1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public/art/meshes/props
2010-11-24 06:04:03 +00:00
..
helmet #Starting some work on Carthage. 2010-10-25 17:09:23 +00:00
shield Shield tweaks. 2010-11-12 04:34:46 +00:00
special 1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing. 2010-11-24 06:04:03 +00:00
amphora_a.dae new vase food.treasure. New vase meshes. A brontoburger slab. 2010-11-13 23:49:50 +00:00
amphora_b.dae new vase food.treasure. New vase meshes. A brontoburger slab. 2010-11-13 23:49:50 +00:00
amphora_c.dae new vase food.treasure. New vase meshes. A brontoburger slab. 2010-11-13 23:49:50 +00:00
amphora_d.dae new vase food.treasure. New vase meshes. A brontoburger slab. 2010-11-13 23:49:50 +00:00
amphora_e.dae new vase food.treasure. New vase meshes. A brontoburger slab. 2010-11-13 23:49:50 +00:00
amphorae_treasure.dae new vase food.treasure. New vase meshes. A brontoburger slab. 2010-11-13 23:49:50 +00:00
apples_fallen_a.dae This was SVN commit r6550. 2008-12-29 03:48:37 +00:00
apples_fallen_b.dae This was SVN commit r6550. 2008-12-29 03:48:37 +00:00
apples_fallen_c.dae This was SVN commit r6550. 2008-12-29 03:48:37 +00:00
bench.dae #Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects. 2010-10-19 10:04:33 +00:00
bull_statue.dae Splitting Internal with Public 2008-09-18 04:38:42 +00:00
celt_barge_sail.dae #New Celt Barracks. 2010-09-30 03:16:15 +00:00
celt_barracks_color.dae #New Celt Barracks. 2010-09-30 03:16:15 +00:00
celt_barracks_decal.dae #New Celt Barracks. 2010-09-30 03:16:15 +00:00
celt_barracks_props1.dae #New Celt Barracks. 2010-09-30 03:16:15 +00:00
celt_barracks_weapons.dae #New Celt Barracks. 2010-09-30 03:16:15 +00:00
celt_boat_fishing_mast.dae 1. Re-exported the Celt fishing ship (was missing mast). 2010-10-17 20:05:04 +00:00
celt_broch_doors.dae #Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it. 2010-09-29 08:16:27 +00:00
celt_broch_shields.dae #Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it. 2010-09-29 08:16:27 +00:00
celt_broch_weapons.dae #Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it. 2010-09-29 08:16:27 +00:00
celt_cc_entry.dae Lots of art tweaks. Brand new Celtic Civic Centre. 2010-10-05 08:42:16 +00:00
celt_cc_props1.dae Lots of art tweaks. Brand new Celtic Civic Centre. 2010-10-05 08:42:16 +00:00
celt_cc_props_new.dae Lots of art tweaks. Brand new Celtic Civic Centre. 2010-10-05 08:42:16 +00:00
celt_cc.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
celt_civic3_arch.dae Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead. 2010-10-17 01:34:15 +00:00
celt_civic3_props_1.dae Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead. 2010-10-17 01:34:15 +00:00
celt_civic3_props_new.dae Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead. 2010-10-17 01:34:15 +00:00
celt_dock_props_1.dae New Celtic Dock. :) New Celtic waypoint banner. 2010-10-04 06:43:20 +00:00
celt_dock_shields.dae New Celtic Dock. :) New Celtic waypoint banner. 2010-10-04 06:43:20 +00:00
celt_farmstead_hoe.dae #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building. 2010-10-01 07:34:29 +00:00
celt_farmstead_props.dae #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building. 2010-10-01 07:34:29 +00:00
celt_farmstead_shield.dae #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building. 2010-10-01 07:34:29 +00:00
celt_fishing_boat.dae #New Celt ships. 2010-11-23 02:54:38 +00:00
celt_fortress_gravel.dae Re-exported the Gallic Fortress, with new player color tidbits and mesh fixes. Deleted 19 old PMD meshes. 2010-10-15 08:18:31 +00:00
celt_fortress_keep.dae Re-exported the Gallic Fortress, with new player color tidbits and mesh fixes. Deleted 19 old PMD meshes. 2010-10-15 08:18:31 +00:00
celt_fortress_props_1.dae Re-exported the Gallic Fortress, with new player color tidbits and mesh fixes. Deleted 19 old PMD meshes. 2010-10-15 08:18:31 +00:00
celt_fortress_props_new.dae Re-exported the Gallic Fortress, with new player color tidbits and mesh fixes. Deleted 19 old PMD meshes. 2010-10-15 08:18:31 +00:00
celt_fortress_struct.dae Re-exported the Gallic Fortress, with new player color tidbits and mesh fixes. Deleted 19 old PMD meshes. 2010-10-15 08:18:31 +00:00
celt_fortress_studs.dae Re-exported the Gallic Fortress, with new player color tidbits and mesh fixes. Deleted 19 old PMD meshes. 2010-10-15 08:18:31 +00:00
celt_fortress_weapons.dae Re-exported the Gallic Fortress, with new player color tidbits and mesh fixes. Deleted 19 old PMD meshes. 2010-10-15 08:18:31 +00:00
celt_house_a_door.dae #Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it. 2010-09-29 08:16:27 +00:00
celt_house_a_shields.dae #Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it. 2010-09-29 08:16:27 +00:00
celt_house_b_door.dae #Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it. 2010-09-29 08:16:27 +00:00
celt_house_b_shields2.dae #Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it. 2010-09-29 08:16:27 +00:00
celt_house_b_shields.dae #Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it. 2010-09-29 08:16:27 +00:00
celt_house_c_door.dae #Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it. 2010-09-29 08:16:27 +00:00
celt_house_c_shield1.dae #Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it. 2010-09-29 08:16:27 +00:00
celt_house_c_shield2.dae #Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it. 2010-09-29 08:16:27 +00:00
celt_house_d_color.dae #New Celt House. 2009-09-11 21:19:38 +00:00
celt_house_d_swrd.dae #New Celt House. 2009-09-11 21:19:38 +00:00
celt_hut_props.dae #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building. 2010-10-01 07:34:29 +00:00
