.. |
athen_barracks.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
athen_civil_centre.xml
|
Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script.
|
2012-12-22 01:28:10 +00:00 |
athen_corral.xml
|
Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166
|
2012-09-28 22:06:07 +00:00 |
athen_defense_tower.xml
|
Structures from Internal to Public. Thanks Leper.
|
2012-04-19 18:43:39 +00:00 |
athen_dock.xml
|
Fortresses and Docks build about 25% faster.
|
2013-01-23 08:11:05 +00:00 |
athen_farmstead.xml
|
Balancing.
|
2013-01-21 04:11:59 +00:00 |
athen_field.xml
|
Work on some descriptions.
|
2012-05-07 21:44:24 +00:00 |
athen_fortress.xml
|
Bolt shooter accuracy tech
|
2013-03-04 23:30:50 +00:00 |
athen_gymnasion.xml
|
This was SVN commit r12887.
|
2012-11-25 20:33:59 +00:00 |
athen_house.xml
|
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
|
2013-01-20 23:40:41 +00:00 |
athen_market.xml
|
Greek market by Enrique.
|
2012-05-10 20:58:03 +00:00 |
athen_mill.xml
|
Tweaks.
|
2013-01-21 01:22:45 +00:00 |
athen_outpost.xml
|
Structures from Internal to Public. Thanks Leper.
|
2012-04-19 18:43:39 +00:00 |
athen_prytaneion.xml
|
Adds "Long Walls" tech for Athenians.
|
2012-12-08 08:53:34 +00:00 |
athen_temple.xml
|
Added territory effect to stone walls in order to prevent the creep of enemy territory. Ensured that palisades do not have this effect.
|
2012-05-11 23:25:04 +00:00 |
athen_theatron.xml
|
Made theatron available to all hellenic factions.
|
2012-09-02 05:12:06 +00:00 |
athen_wall_gate.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
athen_wall_long.xml
|
Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619
|
2012-07-18 03:56:18 +00:00 |
athen_wall_medium.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
athen_wall_short.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
athen_wall_tower.xml
|
Palisades for all civs. Tweaked stone walls for errbody too.
|
2012-05-05 23:15:11 +00:00 |
athen_wallset_stone.xml
|
Palisades for all civs. Tweaked stone walls for errbody too.
|
2012-05-05 23:15:11 +00:00 |
athen_wonder_parthenon.xml
|
Adjusting starting units for all civs.
|
2013-03-03 00:57:30 +00:00 |
brit_barracks.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
brit_civil_centre.xml
|
Adjusting starting units for all civs.
|
2013-03-03 00:57:30 +00:00 |
brit_corral.xml
|
Britons.
|
2012-06-09 01:17:27 +00:00 |
brit_crannog.xml
|
Crannog settlement for the Britons
|
2013-01-17 23:47:00 +00:00 |
brit_defense_tower.xml
|
Britons.
|
2012-06-09 01:17:27 +00:00 |
brit_dock.xml
|
Make batch time factor tech modifiable and a template property.
|
2012-11-25 02:52:13 +00:00 |
brit_farmstead.xml
|
Britons.
|
2012-06-09 01:17:27 +00:00 |
brit_field.xml
|
Britons.
|
2012-06-09 01:17:27 +00:00 |
brit_fortress.xml
|
Military Engineers, Artillery Instructors, and Metalworker techs
|
2013-01-16 01:05:26 +00:00 |
brit_house.xml
|
Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166
|
2012-09-28 22:06:07 +00:00 |
brit_kennel.xml
|
Some template fixes from qwertz/kosmo.
|
2013-02-02 22:44:51 +00:00 |
brit_market.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
brit_mill.xml
|
Britons.
|
2012-06-09 01:17:27 +00:00 |
brit_outpost.xml
|
Britons.
|
2012-06-09 01:17:27 +00:00 |
brit_temple.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
brit_wall_gate.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
brit_wall_long.xml
|
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
|
2012-08-14 07:46:47 +00:00 |
brit_wall_medium.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
brit_wall_short.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
brit_wall_tower.xml
|
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
|
2012-08-14 07:46:47 +00:00 |
brit_wallset_stone.xml
|
Britons.
