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Commit Graph

491 Commits

Author SHA1 Message Date
1738da1c3e Add 'pause' command back into new session GUI
This was SVN commit r7523.
2010-05-09 01:13:56 +00:00
145a4b65aa Fixed walking sound to match animation and to fix a phase issue when multiple instances are played at the same time
This was SVN commit r7522.
2010-05-09 01:12:43 +00:00
549ec9d561 Fix units attacking rocks and trees instead of gathering resources from them
This was SVN commit r7520.
2010-05-09 00:44:33 +00:00
c75029b6ab Allow shift+click for multiple building placement
This was SVN commit r7519.
2010-05-09 00:25:03 +00:00
3c75dba1b8 Clean up some svn:executable flags
This was SVN commit r7518.
2010-05-08 23:17:08 +00:00
b821f7a289 Add hotkey "M" to toggle in-game music
This was SVN commit r7515.
2010-05-08 17:51:01 +00:00
e73a3cff78 Add some robustness against broken data
This was SVN commit r7505.
2010-05-07 15:56:24 +00:00
c34392053f # Add a demo map with all units on it.
Support XML-only maps with simple flat terrain.

This was SVN commit r7501.
2010-05-03 19:13:58 +00:00
d485ecafdc Optimise pathfinder tile storage a bit (improves speed by maybe 10%).
Increase the maximum search tile limit (reduces worst-case speed by
lots).

This was SVN commit r7495.
2010-05-02 20:14:09 +00:00
e140aa7baf Avoid running the old simulation code in the background when it's not needed.
Optimise GUI updates to only occur when necessary.
Switch to more peaceful music after starting the game.

This was SVN commit r7492.
2010-05-01 16:20:58 +00:00
1b51cf7ad5 Fix obstruction shapes for some buildings
This was SVN commit r7487.
2010-05-01 09:44:28 +00:00
d0bcb06d1c Add a map for testing pathfinding.
This was SVN commit r7485.
2010-04-29 23:36:43 +00:00
cfae58928f # New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.

This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
08720c9a58 Convert minimap data in entity templates
This was SVN commit r7481.
2010-04-23 18:37:37 +00:00
f4ad5906c9 # Display units on the minimap
This was SVN commit r7480.
2010-04-23 18:36:48 +00:00
dd809f83e8 # Add documentation of the entity template XML file format.
Simplify the format a bit.
Use less <interleave> in the RNG so that error reports become
understandable.
Fixes #491.

This was SVN commit r7478.
2010-04-23 16:09:03 +00:00
116645ff74 Update the entity templates to a slightly cleaner format
This was SVN commit r7477.
2010-04-23 16:07:45 +00:00
08db7ebe13 # Support training units in buildings.
Includes basic batch training (see #298).

This was SVN commit r7469.
2010-04-19 19:47:23 +00:00
45368671c4 Convert training queue data in entity templates.
This was SVN commit r7468.
2010-04-19 19:45:31 +00:00
17c9478229 Add some training buildings to the test map.
This was SVN commit r7467.
2010-04-19 19:44:35 +00:00
fb72b3c63b # Add a map for testing projectiles
This was SVN commit r7462.
2010-04-17 11:32:15 +00:00
abaea508ac # Fix startup warning in scenario editor
This was SVN commit r7461.
2010-04-17 11:29:34 +00:00
4570a6af72 Import quiver prop since it's needed for archers
This was SVN commit r7459.
2010-04-16 19:26:55 +00:00
40688ec5df # Initial support for automatic validation of entity template XML.
Add RelaxNG schemas for all current components.
Add -dumpSchema command-line option to dump the combined entity schema.
Add a Perl script to validate entity templates against the schema.
See #413.

This was SVN commit r7452.
2010-04-09 19:02:39 +00:00
336817a849 Update entity template conversion to be more correct and consistent
This was SVN commit r7451.
2010-04-09 18:48:11 +00:00
252d427f10 Fix consistency problems in old entity templates
This was SVN commit r7450.
2010-04-09 18:46:25 +00:00
8a278ea5a8 This was SVN commit r7446. 2010-04-06 23:29:34 +00:00
4c0d47707b # Fix animation syncing.
Make animations trigger sound effects.
Adjust attack animation timings to match simulation.
Simplify the animation speed settings.

