0ad/binaries/data/mods/public/simulation/templates/structures
2013-08-21 09:53:59 +00:00
..
athen_barracks.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
athen_blacksmith.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
athen_civil_centre.xml Added the Athenian civ bonus "Silver Owls" which gives them +10% metal gathering rates when upgrading phases. 2013-08-09 22:37:05 +00:00
athen_corral.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
athen_defense_tower.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
athen_dock.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
athen_farmstead.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
athen_field.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
athen_fortress.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
athen_gymnasion.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
athen_house.xml Added the Athenian civ bonus "Silver Owls" which gives them +10% metal gathering rates when upgrading phases. 2013-08-09 22:37:05 +00:00
athen_market.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
athen_outpost.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
athen_prytaneion.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
athen_storehouse.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
athen_temple.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
athen_theatron.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
athen_wall_gate.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
athen_wall_long.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
athen_wall_medium.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
athen_wall_short.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
athen_wall_tower.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
athen_wallset_stone.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
athen_wonder.xml generalise kill vs eject garrisoned entities on death of garrisonHolder 2013-08-17 09:26:17 +00:00
brit_barracks.xml Updated the name of "Porus" on Punjab 1. 2013-07-02 00:04:05 +00:00
brit_blacksmith.xml Updated the name of "Porus" on Punjab 1. 2013-07-02 00:04:05 +00:00
brit_civil_centre.xml Adjusting starting units for all civs. 2013-03-03 00:57:30 +00:00
brit_corral.xml Britons. 2012-06-09 01:17:27 +00:00
brit_crannog.xml Fix function that decides which units can have which formations, and remove formations for animals and the maurian worker elephant 2013-08-21 09:53:59 +00:00
brit_defense_tower.xml Britons. 2012-06-09 01:17:27 +00:00
brit_dock.xml Make batch time factor tech modifiable and a template property. 2012-11-25 02:52:13 +00:00
brit_farmstead.xml Britons. 2012-06-09 01:17:27 +00:00
brit_field.xml Britons. 2012-06-09 01:17:27 +00:00
brit_fortress.xml Military Engineers, Artillery Instructors, and Metalworker techs 2013-01-16 01:05:26 +00:00
brit_house.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
brit_kennel.xml Some template fixes from qwertz/kosmo. 2013-02-02 22:44:51 +00:00
brit_market.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
brit_outpost.xml Britons. 2012-06-09 01:17:27 +00:00
brit_storehouse.xml Renames mill to storehouse 2013-06-22 02:28:54 +00:00
brit_temple.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
brit_wall_gate.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
brit_wall_long.xml Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion. 2012-08-14 07:46:47 +00:00
brit_wall_medium.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
brit_wall_short.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
brit_wall_tower.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
brit_wallset_stone.xml Britons. 2012-06-09 01:17:27 +00:00
brit_wonder.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
cart_barracks.xml For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech. 2013-06-21 00:14:00 +00:00
cart_blacksmith.xml -Made starting units start at Elite rank (just for fun and testing). 2013-07-28 13:38:04 +00:00
cart_civil_centre.xml Make batch time factor tech modifiable and a template property. 2012-11-25 02:52:13 +00:00
cart_corral.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
cart_defense_tower.xml Scout tower -> Defense tower. 2012-02-04 21:51:06 +00:00
cart_dock.xml Bloody dead camel. 2013-05-19 08:19:16 +00:00
cart_embassy_celtic.xml Carthaginians can now only build 1 embassy at a time. 2013-06-29 02:17:33 +00:00
cart_embassy_iberian.xml Carthaginians can now only build 1 embassy at a time. 2013-06-29 02:17:33 +00:00
cart_embassy_italiote.xml Carthaginians can now only build 1 embassy at a time. 2013-06-29 02:17:33 +00:00
cart_embassy.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
cart_farmstead.xml Carthage building names. 2011-09-08 00:20:00 +00:00
cart_field.xml Carthage building names. 2011-09-08 00:20:00 +00:00
