.. |
athen_barracks.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
athen_blacksmith.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
athen_civil_centre.xml
|
Added the Athenian civ bonus "Silver Owls" which gives them +10% metal gathering rates when upgrading phases.
|
2013-08-09 22:37:05 +00:00 |
athen_corral.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
athen_defense_tower.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
athen_dock.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
athen_farmstead.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
athen_field.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
athen_fortress.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
athen_gymnasion.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
athen_house.xml
|
Added the Athenian civ bonus "Silver Owls" which gives them +10% metal gathering rates when upgrading phases.
|
2013-08-09 22:37:05 +00:00 |
athen_market.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
athen_outpost.xml
|
Structures from Internal to Public. Thanks Leper.
|
2012-04-19 18:43:39 +00:00 |
athen_prytaneion.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
athen_storehouse.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
athen_temple.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
athen_theatron.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
athen_wall_gate.xml
|
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
|
2013-05-30 00:58:07 +00:00 |
athen_wall_long.xml
|
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
|
2013-05-30 00:58:07 +00:00 |
athen_wall_medium.xml
|
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
|
2013-05-30 00:58:07 +00:00 |
athen_wall_short.xml
|
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
|
2013-05-30 00:58:07 +00:00 |
athen_wall_tower.xml
|
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
|
2013-05-30 00:58:07 +00:00 |
athen_wallset_stone.xml
|
Palisades for all civs. Tweaked stone walls for errbody too.
|
2012-05-05 23:15:11 +00:00 |
athen_wonder.xml
|
generalise kill vs eject garrisoned entities on death of garrisonHolder
|
2013-08-17 09:26:17 +00:00 |
brit_barracks.xml
|
Updated the name of "Porus" on Punjab 1.
|
2013-07-02 00:04:05 +00:00 |
brit_blacksmith.xml
|
Updated the name of "Porus" on Punjab 1.
|
2013-07-02 00:04:05 +00:00 |
brit_civil_centre.xml
|
Adjusting starting units for all civs.
|
2013-03-03 00:57:30 +00:00 |
brit_corral.xml
|
Britons.
|
2012-06-09 01:17:27 +00:00 |
brit_crannog.xml
|
Fix function that decides which units can have which formations, and remove formations for animals and the maurian worker elephant
|
2013-08-21 09:53:59 +00:00 |
brit_defense_tower.xml
|
Britons.
|
2012-06-09 01:17:27 +00:00 |
brit_dock.xml
|
Make batch time factor tech modifiable and a template property.
|
2012-11-25 02:52:13 +00:00 |
brit_farmstead.xml
|
Britons.
|
2012-06-09 01:17:27 +00:00 |
brit_field.xml
|
Britons.
|
2012-06-09 01:17:27 +00:00 |
brit_fortress.xml
|
Military Engineers, Artillery Instructors, and Metalworker techs
|
2013-01-16 01:05:26 +00:00 |
brit_house.xml
|
Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166
|
2012-09-28 22:06:07 +00:00 |
brit_kennel.xml
|
Some template fixes from qwertz/kosmo.
|
2013-02-02 22:44:51 +00:00 |
brit_market.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
brit_outpost.xml
|
Britons.
|
2012-06-09 01:17:27 +00:00 |
brit_storehouse.xml
|
Renames mill to storehouse
|
2013-06-22 02:28:54 +00:00 |
brit_temple.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
brit_wall_gate.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
brit_wall_long.xml
|
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
|
2012-08-14 07:46:47 +00:00 |
brit_wall_medium.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
brit_wall_short.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
brit_wall_tower.xml
|
Tweaked Walls stats and costs.
|
2013-05-25 23:10:16 +00:00 |
brit_wallset_stone.xml
|
Britons.
|
2012-06-09 01:17:27 +00:00 |
brit_wonder.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
cart_barracks.xml
|
For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
|
2013-06-21 00:14:00 +00:00 |
cart_blacksmith.xml
|
-Made starting units start at Elite rank (just for fun and testing).
|
2013-07-28 13:38:04 +00:00 |
cart_civil_centre.xml
|
Make batch time factor tech modifiable and a template property.
