996a32125c
Add per-player LOS-reveal flag.
...
Reveal LOS for Gaia and AI players (fixes #879 ).
Use player_id_t slightly more consistently in interfaces.
This was SVN commit r9720.
2011-06-28 23:24:42 +00:00
7ee28348ec
Garrison multiplier for hele siege tower
...
This was SVN commit r9716.
2011-06-28 19:11:46 +00:00
709260e339
Fix occasional script error with planes
...
This was SVN commit r9715.
2011-06-28 18:26:29 +00:00
151539a92b
Fix #882 (test failure)
...
This was SVN commit r9714.
2011-06-28 18:25:38 +00:00
91a972238a
Champion FIXES commit.
...
This was SVN commit r9709.
2011-06-28 04:19:01 +00:00
ac0576f326
Champions. Commit #2 .
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This was SVN commit r9707.
2011-06-28 03:56:04 +00:00
75c1ae84d5
This was SVN commit r9706.
2011-06-28 03:30:35 +00:00
d8725c1df7
This was SVN commit r9705.
2011-06-28 03:29:12 +00:00
f3fe7aaa67
Changing nomenclature from "Super Units" to "Champions." Commit Part 1.
...
This was SVN commit r9704.
2011-06-28 03:24:50 +00:00
c2f9496a4f
Temp solution to Ship finished sound.
...
This was SVN commit r9703.
2011-06-28 01:52:40 +00:00
f4e773f7ba
Celt Temple costs Wood, not Stone.
...
Greek Fortress builds the new Greek siege tower.
Females have order acknowledgments. This is a temp solution until we
have dedicated female sounds.
Added verbal acknowledgments to the Priests as well.
Siege Tower stat tweaks.
This was SVN commit r9702.
2011-06-28 01:50:42 +00:00
bdde44d9aa
Balancing war elephants.
...
This was SVN commit r9698.
2011-06-27 22:43:36 +00:00
a7ea5ed3ae
Hele siege tower basic setup
...
This was SVN commit r9697.
2011-06-27 22:43:03 +00:00
20030f1515
This was SVN commit r9696.
2011-06-27 22:41:17 +00:00
d78d4f7169
# Moved Roman and Carthaginian Champion Units to Public.
...
This was SVN commit r9695.
2011-06-27 22:23:03 +00:00
aef4db11c0
Sound effects for wall gate
...
This was SVN commit r9691.
2011-06-27 19:56:29 +00:00
577aaedc7c
Portrait for plane.
...
This was SVN commit r9678.
2011-06-27 00:41:50 +00:00
a47ef2060a
Updated the Plane entity.
...
This was SVN commit r9677.
2011-06-27 00:32:28 +00:00
a64f1356cb
P-51 Mustang
...
This was SVN commit r9676.
2011-06-27 00:26:33 +00:00
cc70aacdb7
Added new building constructed and selected sound effects
...
This was SVN commit r9670.
2011-06-26 21:01:16 +00:00
1f20444e4c
Trigger 'constructed' sound when a building finishes construction
...
This was SVN commit r9669.
2011-06-26 18:27:10 +00:00
df2e499efc
Post code review version - previous commit was pre code review version.
...
This was SVN commit r9666.
2011-06-26 07:47:03 +00:00
2aedf48304
#788 Eliminate delay in path finding (and therefore moving)
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This was SVN commit r9665.
2011-06-26 07:03:08 +00:00
d89eafaf83
stances improvement and bugfixing. units now targets buildings last, after workers, and after every other units.
...
This was SVN commit r9663.
2011-06-26 02:03:36 +00:00
95756627ec
New aeroplane stuff.
...
Polishing up the Persian cataphract.
More edits to Peloponnese map.
This was SVN commit r9662.
2011-06-25 20:57:06 +00:00
fed56af8a7
avoid trying to attack (before gathering) for ever an animal which is not visible anymore (bug not yet met because unlikely)
...
This was SVN commit r9661.
2011-06-25 20:56:46 +00:00
c8b0d7c11c
fix a small bug related to units stances and gathering
...
