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Commit Graph

15844 Commits

Author SHA1 Message Date
c1ff5de88b Updated with new network JS Interfaces
This was SVN commit r1747.
2005-01-19 22:34:29 +00:00
b391fb89ef * Javlin, Slinger, Archer attack animations
* Modified sling mesh
* Fixed Celt Infantry Javelinist actor

This was SVN commit r1745.
2005-01-19 08:31:37 +00:00
1e2cd629f3 Replaced unit histories with Paul's new descriptions.
This was SVN commit r1744.
2005-01-18 20:05:38 +00:00
e62258e47e Reorganised GUI scripts a bit.
This was SVN commit r1743.
2005-01-18 19:29:03 +00:00
1eb9a7872b Integrated Player attributes with the status pane and manual, and created a really rough test map with different player civs.
This was SVN commit r1742.
2005-01-18 18:09:37 +00:00
1c044ac229 Primitive entity player-selection in ScEd
This was SVN commit r1727.
2005-01-16 23:09:41 +00:00
2e58a8fd21 Entities for the Celtic Advanced and Elite units (although they don't actually work; not sure why yet).
This was SVN commit r1726.
2005-01-16 14:16:03 +00:00
986d62a2f5 Did first half of Object Editor. Added the Beautify buttons I missed yesterday.
This was SVN commit r1725.
2005-01-16 13:12:28 +00:00
d202e580b2 Committed some updates for:
* Seems I missed some of the sign xml files when I changed the png to
dds commit
* I changed foundation actors to make it so that they flatten terrain
when you place them - handy for screenshots (place and delete them to
level terrain)
* Uploaded some of the animations I have been working on
* Modified a few of the celtic dudes
* Modified the male meshes because they were holding the shield wrong
* Made a nicer temporary celt texture
* Included the map I used for the "Charge" screenshot

This was SVN commit r1724.
2005-01-16 06:01:51 +00:00
c84ea97601 Implemented first draft of Terrain Editor controls. Increased size of toolbar arrows on Philip's behalf. :)
This was SVN commit r1723.
2005-01-15 22:49:34 +00:00
551bef482a Prevented crash when loading non-existent maps
This was SVN commit r1721.
2005-01-15 17:20:51 +00:00
4c3dea8a14 Just to prove I'm not dead (yet), made a little more progress on the cliff and water controls.
This was SVN commit r1720.
2005-01-14 23:24:36 +00:00
4720a00f98 Made ScEd output entities into an XML file.
Added CStrW::utf8() (used by XMLWriter).

This was SVN commit r1716.
2005-01-12 14:31:47 +00:00
570e3c46d7 Flipped terrain alpha maps again
This was SVN commit r1715.
2005-01-12 13:20:57 +00:00
36718c1c7f Fixed a few of the noticable errors with Bobbo's latest commit.
This was SVN commit r1714.
2005-01-12 06:55:48 +00:00
cb63a8c901 A little of water and cliff painting controls.
This was SVN commit r1713.
2005-01-11 23:18:15 +00:00
cc0acc8691 Fixed UTF-16 encoded file
This was SVN commit r1709.
2005-01-11 16:59:51 +00:00
Aeros
35262fae0b This was SVN commit r1706. 2005-01-11 01:28:00 +00:00
963c56e796 Finished first draft of Edit Elevation controls.
This was SVN commit r1703.
2005-01-10 22:39:53 +00:00
beaa16eeb8 Fixed actor DTD paths
This was SVN commit r1698.
2005-01-10 21:20:21 +00:00
fd80bc2864 Made it so you could click the 0 A.D. logo in the corner in the Editor to return to the Main Menu, as requested by Jason.
This was SVN commit r1692.
2005-01-09 21:53:01 +00:00
949801ad85 A little more Editor; stopping for lunch.
This was SVN commit r1691.
2005-01-09 15:39:51 +00:00
33051d0421 A little more progress on Editor, and some fixes to yesterday's commit (hopefully this won't affect Malte's work).
This was SVN commit r1688.
2005-01-09 13:24:02 +00:00
bcaf63367b Removed some more files that weren't required.
This was SVN commit r1687.
2005-01-09 13:07:21 +00:00
5e86d5a75e Case fix Rider => rider for the prop point
This was SVN commit r1686.
2005-01-09 06:27:51 +00:00
242e9241ce Updating cavalry to use the new horses. Each civ uses is own horse color texture.
This was SVN commit r1685.
2005-01-09 06:09:37 +00:00
e2939934d9 horse updates in the fauna
This was SVN commit r1684.
2005-01-09 06:11:04 +00:00
0657b788b3 new horse textures
This was SVN commit r1683.
2005-01-09 06:08:26 +00:00
02a8a4f26c New horse animations
This was SVN commit r1682.
2005-01-09 06:06:53 +00:00
58a337e000 new horse mesh
This was SVN commit r1681.
2005-01-09 06:06:05 +00:00
c7d2f13802 Removed some files that weren't required.
This was SVN commit r1678.
2005-01-09 00:46:53 +00:00
d4e56d3f79 Corrected file names for props
This was SVN commit r1677.
2005-01-09 00:43:31 +00:00
00f83b5495 deleting improperly named prop files
This was SVN commit r1676.
2005-01-09 00:40:20 +00:00
Aeros
a596d87dab This was SVN commit r1675. 2005-01-09 00:04:14 +00:00
fc4a8c3206 A little more work on the Map Creator GUI of the Editor, which is slightly broken and I'll continue with it after Malte's done his update.
This was SVN commit r1673.
2005-01-08 18:25:09 +00:00
31a0f97302 added mountains_galore.pmp
added      mountains_night.pmp

This was SVN commit r1672.
2005-01-08 17:56:57 +00:00
ebb50bfddb Fix for the sign that is way off in the distance.
This was SVN commit r1671.
2005-01-08 17:26:33 +00:00
3ae97143ba Fix those persian icon sheets that I somehow bungled up earlier this week.
This was SVN commit r1670.
2005-01-08 07:59:28 +00:00
d5b7959b88 Apologies for the multiple commits. SVN refused if I tried to send it all at once. ;)
This was SVN commit r1649.
2005-01-05 20:37:51 +00:00
7b645acf5b Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1648.