celt_hut_shield.dae #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building. 2010-10-01 07:34:29 +00:00
celt_market1_props_1.dae #Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects. 2010-10-19 10:04:33 +00:00
celt_market1_props_new.dae #Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects. 2010-10-19 10:04:33 +00:00
celt_market1_wood.dae #Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects. 2010-10-19 10:04:33 +00:00
celt_market_props_new.dae New Celtic Dock. :) New Celtic waypoint banner. 2010-10-04 06:43:20 +00:00
celt_market_props.dae #New Celt Market 2010-10-03 09:24:26 +00:00
celt_mc.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
celt_mer1.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
celt_merchant.dae #New Celt ships. 2010-11-23 02:54:38 +00:00
celt_mill_props.dae #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building. 2010-10-01 07:34:29 +00:00
celt_mill_shield.dae #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building. 2010-10-01 07:34:29 +00:00
celt_mill_silo.dae #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building. 2010-10-01 07:34:29 +00:00
celt_outpost2_door.dae 1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen. 2010-11-17 21:30:00 +00:00
celt_outpost2_shields.dae 1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen. 2010-11-17 21:30:00 +00:00
celt_outpost2_windows.dae 1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen. 2010-11-17 21:30:00 +00:00
celt_outpost_door.dae New Celtic Outpost. 2010-10-01 04:24:39 +00:00
celt_outpost_shields.dae New Celtic Outpost. 2010-10-01 04:24:39 +00:00
celt_outpost_windows.dae New Celtic Outpost. 2010-10-01 04:24:39 +00:00
celt_pc.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
celt_sb_donkeys.dae Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead. 2010-10-17 01:34:15 +00:00
celt_sb_mill.dae Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead. 2010-10-17 01:34:15 +00:00
celt_sb_mud.dae Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead. 2010-10-17 01:34:15 +00:00
celt_sb_prop_1.dae Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead. 2010-10-17 01:34:15 +00:00
celt_sb_roof.dae Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead. 2010-10-17 01:34:15 +00:00
celt_sb_shields.dae Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead. 2010-10-17 01:34:15 +00:00
celt_skiff_sails.dae #New Celt ships. 2010-11-23 02:54:38 +00:00
celt_st.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
celt_tc.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
celt_temple_shields.dae Decal for Celt CC. New Celt Temple. 2010-10-14 19:54:08 +00:00
celt_temple_wood.dae Decal for Celt CC. New Celt Temple. 2010-10-14 19:54:08 +00:00
celt_trader.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
celt_tri1.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
celt_wall_shields_med.dae 1. Re-exported the Celt fishing ship (was missing mast). 2010-10-17 20:05:04 +00:00
celt_wall_studs_med.dae 1. Re-exported the Celt fishing ship (was missing mast). 2010-10-17 20:05:04 +00:00
celt_wall_turf_med.dae 1. Re-exported the Celt fishing ship (was missing mast). 2010-10-17 20:05:04 +00:00
celt_warship.dae #New Celt ships. 2010-11-23 02:54:38 +00:00
celt_wc1.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
celt_wc2.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
celt_wt.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
collar_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
collar_b.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
column_doric_top.dae New: Pegasus, freestanding column, edited the maps a bit, testing out an Aphrodite high-poly statue (it needs a proper texture though). 2010-09-21 23:11:59 +00:00
column_doric.dae New: Pegasus, freestanding column, edited the maps a bit, testing out an Aphrodite high-poly statue (it needs a proper texture though). 2010-09-21 23:11:59 +00:00
column_fallen_a.dae #More eyecandy stuff. 2010-09-23 20:38:16 +00:00
column_fallen_b.dae #More eyecandy stuff. 2010-09-23 20:38:16 +00:00
column_fallen_c.dae #More eyecandy stuff. 2010-09-23 20:38:16 +00:00
column_fallen_d.dae #More eyecandy stuff. 2010-09-23 20:38:16 +00:00
column_fallen_e.dae #More eyecandy stuff. 2010-09-23 20:38:16 +00:00
decal_celt_farmstead.dae #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building. 2010-10-01 07:34:29 +00:00
decal_stone_medit_a.dae This was SVN commit r6725. 2009-03-05 20:57:33 +00:00
decal_struct_2x2.dae This was SVN commit r6904. 2009-06-12 03:54:58 +00:00
decal_struct_3x6.dae This was SVN commit r6904. 2009-06-12 03:54:58 +00:00
decal_struct_4x4.dae #More new construction foundations. 2009-06-11 00:39:49 +00:00
decal_struct_5x5.dae #More new construction foundations. 2009-06-11 00:39:49 +00:00
decal_struct_6x6.dae #More new construction foundations. 2009-06-11 00:39:49 +00:00
decal_struct_small.dae #Big update. New cliff objects. Updated 3 dozen entities. New Carthaginian structure updates. Actors galore. 2009-04-30 19:01:19 +00:00
decal_struct_theatron.dae This was SVN commit r6905. 2009-06-12 04:38:53 +00:00
decal_struct_wall_long.dae This was SVN commit r6904. 2009-06-12 03:54:58 +00:00
decal_struct_wall_med.dae This was SVN commit r6904. 2009-06-12 03:54:58 +00:00
deer_antlers.dae Splitting Internal with Public 2008-09-18 04:38:42 +00:00
donkey_pack_01.dae Splitting Internal with Public 2008-09-18 04:38:42 +00:00
dude_head.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
dudette_head.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
elephant_turret.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