This was SVN commit r9660.
2011-06-25 19:14:08 +00:00
8bdc1b0882
Enforces max population limit, cleans up population variables in Player component. See #862
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Max population defaults to 200
This was SVN commit r9659.
2011-06-25 00:47:46 +00:00
92fcb737cd
Attempt minor improvements to stances code (see #865 ).
...
Don't chase units that are no longer visible, beyond where they were
last seen (fixes #595 ).
This was SVN commit r9657.
2011-06-24 12:35:15 +00:00
94460f6994
Moved the rest of the props to Public with MOVE command.
...
Moved Persian Cataphract and War Elephant to Public.
This was SVN commit r9653.
2011-06-24 04:25:02 +00:00
e01917b961
Entities faces toward themself. fixed.
...
This was SVN commit r9632.
2011-06-17 23:08:46 +00:00
71a6775b92
Stances draft, refs #865
...
This was SVN commit r9631.
2011-06-17 22:13:39 +00:00
86505030cb
Made huntable animals easier to kill. We may change this again later, so we can have some hunting techs.
...
This was SVN commit r9627.
2011-06-16 22:21:37 +00:00
3be43ede41
Adds rotation to starting camera (currently unused)
...
This was SVN commit r9623.
2011-06-16 21:21:33 +00:00
3e4d74480d
Adds AI control to Atlas player panel
...
Adds camera control to Atlas player panel
Changes map reader to handle per-player starting camera position. See
#55
Adds entity name filter to Atlas object panel
Fixes bug in Atlas map settings (caused crash when object panel was not
loaded)
This was SVN commit r9617.
2011-06-13 23:32:41 +00:00
4a3230a870
This was SVN commit r9610.
2011-06-09 23:52:29 +00:00
2c58b07223
# Add experimental fighter planes.
...
This was SVN commit r9605.
2011-06-09 19:44:40 +00:00
7b8a33f374
Fix tests.
...
This was SVN commit r9603.
2011-06-09 17:15:01 +00:00
5132f814e3
Clean up some formatting and comments.
...
This was SVN commit r9602.
2011-06-09 17:01:01 +00:00
902b33a181
Remove redundant code for animal fleeing, and don't omit expected arguments.
...
This was SVN commit r9601.
2011-06-09 16:41:55 +00:00
28d952404e
Improve selection details debug display.
...
This was SVN commit r9600.
2011-06-09 16:40:29 +00:00
8eadd4e25f
#Ship balance.
...
This was SVN commit r9598.
2011-06-09 05:06:34 +00:00
24cca252e3
Ranged units always face their targets when attacking. fixes #831
...
This was SVN commit r9595.
2011-06-06 22:08:26 +00:00
6b0cbd10c3
Finished the new Cycladic Archipelago map.
...
Added promotion animations to some units.
Added triple-click to Hypaspists and Roman Legions.
This was SVN commit r9591.
2011-06-06 00:46:58 +00:00
d0560bd93e
Playtesting a water map, I came to the conclusion that ships took way too long to build.
...
This was SVN commit r9589.
2011-06-05 20:38:01 +00:00
8ecf3aa1b5
Bumped up the Wood in trees from 150 to 200.
...
Reoriented the Carthaginian House C to face South East.
Working on a new version of Cycladic Archipelago II.
This was SVN commit r9578.
2011-05-30 01:50:49 +00:00
bb5a66ac35
Moved Gambia River map to Public.
...
Moved Fog sky to Public.
Made separate fish entities.
This was SVN commit r9562.
2011-05-28 03:16:26 +00:00
ceea205782
This was SVN commit r9549.
2011-05-25 05:45:49 +00:00
069f567f7e
check that enemy units don't leave foundations. based on patch from Stork. fixes #724
...
This was SVN commit r9532.
2011-05-17 20:30:21 +00:00
1fac936d68
fixes a bug related to foundations and animals corpses (previously, when an animal has already been ordered to leave a foundation once, it will not leave the construction site if you place an another building on top of it).
...
This was SVN commit r9531.
