065f0deea3
Added third row of buttons to layout
...
This was SVN commit r7679.
2010-07-03 16:51:20 +00:00
d98b0c21b4
Fix references to nonexistent celt_fortress
...
This was SVN commit r7678.
2010-07-03 15:51:32 +00:00
e23d4d232a
Added rank icon
...
Removed displayed rank name (functions still available)
Fixed error with color name
This was SVN commit r7675.
2010-07-03 15:06:31 +00:00
9332a20998
Add map for multiplayer testing
...
This was SVN commit r7674.
2010-07-03 14:55:32 +00:00
5bc3c4b751
Fix inheritance of construction/training lists.
...
This was SVN commit r7667.
2010-07-03 01:23:23 +00:00
be2e1b158a
Made player colors work for player names
...
Used civ name for the player name's tooltip
Created some additional utility functions
(finishing previous commit that was interrupted due to
some files being out of date)
This was SVN commit r7665.
2010-07-02 21:42:17 +00:00
051aa70940
Basic disconnection handling.
...
Pre-game chat.
Fix dynamic updates of focused input controls.
Allow scrollable texts to automatically scroll to the bottom.
Force usernames to be unique.
This was SVN commit r7664.
2010-07-02 21:28:48 +00:00
0d58a10604
Changed player 1 to "hele" to match units on Latium map
...
This was SVN commit r7663.
2010-07-02 03:10:14 +00:00
98a7d67b43
Player name now references actual player name (almost)
...
Added civ name to tooltip of player name
Player colors hacked in (to at least look consistent)
Made icons reference proper portrait sheets
This was SVN commit r7662.
2010-07-02 02:50:45 +00:00
0002a5befe
Extended access to existing player attributes
...
(this goes with previous commit - forgot to include it)
This was SVN commit r7661.
2010-07-02 02:46:32 +00:00
913c1b1946
Added getter methods for some existing attributes
...
This was SVN commit r7660.
2010-07-02 02:44:25 +00:00
8f48d0f007
Moved menu code out into:
...
menu.js
Moved selection details and unit commands code out into:
selection_details.js
unit_commands.js
Deleted some unused sprites
This was SVN commit r7659.
2010-07-01 20:31:47 +00:00
6d625fdc55
Added resource quantities to GUI for resource entities
...
Some code cleanup
This was SVN commit r7657.
2010-07-01 20:06:23 +00:00
5fec6c40dd
Set svn:eol-style native
...
This was SVN commit r7655.
2010-07-01 16:58:44 +00:00
1c0536bf08
# Refactored the networking code, and redesigned the game setup screen.
...
Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.
This was SVN commit r7653.
2010-06-30 21:41:04 +00:00
303a3ff437
Fix line endings
...
This was SVN commit r7652.
2010-06-30 21:34:44 +00:00
1f7bb6c1fc
Applied new theme (thinWheatWindow)
...
Added bronze rectangles behind resources
Made queue panel resize if needed
This was SVN commit r7646.
2010-06-29 15:54:53 +00:00
26bdae945b
New style: thinWheatWindow
...
(same as wheatWindow, but thinner borders)
This was SVN commit r7645.
2010-06-29 15:51:11 +00:00
f21f8485e8
Added MAX_SELECTION_SIZE (24) to bandboxed selections
...
Cleaned up button layout code
This was SVN commit r7644.
2010-06-28 12:30:59 +00:00
21b1f1c965
Cut off panel on right side at 1024 for wide resolutions
...
Larger selection icons (Max of 16 now instead of 18)
This was SVN commit r7643.
2010-06-28 00:31:24 +00:00
e15f6120b1
Fixed minimap (z-value was making it unclickable)
...
Made stamina bar visible for player owned units only
This was SVN commit r7642.
2010-06-27 21:45:07 +00:00
08710e4dd6
New GUI design - marble edges instead of bronze edges
...
Overall layout changes (lower panel is shorter)
Moved presetting of shadows and fancy water into
session.xml from session.js using action on="Load"
This was SVN commit r7640.
2010-06-27 18:45:39 +00:00
a947ab5582
Fixed alignment issue with the left and right sides of the right marble border in the wheatWindowSand sprite
...
This was SVN commit r7639.
2010-06-27 18:40:44 +00:00
b80a3bece3
This was SVN commit r7638.
2010-06-27 18:28:16 +00:00
786bd5d11a
New basic GUI designed roughly off of AoE3 - ALPHA 1
...
Features:
-Basic menu and settings dialog
-New look for panel
-Multiple unit selections are now visible in GUI
This was SVN commit r7635.
2010-06-26 18:10:03 +00:00
f1d23f203e
Clone the current session GUI files
...
This was SVN commit r7634.
2010-06-26 17:11:04 +00:00
2c160e5bd8
Delete script scheduler, since it causes GC crashes and isn't used for anything important and could be implemented in pure JS instead.
...
This was SVN commit r7622.
2010-06-07 18:41:03 +00:00
5c9d0c17e2
Change default building placement angle by 45 degrees
...
This was SVN commit r7621.
2010-06-07 18:14:18 +00:00
37798136c2
Actor animation tweaks for Greek archers.
...
This was SVN commit r7618.
2010-06-07 02:43:09 +00:00
95fd92ad3a
This was SVN commit r7616.
2010-06-06 23:43:59 +00:00
f7d50b3f17
Try to fix animation speeds for a couple of units
...
This was SVN commit r7614.
2010-06-06 20:49:41 +00:00
72f0638a4b
Delete obsolete entity template files
...
This was SVN commit r7613.
2010-06-06 20:38:44 +00:00
23c92b7fe3
Fix actor viewer animation offsetting.
...
Fix attack animation drifts.
This was SVN commit r7612.
2010-06-05 22:23:28 +00:00
7dca91f26b
# Various changes to the text rendering system.
...
Rewrite font builder tool to be much simpler and to support more text
effects.
Change GUI to use new set of fonts.