|
2012-11-25 02:52:13 +00:00 |
cart_corral.xml
|
Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166
|
2012-09-28 22:06:07 +00:00 |
cart_defense_tower.xml
|
Scout tower -> Defense tower.
|
2012-02-04 21:51:06 +00:00 |
cart_dock.xml
|
Bloody dead camel.
|
2013-05-19 08:19:16 +00:00 |
cart_embassy_celtic.xml
|
Carthaginians can now only build 1 embassy at a time.
|
2013-06-29 02:17:33 +00:00 |
cart_embassy_iberian.xml
|
Carthaginians can now only build 1 embassy at a time.
|
2013-06-29 02:17:33 +00:00 |
cart_embassy_italiote.xml
|
Carthaginians can now only build 1 embassy at a time.
|
2013-06-29 02:17:33 +00:00 |
cart_embassy.xml
|
Tweaked Walls stats and costs.
|
2013-05-25 23:10:16 +00:00 |
cart_farmstead.xml
|
Carthage building names.
|
2011-09-08 00:20:00 +00:00 |
cart_field.xml
|
Carthage building names.
|
2011-09-08 00:20:00 +00:00 |
cart_fortress.xml
|
Technology to unlock female training at the house.
|
2013-07-02 07:11:01 +00:00 |
cart_house.xml
|
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
|
2013-01-20 23:40:41 +00:00 |
cart_market.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
cart_outpost.xml
|
Technology to unlock female training at the house.
|
2013-07-02 07:11:01 +00:00 |
cart_storehouse.xml
|
Renames mill to storehouse
|
2013-06-22 02:28:54 +00:00 |
cart_super_dock.xml
|
Bloody dead camel.
|
2013-05-19 08:19:16 +00:00 |
cart_temple.xml
|
Technology to unlock female training at the house.
|
2013-07-02 07:11:01 +00:00 |
cart_wall_gate.xml
|
Tweaked Walls stats and costs.
|
2013-05-25 23:10:16 +00:00 |
cart_wall_long.xml
|
Tweaked Walls stats and costs.
|
2013-05-25 23:10:16 +00:00 |
cart_wall_medium.xml
|
Tweaked Walls stats and costs.
|
2013-05-25 23:10:16 +00:00 |
cart_wall_short.xml
|
Tweaked Walls stats and costs.
|
2013-05-25 23:10:16 +00:00 |
cart_wall_tower.xml
|
Tweaked Walls stats and costs.
|
2013-05-25 23:10:16 +00:00 |
cart_wall.xml
|
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
|
2012-08-14 07:46:47 +00:00 |
cart_wallset_stone.xml
|
Wall placement. Closes #786.
|
2012-05-05 19:22:22 +00:00 |
cart_wonder.xml
|
Wonder support for civs currently with Wonders.
|
2013-04-29 02:46:13 +00:00 |
celt_barracks.xml
|
Updated the name of "Porus" on Punjab 1.
|
2013-07-02 00:04:05 +00:00 |
celt_blacksmith.xml
|
Updated the name of "Porus" on Punjab 1.
|
2013-07-02 00:04:05 +00:00 |
celt_civil_centre.xml
|
Make batch time factor tech modifiable and a template property.
|
2012-11-25 02:52:13 +00:00 |
celt_corral.xml
|
This was SVN commit r11595.
|
2012-04-21 07:19:43 +00:00 |
celt_defense_tower.xml
|
Some footprint resizing.
|
2012-02-19 06:19:28 +00:00 |
celt_dock.xml
|
Make batch time factor tech modifiable and a template property.
|
2012-11-25 02:52:13 +00:00 |
celt_farmstead.xml
|
Simulation templates sorting. See #801.
|
2011-07-30 20:09:46 +00:00 |
celt_field.xml
|
This was SVN commit r8479.
|
2010-10-27 10:35:58 +00:00 |
celt_fortress_b.xml
|
Military Engineers, Artillery Instructors, and Metalworker techs
|
2013-01-16 01:05:26 +00:00 |
celt_fortress_g.xml
|
Military Engineers, Artillery Instructors, and Metalworker techs
|
2013-01-16 01:05:26 +00:00 |
celt_house.xml
|
Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles.
