868649d491
This was SVN commit r2890.
2005-10-10 08:17:17 +00:00
57b8886f63
This was SVN commit r2889.
2005-10-10 05:25:56 +00:00
e294e30c51
Added LOS setting to game setup screen.
...
This was SVN commit r2886.
2005-10-10 03:34:45 +00:00
575500169d
This was SVN commit r2885.
2005-10-10 02:24:48 +00:00
84d47305ea
This was SVN commit r2884.
2005-10-10 02:24:00 +00:00
3414e847be
Updated the temporary Bireme so it inherited from the ship template instead of the Female Citizen (which was fairly disturbing).
...
This was SVN commit r2883.
2005-10-09 14:22:55 +00:00
f2862de50e
few xml error fixes
...
This was SVN commit r2882.
2005-10-09 11:17:40 +00:00
7ebdefec4b
Atlas: improved brushes
...
This was SVN commit r2875.
2005-10-09 03:26:16 +00:00
7fc8713794
Made the LOS properties slightly more realistic.
...
This was SVN commit r2874.
2005-10-09 03:00:03 +00:00
d4663954f2
Replaced the temporary ship with a new and improved bireme, stuck some units on the prop points for a sense of scale.
...
This was SVN commit r2873.
2005-10-09 01:21:31 +00:00
5070ced96f
Properties for LOS for Matei: traits.vision.los (structures, units), traits.vision.permanent (structures, gaia).
...
This was SVN commit r2872.
2005-10-08 23:00:39 +00:00
Aeros
d3721d4491
This was SVN commit r2871.
2005-10-08 08:02:50 +00:00
Aeros
c15f69cb85
This was SVN commit r2870.
2005-10-08 07:58:04 +00:00
d2ee50031c
Fix shlight.vs for ATI cards.
...
The NVidia shader compiler is not as strict as the ATI compiler.
This was SVN commit r2856.
2005-10-05 19:29:52 +00:00
f1ee2cd66d
Add the notion of render paths and an appropriate configuration option.
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Add Ogl_Shader and Ogl_Program handle types for shaders/programs loaded
from
files.
In the vertexshader render path, use a vertex program for lighting for
optimization.
This was SVN commit r2853.
2005-10-05 16:42:09 +00:00
539460abd8
This was SVN commit r2852.
2005-10-05 08:35:14 +00:00
7e8ab14139
This was SVN commit r2851.
2005-10-05 07:38:55 +00:00
639a1ee8cb
This was SVN commit r2850.
2005-10-05 07:38:04 +00:00
932cab0da1
This was SVN commit r2849.
2005-10-05 07:37:34 +00:00
6859ce1e52
ooops missing texture I shouldn't have renamed
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This was SVN commit r2848.
2005-10-05 05:23:17 +00:00
72d71ae3a9
renamed some shoreline textures, painted the terrain on the 0ad map, and fixed a bad link in the roman barracks entity
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This was SVN commit r2847.
2005-10-05 05:03:21 +00:00
a181ef1fef
This was SVN commit r2845.
2005-10-04 07:03:07 +00:00
57a9941176
This was SVN commit r2844.
2005-10-04 07:02:33 +00:00
7abf24b6c6
Possible speed optimisation for gaia entities (don't inherit the usual events and the entity script).
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This was SVN commit r2842.
2005-10-03 20:57:10 +00:00
c8b3be282d
This was SVN commit r2836.
2005-10-03 05:00:36 +00:00
f0542c9b45
This was SVN commit r2835.
2005-10-03 04:59:48 +00:00
9a527643ff
This was SVN commit r2834.
2005-10-03 04:57:33 +00:00
fec54c7f0d
This was SVN commit r2833.
2005-10-03 04:56:20 +00:00
9369ea0978
This was SVN commit r2832.
2005-10-03 04:55:55 +00:00
8bb6a6b56f
This was SVN commit r2831.
2005-10-03 04:52:02 +00:00
17bc0a98df
This was SVN commit r2830.
2005-10-03 04:49:09 +00:00
4054c13c1f
This was SVN commit r2829.
2005-10-03 04:48:18 +00:00
e15bd16af4
This was SVN commit r2828.
2005-10-03 03:46:58 +00:00
c4c28360eb
Roman CC, Barracks, Market - Thracian Peltasts
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Set ignore .xmb files on several actor folders
This was SVN commit r2825.
2005-10-01 09:47:06 +00:00
ffd8630c45
Updated autobuilder to get the .pdb files from 'system'.
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Deleted ps_test, since it isn't updated by the autobuilder and will be
out of date.
Removed console history file, since it doesn't need to be
version-controlled.
This was SVN commit r2823.
2005-10-01 04:26:12 +00:00
951789c6a6
This was SVN commit r2808.
2005-09-29 08:36:17 +00:00
14d1b28660
This was SVN commit r2807.
2005-09-29 08:35:49 +00:00
c4c9a46953
This was SVN commit r2806.
2005-09-29 08:12:34 +00:00
358abedde0
This was SVN commit r2805.
2005-09-29 08:11:52 +00:00
4863e84ee1
This was SVN commit r2804.
2005-09-29 08:09:56 +00:00
Aeros
14df805761
This was SVN commit r2802.
2005-09-29 04:50:21 +00:00
Aeros
788becefc8
This was SVN commit r2795.
2005-09-28 06:58:02 +00:00
Aeros
73e2e8ce00
This was SVN commit r2794.
2005-09-28 06:52:54 +00:00
Aeros
25be56b5a2
This was SVN commit r2793.
2005-09-28 06:02:14 +00:00
028292fd89
water textures to use object color properties
...
This was SVN commit r2785.
2005-09-27 21:53:32 +00:00
9e8a6d926e
This was SVN commit r2782.
2005-09-27 18:15:19 +00:00
0bda64f8e4
renamed 'real world' to 0ad and while I'm at it, I figure I may as well, add more maps - so here are a few countries/regions to play with.
...
This was SVN commit r2778.
2005-09-27 09:59:16 +00:00
a4ab2be574
This is real world satelite data. Not to be confused with MTV real world ;)
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This was SVN commit r2777.
2005-09-27 09:27:00 +00:00
Aeros
a4cdf8ee46
This was SVN commit r2776.
2005-09-27 09:24:59 +00:00
Aeros
1b805ebee7
This was SVN commit r2775.
2005-09-27 06:44:48 +00:00
5f81e5d336
World map draft 1
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This was SVN commit r2774.
2005-09-27 05:20:02 +00:00
a88915825f
Various GUI fixes (and probably some breakages ;D).
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This was SVN commit r2768.
2005-09-26 23:08:06 +00:00
75b291931d
Actor reorganisation
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This was SVN commit r2763.
2005-09-23 03:54:51 +00:00
de6d43c290
Actor reorganisation
...
This was SVN commit r2762.
2005-09-23 03:31:41 +00:00
173b060668
Changed entity script to to allow Gaia units to be attacked (gather will still be higher priority though).
...
This was SVN commit r2753.
2005-09-19 01:20:23 +00:00
bc3949db1a
Added a fairly primitive water plane. This includes several things:
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- Hotkeys Q, A, Z to toggle, raise and lower the water plane
respectively.
- A unit trait, named anchor, that says whether it attaches to the
terrain or the water.
- Small changes to rendering code.
This was SVN commit r2744.
2005-09-18 03:16:12 +00:00
a98ee94af9
A ship for testing purposes.
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This was SVN commit r2740.
2005-09-17 11:18:45 +00:00
6f90dec78f
Added Neareastern Badlands map.
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This was SVN commit r2733.
2005-09-15 02:57:09 +00:00
0d11643032
Fixed a bug that was causing the original resource values to be strings instead of numbers, resulting in string concatenation when you gathered a resource.
...
This was SVN commit r2731.