2011-05-17 16:26:47 +00:00
a6d519e70f
Fix #779 differently, to avoid problems with building on top of cheering units
...
This was SVN commit r9528.
2011-05-15 23:51:51 +00:00
fd65a492d9
Add button to promote selected units, for testing
...
This was SVN commit r9527.
2011-05-15 21:53:24 +00:00
d5d5fd3b7d
units are not stuck on construction sites anymore. fixes #779
...
This was SVN commit r9525.
2011-05-15 20:30:54 +00:00
65b75fbb7f
Small fix, it now shuffles troops round the CC every minute or so to avoid issues with gatherers not being able to get in. Crappy way of doing it, but should solve the problem 90+% of the time.
...
This was SVN commit r9517.
2011-05-14 20:31:33 +00:00
2dff290c28
Fix entity validation errors
...
This was SVN commit r9515.
2011-05-14 19:15:43 +00:00
edd8ef2bf2
Fix units in formation blocking construction and not moving out of the way (see #779 ).
...
Make non-movement-blocking buildings (e.g. farms) not require units to
move out of the way.
This was SVN commit r9510.
2011-05-13 20:32:41 +00:00
03b87f9a8d
Fix typo
...
This was SVN commit r9508.
2011-05-13 19:32:19 +00:00
123c00763a
Use JuBot by default.
...
Fixes #774 .
This was SVN commit r9507.
2011-05-12 23:55:35 +00:00
ff7cc75055
Fixes garrisoning bug (units don't have to approach buildings in order to garrison)
...
This was SVN commit r9505.
2011-05-12 21:48:59 +00:00
ba66de2143
Fix #835 more comprehensively (the same bug affects other actions performed on nearby targets while moving)
...
This was SVN commit r9504.
2011-05-12 21:27:15 +00:00
6b499bdc8a
Armour for Persian cataphract.
...
This was SVN commit r9503.
2011-05-12 05:10:56 +00:00
fc9a9789e0
Extra starting resources for Median Oasis.
...
Added XP value to mechanical units.
This was SVN commit r9502.
2011-05-12 03:59:01 +00:00
8a434aae1b
Ensure units don't move while gathering. fixes #835
...
This was SVN commit r9501.
2011-05-11 19:34:39 +00:00
afd8a79f9c
fix #842
...
This was SVN commit r9499.
2011-05-11 16:10:40 +00:00
025a00340e
Fixes garrisoned units being found as idle (even if they are, we can't select them, so skip them instead). Fixes #844 .
...
Garrisoned units now remain in the GARRISONED state until explicitly
ungarrisoned
This was SVN commit r9498.
2011-05-11 04:05:05 +00:00
cda5c5f5c9
Promotion stuff.
...
This was SVN commit r9497.
2011-05-09 07:32:57 +00:00
aad79f54d1
This was SVN commit r9496.
2011-05-09 07:26:03 +00:00
14ecca8052
Lots of work on Temperate and Tropical biome terrains.
...
This was SVN commit r9495.
2011-05-09 06:37:17 +00:00
1420a229ff
Fix various position-related errors with garrisoned units.
...
Fix some formatting consistency.
This was SVN commit r9494.
2011-05-09 02:02:00 +00:00
4ca43e453e
Made aggressive animals a little more formidable. Previously they only has 1H1P attack.
...
This was SVN commit r9487.
2011-05-08 16:12:47 +00:00
15e4500a01
Fix tests
...
This was SVN commit r9460.
2011-05-06 17:04:32 +00:00
cb612b17b5
Rebalancing some armour stats.
...
This was SVN commit r9459.
2011-05-06 16:46:08 +00:00
26de01cdd1
Adjusts unit selection behavior to account for ranks. Triple-click now selects units regardless of their rank.
...
Adds modifier hotkey to select units offscreen.
Fixes #826 .
This was SVN commit r9443.
2011-05-05 01:27:49 +00:00
db0a2f8cef
Made promotions a little easier for this release so it is more obvious for end users who install the Alpha.
...
This was SVN commit r9439.
2011-05-04 22:36:31 +00:00
16a654ccae
Fix script tests.