cart_fortress.xml Technology to unlock female training at the house. 2013-07-02 07:11:01 +00:00
cart_house.xml Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista. 2013-01-20 23:40:41 +00:00
cart_market.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
cart_outpost.xml Technology to unlock female training at the house. 2013-07-02 07:11:01 +00:00
cart_storehouse.xml Renames mill to storehouse 2013-06-22 02:28:54 +00:00
cart_super_dock.xml Bloody dead camel. 2013-05-19 08:19:16 +00:00
cart_temple.xml Technology to unlock female training at the house. 2013-07-02 07:11:01 +00:00
cart_wall_gate.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
cart_wall_long.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
cart_wall_medium.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
cart_wall_short.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
cart_wall_tower.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
cart_wall.xml Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion. 2012-08-14 07:46:47 +00:00
cart_wallset_stone.xml Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
cart_wonder.xml Wonder support for civs currently with Wonders. 2013-04-29 02:46:13 +00:00
celt_barracks.xml Updated the name of "Porus" on Punjab 1. 2013-07-02 00:04:05 +00:00
celt_blacksmith.xml Updated the name of "Porus" on Punjab 1. 2013-07-02 00:04:05 +00:00
celt_civil_centre.xml Make batch time factor tech modifiable and a template property. 2012-11-25 02:52:13 +00:00
celt_corral.xml This was SVN commit r11595. 2012-04-21 07:19:43 +00:00
celt_defense_tower.xml Some footprint resizing. 2012-02-19 06:19:28 +00:00
celt_dock.xml Make batch time factor tech modifiable and a template property. 2012-11-25 02:52:13 +00:00
celt_farmstead.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
celt_field.xml This was SVN commit r8479. 2010-10-27 10:35:58 +00:00
celt_fortress_b.xml Military Engineers, Artillery Instructors, and Metalworker techs 2013-01-16 01:05:26 +00:00
celt_fortress_g.xml Military Engineers, Artillery Instructors, and Metalworker techs 2013-01-16 01:05:26 +00:00
celt_house.xml Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles. 2012-10-08 00:51:24 +00:00
celt_kennel.xml Rename property. Refs #1717. 2012-11-25 16:23:59 +00:00
celt_market.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
celt_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
celt_sb1.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
celt_slope_tower.xml Renaming the old celt wall files and new templates for them 2012-04-20 22:27:17 +00:00
celt_slope_wall.xml Renaming the old celt wall files and new templates for them 2012-04-20 22:27:17 +00:00
celt_storehouse.xml Renames mill to storehouse 2013-06-22 02:28:54 +00:00
celt_temple.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
celt_wall_gate.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
celt_wall_long.xml Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion. 2012-08-14 07:46:47 +00:00
celt_wall_medium.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
celt_wall_short.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
celt_wall_tower.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
celt_wall.xml Celt wall segments 2012-04-17 21:51:43 +00:00
celt_wallset_stone.xml Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
gaul_barracks.xml Updated the name of "Porus" on Punjab 1. 2013-07-02 00:04:05 +00:00
gaul_blacksmith.xml Updated the name of "Porus" on Punjab 1. 2013-07-02 00:04:05 +00:00
gaul_civil_centre.xml Make batch time factor tech modifiable and a template property. 2012-11-25 02:52:13 +00:00
gaul_corral.xml Gauls. 2012-06-09 05:57:28 +00:00
gaul_defense_tower.xml Gauls. 2012-06-09 05:57:28 +00:00
gaul_dock.xml Make batch time factor tech modifiable and a template property. 2012-11-25 02:52:13 +00:00
gaul_farmstead.xml Gauls. 2012-06-09 05:57:28 +00:00
gaul_field.xml Gauls. 2012-06-09 05:57:28 +00:00
gaul_fortress.xml Military Engineers, Artillery Instructors, and Metalworker techs 2013-01-16 01:05:26 +00:00
gaul_house.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
gaul_market.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
gaul_outpost.xml Gauls. 2012-06-09 05:57:28 +00:00
gaul_rotarymill.xml Gauls. 2012-06-09 05:57:28 +00:00
gaul_storehouse.xml Renames mill to storehouse 2013-06-22 02:28:54 +00:00
gaul_temple.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
gaul_wall_gate.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
gaul_wall_long.xml Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion. 2012-08-14 07:46:47 +00:00
gaul_wall_medium.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
gaul_wall_short.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
gaul_wall_tower.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
gaul_wallset_stone.xml Gauls. 2012-06-09 05:57:28 +00:00
