4f3fe0f64c
Updated some Iberian unit animations.
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This was SVN commit r9315.
2011-04-24 05:55:29 +00:00
a39da292fe
This was SVN commit r9314.
2011-04-24 05:31:08 +00:00
7e4f3cd44c
Map adjustments.
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This was SVN commit r9313.
2011-04-23 23:37:43 +00:00
84b17115a2
Matching the Iberian names with the Design Document.
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This was SVN commit r9312.
2011-04-23 22:26:55 +00:00
df847cd9c2
Attack animation speeds
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This was SVN commit r9311.
2011-04-23 21:51:51 +00:00
17eae9d92a
This was SVN commit r9309.
2011-04-23 18:34:03 +00:00
2d04d78db8
Disable apparently buggy shader mode on r300c drivers. Fixes #780 .
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This was SVN commit r9308.
2011-04-23 17:06:27 +00:00
f0286a72e3
Ram tweaks.
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This was SVN commit r9307.
2011-04-23 15:59:59 +00:00
775b6589c0
This was SVN commit r9306.
2011-04-23 15:56:44 +00:00
213b344820
Disable shadows/fancywater by default on more Intel devices. Fixes #623 for now.
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Add script to help verify correctness of hwdetect.
This was SVN commit r9305.
2011-04-23 15:39:20 +00:00
9f7eef5a1c
Lots of Neareastern Badlands stuff.
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This was SVN commit r9304.
2011-04-23 05:06:25 +00:00
d7497a71d1
This was SVN commit r9303.
2011-04-23 02:39:47 +00:00
0cd16d8464
New badlands terrains
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This was SVN commit r9302.
2011-04-23 02:39:24 +00:00
5c768f803d
This was SVN commit r9301.
2011-04-22 19:50:05 +00:00
f9e5bbb8b0
Added Iberians to the map.
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This was SVN commit r9300.
2011-04-22 19:31:30 +00:00
d9cbf6c9a8
Attempting to implement Blood for killed units. It's not quite working as I hoped.
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The Roman super unit has the blood attached to his chest prop point.
Problem: The Blood decal gets stretched strangely.
The Persian super unit has the blood attached to his root prop point.
Problem: 1.) Blood doesn't look in the right spot when the unit's death
animation ends. 2.) The blood actor (decal) is not randomizing as it
should.
This was SVN commit r9297.
2011-04-22 04:10:04 +00:00
04dc0c2d3c
Moved "civs" json files to Public because we are releasing a few of the other civs' units as a teaser.
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Lots of unit and map tweaks. Names, stats, civs, etc.
Made the civ icons at the top of the screen 96 pixels instead of 64
pixels just to see if people like them. They are easily changed back to
64 pixels if unsatisfactory.
This was SVN commit r9296.
2011-04-22 03:51:18 +00:00
13b62f6613
Iberian javelinist tweaks.
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This was SVN commit r9295.
2011-04-22 02:28:47 +00:00
dc98a4a06a
This was SVN commit r9294.
2011-04-21 17:27:26 +00:00
bd67ad73e3
Iberian Javelinist named and shields added.
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This was SVN commit r9293.
2011-04-21 17:07:34 +00:00
0bd1b7edbd
Animation speeds.
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This was SVN commit r9292.
2011-04-21 14:46:24 +00:00
712eda131d
Random map tweaks for better, faster resource placement.
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Moves some constants to rmgen library.
This was SVN commit r9291.
2011-04-21 14:13:13 +00:00
38e4eda857
Adding building sounds to Celt, Hele, and Iberian units
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This was SVN commit r9290.
2011-04-20 22:14:02 +00:00
697c4731b4
preparing construction sound xml
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This was SVN commit r9289.
2011-04-20 21:43:09 +00:00
02d7fd1ed8
skeletons.xml addition
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This was SVN commit r9288.
2011-04-20 19:43:59 +00:00
1caf223410
Max selection size now 64 units (may need further adjusting)
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This was SVN commit r9283.
2011-04-18 23:31:37 +00:00
ab32d3000f
This was SVN commit r9280.
2011-04-17 17:45:56 +00:00
ecdffb6fbd
fire arrow
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This was SVN commit r9278.
2011-04-16 19:32:56 +00:00
82af989a6e
Fire Arrows for a few structures.
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This was SVN commit r9277.
2011-04-16 19:32:02 +00:00
a495f298e7
This was SVN commit r9276.
2011-04-16 14:27:52 +00:00
f2b432cbe5
Iberian ram animations
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This was SVN commit r9275.
2011-04-16 11:56:52 +00:00
87d97000e3
Some nice updates to the Death Canyon map (I think this should be the next 'default' map for Alpha V).
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Updated the name for the Roman legions.