...
Fixes #827 .
This was SVN commit r9416.
2011-05-03 23:16:16 +00:00
04f5a34f2d
New Mediterranean stonemine "quarry."
...
This was SVN commit r9407.
2011-05-03 01:25:43 +00:00
8ec73ac5d1
Tinkering with XP/promotions
...
This was SVN commit r9400.
2011-05-02 21:46:29 +00:00
b4889d5346
Fixes broken team init (based on patch by Stork). Fixes #814 .
...
This was SVN commit r9399.
2011-05-02 20:34:48 +00:00
ed105d3ad1
Disable promotion component for elite Iberian units.
...
This was SVN commit r9397.
2011-05-02 19:44:16 +00:00
a523dc48ac
Add missing file for units promotion.
...
This was SVN commit r9395.
2011-05-02 17:42:48 +00:00
7499b23991
Units promotion. Closes #697 .
...
This was SVN commit r9391.
2011-05-02 15:03:01 +00:00
e8a2ed69f7
Selection sounds added to siege ballista and onager
...
This was SVN commit r9390.
2011-05-02 14:48:02 +00:00
e297dac1a5
Initial structure destruction sound effects added.
...
This was SVN commit r9387.
2011-05-01 22:10:40 +00:00
bfd6614b55
# Add support for many formation shapes, based on patch from Badmadblacksad.
...
See #13 .
This was SVN commit r9385.
2011-05-01 20:40:53 +00:00
adc0d79d8b
Fixes ticket #808 .
...
This was SVN commit r9384.
2011-05-01 20:15:59 +00:00
126c2276cd
This was SVN commit r9379.
2011-05-01 15:03:51 +00:00
02ed11ac54
Removes references to Testbot, replaces with JuBot.
...
This was SVN commit r9378.
2011-05-01 15:02:33 +00:00
9a125ac5a1
Fix typo
...
This was SVN commit r9367.
2011-04-30 15:27:27 +00:00
1dcbb02958
This fixes the error messages at game start, makes a few final weaks to training queues, and changes the first base strategy to a small raid rather than the huge 3-prong assault.
...
This was SVN commit r9359.
2011-04-30 11:26:32 +00:00
7ed6a164ba
Idle worker button now cycles through Worker, Trade, and CitizenSoldier classes in that order (then by increasing entity ID). Fixes #209 .
...
This was SVN commit r9349.
2011-04-29 18:09:07 +00:00
d2e06ecdbb
Fix some obstruction shapes.
...
Fixes #808 .
This was SVN commit r9348.
2011-04-29 17:51:27 +00:00
5f634930e2
This was SVN commit r9343.
2011-04-29 03:04:52 +00:00
affea0f2ce
#Updated Iberian unit stats and balance.
...
This was SVN commit r9342.
2011-04-29 02:33:11 +00:00
f69c013d68
Beginnings of balancing Iberian units.
...
This was SVN commit r9338.
2011-04-28 05:35:52 +00:00
88f6633b22
Tweaked the Median Oasis map a bit. Slowed down the slinger projectile a little bit so we can see it in-flight. :)
...
This was SVN commit r9329.
2011-04-27 14:38:02 +00:00
6e2bfa0f07
This was SVN commit r9328.
2011-04-27 12:12:01 +00:00
9759362b62
New celt temple. celt_struct texture changes. Renaming old temples to stone monuments
...
This was SVN commit r9326.
2011-04-26 22:40:08 +00:00
6468bfa2c4
Name fix.
...
This was SVN commit r9317.
2011-04-24 16:52:02 +00:00
84b17115a2
Matching the Iberian names with the Design Document.
...
This was SVN commit r9312.
2011-04-23 22:26:55 +00:00
17eae9d92a
This was SVN commit r9309.
2011-04-23 18:34:03 +00:00
f0286a72e3
Ram tweaks.
...
This was SVN commit r9307.
2011-04-23 15:59:59 +00:00
775b6589c0
This was SVN commit r9306.