2005-09-15 02:03:01 +00:00
58fbafbbdd
Command buttons can finally invoke the building painter or train units. Still plenty of glitches (particularly click-fest issues ... still an issue when updating the buttons directly rather than via hack, so it's probably due to constant onPress refresh). I've also had to disable the progress bar until I can make it work properly, but if you can get a unit in the queue it should eventually spawn. :)
...
This was SVN commit r2727.
2005-09-14 22:47:51 +00:00
2aca87419f
This was SVN commit r2724.
2005-09-14 19:42:58 +00:00
4ab25c7274
* Fixed the "can't interact with the world" glitch. Turns out it was my fault. :)
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* Restored the resource pool (and cleaned up the JS interface to it ...
array and counters are updated in one spot (wrapper functions to
add/deduct/define), without need for constant refresh).
* Added crude boxes in game setup to enter initial resource value.
* The command buttons still don't work when clicked (and clicking
continues to be erratic, only triggering if hammering the mouse button
... I think it's related to the return function() hack Philip set up),
but that's next on the list. :)
* Oh, and the command buttons don't currently realign to the different
corners with Alt+G, but all the rest should.
This was SVN commit r2715.
2005-09-14 00:50:25 +00:00
2766242181
This was SVN commit r2713.
2005-09-13 22:58:54 +00:00
d3f41e1b9f
Finally put the command buttons back in, but the GUI doesn't seem to be accessible when a unit is clicked, so I can't be sure it works. I think it may be due to no left-click options in Simon's world click event handler. Need to ask him about it.
...
Also it's much slower as the buttons are constantly updated ... Mark's
shouldUpdateStat() doesn't seem to be registering in this case. Need to
check with him about that too.
This was SVN commit r2697.
2005-09-10 17:30:57 +00:00
5c4069f5e1
This was SVN commit r2689.
2005-09-08 01:34:24 +00:00
c428f510f6
This was SVN commit r2687.
2005-09-08 01:18:55 +00:00
55107c69fe
This was SVN commit r2683.
2005-09-07 02:17:29 +00:00
8b467d6f2f
This was SVN commit r2681.
2005-09-06 22:54:41 +00:00
6b284a8b95
This was SVN commit r2680.
2005-09-06 22:47:26 +00:00
5f2857b6b8
Modified health bar height on buildings and added default of -1.0 (which means don't display health bar) on all entities.
...
This was SVN commit r2676.
2005-09-06 19:29:31 +00:00
d867f0c5fc
box_height parameter for Matei.
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This was SVN commit r2673.
2005-09-06 00:51:18 +00:00
84a980a344
Reimplemented session GUI refresh loop, with unit portrait as test subject. Fixed some broken things.
...
This was SVN commit r2666.
2005-09-05 03:21:20 +00:00
c0c08bd851
This was SVN commit r2661.
2005-09-03 21:54:11 +00:00
436de9b0ff
Committing updated font with a bit of test text while experimenting with accented characters.
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This was SVN commit r2658.
2005-09-03 21:00:43 +00:00
93313f61bf
no more changes!
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This was SVN commit r2653.
2005-09-02 08:57:59 +00:00
6b0b64b0f9
roman roof again
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This was SVN commit r2652.
2005-09-02 07:40:24 +00:00
3471df7788
Added vertical line thingy
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This was SVN commit r2645.
2005-09-02 00:50:31 +00:00
156fa094e9
Added placeholder milk cursor. Hoo yeah.
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This was SVN commit r2644.
2005-09-01 22:46:00 +00:00
4d4437ded0
resize to 32x32 to match other alpha maps. necessary because CRenderer::LoadAlphaMaps now actually checks the size correctly
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This was SVN commit r2643.
2005-09-01 18:14:35 +00:00
f02ebca5e5
another update to the roman texture
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This was SVN commit r2642.
2005-09-01 08:40:13 +00:00
a21c9e83fe
texture tweaks
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This was SVN commit r2641.
2005-09-01 08:02:12 +00:00
113cf0b7e5
more houses
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This was SVN commit r2640.
2005-09-01 07:17:41 +00:00
486524b165
window change as requested by Michael
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This was SVN commit r2639.
2005-09-01 03:35:07 +00:00
f46853e009
fixed normal on the house
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This was SVN commit r2638.
2005-08-31 22:17:05 +00:00
80443f4030
preliminary roman stuff
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This was SVN commit r2637.
2005-08-31 21:39:31 +00:00
a2f4213641
small tweak
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This was SVN commit r2636.
2005-08-27 05:35:58 +00:00
49498c80d2
Texture update for player color, window, and door. Updated CC and Temple with recessed door, flipped the griffons, new fortress, fixed house C oddities
...
This was SVN commit r2635.
2005-08-27 05:23:37 +00:00
3c58f50ff3
GUI-toggle feature for Michael (toggle with the G key), and fixed alignment of watermark.
...
This was SVN commit r2634.
2005-08-26 21:02:00 +00:00
a1f13c5976
Updated Greek buildings - and some tweaked maps
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This was SVN commit r2633.
2005-08-26 04:55:34 +00:00
79e8f21c6f
Although there's still a lot of glitches and random crashes, it should now theoretically be possible for clients to join a host's game.
...
Also profiles are now determined by the folders in the profiles/
directory (not that they actually do anything yet, AFAIK, but at least
the profile list isn't hardcoded).
This was SVN commit r2632.
2005-08-25 15:07:16 +00:00
c4cb65af72
Disabled Atlas Editor from main menu for the time being (it'll be accessible from shortcut).
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This was SVN commit r2621.
2005-08-14 18:44:37 +00:00
72806285f8
Editor button/enable/disable click to help in experimenting with Atlas interface.
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This was SVN commit r2620.
2005-08-14 16:03:44 +00:00
7a9f59c192
Improved navigation of file list by backing up particularly old and deprecated maps, and alphabetically sorted the map list.
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This was SVN commit r2616.
2005-08-14 01:08:09 +00:00
43baf6ada6
New terrain properties stuff, gcc compatability and updated unix debugging stuff
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This was SVN commit r2582.
2005-08-07 22:00:16 +00:00
7763ea6132
A little more client connection work.
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This was SVN commit r2580.
2005-08-07 17:02:22 +00:00
76f3524190
Fixed FPS, which had stopped working (since it no longer recognised the mouse.x and mouse.y component of the string).
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This was SVN commit r2579.
2005-08-07 14:51:55 +00:00
f1eeadb2c6
Realised I only uploaded the gui/ folder in my last submission. My bad. Thanks for mentioning it in the meeting, Jason.
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This was SVN commit r2578.
2005-08-07 14:06:30 +00:00
3eaad81b7a
MP adjustments ... Made Session Setup a generic screen that Host, Client and Skirmish all pipe through. Moved playername into a Profile dropdown so it's not hardwired into MP. Various issues, but at least it's set the foundation for Malte's work.
...
This was SVN commit r2574.
2005-08-03 02:47:09 +00:00
a9397e0888
Some experiments with audio controls in the options window. (Doesn't really work yet, though.)
...
This was SVN commit r2571.
2005-07-31 03:08:07 +00:00
bdd5fd8578
Pilot release of yet another revision of GUI coordinates. (In other words you can shift the minimap into any corner of the screen using Alt+G.)
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This was SVN commit r2570.
2005-07-31 01:15:56 +00:00
e63d314f74
More miscellaneous and largely unnoticeable GUI stuff.
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This was SVN commit r2566.
2005-07-30 20:25:38 +00:00
4c7838970d
Some UI changes
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This was SVN commit r2561.
2005-07-28 19:57:38 +00:00
f4844681a1
Made the framework of options, history, and campaign screens, mostly just for the hell of it, and fixed various things. Can't do much with them, mind, but Rome wasn't burnt in a day (thank you, Mr Nero).
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This was SVN commit r2559.
2005-07-28 02:36:48 +00:00
bb65fdc105
Added Stuart's UI changes
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This was SVN commit r2557.
2005-07-27 16:45:44 +00:00
d0516bc4a2
Added Stuart's UI changes
...
This was SVN commit r2555.
