1bf469755f
This was SVN commit r9655.
2011-06-24 05:19:23 +00:00
99f9d3f159
Bunch of helmet fixes and random other stuff.
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This was SVN commit r9654.
2011-06-24 05:18:28 +00:00
94460f6994
Moved the rest of the props to Public with MOVE command.
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Moved Persian Cataphract and War Elephant to Public.
This was SVN commit r9653.
2011-06-24 04:25:02 +00:00
53d1293da9
Added treasures and other stuff to Peloponnese.
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This was SVN commit r9652.
2011-06-24 03:28:54 +00:00
90a06957e9
This was SVN commit r9651.
2011-06-24 02:49:06 +00:00
1ce1cfea45
Hero Stars
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This was SVN commit r9650.
2011-06-24 02:45:49 +00:00
bd80c1ea42
Stars for public heroes *(to be replaced with something better in the future).
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This was SVN commit r9648.
2011-06-23 21:26:59 +00:00
05898c75d1
# Increase maximum camera distance
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This was SVN commit r9647.
2011-06-23 12:52:43 +00:00
492e49da38
add support for selection and deletion of entire words in text controls (ctrl+backspace/delete/left/right) based on patch by Chakakhan/kenny (thanks!)
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also refactored wclipboard
closes #511
This was SVN commit r9646.
2011-06-23 10:12:43 +00:00
889f4698f2
Moves population bonus to new line in construction tooltip (based on patch from pejuko). Fixes #873
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This was SVN commit r9645.
2011-06-22 21:11:37 +00:00
b99b37387b
Updated cliff texture. Updated Peloponnese map.
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This was SVN commit r9644.
2011-06-22 04:05:42 +00:00
d41e859b67
#Updated Iberian Corral by Zaggy.
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This was SVN commit r9641.
2011-06-20 05:57:45 +00:00
5005398619
Update to the Peloponnese map. Still incomplete.
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This was SVN commit r9640.
2011-06-20 05:57:28 +00:00
9b930d9617
Test 'selected' stance icon
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This was SVN commit r9638.
2011-06-19 19:02:32 +00:00
e01917b961
Entities faces toward themself. fixed.
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This was SVN commit r9632.
2011-06-17 23:08:46 +00:00
71a6775b92
Stances draft, refs #865
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This was SVN commit r9631.
2011-06-17 22:13:39 +00:00
032794b7c8
This was SVN commit r9629.
2011-06-16 22:58:14 +00:00
578936d7d0
Moved all the Skies to Public.
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This was SVN commit r9628.
2011-06-16 22:31:02 +00:00
86505030cb
Made huntable animals easier to kill. We may change this again later, so we can have some hunting techs.
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This was SVN commit r9627.
2011-06-16 22:21:37 +00:00
0dcaa3d9a1
Greece real-world map. Work-In-Progress.
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This was SVN commit r9626.
2011-06-16 22:03:26 +00:00
3a9f7b9884
Some terrain texture updates and moves.
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This was SVN commit r9625.
2011-06-16 21:44:08 +00:00
80391fc30a
Cleaning out bad textures. Preparing to move the rest of the good ones to Public.
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This was SVN commit r9624.
2011-06-16 21:32:36 +00:00
3be43ede41
Adds rotation to starting camera (currently unused)
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This was SVN commit r9623.
2011-06-16 21:21:33 +00:00
2fa7c8aeca
Moving terrain assets to Public.
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This was SVN commit r9622.
2011-06-16 20:12:55 +00:00
3e4d74480d
Adds AI control to Atlas player panel
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Adds camera control to Atlas player panel
Changes map reader to handle per-player starting camera position. See
#55
Adds entity name filter to Atlas object panel
Fixes bug in Atlas map settings (caused crash when object panel was not
loaded)
This was SVN commit r9617.
2011-06-13 23:32:41 +00:00
7e1cbf6ece
increase length of main menu version number field to accommodate longer version text
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This was SVN commit r9616.
2011-06-11 14:22:03 +00:00
29edc1b8e9
Delete previous player icon and use Michael's
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This was SVN commit r9615.
2011-06-10 21:32:09 +00:00
543c02c149
This was SVN commit r9614.
2011-06-10 19:16:04 +00:00
ec1e1a4042
Undo and redo icons for Atlas.
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This was SVN commit r9613.
2011-06-10 19:00:59 +00:00
b3e7b80b68
New players icon.
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This was SVN commit r9612.
2011-06-10 18:50:47 +00:00
4a3230a870
This was SVN commit r9610.
2011-06-09 23:52:29 +00:00
2c58b07223
# Add experimental fighter planes.
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This was SVN commit r9605.
2011-06-09 19:44:40 +00:00
7b8a33f374
Fix tests.
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This was SVN commit r9603.
2011-06-09 17:15:01 +00:00
5132f814e3
Clean up some formatting and comments.
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This was SVN commit r9602.
2011-06-09 17:01:01 +00:00
902b33a181
Remove redundant code for animal fleeing, and don't omit expected arguments.
