4163197d10
Oasis VIII
...
This was SVN commit r11206.
2012-02-29 22:12:15 +00:00
d5fe7004bc
This was SVN commit r11205.
2012-02-29 22:08:39 +00:00
437e9bb1b1
New hoplite portrait. Fixed civ on Nile River.
...
This was SVN commit r11196.
2012-02-28 19:23:14 +00:00
fe38587112
Tweaked Roman army camp and fortress.
...
This was SVN commit r11187.
2012-02-27 22:51:19 +00:00
64f0a91efc
Adds new metal and stone mines for polar and alpine biomes.
...
This was SVN commit r11181.
2012-02-27 15:09:56 +00:00
e82182252c
Fixed a major bug.
...
This was SVN commit r11180.
2012-02-27 11:56:53 +00:00
9272153ee7
Adds "Arennes Forest" by mmayfield45. Fixes the river texture for snowy biome of "Rivers".
...
This was SVN commit r11174.
2012-02-26 15:01:24 +00:00
81a127433d
This was SVN commit r11164.
2012-02-25 23:04:22 +00:00
9b15970a48
Update healer templates and scenarios to add ranks.
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Also added a comment to FSM.js to clrify that state names must be A-Z
only
This was SVN commit r11161.
2012-02-25 20:07:30 +00:00
42d60d52c0
Adds "TILE_CENTERED_HEIGHT_MAP" to aegean sea.
...
This was SVN commit r11158.
2012-02-25 17:50:01 +00:00
bc805bd357
Adds the path placer library by historic_brunno to rmgen. Fixes #892 .
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Also takes all the duplicated parts of random maps including the new
player start entities and random biome system into rmgen libraries.
Tweaks nile river and snowflake random maps.
This was SVN commit r11152.
2012-02-25 15:53:43 +00:00
3a3f946d16
Median Oasis II complete.
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This was SVN commit r11143.
2012-02-25 07:07:56 +00:00
17b8c6360e
fixed player thing
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This was SVN commit r11141.
2012-02-25 05:44:14 +00:00
2379c10e0c
Tweaks for Median oasis II
...
This was SVN commit r11138.
2012-02-24 19:59:22 +00:00
a9b963c3a5
Added new Random maps. Updated the existing ones with the new starting unit formation.
...
This was SVN commit r11137.
2012-02-24 10:34:05 +00:00
c1e3c6ecb0
This was SVN commit r11133.
2012-02-24 01:04:00 +00:00
0b494d4834
Tweaked date palm leaf colors. tweaked environment for the ships demo map.
...
This was SVN commit r11127.
2012-02-23 08:14:55 +00:00
ce478b7ece
Updating ship demo map with new ships
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This was SVN commit r11122.
2012-02-23 00:21:48 +00:00
ccf1b1290f
Added destruction dust to a bunch of structures.
...
Made the Parthenon prettier.
This was SVN commit r11098.
2012-02-19 02:26:47 +00:00
42a407ee23
Fixing typos and updating tooltips to be somewhat more consistent.
...
This was SVN commit r11096.
2012-02-18 20:54:03 +00:00
cf5254b1e6
#Initial test for Destruction Dust.
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This was SVN commit r11090.
2012-02-18 00:19:41 +00:00
7b0d3aea83
Punjab II map.
...
This was SVN commit r11087.
2012-02-17 05:35:30 +00:00
e09403c792
This was SVN commit r11086.
2012-02-17 00:37:35 +00:00
7e86d2fa98
This was SVN commit r11052.
2012-02-12 16:09:24 +00:00
5ad1664ed6
This was SVN commit r11032.
2012-02-06 16:10:52 +00:00
90fabfc215
Fixed war dog issue.
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This was SVN commit r11026.
2012-02-05 03:35:44 +00:00
1a016a4727
Scout tower -> Defense tower.
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This was SVN commit r11019.
2012-02-04 21:51:06 +00:00
38c26c8924
Tweaking pop bonuses. Updated "palisade" portrait. New Oasis VII map.
...
This was SVN commit r11005.
2012-02-02 22:45:02 +00:00
ef76738dac
This was SVN commit r11003.
2012-02-02 01:50:37 +00:00
075951881d
This was SVN commit r10999.
2012-01-31 19:55:33 +00:00
c1a66d380c
This was SVN commit r10997.
2012-01-31 05:55:09 +00:00
debc4138d1
Some "Red" Savanna terrains.
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This was SVN commit r10979.
2012-01-29 01:50:27 +00:00
b37f0f55c9
*TEMPORARY* Roman Army Camp placeholder.
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This was SVN commit r10968.