2005-01-05 20:19:41 +00:00
45b82330fd Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1647.
2005-01-05 20:14:46 +00:00
c7de44ac74 Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1646.
2005-01-05 20:11:29 +00:00
82ec5c029f Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1645.
2005-01-05 20:03:19 +00:00
a6c41eb2fe Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1644.
2005-01-05 19:58:58 +00:00
c04a18f627 Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1643.
2005-01-05 19:55:32 +00:00
eb94902fe5 Achieved absolutely nothing 16:30-22:00 trying to fix GUI bugs. Committing nothing, just for the hell of it.
This was SVN commit r1638.
2005-01-04 22:12:56 +00:00
f9d4b15299 Few changes to the unit files for the new heads
This was SVN commit r1633.
2005-01-04 08:24:37 +00:00
e7c6299c54 A few placeholder textures for the new civ heads
This was SVN commit r1632.
2005-01-04 08:05:58 +00:00
547cd7cf74 A few alternate head meshes
This was SVN commit r1631.
2005-01-04 08:05:18 +00:00
0e66af7172 placeholder head actors for the civs
This was SVN commit r1630.
2005-01-04 08:04:46 +00:00
42eb12f6e4 This was SVN commit r1629. 2005-01-04 05:46:39 +00:00
7585337186 Eliminated unneeded actors from the /units folder
This was SVN commit r1628.
2005-01-04 05:22:04 +00:00
18f2f1ce94 Some fixes for the unit actors before I go through and elite the extra not needed stuff.
This was SVN commit r1627.
2005-01-04 04:28:51 +00:00
1890bae0d2 Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
This was SVN commit r1626.
2005-01-03 23:27:36 +00:00
bb8022e8c7 Fixed some bits related to Jason's new units, and added a placeholder map for entity development.
This was SVN commit r1622.
2005-01-03 13:11:53 +00:00
ddc7b6ceef Meshes for the new units and some animal meshes
This was SVN commit r1621.
2005-01-03 09:03:39 +00:00
9a6b10a3c6 Actors for placeholder signs and props actors for propped dude
This was SVN commit r1620.
2005-01-03 08:48:18 +00:00
d9e405c49d Actors for the placeholder units
This was SVN commit r1619.
2005-01-03 08:25:49 +00:00
8e0b0eda4c Dude Head update UVW's
This was SVN commit r1618.
2005-01-03 08:25:29 +00:00
88a2b0f158 place holder textures for some helmets, a new dude head texture, and updated weapons skin
This was SVN commit r1617.
2005-01-03 08:24:24 +00:00
9acdfd40fd placeholder textures for the placeholder units
This was SVN commit r1616.
2005-01-03 08:18:18 +00:00
2c892001d4 Some temporary placeholder stuff. Mainly props for the prop dude and signs for the placeholder units
This was SVN commit r1615.
2005-01-03 08:14:40 +00:00
ce1c4b8ef9 Michael made a nice 'default' map for the editor. If this could be made the default map for ScEd that would be great... instead of that ugly cliff junk.
This was SVN commit r1614.
2005-01-03 05:16:31 +00:00
bdc0073b16 Added product/company watermark to aid in taking official screenshots. Press W to toggle it.
This was SVN commit r1613.
2005-01-02 19:25:22 +00:00
a8b7c8c0cf A little more GUI stuff.
This was SVN commit r1610.
2005-01-01 19:20:42 +00:00
daebe3fec1 Editor menu bar (though no actual menu yet :p)
This was SVN commit r1607.
2005-01-01 16:53:14 +00:00
8e071ef602 Revised coordinate system for Editor, after advice from Philip. Much more flexible, less lines of code.
This was SVN commit r1606.
2005-01-01 15:30:56 +00:00
f9c51d8ec7 Replaced - with _ in GUI
This was SVN commit r1604.
2005-01-01 12:06:17 +00:00
1c2acfed8c CInput textcolor
This was SVN commit r1602.
2004-12-31 12:20:22 +00:00
e533f5c7fc Executable version of archive-builder
This was SVN commit r1600.
2004-12-30 18:08:09 +00:00
e72addb945 Editor: Finished collapsible toolbar at the top. Next task: menu bar.
This was SVN commit r1597.
2004-12-29 21:20:42 +00:00
6ed2914438 Textures fixes for the field.
This was SVN commit r1595.
2004-12-29 17:58:17 +00:00
0de36f5042 diagonal variation requested by Michael
This was SVN commit r1594.
2004-12-29 01:50:48 +00:00
906d208c41 Some textures for fields, probably didn't make their rows this straight... but *shrug* :p
This was SVN commit r1593.
2004-12-29 01:42:04 +00:00
8ebc09b336 More Editor stuff, mainly more work on the toolbar.
This was SVN commit r1591.
2004-12-28 22:16:32 +00:00
58909b727a Hopefully removing the deleted files
This was SVN commit r1589.
2004-12-28 18:14:01 +00:00
c97077f971 Itsy bitsy Editor adjustments.
This was SVN commit r1586.
2004-12-28 12:55:49 +00:00
f4fe8c8543 Sky colour, plus skycolor config value
This was SVN commit r1583.
2004-12-28 11:16:05 +00:00
7c390625c9 This was SVN commit r1582. 2004-12-28 03:53:52 +00:00
7ce95fdaa4 Modest additions to the in-game editor GUI layout.
This was SVN commit r1581.
2004-12-28 01:58:28 +00:00
05c4ec0365 Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
This was SVN commit r1580.
2004-12-27 23:27:26 +00:00
169154c043 mesh for philip's snowman
This was SVN commit r1578.
2004-12-24 03:56:20 +00:00
d58eff26c1 texture for snowman
This was SVN commit r1577.
2004-12-24 03:55:34 +00:00
5d90c70c8b actor for snowman
This was SVN commit r1576.
2004-12-24 03:55:04 +00:00
579cb98383 The actor files needed for the santa hat
This was SVN commit r1575.
2004-12-24 00:50:23 +00:00
6a6be33794 Santa needs a hat, so says Michael and Bobbo, so here is the mesh
This was SVN commit r1574.
2004-12-24 00:42:59 +00:00
66041bb56d name fix
This was SVN commit r1573.
2004-12-23 23:55:24 +00:00
26b439d589 Santa head
This was SVN commit r1572.
