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Commit Graph

60 Commits

Author SHA1 Message Date
d805e764c5 # Render unit silhouettes when behind buildings.
Fixes #144.
Start using stencil buffer.
Simplify materials a little.

This was SVN commit r9076.
2011-03-18 16:57:54 +00:00
3e7731e8ca Stop units wasting their lives chasing animals they'll never be able to catch.
Let AI players collect treasures.

This was SVN commit r9012.
2011-03-04 21:42:39 +00:00
18b317bc19 # Improve animal AI, based on patch from Badmadblacksad.
Fixes #563.

This was SVN commit r8995.
2011-02-27 13:34:22 +00:00
cc3d9de386 New berry bushes. Finished Cycladic Archipelago.
This was SVN commit r8695.
2010-11-26 07:08:18 +00:00
7e41f6d664 Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites.
This was SVN commit r8670.
2010-11-20 21:37:31 +00:00
43a4667745 Tweaking treasures. Warships no longer gather treasures. Fishing and Merchant boats have greater capacities.
This was SVN commit r8601.
2010-11-14 05:50:30 +00:00
cbbca4d3da Basket for shuttling grain.
This was SVN commit r8598.
2010-11-14 00:44:23 +00:00
af4c2c091d Removed stone_light. Adjusted the footprint of the field entity.
This was SVN commit r8586.
2010-11-13 04:19:09 +00:00
6c7f9f7b8d #Treasure objects.
This was SVN commit r8585.
2010-11-13 03:44:38 +00:00
513ff50926 Food treasures.
This was SVN commit r8584.
2010-11-13 02:57:04 +00:00
36d7ef65a6 Treasure/Ruins tweaks and additions.
This was SVN commit r8577.
2010-11-12 22:31:19 +00:00
ff3c7b46f4 Added food.treasure, wood.treasure, stone.treasure, wood.ruins, stone.ruins
Added placeholder cursor for ruins
Added entities for testing these types

This was SVN commit r8574.
2010-11-12 18:58:33 +00:00
f3c5a2383b #Some cool new treasure objects. Lots of map tweaks as well.
Added treasure gathering for ships. It would be cool to have
food.treasure, wood.treasure, and stone.treasure gathering types in
addition to the current metal.treasure.