|
2012-10-08 00:51:24 +00:00 |
celt_kennel.xml
|
Rename property. Refs #1717.
|
2012-11-25 16:23:59 +00:00 |
celt_market.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
celt_outpost.xml
|
Outpost work.
|
2012-01-19 21:04:37 +00:00 |
celt_sb1.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
celt_slope_tower.xml
|
Renaming the old celt wall files and new templates for them
|
2012-04-20 22:27:17 +00:00 |
celt_slope_wall.xml
|
Renaming the old celt wall files and new templates for them
|
2012-04-20 22:27:17 +00:00 |
celt_storehouse.xml
|
Renames mill to storehouse
|
2013-06-22 02:28:54 +00:00 |
celt_temple.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
celt_wall_gate.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
celt_wall_long.xml
|
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
|
2012-08-14 07:46:47 +00:00 |
celt_wall_medium.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
celt_wall_short.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
celt_wall_tower.xml
|
Tweaked Walls stats and costs.
|
2013-05-25 23:10:16 +00:00 |
celt_wall.xml
|
Celt wall segments
|
2012-04-17 21:51:43 +00:00 |
celt_wallset_stone.xml
|
Wall placement. Closes #786.
|
2012-05-05 19:22:22 +00:00 |
gaul_barracks.xml
|
Updated the name of "Porus" on Punjab 1.
|
2013-07-02 00:04:05 +00:00 |
gaul_blacksmith.xml
|
Updated the name of "Porus" on Punjab 1.
|
2013-07-02 00:04:05 +00:00 |
gaul_civil_centre.xml
|
Make batch time factor tech modifiable and a template property.
|
2012-11-25 02:52:13 +00:00 |
gaul_corral.xml
|
Gauls.
|
2012-06-09 05:57:28 +00:00 |
gaul_defense_tower.xml
|
Gauls.
|
2012-06-09 05:57:28 +00:00 |
gaul_dock.xml
|
Make batch time factor tech modifiable and a template property.
|
2012-11-25 02:52:13 +00:00 |
gaul_farmstead.xml
|
Gauls.
|
2012-06-09 05:57:28 +00:00 |
gaul_field.xml
|
Gauls.
|
2012-06-09 05:57:28 +00:00 |
gaul_fortress.xml
|
Military Engineers, Artillery Instructors, and Metalworker techs
|
2013-01-16 01:05:26 +00:00 |
gaul_house.xml
|
Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166
|
2012-09-28 22:06:07 +00:00 |
gaul_market.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
gaul_outpost.xml
|
Gauls.
|
2012-06-09 05:57:28 +00:00 |
gaul_rotarymill.xml
|
Gauls.
|
2012-06-09 05:57:28 +00:00 |
gaul_storehouse.xml
|
Renames mill to storehouse
|
2013-06-22 02:28:54 +00:00 |
gaul_temple.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
gaul_wall_gate.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
gaul_wall_long.xml
|
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
|
2012-08-14 07:46:47 +00:00 |
gaul_wall_medium.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
gaul_wall_short.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
gaul_wall_tower.xml
|
Tweaked Walls stats and costs.
|
2013-05-25 23:10:16 +00:00 |
gaul_wallset_stone.xml
|
Gauls.
|
2012-06-09 05:57:28 +00:00 |
hele_barracks.xml
|
For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
|
2013-06-21 00:14:00 +00:00 |
hele_blacksmith.xml
|
Updated the name of "Porus" on Punjab 1.
|
2013-07-02 00:04:05 +00:00 |
hele_civil_centre.xml
|
Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script.
|
2012-12-22 01:28:10 +00:00 |
hele_corral.xml
|
Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166
|
2012-09-28 22:06:07 +00:00 |
hele_defense_tower.xml
|
Some footprint resizing.
|
2012-02-19 06:19:28 +00:00 |
hele_dock.xml
|
Fortresses and Docks build about 25% faster.
|
2013-01-23 08:11:05 +00:00 |
hele_farmstead.xml
|
Balancing.
|
2013-01-21 04:11:59 +00:00 |
hele_field.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
hele_fortress.xml
|
Bolt shooter accuracy tech
|
2013-03-04 23:30:50 +00:00 |
hele_gymnasion.xml
|
Rename property. Refs #1717.