2004-12-23 23:54:56 +00:00
6e53868d01 Santa actors
This was SVN commit r1571.
2004-12-23 23:54:17 +00:00
d2ff0b242d Hmm, error, trying again
This was SVN commit r1570.
2004-12-23 23:49:06 +00:00
c52d74afca Male dress with puffy sleaves texture
This was SVN commit r1569.
2004-12-23 23:47:21 +00:00
103f016a23 Santa head texture
This was SVN commit r1568.
2004-12-23 23:46:15 +00:00
e192822bf2 santa texture
This was SVN commit r1567.
2004-12-23 23:45:42 +00:00
6ed9263ee1 Added 'var' to JS variable declarations. Fixes a fatal crash when code that alters the variable 'GUIObject' dies rather than returning successfully, since 'GUIObject' is a class name.
This was SVN commit r1564.
2004-12-23 22:13:59 +00:00
c21bfde045 Clipped empty space from the new textures after hearing from Philip that they don't have to be of equal height and width. :)
This was SVN commit r1563.
2004-12-23 21:39:40 +00:00
1c89ab78f0 Packing it in for tonight.
This was SVN commit r1562.
2004-12-23 21:21:02 +00:00
9dc183c9a5 This was SVN commit r1561. 2004-12-23 18:54:36 +00:00
3801b4b52f Established Editor framework (theoretically).
This was SVN commit r1560.
2004-12-23 18:43:43 +00:00
4dfdefa4d6 Whoops missed a few greek houses
This was SVN commit r1559.
2004-12-23 18:12:50 +00:00
76e0fc0ee6 Note to self: Deleting and then adding the same filename doesn't work in the same session, even if it's a more recent version. :)
This was SVN commit r1558.
2004-12-23 18:04:14 +00:00
5ac6555b9b Added sprites that will potentially be used for the Editor when I get around to it.
This was SVN commit r1557.
2004-12-23 18:01:55 +00:00
3ab194ae42 Melee range adjustment that Jason requested.
This was SVN commit r1556.
2004-12-23 17:51:39 +00:00
47842863c4 Initial IP Hosting and map selection screens from Malte. Committed on his behalf as he's having problems with his authorisation.
This was SVN commit r1555.
2004-12-23 17:22:22 +00:00
0382cdd9b1 More tooltip updates. Made the main menu buttons and the in-game resource counters use them.
Fixed space/tab inconsistencies in (though not between) GUI XML files.

This was SVN commit r1554.
2004-12-23 13:56:34 +00:00
c16d5ec50c Update for the default map for the new structure placeholders
This was SVN commit r1553.
2004-12-23 04:53:53 +00:00
264587cff9 Hopefully the last actor name fixes for today
This was SVN commit r1552.
2004-12-23 04:12:27 +00:00
cbb08dfb47 Internal name adjustments for the hellenes entities
This was SVN commit r1551.
2004-12-23 04:09:28 +00:00
1f3fe479e3 Few actor spelling fixes
This was SVN commit r1550.
2004-12-23 01:30:03 +00:00
71d54ad31e Oops, messed up, adding files again
This was SVN commit r1549.
2004-12-23 01:10:12 +00:00
bf1468441c Some internal name corrections
This was SVN commit r1548.
2004-12-23 01:07:53 +00:00
011b293f06 structure actor fixes for romans, hellenes, and celts
This was SVN commit r1547.
2004-12-23 01:00:21 +00:00
73ba7e1823 Actor files for persian, carthaginian, and iberian structures.
This was SVN commit r1546.
2004-12-22 23:14:49 +00:00
de3823141e structure placeholder textures
This was SVN commit r1545.
2004-12-22 23:11:02 +00:00
548a961e1e Persian structure meshes
This was SVN commit r1544.
2004-12-22 23:04:24 +00:00
a38edb3442 Placeholder and Carthaginian structure meshes
This was SVN commit r1543.
2004-12-22 22:58:27 +00:00
16e5b8f94b Quickly added an Editor button.
This was SVN commit r1541.
2004-12-21 17:54:33 +00:00
659a9ea57a Initial (incomplete) tooltip code
This was SVN commit r1540.
2004-12-21 13:37:24 +00:00
6486de894d Eliminated grayscale images.
This was SVN commit r1539.
2004-12-20 19:33:09 +00:00
849f50a500 Grayscale effects for GUI sprites
This was SVN commit r1536.
2004-12-19 12:20:04 +00:00
76c67f029d Made loading screen appear, now that Simon's fix has enabled the scheduler before the session. This one is just static ... We'd need to break loadSession() up into fragments and call each in turn in order to have a loading bar, as far as I can tell. (Also, any way to disable the cursor&input from JS?)
This was SVN commit r1535.
2004-12-19 10:53:40 +00:00
6885cb2d83 Moved xmbcleanup so that non-programmers can reach it
This was SVN commit r1534.
2004-12-19 00:42:44 +00:00
eb033b8192 Added lit version of the main-menu backdrop, so we can split that up for the individual menu button overlays.
This was SVN commit r1533.
2004-12-19 00:05:10 +00:00
92e7394c7b Eradicated lit sprites thanks to sprite effects from Philip. :D
This was SVN commit r1530.
2004-12-18 18:48:37 +00:00
99a022f847 Even more GUI cleanup.
This was SVN commit r1529.
2004-12-18 17:05:22 +00:00
7cfa5f6e4d More GUI texture cleanup. :)
This was SVN commit r1528.
2004-12-18 16:27:32 +00:00
ba0ebd6644 Renamed icon-size/icon-id to cell-size/cell-id, and allowed cell-id to be used in <icon>s.
Added <effect>s to sprites/images - currently multiply-color and
add-color, though they're far from perfect.

This was SVN commit r1525.
2004-12-18 13:32:00 +00:00
323ca1746f Big GUI update to kinda-sorta-maybe put lots of previously individual GUI art into cellular sheets. Still needs some work.
This was SVN commit r1523.
2004-12-18 02:42:22 +00:00
a5e0a7f5f9 UNIX shell script for xmbcleanup
This was SVN commit r1522.
2004-12-17 20:15:42 +00:00
cd35701f70 Updated GUI/entities to use Philip's spiffy new icon sheets. :)
This was SVN commit r1520.
