..
athen_barracks.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
athen_blacksmith.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
athen_civil_centre.xml
Added the Athenian civ bonus "Silver Owls" which gives them +10% metal gathering rates when upgrading phases.
2013-08-09 22:37:05 +00:00
athen_corral.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
athen_defense_tower.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
athen_dock.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
athen_farmstead.xml
Updated greek farmstead
2013-08-23 12:36:04 +00:00
athen_field.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
athen_fortress.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
athen_gymnasion.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
athen_house.xml
Added the Athenian civ bonus "Silver Owls" which gives them +10% metal gathering rates when upgrading phases.
2013-08-09 22:37:05 +00:00
athen_market.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
athen_outpost.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
athen_prytaneion.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
athen_storehouse.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
athen_temple.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
athen_theatron.xml
Updated greek theatron for all greek civs. (AO + normal + spec)
2013-08-23 18:05:56 +00:00
athen_wall_gate.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
athen_wall_long.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
athen_wall_medium.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
athen_wall_short.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
athen_wall_tower.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
athen_wallset_stone.xml
Palisades for all civs. Tweaked stone walls for errbody too.
2012-05-05 23:15:11 +00:00
athen_wonder.xml
generalise kill vs eject garrisoned entities on death of garrisonHolder
2013-08-17 09:26:17 +00:00
brit_barracks.xml
Updated the name of "Porus" on Punjab 1.
2013-07-02 00:04:05 +00:00
brit_blacksmith.xml
Updated the name of "Porus" on Punjab 1.
2013-07-02 00:04:05 +00:00
brit_civil_centre.xml
Adjusting starting units for all civs.
2013-03-03 00:57:30 +00:00
brit_corral.xml
Britons.
2012-06-09 01:17:27 +00:00
brit_crannog.xml
Fix function that decides which units can have which formations, and remove formations for animals and the maurian worker elephant
2013-08-21 09:53:59 +00:00
brit_defense_tower.xml
Britons.
2012-06-09 01:17:27 +00:00
brit_dock.xml
Make batch time factor tech modifiable and a template property.
2012-11-25 02:52:13 +00:00
brit_farmstead.xml
Britons.
2012-06-09 01:17:27 +00:00
brit_field.xml
Britons.
2012-06-09 01:17:27 +00:00
brit_fortress.xml
Military Engineers, Artillery Instructors, and Metalworker techs
2013-01-16 01:05:26 +00:00
brit_house.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
brit_kennel.xml
Some template fixes from qwertz/kosmo.
2013-02-02 22:44:51 +00:00
brit_market.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
brit_outpost.xml
Britons.
2012-06-09 01:17:27 +00:00
brit_storehouse.xml
Renames mill to storehouse
2013-06-22 02:28:54 +00:00
brit_temple.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
brit_wall_gate.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
brit_wall_long.xml
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
2012-08-14 07:46:47 +00:00
brit_wall_medium.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
brit_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
brit_wall_tower.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
brit_wallset_stone.xml
Britons.
2012-06-09 01:17:27 +00:00
brit_wonder.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
cart_barracks.xml
For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
2013-06-21 00:14:00 +00:00
cart_blacksmith.xml
-Made starting units start at Elite rank (just for fun and testing).
2013-07-28 13:38:04 +00:00
cart_civil_centre.xml
Make batch time factor tech modifiable and a template property.
2012-11-25 02:52:13 +00:00
cart_corral.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
cart_defense_tower.xml
Scout tower -> Defense tower.
2012-02-04 21:51:06 +00:00
cart_dock.xml
Bloody dead camel.
2013-05-19 08:19:16 +00:00
cart_embassy_celtic.xml
Carthaginians can now only build 1 embassy at a time.
2013-06-29 02:17:33 +00:00
cart_embassy_iberian.xml
Carthaginians can now only build 1 embassy at a time.
2013-06-29 02:17:33 +00:00
cart_embassy_italiote.xml
Carthaginians can now only build 1 embassy at a time.
2013-06-29 02:17:33 +00:00
cart_embassy.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
cart_farmstead.xml
Carthage building names.
2011-09-08 00:20:00 +00:00
cart_field.xml
Carthage building names.
2011-09-08 00:20:00 +00:00
cart_fortress.xml
Technology to unlock female training at the house.
