73e825f9f7
This was SVN commit r9793.
2011-07-10 05:27:10 +00:00
bfef903c94
Adds hotkey for finding idle warriors (comma). See #792 .
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Updates finding idle units to be more flexible.
Resets finding idle units when unit is deselected.
Adds Warship class to relevant templates.
This was SVN commit r9791.
2011-07-10 02:11:51 +00:00
5169a05237
Fixed something in the description.
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This was SVN commit r9787.
2011-07-09 03:00:34 +00:00
b6d04004b6
Avoid errors when using planes in formations, by not allowing them to join formations
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This was SVN commit r9776.
2011-07-07 17:05:22 +00:00
c1eb1c3b7a
Fixed portrait.
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This was SVN commit r9771.
2011-07-07 03:54:14 +00:00
ba52ff7604
made Triremes and Quinquiremes able to garrison siege engines.
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Added some sound stuff to all siege weapons.
Tweaked siege tower.
This was SVN commit r9762.
2011-07-05 05:59:28 +00:00
f8c62201b2
Siege tower update
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This was SVN commit r9759.
2011-07-04 20:50:52 +00:00
3c6789747b
This was SVN commit r9755.
2011-07-03 22:32:26 +00:00
9d7a5da65a
#New Thracian unit.
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Tweaked Acropolis II.
This was SVN commit r9754.
2011-07-03 22:26:12 +00:00
c9b2273532
Fixed an error with the Iberian fortress.
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This was SVN commit r9748.
2011-07-03 07:52:52 +00:00
3da5afd8d5
Stop siege tower garrisoning itself inside itself
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This was SVN commit r9744.
2011-07-02 22:52:17 +00:00
5183a5d4de
Mechanical siege tower update
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This was SVN commit r9733.
2011-07-02 11:56:57 +00:00
885c220e9f
This was SVN commit r9730.
2011-07-02 06:15:35 +00:00
3dc70800ee
Changed tooltip to reflect the current uselessness of this structure.
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This was SVN commit r9724.
2011-06-30 21:56:51 +00:00
7ee28348ec
Garrison multiplier for hele siege tower
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This was SVN commit r9716.
2011-06-28 19:11:46 +00:00
91a972238a
Champion FIXES commit.
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This was SVN commit r9709.
2011-06-28 04:19:01 +00:00
ac0576f326
Champions. Commit #2 .
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This was SVN commit r9707.
2011-06-28 03:56:04 +00:00
75c1ae84d5
This was SVN commit r9706.
2011-06-28 03:30:35 +00:00
d8725c1df7
This was SVN commit r9705.
2011-06-28 03:29:12 +00:00
f3fe7aaa67
Changing nomenclature from "Super Units" to "Champions." Commit Part 1.
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This was SVN commit r9704.
2011-06-28 03:24:50 +00:00
c2f9496a4f
Temp solution to Ship finished sound.
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This was SVN commit r9703.
2011-06-28 01:52:40 +00:00
f4e773f7ba
Celt Temple costs Wood, not Stone.
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Greek Fortress builds the new Greek siege tower.
Females have order acknowledgments. This is a temp solution until we
have dedicated female sounds.
Added verbal acknowledgments to the Priests as well.
Siege Tower stat tweaks.
This was SVN commit r9702.
2011-06-28 01:50:42 +00:00
bdde44d9aa
Balancing war elephants.
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This was SVN commit r9698.
2011-06-27 22:43:36 +00:00
a7ea5ed3ae
Hele siege tower basic setup
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This was SVN commit r9697.
2011-06-27 22:43:03 +00:00
20030f1515
This was SVN commit r9696.
2011-06-27 22:41:17 +00:00
d78d4f7169
# Moved Roman and Carthaginian Champion Units to Public.
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This was SVN commit r9695.
2011-06-27 22:23:03 +00:00
aef4db11c0
Sound effects for wall gate
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This was SVN commit r9691.
2011-06-27 19:56:29 +00:00
577aaedc7c
Portrait for plane.
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This was SVN commit r9678.
2011-06-27 00:41:50 +00:00
a47ef2060a
Updated the Plane entity.
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This was SVN commit r9677.
2011-06-27 00:32:28 +00:00
a64f1356cb
P-51 Mustang
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This was SVN commit r9676.
2011-06-27 00:26:33 +00:00
cc70aacdb7
Added new building constructed and selected sound effects
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This was SVN commit r9670.
2011-06-26 21:01:16 +00:00
95756627ec
New aeroplane stuff.
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Polishing up the Persian cataphract.
More edits to Peloponnese map.