|
2012-11-25 16:23:59 +00:00 |
hele_house.xml
|
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
|
2013-01-20 23:40:41 +00:00 |
hele_market.xml
|
More accurate <SpecificNames> for Greek entities.
|
2011-12-06 10:16:12 +00:00 |
hele_outpost.xml
|
Outpost work.
|
2012-01-19 21:04:37 +00:00 |
hele_prytaneion.xml
|
Rename property. Refs #1717.
|
2012-11-25 16:23:59 +00:00 |
hele_storehouse.xml
|
Renames mill to storehouse
|
2013-06-22 02:28:54 +00:00 |
hele_temple.xml
|
Detect and fix characters missing from fonts
|
2011-12-31 16:34:42 +00:00 |
hele_theatron.xml
|
-Made starting units start at Elite rank (just for fun and testing).
|
2013-07-28 13:38:04 +00:00 |
hele_wall_gate.xml
|
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
|
2013-05-30 00:58:07 +00:00 |
hele_wall_long.xml
|
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
|
2013-05-30 00:58:07 +00:00 |
hele_wall_medium.xml
|
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
|
2013-05-30 00:58:07 +00:00 |
hele_wall_short.xml
|
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
|
2013-05-30 00:58:07 +00:00 |
hele_wall_tower.xml
|
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
|
2013-05-30 00:58:07 +00:00 |
hele_wallset_stone.xml
|
Palisades for all civs. Tweaked stone walls for errbody too.
|
2012-05-05 23:15:11 +00:00 |
iber_barracks.xml
|
For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
|
2013-06-21 00:14:00 +00:00 |
iber_blacksmith.xml
|
-Made starting units start at Elite rank (just for fun and testing).
|
2013-07-28 13:38:04 +00:00 |
iber_civil_centre.xml
|
Make batch time factor tech modifiable and a template property.
|
2012-11-25 02:52:13 +00:00 |
iber_corral.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
iber_defense_tower.xml
|
Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles.
|
2012-10-08 00:51:24 +00:00 |
iber_dock.xml
|
Added custom docks rubbles with ao for each civ except Mauryans.
|
2012-11-14 04:24:59 +00:00 |
iber_farmstead.xml
|
The Big Iberian Moveâ„¢.
|
2011-03-17 07:31:58 +00:00 |
iber_field.xml
|
The Big Iberian Moveâ„¢.
|
2011-03-17 07:31:58 +00:00 |
iber_fortress.xml
|
Military Engineers, Artillery Instructors, and Metalworker techs
|
2013-01-16 01:05:26 +00:00 |
iber_house.xml
|
Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles.
|
2012-10-08 00:51:24 +00:00 |
iber_market.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
iber_outpost.xml
|
Outpost work.
|
2012-01-19 21:04:37 +00:00 |
iber_sb1.xml
|
New icons for dock, mill, stoa, theatron, and monument structures.
|
2012-12-19 19:28:51 +00:00 |
iber_storehouse.xml
|
Renames mill to storehouse
|
2013-06-22 02:28:54 +00:00 |
iber_temple.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
iber_wall_gate.xml
|
Uses xml attributes instead of elements for obstructions shapes.
|
2012-07-12 20:00:38 +00:00 |
iber_wall_long.xml
|
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
|
2012-08-14 07:46:47 +00:00 |
iber_wall_medium.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
iber_wall_short.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
iber_wall_tower.xml
|
Handle empty token list gracefully.
|
2013-06-14 16:13:59 +00:00 |
iber_wall.xml
|
Changes to Iberian wall obstruction widths
|
2012-05-01 20:44:32 +00:00 |
iber_wallset_stone.xml
|
Wall placement. Closes #786.
|
2012-05-05 19:22:22 +00:00 |
mace_barracks.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
mace_blacksmith.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
mace_civil_centre.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
mace_corral.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
mace_defense_tower.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
mace_dock.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
mace_farmstead.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
mace_field.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
mace_fortress.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
mace_house.xml
|
Added the Athenian civ bonus "Silver Owls" which gives them +10% metal gathering rates when upgrading phases.