|
2012-06-09 01:17:27 +00:00 |
brit_wonder_henge.xml
|
Adjusting starting units for all civs.
|
2013-03-03 00:57:30 +00:00 |
cart_barracks.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
cart_civil_centre.xml
|
Make batch time factor tech modifiable and a template property.
|
2012-11-25 02:52:13 +00:00 |
cart_corral.xml
|
Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166
|
2012-09-28 22:06:07 +00:00 |
cart_defense_tower.xml
|
Scout tower -> Defense tower.
|
2012-02-04 21:51:06 +00:00 |
cart_dock.xml
|
Added custom docks rubbles with ao for each civ except Mauryans.
|
2012-11-14 04:24:59 +00:00 |
cart_embassy_celtic.xml
|
Make batch time factor tech modifiable and a template property.
|
2012-11-25 02:52:13 +00:00 |
cart_embassy_iberian.xml
|
Make batch time factor tech modifiable and a template property.
|
2012-11-25 02:52:13 +00:00 |
cart_embassy_italiote.xml
|
Make batch time factor tech modifiable and a template property.
|
2012-11-25 02:52:13 +00:00 |
cart_embassy.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
cart_farmstead.xml
|
Carthage building names.
|
2011-09-08 00:20:00 +00:00 |
cart_field.xml
|
Carthage building names.
|
2011-09-08 00:20:00 +00:00 |
cart_fortress.xml
|
Bolt shooter accuracy tech
|
2013-03-04 23:30:50 +00:00 |
cart_house.xml
|
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
|
2013-01-20 23:40:41 +00:00 |
cart_market.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
cart_mausoleum.xml
|
Fixed an icon error.
|
2012-11-25 20:36:20 +00:00 |
cart_mill.xml
|
Carthage building names.
|
2011-09-08 00:20:00 +00:00 |
cart_outpost.xml
|
Outpost work.
|
2012-01-19 21:04:37 +00:00 |
cart_super_dock.xml
|
Rename property. Refs #1717.
|
2012-11-25 16:23:59 +00:00 |
cart_temple.xml
|
Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
|
2012-04-20 17:21:04 +00:00 |
cart_wall_gate.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
cart_wall_long.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
cart_wall_medium.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
cart_wall_short.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
cart_wall_tower.xml
|
Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles.
|
2012-10-08 00:51:24 +00:00 |
cart_wall.xml
|
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
|
2012-08-14 07:46:47 +00:00 |
cart_wallset_stone.xml
|
Wall placement. Closes #786.
|
2012-05-05 19:22:22 +00:00 |
celt_barracks.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
celt_civil_centre.xml
|
Make batch time factor tech modifiable and a template property.
|
2012-11-25 02:52:13 +00:00 |
celt_corral.xml
|
This was SVN commit r11595.
|
2012-04-21 07:19:43 +00:00 |
celt_defense_tower.xml
|
Some footprint resizing.
|
2012-02-19 06:19:28 +00:00 |
celt_dock.xml
|
Make batch time factor tech modifiable and a template property.
|
2012-11-25 02:52:13 +00:00 |
celt_farmstead.xml
|
Simulation templates sorting. See #801.
|
2011-07-30 20:09:46 +00:00 |
celt_field.xml
|
This was SVN commit r8479.
|
2010-10-27 10:35:58 +00:00 |
celt_fortress_b.xml
|
Military Engineers, Artillery Instructors, and Metalworker techs
|
2013-01-16 01:05:26 +00:00 |
celt_fortress_g.xml
|
Military Engineers, Artillery Instructors, and Metalworker techs
|
2013-01-16 01:05:26 +00:00 |
celt_house.xml
|
Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles.
|
2012-10-08 00:51:24 +00:00 |
celt_kennel.xml
|
Rename property. Refs #1717.
|
2012-11-25 16:23:59 +00:00 |
celt_market.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
celt_mill.xml
|
Simulation templates sorting. See #801.
|
2011-07-30 20:09:46 +00:00 |
celt_outpost.xml
|
Outpost work.