elephant_tusk_1.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
f_cape_long.dae Splitting Internal with Public 2008-09-18 04:38:42 +00:00
f_cape_medium.dae Splitting Internal with Public 2008-09-18 04:38:42 +00:00
f_cape_short.dae Splitting Internal with Public 2008-09-18 04:38:42 +00:00
fence_stone_a.dae This was SVN commit r8054. 2010-09-02 19:21:49 +00:00
field_grain.dae #Brand new Greek temple meshes by RedFox20. Decal dirt textures. New Greek buildings and prop textures. 2009-05-23 17:25:17 +00:00
gazelle_horns.dae #Gather food from Apple Trees. 2010-08-15 22:04:19 +00:00
head_beard_large.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
head_beard_small.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
head_beard_wide.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
head_beard.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
head_boudicca.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
head_goatee.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
head_helmet_face.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
head_hero_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
head_lime.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
head_longhair.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_bir1.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_bir2.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_bir3.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_cc.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_fc_hay.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_fc.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_ff.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_hc.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_ho_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_ho_b.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_ho_c.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_house_a_props.dae 1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen. 2010-11-17 21:30:00 +00:00
hele_house_a_shields.dae 1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen. 2010-11-17 21:30:00 +00:00
hele_house_b_gables.dae 1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing. 2010-11-24 06:04:03 +00:00
hele_house_b_props.dae 1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing. 2010-11-24 06:04:03 +00:00
hele_house_b_shields.dae 1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing. 2010-11-24 06:04:03 +00:00
hele_house_c_gables.dae 1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing. 2010-11-24 06:04:03 +00:00
hele_house_c_props.dae 1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing. 2010-11-24 06:04:03 +00:00
hele_house_c_shields.dae 1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing. 2010-11-24 06:04:03 +00:00
hele_mc.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_mer1.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_pc.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_prop_helm_1.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_prop_shld_1.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_prop_weap_1.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_rc.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_saddle_fl1.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_saddle_fl2.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_saddle_fr1.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_saddle_fr2.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_saddle_h1.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_saddle_h2.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_saddle_rl1.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_saddle_rl2.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_saddle_rr1.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_saddle_rr2.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_sb1.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_sb2.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_sb3.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_sb4.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_scout_tower_f.dae 1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen. 2010-11-17 21:30:00 +00:00
hele_scout_tower_p.dae 1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen. 2010-11-17 21:30:00 +00:00
hele_sp_p.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_sr_p.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_st.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_stoa2_props_new.dae A new stoa for the Greeks. 2010-10-13 00:40:25 +00:00
hele_stoa2_shields.dae A new stoa for the Greeks. 2010-10-13 00:40:25 +00:00
hele_stoa2_tiles.dae A new stoa for the Greeks. 2010-10-13 00:40:25 +00:00
hele_stoa2_trees.dae A new stoa for the Greeks. 2010-10-13 00:40:25 +00:00
hele_stoa_props_a.dae New "Stoa" object. 2010-09-13 05:04:02 +00:00
hele_stoa_props_b.dae New: Pegasus, freestanding column, edited the maps a bit, testing out an Aphrodite high-poly statue (it needs a proper texture though). 2010-09-21 23:11:59 +00:00
hele_stoa_props_roof.dae New "Stoa" object. 2010-09-13 05:04:02 +00:00
hele_tc.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_tri1.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_tri2.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_tri3.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_tric_mast.dae This was SVN commit r6685. 2009-02-17 10:19:44 +00:00
hele_tric_oars.dae This was SVN commit r6685. 2009-02-17 10:19:44 +00:00
hele_wall_tower_props.dae new Greek Wall 2010-09-08 22:57:46 +00:00