2004-12-17 17:22:27 +00:00
6526301cfe GUI icon-sheets
This was SVN commit r1519.
2004-12-17 16:20:08 +00:00
0f7f23d774 Oops, forgot to commit some new fonts. :)
This was SVN commit r1517.
2004-12-16 23:29:31 +00:00
4815f76c5f Various GUI fixes to get the scripts in line with Mark's revised data types (much appreciated!).
This was SVN commit r1516.
2004-12-16 19:21:05 +00:00
07ebaf86c5 Quick fix for icons that weren't being refreshed (a couple remain, but I think those are due to a temporary datatype mismatch).
This was SVN commit r1509.
2004-12-15 22:32:59 +00:00
7346e39cc4 Revised Status Pane icons so they're split into separate components, which seems to make them display properly (nested commands like [icon=] apparently don't interpret correctly if appending to one of their strings).
This was SVN commit r1508.
2004-12-15 21:59:17 +00:00
cb5759c737 Fixed minor icon glitch. Recompiled. (Quick commit before I try something more drastic.)
This was SVN commit r1506.
2004-12-15 19:20:29 +00:00
7d76ef980a Fixed GUI error from yesterday. Still can't figure out why it's fixed, but hey, it works. All yours now, Malte. (y)
This was SVN commit r1499.
2004-12-14 17:23:10 +00:00
b04b3447c8 For reasons I cannot fathom at this late hour, a section of objects in 2_mainmenu.xml causes the coordinates of the session GUI to be screwed up. After a couple of hours of lack of success, commented it out so it'll work until tomorrow. Gotta get some sleep before work.
This was SVN commit r1498.
2004-12-13 23:15:11 +00:00
94ee723981 Added icon I missed.
This was SVN commit r1497.
2004-12-13 22:11:20 +00:00
01443e4785 Fixed 0 A.D.-style windows from yesterday to use sprite collages. Made another one as background to future hosting screen.
This was SVN commit r1496.
2004-12-13 21:37:30 +00:00
6194fdb400 Added MP button (though it needs artistic intervention (ie Malte) to do the white highlights and get it positioned just right).
This was SVN commit r1495.
2004-12-13 19:14:37 +00:00
114f3f1513 Finished off first draft of in-game menu (ie made it actually do something useful). Hit F10 or click corner Map Orb buttons at random until you find it, as I'm too tired to mock up a replacement button image. ;)
This was SVN commit r1493.
2004-12-13 01:14:31 +00:00
91f50492a7 Fixed path
This was SVN commit r1491.
2004-12-12 22:48:39 +00:00
24abb51b59 First crack at loading screen (though need to figure out a way to move session loading to next frame to get it to actually stay on the screen). Some preliminary work on sub-windows.
This was SVN commit r1489.
2004-12-12 19:34:38 +00:00
61705f7caf XMB cleanup program (to remove old unused .xmb files)
This was SVN commit r1487.
2004-12-12 12:51:24 +00:00
01c35dd616 Added some more placeholder portraits.
This was SVN commit r1476.
2004-12-08 17:00:43 +00:00
9302d3c668 Uploaded some placeholder icons, recompilation, removed redundant version of ScEd.
This was SVN commit r1471.
2004-12-07 18:35:11 +00:00
9b0ce13f8f Fixing some transparency issues
This was SVN commit r1470.
2004-12-07 05:29:40 +00:00
c5dc84223e A few actor fixes
This was SVN commit r1469.
2004-12-07 05:28:20 +00:00
7e7743a90d Implemented population of command buttons.
This was SVN commit r1461.
2004-12-06 00:54:06 +00:00
0d270c968c More GUI stuff, primarily to start implementing entity lists.
This was SVN commit r1451.
2004-12-05 03:37:01 +00:00
944397c4cf (Trying again, as it timed out last time I tried this.) Added various entity attributes, and struggled to get them to appear in GUI (seem to be issues with numeric interpretation and icons sometimes don't appear), but it's a start. Also made start on training
This was SVN commit r1450.
2004-12-04 21:38:52 +00:00
0c0d20d3eb Marginally improved game performance by reducing session GUI updates (now waits over a second before updating the controls, but at least the frame rate is better). Also turned off GUI refresh when in full-screen mode (Alt+G).
This was SVN commit r1448.
2004-12-02 23:38:51 +00:00
8d087f55f6 Missing mesh files
This was SVN commit r1442.
2004-12-02 10:16:30 +00:00
00d39d9a9d Missing actor files
This was SVN commit r1441.
2004-12-02 10:13:53 +00:00
b1534dfd7b Missing actor files
This was SVN commit r1440.
2004-12-02 10:13:48 +00:00
f7b7760e68 Missing actor files
This was SVN commit r1439.
2004-12-02 10:12:05 +00:00
3d82cd7fb8 Missing actor files
This was SVN commit r1438.
2004-12-02 10:10:37 +00:00
e459e93ab4 Combat fixes ... Increased standard entity movement rate, and made pain sounds only occur on death.
This was SVN commit r1423.
2004-11-28 21:31:39 +00:00
a2bcfd8a47 Minor GUI fixes.
This was SVN commit r1422.
2004-11-28 21:11:37 +00:00
ec62c14ca4 Created entities for all Hellenic buildings created so far.
This was SVN commit r1421.
2004-11-28 20:11:02 +00:00
ee669ca572 More of the same.
This was SVN commit r1420.
2004-11-28 19:10:26 +00:00
dcb00048e0 Added support for unit icon sheets.
This was SVN commit r1419.
2004-11-28 19:09:40 +00:00
3f78a37325 Added support for building icon sheets.
This was SVN commit r1418.
2004-11-28 19:07:26 +00:00
2ad47d5758 Added civ icon sheets.
This was SVN commit r1417.
2004-11-28 19:05:31 +00:00
77354f6b5d More GUI art.
This was SVN commit r1415.
2004-11-27 22:23:14 +00:00
6f4f2595d7 Replaced Status Pane.
This was SVN commit r1414.
2004-11-27 22:21:09 +00:00
c5ecde88a2 Added default unit LOS.
This was SVN commit r1413.
2004-11-27 22:19:05 +00:00
65abe909b3 Added default building LOS.
This was SVN commit r1412.