2005-07-27 15:43:48 +00:00
c72ec01a8c
Added Stuart's UI changes
...
This was SVN commit r2554.
2005-07-27 15:38:03 +00:00
005f4621bd
Undeleted UI folder
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This was SVN commit r2553.
2005-07-27 15:31:49 +00:00
1ed994c819
Undeleted GUI folder, added Stuart's changes.
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This was SVN commit r2552.
2005-07-27 15:21:27 +00:00
Fire Giant
d789b86b37
Deleted the GUI folders for Stuart on his request in order to allow him to commit his new code to a clean base.
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This was SVN commit r2551.
2005-07-27 00:47:08 +00:00
Fire Giant
973c853672
Deleted the GUI folders for Stuart on his request in order to allow him to commit his new code to a clean base.
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This was SVN commit r2550.
2005-07-27 00:43:33 +00:00
Gee
c6c8bdc6cd
Added the <color> tag used in <setup> to setup pre-defined colors. Check docs to see how it's done.
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This was SVN commit r2548.
2005-07-25 19:07:06 +00:00
0014fe0e27
Temporary animal entities for Matei's RM development.
...
This was SVN commit r2542.
2005-07-25 03:04:02 +00:00
Gee
cdfabb9acc
Changed <icon>'s property 'texture' to 'sprite'. Better late than never.
...
This was SVN commit r2538.
2005-07-25 00:50:38 +00:00
Gee
26d44ba616
Changed <icon>'s property 'texture' to 'sprite'. Better late than never.
...
This was SVN commit r2537.
2005-07-25 00:50:17 +00:00
26d88c5e52
Deleted uppercase version
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This was SVN commit r2536.
2005-07-24 21:42:26 +00:00
Gee
4bf9c15ece
This was SVN commit r2535.
2005-07-24 15:55:14 +00:00
c6ea4f36bf
Changed the file naming convention again, mainly to annoy Jason. :) (I forgot that filenames are meant to be lowercase with underscore separators.)
...
Experimented with Philip's view-config-variables-workaround.
This was SVN commit r2534.
2005-07-24 14:04:56 +00:00
65abb78611
main menu changes for the new dds files
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This was SVN commit r2531.
2005-07-24 05:49:18 +00:00
b3b9349cc4
Textures for the updates to the shell
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This was SVN commit r2530.
2005-07-24 05:27:10 +00:00
Fire Giant
8525183732
Broke networking code. Fixed messageBox() code.
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This was SVN commit r2529.
2005-07-24 01:13:50 +00:00
Fire Giant
462c85a3ba
Fixed some silly variable assigment bugs. Made the game continue to work if a multiplayer host session is cancelled.
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This was SVN commit r2525.
2005-07-23 23:15:58 +00:00
1de8e29c41
I've revised the example list to use Gee's revised functions.
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This was SVN commit r2524.
2005-07-23 22:32:10 +00:00
Gee
4ad8de51bb
Added more functions. Changed addItem to insertItem
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This was SVN commit r2522.
2005-07-23 20:17:36 +00:00
b50d9f529a
Some GUI fixes.
...
This was SVN commit r2521.
2005-07-23 14:06:38 +00:00
165be6397e
This was SVN commit r2520.
2005-07-23 08:19:15 +00:00
4655a6ded3
Renamed the GUI object functions (probably missed a few calls), and made first attempt at list control for SP (warning: a lot of maps are too outdated to run, so choose with caution).
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This was SVN commit r2518.
2005-07-23 02:02:45 +00:00
Gee
57ab45c380
Functions for lists and dropdowns.
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This was SVN commit r2510.
2005-07-22 00:02:39 +00:00
Gee
02f715ea69
Renamed functions_list => functions_utility_list
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This was SVN commit r2509.
2005-07-21 23:51:10 +00:00
Gee
f818449e72
Functions for lists and dropdowns.
...
This was SVN commit r2508.
2005-07-21 23:45:17 +00:00
Gee
7eaf8bc13c
Added functions_list.jp to the list.
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This was SVN commit r2507.
2005-07-21 23:44:46 +00:00
9b2736e1d1
Removed absolute properties, since they're now used by default. Hurrah!
...
This was SVN commit r2504.
2005-07-21 03:01:58 +00:00
Gee
4e64200131
This was SVN commit r2501.
2005-07-20 23:47:46 +00:00
eed104e139
Made objects relative by default, cutting down on some redundant properties. Cleaned up loading screen script.
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This was SVN commit r2500.
2005-07-20 23:00:48 +00:00
Fire Giant
81bdf6e1c4
Fixed the join dialog window. Establishing connection now works, but is currently not reported by anything but the console.
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This was SVN commit r2494.
2005-07-20 02:56:32 +00:00
e7946ad774
functions_pregame_load.js: fixed whitespace
...
new OpenAL version.
This was SVN commit r2489.
2005-07-20 00:51:38 +00:00
71f4587d1c
oops forgot the actor for the celt_ijv_e.xml
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This was SVN commit r2485.
2005-07-15 11:58:15 +00:00
3278f6d0a9
celt tattoo updates
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This was SVN commit r2484.
2005-07-14 09:08:53 +00:00
24da4d7c7d
This was SVN commit r2481.
2005-07-12 00:36:41 +00:00
9b4de9a016
Quick JS fixes.
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This was SVN commit r2480.
2005-07-12 00:06:31 +00:00
a96fd84391
The game loading was broken, and I fixed it! Wahooo, my first venture into the world of GUI scripting.
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This was SVN commit r2479.
2005-07-11 04:52:20 +00:00
0342f01580
Revised structure of mainmenu script (better property visibility, more use of styles, removal of redundant default properties).
...
This was SVN commit r2478.
2005-07-11 01:29:14 +00:00
Fire Giant
ad182999eb
Reinitialised the pregame multiplayer GUI, made it work and break. Commiting to keep the file in sync.
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This was SVN commit r2477.
2005-07-10 02:26:08 +00:00
f3bd639fcd
hoplite texture update
...
This was SVN commit r2473.
2005-07-09 10:57:43 +00:00
4a3a3db0aa
Carthaginian building upgrade
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This was SVN commit r2450.
2005-06-28 10:05:20 +00:00
a50b118c6c
Added SmoothElevationPainter.
...
This was SVN commit r2441.
2005-06-26 10:28:39 +00:00
e5d648ff5f
ScEd binary
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This was SVN commit r2440.
2005-06-26 00:32:43 +00:00
470681a287
Moved initFromScenario LOAD_* constants to rmlibrary.js
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This was SVN commit r2434.
2005-06-24 06:44:21 +00:00
dan
816293ff36
Added iniFromScenario code through a new constructor in Map::
...
Initial test, doesn't load the .xml yet,
This was SVN commit r2433.
2005-06-24 04:46:13 +00:00
52c44f7225
Few terrain tweaks
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This was SVN commit r2429.
2005-06-22 07:33:00 +00:00
1975a047c5
removed hard-coded constants to use the ones registered by the engine... pending a complete revamp that doesnt use SDL constants (yech!) all
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This was SVN commit r2413.
2005-06-20 15:17:48 +00:00
047e1e8c7f
Initial Terrain XML data (just using the texture filenames, for compatability with all the old maps)
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This was SVN commit r2411.
2005-06-20 15:01:00 +00:00
444e8c31c7
Renamed createMulti to createAreas since there will also be a similar createObjects.
...
This was SVN commit r2408.
2005-06-20 03:55:11 +00:00
470d87c489
Added simple elevation painter as well as array syntax for AndConstraint, RandomTerrain and the new MultiPainter.
...
This was SVN commit r2407.
2005-06-20 03:18:51 +00:00
2bfad45723
Added initFromScenario function for Dan to work on.
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This was SVN commit r2405.
2005-06-20 02:45:11 +00:00
06b3e512d7
Modified the way objects are converted from JS to C++ to make it easier to use.
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This was SVN commit r2404.