This was SVN commit r7438.
2010-04-05 23:09:34 +00:00
cfca28cab0 # Initial audio integration with new simulation system.
Support sound group playback from simulation scripts. See #486.
Update some sound group files to sound better for rough testing.
Clean up CSoundGroup a tiny bit.

This was SVN commit r7437.
2010-04-04 21:24:39 +00:00
7275071785 Convert sound data in entity templates
This was SVN commit r7436.
2010-04-04 21:12:21 +00:00
7a14a3ee90 Sync new entity definitions with old
This was SVN commit r7435.
2010-04-04 20:53:43 +00:00
bddb73af13 # Make pop bonuses increase the pop limit, not decrease
This was SVN commit r7434.
2010-04-04 20:52:21 +00:00
992d0b04c1 First batch of fixed Stereo > Mono
This was SVN commit r7433.
2010-04-03 23:21:44 +00:00
62a0129aba oops, this is the actual file
This was SVN commit r7432.
2010-04-03 19:58:50 +00:00
e41d4500ef XML to boot
This was SVN commit r7431.
2010-04-03 19:54:47 +00:00
ffba5a6ecc Something for Philip :-)
This was SVN commit r7430.
2010-04-03 19:53:56 +00:00
0d6882dad2 # Fix the actor viewer in Atlas.
Delete the old standalone actor viewer.
Import some terrain textures that are useful for tools.
Fixes #483.

This was SVN commit r7428.
2010-04-03 11:07:42 +00:00
01df384cf1 gate, siege and destro sounds. Added proper folder for gate
This was SVN commit r7426.
2010-04-02 19:12:42 +00:00
da468976bf poor animals :-(
This was SVN commit r7425.
2010-04-02 19:04:28 +00:00
7cbfc08190 More (appropriate) arrow impact on wood.
This was SVN commit r7424.
2010-04-02 19:02:46 +00:00
7a7b6e1dbb Arrow impact on metal By Goblor
This was SVN commit r7423.
2010-04-02 18:18:47 +00:00
90d5ba7552 Remove the useless profile option on the menu. Disable the currently-non-working multiplayer and history buttons.
This was SVN commit r7415.
2010-03-30 21:15:15 +00:00
89cce1b3ac # Switch to new simulation system by default
This was SVN commit r7401.
2010-03-26 16:10:42 +00:00
f0c633785a # GUI tweaks.
Add an obvious pre-release warning to the menu.
Report the build's svn_revision on the menu.
Fix exiting from sim2 session.
Make the in-game dev options a bit prettier.

This was SVN commit r7400.
2010-03-26 13:21:09 +00:00
e6da57c7c5 Rename music files. Set svn:mime-type.
This was SVN commit r7392.
2010-03-24 09:59:26 +00:00
ad5dfd2a37 Replacement music files *Lower VBRs
This was SVN commit r7391.
2010-03-24 03:19:31 +00:00
00e18e4ea8 Report S3TC non-support with an in-game GUI message box.
Fixes #313.

This was SVN commit r7390.
2010-03-23 22:45:07 +00:00
600ab80a79 Remove unnecessarily large music files
This was SVN commit r7389.
2010-03-23 21:34:05 +00:00
0d92be3408 Music
This was SVN commit r7388.
2010-03-22 15:01:19 +00:00
a5b8ec6028 Add obstruction debug mode, with GUI toggle.
Make pathfinder debug mode off by default, with GUI toggle.

This was SVN commit r7377.
2010-03-20 19:18:01 +00:00
08487ce246 # Improve support for building placement (rotation, collision detection) in new simulation system
This was SVN commit r7362.
2010-03-17 23:16:04 +00:00
5293aee71d #Hypaspist modification.
This was SVN commit r7354.
2010-03-13 19:21:09 +00:00
aca1074188 Load build speeds and foundation actors from entity template files
This was SVN commit r7353.
2010-03-12 22:28:51 +00:00
9213ee8c27 # Construct buildings from foundations.
Display construction costs in tooltips.
Stop buildings leaving corpses.
Add debug info option to GUI.

