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Commit Graph

15844 Commits

Author SHA1 Message Date
5e824698e9 Fix false positive missing file in checkrefs.py in 22168569c6 (Game ignores double extensions)
Noticed by @Langbart

This was SVN commit r27027.
2022-08-03 15:43:07 +00:00
1e46b6f7e7 Fix material not using spectex in b8131a0f09
Noticed by @Langbart

This was SVN commit r27026.
2022-08-03 15:41:43 +00:00
d6d137bf5d [Fix] Adjust position of ice house and ministry in the building panel
accepted by: @asterix @Langbart
Fixes: #6502

Differential Revision: https://code.wildfiregames.com/D4746
This was SVN commit r27025.
2022-08-01 18:56:10 +00:00
a50d582c5f [Fix] Add missing loot to the Han minister
reported on the forums by Gurken Khan:
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/14/#comment-511954

This was SVN commit r27023.
2022-07-31 21:05:16 +00:00
6a48b023ad [Alpha 26] [Fix] [Persians] Remove the "City" class from the Persian Ice House.
Reported by @Gurken Khan:
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/?do=findComment&comment=511945

This was SVN commit r27022.
2022-07-31 20:55:39 +00:00
d76daebb03 [Gameplay] Rebalancing of the Gaul fanatic
patch by : @borg-
accepted by: @chrstgtr @real_tabasco_sauce
Differential revision: https://code.wildfiregames.com/D4722
This was SVN commit r27021.
2022-07-31 11:12:46 +00:00
b9e119e85e Add more world population options.
Requested by: @Edwarf
Accepted by: @Freagarach
Differential Revision: https://code.wildfiregames.com/D4742
This was SVN commit r27020.
2022-07-29 19:50:23 +00:00
b3d8b77173 [A26][Fix][Han] Add turret points to the Han wall gate.
Reported here by @0ad is the best rts game:
https://wildfiregames.com/forum/topic/87305-a26-hans-gate-cannot-be-garrisoned/

This was SVN commit r27018.
2022-07-26 14:16:29 +00:00
fbc9e19544 New icon for the han champion_infantry_crossbowman
Fixes #6591
Refs 08156e73fc

This was SVN commit r27013.
2022-07-18 12:06:43 +00:00
b8131a0f09 Use the new crossbow for han champion units.
This was SVN commit r27012.
2022-07-18 12:05:22 +00:00
22168569c6 New crossbow model for the han champion units.
Refs 08156e73fc

This was SVN commit r27011.
2022-07-18 12:04:43 +00:00
08156e73fc [Gameplay] Han unit roster restructure and other balancing adjustments
After feedback on the first RC's :
https://wildfiregames.com/forum/topic/83323-balancing-the-han/
This version of the roster seems to have a minimal concensus.
This removes some units from the very big roster of the Han,
restructures it and changes the cavalry crossbow champion for an
infantry one due to histrorical issues.
It furthermore reverts the changes to the champion infantry crossbow
template introduced in 9411d8c98e as that nerf wasn't necesarry.
This means that the Han and the Macedonians now have a champion crossbow
unit with the same stats.

Also:

Fixes #6560 by only keeping the "academy" templates, so that the Han can
now only train champions from the academy. Therefore, this reverts parts
of c4bdbe4dd9 and all of 2c9a6704e0.

Discussion with : @borg- @real_tabasco_sauce @wowgetoffyourcellphone
AIEND @Stan and other people on the forums and the Diff.

Differential revision: https://code.wildfiregames.com/D4713
This was SVN commit r27009.
2022-07-17 09:20:52 +00:00
fd08ab051f Fix other civs being able to upgrade Han CC to Court.
This ensures the `{civ}` and `{native}` tags are (properly) supported
for upgrades and uses it for the Han CC.

Reported on the forums
(https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/10/#comment-508908)
by @Gurken Khan.
Differential revision: https://code.wildfiregames.com/D4733
Comments by: @Stan, @wowgetoffyourcellphone
This was SVN commit r27008.
2022-07-15 17:16:00 +00:00
2ccf42a244 Add an order sound for the Maurya elephant.
Reported by: @GurkenKhan
Thread:
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/?do=findComment&comment=508534

This was SVN commit r27006.
2022-07-12 08:19:14 +00:00
ba9cd30c9b Add missing garrison flag for the maurya houses.
Reported by: @GurkenKhan
Thread:
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/?do=findComment&comment=508540
Refs #4581, #6160

This was SVN commit r27005.
2022-07-12 08:09:25 +00:00
3f243b7b50 Fix d1538f7fbd.
Where I forgot to remove the other members when disbanding a formation.