|
2013-08-09 22:37:05 +00:00 |
mace_library.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
mace_market.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
mace_outpost.xml
|
Structures from Internal to Public. Thanks Leper.
|
2012-04-19 18:43:39 +00:00 |
mace_storehouse.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
mace_temple.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
mace_theatron.xml
|
-Made starting units start at Elite rank (just for fun and testing).
|
2013-07-28 13:38:04 +00:00 |
mace_wall_gate.xml
|
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
|
2013-05-30 00:58:07 +00:00 |
mace_wall_long.xml
|
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
|
2013-05-30 00:58:07 +00:00 |
mace_wall_medium.xml
|
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
|
2013-05-30 00:58:07 +00:00 |
mace_wall_short.xml
|
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
|
2013-05-30 00:58:07 +00:00 |
mace_wall_tower.xml
|
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
|
2013-05-30 00:58:07 +00:00 |
mace_wallset_stone.xml
|
Palisades for all civs. Tweaked stone walls for errbody too.
|
2012-05-05 23:15:11 +00:00 |
maur_barracks.xml
|
For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
|
2013-06-21 00:14:00 +00:00 |
maur_blacksmith.xml
|
Specific Name for Mauryan blacksmith.
|
2013-08-01 22:00:20 +00:00 |
maur_civil_centre.xml
|
Fixed Mauryan Civ Centre footprint.
|
2013-01-05 22:33:13 +00:00 |
maur_corral.xml
|
Mauryan Corral model
|
2013-02-14 01:26:19 +00:00 |
maur_defense_tower.xml
|
- Fig Tree: Gave it the "berry bush" selection sound to help drive home that it is a fruit-bearing tree.
|
2012-07-07 21:38:48 +00:00 |
maur_dock.xml
|
Fixed Mauryan dock selection square and obstruction size
|
2013-01-28 13:22:13 +00:00 |
maur_elephant_stables.xml
|
Reduced Food cost of cavalry from 100 to 80.
|
2013-07-28 10:20:07 +00:00 |
maur_farmstead.xml
|
Mauryan Farmstead wip
|
2013-02-10 15:08:12 +00:00 |
maur_field.xml
|
- Fig Tree: Gave it the "berry bush" selection sound to help drive home that it is a fruit-bearing tree.
|
2012-07-07 21:38:48 +00:00 |
maur_fortress.xml
|
Bloody dead sheep.
|
2013-05-14 09:48:37 +00:00 |
maur_house.xml
|
Adjusted splash damage for onagers. Adjusted stats for Mauryan houses. Added builder support for Mauryan Worker Elephant.
|
2012-07-03 02:38:24 +00:00 |
maur_market.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
maur_outpost.xml
|
Fixed up some Mauryan entities.
|
2012-06-29 23:39:05 +00:00 |
maur_pillar_ashoka.xml
|
"Oh myyyyy" -- George Takei. Lots of stuff:
|
2013-04-03 06:48:38 +00:00 |
maur_storehouse.xml
|
Renames mill to storehouse
|
2013-06-22 02:28:54 +00:00 |
maur_temple.xml
|
Temporary Blacksmith structures for prototyping and playtesting.
|
2013-05-12 07:23:05 +00:00 |
maur_wall_gate.xml
|
Animations for Mauryan wall gate
|
2013-03-10 12:04:56 +00:00 |
maur_wall_long.xml
|
Tweaked Walls stats and costs.
|
2013-05-25 23:10:16 +00:00 |
maur_wall_medium.xml
|
Tweaked Walls stats and costs.
|
2013-05-25 23:10:16 +00:00 |
maur_wall_short.xml
|
Tweaked Walls stats and costs.
|
2013-05-25 23:10:16 +00:00 |
maur_wall_tower.xml
|
Tweaked Walls stats and costs.
|
2013-05-25 23:10:16 +00:00 |
maur_wall.xml
|
Mauryan walls added with AO. No gate animation yet.
|
2013-03-07 21:05:33 +00:00 |
maur_wallset_stone.xml
|
Mauryan walls added with AO. No gate animation yet.