This was SVN commit r9662.
2011-06-25 20:57:06 +00:00
94460f6994
Moved the rest of the props to Public with MOVE command.
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Moved Persian Cataphract and War Elephant to Public.
This was SVN commit r9653.
2011-06-24 04:25:02 +00:00
71a6775b92
Stances draft, refs #865
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This was SVN commit r9631.
2011-06-17 22:13:39 +00:00
86505030cb
Made huntable animals easier to kill. We may change this again later, so we can have some hunting techs.
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This was SVN commit r9627.
2011-06-16 22:21:37 +00:00
2c58b07223
# Add experimental fighter planes.
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This was SVN commit r9605.
2011-06-09 19:44:40 +00:00
8eadd4e25f
#Ship balance.
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This was SVN commit r9598.
2011-06-09 05:06:34 +00:00
6b0cbd10c3
Finished the new Cycladic Archipelago map.
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Added promotion animations to some units.
Added triple-click to Hypaspists and Roman Legions.
This was SVN commit r9591.
2011-06-06 00:46:58 +00:00
d0560bd93e
Playtesting a water map, I came to the conclusion that ships took way too long to build.
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This was SVN commit r9589.
2011-06-05 20:38:01 +00:00
8ecf3aa1b5
Bumped up the Wood in trees from 150 to 200.
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Reoriented the Carthaginian House C to face South East.
Working on a new version of Cycladic Archipelago II.
This was SVN commit r9578.
2011-05-30 01:50:49 +00:00
bb5a66ac35
Moved Gambia River map to Public.
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Moved Fog sky to Public.
Made separate fish entities.
This was SVN commit r9562.
2011-05-28 03:16:26 +00:00
ceea205782
This was SVN commit r9549.
2011-05-25 05:45:49 +00:00
2dff290c28
Fix entity validation errors
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This was SVN commit r9515.
2011-05-14 19:15:43 +00:00
6b499bdc8a
Armour for Persian cataphract.
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This was SVN commit r9503.
2011-05-12 05:10:56 +00:00
fc9a9789e0
Extra starting resources for Median Oasis.
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Added XP value to mechanical units.
This was SVN commit r9502.
2011-05-12 03:59:01 +00:00
cda5c5f5c9
Promotion stuff.
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This was SVN commit r9497.
2011-05-09 07:32:57 +00:00
aad79f54d1
This was SVN commit r9496.
2011-05-09 07:26:03 +00:00
14ecca8052
Lots of work on Temperate and Tropical biome terrains.
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This was SVN commit r9495.
2011-05-09 06:37:17 +00:00
4ca43e453e
Made aggressive animals a little more formidable. Previously they only has 1H1P attack.
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This was SVN commit r9487.
2011-05-08 16:12:47 +00:00
cb612b17b5
Rebalancing some armour stats.
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This was SVN commit r9459.
2011-05-06 16:46:08 +00:00
26de01cdd1
Adjusts unit selection behavior to account for ranks. Triple-click now selects units regardless of their rank.
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Adds modifier hotkey to select units offscreen.
Fixes #826 .
This was SVN commit r9443.
2011-05-05 01:27:49 +00:00
db0a2f8cef
Made promotions a little easier for this release so it is more obvious for end users who install the Alpha.
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This was SVN commit r9439.
2011-05-04 22:36:31 +00:00
04f5a34f2d
New Mediterranean stonemine "quarry."
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This was SVN commit r9407.
2011-05-03 01:25:43 +00:00
8ec73ac5d1
Tinkering with XP/promotions
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This was SVN commit r9400.
2011-05-02 21:46:29 +00:00
ed105d3ad1
Disable promotion component for elite Iberian units.
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This was SVN commit r9397.
2011-05-02 19:44:16 +00:00
7499b23991
Units promotion. Closes #697 .
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This was SVN commit r9391.
2011-05-02 15:03:01 +00:00
e8a2ed69f7
Selection sounds added to siege ballista and onager
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This was SVN commit r9390.
2011-05-02 14:48:02 +00:00
e297dac1a5
Initial structure destruction sound effects added.
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This was SVN commit r9387.
2011-05-01 22:10:40 +00:00
bfd6614b55
# Add support for many formation shapes, based on patch from Badmadblacksad.
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See #13 .
This was SVN commit r9385.
2011-05-01 20:40:53 +00:00
adc0d79d8b
Fixes ticket #808 .
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This was SVN commit r9384.
2011-05-01 20:15:59 +00:00
7ed6a164ba
Idle worker button now cycles through Worker, Trade, and CitizenSoldier classes in that order (then by increasing entity ID). Fixes #209 .