Reported by: @wowgetoffyourcellphone
This was SVN commit r27000.
2022-07-04 05:06:59 +00:00
35e5f268da Fix properties on Persian Champion Infantry Archer XML file.
This was SVN commit r26999.
2022-07-04 05:02:44 +00:00
a7c709c58c [A26][Persians][Fixes] Fixes the Immortal Archer and Ice House for Persians.
This was SVN commit r26998.
2022-07-03 21:04:23 +00:00
22466770f1 [Alpha 26][Fix][Macedonians] Change Macedonian Team Bonus from Barter Bonus to Siege Bonus
This changes the old bartering bonus, which has been proved to be
mathematically problematic, for a siege-focused bonus, which is also
historically relevant.
Differential revision: https://code.wildfiregames.com/D4729
Forum discussion (lengthy):
https://wildfiregames.com/forum/topic/71578-feedbacks-from-a26-svn-tests/page/6/#comment-485498
Accepted by: @chrstgtr, @real_tabasco_sauce, @borg-
This was SVN commit r26997.
2022-07-03 13:51:56 +00:00
b6caf5eb63 Differentiate Persians.
- Allows the immortals to be "upgraded" between sword and bow yielding.
- Reduces batch training time per progressing phase.
- Don't kill the immortals partly when reducing their training time.
- More units from the CC.
- Enable the Ice House.

Patch by: @borg-
Differential revision: https://code.wildfiregames.com/D4724
Accepted by: @chrstgtr, @real_tabasco_sauce
Comments by: @marder, @Stan
This was SVN commit r26996.
2022-07-03 05:44:37 +00:00
6e3ddadc7e Fix flickering tooltip for user report button
Patch by: @Langbart
Fixes #6581

This was SVN commit r26994.
2022-06-30 13:34:34 +00:00
d1538f7fbd Fix formation merging issues.
The motion parameters were calculated even without members, which caused
us to try set a undefined passclass.
Also were members added to previously merged twin-formations. Once
merged (i.e. disbanded), they are moved out of world now.

Some cleanups/deduplication whilst at it.

Reported by: @andy5995 at the forums
(https://wildfiregames.com/forum/topic/71578-feedbacks-from-a26-svn-tests/page/8/#comment-505078)
Differential revision: https://code.wildfiregames.com/D4727
Comments by: @Langbart, @marder
Tested by: @Langbart
Fixes #6580

This was SVN commit r26993.
2022-06-30 06:04:05 +00:00
5ab132c16c Remove unused han_hero_wei_qing_3.json aura.
Reported by: @Langbart
Fixes #6544
Fixes 77c11753c3

This was SVN commit r26992.
2022-06-28 13:47:39 +00:00
18bdacbb57 [maps] Adjust position of starting units on oceanside_2p.xml
For the Han they were inside the CC.

This was SVN commit r26989.
2022-06-24 18:01:15 +00:00
fd7f091b8c [Gameplay] Han - adjust crossbow stats & training techs
Similar dps as a slinger now, but with higher repat time. Normal citizen
soilder cost.
Nerf the crossbow training technology a bit.
Make the archer & crossbow technology availabe in the stable as well, as
it they also affect cavalry units.

accepted by : @real_tabasco_sauce
positive comment from: @borg-

Differential revision: https://code.wildfiregames.com/D4721
This was SVN commit r26988.
2022-06-24 17:31:02 +00:00
a6c1d5bbb9 revert last commit / 39dd5329cc
Misscommunication if this was the right move or not.

Leave the size as it was until someone has time to fix all buttons at
once.

This was SVN commit r26987.
2022-06-24 16:41:53 +00:00
39dd5329cc [GUI] increase msgbox button size to fix text overlap
Report:
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/6/#comment-504135

3ab25cbd95 added a new button which has more text and can span have
multiple lines in some languages.
Fix: increase the size.
possible todo for the future: unify button sizes or make them adaptive
depending on the text size.

comments by @Langbart @Stan

accepted by @wraitii

Differential revision: https://code.wildfiregames.com/D4707
This was SVN commit r26986.
2022-06-24 11:19:17 +00:00
ec723428d1 Logic fix for very high shadows on very large screens.
ON large screens like 5120x1440 calculated shadow map was 32768. That
was 16x more than high setting, 32x more than medium setting and 64x
more than low setting.

After this change shadow map sizes using very high setting by resolution
will be following:
1920x1080 - 4096
2560x1440 - 4096
3840x1440 - 4096
5120x1440 - 8192
3840x2160 - 4096
7680x4320 - 8192
Patch by: @karmux
Reviewed by: @vladislavbelov, @Stan
Differential Revision: https://code.wildfiregames.com/D4723
This was SVN commit r26983.
2022-06-23 17:04:13 +00:00
3cdd5d2bd6 [Gameplay] Han - Reduce strength of art of war technology
Seemed a bit strong, especially with the hero.