hele_barracks.xml For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech. 2013-06-21 00:14:00 +00:00
hele_blacksmith.xml Updated the name of "Porus" on Punjab 1. 2013-07-02 00:04:05 +00:00
hele_civil_centre.xml Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script. 2012-12-22 01:28:10 +00:00
hele_corral.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
hele_defense_tower.xml Some footprint resizing. 2012-02-19 06:19:28 +00:00
hele_dock.xml Fortresses and Docks build about 25% faster. 2013-01-23 08:11:05 +00:00
hele_farmstead.xml Balancing. 2013-01-21 04:11:59 +00:00
hele_field.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
hele_fortress.xml Bolt shooter accuracy tech 2013-03-04 23:30:50 +00:00
hele_gymnasion.xml Rename property. Refs #1717. 2012-11-25 16:23:59 +00:00
hele_house.xml Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista. 2013-01-20 23:40:41 +00:00
hele_market.xml More accurate <SpecificNames> for Greek entities. 2011-12-06 10:16:12 +00:00
hele_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
hele_prytaneion.xml Rename property. Refs #1717. 2012-11-25 16:23:59 +00:00
hele_storehouse.xml Renames mill to storehouse 2013-06-22 02:28:54 +00:00
hele_temple.xml Detect and fix characters missing from fonts 2011-12-31 16:34:42 +00:00
hele_theatron.xml -Made starting units start at Elite rank (just for fun and testing). 2013-07-28 13:38:04 +00:00
hele_wall_gate.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
hele_wall_long.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
hele_wall_medium.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
hele_wall_short.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
hele_wall_tower.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
hele_wallset_stone.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
iber_barracks.xml For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech. 2013-06-21 00:14:00 +00:00
iber_blacksmith.xml -Made starting units start at Elite rank (just for fun and testing). 2013-07-28 13:38:04 +00:00
iber_civil_centre.xml Make batch time factor tech modifiable and a template property. 2012-11-25 02:52:13 +00:00
iber_corral.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
iber_defense_tower.xml Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles. 2012-10-08 00:51:24 +00:00
iber_dock.xml Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
iber_farmstead.xml The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_field.xml The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_fortress.xml Military Engineers, Artillery Instructors, and Metalworker techs 2013-01-16 01:05:26 +00:00
iber_house.xml Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles. 2012-10-08 00:51:24 +00:00
iber_market.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
iber_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
iber_sb1.xml New icons for dock, mill, stoa, theatron, and monument structures. 2012-12-19 19:28:51 +00:00
iber_storehouse.xml Renames mill to storehouse 2013-06-22 02:28:54 +00:00
iber_temple.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
iber_wall_gate.xml Uses xml attributes instead of elements for obstructions shapes. 2012-07-12 20:00:38 +00:00
iber_wall_long.xml Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion. 2012-08-14 07:46:47 +00:00
iber_wall_medium.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
iber_wall_short.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
iber_wall_tower.xml Handle empty token list gracefully. 2013-06-14 16:13:59 +00:00
iber_wall.xml Changes to Iberian wall obstruction widths 2012-05-01 20:44:32 +00:00
iber_wallset_stone.xml Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
mace_barracks.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
mace_blacksmith.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
mace_civil_centre.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
mace_corral.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
mace_defense_tower.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
mace_dock.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
mace_farmstead.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
mace_field.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
mace_fortress.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
mace_house.xml Added the Athenian civ bonus "Silver Owls" which gives them +10% metal gathering rates when upgrading phases. 2013-08-09 22:37:05 +00:00
mace_library.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
mace_market.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
mace_outpost.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
mace_storehouse.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
mace_temple.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