2005-06-19 22:43:07 +00:00
83849d027a
Terrain tweaks, additions, and moves
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This was SVN commit r2382.
2005-06-13 06:49:26 +00:00
1aae709ab4
This was SVN commit r2380.
2005-06-08 00:49:54 +00:00
08ef5c2b68
Redesigned part of RMS (removed "CenteredPlacer" concept, made createMulti a JavaScript library function).
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This was SVN commit r2379.
2005-06-07 07:21:55 +00:00
bd53b14f58
More work on RMS:
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- Created binaries/data/mods/official/maps/random folder to store maps
and also moved rmlibrary.js to maps (though perhaps it should be
somewhere in system?).
- RM generator now uses "logical terrains" that can have units attached
to them in addition to textures, for things like forests.
- Added basic clump placer, avoid constraints, layered painter, and
random terrains (each tile is chosen between several options).
- Misc. infrastructure changes.
This was SVN commit r2378.
2005-06-06 07:46:28 +00:00
fca4bab2dd
Re-enabled VBOs by default, since they're significantly faster.
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This was SVN commit r2371.
2005-06-02 22:47:08 +00:00
cfb4ac8d27
This was SVN commit r2365.
2005-06-01 20:00:54 +00:00
b0ceae0393
don't need this anymore
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This was SVN commit r2355.
2005-05-28 00:04:08 +00:00
7c8acca15e
Some speed tweaks for the unit animations performed by Jason (I'm just lending him a fast, stable connection :p).
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This was SVN commit r2354.
2005-05-27 21:33:22 +00:00
2eafe4ef92
some entity tweaks - change unit footprint size and attack rates
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This was SVN commit r2353.
2005-05-27 05:01:01 +00:00
MarkT
d6c4bf3302
Changes to actor speed specifications.
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This was SVN commit r2350.
2005-05-27 00:38:30 +00:00
db592f08f6
animation fixes
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This was SVN commit r2349.
2005-05-26 21:44:31 +00:00
3522d0c6bc
Temporary water textures
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This was SVN commit r2348.
2005-05-24 12:47:26 +00:00
43d04d0f31
Some little scripting fixes Jason noticed.
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This was SVN commit r2343.
2005-05-23 22:03:55 +00:00
5e76795afe
attack events added
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This was SVN commit r2341.
2005-05-23 04:35:58 +00:00
e0045b2d53
Attack1 and Attack2 => Attack
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This was SVN commit r2332.
2005-05-22 11:24:33 +00:00
0331883a86
Temporary fix for mouse input. Improved performance in player-colour model renderer. Also improved performance in lighting, at least in unoptimised builds.
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This was SVN commit r2328.
2005-05-20 17:09:47 +00:00
ccd79ecd85
This was SVN commit r2322.
2005-05-19 02:36:13 +00:00
3a255148dc
overwrote the ugly out of scale roman road with a new one I made from a neat program I found
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This was SVN commit r2318.
2005-05-18 12:59:57 +00:00
c8b851eda9
- JS functions to make use of new ordering and interaction APIs
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- selectLocation and selectEntity using the new interaction API
- Implemented attack and patrol buttons using select{Location,Entity}
This was SVN commit r2317.
2005-05-18 05:35:25 +00:00
9de76bea4c
oops still not fixed, but this works (should have tested)
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This was SVN commit r2312.
2005-05-14 23:29:59 +00:00
8060249f1d
colo(u)r fixes for the mastiff
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This was SVN commit r2311.
2005-05-14 23:02:49 +00:00
b73d445510
fixed archer attack animations
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This was SVN commit r2310.
2005-05-14 06:41:50 +00:00
85497b4ebc
dudes die faster when attacking
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This was SVN commit r2309.
2005-05-14 06:30:09 +00:00
07d9a32e54
Greek Stuff
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This was SVN commit r2304.
2005-05-13 11:46:45 +00:00
b772559fbe
Added get/setTerrain and get/setHeight functions to the RMS API which allow control of each individual tile, and base height argument to init().
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This was SVN commit r2300.
2005-05-13 00:39:13 +00:00
Aeros
07835e70e5
complete bush set for the Temperate and Mediterreanean biomes.
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This was SVN commit r2294.
2005-05-12 09:10:53 +00:00
122b3aeb86
update of some art stuff for projectile testing
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This was SVN commit r2284.
2005-05-11 05:58:34 +00:00
5cd7997d16
ah ha, found out why the elite shield was flickering - fixed
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This was SVN commit r2278.
2005-05-11 04:25:55 +00:00
ee1ff55046
Hmm... Am I right in thinking DTDs make backwards compatibility impossible? (hence the entirely new file)
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This was SVN commit r2275.
2005-05-11 03:02:24 +00:00
d43de62b4a
getting rid of the nasty textures and adding a default texture so that sced doesn't use the cliff texture anymore on default
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This was SVN commit r2269.
2005-05-10 11:45:33 +00:00
2d8f298e00
updating the map again to get rid of that ugly grass, and also to put the buildings on flat terrain... it was buggin me!
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This was SVN commit r2268.
2005-05-10 11:39:05 +00:00
MarkT
86dc351205
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
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This was SVN commit r2266.
2005-05-10 07:13:25 +00:00
8683e6a3ec
fix music title (avoids one particular warning at exit)
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This was SVN commit r2258.
2005-05-09 04:32:06 +00:00
69a96c6b1e
Vague attempt at error-checking in some JS code
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This was SVN commit r2256.
2005-05-09 04:03:26 +00:00
f6e864c9f6
Greek stuff
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This was SVN commit r2253.
2005-05-12 17:20:17 +00:00
d8c4e51ddb
Greek Helmets
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This was SVN commit r2248.
2005-05-06 12:55:06 +00:00
b75c3607b4
Quick demonstration of Jan's nifty VFS functions in action.
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This was SVN commit r2245.
2005-05-05 02:51:39 +00:00
d22d837060
fix trees
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Pine1 -> flora/wrld_flora_pine.xml
This was SVN commit r2238.
2005-05-04 20:58:01 +00:00
48221dc70e
Greek textures
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This was SVN commit r2237.
2005-05-04 16:09:28 +00:00
d2410624e4
This was SVN commit r2217.
2005-05-03 01:57:03 +00:00
158f967926
Quickly unbreak the broken bits before anyone notices.
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This was SVN commit r2216.
2005-05-03 00:02:37 +00:00
cab424ce81
Creating playlist sub-window to soon try out file access functions. (Committing in-development stuff to get an auto-build incorporating change to GUI .xml names.)
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This was SVN commit r2214.
2005-05-02 22:04:29 +00:00
7d6c2f08a4
Made the Hellenic CS units use their new shields. Which I probably should have done earlier.
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This was SVN commit r2211.
2005-05-02 16:05:57 +00:00
MarkT
db168702df
Jason's animation events. Also reworked entity-types system.
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This was SVN commit r2209.
2005-05-01 19:09:13 +00:00
32e3ff0921
Round ones too.
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This was SVN commit r2208.
2005-05-01 16:26:30 +00:00
c540b11748
Hellenes pelta shield actors requested by Jason.
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This was SVN commit r2207.
2005-05-01 16:22:22 +00:00
dc210f9f0e
playercolor adjustments
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This was SVN commit r2205.
2005-05-01 11:51:07 +00:00
c51619264c
The entity that has all the new tweaks we discussed during the meeting - it will break untill the code is updated
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This was SVN commit r2204.
2005-05-01 10:51:45 +00:00
8698663367
arrow test stuff
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This was SVN commit r2203.
2005-05-01 00:42:16 +00:00
53f9347029
Slight update to make the gather cursors work by subtype, and added a bunch of placeholder cursors shamelessly ripped from AoM. Any artist that feels like making non-copyrighted replacements would be most welcome. (Ironically, I could find few usable cursors for the different food types.)
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This was SVN commit r2201.
2005-04-30 23:42:01 +00:00
657ef07006
Accounting for removed swordsman in Celtic CC.
