PersistMatchSettings are broken by this commit.
Comments By: leper, itms, Stan, vladislav, elexis
Patch By: Nescio
Differential Revision: D1042
This was SVN commit r23719.
While at it remove the cap from the name, according to the art naming
conventions.
Noticed and proposed by Nescio in D1042
Comments by: elexis, stan, vladislav
This was SVN commit r23717.
Before this change, civilisation could train champions in captured
barracks only if captured barracks allowed to train that unit, what was
not always the case so some champions were allowed to be trained in
captured barracks and some was not.
Differential Revision: https://code.wildfiregames.com/D2547
Patch by: Nescio
Reviewed by: ValihrAnt
This was SVN commit r23715.
Player-testing has revealed QA issues, so reverting these for now.
Differential Revision: https://code.wildfiregames.com/D2773
This was SVN commit r23714.
0363202a20 actually fixed the particular issue of upgrading a long-wall
to a gate by correctly handling it in UnitAI, so this code, which didn't
work, is no longer needed anyways.
Noticed by running units_demo which seems to have skirmish replacer
placeholders.
This was SVN commit r23711.
This addresses two related issues:
- Units visibly garrisoned on gates keep the gate open.
- Units visibly garrisoned on entities keep their pathfinding blocker
flags.
Remove the block-movement flag from visibly garrisoned entities.
Keep a list of entities that cannot move and thus should not count
towards gate-opening logic.
Packing logic is kept separate: it is more related to entities having
'alternate forms' with different capabilities than being currently
incapable of moving.
Based on work by temple
Comments by: Freagarach
Tested by: Nescio
Fixes#2679Fixes#5151
Differential Revision: https://code.wildfiregames.com/D1418
This was SVN commit r23710.
This lets sunit AI FSM states correctly handle target entity renaming by
processing a message when that happens. The default behaviour is to
leave-reenter the state, which re-runs sanity checks and optionally
picks a better behaviour.
UnitMotion is still not made aware of entity renaming, as the
leave-enter makes it irrelevant in practice. It still may be a good idea
to implement that someday.
Fixes the concern raised at de1bb8a766.
Fixes#5584
Comments by: bb, Freagarach
Reported by: minohaka, bb, Freagarach
Differential Revision: https://code.wildfiregames.com/D2735
This was SVN commit r23708.
Change HotkeyPress event to be non-repeating (HotkeyDown to replace the
repeating case)
Fix shiftlag
Make toggle hotkeys only respond to the first SDL event.
Many iterations of review by: elexis
Test done by: Imarok
Comments By: vladislav, Stan
Reviewed By: wraitii
Fixes: #5055
Differential Revision: https://code.wildfiregames.com/D1398
This was SVN commit r23701.
This fixes an off-by-one error that led to entities sometimes getting
stuck against obstructions.
It also increases the max-range of the short pathfinder to help entities
find their way around corridors and house blocks.
Fixes 2ff8614ce2 (off-by-one error) and reverts the range changes from
32e8ed51aa
Reported By: Freagarach
Fixes#5586 . Refs #5624
Differential Revision: https://code.wildfiregames.com/D2754
This was SVN commit r23699.
Since 16b452cf91, it is possible for units to be sent "Attacked"
messages even though they cannot be attacked
(e.g. a non-capturable being the target of a Capture attack effect).
These messages are spurious and should not be sent.
Reported By: Angen
Differential Revision: https://code.wildfiregames.com/D2758
This was SVN commit r23698.
Needs ReviewPublic
Differential Revision: https://code.wildfiregames.com/D2707
Comments by: elexis, Stan, wraitii, bb
Remove variables were not needed to be serialised or stored inside
component
Create `variablesToSerialize` to hold list of variables, that need to be
Serialized.
Rename `this.template.Animations` to `this.template.AnimationVariants`
(and anything related) as it does not hold animation names but names of
animation variants what is misleading.
Do not create timer when deserializing as that would cause oos and timer
already exists.
this.Init has to be called from Deserialize because it is not called by
default
This was SVN commit r23694.
Compare matrix values against `undefined` instead of relying on `||`
because `||` does not work as intended when distance is `0`.
Differential Revision: https://code.wildfiregames.com/D2761Fixes: #5761
This was SVN commit r23693.
Some languages like sk in [[SVN:21907]] have changed crucial line with
information about how many plurals language uses and how to calculate
correct one. However in plural_forms this line could not be matched with
implemented functions so as result object with default settings have
been returned what resulted in using only singular for translatePlural
calls.
Affected languages (12):
sk, lt, uk, cs, pl, ro, mk, he, ga, cy, be, br
I am leaving old variants as they can be useful for another languages.
Differential Revision: https://code.wildfiregames.com/D2751
Comments by: wraitii
This was SVN commit r23690.
Use a suffix for bundled libraries in order to rebuild them when we
patch them, refs #2551.
Patch By: Krinkle
Differential Revision: https://code.wildfiregames.com/D2649
This was SVN commit r23686.
Also resolves whitespace issue in WallSet component breaking structree
and rmgen
wallbuilder when wall curve pieces are listed separated with newlines (&
tabs)
instead of single spaces.
Requested by: Nescio
Refs: #2944, D900
This was SVN commit r23684.
.json files in simulation/data/template/helpers/damage_types and
status_effects will be used to internationalise damage types and status
effects, as well as share common text.
Fixes the order of damage types being inconsistent.
Add the possibility for i10n xml extractor to set a custom context.
Fixes#4801
Related to D2296.
Featuring work from: Freagarach
Differential Revision: https://code.wildfiregames.com/D2337
This was SVN commit r23681.
Use a fixed range delta around the missile hit-location for neighboring
entities to damage.
Use a common query for GAIA and non-GAIA entities.
Do not presume attackable entities have Health.
Fix an issue where gaia entities were returned twice.
This fixes concerns reported by elexis at 38b2e37a61 and by Freagarach
at 16b452cf91.
Differential Revision: https://code.wildfiregames.com/D2738
This was SVN commit r23680.
This includes:
- some build fixes
- Jenkins pipelines, in use since January
- a revamped DMG build script, including dmgbuild configuration by Tobbi
and a tweak by norsnor (D2650)
Differential Revision: https://code.wildfiregames.com/D2523
This was SVN commit r23676.
Corrects the name of the Seleucid champion pikeman: “silver shields” is
the name of their corps, they fought as phalangites, thus there is no
need to specify that.
Patch by: @Nescio
Comments by: @wowgetoffyourcellphone
Differential Revision: https://code.wildfiregames.com/D2736
This was SVN commit r23674.