mace_theatron.xml -Made starting units start at Elite rank (just for fun and testing). 2013-07-28 13:38:04 +00:00
mace_wall_gate.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
mace_wall_long.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
mace_wall_medium.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
mace_wall_short.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
mace_wall_tower.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
mace_wallset_stone.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
maur_barracks.xml For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech. 2013-06-21 00:14:00 +00:00
maur_blacksmith.xml Specific Name for Mauryan blacksmith. 2013-08-01 22:00:20 +00:00
maur_civil_centre.xml Fixed Mauryan Civ Centre footprint. 2013-01-05 22:33:13 +00:00
maur_corral.xml Mauryan Corral model 2013-02-14 01:26:19 +00:00
maur_defense_tower.xml - Fig Tree: Gave it the "berry bush" selection sound to help drive home that it is a fruit-bearing tree. 2012-07-07 21:38:48 +00:00
maur_dock.xml Fixed Mauryan dock selection square and obstruction size 2013-01-28 13:22:13 +00:00
maur_elephant_stables.xml Reduced Food cost of cavalry from 100 to 80. 2013-07-28 10:20:07 +00:00
maur_farmstead.xml Mauryan Farmstead wip 2013-02-10 15:08:12 +00:00
maur_field.xml - Fig Tree: Gave it the "berry bush" selection sound to help drive home that it is a fruit-bearing tree. 2012-07-07 21:38:48 +00:00
maur_fortress.xml Bloody dead sheep. 2013-05-14 09:48:37 +00:00
maur_house.xml Adjusted splash damage for onagers. Adjusted stats for Mauryan houses. Added builder support for Mauryan Worker Elephant. 2012-07-03 02:38:24 +00:00
maur_market.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
maur_outpost.xml Fixed up some Mauryan entities. 2012-06-29 23:39:05 +00:00
maur_pillar_ashoka.xml "Oh myyyyy" -- George Takei. Lots of stuff: 2013-04-03 06:48:38 +00:00
maur_storehouse.xml Renames mill to storehouse 2013-06-22 02:28:54 +00:00
maur_temple.xml Temporary Blacksmith structures for prototyping and playtesting. 2013-05-12 07:23:05 +00:00
maur_wall_gate.xml Animations for Mauryan wall gate 2013-03-10 12:04:56 +00:00
maur_wall_long.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
maur_wall_medium.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
maur_wall_short.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
maur_wall_tower.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
maur_wall.xml Mauryan walls added with AO. No gate animation yet. 2013-03-07 21:05:33 +00:00
maur_wallset_stone.xml Mauryan walls added with AO. No gate animation yet. 2013-03-07 21:05:33 +00:00
maur_wonder.xml Wonder support for civs currently with Wonders. 2013-04-29 02:46:13 +00:00
pers_apadana.xml Fix a few templates and techs. 2013-07-14 15:01:22 +00:00
pers_barracks.xml Persians and Carthaginians receive blacksmiths. 2013-06-18 14:20:15 +00:00
pers_blacksmith.xml Revised Persian names. 2013-08-03 16:14:17 +00:00
pers_civil_centre.xml Revised Persian names. 2013-08-03 16:14:17 +00:00
pers_corral.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
pers_defense_tower.xml Revised Persian names. 2013-08-03 16:14:17 +00:00
pers_dock.xml Revised Persian names. 2013-08-03 16:14:17 +00:00
pers_farmstead.xml Revised Persian names. 2013-08-03 16:14:17 +00:00
pers_field.xml Revised Persian names. 2013-08-03 16:14:17 +00:00
pers_fortress.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
pers_house.xml Revised Persian names. 2013-08-03 16:14:17 +00:00
pers_ishtar_gate.xml Gate-related template cleanup and tweaking 2012-07-18 01:10:47 +00:00
pers_market.xml Revised Persian names. 2013-08-03 16:14:17 +00:00
pers_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
pers_palace.xml Template tweaks to palace 2013-08-11 12:09:10 +00:00
pers_sb2.xml Rename property. Refs #1717. 2012-11-25 16:23:59 +00:00
pers_stables.xml Revised Persian names. 2013-08-03 16:14:17 +00:00
pers_storehouse.xml Renames mill to storehouse 2013-06-22 02:28:54 +00:00
pers_temple.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
pers_wall_gate.xml -Mauryan population cap bonus (+10%) 2012-10-13 20:38:40 +00:00
pers_wall_long.xml Revised Persian names. 2013-08-03 16:14:17 +00:00
pers_wall_medium.xml Revised Persian names. 2013-08-03 16:14:17 +00:00
pers_wall_short.xml Revised Persian names. 2013-08-03 16:14:17 +00:00
pers_wall_tower.xml Revised Persian names. 2013-08-03 16:14:17 +00:00
pers_wall.xml Revised Persian names. 2013-08-03 16:14:17 +00:00
pers_wallset_stone.xml Revised Persian names. 2013-08-03 16:14:17 +00:00
pers_wonder.xml Temporary Blacksmith structures for prototyping and playtesting. 2013-05-12 07:23:05 +00:00
rome_arch.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
rome_army_camp.xml Added mauryan healer skin and head. 2013-04-01 00:48:18 +00:00