2012-01-27 21:09:00 +00:00
901d507687
HistoryGuy's requested Oasis match up.
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This was SVN commit r10966.
2012-01-27 20:19:17 +00:00
bab593fc6b
#New audio additions, notably resource selections and ship selection and death.
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This was SVN commit r10962.
2012-01-25 02:51:48 +00:00
cdcd259dd9
Tweaking foliage colors.
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Tweaked outpost/scout towers tips.
Touched up Gambia River and Punjab.
This was SVN commit r10958.
2012-01-23 13:23:51 +00:00
60e6a71870
This was SVN commit r10957.
2012-01-22 23:19:34 +00:00
69a6015929
Updated Ships Demo map to feature all the latest ships.
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This was SVN commit r10955.
2012-01-22 23:04:12 +00:00
ae6f144eda
More house cleaning.
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This was SVN commit r10950.
2012-01-22 17:28:03 +00:00
1b8d52dd6b
Cleaning out unused PMD mesh files. 272 files, total.
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This was SVN commit r10948.
2012-01-22 15:22:21 +00:00
206d83636d
#Punjab map, still a work in progress.
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#Tropical grass sprites.
This was SVN commit r10941.
2012-01-21 14:42:32 +00:00
fbf19649c1
Updating Mediterranean terrains.
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This was SVN commit r10934.
2012-01-19 01:56:46 +00:00
dac87093c6
Hero attack balancing.
...
Updated a few terrains.
This was SVN commit r10931.
2012-01-18 22:26:33 +00:00
73143f48fe
Tweaked a couple maps.
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Made outpost last a little longer.
Adjusted war dog cost again.
This was SVN commit r10927.
2012-01-18 16:00:34 +00:00
b928b334b3
Nerfed the War Dog a bit.
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Tweaked Gambia River to have tributaries.
This was SVN commit r10925.
2012-01-18 10:41:18 +00:00
cd940b408c
Gambia River is now more like the random map description.
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This was SVN commit r10921.
2012-01-17 15:40:32 +00:00
bf8f019480
Added Carthaginians to Acropolis III. So now it is Rome vs. Carthage.
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This was SVN commit r10910.
2012-01-15 15:28:14 +00:00
40b9fc8c1e
This was SVN commit r10905.
2012-01-13 09:49:05 +00:00
2b59c16d16
Updated grass terrains.
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Tweaked maps.
New "outposts" tip.
This was SVN commit r10900.
2012-01-12 10:34:58 +00:00
cf729d7bb1
Added TILE_CENTERED_HEIGHT_MAP flag to the mapgen scripts. This allows easy height based terrain painting if enabled. This is false by default for backwards compatibility.
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This was SVN commit r10878.
2012-01-05 22:09:53 +00:00
240142346b
Fix unreachable resources on random maps by Spahbod ( fixes #1078 )
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This was SVN commit r10875.
2012-01-05 14:27:42 +00:00
83690ccf95
This was SVN commit r10864.
2012-01-04 10:56:18 +00:00
4aed173f02
Blowing snow particle. Map tweaks. Tweaked snowy pine texture.
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This was SVN commit r10859.
2012-01-03 09:50:42 +00:00
fc4832c996
A few texture updates.
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This was SVN commit r10848.
2012-01-01 23:00:55 +00:00
4d41b064a8
This was SVN commit r10839.
2011-12-31 10:26:05 +00:00
081feaad34
Some name fixes and tweaking a map.
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This was SVN commit r10828.
2011-12-29 10:23:55 +00:00
dba2bd2da2
First Roman map.
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This was SVN commit r10809.
2011-12-24 08:32:06 +00:00
e56a0edc2c
This was SVN commit r10772.
2011-12-19 18:20:45 +00:00
4c76547187
This was SVN commit r10768.
2011-12-18 23:19:25 +00:00
79703558b8
This was SVN commit r10767.
2011-12-18 23:11:58 +00:00
dda706eeea
Marking naval maps as multiplayer only maps and removing AI defaults from them
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This was SVN commit r10759.
2011-12-18 01:11:35 +00:00
b9351306b6
Fixed whale hunting thanks to philip.
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This was SVN commit r10752.
2011-12-17 18:07:36 +00:00
c12215d65d
This was SVN commit r10745.
2011-12-17 03:37:10 +00:00
78dfb6e9f9
Fast Oasis map player giraffe fix
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This was SVN commit r10739.
2011-12-15 11:04:45 +00:00
d6050afc71
This was SVN commit r10729.
2011-12-14 20:32:58 +00:00
6b91c697a0
This was SVN commit r10723.
2011-12-13 21:28:47 +00:00
1e46e1a195
This was SVN commit r10720.