Fixed footprint for Iberian Fortress.
This was SVN commit r9274.
2011-04-16 06:32:37 +00:00
b4503bb61e
Simplifies random map output, see #782 .
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Changes random maps to XZ coordinates, matching the engine.
More documentation for rmgen library.
This was SVN commit r9271.
2011-04-16 04:04:06 +00:00
3adba8721a
Some map updates
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This was SVN commit r9270.
2011-04-16 03:49:43 +00:00
de613274f0
Added a (not so) super secret unit for Alpha V. Other stuff.
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This was SVN commit r9269.
2011-04-16 00:59:45 +00:00
ac81892517
Replaced Greeks with Iberians.
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This was SVN commit r9268.
2011-04-16 00:11:18 +00:00
a52638873e
Adjusting some iberian units.
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This was SVN commit r9267.
2011-04-15 23:35:53 +00:00
d445e9eb35
Fixed a mistake
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This was SVN commit r9266.
2011-04-15 22:50:39 +00:00
9b227e4626
Added Iberians and Celts to the Serengeti map.
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This was SVN commit r9265.
2011-04-15 22:39:42 +00:00
a60f0e0340
first of the minimap buttons.
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This was SVN commit r9264.
2011-04-15 20:10:57 +00:00
098adf47f5
This was SVN commit r9263.
2011-04-15 06:18:37 +00:00
225346ffc9
#Falling leaf particles. New foundation for Greek Temple. Tweaking Gold Mine sparkle.
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This was SVN commit r9260.
2011-04-15 05:05:07 +00:00
9c44e908d4
This was SVN commit r9259.
2011-04-15 02:15:26 +00:00
e604035c97
Iberian healer update
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This was SVN commit r9257.
2011-04-15 00:07:49 +00:00
5e5e0354db
This was SVN commit r9256.
2011-04-14 23:48:09 +00:00
b1a566800f
Rotate Iberian corral
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This was SVN commit r9255.
2011-04-14 23:12:29 +00:00
cb2e1e8f21
Iberian corral fix
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This was SVN commit r9254.
2011-04-14 22:35:46 +00:00
76a22a6258
Sparkly metal mines. :)
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This was SVN commit r9253.
2011-04-14 21:34:00 +00:00
d3c00a4c61
Added arrows to the Iberian Wall Tower.
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This was SVN commit r9250.
2011-04-14 08:18:48 +00:00
bb81f679de
New Iberian Fortress.
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This was SVN commit r9249.
2011-04-14 06:24:08 +00:00
3b8e216622
Beginning stages of balancing Iberian units.
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This was SVN commit r9246.
2011-04-13 23:26:34 +00:00
a627f4a34e
tweaked lighting
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This was SVN commit r9245.
2011-04-13 22:41:30 +00:00
67b5bc2df3
Sling projectile colour and size updates
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This was SVN commit r9244.
2011-04-13 22:24:37 +00:00
dac7b2d82b
Iberian fishing boat fixes
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This was SVN commit r9242.
2011-04-13 22:01:05 +00:00
22374de942
This was SVN commit r9241.
2011-04-13 21:40:34 +00:00
17d67b87c3
Iberian sling projectiles
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This was SVN commit r9240.
2011-04-13 20:42:41 +00:00
22313c1356
Corral footprint.
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This was SVN commit r9239.
2011-04-13 19:33:18 +00:00
3f9d67889a
Some fixes to the Iberian Corral.
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This was SVN commit r9238.
2011-04-13 19:29:10 +00:00
24042bec50
Worked on the siege projectile, (made a separate flaming rock, along with a non-flaming one).
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This was SVN commit r9237.
2011-04-13 18:56:13 +00:00
a84f58ecb8
Added projectile to Iberian fortress. Fixed icons for Iberian ships.
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This was SVN commit r9235.
2011-04-12 20:27:49 +00:00
ef125b4d95
Animation speeds.
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This was SVN commit r9234.
2011-04-12 20:20:02 +00:00
d3b140fc5f
Move the body textures for the Carth and Iberian skirmishers over to Public.
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This was SVN commit r9233.
2011-04-12 19:44:51 +00:00
e841ff4095
tweaked the smoke duration to make the plume higher.
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This was SVN commit r9232.
2011-04-12 18:56:58 +00:00
f09af634cb
This was SVN commit r9231.
2011-04-12 18:50:03 +00:00
216e09afdd
Map tweaks.
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This was SVN commit r9230.
2011-04-12 07:55:57 +00:00
b330e8ce57
Added flames to the Elite Iberian Javelinist's projectiles. ;) Made a new flame and smoke for it. Tweaked the "original" smoke to emit a little higher above the flame (so the smoke doesn't mask the flame).
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This was SVN commit r9229.