2011-04-23 15:56:44 +00:00
9f7eef5a1c
Lots of Neareastern Badlands stuff.
...
This was SVN commit r9304.
2011-04-23 05:06:25 +00:00
04dc0c2d3c
Moved "civs" json files to Public because we are releasing a few of the other civs' units as a teaser.
...
Lots of unit and map tweaks. Names, stats, civs, etc.
Made the civ icons at the top of the screen 96 pixels instead of 64
pixels just to see if people like them. They are easily changed back to
64 pixels if unsatisfactory.
This was SVN commit r9296.
2011-04-22 03:51:18 +00:00
13b62f6613
Iberian javelinist tweaks.
...
This was SVN commit r9295.
2011-04-22 02:28:47 +00:00
bd67ad73e3
Iberian Javelinist named and shields added.
...
This was SVN commit r9293.
2011-04-21 17:07:34 +00:00
82af989a6e
Fire Arrows for a few structures.
...
This was SVN commit r9277.
2011-04-16 19:32:02 +00:00
87d97000e3
Some nice updates to the Death Canyon map (I think this should be the next 'default' map for Alpha V).
...
Updated the name for the Roman legions.
Fixed footprint for Iberian Fortress.
This was SVN commit r9274.
2011-04-16 06:32:37 +00:00
de613274f0
Added a (not so) super secret unit for Alpha V. Other stuff.
...
This was SVN commit r9269.
2011-04-16 00:59:45 +00:00
a52638873e
Adjusting some iberian units.
...
This was SVN commit r9267.
2011-04-15 23:35:53 +00:00
225346ffc9
#Falling leaf particles. New foundation for Greek Temple. Tweaking Gold Mine sparkle.
...
This was SVN commit r9260.
2011-04-15 05:05:07 +00:00
cb2e1e8f21
Iberian corral fix
...
This was SVN commit r9254.
2011-04-14 22:35:46 +00:00
3b8e216622
Beginning stages of balancing Iberian units.
...
This was SVN commit r9246.
2011-04-13 23:26:34 +00:00
22374de942
This was SVN commit r9241.
2011-04-13 21:40:34 +00:00
22313c1356
Corral footprint.
...
This was SVN commit r9239.
2011-04-13 19:33:18 +00:00
3f9d67889a
Some fixes to the Iberian Corral.
...
This was SVN commit r9238.
2011-04-13 19:29:10 +00:00
a84f58ecb8
Added projectile to Iberian fortress. Fixed icons for Iberian ships.
...
This was SVN commit r9235.
2011-04-12 20:27:49 +00:00
7414764298
Added Iberian javelinist. Need a name for him though (and added to the Wiki entry).
...
This was SVN commit r9228.
2011-04-12 03:11:35 +00:00
ebc31bfc43
Name updates.
...
This was SVN commit r9221.
2011-04-10 05:36:29 +00:00
ee3190e0e9
Fixed some Iberian Monument issues.
...
This was SVN commit r9217.
2011-04-09 07:05:54 +00:00
98458988bd
name change
...
This was SVN commit r9202.
2011-04-07 20:25:31 +00:00
c754c63376
Greek naming tweaks.
...
This was SVN commit r9198.
2011-04-07 17:29:02 +00:00
8e0bfdfc33
Make actor entities stay visible in FoW.
...
This was SVN commit r9184.
2011-04-06 21:01:50 +00:00
a122f55bde
Avoid hardcoding the actor entity template details.
...
This was SVN commit r9183.
2011-04-06 21:01:00 +00:00
d03559f2c9
Add dust particles on under-construction buildings, varying based on number of active builders.
...
This was SVN commit r9175.
2011-04-06 00:11:40 +00:00
6d3d93c355
# Add idle worker button, based on patch from veprbl.
...
Fixes #744 .
This was SVN commit r9140.
2011-04-01 18:00:04 +00:00
daad510013
fix bug where AI would only train one unit type
...
This was SVN commit r9126.
2011-03-26 22:22:22 +00:00
e08c5e22a0
Added unit icon to Iberian siege ram
...
This was SVN commit r9119.