hele_wg.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
hele_wt.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
kyrenia_cargo.dae #Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room. 2010-10-28 12:22:04 +00:00
kyrenia_sail.dae #Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room. 2010-10-28 12:22:04 +00:00
kyrenia_shield.dae #Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room. 2010-10-28 12:22:04 +00:00
m_backpack.dae Splitting Internal with Public 2008-09-18 04:38:42 +00:00
m_cape_long.dae Splitting Internal with Public 2008-09-18 04:38:42 +00:00
m_cape_medium.dae Splitting Internal with Public 2008-09-18 04:38:42 +00:00
m_cape_short.dae Splitting Internal with Public 2008-09-18 04:38:42 +00:00
m_h_beard.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
m_staff.dae Splitting Internal with Public 2008-09-18 04:38:42 +00:00
obelisk_a.dae #New Egyptian Obelisk eye candy by Brightgalrs. 2010-08-15 23:24:04 +00:00
onager_projectile.dae This was SVN commit r7949. 2010-08-14 22:04:24 +00:00
parth_antefixes.dae New epic Greek temple, primarily for eye candy. UV mapped by Amish. 2010-10-25 04:10:25 +00:00
parth_props.dae New epic Greek temple, primarily for eye candy. UV mapped by Amish. 2010-10-25 04:10:25 +00:00
parth_roof.dae New epic Greek temple, primarily for eye candy. UV mapped by Amish. 2010-10-25 04:10:25 +00:00
parth_steps.dae New epic Greek temple, primarily for eye candy. UV mapped by Amish. 2010-10-25 04:10:25 +00:00
parth_walls.dae New epic Greek temple, primarily for eye candy. UV mapped by Amish. 2010-10-25 04:10:25 +00:00
pers_tri_mast.dae Resized the Persian trireme a little. 2010-11-20 19:48:44 +00:00
pers_tri_oars.dae Resized the Persian trireme a little. 2010-11-20 19:48:44 +00:00
poly.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
prop_mallet.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
prop_sword_basica.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
prop_sword_basicb.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
pyramid_a.dae This was SVN commit r7980. 2010-08-16 00:50:45 +00:00
pyramid_small.dae This was SVN commit r7980. 2010-08-16 00:50:45 +00:00
ring.dae Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
roman_shields.jpg Splitting Internal with Public 2008-09-18 04:38:42 +00:00
rome_qui_mast.dae Deleted some overlapping textures. Moved Roman and Persian ships from Internal to Public. 2010-11-17 23:51:04 +00:00
rome_qui_oars2.dae Deleted some overlapping textures. Moved Roman and Persian ships from Internal to Public. 2010-11-17 23:51:04 +00:00
rome_qui_oars.dae Deleted some overlapping textures. Moved Roman and Persian ships from Internal to Public. 2010-11-17 23:51:04 +00:00
rome_qui_props.dae Deleted some overlapping textures. Moved Roman and Persian ships from Internal to Public. 2010-11-17 23:51:04 +00:00
sarissa_a.dae #New spears. 2009-03-07 06:00:48 +00:00
sarissa_b.dae #New spears. 2009-03-07 06:00:48 +00:00
scaletest.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
shared_corral_fence.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
shared_field_grain.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
shared_orchard_branches.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
shared_orchard_trunk.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
shared_plot_boundry.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
shld_rome_la_01.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
shld_rome_la_02.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
shld_rome_la_03.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
shld_rome_la_04.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
shld_rome_la_05.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
shld_rome_la_06.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
shld_rome_la_07.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
shld_rome_la_08.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
shld_rome_la_09.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
shld_rome_la_10.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
shld_rome_sm_01.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
shld_rome_sm_02.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
shld_rome_sm_03.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
shld_rome_sm_04.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
shld_rome_sm_05.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
shld_rome_sm_06.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
shld_rome_sm_07.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
shld_rome_sm_08.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
shld_rome_sm_09.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
shld_rome_sm_10.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
shld_rome_sm_11.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
spear_hoplite.dae #New spears. 2009-03-07 06:00:48 +00:00
spear_lance.dae #New spears. 2009-03-07 06:00:48 +00:00
statue_aphrodite_huge.dae New: Pegasus, freestanding column, edited the maps a bit, testing out an Aphrodite high-poly statue (it needs a proper texture though). 2010-09-21 23:11:59 +00:00
statue_aphrodite_small.dae New: Pegasus, freestanding column, edited the maps a bit, testing out an Aphrodite high-poly statue (it needs a proper texture though). 2010-09-21 23:11:59 +00:00
stone_pile.dae #Treasure objects. 2010-11-13 03:44:38 +00:00
table_rect.dae #Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects. 2010-10-19 10:04:33 +00:00
table_square.dae #Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects. 2010-10-19 10:04:33 +00:00