2011-12-11 23:15:01 +00:00
ec315b720b
Updating map files to use the same AI
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This was SVN commit r10716.
2011-12-11 18:00:02 +00:00
035f398a36
This was SVN commit r10715.
2011-12-11 14:50:20 +00:00
d19726a8bf
This was SVN commit r10688.
2011-12-08 08:31:05 +00:00
a8b479b804
Persian horse/chariot stuff.
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This was SVN commit r10683.
2011-12-07 14:56:26 +00:00
c5f8fefb96
Oodles of Persian stuff.
...
This was SVN commit r10672.
2011-12-05 16:34:48 +00:00
cc23ea8f04
New Persian Farmstead.
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Updated Oases maps.
This was SVN commit r10670.
2011-12-04 18:06:22 +00:00
ef58da1ba3
#Xerxes starting to take shape.
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Adjusted some default AIs on a couple maps.
Moved training of Persian heroes to their palace.
This was SVN commit r10658.
2011-12-02 19:10:49 +00:00
218f1af68e
#Cyrus The Great (Kurush II)
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Persian Healer
Tweaked Acropolis map.
This was SVN commit r10655.
2011-12-02 13:49:57 +00:00
2d373d5353
Update to some maps.
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Slightly touched up alpha channel in pers_struct.dds.
Tweaked territory radius for special buildings to look pretty.
Treasure templates.
This was SVN commit r10651.
2011-12-01 12:19:27 +00:00
e5eef18165
#New Persian Treasures.
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This was SVN commit r10650.
2011-12-01 04:46:38 +00:00
405ae7b4fc
Update to Zagros Mountains.xml
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Persian siege ram placeholder.
This was SVN commit r10648.
2011-11-30 16:14:31 +00:00
0ad19f67cd
#New Persian Markets by Enrique!
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Updates to Oasis 3, 4, and 5, which add the SB2 as the Persian starting
structure.
This was SVN commit r10644.
2011-11-30 15:01:09 +00:00
774c9e63e6
Oasis V
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This was SVN commit r10626.
2011-11-28 13:11:25 +00:00
1941577abb
This was SVN commit r10625.
2011-11-28 03:53:47 +00:00
3a240a5d92
Updated Zagros Mountains.
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This was SVN commit r10612.
2011-11-27 01:41:37 +00:00
2b7657b855
Map tweaks.
...
This was SVN commit r10602.
2011-11-25 23:35:05 +00:00
151d6293c2
This was SVN commit r10595.
2011-11-25 08:08:17 +00:00
9e97c73544
This was SVN commit r10592.
2011-11-25 03:25:19 +00:00
f1c227b7da
This was SVN commit r10590.
2011-11-24 23:34:27 +00:00
d417cb6ad1
Updated Zagros Mountains with eye candy.
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This was SVN commit r10589.
2011-11-24 23:14:49 +00:00
8caef28726
This was SVN commit r10586.
2011-11-24 03:56:18 +00:00
3e23e2b621
This was SVN commit r10580.
2011-11-23 12:49:59 +00:00
b9373a9dd3
Tweaks to Death Canyon II.xml
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Fixed Persian bireme template.
Added Persian bireme to Persian Dock.
This was SVN commit r10577.
2011-11-23 02:29:29 +00:00
37b8f8b0d0
Fixes missing template errors on combat demo.
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This was SVN commit r10576.
2011-11-22 23:32:06 +00:00
7a164c6a7b
Map tweaks. New shield texture for Elite Persian spearman. Horse actors for the basic chariot.
...
This was SVN commit r10552.
2011-11-18 07:51:12 +00:00
b56692a2c7
#Roman Temple by Enrique.
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Some stuff.
This was SVN commit r10533.
2011-11-14 04:19:32 +00:00
77f8f95d20
Updated the names of the Persian units and structures. Removed Tachara and replaced with Apadana.
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Took out some random flame and smoke actors from the Median Oasis map.
This was SVN commit r10502.
2011-11-10 00:49:54 +00:00
f2bbc9d4b5
Re-added Median Oasis, as a Greek vs. Persia map.
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This was SVN commit r10501.
2011-11-09 23:58:07 +00:00
7b12132650
New "sagaris" battle axe prop.
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Tweaking Persian units.
Added Persians to "Oasis III."
This was SVN commit r10490.
2011-11-09 07:58:40 +00:00
2bdf5d0440
#Big Persian unit update. Still need a lot of work.
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This was SVN commit r10473.
2011-11-07 03:11:18 +00:00
7edf74c594
some small updates
...
This was SVN commit r10450.