|
2012-01-19 21:04:37 +00:00 |
celt_sb1.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
celt_slope_tower.xml
|
Renaming the old celt wall files and new templates for them
|
2012-04-20 22:27:17 +00:00 |
celt_slope_wall.xml
|
Renaming the old celt wall files and new templates for them
|
2012-04-20 22:27:17 +00:00 |
celt_temple.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
celt_wall_gate.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
celt_wall_long.xml
|
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
|
2012-08-14 07:46:47 +00:00 |
celt_wall_medium.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
celt_wall_short.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
celt_wall_tower.xml
|
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
|
2012-08-14 07:46:47 +00:00 |
celt_wall.xml
|
Celt wall segments
|
2012-04-17 21:51:43 +00:00 |
celt_wallset_stone.xml
|
Wall placement. Closes #786.
|
2012-05-05 19:22:22 +00:00 |
gaul_barracks.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
gaul_civil_centre.xml
|
Make batch time factor tech modifiable and a template property.
|
2012-11-25 02:52:13 +00:00 |
gaul_corral.xml
|
Gauls.
|
2012-06-09 05:57:28 +00:00 |
gaul_defense_tower.xml
|
Gauls.
|
2012-06-09 05:57:28 +00:00 |
gaul_dock.xml
|
Make batch time factor tech modifiable and a template property.
|
2012-11-25 02:52:13 +00:00 |
gaul_farmstead.xml
|
Gauls.
|
2012-06-09 05:57:28 +00:00 |
gaul_field.xml
|
Gauls.
|
2012-06-09 05:57:28 +00:00 |
gaul_fortress.xml
|
Military Engineers, Artillery Instructors, and Metalworker techs
|
2013-01-16 01:05:26 +00:00 |
gaul_house.xml
|
Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166
|
2012-09-28 22:06:07 +00:00 |
gaul_market.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
gaul_mill.xml
|
Gauls.
|
2012-06-09 05:57:28 +00:00 |
gaul_outpost.xml
|
Gauls.
|
2012-06-09 05:57:28 +00:00 |
gaul_rotarymill.xml
|
Gauls.
|
2012-06-09 05:57:28 +00:00 |
gaul_temple.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
gaul_wall_gate.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
gaul_wall_long.xml
|
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
|
2012-08-14 07:46:47 +00:00 |
gaul_wall_medium.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
gaul_wall_short.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
gaul_wall_tower.xml
|
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
|
2012-08-14 07:46:47 +00:00 |
gaul_wallset_stone.xml
|
Gauls.
|
2012-06-09 05:57:28 +00:00 |
hele_barracks.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
hele_civil_centre.xml
|
Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script.
|
2012-12-22 01:28:10 +00:00 |
hele_corral.xml
|
Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166
|
2012-09-28 22:06:07 +00:00 |
hele_defense_tower.xml
|
Some footprint resizing.
|
2012-02-19 06:19:28 +00:00 |
hele_dock.xml
|
Fortresses and Docks build about 25% faster.
|
2013-01-23 08:11:05 +00:00 |
hele_farmstead.xml
|
Balancing.
|
2013-01-21 04:11:59 +00:00 |
hele_field.xml
|
More accurate <SpecificNames> for Greek entities.
|
2011-12-06 10:16:12 +00:00 |
hele_fortress.xml
|
Bolt shooter accuracy tech
|
2013-03-04 23:30:50 +00:00 |
hele_gymnasion.xml
|
Rename property. Refs #1717.
|
2012-11-25 16:23:59 +00:00 |
hele_house.xml
|
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
|
2013-01-20 23:40:41 +00:00 |
hele_market.xml
|
More accurate <SpecificNames> for Greek entities.
|
2011-12-06 10:16:12 +00:00 |
hele_mill.xml
|
Tweaks.
|
2013-01-21 01:22:45 +00:00 |
hele_outpost.xml
|
Outpost work.
|
2012-01-19 21:04:37 +00:00 |
hele_prytaneion.xml
|
Rename property. Refs #1717.
|
2012-11-25 16:23:59 +00:00 |
hele_temple.xml
|
Detect and fix characters missing from fonts
|
2011-12-31 16:34:42 +00:00 |
hele_theatron.xml
|
Made theatron available to all hellenic factions.