This was SVN commit r7352.
2010-03-12 21:41:40 +00:00
bf31596486 Fix cursor and GUI-object interaction in bandbox selections
This was SVN commit r7350.
2010-03-12 20:39:52 +00:00
06928f7694 # Basic bandbox selection of units in new simulation system
This was SVN commit r7349.
2010-03-11 20:01:16 +00:00
86205b4d8e # Basic projectile attacks in new simulation system
This was SVN commit r7347.
2010-03-07 21:38:39 +00:00
36e90e71f2 Convert ranged attack data in entity templates
This was SVN commit r7346.
2010-03-07 20:22:15 +00:00
a8d810b4b3 Add a switch to allow the user to control all player's units, for easier testing
This was SVN commit r7345.
2010-03-07 20:21:17 +00:00
1712b2cdb1 # Support death in new simulation system
This was SVN commit r7344.
2010-03-07 20:14:30 +00:00
c8c10a4871 # Extensions and cleanups to session GUI files.
Add various GUI pieces (exit button, resource counts, unit details).
Clean up implementation of button panels.
Split some content out of 'common' and into page-specific files.
Delete some obsolete content.

This was SVN commit r7337.
2010-02-28 21:45:09 +00:00
96bb3afaaf Support disabling of inherited components in entity templates
Allow units to walk through farms

This was SVN commit r7323.
2010-02-12 22:48:16 +00:00
f8aca33a14 # Support resource gathering in new simulation system
This was SVN commit r7322.
2010-02-12 22:46:53 +00:00
321cc8ae8f Convert resource data in entity templates
This was SVN commit r7321.
2010-02-12 22:46:07 +00:00
60a9e63c71 # Improved unit animation in new simulation system
Tried to make the motion/AI/animation state transitions saner
Added smoothed rotation of moving units
Slightly more informative error reporting

This was SVN commit r7319.
2010-02-10 19:28:46 +00:00
06b0ea0a26 Fix breakage from accidental removal of global variable
This was SVN commit r7314.
2010-02-07 20:16:17 +00:00
d609a9f81c # Basic animation support in new simulation system.
Movement speed.
Improved accuracy of walking.

This was SVN commit r7313.
2010-02-07 20:06:16 +00:00
ea4c22fc0e Convert walking speed data in entity templates
This was SVN commit r7312.
2010-02-07 19:54:58 +00:00
b25076ed4d Min/max range support in pathfinder
This was SVN commit r7311.
2010-02-06 20:58:48 +00:00
b21e798243 # Primitive melee combat support in new simulation system
This was SVN commit r7309.
2010-02-05 22:00:39 +00:00
c50fe9b8c0 Convert health, armour, attack data in entity templates
This was SVN commit r7308.
2010-02-05 21:45:31 +00:00
a0ae9062d3 Convert footprint data in entity templates
This was SVN commit r7292.
2010-01-29 21:07:15 +00:00
92df4d1793 Default to disabled-LOS mode with new simulation system
This was SVN commit r7291.
2010-01-29 21:04:23 +00:00
3c2e80c698 Disable the default slide-down-hills behaviour
This was SVN commit r7290.
2010-01-27 19:34:58 +00:00
c399dc277e # Rough first version of GUI redesign
Minor GUI engine cleanups

This was SVN commit r7289.
2010-01-27 19:20:34 +00:00
f011f0a3ce Expose entity template data to GUI
This was SVN commit r7287.
2010-01-25 23:43:58 +00:00
3f1dfce41b Simplify GUI/simulation interface
This was SVN commit r7286.
2010-01-25 22:31:43 +00:00
953fb41c82 # Basic in-game building placement with new simulation system
This was SVN commit r7285.
2010-01-24 17:24:35 +00:00
0d9c9d646b Updated entity template conversion script, to convert population costs and names and civs
This was SVN commit r7284.
2010-01-24 17:20:23 +00:00
4fed9b8242 # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
Merge from 22b478ffed8d.
Pure scripted interface definitions.
Entity creation from scripts.
Improved messaging system.
Messages on entity deletion.
Basic player entities.
Player ownership.
Bug fixes.