Switch font textures from TGA to PNG so they're easier for the font
builder to create.
Support RGBA font textures (for e.g. stroked text).
Greatly improve text rendering performance by using vertex arrays.
Fix rendering code leaving vertex buffers bound.
Add 'clip' property to GUI text objects, to disable clipping when
rendering.
Delete part of unused console function registration system.
This was SVN commit r7595.
2010-05-30 13:42:56 +00:00
e6cab58194
Add map for testing terrain passability and movement costs
...
This was SVN commit r7591.
2010-05-27 23:32:59 +00:00
11a20e1bcf
# Handle terrain passability and movement costs in pathfinder.
...
Simplify terrain code (remove Handle indirection).
Delete unused terrain properties.
This was SVN commit r7590.
2010-05-27 23:31:03 +00:00
5c3a59234c
Fix OOS errors when placing buildings.
...
Allow script components to supply custom serialization objects.
This was SVN commit r7571.
2010-05-22 23:02:07 +00:00
739b25dc22
Fix script error when audio is disabled
...
This was SVN commit r7567.
2010-05-22 14:29:55 +00:00
ab7c9a9879
Generic ambience
...
This was SVN commit r7560.
2010-05-21 15:15:34 +00:00
4f13623099
Implementation of basic ambient sounds
...
This was SVN commit r7559.
2010-05-21 15:13:35 +00:00
6e6ae573e4
Delete old session GUI files.
...
This was SVN commit r7558.
2010-05-20 20:17:46 +00:00
c684c211a2
# Basic experimental multiplayer integration with new simulation system.
...
Add new turn manager that should be more correct and potentially more
efficient.
Remove evil CNetServer/CNetClient multiple inheritance of CTurnManager.
Add multiplayer autostart.
Various minor cleanups.
This was SVN commit r7551.
2010-05-20 00:59:01 +00:00
8c1a3f7c8a
Protect against missing globals when loading GUI in unusual ways
...
This was SVN commit r7550.
2010-05-20 00:57:03 +00:00
cdcee291cf
Convert all remaining entity template data to new file format.
...
Add dummy component implementations for new data.
Partly support multiple weapons for a single unit.
This was SVN commit r7547.
2010-05-15 21:07:52 +00:00
91522c6f58
This was SVN commit r7539.
2010-05-12 04:42:32 +00:00
ecccf4c0d7
Added <soundgroup> for cavalry steps XML and added Run to infnatry
...
This was SVN commit r7534.
2010-05-10 00:17:24 +00:00
86d117d623
Introduced a infantry "run" XML file
...
This was SVN commit r7533.
2010-05-10 00:15:29 +00:00
afe29fdadf
Fix errors and inconsistencies in entity template XML files
...
This was SVN commit r7532.
2010-05-09 21:46:41 +00:00
c0a0e0bdbd
Make the session GUI slightly more resilient to broken data files
...
This was SVN commit r7531.
2010-05-09 21:43:24 +00:00
549ff09c8b
Added XML for generic animal death and fixed horse death xml
...
This was SVN commit r7529.
2010-05-09 18:34:40 +00:00
8defd5aaa3
Fix footstep sounds
...
This was SVN commit r7528.
2010-05-09 14:45:19 +00:00
037770a2a3
Fix use of 'undefined' sound group on death.
...
Warn about implicit script/native type conversions.
This was SVN commit r7527.
2010-05-09 13:56:06 +00:00
4daf1ea92c
Adjusted the levels so this was a little more present in the overall mix
...
This was SVN commit r7526.
2010-05-09 01:46:46 +00:00
a9ae34e864
Fixed mounted folder structure to reflect the other entities and added mounted deaths with xml
...
This was SVN commit r7525.
2010-05-09 01:38:33 +00:00
328f711dc4
Added "gathering.xml" which now references to audio/resource/farming/ in order to share hoeing sounds for the alpha release
...
This was SVN commit r7524.
2010-05-09 01:23:26 +00:00
1738da1c3e
Add 'pause' command back into new session GUI
...
This was SVN commit r7523.
2010-05-09 01:13:56 +00:00
145a4b65aa
Fixed walking sound to match animation and to fix a phase issue when multiple instances are played at the same time
...
This was SVN commit r7522.
2010-05-09 01:12:43 +00:00
549ec9d561
Fix units attacking rocks and trees instead of gathering resources from them
...
This was SVN commit r7520.
2010-05-09 00:44:33 +00:00
c75029b6ab
Allow shift+click for multiple building placement
...
This was SVN commit r7519.
2010-05-09 00:25:03 +00:00
3c75dba1b8
Clean up some svn:executable flags
...
This was SVN commit r7518.
2010-05-08 23:17:08 +00:00
b821f7a289
Add hotkey "M" to toggle in-game music
...
This was SVN commit r7515.
2010-05-08 17:51:01 +00:00
e73a3cff78
Add some robustness against broken data
...
This was SVN commit r7505.
2010-05-07 15:56:24 +00:00
c34392053f
# Add a demo map with all units on it.
...
Support XML-only maps with simple flat terrain.
This was SVN commit r7501.
2010-05-03 19:13:58 +00:00
d485ecafdc
Optimise pathfinder tile storage a bit (improves speed by maybe 10%).
...
Increase the maximum search tile limit (reduces worst-case speed by
lots).
This was SVN commit r7495.
2010-05-02 20:14:09 +00:00
e140aa7baf
Avoid running the old simulation code in the background when it's not needed.
...
Optimise GUI updates to only occur when necessary.
Switch to more peaceful music after starting the game.
This was SVN commit r7492.
2010-05-01 16:20:58 +00:00
1b51cf7ad5
Fix obstruction shapes for some buildings
...
This was SVN commit r7487.
2010-05-01 09:44:28 +00:00
d0bcb06d1c
Add a map for testing pathfinding.
...
This was SVN commit r7485.
2010-04-29 23:36:43 +00:00
cfae58928f
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
...
Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.