2011-10-28 23:12:47 +00:00
79faed2ee2
Added 'Naval Maps' scenario filter
...
This was SVN commit r10424.
2011-10-23 22:42:50 +00:00
5acf38c095
Randomizes player starting positions on random maps.
...
This was SVN commit r10417.
2011-10-21 01:15:02 +00:00
9fdcc7a2fa
A couple of updated maps.
...
This was SVN commit r10398.
2011-10-13 13:25:18 +00:00
9bb22c91a1
A package of chariot updates.
...
This was SVN commit r10397.
2011-10-12 11:59:43 +00:00
956e6b5f77
Persian texture updates and chariot updates.
...
This was SVN commit r10387.
2011-10-11 12:56:58 +00:00
6ef517d3c4
Updating Persians. Added Persians to Oasis IV map.
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This was SVN commit r10378.
2011-10-09 11:00:01 +00:00
706dea144f
This was SVN commit r10368.
2011-10-08 03:44:48 +00:00
45b8889479
Yeah there is.
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This was SVN commit r10367.
2011-10-07 20:42:51 +00:00
0e39511b3a
Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977 .
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Changes to rmgen API for consistency and support of 3D
position/rotation.
This was SVN commit r10326.
2011-09-26 21:36:33 +00:00
759e11e801
Updated background.
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This was SVN commit r10307.
2011-09-24 07:35:29 +00:00
3c43a59f43
This was SVN commit r10295.
2011-09-18 04:55:26 +00:00
c3075c8e5b
Fixes AI building angles to face bottom right corner of the map.
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Cleans up the same concept in random maps.
This was SVN commit r10275.
2011-09-13 22:51:43 +00:00
7d95a68a20
This was SVN commit r10248.
2011-09-11 03:06:59 +00:00
7e3ca5516f
Projectile work on Carth Ballista actor.
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This was SVN commit r10241.
2011-09-10 19:27:36 +00:00
19e258d36c
Oasis tweaks.
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Oasis III with 2 Carthage players.
Updated animations for Italian swordsman.
New portrait for shipyard.png
#Islands random map script.
This was SVN commit r10216.
2011-09-08 03:35:31 +00:00
06d95fb861
This was SVN commit r10213.
2011-09-08 00:39:57 +00:00
cd3277d101
Maps fix #950 .
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#New units for Carthage.
This was SVN commit r10206.
2011-09-07 23:01:54 +00:00
e3c3dd1026
Fixes missing template in Bridge Demo map.
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This was SVN commit r10205.
2011-09-07 22:04:15 +00:00
1a76c3b848
Tweaked Sicilia map.
...
This was SVN commit r10193.
2011-09-06 05:16:44 +00:00
33fef3a6fb
This was SVN commit r10174.
2011-09-02 22:51:42 +00:00
832c4d3a57
Added Carthage to Serengeti map. Tweaks to Celt SB and Celtic "Trireme."
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This was SVN commit r10173.
2011-09-02 22:10:47 +00:00
cda3a7eedf
Tweaked ship health and Super Dock health.
...
Disabled <TerritoryDecay> for some miscellaneous things.
This was SVN commit r10144.
2011-08-31 01:08:58 +00:00
7429cc2b95
Updated Cart trireme portrait.
...
Added Carthaginians to map.
This was SVN commit r10142.
2011-08-30 23:28:49 +00:00
4530b45665
Updated Carth Sandbox.
...
This was SVN commit r10138.
2011-08-30 21:30:16 +00:00
c1b6b6d76e
This was SVN commit r10128.
2011-08-28 19:50:46 +00:00
dace16913f
Update to Carthaginian Sandbox
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This was SVN commit r10101.
2011-08-26 22:37:02 +00:00
192107a522
New "standing stone" treasures.
...
Updated Gallic Fields with Standing Stone treasures.
Updated Celtic Temple to not use the large celt_struct texture. One more
building to go before we can delete this texture forever.
This was SVN commit r10078.
2011-08-23 06:24:05 +00:00
d204180ed0
Road demo map
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This was SVN commit r10077.
2011-08-23 04:07:43 +00:00
a4dc290c23
Map tweaks.
...
This was SVN commit r10063.
2011-08-22 19:15:55 +00:00
6368331412
Map tweaks.
...
This was SVN commit r10047.
2011-08-21 02:13:34 +00:00
5c3f3c2e15
This was SVN commit r10032.
2011-08-18 04:05:10 +00:00
a0fb46b5d6
#3rd new Celtic Market. :)
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#Horse fauna entity.
This was SVN commit r10030.
2011-08-18 00:33:22 +00:00
cda5dfbf12
New foundation for Hellene dock.