This was SVN commit r7281.
2010-01-22 20:03:14 +00:00
2794795024 Fix old entity scripts with new GUI system
This was SVN commit r7277.
2010-01-15 16:47:08 +00:00
7c2e9027c2 # Rewrite of the game's simulation system
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)

This was SVN commit r7259.
2010-01-09 19:20:14 +00:00
5a53b3183a Remove old debug statement
This was SVN commit r7238.
2009-12-31 16:47:02 +00:00
8d94e1f0e3 Fix (but not perfectly) the functions for entity scripts to display messages in the GUI
This was SVN commit r7233.
2009-12-30 12:53:59 +00:00
3d2b3b44ec wildebeest
This was SVN commit r7232.
2009-12-30 07:08:26 +00:00
ceb8cb2738 This was SVN commit r7225. 2009-12-24 05:32:44 +00:00
f60a92ed2f This was SVN commit r7220. 2009-12-07 13:34:33 +00:00
f0d9806b3f # Restructured GUI implementation
CGUI now represents a single 'page'. CGUIManager maintains multiple
pages and switches between them.
Split the XML files into pregame, loading, session and messagebox pages.
Added hotloading of GUI pages.
Minor GUI cleanups.
(Merge from hg 81862d33780c)

This was SVN commit r7214.
2009-12-03 20:17:22 +00:00
74df8c7105 * Modification to deer_mesh.dae
This was SVN commit r7205.
2009-11-18 00:57:41 +00:00
85179afa0d This was SVN commit r7154. 2009-10-12 11:40:36 +00:00
b343249fcc add missing terrains.xml
avoid data-dependent bug (null pointer when no terrain properties
loaded)
fixes #307
thanks go to BadassTester and Heron!

This was SVN commit r7153.
2009-10-11 21:27:35 +00:00
610842c9dd #New Celt House.
This was SVN commit r7142.
2009-09-11 21:19:38 +00:00
b0ba529cee This was SVN commit r7139. 2009-09-09 21:09:38 +00:00
7d27f159e0 This was SVN commit r7134. 2009-09-07 22:19:02 +00:00
4f8371988e #[Public] Big Desert terrain update.
This was SVN commit r7132.
2009-09-07 02:44:56 +00:00
739fcd8921 #(Public) New fauna: Zebra.
This was SVN commit r7131.
2009-09-04 05:00:34 +00:00
32dc4fd2f0 This was SVN commit r7129. 2009-08-27 20:54:09 +00:00
ad34a6c849 #(Public) New "Badlands" test map for the Open Sourcers.
This was SVN commit r7128.
2009-08-27 06:32:49 +00:00
51e95a99d8 This was SVN commit r7127. 2009-08-27 06:32:01 +00:00
17ea25b20e This was SVN commit r7126. 2009-08-26 22:45:36 +00:00
a1b58e0e58 This was SVN commit r7125. 2009-08-25 21:17:47 +00:00
926321c9de This was SVN commit r7123. 2009-08-25 03:35:48 +00:00
df9388c5fc This was SVN commit r7122. 2009-08-25 03:35:33 +00:00
f92fe2e25f #(Public Release) Desert Terrains update.
This was SVN commit r7121.
2009-08-25 03:29:53 +00:00
94c7677c25 This was SVN commit r7119. 2009-08-24 01:18:25 +00:00
e0ce4ce067 This was SVN commit r7117. 2009-08-24 01:17:26 +00:00
307953b9fc This was SVN commit r7114. 2009-08-17 03:41:17 +00:00
dedf77179a #Public: A 512x512 desert map work-in-progress.
This was SVN commit r7107.
2009-08-11 18:47:25 +00:00
a76bbd5a5d fix: hele_cavalry_swordsman_b.xml had (creation) Time as a child of Resource, which is incorrect
(see http://www.wildfiregames.com/forum/index.php?showtopic=12564)