|
2012-09-02 05:12:06 +00:00 |
hele_wall_gate.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
hele_wall_long.xml
|
Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619
|
2012-07-18 03:56:18 +00:00 |
hele_wall_medium.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
hele_wall_short.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
hele_wall_tower.xml
|
Palisades for all civs. Tweaked stone walls for errbody too.
|
2012-05-05 23:15:11 +00:00 |
hele_wallset_stone.xml
|
Palisades for all civs. Tweaked stone walls for errbody too.
|
2012-05-05 23:15:11 +00:00 |
iber_barracks.xml
|
Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
|
2012-04-20 17:21:04 +00:00 |
iber_civil_centre.xml
|
Make batch time factor tech modifiable and a template property.
|
2012-11-25 02:52:13 +00:00 |
iber_corral.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
iber_defense_tower.xml
|
Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles.
|
2012-10-08 00:51:24 +00:00 |
iber_dock.xml
|
Added custom docks rubbles with ao for each civ except Mauryans.
|
2012-11-14 04:24:59 +00:00 |
iber_farmstead.xml
|
The Big Iberian Moveâ„¢.
|
2011-03-17 07:31:58 +00:00 |
iber_field.xml
|
The Big Iberian Moveâ„¢.
|
2011-03-17 07:31:58 +00:00 |
iber_fortress.xml
|
Military Engineers, Artillery Instructors, and Metalworker techs
|
2013-01-16 01:05:26 +00:00 |
iber_house.xml
|
Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles.
|
2012-10-08 00:51:24 +00:00 |
iber_market.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
iber_mill.xml
|
The Big Iberian Moveâ„¢.
|
2011-03-17 07:31:58 +00:00 |
iber_outpost.xml
|
Outpost work.
|
2012-01-19 21:04:37 +00:00 |
iber_sb1.xml
|
New icons for dock, mill, stoa, theatron, and monument structures.
|
2012-12-19 19:28:51 +00:00 |
iber_temple.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
iber_wall_gate.xml
|
Uses xml attributes instead of elements for obstructions shapes.
|
2012-07-12 20:00:38 +00:00 |
iber_wall_long.xml
|
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
|
2012-08-14 07:46:47 +00:00 |
iber_wall_medium.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
iber_wall_short.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
iber_wall_tower.xml
|
Wall placement. Closes #786.
|
2012-05-05 19:22:22 +00:00 |
iber_wall.xml
|
Changes to Iberian wall obstruction widths
|
2012-05-01 20:44:32 +00:00 |
iber_wallset_stone.xml
|
Wall placement. Closes #786.
|
2012-05-05 19:22:22 +00:00 |
mace_barracks.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
mace_civil_centre.xml
|
Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script.
|
2012-12-22 01:28:10 +00:00 |
mace_corral.xml
|
Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166
|
2012-09-28 22:06:07 +00:00 |
mace_defense_tower.xml
|
Structures from Internal to Public. Thanks Leper.
|
2012-04-19 18:43:39 +00:00 |
mace_dock.xml
|
Fortresses and Docks build about 25% faster.
|
2013-01-23 08:11:05 +00:00 |
mace_farmstead.xml
|
Balancing.
|
2013-01-21 04:11:59 +00:00 |
mace_field.xml
|
Structures from Internal to Public. Thanks Leper.
|
2012-04-19 18:43:39 +00:00 |
mace_fortress.xml
|
Bolt shooter accuracy tech
|
2013-03-04 23:30:50 +00:00 |
mace_house.xml
|
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
|
2013-01-20 23:40:41 +00:00 |
mace_library.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
mace_market.xml
|
Structures from Internal to Public. Thanks Leper.
|
2012-04-19 18:43:39 +00:00 |
mace_mill.xml
|
Tweaks.
|
2013-01-21 01:22:45 +00:00 |
mace_outpost.xml
|
Structures from Internal to Public. Thanks Leper.
|
2012-04-19 18:43:39 +00:00 |
mace_temple.xml
|
Structures from Internal to Public. Thanks Leper.
|
2012-04-19 18:43:39 +00:00 |
mace_theatron.xml
|
Made theatron available to all hellenic factions.