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This was SVN commit r9601.
2011-06-09 16:41:55 +00:00
28d952404e
Improve selection details debug display.
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This was SVN commit r9600.
2011-06-09 16:40:29 +00:00
8eadd4e25f
#Ship balance.
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This was SVN commit r9598.
2011-06-09 05:06:34 +00:00
24b0e1cafb
This was SVN commit r9597.
2011-06-08 21:12:57 +00:00
f1c1f400c9
Lots of Helmet stuff.
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This was SVN commit r9596.
2011-06-08 07:18:52 +00:00
24cca252e3
Ranged units always face their targets when attacking. fixes #831
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This was SVN commit r9595.
2011-06-06 22:08:26 +00:00
9906a86a2e
Support double-click on unit group buttons. patch by Merolum. fixes #805 .
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This was SVN commit r9592.
2011-06-06 19:31:34 +00:00
6b0cbd10c3
Finished the new Cycladic Archipelago map.
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Added promotion animations to some units.
Added triple-click to Hypaspists and Roman Legions.
This was SVN commit r9591.
2011-06-06 00:46:58 +00:00
18dd17ea4a
fixed a Scipio animation problem. Edited some Roman stuff.
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This was SVN commit r9590.
2011-06-05 23:54:01 +00:00
d0560bd93e
Playtesting a water map, I came to the conclusion that ships took way too long to build.
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This was SVN commit r9589.
2011-06-05 20:38:01 +00:00
304d4e82f0
(minor) fix an animation event value
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This was SVN commit r9588.
2011-06-05 20:03:44 +00:00
d892403f90
Adjusted the look of the Persian temple.
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This was SVN commit r9587.
2011-06-05 05:57:28 +00:00
091cba16c6
Flipped the Iberian Civ Centre so it faces the correct way.
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This was SVN commit r9585.
2011-06-05 01:52:25 +00:00
916b4b7e92
Pureon's map, with my edits. Now turning it back over to him for his own edits.
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This was SVN commit r9584.
2011-06-04 04:19:36 +00:00
97528d25f1
This was SVN commit r9583.
2011-06-04 03:14:49 +00:00
8ecf3aa1b5
Bumped up the Wood in trees from 150 to 200.
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Reoriented the Carthaginian House C to face South East.
Working on a new version of Cycladic Archipelago II.
This was SVN commit r9578.
2011-05-30 01:50:49 +00:00
6bdafee6a0
Update Atlas sidebar buttons slightly
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This was SVN commit r9569.
2011-05-29 16:36:15 +00:00
a81f180dd6
Remove Atlas UI scripting support
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This was SVN commit r9567.
2011-05-29 15:43:08 +00:00
f1c4904071
Map tweaks.
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Rain particle experiment.
This was SVN commit r9564.
2011-05-28 21:21:36 +00:00
ea36fdad2d
New forestfloor texture for Mediterranean biome.
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This was SVN commit r9563.
2011-05-28 16:56:59 +00:00
bb5a66ac35
Moved Gambia River map to Public.
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Moved Fog sky to Public.
Made separate fish entities.
This was SVN commit r9562.
2011-05-28 03:16:26 +00:00
0f616d42c6
This was SVN commit r9561.
2011-05-28 03:09:40 +00:00
9b70228997
Updated the terrains of The Massacre of Delphi.
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New "Gambia River" map using Tropic terrains.
This was SVN commit r9560.
2011-05-28 02:47:17 +00:00
5da713af2f
Removes debugging output from Latium rms
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This was SVN commit r9555.
2011-05-27 03:55:01 +00:00
1bf2598429
Fixes square maps to behave like circular maps and fit within the circle. Fixes #822
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This was SVN commit r9554.
2011-05-27 03:04:59 +00:00
293f7cbae0
This was SVN commit r9553.
2011-05-26 03:16:14 +00:00
a3705a7d11
Updated SMOKE particles. They look much much nicer now. Enjoy!
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This was SVN commit r9552.
2011-05-26 02:27:34 +00:00
2c05745c7d
Flipped the Celt Barracks so it points to the "front" where units come out.
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This was SVN commit r9551.
2011-05-26 00:44:58 +00:00
ceea205782
This was SVN commit r9549.
2011-05-25 05:45:49 +00:00
d7f4935dce
This was SVN commit r9544.
2011-05-23 01:50:45 +00:00
2239a261ee
Last new Greek house variant.
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This was SVN commit r9543.
2011-05-23 01:48:22 +00:00
003037e102
Moves "new" terrains elsewhere and reverted the Medit terrains back. I wasn't happy with how the new ones were blending with all the other textures and realized I'd have to redo all the others as well.
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This was SVN commit r9542.
2011-05-22 01:59:15 +00:00
501f72ec0c
Map updates. Terrain updates.
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This was SVN commit r9541.
2011-05-21 05:51:28 +00:00
171917d0c6
Terrain updates
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This was SVN commit r9540.