2011-03-25 01:00:16 +00:00
2a822eb4d4
Added Iberian siege ram unit
...
This was SVN commit r9118.
2011-03-25 00:46:02 +00:00
0e0ed94926
Implements random map system, fixes #6 .
...
Includes default library "rmgen" w/ API based on rmgen tool.
Modifies rmgen scripts Cantabrian Highlands, Neareastern Badlands, and
Latium.
Old map support dropped from MapReader.
Fixes a few bugs in existing game setup and initialization scripts.
This was SVN commit r9096.
2011-03-22 01:34:45 +00:00
1da78409f9
New icon for celtic kennel
...
This was SVN commit r9089.
2011-03-21 11:57:49 +00:00
d805e764c5
# Render unit silhouettes when behind buildings.
...
Fixes #144 .
Start using stencil buffer.
Simplify materials a little.
This was SVN commit r9076.
2011-03-18 16:57:54 +00:00
875fce5e63
This was SVN commit r9073.
2011-03-17 07:52:01 +00:00
f73aff7016
Fixed parent code.
...
This was SVN commit r9072.
2011-03-17 07:50:03 +00:00
b6cc8e9cf6
The Big Iberian Moveâ„¢.
...
This was SVN commit r9071.
2011-03-17 07:31:58 +00:00
f0f87796f0
Farm field edit for decal
...
This was SVN commit r9060.
2011-03-13 23:56:22 +00:00
8a0cbe009a
Stop the AI wasting time chasing after any animals except chickens.
...
Make the AI behave better when it can't find any viable food sources.
This was SVN commit r9046.
2011-03-08 01:40:44 +00:00
910c1b7c67
make bridge unselectable entity
...
This was SVN commit r9044.
2011-03-08 00:09:17 +00:00
21785dc97c
hele wall and wall tower obstruction stat changes
...
This was SVN commit r9041.
2011-03-06 14:38:06 +00:00
4261983c9d
Fix reveal map checkbox after winning
...
This was SVN commit r9040.
2011-03-06 02:29:07 +00:00
6f9da85d9f
Improve performance of full state hash computation, by skipping script components that are known to have no data.
...
Switch to much quicker (and less comprehensive) per-turn hashing in
multiplayer games.
This was SVN commit r9036.
2011-03-05 22:30:32 +00:00
20ebaa5b79
Fix units getting stuck inside foundations
...
This was SVN commit r9035.
2011-03-05 22:18:29 +00:00
52d767a404
This was SVN commit r9034.
2011-03-05 19:59:46 +00:00
c562ed6894
Fixed obstruction.
...
This was SVN commit r9033.
2011-03-05 19:59:02 +00:00
22e16e4554
Make builders look for nearby foundations to help with, once they finish their own building
...
This was SVN commit r9032.
2011-03-05 17:38:15 +00:00
08d5e7bf66
Sort AI list by name, and rename Test Bot so it's a bit clearer and is listed first
...
This was SVN commit r9031.
2011-03-05 16:55:58 +00:00
c0383ffc30
Fix units not auto-gathering after a group is given a construction order
...
This was SVN commit r9030.
2011-03-05 15:56:24 +00:00
b914f82d2a
Celt ram edit.
...
This was SVN commit r9029.
2011-03-05 15:36:22 +00:00
19c8ca3ef4
siege ram trained sound effect added
...
This was SVN commit r9018.
2011-03-05 00:43:26 +00:00
8b655f4f99
Celt siege ram produced in fortress buildings
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This was SVN commit r9017.
2011-03-05 00:21:09 +00:00
e6ebfa2ab9
Fix tests
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This was SVN commit r9016.
2011-03-04 23:22:09 +00:00
09cbe4f341
Disable debug messages when instantiating AIs
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This was SVN commit r9014.
2011-03-04 21:50:30 +00:00
3e7731e8ca
Stop units wasting their lives chasing animals they'll never be able to catch.
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Let AI players collect treasures.
This was SVN commit r9012.
2011-03-04 21:42:39 +00:00
bec4c6437b
Make non-combat units flee when under melee attack, and not attack enemies automatically.