...
Tweaking warship attacks.
This was SVN commit r10010.
2011-08-15 04:02:01 +00:00
8e5f87f240
Adjusts random map starting entities to face consistent direction.
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This was SVN commit r10004.
2011-08-13 00:54:24 +00:00
bcebde9c8e
#Unit balancing for Carthaginian unit ranks. Closes #923
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This was SVN commit r9992.
2011-08-11 01:41:49 +00:00
c513b5e35e
Foundation for the Super Dock. Updated Carthaginians Sandbox demo map.
...
This was SVN commit r9983.
2011-08-09 18:20:31 +00:00
fc5c998dc6
Some updates to Necropolis--trees and such.
...
This was SVN commit r9965.
2011-08-04 22:40:10 +00:00
93125e29d4
This was SVN commit r9963.
2011-08-04 19:15:24 +00:00
fad5182d6c
This was SVN commit r9959.
2011-08-04 00:51:33 +00:00
5d992994d4
Territory demo map.
...
Updated vision ranges and territory ranges for templates.
This was SVN commit r9956.
2011-08-03 01:24:06 +00:00
bd3c395d00
This was SVN commit r9948.
2011-08-01 02:46:29 +00:00
22cf7d4d83
Fix #913 (corrupted map file)
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This was SVN commit r9945.
2011-07-31 12:19:06 +00:00
8bc942d271
A bunch of "Samnite" i.e. Italic Cavalry stuff.
...
This was SVN commit r9921.
2011-07-26 06:35:29 +00:00
713197b98d
This was SVN commit r9916.
2011-07-25 00:53:20 +00:00
f0fe1b0b28
Fixes rmgen to use GetCivData and handle invalid/unfinished civs.
...
This was SVN commit r9909.
2011-07-24 20:04:04 +00:00
18f6d55dc0
#Italic Cavalry stuff.
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This was SVN commit r9902.
2011-07-24 05:45:58 +00:00
44742dd78d
#Hannibal updated.
...
This was SVN commit r9898.
2011-07-22 21:48:35 +00:00
83f7639ac9
Removes hacks for typed array initialization
...
This was SVN commit r9882.
2011-07-19 08:52:17 +00:00
0b5e959a31
Some updates to Oasis II map.
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This was SVN commit r9880.
2011-07-18 23:29:15 +00:00
8ed6a0b335
This was SVN commit r9879.
2011-07-18 23:07:33 +00:00
edb063dbc8
Temporary fishing boat (Greek) and merchant ship (Iberian) for Carthage.
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Touched up maps.
This was SVN commit r9868.
2011-07-18 03:48:24 +00:00
7c47df6c8e
Touched up Mediterranean Coves map.
...
UI Portrait for Palisades.
This was SVN commit r9866.
2011-07-18 01:18:56 +00:00
37d7769d53
Carthaginian portraits.
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This was SVN commit r9864.
2011-07-17 20:09:08 +00:00
426bd5561d
Added some Cretan Date Palms.
...
This was SVN commit r9859.
2011-07-17 04:38:13 +00:00
5870b77865
Sicilia complete.
...
This was SVN commit r9843.
2011-07-16 05:49:35 +00:00
d3da151676
This was SVN commit r9842.
2011-07-16 04:28:49 +00:00
84608d7001
Palisade "forts" now have ranged attack.
...
This was SVN commit r9841.
2011-07-16 04:09:12 +00:00
d86bb7cf73
Gallic Fields, final (I think).
...
A few more Pine Tree variants.
This was SVN commit r9838.
2011-07-16 02:57:58 +00:00
5dd08d3cb0
This was SVN commit r9835.
2011-07-15 22:32:00 +00:00
1ebc3333b0
Updated Gallic Fields map with new wooden bridge.
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Updated Leonidas' running speed.
This was SVN commit r9834.
2011-07-15 22:14:43 +00:00
a3e88e6705
Temperate stone and metal quarries.
...
Tweaked Thracian animations.
Renamed Celtic Fortress to Gallic Fields.
This was SVN commit r9825.
2011-07-15 05:43:28 +00:00
de2f377ee0
Changed Tholos to Prytaneion.
...
Sicilia map, still wip.
This was SVN commit r9824.
2011-07-15 00:01:08 +00:00
ce7ffb24ff
Celtic Fortress is a wip map.
...
Ship Formations is a mockup showing what I think ship formations should
be.
This was SVN commit r9821.
2011-07-14 20:50:34 +00:00
f02e67d012
Tweaked Loot values to be roughly 10% of the unit cost. Still seems kinda weird to get Food loot from a corpse.
...
Shield fixes and tweaks.