2011-05-21 02:21:38 +00:00
2c6fc32a57
This was SVN commit r9539.
2011-05-20 19:37:59 +00:00
2f94551716
New Greek house by Privateer! Good work. Test "hero star" for Themistocles.
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This was SVN commit r9537.
2011-05-20 15:48:12 +00:00
608db46c16
Tweaks to the map
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This was SVN commit r9535.
2011-05-18 20:17:42 +00:00
069f567f7e
check that enemy units don't leave foundations. based on patch from Stork. fixes #724
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This was SVN commit r9532.
2011-05-17 20:30:21 +00:00
1fac936d68
fixes a bug related to foundations and animals corpses (previously, when an animal has already been ordered to leave a foundation once, it will not leave the construction site if you place an another building on top of it).
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This was SVN commit r9531.
2011-05-17 16:26:47 +00:00
ea455fa983
Fixed some issues with Belgian Bog
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This was SVN commit r9529.
2011-05-16 15:09:06 +00:00
a6d519e70f
Fix #779 differently, to avoid problems with building on top of cheering units
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This was SVN commit r9528.
2011-05-15 23:51:51 +00:00
fd65a492d9
Add button to promote selected units, for testing
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This was SVN commit r9527.
2011-05-15 21:53:24 +00:00
b9f04a3d27
Fixes some scenario bugs. Fixes #856 , #857
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This was SVN commit r9526.
2011-05-15 20:43:34 +00:00
d5d5fd3b7d
units are not stuck on construction sites anymore. fixes #779
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This was SVN commit r9525.
2011-05-15 20:30:54 +00:00
87a44a6b38
This was SVN commit r9522.
2011-05-15 18:17:41 +00:00
0eae00d75d
Moved Rome struct texture from Internal to Public (so OSers can work on Roman buildings if they want). Updated a terrain.
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This was SVN commit r9521.
2011-05-15 17:17:21 +00:00
886bc301d9
This was SVN commit r9518.
2011-05-14 23:26:37 +00:00
65b75fbb7f
Small fix, it now shuffles troops round the CC every minute or so to avoid issues with gatherers not being able to get in. Crappy way of doing it, but should solve the problem 90+% of the time.
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This was SVN commit r9517.
2011-05-14 20:31:33 +00:00
2dff290c28
Fix entity validation errors
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This was SVN commit r9515.
2011-05-14 19:15:43 +00:00
edd8ef2bf2
Fix units in formation blocking construction and not moving out of the way (see #779 ).
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Make non-movement-blocking buildings (e.g. farms) not require units to
move out of the way.
This was SVN commit r9510.
2011-05-13 20:32:41 +00:00
03b87f9a8d
Fix typo
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This was SVN commit r9508.
2011-05-13 19:32:19 +00:00
123c00763a
Use JuBot by default.
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Fixes #774 .
This was SVN commit r9507.
2011-05-12 23:55:35 +00:00
ff7cc75055
Fixes garrisoning bug (units don't have to approach buildings in order to garrison)
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This was SVN commit r9505.
2011-05-12 21:48:59 +00:00
ba66de2143
Fix #835 more comprehensively (the same bug affects other actions performed on nearby targets while moving)
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This was SVN commit r9504.
2011-05-12 21:27:15 +00:00
6b499bdc8a
Armour for Persian cataphract.
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This was SVN commit r9503.
2011-05-12 05:10:56 +00:00
fc9a9789e0
Extra starting resources for Median Oasis.
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Added XP value to mechanical units.
This was SVN commit r9502.
2011-05-12 03:59:01 +00:00
8a434aae1b
Ensure units don't move while gathering. fixes #835
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This was SVN commit r9501.
2011-05-11 19:34:39 +00:00
b96a3f74c2
This was SVN commit r9500.
2011-05-11 17:05:21 +00:00
afd8a79f9c
fix #842
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This was SVN commit r9499.
2011-05-11 16:10:40 +00:00
025a00340e
Fixes garrisoned units being found as idle (even if they are, we can't select them, so skip them instead). Fixes #844 .
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Garrisoned units now remain in the GARRISONED state until explicitly
ungarrisoned
This was SVN commit r9498.
2011-05-11 04:05:05 +00:00
cda5c5f5c9
Promotion stuff.
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This was SVN commit r9497.
2011-05-09 07:32:57 +00:00
aad79f54d1
This was SVN commit r9496.
2011-05-09 07:26:03 +00:00
14ecca8052
Lots of work on Temperate and Tropical biome terrains.
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This was SVN commit r9495.
2011-05-09 06:37:17 +00:00
1420a229ff
Fix various position-related errors with garrisoned units.
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Fix some formatting consistency.
This was SVN commit r9494.
2011-05-09 02:02:00 +00:00
33a2a50d2c
This was SVN commit r9493.
2011-05-09 01:45:47 +00:00
84817e1a6f
Updated some cavalry attack event times.
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This was SVN commit r9492.
2011-05-09 01:22:44 +00:00