2004-11-27 22:18:42 +00:00
068f6e8d47 Revised GUI scripts to turn Status Orb into lengthened pane, populated it with stats, retabulated Group Pane and gave it an opaque background (as requested by Malte).
This was SVN commit r1411.
2004-11-27 22:17:35 +00:00
caf8471132 Testing svk (and fixing tab usage)
This was SVN commit r1404.
2004-11-26 21:34:35 +00:00
SVN
c9fa12e514 Placing contents of system and art packs in version control
This was SVN commit r1400.
2004-11-25 20:00:26 +00:00
314689a0bf Last-minute GUI fixes to make music cross-fade when switching between tracks. Also made it switch back to the main theme on End Game.
This was SVN commit r1396.
2004-11-25 02:44:38 +00:00
fde2cae72e Minor fix for music.
This was SVN commit r1379.
2004-11-22 23:41:44 +00:00
b99699cacc Support for grunts and cries of pain when units attack.
This was SVN commit r1370.
2004-11-21 01:19:32 +00:00
Fire Giant
dfec360d84 Minor tweakings regarding multi-lined code for message boxes.
This was SVN commit r1369.
2004-11-20 23:19:59 +00:00
Fire Giant
82fe6b675a Added a temporary "End Game" button with adequate message box as Jason requested. This will get replaced by a real game menu soon.
This was SVN commit r1368.
2004-11-20 23:19:24 +00:00
f92c0a6d1f More GUI.
This was SVN commit r1367.
2004-11-20 21:52:41 +00:00
2b5b46c5c8 Added pseudo-random music playback.
This was SVN commit r1365.
2004-11-20 17:52:18 +00:00
25468f0251 Want some more GUI? Here ya go.
This was SVN commit r1356.
2004-11-19 02:06:32 +00:00
Fire Giant
88af47ce03 Changed the 0ad icon code.
This was SVN commit r1355.
2004-11-18 21:50:17 +00:00
839c2033ec But wait, more GUI.
This was SVN commit r1354.
2004-11-18 21:27:23 +00:00
59629dfe9d More GUI.
This was SVN commit r1349.
2004-11-18 15:43:34 +00:00
1448568308 More GUI updates.
This was SVN commit r1348.
2004-11-18 05:27:12 +00:00
ee6ae42c5f Commit to remove duplicate 0ad icon.
This was SVN commit r1347.
2004-11-18 02:36:20 +00:00
Fire Giant
f39d503395 Small updates, disabled music-command on exit button, since that didn't seem to work for me (button ceased to work).
This was SVN commit r1346.
2004-11-18 01:47:10 +00:00
Fire Giant
2d1079daa8 New fonts for message box (larger/better readability) plus icon implementation.
This was SVN commit r1345.
2004-11-17 23:46:29 +00:00
MarkT
884428f8a7 Testing an update to this file.
This was SVN commit r1344.
2004-11-17 23:38:46 +00:00
1290f3c758 Implemented basic combat economy (kill opponents to plunder a pitiful quantity of resources, which you can't actually use anywhere).
This was SVN commit r1343.
2004-11-17 23:15:08 +00:00
f5723ecefe Update for entity promotions.
This was SVN commit r1342.
2004-11-17 06:25:30 +00:00
5eb9480bf1 Some extra entity rank and looting attributes.
This was SVN commit r1341.
2004-11-16 21:15:34 +00:00
419a1e0a7d Various GUI updates.
This was SVN commit r1340.
2004-11-16 21:14:26 +00:00
Fire Giant
e31bdeaabe New fonts for message box (larger/better readability).
This was SVN commit r1338.
2004-11-16 02:34:20 +00:00
Fire Giant
0b53acf968 Inserted 0ad icon for messages / ingame text.
This was SVN commit r1337.
2004-11-16 02:29:24 +00:00
Fire Giant
93706e81c3 Improved message box (3 buttons/icon support).
This was SVN commit r1336.
2004-11-16 02:28:19 +00:00
b5655265da GUI update (first music implementation, a little Status Orb improvement).
This was SVN commit r1335.
2004-11-16 00:44:10 +00:00
884dbf281c Rank attribute.
This was SVN commit r1334.
2004-11-16 00:43:19 +00:00
bbd91a3063 Hotkey for music playback.
This was SVN commit r1333.
2004-11-16 00:42:47 +00:00
34f8cbc7c2 New hotkey for end-game-session.
This was SVN commit r1331.
2004-11-15 21:17:26 +00:00
b727fbfa15 Resource Pool update.
This was SVN commit r1330.
2004-11-15 21:07:02 +00:00
751cf46d2e Updated GUI to revise Group Pane and do some other cleanup stuff.
This was SVN commit r1327.
2004-11-15 17:34:51 +00:00
dc8e6c96cb Minor function name change omited in last update.
This was SVN commit r1323.
2004-11-15 03:12:51 +00:00
Fire Giant
de986348fb JS file for message box.
This was SVN commit r1322.
2004-11-15 03:07:20 +00:00
Fire Giant
28597647e1 Added the message box.
This was SVN commit r1321.
2004-11-15 02:24:03 +00:00
Fire Giant
7b9bb90995 Added Message Box support.
This was SVN commit r1320.
2004-11-15 02:21:54 +00:00
Fire Giant
2e1358e5dd Added sprites for Message Box.
This was SVN commit r1319.
2004-11-15 02:19:36 +00:00
2c3ce94950 GUI updated with revised twin-coordinate system (still have to make most of the objects use it, though).
This was SVN commit r1318.
2004-11-15 00:13:21 +00:00
Fire Giant
cae40c819c Removed 1_global.xml since it's not needed any more (replaced by 1_init.xml and 6_global.xml).
This was SVN commit r1317.
2004-11-14 21:39:44 +00:00
Fire Giant
d7da07e5c2 Due to the recent GUI load sequence changes, the JS init code goes into this file (previously named 1_global.xml).
This was SVN commit r1316.
2004-11-14 21:31:50 +00:00
819fad8520 Various GUI updates and fixes, in particular beginning of an overhaul of the Status Orb.
This was SVN commit r1310.
2004-11-13 04:46:05 +00:00
29966d60cd Extra fonts (will probably replaced with something more eye-catching later, but needed something that was readable at small sizes).
This was SVN commit r1309.