This was SVN commit r7101.
2009-08-09 17:18:35 +00:00
aafe4fb0d5 This was SVN commit r7075. 2009-08-05 06:19:09 +00:00
e239d6c076 #Public Release: New elephant entities and Oasis map update.
This was SVN commit r7041.
2009-07-27 05:28:27 +00:00
833e57abb0 This was SVN commit r7040. 2009-07-27 05:04:52 +00:00
fa68ffd334 This was SVN commit r7039. 2009-07-27 05:02:55 +00:00
6937137341 Public release: New African Bush elephant and baby elephant.
This was SVN commit r7033.
2009-07-25 18:59:46 +00:00
8edcc450ed This was SVN commit r7025. 2009-07-19 23:09:10 +00:00
6146db7a3d This was SVN commit r7005. 2009-07-16 22:00:30 +00:00
60c5beddc0 Change GUI text file encoding to utf-8, change line endings to native
This was SVN commit r6997.
2009-07-16 15:49:59 +00:00
3aafdeeaa2 Fix non-ASCII character in script
This was SVN commit r6995.
2009-07-16 10:32:58 +00:00
4c4bc53a91 Convert some line endings to native
This was SVN commit r6994.
2009-07-16 10:20:51 +00:00
0b17c32492 #Public release. New Spartan and Hypaspist shield textures. Tweaked the falcon textures.
This was SVN commit r6993.
2009-07-15 23:45:19 +00:00
382804965d This was SVN commit r6989. 2009-07-14 18:39:36 +00:00
0b6ccbee59 This was SVN commit r6981. 2009-07-14 00:02:17 +00:00
31b7d24b32 This was SVN commit r6980. 2009-07-13 23:47:00 +00:00
6c3c6f5b35 This was SVN commit r6979. 2009-07-13 22:32:46 +00:00
90a7cfe55a This was SVN commit r6977. 2009-07-13 22:00:18 +00:00
54291dfb68 This was SVN commit r6976. 2009-07-13 21:58:08 +00:00
d890294408 This was SVN commit r6974. 2009-07-13 21:47:30 +00:00
645a181a39 This was SVN commit r6973. 2009-07-13 21:32:56 +00:00
27a64de4e9 This was SVN commit r6971. 2009-07-13 21:27:31 +00:00
2eaddefd40 This was SVN commit r6969. 2009-07-13 21:22:49 +00:00
70b14f9aa4 This was SVN commit r6968. 2009-07-13 21:18:25 +00:00
d007fd653d This was SVN commit r6966. 2009-07-13 20:43:39 +00:00
16cd826df7 #Fixing a bunch of stuff for the Public release.
This was SVN commit r6965.
2009-07-13 20:33:04 +00:00
46ed941b23 This was SVN commit r6963. 2009-07-13 20:24:34 +00:00
b85f7133a1 This was SVN commit r6962. 2009-07-13 20:22:58 +00:00
c58277441c This was SVN commit r6959. 2009-07-13 20:13:07 +00:00
3eb6ef0f94 This was SVN commit r6958. 2009-07-13 19:40:07 +00:00
f5c2b8c66a This was SVN commit r6956. 2009-07-13 19:38:00 +00:00
dc9ac94909 #New cypress trees.
This was SVN commit r6946.
2009-07-12 00:39:55 +00:00
3c8c708a3f This was SVN commit r6943. 2009-07-08 21:32:00 +00:00
32abe236dd #Mediterranean Cypress Tree
This was SVN commit r6942.
2009-07-08 21:11:26 +00:00
449c9361e3 This was SVN commit r6941. 2009-07-08 19:20:38 +00:00
55c068122a This was SVN commit r6940. 2009-07-04 04:03:19 +00:00
4001fc083a This was SVN commit r6927. 2009-06-26 00:50:52 +00:00
d1e13a86b1 #New Greek Civic Centre. :)
This was SVN commit r6915.
2009-06-20 21:26:47 +00:00
d82fc2f535 This was SVN commit r6914. 2009-06-20 20:14:49 +00:00
d6c28280e9 This was SVN commit r6913. 2009-06-20 19:06:03 +00:00
2019c12b0f Initial attempt at describing licensing details
This was SVN commit r6911.
2009-06-20 17:45:51 +00:00
38d5d296c6 This was SVN commit r6905. 2009-06-12 04:38:53 +00:00
c1905d9ccc This was SVN commit r6904. 2009-06-12 03:54:58 +00:00
93cd77756e #More new construction foundations.
This was SVN commit r6903.
2009-06-11 00:39:49 +00:00
7cc6c0270b This was SVN commit r6902. 2009-06-10 07:00:01 +00:00
908e816a98 #New foundation.
This was SVN commit r6901.
2009-06-10 02:06:03 +00:00
a2819b473a #Tweaked some animation speeds.
This was SVN commit r6900.
2009-06-04 01:20:51 +00:00
db0d6f9828 This was SVN commit r6898. 2009-05-30 23:01:38 +00:00