This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
08720c9a58
Convert minimap data in entity templates
...
This was SVN commit r7481.
2010-04-23 18:37:37 +00:00
f4ad5906c9
# Display units on the minimap
...
This was SVN commit r7480.
2010-04-23 18:36:48 +00:00
dd809f83e8
# Add documentation of the entity template XML file format.
...
Simplify the format a bit.
Use less <interleave> in the RNG so that error reports become
understandable.
Fixes #491 .
This was SVN commit r7478.
2010-04-23 16:09:03 +00:00
116645ff74
Update the entity templates to a slightly cleaner format
...
This was SVN commit r7477.
2010-04-23 16:07:45 +00:00
08db7ebe13
# Support training units in buildings.
...
Includes basic batch training (see #298 ).
This was SVN commit r7469.
2010-04-19 19:47:23 +00:00
45368671c4
Convert training queue data in entity templates.
...
This was SVN commit r7468.
2010-04-19 19:45:31 +00:00
17c9478229
Add some training buildings to the test map.
...
This was SVN commit r7467.
2010-04-19 19:44:35 +00:00
fb72b3c63b
# Add a map for testing projectiles
...
This was SVN commit r7462.
2010-04-17 11:32:15 +00:00
abaea508ac
# Fix startup warning in scenario editor
...
This was SVN commit r7461.
2010-04-17 11:29:34 +00:00
4570a6af72
Import quiver prop since it's needed for archers
...
This was SVN commit r7459.
2010-04-16 19:26:55 +00:00
40688ec5df
# Initial support for automatic validation of entity template XML.
...
Add RelaxNG schemas for all current components.
Add -dumpSchema command-line option to dump the combined entity schema.
Add a Perl script to validate entity templates against the schema.
See #413 .
This was SVN commit r7452.
2010-04-09 19:02:39 +00:00
336817a849
Update entity template conversion to be more correct and consistent
...
This was SVN commit r7451.
2010-04-09 18:48:11 +00:00
252d427f10
Fix consistency problems in old entity templates
...
This was SVN commit r7450.
2010-04-09 18:46:25 +00:00
8a278ea5a8
This was SVN commit r7446.
2010-04-06 23:29:34 +00:00
4c0d47707b
# Fix animation syncing.
...
Make animations trigger sound effects.
Adjust attack animation timings to match simulation.
Simplify the animation speed settings.
This was SVN commit r7438.
2010-04-05 23:09:34 +00:00
cfca28cab0
# Initial audio integration with new simulation system.
...
Support sound group playback from simulation scripts. See #486 .
Update some sound group files to sound better for rough testing.
Clean up CSoundGroup a tiny bit.
This was SVN commit r7437.
2010-04-04 21:24:39 +00:00
7275071785
Convert sound data in entity templates
...
This was SVN commit r7436.
2010-04-04 21:12:21 +00:00
7a14a3ee90
Sync new entity definitions with old
...
This was SVN commit r7435.
2010-04-04 20:53:43 +00:00
bddb73af13
# Make pop bonuses increase the pop limit, not decrease
...
This was SVN commit r7434.
2010-04-04 20:52:21 +00:00
992d0b04c1
First batch of fixed Stereo > Mono
...
This was SVN commit r7433.
2010-04-03 23:21:44 +00:00
62a0129aba
oops, this is the actual file
...
This was SVN commit r7432.
2010-04-03 19:58:50 +00:00
e41d4500ef
XML to boot
...
This was SVN commit r7431.
2010-04-03 19:54:47 +00:00
ffba5a6ecc
Something for Philip :-)
...
This was SVN commit r7430.
2010-04-03 19:53:56 +00:00
0d6882dad2
# Fix the actor viewer in Atlas.
...
Delete the old standalone actor viewer.
Import some terrain textures that are useful for tools.
Fixes #483 .
This was SVN commit r7428.
2010-04-03 11:07:42 +00:00
01df384cf1
gate, siege and destro sounds. Added proper folder for gate
...
This was SVN commit r7426.
2010-04-02 19:12:42 +00:00
da468976bf
poor animals :-(
...
This was SVN commit r7425.
2010-04-02 19:04:28 +00:00
7cbfc08190
More (appropriate) arrow impact on wood.
...
This was SVN commit r7424.
2010-04-02 19:02:46 +00:00
7a7b6e1dbb
Arrow impact on metal By Goblor
...
This was SVN commit r7423.
2010-04-02 18:18:47 +00:00
90d5ba7552
Remove the useless profile option on the menu. Disable the currently-non-working multiplayer and history buttons.
...
This was SVN commit r7415.
2010-03-30 21:15:15 +00:00
89cce1b3ac
# Switch to new simulation system by default
...
This was SVN commit r7401.
2010-03-26 16:10:42 +00:00
f0c633785a
# GUI tweaks.
...
Add an obvious pre-release warning to the menu.
Report the build's svn_revision on the menu.
Fix exiting from sim2 session.
Make the in-game dev options a bit prettier.
This was SVN commit r7400.
2010-03-26 13:21:09 +00:00
e6da57c7c5
Rename music files. Set svn:mime-type.
...
This was SVN commit r7392.
2010-03-24 09:59:26 +00:00
ad5dfd2a37
Replacement music files *Lower VBRs
...
This was SVN commit r7391.
2010-03-24 03:19:31 +00:00
00e18e4ea8
Report S3TC non-support with an in-game GUI message box.
...
Fixes #313 .
This was SVN commit r7390.
2010-03-23 22:45:07 +00:00
600ab80a79
Remove unnecessarily large music files
...
This was SVN commit r7389.
2010-03-23 21:34:05 +00:00
0d92be3408
Music
...
This was SVN commit r7388.
2010-03-22 15:01:19 +00:00
a5b8ec6028
Add obstruction debug mode, with GUI toggle.
...
Make pathfinder debug mode off by default, with GUI toggle.
This was SVN commit r7377.