2004-11-13 04:45:15 +00:00
c83502927e Slight modifications for compatibility.
This was SVN commit r1308.
2004-11-13 04:43:54 +00:00
c6e1e72698 F1 hotkey for manual.
This was SVN commit r1306.
2004-11-11 23:55:55 +00:00
c1329429e1 GUI updates to finish off Mark's big combat demo.
This was SVN commit r1305.
2004-11-11 23:54:41 +00:00
aca93d38db Entity updates to finish off Mark's big combat demo.
This was SVN commit r1304.
2004-11-11 23:53:10 +00:00
MarkT
f1a8ea118e Added some combatant entities.
This was SVN commit r1302.
2004-11-11 07:11:00 +00:00
24538f5b41 Minor update to fix HP.
This was SVN commit r1294.
2004-11-08 03:46:04 +00:00
11f2aac9c4 Updated entities: changed placeholder Initial HP to proper HPCurr; changed naming conventions to suit proper structure from Art Dept; added most ID attributes. More parenting organisation to come.
This was SVN commit r1293.
2004-11-08 03:45:39 +00:00
Fire Giant
31ac2a5e03 Commiting Stuart's GUI updates.
This was SVN commit r1292.
2004-11-08 00:41:54 +00:00
Fire Giant
ee21933c49 Commiting Stuart's GUI updates (Mouse position shown right to FPS counter).
This was SVN commit r1291.
2004-11-08 00:40:10 +00:00
Fire Giant
8658526529 Commiting Stuart's updated GUI files (GUI toggled to bottom at launch, and other minor fixes).
This was SVN commit r1290.
2004-11-08 00:35:26 +00:00
da9f45ee00 Updated entities with generic type and placeholder hitpoints.
This was SVN commit r1289.
2004-11-08 00:20:19 +00:00
Fire Giant
dc69bb3682 CVS commit test, just inserted some comments into the file :)
This was SVN commit r1271.
2004-10-23 17:16:52 +00:00
628e0e6843 Added and documented Matt's lodbias variable.
This was SVN commit r1255.
2004-10-17 21:24:21 +00:00
b0fcfb8a55 Updated GUI script to get ensure all objects have discrete widths and heights (no more control blocking).
This was SVN commit r1248.
2004-10-16 12:49:03 +00:00
c8cb07fb59 Updated GUI.
This was SVN commit r1247.
2004-10-15 22:15:31 +00:00
dfb126ca34 Icon fixes.
This was SVN commit r1246.
2004-10-15 22:14:15 +00:00
901fa7e68a Added GUI hotkeys for control toggling.
This was SVN commit r1245.
2004-10-15 22:13:36 +00:00
168ab4b962 Added 4_manual.xml (okay, it's only a placeholder for now, but you have to start somewhere).
This was SVN commit r1244.
2004-10-15 18:02:35 +00:00
Gee
1d4ebcca24 Added minimap setting, and progress bar settings (they are not as described in the TDD, they are renamed to sprite-background and sprite-bar).
This was SVN commit r1233.
2004-10-14 05:54:51 +00:00
Calefaction
51fbfc57db Updated to use mini-map object
This was SVN commit r1231.
2004-10-08 01:10:44 +00:00
714d41cbbe Placeholder XMLs to stop the GUI loader from complaining until the Real McCoy is ready.
This was SVN commit r1228.
2004-10-07 21:07:01 +00:00
MarkT
2aeaa40326 Updates to the entity XMLs (they work like the DD says they should, now - more or less)
This was SVN commit r1221.
2004-10-07 19:34:19 +00:00
bc669568f9 Updated GUI for Cavalry Dude.
This was SVN commit r1205.
2004-10-01 09:40:25 +00:00
9312033a56 Cavalry Dude.
This was SVN commit r1204.
2004-10-01 09:39:31 +00:00
5c850d51cd Fix for Mini-Map.
This was SVN commit r1203.
2004-09-30 16:09:45 +00:00
a8ef15b665 Lengthened boundary of FPS counter; was wrapping when longer than 2 digits.
This was SVN commit r1190.
2004-09-22 16:43:11 +00:00
c359288373 Made English the default language
This was SVN commit r1173.
2004-09-20 18:25:26 +00:00
cd2dbc40c2 Test data
This was SVN commit r1147.
2004-09-17 19:01:24 +00:00
058ecb0cc0 Temporary i18n data conversion script
This was SVN commit r1146.
2004-09-17 19:00:42 +00:00
baab0311e2 Some alterations from Malte
This was SVN commit r1143.
2004-09-11 19:53:48 +00:00
Gee
659645394b Made primarily 0 A.D. logo ghost, otherwise the logo blocks and steels parts of the Single Player buttons hovering space.
This was SVN commit r1141.
2004-09-07 02:44:11 +00:00
d373e7a559 Moved language selection into the .cfg file
This was SVN commit r1130.
2004-09-06 11:13:36 +00:00
c81ad2d1d4 Code for GUI frame counter to work with Philip's getFPS() function.
This was SVN commit r1124.
2004-09-05 18:44:00 +00:00
70ead76535 Hotkey for frame counter.
This was SVN commit r1123.
2004-09-05 18:43:40 +00:00
e29fd0deba Updated GUI with overlays for main menu.
This was SVN commit r1120.
2004-09-05 10:21:56 +00:00
2ca0e69171 Fixed offset to avoid floating tree problem.
This was SVN commit r1103.
2004-09-02 15:55:38 +00:00
Gee
30eb103c20 Places the intro-button perfectly
This was SVN commit r1102.
2004-09-02 14:41:33 +00:00
Gee
bddabc48f8 Changed textalign and textvalign to text-align and text-valign.
This was SVN commit r1100.
2004-09-02 03:03:43 +00:00
c63f5b6b21 Updated i18n data
This was SVN commit r1093.
2004-09-01 19:47:08 +00:00
Gee
7e5ec93036 Minor change I forgot to make.
This was SVN commit r1090.
2004-08-31 03:24:42 +00:00
Gee
705682a2cd Added buffer-zone as setting.
This was SVN commit r1089.
2004-08-31 03:22:39 +00:00
Gee
f0fbd8a961 Added buffer-zone in default style and changed the text-test some.
This was SVN commit r1088.