56cff4a6a6 This was SVN commit r6897. 2009-05-29 05:00:14 +00:00
502ef35a76 This was SVN commit r6896. 2009-05-29 04:59:51 +00:00
478e25446f This was SVN commit r6895. 2009-05-29 01:31:25 +00:00
085c51cdbe A bunch of entity fixes and tweaks. Some new sails for Emjer's ships.
This was SVN commit r6894.
2009-05-29 01:01:24 +00:00
88f4b4b1e1 This was SVN commit r6891. 2009-05-25 22:44:59 +00:00
b2798d290c This was SVN commit r6890. 2009-05-25 22:44:34 +00:00
c535ef2710 This was SVN commit r6888. 2009-05-25 20:13:52 +00:00
6a8ed206a8 This was SVN commit r6885. 2009-05-25 19:40:04 +00:00
fc7f5d979b This was SVN commit r6881. 2009-05-24 20:49:21 +00:00
d5e22f897b This was SVN commit r6880. 2009-05-23 17:26:57 +00:00
37b1bfc905 #Brand new Greek temple meshes by RedFox20. Decal dirt textures. New Greek buildings and prop textures.
This was SVN commit r6879.
2009-05-23 17:25:17 +00:00
95b4e4812d #rename the Greek siege units
This was SVN commit r6864.
2009-05-21 17:32:06 +00:00
37172fe92e This was SVN commit r6863. 2009-05-18 18:01:09 +00:00
e6dff9bfaa This was SVN commit r6861. 2009-05-10 20:42:48 +00:00
4b57d87a72 This was SVN commit r6860. 2009-05-10 20:40:07 +00:00
fda50191aa This was SVN commit r6850. 2009-05-03 02:40:21 +00:00
855f6eceb0 #Big update. New cliff objects. Updated 3 dozen entities. New Carthaginian structure updates. Actors galore.
This was SVN commit r6845.
2009-04-30 19:01:19 +00:00
9eb798f793 This was SVN commit r6843. 2009-04-23 06:32:37 +00:00
69d404c7bd This was SVN commit r6823. 2009-04-15 03:56:50 +00:00
8b5766d71c This was SVN commit r6818. 2009-04-13 06:13:08 +00:00
eb9dbd8de3 This was SVN commit r6813. 2009-04-09 00:31:27 +00:00
a43e4580a8 This was SVN commit r6806. 2009-04-05 06:41:26 +00:00
7b656782b7 This was SVN commit r6805. 2009-04-05 06:11:44 +00:00
54d61f932e #Training times added.
This was SVN commit r6804.
2009-04-05 06:02:31 +00:00
528ea1e366 This was SVN commit r6803. 2009-04-05 02:39:23 +00:00
9c54be0d6d This was SVN commit r6800. 2009-04-01 16:52:36 +00:00
dc7809f8d6 This was SVN commit r6758. 2009-03-21 05:55:40 +00:00
96b74656a3 #Roman Siege Wall Entities. :brow:
This was SVN commit r6756.
2009-03-20 03:52:00 +00:00
1e5467a6f3 #Spartan Pikeman, Roman Siege Walls, Siege Tower, Siege Gate. New helmets. Geological Decals.
This was SVN commit r6749.
2009-03-19 01:22:59 +00:00
98d605aa85 This was SVN commit r6744. 2009-03-18 00:22:46 +00:00
f3c4d93a34 This was SVN commit r6742. 2009-03-16 22:33:27 +00:00
f3101b180a #Carthaginian Mill, House, and Temple. Roman Dock, new Roman building texture, Persian Fortress variation.
This was SVN commit r6739.
2009-03-13 05:29:45 +00:00
3cf66ae0ec This was SVN commit r6734. 2009-03-09 03:46:52 +00:00
aeede6a47d This was SVN commit r6732. 2009-03-09 03:35:58 +00:00
2f2e5ee096 #Lots of new Spartan stuff. Also, previously committed new Iberian shield, Unit animation tweaks, new Alpine grass terrains, etc.
This was SVN commit r6730.
2009-03-07 19:42:14 +00:00
2ac3378467 #New spears.
This was SVN commit r6729.
2009-03-07 06:00:48 +00:00
d643588d88 All new Spartans. New Carthaginian House A. Iberian shields. New terrains for Alpine biome. Actor tweaks.
This was SVN commit r6728.
2009-03-07 01:33:02 +00:00
247dce35f2 This was SVN commit r6725. 2009-03-05 20:57:33 +00:00
11d7179a31 This was SVN commit r6721. 2009-03-03 08:03:34 +00:00
4af379eec6 Fixed a bug in tan that was returning sin.
This was SVN commit r6720.
2009-03-03 06:45:44 +00:00
d25aba6f50 This was SVN commit r6700. 2009-02-24 00:08:17 +00:00
dfc9ba3f47 This was SVN commit r6699. 2009-02-21 08:28:45 +00:00
d563e32b61 This was SVN commit r6698. 2009-02-21 01:51:27 +00:00