|
2013-03-07 21:05:33 +00:00 |
maur_wonder.xml
|
Wonder support for civs currently with Wonders.
|
2013-04-29 02:46:13 +00:00 |
pers_apadana.xml
|
Fix a few templates and techs.
|
2013-07-14 15:01:22 +00:00 |
pers_barracks.xml
|
Persians and Carthaginians receive blacksmiths.
|
2013-06-18 14:20:15 +00:00 |
pers_blacksmith.xml
|
Revised Persian names.
|
2013-08-03 16:14:17 +00:00 |
pers_civil_centre.xml
|
Revised Persian names.
|
2013-08-03 16:14:17 +00:00 |
pers_corral.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
pers_defense_tower.xml
|
Revised Persian names.
|
2013-08-03 16:14:17 +00:00 |
pers_dock.xml
|
Revised Persian names.
|
2013-08-03 16:14:17 +00:00 |
pers_farmstead.xml
|
Revised Persian names.
|
2013-08-03 16:14:17 +00:00 |
pers_field.xml
|
Revised Persian names.
|
2013-08-03 16:14:17 +00:00 |
pers_fortress.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
pers_house.xml
|
Revised Persian names.
|
2013-08-03 16:14:17 +00:00 |
pers_ishtar_gate.xml
|
Gate-related template cleanup and tweaking
|
2012-07-18 01:10:47 +00:00 |
pers_market.xml
|
Revised Persian names.
|
2013-08-03 16:14:17 +00:00 |
pers_outpost.xml
|
Outpost work.
|
2012-01-19 21:04:37 +00:00 |
pers_palace.xml
|
Template tweaks to palace
|
2013-08-11 12:09:10 +00:00 |
pers_sb2.xml
|
Rename property. Refs #1717.
|
2012-11-25 16:23:59 +00:00 |
pers_stables.xml
|
Revised Persian names.
|
2013-08-03 16:14:17 +00:00 |
pers_storehouse.xml
|
Renames mill to storehouse
|
2013-06-22 02:28:54 +00:00 |
pers_temple.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
pers_wall_gate.xml
|
-Mauryan population cap bonus (+10%)
|
2012-10-13 20:38:40 +00:00 |
pers_wall_long.xml
|
Revised Persian names.
|
2013-08-03 16:14:17 +00:00 |
pers_wall_medium.xml
|
Revised Persian names.
|
2013-08-03 16:14:17 +00:00 |
pers_wall_short.xml
|
Revised Persian names.
|
2013-08-03 16:14:17 +00:00 |
pers_wall_tower.xml
|
Revised Persian names.
|
2013-08-03 16:14:17 +00:00 |
pers_wall.xml
|
Revised Persian names.
|
2013-08-03 16:14:17 +00:00 |
pers_wallset_stone.xml
|
Revised Persian names.
|
2013-08-03 16:14:17 +00:00 |
pers_wonder.xml
|
Temporary Blacksmith structures for prototyping and playtesting.
|
2013-05-12 07:23:05 +00:00 |
rome_arch.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
rome_army_camp.xml
|
Added mauryan healer skin and head.
|
2013-04-01 00:48:18 +00:00 |
rome_barracks.xml
|
For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
|
2013-06-21 00:14:00 +00:00 |
rome_blacksmith.xml
|
Updated the name of "Porus" on Punjab 1.
|
2013-07-02 00:04:05 +00:00 |
rome_civil_centre.xml
|
Changed names and histories for Roman civ center and market.
|
2013-06-10 15:33:18 +00:00 |
rome_corral.xml
|
Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166
|
2012-09-28 22:06:07 +00:00 |
rome_defense_tower.xml
|
Some footprint changes.
|
2012-02-05 03:01:03 +00:00 |
rome_dock.xml
|
Added custom docks rubbles with ao for each civ except Mauryans.
|
2012-11-14 04:24:59 +00:00 |
rome_farmstead.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
rome_field.xml
|
Moving all Roman materials from Internal to Public.
|
2011-12-24 04:19:36 +00:00 |
rome_fortress.xml
|
Military Engineers, Artillery Instructors, and Metalworker techs
|
2013-01-16 01:05:26 +00:00 |
rome_house.xml
|
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
|
2013-01-20 23:40:41 +00:00 |
rome_market.xml
|
Changed names and histories for Roman civ center and market.