temple_foundation.dae #Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it. 2010-09-29 08:16:27 +00:00
temple_unfinished_columns.dae Moar eye candy and an update the Arcadia II. 2010-09-29 08:56:09 +00:00
temple_unfinished.dae Moar eye candy and an update the Arcadia II. 2010-09-29 08:56:09 +00:00
test_towershield.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
tool_axe.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
tool_basket.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
tool_handscythe.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
tool_hoe2.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
tool_hoe.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
tool_mallet.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
tool_pick.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
tool_pitchfork.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
tool_scythe.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
tool_shovel_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
tool_shovel_b.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
tool_spade.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
trans.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
waypoint_flag.dae New way-point flag, including a new flag for possible faction-specific implementation. Persian and Greek versions complete so far. 2010-10-04 01:49:28 +00:00
weap_akin_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_akin_b.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_akin_c.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_akin_d.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_arrow_back.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_arrow_front.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_axe_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_axe_b.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_axe_c.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_axe_d.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_bow_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_bow_b.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_bow_c.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_bow_d.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_bow_e.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_bow_f.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_bow_g.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_bow_h.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_bow_i.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_csword_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_csword_b.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_csword_c.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_falcata_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_falcata_b.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_falcata_c.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_falcata_d.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_falcata_e.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_falcata_f.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_gladus_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_gladus_b.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_gladus_c.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_gladus_d.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_gladus_e.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_gladus_f.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_gladus_g.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_gladus_h.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_jav_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_jav_b.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_jav_c.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_jav_d.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_jav_e.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_jav_f.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_jav_g.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_jav_projectile.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_pillum_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_pillum_b.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_pillum_c.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_pillum_d.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_pillum_e.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_pillum_f.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_pillum_rev.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_sling_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_sling_b.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_spear_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_spear_b.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_spear_ball_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_spear_ball_b.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_spear_ball_c.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_spear_ball_d.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_spear_ball_e.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_spear_c.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_spear_d.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_spear_e.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_spear_long_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_spear_long_b.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_spear_long_c.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_spear_long_d.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_spear_long_e.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_spear_rev.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_xiphos_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_xiphos_b.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_xiphos_c.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_xiphos_d.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_xiphos_e.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
