bec33070ea
Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686 .
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This was SVN commit r13060.
2013-01-09 14:39:25 +00:00
21b4f33184
Animated Roman bireme
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This was SVN commit r12868.
2012-11-24 00:12:29 +00:00
3f334bbdb3
This was SVN commit r12840.
2012-11-10 16:44:12 +00:00
608e01a5b2
Iberian walls and Roman gate use normal/parallax mapping now.
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This was SVN commit r12800.
2012-10-30 18:31:05 +00:00
f732fd801e
A bunch of stuff.
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This was SVN commit r12670.
2012-09-13 18:22:09 +00:00
becc13cf44
Tweaked color of building decals.
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This was SVN commit r12618.
2012-09-03 23:29:31 +00:00
gregory
453f4a8aa6
Deleted broken and unused fancy Mars temple.
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This was SVN commit r12590.
2012-09-01 23:23:29 +00:00
7ce09c315b
Athenian cc by Enrique (still needs projectile prop point).
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Spec and Normal maps for Roman siege wall. Siege wall gate still needs
it, but currently there is a bug with using the new materials on
animated structures.
This was SVN commit r12567.
2012-08-31 19:10:35 +00:00
gregory
a6945413c3
Added AO to rome_temple and rome_temple_mars.
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This was SVN commit r12426.
2012-08-14 21:11:06 +00:00
927592aca9
This was SVN commit r12424.
2012-08-14 17:47:13 +00:00
gregory
a71d77b03e
Fixed material levels of quality more.
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Added AO to dock prop.
This was SVN commit r12414.
2012-08-13 21:39:45 +00:00
gregory
f000fc6bbd
This was SVN commit r12407.
2012-08-13 17:50:54 +00:00
gregory
b42708a3f1
This was SVN commit r12406.
2012-08-13 17:45:48 +00:00
gregory
1f17407161
This was SVN commit r12400.
2012-08-13 05:11:12 +00:00
gregory
dac4ae2716
More AO! ...and an updating rome_struct_2_norm.png.
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This was SVN commit r12399.
2012-08-13 03:09:20 +00:00
gregory
61cf6a6040
This was SVN commit r12397.
2012-08-13 00:03:18 +00:00
gregory
6f9a44d220
Removed shaders from Roman wall gate so it won't give errors.
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This was SVN commit r12391.
2012-08-12 05:36:59 +00:00
gregory
2534b26b16
Added AO to Roman market.
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This was SVN commit r12389.
2012-08-12 05:00:59 +00:00
gregory
740322c88d
Renamed the Roman structure texture normal map.
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This was SVN commit r12386.
2012-08-12 04:42:59 +00:00
gregory
a02d32a7d1
More AO.
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This was SVN commit r12385.
2012-08-12 03:49:27 +00:00
gregory
b1657b63b3
This was SVN commit r12370.
2012-08-11 21:10:36 +00:00
gregory
c5658edfca
Improved AO on the Roman farmstead and fortress, and added it to the barracks.
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This was SVN commit r12355.
2012-08-11 07:20:36 +00:00
gregory
9d54763401
Added improved normal mapping, parallax mapping, specular mapping, and AO on the Roman buildings.
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Created folder for AO textures.
This was SVN commit r12353.
2012-08-11 06:10:29 +00:00
danschub
b926a5ee54
Added Spec and Normal Maps for the Roman Structures by Gen.Kenobi. (rome_struc_2 texture files) - What applies to the Barracks, Corral, Dock, Farmstead, Fortress, Houses, Mill, ScoutTower and Walls. Feature Warning: Alphas not working properly + Gate fails to render material.
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This was SVN commit r12352.
2012-08-11 02:21:04 +00:00
gregory
66d026a498
This was SVN commit r12329.
2012-08-09 00:14:58 +00:00
fb012f14b9
Fixed some corral decals.
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This was SVN commit r12320.
2012-08-08 17:40:25 +00:00
da8c673a0a
ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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This was SVN commit r12300.
2012-08-06 19:10:47 +00:00
1e38b39021
Remove deleted props.
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This was SVN commit r12255.
2012-08-01 17:09:52 +00:00
f598101c34
Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497 .
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This was SVN commit r12183.
2012-07-23 22:49:46 +00:00
a26f230867
Roman siege wall gate animations
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This was SVN commit r12133.
2012-07-16 21:10:43 +00:00
953606cfcf
Roman wall gate animations
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This was SVN commit r12094.
2012-07-12 22:27:59 +00:00
9536dbb898
Roman quinquereme ship animations
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This was SVN commit r12035.
2012-06-28 21:10:59 +00:00
0ce770f227
Disables Roman Quinquereme no sail variation.
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This was SVN commit r11903.
2012-05-23 20:12:48 +00:00
d5e3e975c8
This was SVN commit r11888.
2012-05-20 00:26:18 +00:00
c640415f0c
Giving all faction outposts projectile and garrison nodes
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This was SVN commit r11698.
2012-04-29 19:06:53 +00:00
10687410cd
Enrique's new Roman siege walls. :)
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This was SVN commit r11696.
2012-04-29 18:28:37 +00:00
9a58afcb62
Internal to Public.
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This was SVN commit r11573.
2012-04-19 22:38:00 +00:00
f004b0cd94
Roman wall segments - long, medium, and short. Gate needs work
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This was SVN commit r11517.
2012-04-15 18:28:09 +00:00
f0897e05cd
New Roman Merchant ship by Kenobi and Enrique.
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This was SVN commit r11406.
2012-03-27 18:31:47 +00:00
dc920f3c50
This was SVN commit r11357.
2012-03-17 22:14:38 +00:00
78840ad7b4
Roman Temple of Mars, and sword rack. :)
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This was SVN commit r11356.
2012-03-17 22:06:35 +00:00
c70cbe1e00
Made it so that there isn't a huge puff of smoke when the Celt Temple and Roman Army Camp are selected for construction.
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This was SVN commit r11341.
2012-03-15 07:33:30 +00:00
095f7a2381
#New Roman army camp.
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This was SVN commit r11333.
2012-03-14 02:19:46 +00:00
d3d866ed28
Roman trireme animations
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This was SVN commit r11270.
2012-03-07 22:03:45 +00:00
e73d70b371
This was SVN commit r11193.
2012-02-28 09:07:17 +00:00
f52bf1e5fd
Roman walls
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This was SVN commit r11188.
2012-02-27 23:09:17 +00:00
f8d335ce85
#Roman Trireme
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This was SVN commit r11170.
2012-02-26 04:52:26 +00:00
ce82f83798
This was SVN commit r11151.
2012-02-25 15:51:49 +00:00
gregory
dbf8dc3893
Added some useless ash to the temples for prettification.
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This was SVN commit r11145.
2012-02-25 08:14:46 +00:00
ee8f05554f
Last big construction dust commit.
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This was SVN commit r11123.
2012-02-23 04:39:54 +00:00