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This was SVN commit r9349.
2011-04-29 18:09:07 +00:00
d2e06ecdbb
Fix some obstruction shapes.
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Fixes #808 .
This was SVN commit r9348.
2011-04-29 17:51:27 +00:00
5f634930e2
This was SVN commit r9343.
2011-04-29 03:04:52 +00:00
affea0f2ce
#Updated Iberian unit stats and balance.
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This was SVN commit r9342.
2011-04-29 02:33:11 +00:00
f69c013d68
Beginnings of balancing Iberian units.
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This was SVN commit r9338.
2011-04-28 05:35:52 +00:00
88f6633b22
Tweaked the Median Oasis map a bit. Slowed down the slinger projectile a little bit so we can see it in-flight. :)
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This was SVN commit r9329.
2011-04-27 14:38:02 +00:00
6e2bfa0f07
This was SVN commit r9328.
2011-04-27 12:12:01 +00:00
9759362b62
New celt temple. celt_struct texture changes. Renaming old temples to stone monuments
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This was SVN commit r9326.
2011-04-26 22:40:08 +00:00
6468bfa2c4
Name fix.
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This was SVN commit r9317.
2011-04-24 16:52:02 +00:00
84b17115a2
Matching the Iberian names with the Design Document.
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This was SVN commit r9312.
2011-04-23 22:26:55 +00:00
f0286a72e3
Ram tweaks.
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This was SVN commit r9307.
2011-04-23 15:59:59 +00:00
775b6589c0
This was SVN commit r9306.
2011-04-23 15:56:44 +00:00
9f7eef5a1c
Lots of Neareastern Badlands stuff.
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This was SVN commit r9304.
2011-04-23 05:06:25 +00:00
04dc0c2d3c
Moved "civs" json files to Public because we are releasing a few of the other civs' units as a teaser.
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Lots of unit and map tweaks. Names, stats, civs, etc.
Made the civ icons at the top of the screen 96 pixels instead of 64
pixels just to see if people like them. They are easily changed back to
64 pixels if unsatisfactory.
This was SVN commit r9296.
2011-04-22 03:51:18 +00:00
13b62f6613
Iberian javelinist tweaks.
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This was SVN commit r9295.
2011-04-22 02:28:47 +00:00
bd67ad73e3
Iberian Javelinist named and shields added.
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This was SVN commit r9293.
2011-04-21 17:07:34 +00:00
82af989a6e
Fire Arrows for a few structures.
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This was SVN commit r9277.
2011-04-16 19:32:02 +00:00
87d97000e3
Some nice updates to the Death Canyon map (I think this should be the next 'default' map for Alpha V).
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Updated the name for the Roman legions.
Fixed footprint for Iberian Fortress.
This was SVN commit r9274.
2011-04-16 06:32:37 +00:00
de613274f0
Added a (not so) super secret unit for Alpha V. Other stuff.
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This was SVN commit r9269.
2011-04-16 00:59:45 +00:00
a52638873e
Adjusting some iberian units.
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This was SVN commit r9267.
2011-04-15 23:35:53 +00:00
225346ffc9
#Falling leaf particles. New foundation for Greek Temple. Tweaking Gold Mine sparkle.
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This was SVN commit r9260.
2011-04-15 05:05:07 +00:00
cb2e1e8f21
Iberian corral fix
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This was SVN commit r9254.
2011-04-14 22:35:46 +00:00
3b8e216622
Beginning stages of balancing Iberian units.
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This was SVN commit r9246.
2011-04-13 23:26:34 +00:00
22374de942
This was SVN commit r9241.
2011-04-13 21:40:34 +00:00
22313c1356
Corral footprint.
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This was SVN commit r9239.
2011-04-13 19:33:18 +00:00
3f9d67889a
Some fixes to the Iberian Corral.
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This was SVN commit r9238.
2011-04-13 19:29:10 +00:00
a84f58ecb8
Added projectile to Iberian fortress. Fixed icons for Iberian ships.
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This was SVN commit r9235.
2011-04-12 20:27:49 +00:00
7414764298
Added Iberian javelinist. Need a name for him though (and added to the Wiki entry).
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This was SVN commit r9228.
2011-04-12 03:11:35 +00:00
ebc31bfc43
Name updates.
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This was SVN commit r9221.
2011-04-10 05:36:29 +00:00
ee3190e0e9
Fixed some Iberian Monument issues.
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This was SVN commit r9217.
2011-04-09 07:05:54 +00:00
98458988bd
name change
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This was SVN commit r9202.