accepted by : @borg-

Differential revision: https://code.wildfiregames.com/D4714
This was SVN commit r26982.
2022-06-22 17:29:59 +00:00
589dfa7a50 This was SVN commit r26981. 2022-06-22 17:18:11 +00:00
77c11753c3 [Gameplay] Han - Hero adjustments
accepted by : @borg-
positive comments by: @real_tabasco_sauce
Differential revision: https://code.wildfiregames.com/D4709
This was SVN commit r26980.
2022-06-22 17:06:11 +00:00
b4155900d3 [Gameplay] Han - adjust farming techs to the standard 20%
accepted by : @real_tabasco_sauce

Differential revision: https://code.wildfiregames.com/D4720
This was SVN commit r26979.
2022-06-22 17:03:31 +00:00
00e29977dc Add missing frequency for the idle variant.
Noticed by: @Langbart
Fixes #6579

This was SVN commit r26978.
2022-06-21 05:38:54 +00:00
3d47232ec8 [graphics] Adjust default config to give a better first impression
comments by @vladislavbelov
accepted by : @Stan

Differential revision: https://code.wildfiregames.com/D4706
This was SVN commit r26976.
2022-06-20 19:50:45 +00:00
f22fdcd004 [Gameplay] Han - remove Laozi gate
It is not historically correct and more importantly, I also doesn't add
that much gamplay value. Also clean up the template a bit and remove the
aura while at it.

accepted by : @Stan & people on the forum:
https://wildfiregames.com/forum/topic/83323-balancing-the-han-release-candidate-1/

Differential revision: https://code.wildfiregames.com/D4708
This was SVN commit r26975.
2022-06-20 19:16:51 +00:00
2685783886 [Gameplay] Adjust cost of mer cav (again)
Add a little bit of food cost. Not enough to hugely change stuff, but
just an addition to make it a little bit harder to mass them.

Conceptual agreement from @chrstgtr @real_tabasco_sauce

Differential revision: https://code.wildfiregames.com/D4710
This was SVN commit r26974.
2022-06-20 19:07:27 +00:00
db1a31b701 [Gameplay] Move ptol heroes to the fortress
accepted by : @chrstgtr @borg- @real_tabasco_sauce

Differential revision: https://code.wildfiregames.com/D4711
This was SVN commit r26973.
2022-06-20 19:04:08 +00:00
83bab71e8d [maps] Lighting adjustments to gulf_of_bothnia.js spring biome
Just some tweaks to make it look nicer.

This was SVN commit r26972.
2022-06-20 18:50:59 +00:00
e888587116 Fix some capes not having approaching animations.
EOL native + MIME type.
Remove duplicated tools objects spawning when gathering resources.

This was SVN commit r26971.
2022-06-20 13:48:24 +00:00
3294f0ea48 [GUI] Correction of the deco size at the bottom right of the ModernDialog sprite
The bottom deco on the right is 2 pixels wider than the one on the left.

Patch by @Langbart

Differential revision: https://code.wildfiregames.com/D4717
This was SVN commit r26968.
2022-06-20 06:33:27 +00:00
d93e29ae84 [GUI] Fix overlap in mutliplayer lobby dialog
Fixes #6573 ; reported by @phosit

Patch by @Langbart (on the ticket)

This was SVN commit r26967.
2022-06-19 21:20:47 +00:00
cc13cfd7cd Add a new type of flower for decoration
This was SVN commit r26966.
2022-06-19 20:21:51 +00:00
ebbc2909c8 Add missing file in 8471062bbb
This was SVN commit r26965.
2022-06-19 20:21:29 +00:00
78d1248abd Fix missing animations for grain gathering for spearmen. This workarounds a bug in UnitAI and improves consistency with other actors.
Refs #6566

This was SVN commit r26964.
2022-06-19 20:05:49 +00:00
059e71198a Fix missing animations for grain gathering for swordsmen. This workarounds a bug in UnitAI and improves consistency with other actors.
Refs #6566

This was SVN commit r26963.
2022-06-19 19:53:32 +00:00
860ab7ac31 Fix missing animations for grain gathering for pikemen. is workarounds a bug in UnitAI and improves consistency with other actors.
Refs #6566

This was SVN commit r26962.
2022-06-19 19:45:42 +00:00
8471062bbb Fix missing animations for grain gathering for han units. This workarounds a bug in UnitAI and improves consistency with other actors. Show the rice hat for approaching, returning and gathering grain.
Refs #6566

This was SVN commit r26961.
2022-06-19 19:27:31 +00:00
860521f463 Fix UVMap on tool_hoe2.dae.
Noticed while looking at #6566

This was SVN commit r26960.
2022-06-19 17:29:12 +00:00
76884ccba8 Properly clear back props when gathering. EOL native.
Noticed while looking at #6566

This was SVN commit r26959.
2022-06-19 17:28:42 +00:00
5a2474bd50 Fix Carths Naval Shipyard.
Which had the Trainer component, but not the user-required
ProductionQueue.

Differential revision: https://code.wildfiregames.com/D4695
Reviewed by: @Stan
Comments by: @jprahman
Fixes #6570

This was SVN commit r26958.
2022-06-19 06:37:58 +00:00