2010-03-20 19:18:01 +00:00
08487ce246
# Improve support for building placement (rotation, collision detection) in new simulation system
...
This was SVN commit r7362.
2010-03-17 23:16:04 +00:00
5293aee71d
#Hypaspist modification.
...
This was SVN commit r7354.
2010-03-13 19:21:09 +00:00
aca1074188
Load build speeds and foundation actors from entity template files
...
This was SVN commit r7353.
2010-03-12 22:28:51 +00:00
9213ee8c27
# Construct buildings from foundations.
...
Display construction costs in tooltips.
Stop buildings leaving corpses.
Add debug info option to GUI.
This was SVN commit r7352.
2010-03-12 21:41:40 +00:00
bf31596486
Fix cursor and GUI-object interaction in bandbox selections
...
This was SVN commit r7350.
2010-03-12 20:39:52 +00:00
06928f7694
# Basic bandbox selection of units in new simulation system
...
This was SVN commit r7349.
2010-03-11 20:01:16 +00:00
86205b4d8e
# Basic projectile attacks in new simulation system
...
This was SVN commit r7347.
2010-03-07 21:38:39 +00:00
36e90e71f2
Convert ranged attack data in entity templates
...
This was SVN commit r7346.
2010-03-07 20:22:15 +00:00
a8d810b4b3
Add a switch to allow the user to control all player's units, for easier testing
...
This was SVN commit r7345.
2010-03-07 20:21:17 +00:00
1712b2cdb1
# Support death in new simulation system
...
This was SVN commit r7344.
2010-03-07 20:14:30 +00:00
c8c10a4871
# Extensions and cleanups to session GUI files.
...
Add various GUI pieces (exit button, resource counts, unit details).
Clean up implementation of button panels.
Split some content out of 'common' and into page-specific files.
Delete some obsolete content.
This was SVN commit r7337.
2010-02-28 21:45:09 +00:00
96bb3afaaf
Support disabling of inherited components in entity templates
...
Allow units to walk through farms
This was SVN commit r7323.
2010-02-12 22:48:16 +00:00
f8aca33a14
# Support resource gathering in new simulation system
...
This was SVN commit r7322.
2010-02-12 22:46:53 +00:00
321cc8ae8f
Convert resource data in entity templates
...
This was SVN commit r7321.
2010-02-12 22:46:07 +00:00
60a9e63c71
# Improved unit animation in new simulation system
...
Tried to make the motion/AI/animation state transitions saner
Added smoothed rotation of moving units
Slightly more informative error reporting
This was SVN commit r7319.
2010-02-10 19:28:46 +00:00
06b0ea0a26
Fix breakage from accidental removal of global variable
...
This was SVN commit r7314.
2010-02-07 20:16:17 +00:00
d609a9f81c
# Basic animation support in new simulation system.
...
Movement speed.
Improved accuracy of walking.
This was SVN commit r7313.
2010-02-07 20:06:16 +00:00
ea4c22fc0e
Convert walking speed data in entity templates
...
This was SVN commit r7312.
2010-02-07 19:54:58 +00:00
b25076ed4d
Min/max range support in pathfinder
...
This was SVN commit r7311.
2010-02-06 20:58:48 +00:00
b21e798243
# Primitive melee combat support in new simulation system
...
This was SVN commit r7309.
2010-02-05 22:00:39 +00:00
c50fe9b8c0
Convert health, armour, attack data in entity templates
...
This was SVN commit r7308.
2010-02-05 21:45:31 +00:00
a0ae9062d3
Convert footprint data in entity templates
...
This was SVN commit r7292.
2010-01-29 21:07:15 +00:00
92df4d1793
Default to disabled-LOS mode with new simulation system
...
This was SVN commit r7291.
2010-01-29 21:04:23 +00:00
3c2e80c698
Disable the default slide-down-hills behaviour
...
This was SVN commit r7290.
2010-01-27 19:34:58 +00:00
c399dc277e
# Rough first version of GUI redesign
...
Minor GUI engine cleanups
This was SVN commit r7289.
2010-01-27 19:20:34 +00:00
f011f0a3ce
Expose entity template data to GUI
...
This was SVN commit r7287.
2010-01-25 23:43:58 +00:00
3f1dfce41b
Simplify GUI/simulation interface
...
This was SVN commit r7286.
2010-01-25 22:31:43 +00:00
953fb41c82
# Basic in-game building placement with new simulation system
...
This was SVN commit r7285.
2010-01-24 17:24:35 +00:00
0d9c9d646b
Updated entity template conversion script, to convert population costs and names and civs
...
This was SVN commit r7284.
2010-01-24 17:20:23 +00:00
4fed9b8242
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
...
Merge from 22b478ffed8d.
Pure scripted interface definitions.
Entity creation from scripts.
Improved messaging system.
Messages on entity deletion.
Basic player entities.
Player ownership.
Bug fixes.
This was SVN commit r7281.
2010-01-22 20:03:14 +00:00
2794795024
Fix old entity scripts with new GUI system
...
This was SVN commit r7277.
2010-01-15 16:47:08 +00:00
7c2e9027c2
# Rewrite of the game's simulation system
...
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)
This was SVN commit r7259.
2010-01-09 19:20:14 +00:00
5a53b3183a
Remove old debug statement
...
This was SVN commit r7238.
2009-12-31 16:47:02 +00:00
8d94e1f0e3
Fix (but not perfectly) the functions for entity scripts to display messages in the GUI
...
This was SVN commit r7233.
2009-12-30 12:53:59 +00:00
3d2b3b44ec
wildebeest
...
This was SVN commit r7232.
2009-12-30 07:08:26 +00:00
ceb8cb2738
This was SVN commit r7225.
2009-12-24 05:32:44 +00:00
f60a92ed2f
This was SVN commit r7220.
2009-12-07 13:34:33 +00:00
f0d9806b3f
# Restructured GUI implementation
...
CGUI now represents a single 'page'. CGUIManager maintains multiple
pages and switches between them.