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This was SVN commit r2200.
2005-05-12 17:17:28 +00:00
c024155e88
Customisable colour settings.
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This was SVN commit r2197.
2005-04-29 20:36:00 +00:00
7b9ba0c16d
Stuff for milestone 7 on my todo list
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This was SVN commit r2194.
2005-04-29 12:47:10 +00:00
57b634999e
Advanced and Elite rank entities for all the civs.
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This was SVN commit r2191.
2005-04-29 01:37:25 +00:00
780b6e266b
Changed actor colour syntax. Made the Actor Editor edit colours.
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This was SVN commit r2189.
2005-04-28 20:44:22 +00:00
9cf5ed151d
Replaced all Celtic swordsmen with spearmen, since celt_isw_* no longer exists
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This was SVN commit r2188.
2005-04-28 20:36:31 +00:00
2022cf3cc3
The mastiff
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This was SVN commit r2187.
2005-04-28 09:18:41 +00:00
b3c83ac2f1
hmm, must this was pointing to the csw instead of the csp, so fixed
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This was SVN commit r2186.
2005-04-28 09:21:16 +00:00
faf5a942dc
removed celt CS swordsman
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This was SVN commit r2181.
2005-04-27 12:58:25 +00:00
a238d018b1
celt shield updates (split into ranks for CS units)
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This was SVN commit r2180.
2005-04-27 12:41:53 +00:00
f31e9d1781
Few celt tweaks
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This was SVN commit r2179.
2005-04-27 12:40:58 +00:00
d1aa159215
Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors.
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This was SVN commit r2169.
2005-04-26 12:19:55 +00:00
5d04d2f9cc
Cleaned up the weapons
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This was SVN commit r2168.
2005-04-29 13:30:19 +00:00
Fire Giant
4b234213cf
Continued to work on the MP session creation GUI. Made some progress, but it doesn't work yet. Commiting to keep the repository in sync.
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This was SVN commit r2167.
2005-04-24 01:47:39 +00:00
Gee
9a01db1e31
Added some settings for List and Dropdown
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This was SVN commit r2166.
2005-04-23 23:25:07 +00:00
4be2ac7839
An assortment of celtic unit updates - biggest is probably the lime head update and completion of the celt jav unit line
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This was SVN commit r2162.
2005-04-23 12:12:46 +00:00
6e97651c04
Unit training now costs ya (currently a consistent amount of Food/Wood/Stone for every entity, since I'm feeling lazy).
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Also check out Mark's funky cursor support for gathering tasks (guess
we'll need cursors for the food gathering methods
(fruit/meat/milk/fish/grain), at some point, though).
This was SVN commit r2161.
2005-04-29 13:30:08 +00:00
eb6f978ba1
Some celt colorful pants textures
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This was SVN commit r2158.
2005-04-22 12:26:07 +00:00
MarkT
bcabe3aa53
Script integration work - valueOf() is no longer required most of the time; also property-change watches and enumeration over entities (but not yet other native objects), rudimentary beginnings of a global events system, and adjusted the status orb to update only on changes.
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This was SVN commit r2157.
2005-04-22 07:12:55 +00:00
498d58ee61
This was SVN commit r2156.
2005-04-21 01:40:13 +00:00
7f40968760
Updated some stuff. Basic texture for the swordsman, elite javalinist. Got some ideas for making the spearman a bit different than the swordsman. Fixed some entities that I think I broke a few weeks ago by pointing to the wrong actors.
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This was SVN commit r2153.
2005-04-20 11:37:37 +00:00
59d58c5e75
Helmmet goods
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This was SVN commit r2148.
2005-04-29 13:28:36 +00:00
3d59ecab85
Train lists now support a basic progress bar and unit counters. Still to come ... Removing entries from the queue by right-clicking buttons, prerequisites and resource costs.
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This was SVN commit r2147.
2005-04-19 02:06:18 +00:00
3a36e9fa43
Removed Carthaginian Archer at Ken's request.
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This was SVN commit r2146.
2005-04-17 15:08:44 +00:00
6231cc1ac5
This was SVN commit r2145.
2005-04-17 10:57:48 +00:00
87e7f61fff
Fix for subtype resources (food), so hopefully all resources should be gatherable now.
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This was SVN commit r2144.
2005-04-17 06:00:00 +00:00
6ae111d0d7
Fix for NaN of resource types. Food resources still outstanding ... I think it's an issue where need to get the value of a supply object's subtype, but the evt .speed is only for the type. Will need to check with Mark.
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This was SVN commit r2143.
2005-04-16 17:33:29 +00:00
MarkT
26d3f69ebf
Fix to gathering script
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This was SVN commit r2142.
2005-04-16 16:05:49 +00:00
a10ac6b379
Created entities for oak trees and berry bushes.
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This was SVN commit r2141.
2005-04-16 15:13:57 +00:00
a3cb8a322c
Little more experimenting with unit training.
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This was SVN commit r2140.
2005-04-16 05:45:28 +00:00
d78afc9628
Update to create pine tree and rock entities to match Jason's revised actors.
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This was SVN commit r2139.
2005-04-29 13:27:16 +00:00
3b120b0791
pre-emptive fix for missing props for these 2 roman buildings
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This was SVN commit r2138.
2005-04-16 03:00:18 +00:00
7e98c8e961
clean out the foriage folder - utilizing the randomization - remove broken items (ivy)
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Will probably break some props - especially for the propped roman
buidings
This was SVN commit r2137.
2005-04-29 13:27:12 +00:00
f99a36fa43
optimizing gaia objects for resources
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This was SVN commit r2135.
2005-04-29 13:26:44 +00:00
346f033b58
celt_isp_e.xml added
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This was SVN commit r2134.
2005-04-15 12:36:06 +00:00
e12eca6f5d
updated sheild textures, colored horses, celt_csw_e.xml update
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This was SVN commit r2133.
2005-04-15 12:26:25 +00:00
MarkT
2120576bc7
Gathering and unit training (engine-side); also other minor improvements
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This was SVN commit r2132.
2005-04-15 04:23:33 +00:00
f62b590487
remapped weapon textures and interal colors for the celt head.
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This was SVN commit r2130.
2005-04-29 13:26:06 +00:00
86cb09ed27
detabify, add rationale for setting loading_screen_progress_bar
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This was SVN commit r2125.
2005-04-11 20:47:58 +00:00
4fe29b1092
Another elite celt texture, player color fix, uploaded forgetten lime texture. blah blah blah
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This was SVN commit r2124.
2005-04-10 12:45:05 +00:00
a91f2d2079
Fixed command button alignment (functionality still pending). Minor improvement to tip text in loading screen.
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This was SVN commit r2120.
2005-04-09 16:07:46 +00:00
d983be8fdc
Updated command buttons. Still need to adjust alignment of buttons past a certain width so they occupy a column to the right of the Status Pane, and create functionality for clicking other than toggling tabs.
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This was SVN commit r2119.
2005-04-09 07:46:22 +00:00
1bcb4f0b3b
oh... just some celtic stuff
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This was SVN commit r2118.
2005-04-08 11:10:03 +00:00
61429c62df
This was SVN commit r2117.
2005-04-07 13:09:43 +00:00
Gee
61fbbae8d9
This was SVN commit r2114.
2005-04-07 09:11:33 +00:00
13da7d0aab
celtic advanced textures
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This was SVN commit r2112.
2005-04-06 12:35:20 +00:00
39acd670d6
oops, forgot the player color material
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This was SVN commit r2111.
2005-04-05 12:09:32 +00:00
6049be83b1
First Official Unit - Celtic Infantry Elite Swordsman
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Includes files for Philip to test with for player and internal color
This was SVN commit r2110.
2005-04-05 11:54:13 +00:00
a948e4687b
This was SVN commit r2108.
2005-04-02 02:27:24 +00:00
b5947a513e
This was SVN commit r2107.