|
2012-09-02 05:12:06 +00:00 |
mace_wall_gate.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
mace_wall_long.xml
|
Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619
|
2012-07-18 03:56:18 +00:00 |
mace_wall_medium.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
mace_wall_short.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
mace_wall_tower.xml
|
Palisades for all civs. Tweaked stone walls for errbody too.
|
2012-05-05 23:15:11 +00:00 |
mace_wallset_stone.xml
|
Palisades for all civs. Tweaked stone walls for errbody too.
|
2012-05-05 23:15:11 +00:00 |
maur_barracks.xml
|
Adjusting Mauryan barracks footprint and obstruction.
|
2012-12-27 21:38:52 +00:00 |
maur_civil_centre.xml
|
Fixed Mauryan Civ Centre footprint.
|
2013-01-05 22:33:13 +00:00 |
maur_corral.xml
|
Mauryan Corral model
|
2013-02-14 01:26:19 +00:00 |
maur_defense_tower.xml
|
- Fig Tree: Gave it the "berry bush" selection sound to help drive home that it is a fruit-bearing tree.
|
2012-07-07 21:38:48 +00:00 |
maur_dock.xml
|
Fixed Mauryan dock selection square and obstruction size
|
2013-01-28 13:22:13 +00:00 |
maur_elephant_stables.xml
|
Added Mauryan stables with AO map
|
2013-01-17 18:27:28 +00:00 |
maur_farmstead.xml
|
Mauryan Farmstead wip
|
2013-02-10 15:08:12 +00:00 |
maur_field.xml
|
- Fig Tree: Gave it the "berry bush" selection sound to help drive home that it is a fruit-bearing tree.
|
2012-07-07 21:38:48 +00:00 |
maur_fortress.xml
|
Military Engineers, Artillery Instructors, and Metalworker techs
|
2013-01-16 01:05:26 +00:00 |
maur_house.xml
|
Adjusted splash damage for onagers. Adjusted stats for Mauryan houses. Added builder support for Mauryan Worker Elephant.
|
2012-07-03 02:38:24 +00:00 |
maur_market.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
maur_mill.xml
|
- Fig Tree: Gave it the "berry bush" selection sound to help drive home that it is a fruit-bearing tree.
|
2012-07-07 21:38:48 +00:00 |
maur_outpost.xml
|
Fixed up some Mauryan entities.
|
2012-06-29 23:39:05 +00:00 |
maur_pillar_ashoka.xml
|
Brit War Dog nerf.
|
2012-11-10 19:14:16 +00:00 |
maur_stupa_big.xml
|
Added mauryan wonder "Great Stupa" with AO. Mauryan market AO texture scaled down.
|
2013-02-23 13:19:42 +00:00 |
maur_temple.xml
|
Fixed Mauryan temple selection ring size and obstruction
|
2013-01-14 12:41:27 +00:00 |
maur_wall_gate.xml
|
Animations for Mauryan wall gate
|
2013-03-10 12:04:56 +00:00 |
maur_wall_long.xml
|
Mauryan walls added with AO. No gate animation yet.
|
2013-03-07 21:05:33 +00:00 |
maur_wall_medium.xml
|
caliper icon and Mauryan wall tweak
|
2013-03-10 16:12:10 +00:00 |
maur_wall_short.xml
|
Mauryan walls added with AO. No gate animation yet.
|
2013-03-07 21:05:33 +00:00 |
maur_wall_tower.xml
|
Mauryan walls added with AO. No gate animation yet.
|
2013-03-07 21:05:33 +00:00 |
maur_wall.xml
|
Mauryan walls added with AO. No gate animation yet.
|
2013-03-07 21:05:33 +00:00 |
maur_wallset_stone.xml
|
Mauryan walls added with AO. No gate animation yet.
|
2013-03-07 21:05:33 +00:00 |
maur_wonder_stupa_big.xml
|
Adjusting starting units for all civs.
|
2013-03-03 00:57:30 +00:00 |
pers_apadana.xml
|
New Mauryan shields by Lion.Kanzen.
|
2013-01-05 21:38:27 +00:00 |
pers_barracks.xml
|
Make batch time factor tech modifiable and a template property.
|
2012-11-25 02:52:13 +00:00 |
pers_civil_centre.xml
|
Make batch time factor tech modifiable and a template property.