Split the XML files into pregame, loading, session and messagebox pages.
Added hotloading of GUI pages.
Minor GUI cleanups.
(Merge from hg 81862d33780c)
This was SVN commit r7214.
2009-12-03 20:17:22 +00:00
74df8c7105
* Modification to deer_mesh.dae
...
This was SVN commit r7205.
2009-11-18 00:57:41 +00:00
85179afa0d
This was SVN commit r7154.
2009-10-12 11:40:36 +00:00
b343249fcc
add missing terrains.xml
...
avoid data-dependent bug (null pointer when no terrain properties
loaded)
fixes #307
thanks go to BadassTester and Heron!
This was SVN commit r7153.
2009-10-11 21:27:35 +00:00
610842c9dd
#New Celt House.
...
This was SVN commit r7142.
2009-09-11 21:19:38 +00:00
b0ba529cee
This was SVN commit r7139.
2009-09-09 21:09:38 +00:00
7d27f159e0
This was SVN commit r7134.
2009-09-07 22:19:02 +00:00
4f8371988e
#[Public] Big Desert terrain update.
...
This was SVN commit r7132.
2009-09-07 02:44:56 +00:00
739fcd8921
#(Public) New fauna: Zebra.
...
This was SVN commit r7131.
2009-09-04 05:00:34 +00:00
32dc4fd2f0
This was SVN commit r7129.
2009-08-27 20:54:09 +00:00
ad34a6c849
#(Public) New "Badlands" test map for the Open Sourcers.
...
This was SVN commit r7128.
2009-08-27 06:32:49 +00:00
51e95a99d8
This was SVN commit r7127.
2009-08-27 06:32:01 +00:00
17ea25b20e
This was SVN commit r7126.
2009-08-26 22:45:36 +00:00
a1b58e0e58
This was SVN commit r7125.
2009-08-25 21:17:47 +00:00
926321c9de
This was SVN commit r7123.
2009-08-25 03:35:48 +00:00
df9388c5fc
This was SVN commit r7122.
2009-08-25 03:35:33 +00:00
f92fe2e25f
#(Public Release) Desert Terrains update.
...
This was SVN commit r7121.
2009-08-25 03:29:53 +00:00
94c7677c25
This was SVN commit r7119.
2009-08-24 01:18:25 +00:00
e0ce4ce067
This was SVN commit r7117.
2009-08-24 01:17:26 +00:00
307953b9fc
This was SVN commit r7114.
2009-08-17 03:41:17 +00:00
dedf77179a
#Public: A 512x512 desert map work-in-progress.
...
This was SVN commit r7107.
2009-08-11 18:47:25 +00:00
a76bbd5a5d
fix: hele_cavalry_swordsman_b.xml had (creation) Time as a child of Resource, which is incorrect
...
(see http://www.wildfiregames.com/forum/index.php?showtopic=12564 )
This was SVN commit r7101.
2009-08-09 17:18:35 +00:00
aafe4fb0d5
This was SVN commit r7075.
2009-08-05 06:19:09 +00:00
e239d6c076
#Public Release: New elephant entities and Oasis map update.
...
This was SVN commit r7041.
2009-07-27 05:28:27 +00:00
833e57abb0
This was SVN commit r7040.
2009-07-27 05:04:52 +00:00
fa68ffd334
This was SVN commit r7039.
2009-07-27 05:02:55 +00:00
6937137341
Public release: New African Bush elephant and baby elephant.
...
This was SVN commit r7033.
2009-07-25 18:59:46 +00:00
8edcc450ed
This was SVN commit r7025.
2009-07-19 23:09:10 +00:00
6146db7a3d
This was SVN commit r7005.
2009-07-16 22:00:30 +00:00
60c5beddc0
Change GUI text file encoding to utf-8, change line endings to native
...
This was SVN commit r6997.
2009-07-16 15:49:59 +00:00
3aafdeeaa2
Fix non-ASCII character in script
...
This was SVN commit r6995.
2009-07-16 10:32:58 +00:00
4c4bc53a91
Convert some line endings to native
...
This was SVN commit r6994.
2009-07-16 10:20:51 +00:00
0b17c32492
#Public release. New Spartan and Hypaspist shield textures. Tweaked the falcon textures.
...
This was SVN commit r6993.
2009-07-15 23:45:19 +00:00
382804965d
This was SVN commit r6989.
2009-07-14 18:39:36 +00:00
0b6ccbee59
This was SVN commit r6981.
2009-07-14 00:02:17 +00:00
31b7d24b32
This was SVN commit r6980.
2009-07-13 23:47:00 +00:00
6c3c6f5b35
This was SVN commit r6979.
2009-07-13 22:32:46 +00:00
90a7cfe55a
This was SVN commit r6977.
2009-07-13 22:00:18 +00:00
54291dfb68
This was SVN commit r6976.
2009-07-13 21:58:08 +00:00
d890294408
This was SVN commit r6974.
2009-07-13 21:47:30 +00:00
645a181a39
This was SVN commit r6973.
2009-07-13 21:32:56 +00:00
27a64de4e9
This was SVN commit r6971.
2009-07-13 21:27:31 +00:00
2eaddefd40
This was SVN commit r6969.
2009-07-13 21:22:49 +00:00
70b14f9aa4
This was SVN commit r6968.
2009-07-13 21:18:25 +00:00
d007fd653d
This was SVN commit r6966.
2009-07-13 20:43:39 +00:00
16cd826df7
#Fixing a bunch of stuff for the Public release.
...
This was SVN commit r6965.
2009-07-13 20:33:04 +00:00
46ed941b23
This was SVN commit r6963.
2009-07-13 20:24:34 +00:00
b85f7133a1
This was SVN commit r6962.
2009-07-13 20:22:58 +00:00
c58277441c
This was SVN commit r6959.
2009-07-13 20:13:07 +00:00
3eb6ef0f94
This was SVN commit r6958.