2005-04-02 02:26:39 +00:00
Aeros
a1b3e66e2b
volcanic cliff terrains used for the "mordor" April 1st prank shot. Uploaded due to popular demand
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This was SVN commit r2106.
2005-04-01 06:27:21 +00:00
Aeros
46124ab495
2 dead trees
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This was SVN commit r2105.
2005-04-01 05:43:55 +00:00
69bf368d27
Uploading Michael's new map, and some hotkey redefinitions (F10 is used for the menu in Age games).
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This was SVN commit r2104.
2005-03-31 22:04:44 +00:00
5fe6d8295f
Iberian temple rock color change
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This was SVN commit r2102.
2005-03-31 12:26:33 +00:00
bde5484e75
Updated the Celt upgrade entities... hope I did it right :p
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Also fixed the _u to _e
This was SVN commit r2101.
2005-03-31 08:45:58 +00:00
528b2bc9e7
Setup all the sample players in SP games [bug #52 ]
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This was SVN commit r2100.
2005-03-31 05:15:32 +00:00
0eb78450c0
Maybe fixed GUI event-handler function things. Other minor changes and fixes.
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This was SVN commit r2096.
2005-03-30 22:33:10 +00:00
1f902dde21
Fixed unit lists that were pointing to ho_1, which doesn't exist anymore.
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This was SVN commit r2095.
2005-03-30 22:03:31 +00:00
ad2fe1b09d
Removed crashlog files that presumably shouldn't be here (since they make updates confusing)
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This was SVN commit r2094.
2005-03-30 18:46:55 +00:00
MarkT
bb7a22f32a
First draft of a GPG3-style profiler (including tracing into scripts, after a fashion)
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This was SVN commit r2090.
2005-03-30 16:14:19 +00:00
9ce31a5c5c
This was SVN commit r2089.
2005-03-30 12:42:29 +00:00
c72438bcb8
Fixed Celtic Advanced Swordsman entity that was pointing to a non-existent next rank.
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This was SVN commit r2088.
2005-03-30 12:08:55 +00:00
4ec73e0eea
updated some paths to the actors
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This was SVN commit r2087.
2005-03-30 10:30:35 +00:00
b153439061
Some updated actors
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This was SVN commit r2086.
2005-03-30 10:22:17 +00:00
8d6ebe1b1f
Made a start on making the team tray and group pane buttons functional. Removed the silly text from the loading screen now that we do indeed have a functioning progress bar. Refined structure for resource pool functions. Fixed up little things here and there.
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This was SVN commit r2082.
2005-03-30 02:01:22 +00:00
22dd4dd67b
Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.
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Maps: Stored non-entity objects in XML instead of PMP, for easier manual
editing. Updated existing maps to newest format, so that they can still
work. Added undocumented _rewriteMaps() JS function. Also renamed _mem
to vmem, and reclassified its undocumentedness as unintentional, since
it's reasonably useful.
Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc
which don't care about progressiveness.
main.cpp: re-enabled vfs_display, since it doesn't crash now
Vector3D: stopped warning
This was SVN commit r2078.
2005-03-29 20:50:04 +00:00
d60fc60a69
Replacement entities for the remaining houses other than Romans (to allow variations), and switching of resource pool to localPlayer, which should hopefully now mean player resources are maintained across a hosted game (haven't tested it yet).
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This was SVN commit r2074.
2005-03-29 03:59:01 +00:00
7a31f202c0
Commited the house files for the random houses
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This was SVN commit r2072.
2005-03-28 05:54:59 +00:00
644a9388ee
Fix to make first "official" randomised entity ... Iberian house now points to an actor that contains its three variants. Replaced the houses in the ph2 map.
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This was SVN commit r2064.
2005-03-27 10:29:48 +00:00
2b23bf1de9
Previously had impropper positions for the center origin of the house A and its prop, so fixing that...
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This was SVN commit r2063.
2005-03-27 07:09:58 +00:00
ae21bf9329
changed the temple's footprint to the proper size of 3x3
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This was SVN commit r2062.
2005-03-27 07:08:42 +00:00
018f57d8fb
Changed the footprint size to a 2x2 (propper size) tile vs. the 3x3
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This was SVN commit r2061.
2005-03-27 07:02:43 +00:00
6b10c4f52d
Random house test for Stuart to experiment with
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This was SVN commit r2060.
2005-03-27 07:01:39 +00:00
ae71a6ba16
Iberian Structures!
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This was SVN commit r2051.
2005-03-26 06:37:43 +00:00
2073733761
Fixed support for extra-new actor format. Updated binaries.
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This was SVN commit r2050.
2005-03-26 00:22:42 +00:00
c11465cfbf
Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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This was SVN commit r2049.
2005-03-25 23:04:36 +00:00
6dbe768dd9
Actor Editor: Combo-box lists, loaded from XML. Allowed right click to edit cells.
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This was SVN commit r2044.
2005-03-24 12:53:48 +00:00
Aeros
0e77c4eaba
This was SVN commit r2041.
2005-03-23 04:20:21 +00:00
Aeros
488232c0ea
This was SVN commit r2040.
2005-03-23 04:15:58 +00:00
9feaba2f36
Random actor test example thing
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This was SVN commit r2037.
2005-03-22 18:41:19 +00:00
6d792365aa
rough but functional loading progress bar support.
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numerous TODOs remaining - initial update instead of only after
completing first job; fix GUI overdraw issue; decrease granularity
(currently only 3 updates)
This was SVN commit r2033.
2005-03-22 02:17:55 +00:00
0b93abaa7c
config: console alternate key=f9 (not f12, because that triggers a breakpoint in VC)
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moved write-screenshot key to f10 and disable wsdl hook => printscreen
key copies to clipboard
This was SVN commit r2029.
2005-03-20 15:45:52 +00:00
2091822e16
Added map "randomactor", featuring an example of a random actor. Also added a random actor, featured in the aforementioned map.
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This was SVN commit r2024.
2005-03-19 21:29:38 +00:00
Fire Giant
b987de64a7
Fixed bug that made it impossible to start a game (music problem stopped the session load working).
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This was SVN commit r2005.
2005-03-18 10:39:52 +00:00
460ee1a22f
Malte's female sketchs
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This was SVN commit r2004.
2005-03-18 10:24:00 +00:00
Fire Giant
246e319b1c
First drafts of new MP GUI, commiting to stay in sync with the repository
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This was SVN commit r2003.
2005-03-17 19:30:37 +00:00
Fire Giant
5a32947586
Added code for testing concept images on the loading screen.
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This was SVN commit r1998.
2005-03-16 14:55:16 +00:00
Fire Giant
51aa0e2077
Adding temporary concept images for testing.
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This was SVN commit r1997.
2005-03-16 14:54:17 +00:00
cdecd9b242
Fixed floating prop on the persian CC and bad UV on the persian TC
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This was SVN commit r1980.
2005-03-10 00:41:42 +00:00
89d9248116
Persian CC and HC
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This was SVN commit r1970.
2005-03-08 16:30:04 +00:00
11d546d70a
persian fancy props
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This was SVN commit r1969.
2005-03-08 16:29:47 +00:00
4231bb25d0
persian fancy update
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This was SVN commit r1968.
2005-03-08 16:28:54 +00:00
0aa41ad0e4
Committing some persian stuff.
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This was SVN commit r1967.
2005-03-08 16:27:10 +00:00
0d6035ea68
Committing revised "game session" GUI coordinates (sorry, doesn't make much cosmetic difference, but it's an improvement on the code side). The command buttons and build lists still need to be revised (hence they're upside down -- the coordinate system has flipped), so please note that's a known problem.
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This was SVN commit r1966.
2005-03-07 18:25:13 +00:00
4034a58437
*persian building fixes - posts, player color, bad actor file
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*'fixed' bobbo's prop errors for his roman buildings, eliminating all
the loading errors
This was SVN commit r1961.
2005-03-01 04:14:11 +00:00
f8f2245846
Persian building stuff, and a few temporary palm trees
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This was SVN commit r1952.