2011-04-07 20:25:31 +00:00
c754c63376
Greek naming tweaks.
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This was SVN commit r9198.
2011-04-07 17:29:02 +00:00
8e0bfdfc33
Make actor entities stay visible in FoW.
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This was SVN commit r9184.
2011-04-06 21:01:50 +00:00
a122f55bde
Avoid hardcoding the actor entity template details.
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This was SVN commit r9183.
2011-04-06 21:01:00 +00:00
e08c5e22a0
Added unit icon to Iberian siege ram
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This was SVN commit r9119.
2011-03-25 01:00:16 +00:00
2a822eb4d4
Added Iberian siege ram unit
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This was SVN commit r9118.
2011-03-25 00:46:02 +00:00
1da78409f9
New icon for celtic kennel
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This was SVN commit r9089.
2011-03-21 11:57:49 +00:00
d805e764c5
# Render unit silhouettes when behind buildings.
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Fixes #144 .
Start using stencil buffer.
Simplify materials a little.
This was SVN commit r9076.
2011-03-18 16:57:54 +00:00
875fce5e63
This was SVN commit r9073.
2011-03-17 07:52:01 +00:00
f73aff7016
Fixed parent code.
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This was SVN commit r9072.
2011-03-17 07:50:03 +00:00
b6cc8e9cf6
The Big Iberian Moveâ„¢.
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This was SVN commit r9071.
2011-03-17 07:31:58 +00:00
f0f87796f0
Farm field edit for decal
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This was SVN commit r9060.
2011-03-13 23:56:22 +00:00
910c1b7c67
make bridge unselectable entity
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This was SVN commit r9044.
2011-03-08 00:09:17 +00:00
21785dc97c
hele wall and wall tower obstruction stat changes
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This was SVN commit r9041.
2011-03-06 14:38:06 +00:00
52d767a404
This was SVN commit r9034.
2011-03-05 19:59:46 +00:00
c562ed6894
Fixed obstruction.
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This was SVN commit r9033.
2011-03-05 19:59:02 +00:00
b914f82d2a
Celt ram edit.
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This was SVN commit r9029.
2011-03-05 15:36:22 +00:00
19c8ca3ef4
siege ram trained sound effect added
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This was SVN commit r9018.
2011-03-05 00:43:26 +00:00
8b655f4f99
Celt siege ram produced in fortress buildings
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This was SVN commit r9017.
2011-03-05 00:21:09 +00:00
3e7731e8ca
Stop units wasting their lives chasing animals they'll never be able to catch.
...
Let AI players collect treasures.
This was SVN commit r9012.
2011-03-04 21:42:39 +00:00
bec4c6437b
Make non-combat units flee when under melee attack, and not attack enemies automatically.
...
Fixes #703 .
This was SVN commit r9010.
2011-03-04 14:36:41 +00:00
cb0e322a61
# Minor AI fixes.
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Avoid script errors on Miletus.
Use pre-existing female citizens as workers.
Fix autostart.
This was SVN commit r8999.
2011-02-27 19:20:36 +00:00
18b317bc19
# Improve animal AI, based on patch from Badmadblacksad.
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Fixes #563 .
This was SVN commit r8995.
2011-02-27 13:34:22 +00:00
f4f36af852
Block new buildings being placed on top of existing not-yet-started foundations. Fixes #740 .
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This was SVN commit r8980.
2011-02-24 21:49:24 +00:00
798278a6c1
Fix template validation error
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This was SVN commit r8979.
2011-02-24 21:45:25 +00:00
28354159db
Added eyecandy bridge edges.
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This was SVN commit r8954.
2011-02-20 12:27:12 +00:00
7476bad7e2
New siege ram sounds added. Celt siege ram files.
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This was SVN commit r8912.
2011-02-12 00:01:21 +00:00
6cd212a68d
Female acknowledgement sound placeholder
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This was SVN commit r8908.
2011-02-11 00:40:25 +00:00
ec97d271d6
Added bark sounds to celt war dog
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This was SVN commit r8905.
2011-02-10 23:24:10 +00:00
72f1e46b97
Gathering sounds for Celt and Hele infantry units
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This was SVN commit r8902.
2011-02-10 20:52:29 +00:00
b8925fbbc9
# Support AI construction of buildings.
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Pass terrain passability data to AI scripts.
Expand pathfinder passability data to 16 bits per tile, to allow more
classes.
Support 16-bit ints in serializer.
Partially support JS typed arrays.
Allow foundations to be placed on top of units (fixes #499 ).