This was SVN commit r8571.
2010-11-12 03:08:23 +00:00
2186ac8e76 Tweaked blank giant map in Internal folder. Updated a few Mediterranean terrains. A Creative Commons object. A generic Gaia "field" object. Humpback Whale.
This was SVN commit r8523.
2010-11-02 16:26:06 +00:00
1b9f198520 Deleted the whale. It is an interesting experiment whose time has not come yet (needs some new attack code for units and possibly unitAI for attacking units).
This was SVN commit r8519.
2010-11-01 16:29:05 +00:00
6351102705 trying to create a 'whale' object that moves around and must be killed first (probably by warships). Then fishing boats can gather from it. I get an error though when I try to place it in Atlas. Can someone take a look at it for me? <3
This was SVN commit r8518.
2010-11-01 15:22:43 +00:00
24fb9cd313 Split unit icon sheets into individual textures, for easier editing
This was SVN commit r8440.
2010-10-22 23:27:42 +00:00
0e09f952a0 chickens are now skittish. ;)
This was SVN commit r8411.
2010-10-17 20:36:24 +00:00
a0b1b5c4e1 chicken health reduced.
This was SVN commit r8410.
2010-10-17 20:33:15 +00:00
71108ff458 #New Camel fauna.
This was SVN commit r8363.
2010-10-15 06:19:06 +00:00
7bbc19c791 testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map.
This was SVN commit r8360.
2010-10-15 04:29:08 +00:00
78c0312542 edited some Health for animals. (Elephants needed Health boost)
This was SVN commit r8337.
2010-10-12 04:46:48 +00:00
1013082de6 Footprint and Status bar height tweaks.
This was SVN commit r8336.
2010-10-12 04:41:34 +00:00
db9a2eecee Adjusted resource value of the Metal Mines.
This was SVN commit r8312.
2010-10-08 21:45:00 +00:00
0be4b5858f This was SVN commit r8212. 2010-09-29 11:41:25 +00:00
8f979d3250 New foundation mesh and actor for the Corrals. Tweaked the corral entities for gameplay testing. Tweaked the fauna footprint radius.
This was SVN commit r8209.
2010-09-29 06:20:21 +00:00
e981380f33 This was SVN commit r8199. 2010-09-28 09:59:44 +00:00
87b5602910 This was SVN commit r8175. 2010-09-25 01:13:23 +00:00
3d58ea8816 Amish's lioness added
This was SVN commit r8173.
2010-09-25 00:27:32 +00:00
4e065b52c2 Change flora entities to axis-aligned obstruction shapes, to improve pathfinder performance
This was SVN commit r8167.
2010-09-23 23:29:22 +00:00
024a833721 New: Pegasus, freestanding column, edited the maps a bit, testing out an Aphrodite high-poly statue (it needs a proper texture though).
This was SVN commit r8150.
2010-09-21 23:11:59 +00:00
5db5aa6ad9 #New giraffe fauna.
This was SVN commit r8147.
2010-09-20 16:24:26 +00:00
76c5874a8c New Savanna "metal mine" slab entities and textures.
This was SVN commit r8145.
2010-09-20 04:12:47 +00:00
6465bd66ff Fixed a couple of things.
This was SVN commit r8135.
2010-09-18 19:35:27 +00:00
19eec7fde2 Made a new "grape vine" object and added it to Arcadia II.xml
This was SVN commit r8134.
2010-09-18 19:25:47 +00:00
c6159c98dd This was SVN commit r8083. 2010-09-06 00:09:33 +00:00
6ceee8a5ec This was SVN commit r8069. 2010-09-04 04:11:15 +00:00
5141a0d3bb This was SVN commit r8040. 2010-08-29 01:12:23 +00:00
b0ea2c62be This was SVN commit r8036. 2010-08-28 05:32:36 +00:00
ee642bd030 Animal icons by Mario Machado
This was SVN commit r7984.
2010-08-16 15:58:40 +00:00
7525aecc17 #Gather food from Apple Trees.
This was SVN commit r7976.
2010-08-15 22:04:19 +00:00
2c23b6c3bb Added golden fleece actor placeholder
Change golden fleece resource value from 3000 to 1000
Changed large tree resources from 500 back to 300

This was SVN commit r7916.
2010-08-12 03:33:30 +00:00
e6c3f1c482 # Use more sound effects
This was SVN commit r7891.
2010-08-10 01:25:24 +00:00
ea8e5a7598 Make animals spend more time eating, to save pathfinding costs
This was SVN commit r7862.
2010-08-06 22:13:57 +00:00
be59106400 Cleaned up code (slight redesign)
Added more wood to trees
 Standard trees 100 -> 300
 Special trees 300 -> 500

This was SVN commit r7829.
2010-07-31 21:46:25 +00:00
bc704b288a Made Animal AI default to "PASSIVE" if its type was not found
Added rudimentary fishing for units and merchant ships
Adjusted resource gather rates
Improved Mountain Pass map

This was SVN commit r7799.
2010-07-24 20:26:25 +00:00
ef0a80623c Fixed the resource type (wood -> wood.tree)
This was SVN commit r7780.
2010-07-21 20:41:35 +00:00
6af3f28ad4 Converted resources:
wood -> wood.tree
 stone -> stone.rock
 metal -> metal.ore
Added resource: metal.treasure
Renamed cursors and added placeholder treasure cursor
Fixed basic templates and Hellene actors to work with new resources
(need to fix Celt actors)
Fixed some warnings in the session scripts.
Added entity "Golden Fleece" placeholder

This was SVN commit r7778.
2010-07-21 18:51:27 +00:00
8a1aa101c1 Slow down animals, so they don't pathfind quite so much.
Make farms a better size.

This was SVN commit r7774.
2010-07-21 16:05:48 +00:00
bd2fd6c713 Extend animal AI to all animals.
This was SVN commit r7771.
2010-07-20 08:45:09 +00:00