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Fixes #703 .
This was SVN commit r9010.
2011-03-04 14:36:41 +00:00
16a4eb36dd
Various minor optimisations.
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Enable SpiderMonkey method JIT in Release mode.
Add Engine.ProfileStart/Engine.ProfileStop functions for scripts.
Fix AI to clone initial entity data and shared metadata.
This was SVN commit r9003.
2011-03-03 00:16:14 +00:00
cb0e322a61
# Minor AI fixes.
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Avoid script errors on Miletus.
Use pre-existing female citizens as workers.
Fix autostart.
This was SVN commit r8999.
2011-02-27 19:20:36 +00:00
b15ea0691f
Attempt to improve AI selection in the game setup screen.
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This was SVN commit r8998.
2011-02-27 17:58:41 +00:00
18b317bc19
# Improve animal AI, based on patch from Badmadblacksad.
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Fixes #563 .
This was SVN commit r8995.
2011-02-27 13:34:22 +00:00
4f8dc9c777
Fix script error message when starting Atlas
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This was SVN commit r8989.
2011-02-26 00:19:02 +00:00
f4f36af852
Block new buildings being placed on top of existing not-yet-started foundations. Fixes #740 .
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This was SVN commit r8980.
2011-02-24 21:49:24 +00:00
798278a6c1
Fix template validation error
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This was SVN commit r8979.
2011-02-24 21:45:25 +00:00
0be515280b
Memoize some common entity lists in AI scripts.
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This was SVN commit r8963.
2011-02-21 02:14:45 +00:00
28354159db
Added eyecandy bridge edges.
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This was SVN commit r8954.
2011-02-20 12:27:12 +00:00
7476bad7e2
New siege ram sounds added. Celt siege ram files.
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This was SVN commit r8912.
2011-02-12 00:01:21 +00:00
6cd212a68d
Female acknowledgement sound placeholder
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This was SVN commit r8908.
2011-02-11 00:40:25 +00:00
ec97d271d6
Added bark sounds to celt war dog
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This was SVN commit r8905.
2011-02-10 23:24:10 +00:00
a1ef809904
Fix error when returning resources before having ever collected any
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This was SVN commit r8904.
2011-02-10 23:09:28 +00:00
72f1e46b97
Gathering sounds for Celt and Hele infantry units
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This was SVN commit r8902.
2011-02-10 20:52:29 +00:00
78e174af7d
Fix auto-gathering after constructing fields.
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Fix building on top of animal corpses.
Fix builders getting in the way of their own building.
This was SVN commit r8900.
2011-02-10 19:50:08 +00:00
b8925fbbc9
# Support AI construction of buildings.
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Pass terrain passability data to AI scripts.
Expand pathfinder passability data to 16 bits per tile, to allow more
classes.
Support 16-bit ints in serializer.
Partially support JS typed arrays.
Allow foundations to be placed on top of units (fixes #499 ).
Stop farms and fishes blocking movement (fixes #534 ).
Add obstruction flags to allow finer control over what they block.
Associate entity IDs with obstruction shapes, to allow finding colliding
entities.
Support moving to the edge of a target entity with inactive obstruction.
Support foundation entities in AI.
Support playing as non-hele civs.
This was SVN commit r8899.
2011-02-10 16:06:28 +00:00
c63fb49154
Added resource gathering sounds to celt and hellene females
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This was SVN commit r8896.
2011-02-09 20:55:35 +00:00
7a38272e55
This was SVN commit r8894.
2011-02-08 21:51:51 +00:00
57e5bb878a
Initial terrible AI player scripts.
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This was SVN commit r8891.
2011-02-05 20:35:34 +00:00
0e0f16dedb
Template for super cav swordsmen.
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This was SVN commit r8879.
2011-01-31 05:08:11 +00:00
f39f279132
Add AI script code to provide a cleaner API around the engine interface.
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Handle AIProxy entirely through scripts.
Support structured clones of script values.
Improve performance.
Support multiple script contexts sharing a runtime.
Use a separate context per AI player.