2005-02-28 04:50:17 +00:00
16ad78abae
add sound master gain and additionally bind console to F10 for non-us keyboard layouts (where backquote is a dead key)
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This was SVN commit r1941.
2005-02-26 21:43:52 +00:00
ed3c740fa8
Doesn't look like I'll be able to finish off the session coordinate adjustment this weekend, so committing one more shared file so it doesn't conflict with someone else's work.
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This was SVN commit r1933.
2005-02-25 17:25:42 +00:00
71701ba244
Not finished with session yet, so committing just the shared bits I've modified (ie anything without *session*.* in the title) so that Malte can do his network GUI now that Simon's committed his changes. *nudge* *nudge*
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This was SVN commit r1932.
2005-02-23 21:13:36 +00:00
a52d392f4f
Changed the global test texture... toned down the shadows and increased the rez
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This was SVN commit r1925.
2005-02-18 19:25:36 +00:00
14c5dcb1f0
The global goods from my little demo!
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This was SVN commit r1924.
2005-02-18 06:33:40 +00:00
96aeec3547
Taking out 2 old horse actors that are pointing to animations that have one less tail bone and causing an error
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This was SVN commit r1923.
2005-02-13 23:44:04 +00:00
ce27068bac
Fixed some Atlas coordinates to fit in with improved input box, and some optimisations.
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This was SVN commit r1914.
2005-02-08 19:11:02 +00:00
ebf76cf517
Carthaginian update for their structures. Unwrapped, skinned, and textured (complete with player color). No props yet, so they look a little bit plain, but they look better than yellow textures with carthaginian plastered all over them ;)
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This was SVN commit r1913.
2005-02-06 07:15:24 +00:00
Gee
c710b84b88
Alright, I've taken all the input controls in the atlas, and removed their sprite parameter and their hidden parameter, and changed their style to "atlas_input". This is the beauty of styles and it should be utilized. A standard control should only need size/name/style (let's call it, Gee's trinity :P). Anyway, I've also adjusted the size of the input control's sprite, I have explained why in the file. Finally, hidden="false" was removed (on all input controls, but it can be removed for the others too) because it's implicit, it'll always be the standard value, so it can be omitted whenever not 'true', trust me, it'll be much neater code.
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This was SVN commit r1910.
2005-02-05 18:38:54 +00:00
Gee
6af0d7cfd3
This was SVN commit r1903.
2005-02-05 07:24:09 +00:00
Gee
a1ff815784
Settings added.
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This was SVN commit r1902.
2005-02-05 07:23:22 +00:00
Gee
878630d0b0
Moved to the edge.
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This was SVN commit r1901.
2005-02-05 07:22:58 +00:00
Fire Giant
4ddc8b1c1d
Changed the startGame() command on the server side and added some chatting stuff.
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This was SVN commit r1898.
2005-02-03 18:20:14 +00:00
a6668c1b22
Some animations
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This was SVN commit r1893.
2005-02-02 08:36:59 +00:00
9695f7245b
Quick change of Roman fortress name.
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This was SVN commit r1887.
2005-01-31 18:58:15 +00:00
Fire Giant
3760b15b51
Updated the MP screen, connecting and chatting now work. Starting a game doesn't work, due to startGame() somehow being non-functional in MP mode.
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This was SVN commit r1876.
2005-01-30 14:40:25 +00:00
462369a244
Sixty helmets
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This was SVN commit r1875.
2005-01-30 06:46:08 +00:00
9ff6768af9
Did some more player color on shields, just did the mask on the oval ones, cause I'm not sure how they will look. Waiting to do more till I have the player color tester in my grubby little hands.
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This was SVN commit r1874.
2005-01-30 06:44:27 +00:00
d92996027a
Fixed Atlas tooltips that weren't working before.
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This was SVN commit r1871.
2005-01-29 23:52:22 +00:00
7c3993d284
just a little bit more color added
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This was SVN commit r1870.
2005-01-29 22:22:02 +00:00
1ca0941853
reducing the super bright player color effect
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This was SVN commit r1869.
2005-01-29 22:07:42 +00:00
fd5597f974
greyed out textures player color shield textures
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This was SVN commit r1868.
2005-01-29 20:20:41 +00:00
ccbe6e44a1
test map for shields and player color
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This was SVN commit r1867.
2005-01-29 18:35:55 +00:00
6731faa246
sheild player color test actors
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This was SVN commit r1866.
2005-01-29 18:33:09 +00:00
985c4dbaf9
recommitting player color test shields
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This was SVN commit r1864.
2005-01-29 18:11:08 +00:00
2722cc6640
Fixed the Atlas coords so it all works. It's not finding the tooltip object (which must be a script bug, since other pages have working tooltips), but here's what I've got so far.
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This was SVN commit r1859.
2005-01-29 16:11:55 +00:00
Fire Giant
bafdbe7f98
Finally fixed the nasty misplaced main menu buttons.
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This was SVN commit r1856.
2005-01-28 23:01:25 +00:00
9b7007e546
Reverted map change (since it was broken)
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This was SVN commit r1843.
2005-01-27 18:51:37 +00:00
c056d9a545
This was SVN commit r1835.
2005-01-27 11:41:05 +00:00
59227899dc
Initial work on GUI coordinate revision (implemented for Manual and Editor, anyway), though Editor currently has a strange infinite loop on startup I'm too tired to squash right now. Broke Editor script so game'll work in the meantime; will fix ASAP.
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This was SVN commit r1834.
2005-01-27 11:33:27 +00:00
ef6358b187
updated xml files to use the test player color shields
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This was SVN commit r1833.
2005-01-27 04:40:04 +00:00
1085250de6
sheilds that have been 'player colorized'
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This was SVN commit r1831.
2005-01-27 03:55:12 +00:00
NoMonkey
d7b3d6b0c7
Added a new material, "player_trans.xml" which will give a model player color. So now if you want a player to be colored, just add this material!
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This was SVN commit r1830.
2005-01-27 02:52:26 +00:00
dd7f2c53cf
Revised online manual. Added placeholder rollovers to all units. Improved coordinate system.
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This was SVN commit r1819.
2005-01-25 22:43:07 +00:00
NoMonkey
c71c360993
This was SVN commit r1806.
2005-01-24 14:06:15 +00:00
0e39146eb4
Fixing a actor mixup I made with the Hellenes
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This was SVN commit r1802.
2005-01-24 02:03:40 +00:00
1de3d80f98
Update because png flipping problem was resolved, fixed the persian and roman profiles from some DD changes.
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This was SVN commit r1801.
2005-01-24 01:27:16 +00:00
032346a3a9
Changing from dds to png for the civ sheets
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This was SVN commit r1800.
2005-01-24 00:46:39 +00:00
2c4b86e9ab
Set default number of players for SP games to the max (9 including Gaia).
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This was SVN commit r1764.
2005-01-23 12:37:46 +00:00
ebfa5f8d24
Changed resources over to a player object and did some reorganisation of the session start/end code.
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This was SVN commit r1763.
2005-01-23 11:50:51 +00:00
fb69ed56b2
sheild stuff:
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* Some new sheild meshes
* Reuploading the shield textures because the old ones were S3 instead
of Nvidia
* Some shield actors
This was SVN commit r1762.
2005-01-23 07:58:25 +00:00
9581fbc1e5
Shield textures for the Greeks, Persians, and Romans
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This was SVN commit r1750.
2005-01-21 05:20:03 +00:00
d810bb88b1
Uploading 3 civ's sheild textures. (will be modified for player color later)
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This was SVN commit r1749.
2005-01-20 07:47:57 +00:00
d5b1e84e0d
Place holder animations for all infantry put in place.
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This was SVN commit r1748.
2005-01-20 00:07:27 +00:00
c1ff5de88b
Updated with new network JS Interfaces
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This was SVN commit r1747.
