95d5a25be1
Fixed carry_meat animations for mauryan elephant archers and ptolemaic camel rider
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This was SVN commit r14212.
2013-11-18 03:43:36 +00:00
5ce8de1f0a
Removes unused var from JS debugger, from patch by Markus. Fixes #1852
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This was SVN commit r14211.
2013-11-17 23:41:19 +00:00
d672d9625d
Changes update-workspaces.bat to not generate a vc2013 workspace by default, since the game won't successfully build yet, refs #2271
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This was SVN commit r14210.
2013-11-17 23:11:56 +00:00
c1609697d7
camel armature rider fix.
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This was SVN commit r14209.
2013-11-17 22:48:03 +00:00
e397993dae
Deleting a bunch of scenarios.
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Made peacock easier to hunt.
Fixed elite Ptolemaic slinger promotion.
Reduced the health of basic ranged citizen soldiers slightly.
Updated Deccan Plateau with moar forestry.
Fixed Athenian Marine specific name.
This was SVN commit r14207.
2013-11-17 20:16:57 +00:00
e881099d43
Use functions to change variables. Remove broken branding of cheating player.
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This was SVN commit r14206.
2013-11-17 18:24:09 +00:00
3a24eab0f0
Cache technology modifiers based on original value. Patch from sanderd17 based on work by Spahbod. Fixes #2045 .
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This was SVN commit r14205.
2013-11-17 18:24:04 +00:00
0d876adc13
add some var
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This was SVN commit r14204.
2013-11-17 12:28:26 +00:00
294aa142d8
Fixes compiling with the flag "--without-lobby".
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Refs #2267
This was SVN commit r14203.
2013-11-17 11:52:11 +00:00
7595ea4534
2 player Badlands skirmish.
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This was SVN commit r14202.
2013-11-17 01:40:39 +00:00
d5e7c1c44a
Fixed Ptolemies and Macedonians death variations in these actors. They were previously throwing an error.
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Champion spearmen -> 80 metal instead of 80 wood.
This was SVN commit r14201.
2013-11-16 23:30:34 +00:00
6fba293088
In #2241 I'm going to change the GUI to have one ScriptInterface for each GUI page because that will be required for the Spidermonkey upgrade ( #1886 ).
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The Multiplayer lobby needs some changes to avoid compartment
mismatches. Instead of initializing it with a ScriptInterface and
storing script values at different locations, it takes a ScriptInterface
argument in the functions that really need to read or write some script
values and avoids storing values as script values with an associated
compartment where possible.
The scripting interface of the lobby is also adjusted to use
JSInterface_Lobby.h/cpp files as other components instead of adding all
functions to ScriptFunctions.cpp. This makes it a bit more clearly
arranged IMO.
Fixes #2267
Refs #2241
Refs #1886
This was SVN commit r14199.
2013-11-16 18:38:40 +00:00
451e801f6a
Minor things.
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This was SVN commit r14198.
2013-11-16 18:36:35 +00:00
1f677c17b1
Fixed deccan plateau.
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This was SVN commit r14197.
2013-11-16 17:37:13 +00:00
30c2abd529
Hannibal now rides an Asian elephant.
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This was SVN commit r14196.
2013-11-16 17:26:30 +00:00
6794bc5258
Made tropic forest floor darker.
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Tweaked Deccan Plateau skirmish map.
Tweaked Sahel skim map.
This was SVN commit r14195.
2013-11-16 17:24:28 +00:00
bde9d19b7a
Adding wbg to more maps.
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This was SVN commit r14194.
2013-11-16 16:11:43 +00:00
d7ef47959d
Sahel random map.
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This was SVN commit r14193.
2013-11-16 15:17:18 +00:00
7ab15cb721
Building animation for mauryan support elephant
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This was SVN commit r14192.
2013-11-16 15:05:55 +00:00
b8e9f74070
Added animations to gaia asian elephant male.
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Maur support elephant is now asian, it has new texture.
Added normal texture for the skin of all asian elephants. (only armors
before)
This was SVN commit r14191.
2013-11-16 13:03:58 +00:00
19bd71af5d
fixed unecessary prop point
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This was SVN commit r14190.
2013-11-15 23:52:28 +00:00
51b1de2dee
Carthaginian Fortress commit!
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This was SVN commit r14189.
2013-11-15 23:44:02 +00:00
3ab983f8a1
Some "varfare" again plus a call to initMusic because that will be needed for the Spidermonkey upgrade.
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This was SVN commit r14188.
2013-11-15 18:35:19 +00:00
54fcb3b4ca
Updated (and completed) Sahel skirmish map.
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This was SVN commit r14187.
2013-11-15 16:41:05 +00:00
1cd4e6ffdd
Round footprint for lighthouse.
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Some spec and normal maps for some shields.
Updated some skirmish maps.
This was SVN commit r14186.
2013-11-15 15:26:57 +00:00
9dbd8dbb26
Fixing the broken water on gulf of bothnia.
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This was SVN commit r14185.
2013-11-15 14:42:18 +00:00
5dc7d8dc9f
missing lighthouse files
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This was SVN commit r14184.
2013-11-15 13:52:57 +00:00
ca0575e422
Increasing thIncreasing the generation speed of the maps: Phoenician Levant
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This was SVN commit r14183.
2013-11-15 08:57:32 +00:00
98638a2d2f
Ptolemaic lighthouse and LordGood's new carthaginian defense tower.