Stop farms and fishes blocking movement (fixes #534 ).
Add obstruction flags to allow finer control over what they block.
Associate entity IDs with obstruction shapes, to allow finding colliding
entities.
Support moving to the edge of a target entity with inactive obstruction.
Support foundation entities in AI.
Support playing as non-hele civs.
This was SVN commit r8899.
2011-02-10 16:06:28 +00:00
c63fb49154
Added resource gathering sounds to celt and hellene females
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This was SVN commit r8896.
2011-02-09 20:55:35 +00:00
7a38272e55
This was SVN commit r8894.
2011-02-08 21:51:51 +00:00
0e0f16dedb
Template for super cav swordsmen.
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This was SVN commit r8879.
2011-01-31 05:08:11 +00:00
dd501b2a5a
# Add initial basic player AI framework.
...
Support direct access to serializer streams, so serializers can be
nested.
Make component script "this.template" read-only.
Stop globally-subscribed component scripts receiving messages posted to
local components, to reduce out-of-sync risks.
Move pathfinder data out of entity template directory.
Fix GuiInterface deserialization.
This was SVN commit r8865.
2011-01-12 12:29:00 +00:00
a0d2d89863
Fixed Cost element in template_unit_mechanical_siege_ballista template
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This was SVN commit r8855.
2011-01-03 13:42:57 +00:00
9af7747d76
Adding necessary BuildRestrictions/Category element to some templates
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This was SVN commit r8854.
2011-01-03 13:36:40 +00:00
5e3049f6b2
BuildLimits. Needs some configuration changes to work
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This was SVN commit r8836.
2010-12-11 23:19:17 +00:00
0b511e33a7
This was SVN commit r8823.
2010-12-08 21:26:50 +00:00
be4b262919
Removed the dudes from the top of the wall gate. Made a bolt projectile for the Oxybeles.
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This was SVN commit r8822.
2010-12-08 21:26:08 +00:00
e486e6fefb
Adjusted health/train time of the Corrals.
...
This was SVN commit r8820.
2010-12-08 19:41:12 +00:00
a80b139a28
Building tooltip tweaks for Alpha III release. These tooltips will be updated as we add more relevant features.
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This was SVN commit r8819.
2010-12-08 19:29:48 +00:00
b7240dc3fe
This was SVN commit r8806.
2010-12-06 22:50:08 +00:00
01f699b62d
Too much stuff to itemize. I'm lazy.
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This was SVN commit r8799.
2010-12-06 02:20:57 +00:00
cf2638da09
This was SVN commit r8776.
2010-12-03 14:42:19 +00:00
693425c716
New Greek corral by Amish.
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This was SVN commit r8741.
2010-11-29 14:21:19 +00:00
75d6eec95d
This was SVN commit r8738.
2010-11-29 08:36:35 +00:00
8019ee8b5f
This was SVN commit r8733.
2010-11-28 16:08:58 +00:00
f06eba3da5
yet another awesome tip. :)
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This was SVN commit r8732.
2010-11-28 14:35:48 +00:00
216eeea5c9
Updated the Celt ship portraits. Made an Iberian fishing boat.
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This was SVN commit r8730.
2010-11-28 14:10:32 +00:00
31717a71ba
Removed rally command from these buildings, since they neither have garrison capacity nor do they train anything.
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This was SVN commit r8729.
2010-11-28 13:18:35 +00:00
1f02df5abc
Moved some things. Deleted other things. Updated a few maps.
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This was SVN commit r8726.
2010-11-28 09:15:26 +00:00
6ff423e45b
changed tooltip
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This was SVN commit r8720.
2010-11-28 04:24:25 +00:00
bbe49141ec
Lots of building stuff.
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This was SVN commit r8714.
2010-11-27 17:18:29 +00:00
e30698c0c1
New Greek gymnasion by Amish. :)
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This was SVN commit r8709.
2010-11-27 09:46:51 +00:00
90b4e85b51
New Chinese ships for a mod some of the guys are working on.
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This was SVN commit r8700.
2010-11-27 04:56:20 +00:00
e5d5a76384
This was SVN commit r8696.
2010-11-26 10:21:59 +00:00
cc3d9de386
New berry bushes. Finished Cycladic Archipelago.
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This was SVN commit r8695.
2010-11-26 07:08:18 +00:00
8fe513aba5
1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing.
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This was SVN commit r8686.
2010-11-24 06:04:03 +00:00
180ab8a748
#New Celt ships.
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Some new siege engines. Caution: They need a lot of work.
This was SVN commit r8682.
2010-11-23 02:54:38 +00:00