2009-07-13 19:40:07 +00:00
f5c2b8c66a
This was SVN commit r6956.
2009-07-13 19:38:00 +00:00
dc9ac94909
#New cypress trees.
...
This was SVN commit r6946.
2009-07-12 00:39:55 +00:00
3c8c708a3f
This was SVN commit r6943.
2009-07-08 21:32:00 +00:00
32abe236dd
#Mediterranean Cypress Tree
...
This was SVN commit r6942.
2009-07-08 21:11:26 +00:00
449c9361e3
This was SVN commit r6941.
2009-07-08 19:20:38 +00:00
55c068122a
This was SVN commit r6940.
2009-07-04 04:03:19 +00:00
4001fc083a
This was SVN commit r6927.
2009-06-26 00:50:52 +00:00
d1e13a86b1
#New Greek Civic Centre. :)
...
This was SVN commit r6915.
2009-06-20 21:26:47 +00:00
d82fc2f535
This was SVN commit r6914.
2009-06-20 20:14:49 +00:00
d6c28280e9
This was SVN commit r6913.
2009-06-20 19:06:03 +00:00
2019c12b0f
Initial attempt at describing licensing details
...
This was SVN commit r6911.
2009-06-20 17:45:51 +00:00
38d5d296c6
This was SVN commit r6905.
2009-06-12 04:38:53 +00:00
c1905d9ccc
This was SVN commit r6904.
2009-06-12 03:54:58 +00:00
93cd77756e
#More new construction foundations.
...
This was SVN commit r6903.
2009-06-11 00:39:49 +00:00
7cc6c0270b
This was SVN commit r6902.
2009-06-10 07:00:01 +00:00
908e816a98
#New foundation.
...
This was SVN commit r6901.
2009-06-10 02:06:03 +00:00
a2819b473a
#Tweaked some animation speeds.
...
This was SVN commit r6900.
2009-06-04 01:20:51 +00:00
db0d6f9828
This was SVN commit r6898.
2009-05-30 23:01:38 +00:00
56cff4a6a6
This was SVN commit r6897.
2009-05-29 05:00:14 +00:00
502ef35a76
This was SVN commit r6896.
2009-05-29 04:59:51 +00:00
478e25446f
This was SVN commit r6895.
2009-05-29 01:31:25 +00:00
085c51cdbe
A bunch of entity fixes and tweaks. Some new sails for Emjer's ships.
...
This was SVN commit r6894.
2009-05-29 01:01:24 +00:00
88f4b4b1e1
This was SVN commit r6891.
2009-05-25 22:44:59 +00:00
b2798d290c
This was SVN commit r6890.
2009-05-25 22:44:34 +00:00
c535ef2710
This was SVN commit r6888.
2009-05-25 20:13:52 +00:00
6a8ed206a8
This was SVN commit r6885.
2009-05-25 19:40:04 +00:00
fc7f5d979b
This was SVN commit r6881.
2009-05-24 20:49:21 +00:00
d5e22f897b
This was SVN commit r6880.
2009-05-23 17:26:57 +00:00
37b1bfc905
#Brand new Greek temple meshes by RedFox20. Decal dirt textures. New Greek buildings and prop textures.
...
This was SVN commit r6879.
2009-05-23 17:25:17 +00:00
95b4e4812d
#rename the Greek siege units
...
This was SVN commit r6864.
2009-05-21 17:32:06 +00:00
37172fe92e
This was SVN commit r6863.
2009-05-18 18:01:09 +00:00
e6dff9bfaa
This was SVN commit r6861.
2009-05-10 20:42:48 +00:00
4b57d87a72
This was SVN commit r6860.
2009-05-10 20:40:07 +00:00
fda50191aa
This was SVN commit r6850.
2009-05-03 02:40:21 +00:00
855f6eceb0
#Big update. New cliff objects. Updated 3 dozen entities. New Carthaginian structure updates. Actors galore.
...
This was SVN commit r6845.
2009-04-30 19:01:19 +00:00
9eb798f793
This was SVN commit r6843.
2009-04-23 06:32:37 +00:00
69d404c7bd
This was SVN commit r6823.
2009-04-15 03:56:50 +00:00
8b5766d71c
This was SVN commit r6818.
2009-04-13 06:13:08 +00:00
eb9dbd8de3
This was SVN commit r6813.
2009-04-09 00:31:27 +00:00
a43e4580a8
This was SVN commit r6806.
2009-04-05 06:41:26 +00:00
7b656782b7
This was SVN commit r6805.
2009-04-05 06:11:44 +00:00
54d61f932e
#Training times added.
...
This was SVN commit r6804.
2009-04-05 06:02:31 +00:00
528ea1e366
This was SVN commit r6803.
2009-04-05 02:39:23 +00:00
9c54be0d6d
This was SVN commit r6800.
2009-04-01 16:52:36 +00:00
dc7809f8d6
This was SVN commit r6758.
2009-03-21 05:55:40 +00:00
96b74656a3
#Roman Siege Wall Entities. :brow:
...
This was SVN commit r6756.
2009-03-20 03:52:00 +00:00
1e5467a6f3
#Spartan Pikeman, Roman Siege Walls, Siege Tower, Siege Gate. New helmets. Geological Decals.
...
This was SVN commit r6749.
2009-03-19 01:22:59 +00:00
98d605aa85
This was SVN commit r6744.
2009-03-18 00:22:46 +00:00
f3c4d93a34
This was SVN commit r6742.
2009-03-16 22:33:27 +00:00
f3101b180a
#Carthaginian Mill, House, and Temple. Roman Dock, new Roman building texture, Persian Fortress variation.
...
This was SVN commit r6739.
2009-03-13 05:29:45 +00:00
3cf66ae0ec
This was SVN commit r6734.
2009-03-09 03:46:52 +00:00
aeede6a47d
This was SVN commit r6732.