weap_xiphos_f.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wood_lumber_small_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wood_lumber_small_b.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wood_lumber_small_c.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wood_pile.dae #Treasure objects. 2010-11-13 03:44:38 +00:00
wrld_anvil.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_barrel_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_basket_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_basket_b.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_basket_c.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_basket_d.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_basket_e.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_baskets.jpg Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_block_1_pile_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_block_1_pile_b.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_block_1.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_const_fence_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_const_fence_b.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_const_fence_c.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_const_post_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_const_post_b.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_const_post_c.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_cornerpost_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_cornerpost_b.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_cornerpost_c.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_crate_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_cypress_la.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_cypress_potted_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_cypress_potted_b.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_cypress_row_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_cypress_sm.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_cypresspotted_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_dummy_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_handcart_broken.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_handcart.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_hay_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_hay_la.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_hay_sm.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_megalith_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_megalith_b_1.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_megalith_b_2.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_megalith_b_3.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_megalith_b_4.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_producebin_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_producebin_b.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_producebin_c.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_producebin_d.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_sack_rough.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_sack.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_table_long.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_table_short.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_tartan_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_tartan_b.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_tartan_c.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_vase_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_vase_b.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_vase_c.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_vase_d.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_vase_e.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_vase_f.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_waterbin_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_waypoint_flag.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_well_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_well_b.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_well_water.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_well_woodbit.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_wheel_laying.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_wood_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_wood_b.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_wood_c.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_wood_d.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_wood_pile_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_wood_pile_b.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_wood_pile_c.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_wood_sm_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_wood_sm_b.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_wood_sm_c.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_wood_sm_pile_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_wood_sm_pile_b.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00
wrld_woodcord_a.pmd Splitting Internal with Public 2008-09-18 04:38:42 +00:00