Touch-ups to Siwa Oasis.
This was SVN commit r9817.
2011-07-13 08:31:33 +00:00
e31e3aa763
Updated Carthaginian scout tower with properly firing projectiles.
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This was SVN commit r9808.
2011-07-11 23:29:32 +00:00
704ce541ba
Move Carthage from Internal to Public.
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This was SVN commit r9799.
2011-07-11 02:06:48 +00:00
0496007f5e
Added <GenericNames> to some Greek units.
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This was SVN commit r9794.
2011-07-10 06:01:28 +00:00
73e825f9f7
This was SVN commit r9793.
2011-07-10 05:27:10 +00:00
dff4add6a6
Making unfinished Neareastern Badlands map hidden
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This was SVN commit r9784.
2011-07-07 23:25:53 +00:00
e705e366d6
Fixes missing templates in Peloponnese map
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This was SVN commit r9781.
2011-07-07 22:54:14 +00:00
65baa6d567
Quick update to Acropolis II
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This was SVN commit r9770.
2011-07-07 03:18:30 +00:00
c766f40da3
Changes Cantabrian Highlands random map to temperate biome
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This was SVN commit r9760.
2011-07-04 23:54:04 +00:00
9d7a5da65a
#New Thracian unit.
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Tweaked Acropolis II.
This was SVN commit r9754.
2011-07-03 22:26:12 +00:00
9b601d7ad4
Map updates to fix moved templates.
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This was SVN commit r9741.
2011-07-02 17:47:23 +00:00
12eb4919be
Stone and Metal added.
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This was SVN commit r9740.
2011-07-02 17:17:07 +00:00
885c220e9f
This was SVN commit r9730.
2011-07-02 06:15:35 +00:00
8da4334a85
Re-skinned Belgian Bog.
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This was SVN commit r9729.
2011-07-02 02:06:41 +00:00
24f981cb2c
Adds hack for random map data saved as typed arrays (see #658 )
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This was SVN commit r9725.
2011-06-30 23:09:59 +00:00
834271b878
Some updated maps.
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This was SVN commit r9722.
2011-06-29 02:49:41 +00:00
7f79dcd379
Champion FIX for maps.
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This was SVN commit r9710.
2011-06-28 04:28:09 +00:00
85e49e9d13
Fixed a team error on the map.
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This was SVN commit r9701.
2011-06-28 01:30:58 +00:00
b43ca11379
This was SVN commit r9679.
2011-06-27 03:29:34 +00:00
a64f1356cb
P-51 Mustang
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This was SVN commit r9676.
2011-06-27 00:26:33 +00:00
5bc125a91f
Changes terrain data returned by CMapGenerator to typed arrays, instead of an array of objects (this greatly reduces the size of the serialized data)
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This was SVN commit r9664.
2011-06-26 02:56:54 +00:00
95756627ec
New aeroplane stuff.
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Polishing up the Persian cataphract.
More edits to Peloponnese map.
This was SVN commit r9662.
2011-06-25 20:57:06 +00:00
53d1293da9
Added treasures and other stuff to Peloponnese.
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This was SVN commit r9652.
2011-06-24 03:28:54 +00:00
90a06957e9
This was SVN commit r9651.
2011-06-24 02:49:06 +00:00
b99b37387b
Updated cliff texture. Updated Peloponnese map.
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This was SVN commit r9644.
2011-06-22 04:05:42 +00:00
5005398619
Update to the Peloponnese map. Still incomplete.
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This was SVN commit r9640.
2011-06-20 05:57:28 +00:00
71a6775b92
Stances draft, refs #865
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This was SVN commit r9631.
2011-06-17 22:13:39 +00:00
032794b7c8
This was SVN commit r9629.
2011-06-16 22:58:14 +00:00
0dcaa3d9a1
Greece real-world map. Work-In-Progress.
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This was SVN commit r9626.
2011-06-16 22:03:26 +00:00
2fa7c8aeca
Moving terrain assets to Public.
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This was SVN commit r9622.
2011-06-16 20:12:55 +00:00
2c58b07223
# Add experimental fighter planes.
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This was SVN commit r9605.
2011-06-09 19:44:40 +00:00
24b0e1cafb
This was SVN commit r9597.
2011-06-08 21:12:57 +00:00
6b0cbd10c3
Finished the new Cycladic Archipelago map.
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Added promotion animations to some units.
Added triple-click to Hypaspists and Roman Legions.
This was SVN commit r9591.
2011-06-06 00:46:58 +00:00
916b4b7e92
Pureon's map, with my edits. Now turning it back over to him for his own edits.
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This was SVN commit r9584.