This was SVN commit r8866.
2011-01-15 23:35:20 +00:00
dd501b2a5a
# Add initial basic player AI framework.
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Support direct access to serializer streams, so serializers can be
nested.
Make component script "this.template" read-only.
Stop globally-subscribed component scripts receiving messages posted to
local components, to reduce out-of-sync risks.
Move pathfinder data out of entity template directory.
Fix GuiInterface deserialization.
This was SVN commit r8865.
2011-01-12 12:29:00 +00:00
1051d10f54
Add "chat" command.
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Simplify deletion of multiple entities.
Simplify some setTimeouts.
This was SVN commit r8864.
2011-01-12 12:21:41 +00:00
aaef1b0d74
Add script for generating mostly-useless component interaction graphs.
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Fix some components to use more standard syntax.
This was SVN commit r8857.
2011-01-07 20:31:48 +00:00
a0d2d89863
Fixed Cost element in template_unit_mechanical_siege_ballista template
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This was SVN commit r8855.
2011-01-03 13:42:57 +00:00
9af7747d76
Adding necessary BuildRestrictions/Category element to some templates
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This was SVN commit r8854.
2011-01-03 13:36:40 +00:00
5e3049f6b2
BuildLimits. Needs some configuration changes to work
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This was SVN commit r8836.
2010-12-11 23:19:17 +00:00
0b511e33a7
This was SVN commit r8823.
2010-12-08 21:26:50 +00:00
be4b262919
Removed the dudes from the top of the wall gate. Made a bolt projectile for the Oxybeles.
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This was SVN commit r8822.
2010-12-08 21:26:08 +00:00
549a4fc51a
Garrisoning bug fixes
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This was SVN commit r8821.
2010-12-08 20:12:24 +00:00
e486e6fefb
Adjusted health/train time of the Corrals.
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This was SVN commit r8820.
2010-12-08 19:41:12 +00:00
a80b139a28
Building tooltip tweaks for Alpha III release. These tooltips will be updated as we add more relevant features.
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This was SVN commit r8819.
2010-12-08 19:29:48 +00:00
e853dd1079
Display "garrisoned" prop on buildings containing units
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This was SVN commit r8817.
2010-12-08 19:03:57 +00:00
f04c2561b7
Various resource shuttling improvements. Fixes #672 .
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This was SVN commit r8811.
2010-12-08 16:12:04 +00:00
b7240dc3fe
This was SVN commit r8806.
2010-12-06 22:50:08 +00:00
01f699b62d
Too much stuff to itemize. I'm lazy.
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This was SVN commit r8799.
2010-12-06 02:20:57 +00:00
238925f927
Minor garrisoning related tweaks
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This was SVN commit r8778.
2010-12-03 20:25:21 +00:00
cf2638da09
This was SVN commit r8776.
2010-12-03 14:42:19 +00:00
c09d6dcb83
Added garrison & repair button on the unit's command panel
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This was SVN commit r8756.
2010-12-01 03:01:17 +00:00
a58e7cfb4c
Fix call to renamed function
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This was SVN commit r8754.
2010-11-30 15:39:48 +00:00
ab186c2b16
Update UnitMotion logic, to partially simplify it.
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Do all pathfinding asynchronously.
Recalculate paths when the target has moved.
Fix vertex pathfinder start point heuristic, to avoid finding
zero-length paths.
When units fail to reach a resource to gather, look for another resource
of the same type.
This was SVN commit r8751.
2010-11-30 12:31:54 +00:00
e509887341
Complain better about invalid player IDs.
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This was SVN commit r8749.
2010-11-30 12:27:38 +00:00
693425c716
New Greek corral by Amish.
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This was SVN commit r8741.
2010-11-29 14:21:19 +00:00
75d6eec95d
This was SVN commit r8738.
2010-11-29 08:36:35 +00:00
8019ee8b5f
This was SVN commit r8733.
2010-11-28 16:08:58 +00:00
f06eba3da5
yet another awesome tip. :)
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This was SVN commit r8732.
2010-11-28 14:35:48 +00:00