2009-03-09 03:35:58 +00:00
2f2e5ee096
#Lots of new Spartan stuff. Also, previously committed new Iberian shield, Unit animation tweaks, new Alpine grass terrains, etc.
...
This was SVN commit r6730.
2009-03-07 19:42:14 +00:00
2ac3378467
#New spears.
...
This was SVN commit r6729.
2009-03-07 06:00:48 +00:00
d643588d88
All new Spartans. New Carthaginian House A. Iberian shields. New terrains for Alpine biome. Actor tweaks.
...
This was SVN commit r6728.
2009-03-07 01:33:02 +00:00
247dce35f2
This was SVN commit r6725.
2009-03-05 20:57:33 +00:00
11d7179a31
This was SVN commit r6721.
2009-03-03 08:03:34 +00:00
4af379eec6
Fixed a bug in tan that was returning sin.
...
This was SVN commit r6720.
2009-03-03 06:45:44 +00:00
d25aba6f50
This was SVN commit r6700.
2009-02-24 00:08:17 +00:00
dfc9ba3f47
This was SVN commit r6699.
2009-02-21 08:28:45 +00:00
d563e32b61
This was SVN commit r6698.
2009-02-21 01:51:27 +00:00
15529fa52d
Adding new particles directory and test particle emitter XML file.
...
This was SVN commit r6690.
2009-02-19 00:14:27 +00:00
961ffe7c15
This was SVN commit r6685.
2009-02-17 10:19:44 +00:00
c4263e4a16
This was SVN commit r6676.
2009-02-17 05:35:30 +00:00
f4bfffac67
This was SVN commit r6674.
2009-02-15 02:40:48 +00:00
6d954865f6
This was SVN commit r6673.
2009-02-14 20:11:04 +00:00
6ce564f394
This was SVN commit r6672.
2009-02-14 19:33:43 +00:00
735c26ec69
This was SVN commit r6662.
2009-02-13 06:42:17 +00:00
82f4f70bff
This was SVN commit r6658.
2009-02-07 17:24:31 +00:00
31736c184d
This was SVN commit r6653.
2009-02-06 07:13:47 +00:00
5d821ef350
This was SVN commit r6651.
2009-02-02 00:25:09 +00:00
43ed26f985
This was SVN commit r6649.
2009-01-30 20:00:38 +00:00
d492b4fc33
This was SVN commit r6647.
2009-01-30 06:31:26 +00:00
a97357225b
This was SVN commit r6644.
2009-01-29 23:08:28 +00:00
f23638873b
# New Coolus helmet variants. New Celt hero helmet. New Hellenistic Thracian (ridged) helmet. Other cool stuff.
...
This was SVN commit r6643.
2009-01-29 07:10:52 +00:00
03de5bf64b
This was SVN commit r6637.
2009-01-26 07:36:35 +00:00
c52ee7d7cd
#some more desert rocks
...
This was SVN commit r6636.
2009-01-26 03:22:48 +00:00
f5bdcda80d
Fixing #212 . Now player can control only the units he owns.
...
This was SVN commit r6635.
2009-01-25 12:33:10 +00:00
347d6f0ab2
This was SVN commit r6634.
2009-01-24 23:54:21 +00:00
8fb975f284
This was SVN commit r6631.
2009-01-24 20:56:18 +00:00
30b571bf7b
This was SVN commit r6630.
2009-01-23 07:04:02 +00:00
fed9cc0e24
This was SVN commit r6629.
2009-01-23 05:49:28 +00:00
69f1ef6b5f
This was SVN commit r6628.
2009-01-22 20:52:31 +00:00
5756e5aa2e
This was SVN commit r6627.
2009-01-22 20:51:51 +00:00
e9d1d77a2d
New sky boxes, a dozen new terrains, reorganizing terrains, new "billboard" objects.
...
This was SVN commit r6626.
2009-01-22 20:22:41 +00:00
377deaa746
This was SVN commit r6625.
2009-01-22 17:54:39 +00:00
338dd284f1
#New Iberian and Roman building exports and updates. Also a little bit of housecleaning.
...
This was SVN commit r6617.
2009-01-15 21:01:44 +00:00
31fc99db25
#Iberian stuff, plus new Roman Scout Tower.
...
This was SVN commit r6614.
2009-01-13 21:53:27 +00:00
aecaec1c9f
#Persian Houses (x4), Dock, Mill, Scout Tower, and Fortress updates. New Wall Gates and Wall Tower (wall segments come soon).
...
This was SVN commit r6607.
2009-01-08 06:42:53 +00:00
4d869facab
Fix for #221 , the resources shouldn't be substracted now when a unit is looted.
...
This was SVN commit r6591.
2009-01-03 19:02:04 +00:00
5bcbb386b8
This was SVN commit r6565.
2009-01-01 03:33:14 +00:00
e542c23d4f
This was SVN commit r6558.
2009-01-01 00:06:40 +00:00
3cdad561c7
This was SVN commit r6554.
2008-12-30 22:50:37 +00:00
90c2889341
This was SVN commit r6550.
2008-12-29 03:48:37 +00:00
ffb8bb5e34
#Celt Gate and Greek Gymnasion exported.
...
This was SVN commit r6548.
2008-12-28 04:33:45 +00:00
e1390062b3
#Big update, tidying up the Celts and Hellenes.
...
This was SVN commit r6544.
2008-12-23 18:14:36 +00:00
6116135c0e
#Tweak some Celt shields and suchness.
...
This was SVN commit r6541.
2008-12-19 02:45:55 +00:00
a1aaa152c3
This was SVN commit r6537.
2008-12-18 05:45:54 +00:00
a4e12fc405
This was SVN commit r6535.
2008-12-17 07:54:17 +00:00
ab01b644d5
#Various stuff, including Iberian head props and some road terrains.
...
This was SVN commit r6533.
2008-12-17 02:50:03 +00:00
2ae09f8597
#Tweaked animations for some Greek unit actors.
...
This was SVN commit r6532.