2004-08-31 03:22:13 +00:00
Gee
9ce8a4ced8 Specifics for icon added.
This was SVN commit r1087.
2004-08-31 02:18:57 +00:00
00abe93628 New readme file to ensure system/ doesn't get removed.
This was SVN commit r1083.
2004-08-29 20:27:05 +00:00
e76c245227 Various fixes from Malte, including a General's Tent main menu.
This was SVN commit r1082.
2004-08-29 19:33:22 +00:00
1036f4cb5b Merged content of ps_instructions.txt into system.cfg, since they both have hotkey listings.
This was SVN commit r1081.
2004-08-29 15:59:18 +00:00
23e9e16096 Removed ps_instructions as content has been merged into system.cfg.
This was SVN commit r1080.
2004-08-29 15:58:50 +00:00
5054cf00cd Added font mappings
This was SVN commit r1072.
2004-08-27 21:00:21 +00:00
195ce6cec8 Script for resource counters.
This was SVN commit r1070.
2004-08-27 20:09:13 +00:00
b9d4c282fb Moved the resource counters over by a couple of pixels.
This was SVN commit r1066.
2004-08-27 17:37:14 +00:00
357874a48c Portrait code for Dudette.
This was SVN commit r1063.
2004-08-26 10:41:10 +00:00
e34c5fdd5d Added Dudette entity to test GUI button.
This was SVN commit r1062.
2004-08-26 10:37:55 +00:00
71753a875f More GUI updates.
This was SVN commit r1061.
2004-08-26 10:37:27 +00:00
8943b1a0f2 Realigned resource icons to right.
This was SVN commit r1058.
2004-08-26 09:28:10 +00:00
b2a2f447f7 New GUI files to match the new fonts and resource icons.
This was SVN commit r1057.
2004-08-26 08:19:33 +00:00
10930987a8 Added new fonts from Jason.
This was SVN commit r1056.
2004-08-26 08:13:34 +00:00
85b570f2e9 Removed terrain.raw ... ScEd no longer needs it (generates flat map instead of using this as its default heightmap).
This was SVN commit r1054.
2004-08-25 09:35:28 +00:00
aba8d1daaa Updated GUI scripts to include references to all the new GUI images for the next PASAP milestone in sprite1, and implemented some of it in hello and basefunctions. Mostly just throwing images on the screen, but some new stuff like it shows portraits and stat icons when clicking units now.
This was SVN commit r1047.
2004-08-24 17:17:23 +00:00
e287eac695 Updated charsets
This was SVN commit r1046.
2004-08-24 14:59:41 +00:00
68aa9a81f3 Removed the single-pixel borders between glyphs; most font textures are now half their former size
This was SVN commit r1045.
2004-08-24 14:58:50 +00:00
c92872a13f Put all the standard characters into verdana16
This was SVN commit r1036.
2004-08-21 14:18:41 +00:00
b981542a51 Initial l10n data
This was SVN commit r1028.
2004-08-21 11:41:30 +00:00
0321b0d8c1 Log interest levels
This was SVN commit r995.
2004-08-15 20:59:32 +00:00
746662c053 Improved some GUI object alignment in hello.xml.
This was SVN commit r967.
2004-08-11 19:07:07 +00:00
58e22c5117 Added a more readable cursor symbol
This was SVN commit r964.
2004-08-10 17:07:50 +00:00
3a9035e8e1 Added new GUI font for Malte, which I'd previously missed.
This was SVN commit r935.
2004-08-07 19:13:11 +00:00
db527961d4 *** empty log message ***
This was SVN commit r929.
2004-08-06 16:14:06 +00:00
ba122796f7 Added new GUI from Malte, with a few improvements when merging (note: needs new art in Art Pack too).
This was SVN commit r928.
2004-08-06 15:36:19 +00:00
aabfd9a49d A couple of nice Start Game and End Game buttons, so that you don't have to use the Console
This was SVN commit r913.
2004-08-05 13:09:42 +00:00
7d9f2f8d04 Removing the maps/ folder so that we can run this section from the art server (I've merged the CVS version into there). Yes, I know it sounds crazy putting non-art data in art, but all shall be revealed.
This was SVN commit r897.
2004-08-04 13:34:54 +00:00
efa1c17c9d Removing the audio/ folder so that we can run this section from the art server (I've merged the CVS version into there). Yes, I know it sounds crazy putting non-art data in art, but all shall be revealed.
This was SVN commit r896.
2004-08-04 13:34:27 +00:00
1f36ea92b2 Removing the art/ folder so that we can run this section from the art server (I've merged the CVS version into there).
This was SVN commit r895.
2004-08-04 13:32:52 +00:00
1f7fcab296 Removed all DLLs and the ScEd and FontBuilder binaries from system/. These are now available from the System Pack. Just drop any new DLLs into CodeDump/System when needed.
This was SVN commit r893.
2004-08-04 11:13:24 +00:00
0db3e13b81 Added new object.dtd provided by Philip, that includes attributes for props and so makes propped objects notably functional.
This was SVN commit r892.
2004-08-03 20:51:20 +00:00
6b6ec069f8 -conf option incorrectly documented
This was SVN commit r888.
2004-08-02 23:16:26 +00:00
MarkT
d8b5d3a78d Directory structure shuffle.
This was SVN commit r886.
2004-08-02 23:14:06 +00:00
41957b1412 test track
This was SVN commit r825.
2004-07-28 11:17:01 +00:00
65c3f6b7e0 A beautiful cursor
This was SVN commit r811.
2004-07-23 19:02:40 +00:00
MarkT
fb9eceeda6 Added/rebound some keys
This was SVN commit r810.
2004-07-23 10:58:51 +00:00
MarkT
be524141be Much longer config file
This was SVN commit r806.
2004-07-22 16:20:43 +00:00
MarkT
1550577c94 Changed a couple of keynames for consistency.
This was SVN commit r800.
2004-07-21 19:49:03 +00:00
MarkT
8f087bc1a5 Added some informational text to system.cfg
This was SVN commit r798.
2004-07-21 17:02:10 +00:00
MarkT
0a19907e92 Minor updates to instructions
This was SVN commit r796.
2004-07-21 16:41:30 +00:00
MarkT
427fa15d70 Added hotkey configuration strings to config file
This was SVN commit r794.