2013-07-02 07:11:01 +00:00
cart_house.xml
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
2013-01-20 23:40:41 +00:00
cart_market.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
cart_outpost.xml
Technology to unlock female training at the house.
2013-07-02 07:11:01 +00:00
cart_storehouse.xml
Renames mill to storehouse
2013-06-22 02:28:54 +00:00
cart_super_dock.xml
Bloody dead camel.
2013-05-19 08:19:16 +00:00
cart_temple.xml
Technology to unlock female training at the house.
2013-07-02 07:11:01 +00:00
cart_wall_gate.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
cart_wall_long.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
cart_wall_medium.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
cart_wall_short.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
cart_wall_tower.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
cart_wall.xml
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
2012-08-14 07:46:47 +00:00
cart_wallset_stone.xml
Wall placement. Closes #786 .
2012-05-05 19:22:22 +00:00
cart_wonder.xml
Wonder support for civs currently with Wonders.
2013-04-29 02:46:13 +00:00
celt_barracks.xml
Updated the name of "Porus" on Punjab 1.
2013-07-02 00:04:05 +00:00
celt_blacksmith.xml
Updated the name of "Porus" on Punjab 1.
2013-07-02 00:04:05 +00:00
celt_civil_centre.xml
Make batch time factor tech modifiable and a template property.
2012-11-25 02:52:13 +00:00
celt_corral.xml
This was SVN commit r11595.
2012-04-21 07:19:43 +00:00
celt_defense_tower.xml
Some footprint resizing.
2012-02-19 06:19:28 +00:00
celt_dock.xml
Make batch time factor tech modifiable and a template property.
2012-11-25 02:52:13 +00:00
celt_farmstead.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
celt_field.xml
This was SVN commit r8479.
2010-10-27 10:35:58 +00:00
celt_fortress_b.xml
Military Engineers, Artillery Instructors, and Metalworker techs
2013-01-16 01:05:26 +00:00
celt_fortress_g.xml
Military Engineers, Artillery Instructors, and Metalworker techs
2013-01-16 01:05:26 +00:00
celt_house.xml
Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles.
2012-10-08 00:51:24 +00:00
celt_kennel.xml
Rename property. Refs #1717 .
2012-11-25 16:23:59 +00:00
celt_market.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
celt_outpost.xml
Outpost work.
2012-01-19 21:04:37 +00:00
celt_sb1.xml
'Crop Rotation' tech for the Gallic Rotary Mill.
2013-08-25 17:57:20 +00:00
celt_slope_tower.xml
Renaming the old celt wall files and new templates for them
2012-04-20 22:27:17 +00:00
celt_slope_wall.xml
Renaming the old celt wall files and new templates for them
2012-04-20 22:27:17 +00:00
celt_storehouse.xml
Renames mill to storehouse
2013-06-22 02:28:54 +00:00
celt_temple.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
celt_wall_gate.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
celt_wall_long.xml
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
2012-08-14 07:46:47 +00:00
celt_wall_medium.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
celt_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
celt_wall_tower.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
celt_wall.xml
Celt wall segments
2012-04-17 21:51:43 +00:00
celt_wallset_stone.xml
Wall placement. Closes #786 .
2012-05-05 19:22:22 +00:00
gaul_barracks.xml
Updated the name of "Porus" on Punjab 1.
2013-07-02 00:04:05 +00:00
gaul_blacksmith.xml
Updated the name of "Porus" on Punjab 1.
2013-07-02 00:04:05 +00:00
gaul_civil_centre.xml
Make batch time factor tech modifiable and a template property.
2012-11-25 02:52:13 +00:00
gaul_corral.xml
Gauls.
2012-06-09 05:57:28 +00:00
gaul_defense_tower.xml
Gauls.
2012-06-09 05:57:28 +00:00
gaul_dock.xml
Make batch time factor tech modifiable and a template property.
2012-11-25 02:52:13 +00:00
gaul_farmstead.xml
Gauls.
2012-06-09 05:57:28 +00:00
gaul_field.xml
Gauls.
2012-06-09 05:57:28 +00:00
gaul_fortress.xml
Military Engineers, Artillery Instructors, and Metalworker techs
2013-01-16 01:05:26 +00:00
gaul_house.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
gaul_market.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
gaul_outpost.xml
Gauls.
2012-06-09 05:57:28 +00:00
gaul_rotarymill.xml
'Crop Rotation' tech for the Gallic Rotary Mill.