|
2012-11-25 02:52:13 +00:00 |
pers_corral.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
pers_defense_tower.xml
|
-Mauryan population cap bonus (+10%)
|
2012-10-13 20:38:40 +00:00 |
pers_dock.xml
|
Make batch time factor tech modifiable and a template property.
|
2012-11-25 02:52:13 +00:00 |
pers_farmstead.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
pers_field.xml
|
-Mauryan population cap bonus (+10%)
|
2012-10-13 20:38:40 +00:00 |
pers_fortress.xml
|
Military Engineers, Artillery Instructors, and Metalworker techs
|
2013-01-16 01:05:26 +00:00 |
pers_gardens.xml
|
Higher health for the Persian gardens.
|
2012-09-20 17:19:51 +00:00 |
pers_house.xml
|
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
|
2013-01-20 23:40:41 +00:00 |
pers_ishtar_gate.xml
|
Gate-related template cleanup and tweaking
|
2012-07-18 01:10:47 +00:00 |
pers_market.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
pers_mill.xml
|
-Mauryan population cap bonus (+10%)
|
2012-10-13 20:38:40 +00:00 |
pers_outpost.xml
|
Outpost work.
|
2012-01-19 21:04:37 +00:00 |
pers_sb2.xml
|
Rename property. Refs #1717.
|
2012-11-25 16:23:59 +00:00 |
pers_stables.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
pers_temple.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
pers_wall_gate.xml
|
-Mauryan population cap bonus (+10%)
|
2012-10-13 20:38:40 +00:00 |
pers_wall_long.xml
|
-Mauryan population cap bonus (+10%)
|
2012-10-13 20:38:40 +00:00 |
pers_wall_medium.xml
|
-Mauryan population cap bonus (+10%)
|
2012-10-13 20:38:40 +00:00 |
pers_wall_short.xml
|
-Mauryan population cap bonus (+10%)
|
2012-10-13 20:38:40 +00:00 |
pers_wall_tower.xml
|
-Mauryan population cap bonus (+10%)
|
2012-10-13 20:38:40 +00:00 |
pers_wall.xml
|
-Mauryan population cap bonus (+10%)
|
2012-10-13 20:38:40 +00:00 |
pers_wallset_stone.xml
|
Wall placement. Closes #786.
|
2012-05-05 19:22:22 +00:00 |
rome_arch.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
rome_army_camp.xml
|
Persian Assyrian Ram +50hp.
|
2013-01-28 01:25:05 +00:00 |
rome_barracks.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
rome_civil_centre.xml
|
Added custom civic centre rubbles for each faction except Iberians.
|
2012-11-10 03:50:00 +00:00 |
rome_corral.xml
|
Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166
|
2012-09-28 22:06:07 +00:00 |
rome_defense_tower.xml
|
Some footprint changes.
|
2012-02-05 03:01:03 +00:00 |
rome_dock.xml
|
Added custom docks rubbles with ao for each civ except Mauryans.
|
2012-11-14 04:24:59 +00:00 |
rome_farmstead.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
rome_field.xml
|
Moving all Roman materials from Internal to Public.
|
2011-12-24 04:19:36 +00:00 |
rome_fortress.xml
|
Military Engineers, Artillery Instructors, and Metalworker techs
|
2013-01-16 01:05:26 +00:00 |
rome_house.xml
|
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
|
2013-01-20 23:40:41 +00:00 |
rome_market.xml
|
Persian Assyrian Ram +50hp.
|
2013-01-28 01:25:05 +00:00 |
rome_mill.xml
|
Moving all Roman materials from Internal to Public.
|
2011-12-24 04:19:36 +00:00 |
rome_outpost.xml
|
Outpost work.
|
2012-01-19 21:04:37 +00:00 |
rome_siege_wall_gate.xml
|
Add a Foundation element to the Armour templates for structures.
|
2012-08-23 21:22:49 +00:00 |
rome_siege_wall_long.xml
|
Add a Foundation element to the Armour templates for structures.
|
2012-08-23 21:22:49 +00:00 |
rome_siege_wall_medium.xml
|
Add a Foundation element to the Armour templates for structures.