|
2013-06-10 15:33:18 +00:00 |
rome_outpost.xml
|
Outpost work.
|
2012-01-19 21:04:37 +00:00 |
rome_siege_wall_gate.xml
|
Add a Foundation element to the Armour templates for structures.
|
2012-08-23 21:22:49 +00:00 |
rome_siege_wall_long.xml
|
Add a Foundation element to the Armour templates for structures.
|
2012-08-23 21:22:49 +00:00 |
rome_siege_wall_medium.xml
|
Add a Foundation element to the Armour templates for structures.
|
2012-08-23 21:22:49 +00:00 |
rome_siege_wall_short.xml
|
Add a Foundation element to the Armour templates for structures.
|
2012-08-23 21:22:49 +00:00 |
rome_siege_wall_tower.xml
|
Add a Foundation element to the Armour templates for structures.
|
2012-08-23 21:22:49 +00:00 |
rome_storehouse.xml
|
Renames mill to storehouse
|
2013-06-22 02:28:54 +00:00 |
rome_temple_mars.xml
|
This was SVN commit r11359.
|
2012-03-17 22:17:45 +00:00 |
rome_temple_vesta.xml
|
Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166
|
2012-09-28 22:06:07 +00:00 |
rome_temple.xml
|
This was SVN commit r11066.
|
2012-02-13 22:35:21 +00:00 |
rome_tent.xml
|
generalise kill vs eject garrisoned entities on death of garrisonHolder
|
2013-08-17 09:26:17 +00:00 |
rome_wall_gate.xml
|
Gate-related template cleanup and tweaking
|
2012-07-18 01:10:47 +00:00 |
rome_wall_long.xml
|
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
|
2012-08-14 07:46:47 +00:00 |
rome_wall_medium.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
rome_wall_short.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
rome_wall_tower.xml
|
Wall placement. Closes #786.
|
2012-05-05 19:22:22 +00:00 |
rome_wall.xml
|
Roman wall segments - long, medium, and short. Gate needs work
|
2012-04-15 18:28:09 +00:00 |
rome_wallset_siege.xml
|
Palisades for all civs. Tweaked stone walls for errbody too.
|
2012-05-05 23:15:11 +00:00 |
rome_wallset_stone.xml
|
Wall placement. Closes #786.
|
2012-05-05 19:22:22 +00:00 |
rome_wonder.xml
|
generalise kill vs eject garrisoned entities on death of garrisonHolder
|
2013-08-17 09:26:17 +00:00 |
spart_barracks.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
spart_blacksmith.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
spart_civil_centre.xml
|
Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center.
|
2013-08-12 21:53:53 +00:00 |
spart_corral.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
spart_defense_tower.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
spart_dock.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
spart_farmstead.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
spart_field.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
spart_fortress.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
spart_gerousia.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
spart_house.xml
|
Added the Athenian civ bonus "Silver Owls" which gives them +10% metal gathering rates when upgrading phases.
|
2013-08-09 22:37:05 +00:00 |
spart_market.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
spart_outpost.xml
|
Structures from Internal to Public. Thanks Leper.
|
2012-04-19 18:43:39 +00:00 |
spart_storehouse.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
spart_syssiton.xml
|
Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center.
|
2013-08-12 21:53:53 +00:00 |
spart_temple.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
spart_theatron.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |
spart_wall_gate.xml
|
Gate-related template cleanup and tweaking
|
2012-07-18 01:10:47 +00:00 |
spart_wall_long.xml
|
Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619
|
2012-07-18 03:56:18 +00:00 |
spart_wall_medium.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
spart_wall_short.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
spart_wall_tower.xml
|
Palisades for all civs. Tweaked stone walls for errbody too.
|
2012-05-05 23:15:11 +00:00 |
spart_wallset_stone.xml
|
Palisades for all civs. Tweaked stone walls for errbody too.
|
2012-05-05 23:15:11 +00:00 |
theb_theatron.xml
|
Hellenic building bonus deleted from templates and moved to a tech.
|
2013-08-08 23:55:13 +00:00 |