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Fixed ptolemaic fortress garrison flag
This was SVN commit r14182.
2013-11-15 02:52:04 +00:00
47b26e56d3
Remove unused VideoRecorder from Atlas.
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This was SVN commit r14181.
2013-11-14 23:05:07 +00:00
d459e97d33
Remove unnecessary Territory element from the fortress and defense tower templates.
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This was SVN commit r14180.
2013-11-14 21:58:49 +00:00
9266d30e17
Build on cf4f7d18a7
based on discussion on IRC. Allow fortresses, towers, and wall towers to attack siege again, but debonus them 0.5x against it. Bonus catapults 1.25x vs fortresses, but reduce their attack vs buildings slightly in order to make them effective against all buildings but slightly better against fortresses' huge HP. They still have far less DPS than rams, even against fortresses, but are more flexible and are ranged. Enforce a minimum distance of 60 between fortresses, meaning that fewer can fire on siege weapons at once, and turtling is slightly less effective in general. Minor stat changes dealing with range of towers, fortresses, and catapults. Increase catapult splash radius and decrease splash damage, to make catapults more effective as semi-static defense against large numbers of infantry.
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This was SVN commit r14179.
2013-11-14 21:49:02 +00:00
a3a7f1cd22
Adjust siege ram.
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- Decrease attack from 50c with 2x vs buildings (3x vs gates) to 80c
with 1.5x vs gates.
- Increase charge attack from 40c with 2x vs buildings (3x vs gates) to
100c with 1.5x vs gates.
This was SVN commit r14178.
2013-11-14 21:15:51 +00:00
8ecfbd0899
Remove unused includes of tr1/unordered_map etc.
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They cause build errors with libc++, and we always use
boost::unordered_map instead.
This was SVN commit r14177.
2013-11-14 20:47:59 +00:00
cfba68f8d2
Increase Advanced Siege tech from +3 crush to +5 crush.
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This was SVN commit r14176.
2013-11-14 20:36:05 +00:00
cf4f7d18a7
Buff catapults slightly.
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- Add 'Siege' to the RestrictedClasses of towers, wall towers, and
fortresses. A fortress by itself should not be able to shoot down a
catapult, it should require some defense. This also nerfs building a ton
of towers and fortresses, which was previously very difficult to
penetrate and led to long, boring wars of attrition.
- Increase armor from 2h/10p/5c to 2h/30p/10c (matches siege rams).
- Increase attack from 30h/0p/30c to 0h/20p/35c. Would like to add techs
to increase damage further.
- Reduce splash damage to 0h/15p/30c from 40h/0p/40c.
- Increase maximum range from 68 to 75. May increase this more or add
techs.
Motivation is that siege catapults are relatively weak late-game, as
they have great difficulting penetrating fortified positions, leading to
both sides turtling. Additionally, this makes them roughly as strong as
siege rams, having less damage output than rams but having the ability
to attack from a distance. This balances out the civs without rams and
gives the ones with both rams and catapults an additional choice to
make.
This was SVN commit r14174.
2013-11-14 20:30:00 +00:00
a04cc9f01b
Increasing the generation speed of the maps: Northern Lights, Rhine Marshlands
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This was SVN commit r14173.
2013-11-14 18:58:55 +00:00
8dedf7bc3d
Fixes a graphics issue on Linux (probably a driver bug) by scaling the images from 1x1024 px to 4x1024 px.
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Fixes #2265
This was SVN commit r14172.
2013-11-14 17:19:49 +00:00
b4174664c6
hellenic walltower door fixed
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This was SVN commit r14171.
2013-11-14 16:26:46 +00:00
0170db4a53
Adding advanced graphical features into random maps. Fixes #2262 .
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This was SVN commit r14170.
2013-11-14 14:33:55 +00:00
11c471273c
Committing the fix for undefined civs in atlas, and the problem with ptolemics in Fortress map by FeXoR. Fixes #2258 .
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This was SVN commit r14169.
2013-11-14 12:27:56 +00:00
321e61617b
Improve MoveToTarget when the target is moving, fixes #2253
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This was SVN commit r14168.
2013-11-14 07:25:56 +00:00
4915116ccc
Fix glooxwrapper build on gcc 4.2 and warning on clang.
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This was SVN commit r14167.
2013-11-14 00:32:28 +00:00
4c395f4bf2
Remove Trigger and Cinematic sections from Atlas.
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This was SVN commit r14166.
2013-11-14 00:10:04 +00:00
bd900362ea
Rebuild premake4.exe with VC++ 2008 again, so that it works on WinXP/2003
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This was SVN commit r14164.
2013-11-13 21:16:06 +00:00
e58fa107cc
Fix skeleton caching.
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This was SVN commit r14163.
2013-11-13 20:05:57 +00:00
49721cff33
Increasing the generation speed of the maps: Unknown Land
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This was SVN commit r14162.
2013-11-13 14:30:27 +00:00
62551be685
New Random Map: Mainland. A simple map without any body of water. Also the space between the forests is increased. Optimizing the map for relatively lag-free games.
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This was SVN commit r14161.
2013-11-13 13:36:47 +00:00
0d323c020b
Increasing the generation speed of the maps: Archipelago, Gulf of Bothnia, Lorraine Plain
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This was SVN commit r14160.
2013-11-13 13:17:22 +00:00
5dac329c78
Increasing the generation speed of the maps: Aegean Sea
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This was SVN commit r14159.
2013-11-13 10:20:22 +00:00