rome_barracks.xml For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech. 2013-06-21 00:14:00 +00:00
rome_blacksmith.xml Updated the name of "Porus" on Punjab 1. 2013-07-02 00:04:05 +00:00
rome_civil_centre.xml Changed names and histories for Roman civ center and market. 2013-06-10 15:33:18 +00:00
rome_corral.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
rome_defense_tower.xml Some footprint changes. 2012-02-05 03:01:03 +00:00
rome_dock.xml Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
rome_farmstead.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
rome_field.xml Moving all Roman materials from Internal to Public. 2011-12-24 04:19:36 +00:00
rome_fortress.xml Military Engineers, Artillery Instructors, and Metalworker techs 2013-01-16 01:05:26 +00:00
rome_house.xml Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista. 2013-01-20 23:40:41 +00:00
rome_market.xml Changed names and histories for Roman civ center and market. 2013-06-10 15:33:18 +00:00
rome_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
rome_siege_wall_gate.xml Add a Foundation element to the Armour templates for structures. 2012-08-23 21:22:49 +00:00
rome_siege_wall_long.xml Add a Foundation element to the Armour templates for structures. 2012-08-23 21:22:49 +00:00
rome_siege_wall_medium.xml Add a Foundation element to the Armour templates for structures. 2012-08-23 21:22:49 +00:00
rome_siege_wall_short.xml Add a Foundation element to the Armour templates for structures. 2012-08-23 21:22:49 +00:00
rome_siege_wall_tower.xml Add a Foundation element to the Armour templates for structures. 2012-08-23 21:22:49 +00:00
rome_storehouse.xml Renames mill to storehouse 2013-06-22 02:28:54 +00:00
rome_temple_mars.xml This was SVN commit r11359. 2012-03-17 22:17:45 +00:00
rome_temple_vesta.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
rome_temple.xml This was SVN commit r11066. 2012-02-13 22:35:21 +00:00
rome_tent.xml generalise kill vs eject garrisoned entities on death of garrisonHolder 2013-08-17 09:26:17 +00:00
rome_wall_gate.xml Gate-related template cleanup and tweaking 2012-07-18 01:10:47 +00:00
rome_wall_long.xml Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion. 2012-08-14 07:46:47 +00:00
rome_wall_medium.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
rome_wall_short.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
rome_wall_tower.xml Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
rome_wall.xml Roman wall segments - long, medium, and short. Gate needs work 2012-04-15 18:28:09 +00:00
rome_wallset_siege.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
rome_wallset_stone.xml Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
rome_wonder.xml generalise kill vs eject garrisoned entities on death of garrisonHolder 2013-08-17 09:26:17 +00:00
spart_barracks.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
spart_blacksmith.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
spart_civil_centre.xml Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center. 2013-08-12 21:53:53 +00:00
spart_corral.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
spart_defense_tower.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
spart_dock.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
spart_farmstead.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
spart_field.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
spart_fortress.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
spart_gerousia.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
spart_house.xml Added the Athenian civ bonus "Silver Owls" which gives them +10% metal gathering rates when upgrading phases. 2013-08-09 22:37:05 +00:00
spart_market.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
spart_outpost.xml Structures from Internal to Public. Thanks Leper. 2012-04-19 18:43:39 +00:00
spart_storehouse.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
spart_syssiton.xml Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center. 2013-08-12 21:53:53 +00:00
spart_temple.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
spart_theatron.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00
spart_wall_gate.xml Gate-related template cleanup and tweaking 2012-07-18 01:10:47 +00:00
spart_wall_long.xml Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619 2012-07-18 03:56:18 +00:00
spart_wall_medium.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
spart_wall_short.xml Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health. 2012-08-20 08:48:03 +00:00
spart_wall_tower.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
spart_wallset_stone.xml Palisades for all civs. Tweaked stone walls for errbody too. 2012-05-05 23:15:11 +00:00
theb_theatron.xml Hellenic building bonus deleted from templates and moved to a tech. 2013-08-08 23:55:13 +00:00