15529fa52d Adding new particles directory and test particle emitter XML file.
This was SVN commit r6690.
2009-02-19 00:14:27 +00:00
961ffe7c15 This was SVN commit r6685. 2009-02-17 10:19:44 +00:00
c4263e4a16 This was SVN commit r6676. 2009-02-17 05:35:30 +00:00
f4bfffac67 This was SVN commit r6674. 2009-02-15 02:40:48 +00:00
6d954865f6 This was SVN commit r6673. 2009-02-14 20:11:04 +00:00
6ce564f394 This was SVN commit r6672. 2009-02-14 19:33:43 +00:00
735c26ec69 This was SVN commit r6662. 2009-02-13 06:42:17 +00:00
82f4f70bff This was SVN commit r6658. 2009-02-07 17:24:31 +00:00
31736c184d This was SVN commit r6653. 2009-02-06 07:13:47 +00:00
5d821ef350 This was SVN commit r6651. 2009-02-02 00:25:09 +00:00
43ed26f985 This was SVN commit r6649. 2009-01-30 20:00:38 +00:00
d492b4fc33 This was SVN commit r6647. 2009-01-30 06:31:26 +00:00
a97357225b This was SVN commit r6644. 2009-01-29 23:08:28 +00:00
f23638873b # New Coolus helmet variants. New Celt hero helmet. New Hellenistic Thracian (ridged) helmet. Other cool stuff.
This was SVN commit r6643.
2009-01-29 07:10:52 +00:00
03de5bf64b This was SVN commit r6637. 2009-01-26 07:36:35 +00:00
c52ee7d7cd #some more desert rocks
This was SVN commit r6636.
2009-01-26 03:22:48 +00:00
f5bdcda80d Fixing #212. Now player can control only the units he owns.
This was SVN commit r6635.
2009-01-25 12:33:10 +00:00
347d6f0ab2 This was SVN commit r6634. 2009-01-24 23:54:21 +00:00
8fb975f284 This was SVN commit r6631. 2009-01-24 20:56:18 +00:00
30b571bf7b This was SVN commit r6630. 2009-01-23 07:04:02 +00:00
fed9cc0e24 This was SVN commit r6629. 2009-01-23 05:49:28 +00:00
69f1ef6b5f This was SVN commit r6628. 2009-01-22 20:52:31 +00:00
5756e5aa2e This was SVN commit r6627. 2009-01-22 20:51:51 +00:00
e9d1d77a2d New sky boxes, a dozen new terrains, reorganizing terrains, new "billboard" objects.
This was SVN commit r6626.
2009-01-22 20:22:41 +00:00
377deaa746 This was SVN commit r6625. 2009-01-22 17:54:39 +00:00
338dd284f1 #New Iberian and Roman building exports and updates. Also a little bit of housecleaning.
This was SVN commit r6617.
2009-01-15 21:01:44 +00:00
31fc99db25 #Iberian stuff, plus new Roman Scout Tower.
This was SVN commit r6614.
2009-01-13 21:53:27 +00:00
aecaec1c9f #Persian Houses (x4), Dock, Mill, Scout Tower, and Fortress updates. New Wall Gates and Wall Tower (wall segments come soon).
This was SVN commit r6607.
2009-01-08 06:42:53 +00:00
4d869facab Fix for #221, the resources shouldn't be substracted now when a unit is looted.
This was SVN commit r6591.
2009-01-03 19:02:04 +00:00
5bcbb386b8 This was SVN commit r6565. 2009-01-01 03:33:14 +00:00
e542c23d4f This was SVN commit r6558. 2009-01-01 00:06:40 +00:00
3cdad561c7 This was SVN commit r6554. 2008-12-30 22:50:37 +00:00
90c2889341 This was SVN commit r6550. 2008-12-29 03:48:37 +00:00
ffb8bb5e34 #Celt Gate and Greek Gymnasion exported.
This was SVN commit r6548.
2008-12-28 04:33:45 +00:00
e1390062b3 #Big update, tidying up the Celts and Hellenes.
This was SVN commit r6544.
2008-12-23 18:14:36 +00:00
6116135c0e #Tweak some Celt shields and suchness.
This was SVN commit r6541.
2008-12-19 02:45:55 +00:00
a1aaa152c3 This was SVN commit r6537. 2008-12-18 05:45:54 +00:00
a4e12fc405 This was SVN commit r6535. 2008-12-17 07:54:17 +00:00
ab01b644d5 #Various stuff, including Iberian head props and some road terrains.
This was SVN commit r6533.
2008-12-17 02:50:03 +00:00
2ae09f8597 #Tweaked animations for some Greek unit actors.
This was SVN commit r6532.
2008-12-16 23:17:40 +00:00
2f5125e4d0 Fixing Ticket#215
Unit's stats (attack, defense) is rounded so there is no decimal digits
shown.