|
2012-08-23 21:22:49 +00:00 |
rome_siege_wall_short.xml
|
Add a Foundation element to the Armour templates for structures.
|
2012-08-23 21:22:49 +00:00 |
rome_siege_wall_tower.xml
|
Add a Foundation element to the Armour templates for structures.
|
2012-08-23 21:22:49 +00:00 |
rome_temple_mars.xml
|
This was SVN commit r11359.
|
2012-03-17 22:17:45 +00:00 |
rome_temple_vesta.xml
|
Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166
|
2012-09-28 22:06:07 +00:00 |
rome_temple.xml
|
This was SVN commit r11066.
|
2012-02-13 22:35:21 +00:00 |
rome_tent.xml
|
This was SVN commit r11736.
|
2012-05-04 00:40:23 +00:00 |
rome_wall_gate.xml
|
Gate-related template cleanup and tweaking
|
2012-07-18 01:10:47 +00:00 |
rome_wall_long.xml
|
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
|
2012-08-14 07:46:47 +00:00 |
rome_wall_medium.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
rome_wall_short.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
rome_wall_tower.xml
|
Wall placement. Closes #786.
|
2012-05-05 19:22:22 +00:00 |
rome_wall.xml
|
Roman wall segments - long, medium, and short. Gate needs work
|
2012-04-15 18:28:09 +00:00 |
rome_wallset_siege.xml
|
Palisades for all civs. Tweaked stone walls for errbody too.
|
2012-05-05 23:15:11 +00:00 |
rome_wallset_stone.xml
|
Wall placement. Closes #786.
|
2012-05-05 19:22:22 +00:00 |
spart_barracks.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
spart_civil_centre.xml
|
Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script.
|
2012-12-22 01:28:10 +00:00 |
spart_corral.xml
|
Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166
|
2012-09-28 22:06:07 +00:00 |
spart_defense_tower.xml
|
Structures from Internal to Public. Thanks Leper.
|
2012-04-19 18:43:39 +00:00 |
spart_dock.xml
|
Fortresses and Docks build about 25% faster.
|
2013-01-23 08:11:05 +00:00 |
spart_farmstead.xml
|
Balancing.
|
2013-01-21 04:11:59 +00:00 |
spart_field.xml
|
Structures from Internal to Public. Thanks Leper.
|
2012-04-19 18:43:39 +00:00 |
spart_fortress.xml
|
Fortresses and Docks build about 25% faster.
|
2013-01-23 08:11:05 +00:00 |
spart_gerousia.xml
|
Rename property. Refs #1717.
|
2012-11-25 16:23:59 +00:00 |
spart_house.xml
|
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
|
2013-01-20 23:40:41 +00:00 |
spart_market.xml
|
Structures from Internal to Public. Thanks Leper.
|
2012-04-19 18:43:39 +00:00 |
spart_mill.xml
|
Tweaks.
|
2013-01-21 01:22:45 +00:00 |
spart_outpost.xml
|
Structures from Internal to Public. Thanks Leper.
|
2012-04-19 18:43:39 +00:00 |
spart_syssiton.xml
|
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
|
2012-12-12 19:06:58 +00:00 |
spart_temple.xml
|
This was SVN commit r11842.
|
2012-05-12 01:09:26 +00:00 |
spart_theatron.xml
|
Made theatron available to all hellenic factions.
|
2012-09-02 05:12:06 +00:00 |
spart_wall_gate.xml
|
Gate-related template cleanup and tweaking
|
2012-07-18 01:10:47 +00:00 |
spart_wall_long.xml
|
Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619
|
2012-07-18 03:56:18 +00:00 |
spart_wall_medium.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
spart_wall_short.xml
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
|
2012-08-20 08:48:03 +00:00 |
spart_wall_tower.xml
|
Palisades for all civs. Tweaked stone walls for errbody too.
|
2012-05-05 23:15:11 +00:00 |
spart_wallset_stone.xml
|
Palisades for all civs. Tweaked stone walls for errbody too.
|
2012-05-05 23:15:11 +00:00 |
theb_theatron.xml
|
Made theatron available to all hellenic factions.
|
2012-09-02 05:12:06 +00:00 |