2011-04-12 03:49:32 +00:00
7414764298
Added Iberian javelinist. Need a name for him though (and added to the Wiki entry).
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This was SVN commit r9228.
2011-04-12 03:11:35 +00:00
567d3aafea
Iberian resource gathering sounds and animation speed boost
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This was SVN commit r9227.
2011-04-11 20:42:03 +00:00
64e72f464f
This was SVN commit r9225.
2011-04-11 00:39:21 +00:00
a5a2cd3a3c
New HP bars.
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This was SVN commit r9222.
2011-04-10 10:34:49 +00:00
ebc31bfc43
Name updates.
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This was SVN commit r9221.
2011-04-10 05:36:29 +00:00
942a45372c
Random maps generated in their own thread, loading GUI is updated with progress.
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Fixes some bugs in game loader error handling.
This was SVN commit r9220.
2011-04-10 05:31:18 +00:00
ee3190e0e9
Fixed some Iberian Monument issues.
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This was SVN commit r9217.
2011-04-09 07:05:54 +00:00
8501fd441c
Moved from Internal to Public.
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This was SVN commit r9216.
2011-04-09 00:20:21 +00:00
fe51c90cf5
This was SVN commit r9211.
2011-04-08 23:58:43 +00:00
d7fa62b3e6
Tweaks to map. Replaced some stone mines with some stone quarries. Gave a stone quarry to the Player 4 starting area, which erroneously had no stone before.
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This was SVN commit r9210.
2011-04-08 23:52:33 +00:00
815a6215e5
This was SVN commit r9208.
2011-04-08 23:45:45 +00:00
832f8a5367
Dust particle tweaks.
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This was SVN commit r9206.
2011-04-08 01:02:18 +00:00
1b606ed276
This was SVN commit r9204.
2011-04-08 00:08:25 +00:00
5d84f0ad09
Shore waves textures for particles.
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This was SVN commit r9203.
2011-04-07 23:57:16 +00:00
98458988bd
name change
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This was SVN commit r9202.
2011-04-07 20:25:31 +00:00
c754c63376
Greek naming tweaks.
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This was SVN commit r9198.
2011-04-07 17:29:02 +00:00
2b138f47db
Handle map loading errors in autostart and normal setup modes. Adds TODOs for Atlas and Replay modes. See #764 .
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Fixes loading screen 'title'.
Fixes broken autostart behavior for random maps and multiplayer games.
This was SVN commit r9193.
2011-04-07 02:32:16 +00:00
2a6cfb36d2
#Decal fixing. :)
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This was SVN commit r9192.
2011-04-06 22:55:33 +00:00
98910972c6
This was SVN commit r9191.
2011-04-06 22:34:10 +00:00
8753f881ee
Renderer simplification: Remove old vertexshader path.
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This was SVN commit r9186.
2011-04-06 22:02:05 +00:00
8e0bfdfc33
Make actor entities stay visible in FoW.
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This was SVN commit r9184.
2011-04-06 21:01:50 +00:00
a122f55bde
Avoid hardcoding the actor entity template details.
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This was SVN commit r9183.
2011-04-06 21:01:00 +00:00
a751a2d6f6
added particles for all construction actors + changed color of particles to a more dusty tint
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This was SVN commit r9181.
2011-04-06 11:13:29 +00:00
59f4848333
This was SVN commit r9180.
2011-04-06 11:00:14 +00:00
8cb19ff1f3
Fixed civs
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This was SVN commit r9176.
2011-04-06 00:13:47 +00:00
d03559f2c9
Add dust particles on under-construction buildings, varying based on number of active builders.
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This was SVN commit r9175.
2011-04-06 00:11:40 +00:00
1956e2bd23
Map tweaks and new (work in progress) maps.
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This was SVN commit r9173.
2011-04-05 23:45:51 +00:00
67433e65eb
Added smoke to the flaming projectile rock. ;)
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This was SVN commit r9170.
2011-04-05 19:28:26 +00:00
99a1049ef9
added flame particle to hele_litho projectile and removed from female heads
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This was SVN commit r9166.
2011-04-05 16:50:48 +00:00
c95b88a0c8
New particle textures and campfire.
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This was SVN commit r9164.
2011-04-05 05:43:32 +00:00
a9531bd88c
Add missing files
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This was SVN commit r9154.
2011-04-03 19:51:25 +00:00
9e1850bbe5
Set female citizens' heads on fire.
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This was SVN commit r9152.
2011-04-03 19:16:20 +00:00
823e63a93b
# Initial version of new particle system.
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This was SVN commit r9151.
2011-04-03 19:15:15 +00:00
384b8fa3e1
Delete old particle data files
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This was SVN commit r9148.
2011-04-03 18:54:01 +00:00