2004-07-21 16:33:34 +00:00
7df453956b Requested changes
This was SVN commit r790.
2004-07-21 10:13:24 +00:00
MarkT
6c56f5bba0 Added unit selection instructions
This was SVN commit r788.
2004-07-20 23:42:33 +00:00
MarkT
939bdae5cb Update to entity data files in preparation for orders sytem
This was SVN commit r784.
2004-07-20 19:31:30 +00:00
be9d6d032f Disable VBO by default
This was SVN commit r782.
2004-07-20 18:43:38 +00:00
a79add7fa0 Text and textures
This was SVN commit r749.
2004-07-13 22:51:02 +00:00
3ff9bfba4f More consistent attribute naming
This was SVN commit r748.
2004-07-13 22:50:38 +00:00
a72f552386 GUI fonts
This was SVN commit r747.
2004-07-13 22:50:18 +00:00
9a3f242648 GUI textures
This was SVN commit r746.
2004-07-13 22:49:39 +00:00
4a9b08928a .js file for GUI testing
This was SVN commit r733.
2004-07-12 17:04:09 +00:00
4c1d96341e New GUI
This was SVN commit r709.
2004-07-11 18:32:33 +00:00
5645a13d1a Updated DTD
This was SVN commit r707.
2004-07-11 16:35:11 +00:00
7db0a92bfd removed binaries/data/gui, since these files should now be in binaries/data/mods/official/gui
This was SVN commit r682.
2004-07-10 13:18:25 +00:00
494f68b5d9 Don't ignore the screenshots directory
This was SVN commit r678.
2004-07-09 20:17:34 +00:00
8760a628a4 Be less obnoxious
This was SVN commit r663.
2004-07-08 15:15:21 +00:00
0b48b21ae7 Copied GUI XML files in preparation for the new code
This was SVN commit r648.
2004-07-07 19:13:10 +00:00
f69841e589 Sample config file with all the config values currently supported by the engine
This was SVN commit r646.
2004-07-07 18:45:59 +00:00
da43ede881 Committed latest ScEd, its readme files, and renamed ps instructions file to system/.
This was SVN commit r637.
2004-07-07 06:50:36 +00:00
9b669299f8 Removed instructions.txt. Renamed to ps_instructions.txt.
This was SVN commit r636.
2004-07-07 06:47:41 +00:00
2c93d6bddc Additional instructions
This was SVN commit r573.
2004-06-20 12:15:22 +00:00
0c06c5d1d6 added commandline/in-game key documentation as requested by jason.
This was SVN commit r572.
2004-06-19 23:36:50 +00:00
ed65f4ba96 Prevent CVS ignoring the tools/fontbuilder/settings directory
This was SVN commit r548.
2004-06-19 13:25:15 +00:00
fd91c74a23 Font builder files
This was SVN commit r526.
2004-06-17 19:24:58 +00:00
3fa59b430f Added some Unicode fonts
This was SVN commit r515.
2004-06-15 20:57:17 +00:00
MarkT
928977cfea Miscellaneous property changes.
This was SVN commit r470.
2004-06-10 22:28:51 +00:00
26637a6793 Added log css and 0ad logo
This was SVN commit r365.
2004-06-02 17:09:14 +00:00
e1e4deb59a replaced broken (?) null.png file
This was SVN commit r328.
2004-05-31 00:56:29 +00:00
Gee
4ef1ff86f3 Updates, hello.xml still empty
This was SVN commit r286.
2004-05-29 03:35:47 +00:00
MarkT
72454bab64 A new field in /Dude/'s XML for the pathfinder.
This was SVN commit r285.
2004-05-29 03:33:18 +00:00
MarkT
e326147f9e Added tree-entity data files.
This was SVN commit r271.
2004-05-26 20:57:03 +00:00
90263d49c6 moved verdana to fonts; created logs/
This was SVN commit r267.
2004-05-25 23:21:41 +00:00
MarkT
1717cc6c34 Added PASAP entity XML
This was SVN commit r247.
2004-05-22 00:55:53 +00:00
notpete
fb8ea69062 *** empty log message ***
This was SVN commit r235.
2004-05-15 20:13:07 +00:00
notpete
fed0ebf476 *** empty log message ***
This was SVN commit r234.
2004-05-15 18:25:46 +00:00
notpete
83c96497ed *** empty log message ***
This was SVN commit r233.
2004-05-15 18:15:00 +00:00
81b6dac486 executable and dlls now in /system;
all data in data/mods/official

This was SVN commit r214.
2004-05-06 17:06:20 +00:00
89e6fdfbaf Initial Commit
This was SVN commit r209.
2004-04-18 13:48:28 +00:00
0cd2d55569 First file in CVS to use the Prometheus Directory Tree! Hooray ;-)
This was SVN commit r202.
2004-04-13 14:38:49 +00:00
Gee
c66485e08f Restructure
This was SVN commit r146.
2003-12-28 07:27:09 +00:00
Gee
e21ebb37f5 Major updates
This was SVN commit r141.
2003-12-27 06:26:03 +00:00
Gee
b111349e53 replaced by gui.dtd
This was SVN commit r140.
2003-12-27 06:23:58 +00:00
Gee
250f9009bc no message
This was SVN commit r132.
2003-12-01 07:59:17 +00:00
Gee
8ec8ead0f1 no message
This was SVN commit r114.
2003-11-27 19:05:37 +00:00
Gee
104aca8475 no message
This was SVN commit r112.
2003-11-26 02:21:37 +00:00
Gee
5736482af1 no message
This was SVN commit r93.
2003-11-25 02:53:03 +00:00
Gee
90bbd48a14 no message
This was SVN commit r77.
2003-11-24 17:13:37 +00:00
Gee
eb2ddf4c50 no message
This was SVN commit r76.
2003-11-24 02:27:04 +00:00
Gee
5122b0f906 no message
This was SVN commit r74.
2003-11-24 02:18:41 +00:00
a4e9a0d374 no message
This was SVN commit r40.
2003-11-06 15:10:56 +00:00
Gee
0c475f779e Files read in by GUI
This was SVN commit r33.
2003-11-06 00:24:56 +00:00
2ebc9e2cb6 Initial revision
This was SVN commit r5.
2003-09-21 21:24:53 +00:00