2013-08-25 17:57:20 +00:00
gaul_storehouse.xml
Renames mill to storehouse
2013-06-22 02:28:54 +00:00
gaul_temple.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
gaul_wall_gate.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
gaul_wall_long.xml
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
2012-08-14 07:46:47 +00:00
gaul_wall_medium.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
gaul_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
gaul_wall_tower.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
gaul_wallset_stone.xml
Gauls.
2012-06-09 05:57:28 +00:00
hele_barracks.xml
For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
2013-06-21 00:14:00 +00:00
hele_blacksmith.xml
Updated the name of "Porus" on Punjab 1.
2013-07-02 00:04:05 +00:00
hele_civil_centre.xml
Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script.
2012-12-22 01:28:10 +00:00
hele_corral.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
hele_defense_tower.xml
Some footprint resizing.
2012-02-19 06:19:28 +00:00
hele_dock.xml
Fortresses and Docks build about 25% faster.
2013-01-23 08:11:05 +00:00
hele_farmstead.xml
Updated greek farmstead
2013-08-23 12:36:04 +00:00
hele_field.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
hele_fortress.xml
Bolt shooter accuracy tech
2013-03-04 23:30:50 +00:00
hele_gymnasion.xml
Rename property. Refs #1717 .
2012-11-25 16:23:59 +00:00
hele_house.xml
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
2013-01-20 23:40:41 +00:00
hele_market.xml
More accurate <SpecificNames> for Greek entities.
2011-12-06 10:16:12 +00:00
hele_outpost.xml
Outpost work.
2012-01-19 21:04:37 +00:00
hele_prytaneion.xml
Rename property. Refs #1717 .
2012-11-25 16:23:59 +00:00
hele_storehouse.xml
Renames mill to storehouse
2013-06-22 02:28:54 +00:00
hele_temple.xml
Detect and fix characters missing from fonts
2011-12-31 16:34:42 +00:00
hele_theatron.xml
-Made starting units start at Elite rank (just for fun and testing).
2013-07-28 13:38:04 +00:00
hele_wall_gate.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
hele_wall_long.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
hele_wall_medium.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
hele_wall_short.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
hele_wall_tower.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
hele_wallset_stone.xml
Palisades for all civs. Tweaked stone walls for errbody too.
2012-05-05 23:15:11 +00:00
iber_barracks.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_blacksmith.xml
-Made starting units start at Elite rank (just for fun and testing).
2013-07-28 13:38:04 +00:00
iber_civil_centre.xml
Make batch time factor tech modifiable and a template property.
2012-11-25 02:52:13 +00:00
iber_corral.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_defense_tower.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_dock.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_farmstead.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_field.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_fortress.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_house.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_market.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_monument.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_outpost.xml
Outpost work.
2012-01-19 21:04:37 +00:00
iber_storehouse.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_temple.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_wall_gate.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_wall_long.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_wall_medium.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_wall_short.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_wall_tower.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_wall.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_wallset_stone.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
mace_barracks.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
mace_blacksmith.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
mace_civil_centre.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
mace_corral.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
mace_defense_tower.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
mace_dock.xml
added effects and upgraded greek docks for each greek civ
2013-08-26 23:19:35 +00:00
mace_farmstead.xml
Updated greek farmstead
2013-08-23 12:36:04 +00:00
mace_field.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
mace_fortress.xml
Upgraded and cleaned up hellenic fortress. Shield props now displays depending on faction. (AO + normal + spec)
2013-08-22 14:56:11 +00:00
mace_house.xml
Added the Athenian civ bonus "Silver Owls" which gives them +10% metal gathering rates when upgrading phases.
2013-08-09 22:37:05 +00:00
mace_library.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
mace_market.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
mace_outpost.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
mace_storehouse.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
mace_temple.xml
Upgraded greek temples an assigned one variation per civ.
2013-08-27 23:48:22 +00:00
mace_theatron.xml
Updated greek theatron for all greek civs. (AO + normal + spec)
2013-08-23 18:05:56 +00:00
mace_wall_gate.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
mace_wall_long.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
mace_wall_medium.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
mace_wall_short.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
mace_wall_tower.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
mace_wallset_stone.xml
Palisades for all civs. Tweaked stone walls for errbody too.