This was SVN commit r6526.
2008-12-06 15:21:14 +00:00
ccfb5249e2 #Implementing stats for Greek units and heroes.
This was SVN commit r6524.
2008-11-25 08:29:38 +00:00
ed3b0760ac This was SVN commit r6523. 2008-11-25 01:12:03 +00:00
c1e90723bf Fixing a check in setCurrItemValue()
This was SVN commit r6516.
2008-11-23 20:19:48 +00:00
afc7f779a9 #Celt Hero balancing.
This was SVN commit r6513.
2008-11-23 07:55:32 +00:00
b721a909b6 #New Desert terrains and tweaked "Oasis" map.
This was SVN commit r6512.
2008-11-23 06:21:10 +00:00
f1192cf9bf This was SVN commit r6511. 2008-11-23 06:19:47 +00:00
63e18ed07b #Players list in the Multiplayer menu is now working.
This was SVN commit r6510.
2008-11-22 22:44:02 +00:00
d1fa6e8488 #Moved some art assets from internal mod to public mod.
This was SVN commit r6509.
2008-11-22 21:46:01 +00:00
46ef33df5e setting default map to Latium
This was SVN commit r6508.
2008-11-22 20:28:17 +00:00
dda9a25582 This was SVN commit r6507. 2008-11-22 19:52:41 +00:00
d6a55c56d7 This was SVN commit r6505. 2008-11-22 17:50:46 +00:00