2005-01-19 22:34:29 +00:00
b391fb89ef
* Javlin, Slinger, Archer attack animations
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* Modified sling mesh
* Fixed Celt Infantry Javelinist actor
This was SVN commit r1745.
2005-01-19 08:31:37 +00:00
1e2cd629f3
Replaced unit histories with Paul's new descriptions.
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This was SVN commit r1744.
2005-01-18 20:05:38 +00:00
e62258e47e
Reorganised GUI scripts a bit.
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This was SVN commit r1743.
2005-01-18 19:29:03 +00:00
1eb9a7872b
Integrated Player attributes with the status pane and manual, and created a really rough test map with different player civs.
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This was SVN commit r1742.
2005-01-18 18:09:37 +00:00
1c044ac229
Primitive entity player-selection in ScEd
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This was SVN commit r1727.
2005-01-16 23:09:41 +00:00
2e58a8fd21
Entities for the Celtic Advanced and Elite units (although they don't actually work; not sure why yet).
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This was SVN commit r1726.
2005-01-16 14:16:03 +00:00
986d62a2f5
Did first half of Object Editor. Added the Beautify buttons I missed yesterday.
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This was SVN commit r1725.
2005-01-16 13:12:28 +00:00
d202e580b2
Committed some updates for:
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* Seems I missed some of the sign xml files when I changed the png to
dds commit
* I changed foundation actors to make it so that they flatten terrain
when you place them - handy for screenshots (place and delete them to
level terrain)
* Uploaded some of the animations I have been working on
* Modified a few of the celtic dudes
* Modified the male meshes because they were holding the shield wrong
* Made a nicer temporary celt texture
* Included the map I used for the "Charge" screenshot
This was SVN commit r1724.
2005-01-16 06:01:51 +00:00
c84ea97601
Implemented first draft of Terrain Editor controls. Increased size of toolbar arrows on Philip's behalf. :)
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This was SVN commit r1723.
2005-01-15 22:49:34 +00:00
551bef482a
Prevented crash when loading non-existent maps
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This was SVN commit r1721.
2005-01-15 17:20:51 +00:00
4c3dea8a14
Just to prove I'm not dead (yet), made a little more progress on the cliff and water controls.
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This was SVN commit r1720.
2005-01-14 23:24:36 +00:00
4720a00f98
Made ScEd output entities into an XML file.
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Added CStrW::utf8() (used by XMLWriter).
This was SVN commit r1716.
2005-01-12 14:31:47 +00:00
570e3c46d7
Flipped terrain alpha maps again
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This was SVN commit r1715.
2005-01-12 13:20:57 +00:00
36718c1c7f
Fixed a few of the noticable errors with Bobbo's latest commit.
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This was SVN commit r1714.
2005-01-12 06:55:48 +00:00
cb63a8c901
A little of water and cliff painting controls.
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This was SVN commit r1713.
2005-01-11 23:18:15 +00:00
cc0acc8691
Fixed UTF-16 encoded file
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This was SVN commit r1709.
2005-01-11 16:59:51 +00:00
Aeros
35262fae0b
This was SVN commit r1706.
2005-01-11 01:28:00 +00:00
963c56e796
Finished first draft of Edit Elevation controls.
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This was SVN commit r1703.
2005-01-10 22:39:53 +00:00
beaa16eeb8
Fixed actor DTD paths
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This was SVN commit r1698.
2005-01-10 21:20:21 +00:00
fd80bc2864
Made it so you could click the 0 A.D. logo in the corner in the Editor to return to the Main Menu, as requested by Jason.
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This was SVN commit r1692.
2005-01-09 21:53:01 +00:00
949801ad85
A little more Editor; stopping for lunch.
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This was SVN commit r1691.
2005-01-09 15:39:51 +00:00
33051d0421
A little more progress on Editor, and some fixes to yesterday's commit (hopefully this won't affect Malte's work).
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This was SVN commit r1688.
2005-01-09 13:24:02 +00:00
bcaf63367b
Removed some more files that weren't required.
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This was SVN commit r1687.
2005-01-09 13:07:21 +00:00
5e86d5a75e
Case fix Rider => rider for the prop point
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This was SVN commit r1686.
2005-01-09 06:27:51 +00:00
242e9241ce
Updating cavalry to use the new horses. Each civ uses is own horse color texture.
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This was SVN commit r1685.
2005-01-09 06:09:37 +00:00
e2939934d9
horse updates in the fauna
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This was SVN commit r1684.
2005-01-09 06:11:04 +00:00
0657b788b3
new horse textures
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This was SVN commit r1683.
2005-01-09 06:08:26 +00:00
02a8a4f26c
New horse animations
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This was SVN commit r1682.
2005-01-09 06:06:53 +00:00
58a337e000
new horse mesh
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This was SVN commit r1681.
2005-01-09 06:06:05 +00:00
c7d2f13802
Removed some files that weren't required.
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This was SVN commit r1678.
2005-01-09 00:46:53 +00:00
d4e56d3f79
Corrected file names for props
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This was SVN commit r1677.
2005-01-09 00:43:31 +00:00
00f83b5495
deleting improperly named prop files
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This was SVN commit r1676.
2005-01-09 00:40:20 +00:00
Aeros
a596d87dab
This was SVN commit r1675.
2005-01-09 00:04:14 +00:00
fc4a8c3206
A little more work on the Map Creator GUI of the Editor, which is slightly broken and I'll continue with it after Malte's done his update.
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This was SVN commit r1673.
2005-01-08 18:25:09 +00:00
31a0f97302
added mountains_galore.pmp
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added mountains_night.pmp
This was SVN commit r1672.
2005-01-08 17:56:57 +00:00
ebb50bfddb
Fix for the sign that is way off in the distance.
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This was SVN commit r1671.
2005-01-08 17:26:33 +00:00
3ae97143ba
Fix those persian icon sheets that I somehow bungled up earlier this week.
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This was SVN commit r1670.
2005-01-08 07:59:28 +00:00
d5b7959b88
Apologies for the multiple commits. SVN refused if I tried to send it all at once. ;)
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This was SVN commit r1649.
2005-01-05 20:37:51 +00:00
7b645acf5b
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1648.
2005-01-05 20:19:41 +00:00
45b82330fd
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1647.
2005-01-05 20:14:46 +00:00
c7de44ac74
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1646.
2005-01-05 20:11:29 +00:00
82ec5c029f
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1645.
2005-01-05 20:03:19 +00:00
a6c41eb2fe
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1644.
2005-01-05 19:58:58 +00:00
c04a18f627
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1643.
2005-01-05 19:55:32 +00:00
eb94902fe5
Achieved absolutely nothing 16:30-22:00 trying to fix GUI bugs. Committing nothing, just for the hell of it.
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This was SVN commit r1638.
2005-01-04 22:12:56 +00:00
f9d4b15299
Few changes to the unit files for the new heads
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This was SVN commit r1633.
2005-01-04 08:24:37 +00:00
e7c6299c54
A few placeholder textures for the new civ heads
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This was SVN commit r1632.
2005-01-04 08:05:58 +00:00
547cd7cf74
A few alternate head meshes
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This was SVN commit r1631.
2005-01-04 08:05:18 +00:00
0e66af7172
placeholder head actors for the civs
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This was SVN commit r1630.
2005-01-04 08:04:46 +00:00
42eb12f6e4
This was SVN commit r1629.
2005-01-04 05:46:39 +00:00
7585337186
Eliminated unneeded actors from the /units folder
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This was SVN commit r1628.
2005-01-04 05:22:04 +00:00
18f2f1ce94
Some fixes for the unit actors before I go through and elite the extra not needed stuff.
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This was SVN commit r1627.
2005-01-04 04:28:51 +00:00
1890bae0d2
Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
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This was SVN commit r1626.
2005-01-03 23:27:36 +00:00
bb8022e8c7
Fixed some bits related to Jason's new units, and added a placeholder map for entity development.
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This was SVN commit r1622.
2005-01-03 13:11:53 +00:00