2008-12-16 23:17:40 +00:00
2f5125e4d0
Fixing Ticket#215
...
Unit's stats (attack, defense) is rounded so there is no decimal digits
shown.
This was SVN commit r6526.
2008-12-06 15:21:14 +00:00
ccfb5249e2
#Implementing stats for Greek units and heroes.
...
This was SVN commit r6524.
2008-11-25 08:29:38 +00:00
ed3b0760ac
This was SVN commit r6523.
2008-11-25 01:12:03 +00:00
c1e90723bf
Fixing a check in setCurrItemValue()
...
This was SVN commit r6516.
2008-11-23 20:19:48 +00:00
afc7f779a9
#Celt Hero balancing.
...
This was SVN commit r6513.
2008-11-23 07:55:32 +00:00
b721a909b6
#New Desert terrains and tweaked "Oasis" map.
...
This was SVN commit r6512.
2008-11-23 06:21:10 +00:00
f1192cf9bf
This was SVN commit r6511.
2008-11-23 06:19:47 +00:00
63e18ed07b
#Players list in the Multiplayer menu is now working.
...
This was SVN commit r6510.
2008-11-22 22:44:02 +00:00
d1fa6e8488
#Moved some art assets from internal mod to public mod.
...
This was SVN commit r6509.
2008-11-22 21:46:01 +00:00
46ef33df5e
setting default map to Latium
...
This was SVN commit r6508.
2008-11-22 20:28:17 +00:00
dda9a25582
This was SVN commit r6507.
2008-11-22 19:52:41 +00:00
d6a55c56d7
This was SVN commit r6505.
2008-11-22 17:50:46 +00:00
a1377970d3
This was SVN commit r6503.
2008-11-22 17:31:11 +00:00
343fa4fea5
This was SVN commit r6501.
2008-11-22 16:47:25 +00:00
9fc56623a1
This was SVN commit r6496.
2008-11-21 06:22:12 +00:00
1b475d3fb0
This was SVN commit r6494.
2008-11-20 21:00:56 +00:00
TayHota
ad92bd2cc0
This was SVN commit r6491.
2008-11-20 20:51:05 +00:00
TayHota
a76534369f
This was SVN commit r6487.
2008-11-20 20:38:35 +00:00
e2a4fdc74c
This was SVN commit r6485.
2008-11-20 00:35:49 +00:00
55bd88e1aa
This was SVN commit r6474.
2008-11-12 05:29:32 +00:00
a984481745
This was SVN commit r6472.
2008-11-08 08:41:27 +00:00
afd1a16345
This was SVN commit r6467.
2008-11-04 20:17:38 +00:00
0b89a1ab98
Fixing problem with SP Start
...
This was SVN commit r6464.
2008-11-04 19:16:31 +00:00
76d02f7c5c
This was SVN commit r6463.
2008-11-04 06:40:13 +00:00
d6742f6204
This was SVN commit r6462.
2008-11-04 06:15:17 +00:00
cfc91dc559
This was SVN commit r6459.
2008-11-03 02:51:30 +00:00
2e02728514
This was SVN commit r6458.
2008-11-03 02:50:51 +00:00
TayHota
bf4c7753da
This was SVN commit r6457.
2008-11-02 21:21:50 +00:00
TayHota
ba78b6786e
This was SVN commit r6456.
2008-11-02 21:15:02 +00:00
TayHota
3557fce55d
This was SVN commit r6455.
2008-11-02 21:13:25 +00:00
TayHota
b0d882611c
This was SVN commit r6454.
2008-11-02 21:13:00 +00:00
acf48ff385
This was SVN commit r6444.
2008-10-31 04:34:16 +00:00
d754433240
This was SVN commit r6443.
2008-10-31 03:10:14 +00:00
8d6dece23c
This was SVN commit r6442.
2008-10-31 02:58:46 +00:00
21adc0b6ec
This was SVN commit r6440.
2008-10-31 00:25:22 +00:00
27f3792160
This was SVN commit r6437.
2008-10-30 19:25:21 +00:00
PhoenixDog
c6d7b482b1
Everything finished except for snow due to samples being too short.
...
This was SVN commit r6433.
2008-10-22 18:32:16 +00:00
77ddbea8f0
This was SVN commit r6432.
2008-10-21 07:41:31 +00:00
1ce438a26f
Fixing multiple Open/Close options in players slots
...
This was SVN commit r6430.
2008-10-18 17:59:27 +00:00
02ce159934
Commenting and disabling unimplemented features
...
This was SVN commit r6428.
2008-10-18 17:52:32 +00:00
88cebcf482
This was SVN commit r6426.
2008-10-18 02:09:29 +00:00
0273e0008a
This was SVN commit r6424.
2008-10-15 23:47:03 +00:00
cfdead3c7e
adding queue
...
This was SVN commit r6421.
2008-10-13 21:05:31 +00:00
6c6d92ebdb
This was SVN commit r6420.
2008-10-13 20:58:12 +00:00
bcfbf972ed
Production queue GUI interface.
...
Some refactoring of updateTab() function.
Disabling some unimplemented buttons.
This was SVN commit r6418.
2008-10-11 20:46:40 +00:00
92f42ee6c9
This was SVN commit r6415.
2008-10-05 19:31:07 +00:00
360a956e8f
This was SVN commit r6414.
2008-10-05 05:26:27 +00:00
219b8542b1
This was SVN commit r6413.
2008-10-01 21:44:56 +00:00
31f7719d09
Disabling unused minimap buttons.
...
This was SVN commit r6412.
2008-09-28 23:56:36 +00:00
699ab8865f
This was SVN commit r6409.
2008-09-25 05:10:55 +00:00
5478d34b93
This was SVN commit r6403.
2008-09-20 07:19:06 +00:00
47bf111113
This was SVN commit r6397.
2008-09-18 13:57:32 +00:00
34f1817869
Splitting Internal with Public
...
This was SVN commit r6391.
2008-09-18 04:38:42 +00:00