2012-05-05 23:15:11 +00:00
maur_barracks.xml
For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
2013-06-21 00:14:00 +00:00
maur_blacksmith.xml
Specific Name for Mauryan blacksmith.
2013-08-01 22:00:20 +00:00
maur_civil_centre.xml
Fixed Mauryan Civ Centre footprint.
2013-01-05 22:33:13 +00:00
maur_corral.xml
Mauryan Corral model
2013-02-14 01:26:19 +00:00
maur_defense_tower.xml
- Fig Tree: Gave it the "berry bush" selection sound to help drive home that it is a fruit-bearing tree.
2012-07-07 21:38:48 +00:00
maur_dock.xml
Fixed Mauryan dock selection square and obstruction size
2013-01-28 13:22:13 +00:00
maur_elephant_stables.xml
Reduced Food cost of cavalry from 100 to 80.
2013-07-28 10:20:07 +00:00
maur_farmstead.xml
Mauryan Farmstead wip
2013-02-10 15:08:12 +00:00
maur_field.xml
- Fig Tree: Gave it the "berry bush" selection sound to help drive home that it is a fruit-bearing tree.
2012-07-07 21:38:48 +00:00
maur_fortress.xml
Bloody dead sheep.
2013-05-14 09:48:37 +00:00
maur_house.xml
Adjusted splash damage for onagers. Adjusted stats for Mauryan houses. Added builder support for Mauryan Worker Elephant.
2012-07-03 02:38:24 +00:00
maur_market.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
maur_outpost.xml
Fixed up some Mauryan entities.
2012-06-29 23:39:05 +00:00
maur_pillar_ashoka.xml
"Oh myyyyy" -- George Takei. Lots of stuff:
2013-04-03 06:48:38 +00:00
maur_storehouse.xml
Renames mill to storehouse
2013-06-22 02:28:54 +00:00
maur_temple.xml
Temporary Blacksmith structures for prototyping and playtesting.
2013-05-12 07:23:05 +00:00
maur_wall_gate.xml
Animations for Mauryan wall gate
2013-03-10 12:04:56 +00:00
maur_wall_long.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
maur_wall_medium.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
maur_wall_short.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
maur_wall_tower.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
maur_wall.xml
Mauryan walls added with AO. No gate animation yet.
2013-03-07 21:05:33 +00:00
maur_wallset_stone.xml
Mauryan walls added with AO. No gate animation yet.
2013-03-07 21:05:33 +00:00
maur_wonder.xml
Wonder support for civs currently with Wonders.
2013-04-29 02:46:13 +00:00
pers_apadana.xml
Fix a few templates and techs.
2013-07-14 15:01:22 +00:00
pers_barracks.xml
Persians and Carthaginians receive blacksmiths.
2013-06-18 14:20:15 +00:00
pers_blacksmith.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_civil_centre.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_corral.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
pers_defense_tower.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_dock.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_farmstead.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_field.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_fortress.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
pers_house.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_ishtar_gate.xml
Gate-related template cleanup and tweaking
2012-07-18 01:10:47 +00:00
pers_market.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_outpost.xml
Outpost work.
2012-01-19 21:04:37 +00:00
pers_palace.xml
Template tweaks to palace
2013-08-11 12:09:10 +00:00
pers_sb2.xml
Rename property. Refs #1717 .
2012-11-25 16:23:59 +00:00
pers_stables.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_storehouse.xml
Renames mill to storehouse
2013-06-22 02:28:54 +00:00
pers_temple.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
pers_wall_gate.xml
-Mauryan population cap bonus (+10%)
2012-10-13 20:38:40 +00:00
pers_wall_long.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_wall_medium.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_wall_short.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_wall_tower.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_wall.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_wallset_stone.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_wonder.xml
Temporary Blacksmith structures for prototyping and playtesting.
2013-05-12 07:23:05 +00:00
rome_arch.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
rome_army_camp.xml
Added mauryan healer skin and head.
2013-04-01 00:48:18 +00:00
rome_barracks.xml
For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
2013-06-21 00:14:00 +00:00
rome_blacksmith.xml
Updated the name of "Porus" on Punjab 1.
2013-07-02 00:04:05 +00:00
rome_civil_centre.xml
Changed names and histories for Roman civ center and market.
2013-06-10 15:33:18 +00:00
rome_corral.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
rome_defense_tower.xml
Some footprint changes.
2012-02-05 03:01:03 +00:00
rome_dock.xml
Added custom docks rubbles with ao for each civ except Mauryans.