2011-06-04 04:19:36 +00:00
97528d25f1
This was SVN commit r9583.
2011-06-04 03:14:49 +00:00
8ecf3aa1b5
Bumped up the Wood in trees from 150 to 200.
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Reoriented the Carthaginian House C to face South East.
Working on a new version of Cycladic Archipelago II.
This was SVN commit r9578.
2011-05-30 01:50:49 +00:00
f1c4904071
Map tweaks.
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Rain particle experiment.
This was SVN commit r9564.
2011-05-28 21:21:36 +00:00
ea36fdad2d
New forestfloor texture for Mediterranean biome.
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This was SVN commit r9563.
2011-05-28 16:56:59 +00:00
bb5a66ac35
Moved Gambia River map to Public.
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Moved Fog sky to Public.
Made separate fish entities.
This was SVN commit r9562.
2011-05-28 03:16:26 +00:00
9b70228997
Updated the terrains of The Massacre of Delphi.
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New "Gambia River" map using Tropic terrains.
This was SVN commit r9560.
2011-05-28 02:47:17 +00:00
5da713af2f
Removes debugging output from Latium rms
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This was SVN commit r9555.
2011-05-27 03:55:01 +00:00
d7f4935dce
This was SVN commit r9544.
2011-05-23 01:50:45 +00:00
003037e102
Moves "new" terrains elsewhere and reverted the Medit terrains back. I wasn't happy with how the new ones were blending with all the other textures and realized I'd have to redo all the others as well.
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This was SVN commit r9542.
2011-05-22 01:59:15 +00:00
501f72ec0c
Map updates. Terrain updates.
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This was SVN commit r9541.
2011-05-21 05:51:28 +00:00
608db46c16
Tweaks to the map
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This was SVN commit r9535.
2011-05-18 20:17:42 +00:00
ea455fa983
Fixed some issues with Belgian Bog
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This was SVN commit r9529.
2011-05-16 15:09:06 +00:00
b9f04a3d27
Fixes some scenario bugs. Fixes #856 , #857
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This was SVN commit r9526.
2011-05-15 20:43:34 +00:00
886bc301d9
This was SVN commit r9518.
2011-05-14 23:26:37 +00:00
fc9a9789e0
Extra starting resources for Median Oasis.
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Added XP value to mechanical units.
This was SVN commit r9502.
2011-05-12 03:59:01 +00:00
14ecca8052
Lots of work on Temperate and Tropical biome terrains.
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This was SVN commit r9495.
2011-05-09 06:37:17 +00:00
cf80b9bb97
Fixed a bunch of trees being Player 1
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This was SVN commit r9488.
2011-05-08 16:16:27 +00:00
8be54aac90
This was SVN commit r9486.
2011-05-08 15:23:34 +00:00
343101588b
This was SVN commit r9482.
2011-05-08 05:23:26 +00:00
821556c50e
This was SVN commit r9481.
2011-05-08 04:27:12 +00:00
a0de656c60
Updated description.
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This was SVN commit r9480.
2011-05-08 04:22:36 +00:00
be5e4933d8
Added shields to Celt cav skirmisher Advanced and Elite to differentiate from the Basic.
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Finalized Acropolis II. Please playtest. It's a 1v1 acropolis-style map
with the Mediterranean assets.
This was SVN commit r9479.
2011-05-08 04:19:05 +00:00
ede48a077b
Edited some actors so that the melee sound effect happens at the correct time. I may need to go through all of the melee cavalry unit actors and do this.
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New Acropolis II map for Alpha 5. Nearly complete. Is already playable.
This was SVN commit r9478.
2011-05-08 03:24:12 +00:00
0fc0335285
Tweaks resources in all random maps.
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Updates progress steps for random maps.
Latium is not circular, so explicitly set that.
Fixes some weirdness with Atlas random map generation.
This was SVN commit r9470.
2011-05-06 23:50:30 +00:00
c1ed608291
Modified starting resources.
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This was SVN commit r9464.
2011-05-06 19:35:34 +00:00
05cf7d0249
Added a new "bridge" across the center and some eye candy stuff. :)
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This was SVN commit r9463.
2011-05-06 19:10:37 +00:00
002c40ede4
Some miscellaneous stuff. Also Fixes #828
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This was SVN commit r9436.
2011-05-04 21:51:29 +00:00
fffcdbbf21
Balances random map resources.
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Attempts to avoid "invalid argument" errors in typed arrays by forcing
them to integer (see #658 ).
Removes script preloading from map generator (VFS is thread-safe now)
Removes thread checking from ScriptInterface file loading functions.
Adjusts starting entities in civ data.