2012-11-14 04:24:59 +00:00
rome_farmstead.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
rome_field.xml
Moving all Roman materials from Internal to Public.
2011-12-24 04:19:36 +00:00
rome_fortress.xml
Military Engineers, Artillery Instructors, and Metalworker techs
2013-01-16 01:05:26 +00:00
rome_house.xml
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
2013-01-20 23:40:41 +00:00
rome_market.xml
Changed names and histories for Roman civ center and market.
2013-06-10 15:33:18 +00:00
rome_outpost.xml
Outpost work.
2012-01-19 21:04:37 +00:00
rome_siege_wall_gate.xml
Fixing some Roman names. Thanks Robbob (on the forum).
2013-09-12 13:53:00 +00:00
rome_siege_wall_long.xml
Add a Foundation element to the Armour templates for structures.
2012-08-23 21:22:49 +00:00
rome_siege_wall_medium.xml
Add a Foundation element to the Armour templates for structures.
2012-08-23 21:22:49 +00:00
rome_siege_wall_short.xml
Add a Foundation element to the Armour templates for structures.
2012-08-23 21:22:49 +00:00
rome_siege_wall_tower.xml
Fixing some Roman names. Thanks Robbob (on the forum).
2013-09-12 13:53:00 +00:00
rome_storehouse.xml
Renames mill to storehouse
2013-06-22 02:28:54 +00:00
rome_temple_mars.xml
This was SVN commit r11359.
2012-03-17 22:17:45 +00:00
rome_temple_vesta.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
rome_temple.xml
This was SVN commit r11066.
2012-02-13 22:35:21 +00:00
rome_tent.xml
generalise kill vs eject garrisoned entities on death of garrisonHolder
2013-08-17 09:26:17 +00:00
rome_wall_gate.xml
Gate-related template cleanup and tweaking
2012-07-18 01:10:47 +00:00
rome_wall_long.xml
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
2012-08-14 07:46:47 +00:00
rome_wall_medium.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
rome_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
rome_wall_tower.xml
Wall placement. Closes #786 .
2012-05-05 19:22:22 +00:00
rome_wall.xml
Roman wall segments - long, medium, and short. Gate needs work
2012-04-15 18:28:09 +00:00
rome_wallset_siege.xml
Palisades for all civs. Tweaked stone walls for errbody too.
2012-05-05 23:15:11 +00:00
rome_wallset_stone.xml
Wall placement. Closes #786 .
2012-05-05 19:22:22 +00:00
rome_wonder.xml
Fixing some Roman names. Thanks Robbob (on the forum).
2013-09-12 13:53:00 +00:00
spart_barracks.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
spart_blacksmith.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
spart_civil_centre.xml
Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center.
2013-08-12 21:53:53 +00:00
spart_corral.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
spart_defense_tower.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
spart_dock.xml
added effects and upgraded greek docks for each greek civ
2013-08-26 23:19:35 +00:00
spart_farmstead.xml
Updated greek farmstead
2013-08-23 12:36:04 +00:00
spart_field.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
spart_fortress.xml
Upgraded and cleaned up hellenic fortress. Shield props now displays depending on faction. (AO + normal + spec)
2013-08-22 14:56:11 +00:00
spart_gerousia.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
spart_house.xml
Updated Stoa tip image.
2013-08-30 22:35:15 +00:00
spart_market.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
spart_outpost.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
spart_storehouse.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
spart_syssiton.xml
This was SVN commit r13790.
2013-09-01 04:22:28 +00:00
spart_temple.xml
Upgraded greek temples an assigned one variation per civ.
2013-08-27 23:48:22 +00:00
spart_theatron.xml
Updated greek theatron for all greek civs. (AO + normal + spec)
2013-08-23 18:05:56 +00:00
spart_wall_gate.xml
Gate-related template cleanup and tweaking
2012-07-18 01:10:47 +00:00
spart_wall_long.xml
Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619
2012-07-18 03:56:18 +00:00
spart_wall_medium.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
spart_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
spart_wall_tower.xml
Palisades for all civs. Tweaked stone walls for errbody too.
2012-05-05 23:15:11 +00:00
spart_wallset_stone.xml
Palisades for all civs. Tweaked stone walls for errbody too.
2012-05-05 23:15:11 +00:00
theb_theatron.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00