This was SVN commit r9435.
2011-05-04 21:24:25 +00:00
114ca8e4ce
Changed map lighting.
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This was SVN commit r9409.
2011-05-03 01:44:59 +00:00
0734122a9d
Added some stone quarries to the map.
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This was SVN commit r9408.
2011-05-03 01:39:45 +00:00
ae0ac056b3
Changed lighting.
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This was SVN commit r9406.
2011-05-03 01:14:01 +00:00
0a4a7683b9
Deleted some random particles hanging around.
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This was SVN commit r9404.
2011-05-02 23:40:15 +00:00
c02818ceea
Tweaks random map appearance and resource placement.
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Cleans up rmgen library.
Fixes bug in bound checking for circular maps.
This was SVN commit r9388.
2011-05-01 22:29:58 +00:00
adc0d79d8b
Fixes ticket #808 .
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This was SVN commit r9384.
2011-05-01 20:15:59 +00:00
cf78c42761
Move the rest of the helmet assets from Internal to Public (a process I started many moons ago but failed to finish).
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This was SVN commit r9374.
2011-05-01 01:25:32 +00:00
7087281573
A few updated terrains and I added another ramp to each side of the Death Canyon plateaus.
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This was SVN commit r9373.
2011-05-01 00:27:12 +00:00
0b46d58ae8
A couple updated desert terrains. Updated Necropolis map.
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This was SVN commit r9357.
2011-04-30 07:39:41 +00:00
96eb76f860
This was SVN commit r9344.
2011-04-29 03:11:02 +00:00
f69c013d68
Beginnings of balancing Iberian units.
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This was SVN commit r9338.
2011-04-28 05:35:52 +00:00
e9e0f0035f
This was SVN commit r9330.
2011-04-27 17:07:52 +00:00
88f6633b22
Tweaked the Median Oasis map a bit. Slowed down the slinger projectile a little bit so we can see it in-flight. :)
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This was SVN commit r9329.
2011-04-27 14:38:02 +00:00
7a0b545286
New Acropolis map called "Necropolis."
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This was SVN commit r9323.
2011-04-26 21:48:50 +00:00
1272587a3e
#5 new Loading Tips.
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Map tweaks and updates.
This was SVN commit r9319.
2011-04-25 01:04:51 +00:00
a39da292fe
This was SVN commit r9314.
2011-04-24 05:31:08 +00:00
7e4f3cd44c
Map adjustments.
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This was SVN commit r9313.
2011-04-23 23:37:43 +00:00
775b6589c0
This was SVN commit r9306.
2011-04-23 15:56:44 +00:00
9f7eef5a1c
Lots of Neareastern Badlands stuff.
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This was SVN commit r9304.
2011-04-23 05:06:25 +00:00
5c768f803d
This was SVN commit r9301.
2011-04-22 19:50:05 +00:00
f9e5bbb8b0
Added Iberians to the map.
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This was SVN commit r9300.
2011-04-22 19:31:30 +00:00
d9cbf6c9a8
Attempting to implement Blood for killed units. It's not quite working as I hoped.
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The Roman super unit has the blood attached to his chest prop point.
Problem: The Blood decal gets stretched strangely.
The Persian super unit has the blood attached to his root prop point.
Problem: 1.) Blood doesn't look in the right spot when the unit's death
animation ends. 2.) The blood actor (decal) is not randomizing as it
should.
This was SVN commit r9297.
2011-04-22 04:10:04 +00:00
04dc0c2d3c
Moved "civs" json files to Public because we are releasing a few of the other civs' units as a teaser.
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Lots of unit and map tweaks. Names, stats, civs, etc.
Made the civ icons at the top of the screen 96 pixels instead of 64
pixels just to see if people like them. They are easily changed back to
64 pixels if unsatisfactory.
This was SVN commit r9296.
2011-04-22 03:51:18 +00:00
712eda131d
Random map tweaks for better, faster resource placement.
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Moves some constants to rmgen library.
This was SVN commit r9291.
2011-04-21 14:13:13 +00:00
87d97000e3
Some nice updates to the Death Canyon map (I think this should be the next 'default' map for Alpha V).
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Updated the name for the Roman legions.
Fixed footprint for Iberian Fortress.
This was SVN commit r9274.
2011-04-16 06:32:37 +00:00
b4503bb61e
Simplifies random map output, see #782 .
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Changes random maps to XZ coordinates, matching the engine.
More documentation for rmgen library.
This was SVN commit r9271.
2011-04-16 04:04:06 +00:00
3adba8721a
Some map updates
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This was SVN commit r9270.
2011-04-16 03:49:43 +00:00