1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public/art/meshes/structural
2012-03-27 18:31:47 +00:00
..
aeroplane_idle.dae P-51 Mustang 2011-06-27 00:26:33 +00:00
aeroplane.dae P-51 Mustang 2011-06-27 00:26:33 +00:00
airtower.dae This was SVN commit r9679. 2011-06-27 03:29:34 +00:00
celt_barge.dae #New Celt Barracks. 2010-09-30 03:16:15 +00:00
celt_barracks.dae Garrison flags for Celt Temple and Barracks. 2011-11-21 03:53:55 +00:00
celt_boat_fishing.dae Fishing boats fixed. Edited fishing demo map. 2010-10-17 00:29:52 +00:00
celt_broch_top.dae Projectile prop point work for Civic Centres and Fortresses. 2011-08-11 03:48:52 +00:00
celt_broch.dae Projectile prop point work for Civic Centres and Fortresses. 2011-08-11 03:48:52 +00:00
celt_cc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
celt_char_a.dae Splitting Internal with Public 2008-09-18 04:38:42 +00:00
celt_char_b.dae Splitting Internal with Public 2008-09-18 04:38:42 +00:00
celt_civic3.dae Projectile prop point work for Civic Centres and Fortresses. 2011-08-11 03:48:52 +00:00
celt_civic_centre_roof.dae Lots of art tweaks. Brand new Celtic Civic Centre. 2010-10-05 08:42:16 +00:00
celt_civic_centre.dae Fixed up the Celtic Homestead with proper prop points. 2011-12-28 05:02:39 +00:00
celt_corral_base.dae #New Celtic Corral and Greek Wall Gate. 2010-09-25 09:54:09 +00:00
celt_corral_mud.dae #New Celtic Corral and Greek Wall Gate. 2010-09-25 09:54:09 +00:00
celt_corral_props_1.dae #New Celtic Corral and Greek Wall Gate. 2010-09-25 09:54:09 +00:00
celt_corral_props_new.dae #New Celtic Corral and Greek Wall Gate. 2010-09-25 09:54:09 +00:00
celt_dock.dae This was SVN commit r8266. 2010-10-04 07:00:44 +00:00
celt_farmstead.dae #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building. 2010-10-01 07:34:29 +00:00
celt_fishing_boat_sail.dae Celt fishing boat prop fix 2012-03-17 15:07:13 +00:00
celt_fishing_boat.dae Celt fishing boat prop fix 2012-03-17 15:07:13 +00:00
celt_fishing_man.dae New Celt fishing boat. Hele fishing boat update. 2011-02-26 22:52:58 +00:00
celt_fortress_base.dae Projectile prop point work for Civic Centres and Fortresses. 2011-08-11 03:48:52 +00:00
celt_gate.dae This was SVN commit r6550. 2008-12-29 03:48:37 +00:00
celt_hc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
celt_house_a.dae Last big construction dust commit. 2012-02-23 04:39:54 +00:00
celt_house_b.dae Last big construction dust commit. 2012-02-23 04:39:54 +00:00
celt_house_c.dae Last big construction dust commit. 2012-02-23 04:39:54 +00:00
celt_house_d.dae Last big construction dust commit. 2012-02-23 04:39:54 +00:00
celt_hut.dae #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building. 2010-10-01 07:34:29 +00:00
celt_kennel_mud.dae Tweaks to some maps and entities. Added Celtic dog kennel for testing. 2010-09-26 01:18:29 +00:00
celt_kennel_props_1.dae New Celt kennel and tavern. 2010-09-27 09:05:03 +00:00
celt_kennel_props_beef.dae New Celt kennel and tavern. 2010-09-27 09:05:03 +00:00
celt_kennel_props_new.dae New Celt kennel and tavern. 2010-09-27 09:05:03 +00:00
celt_kennel_struct.dae New Celt kennel and tavern. 2010-09-27 09:05:03 +00:00
celt_market1.dae #Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects. 2010-10-19 10:04:33 +00:00
celt_market2.dae #3rd new Celtic Market. :) 2011-08-18 00:33:22 +00:00
celt_market.dae #New Celt Market 2010-10-03 09:24:26 +00:00
celt_mc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
celt_mer.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
celt_merchant.dae Fix to Celt merchant ship prop points 2012-03-17 15:23:23 +00:00
celt_mill.dae #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building. 2010-10-01 07:34:29 +00:00
celt_outpost2.dae Last big construction dust commit. 2012-02-23 04:39:54 +00:00
celt_outpost.dae Last big construction dust commit. 2012-02-23 04:39:54 +00:00
celt_pc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
celt_rowboat.dae #New Celt ships. 2010-11-23 02:54:38 +00:00
celt_sb_walls.dae Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead. 2010-10-17 01:34:15 +00:00
celt_siege_ram.dae Updated Celt Ram model and new animations for it 2011-12-09 17:36:56 +00:00
celt_skiff.dae #New Celt ships. 2010-11-23 02:54:38 +00:00
celt_tavern_mud.dae New Celt kennel and tavern. 2010-09-27 09:05:03 +00:00
celt_tavern_props_1.dae New Celt kennel and tavern. 2010-09-27 09:05:03 +00:00
celt_tavern_props_new.dae New Celt kennel and tavern. 2010-09-27 09:05:03 +00:00
celt_tavern_struct.dae New Celt kennel and tavern. 2010-09-27 09:05:03 +00:00
celt_tc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
celt_temple.dae Garrison flags for Celt Temple and Barracks. 2011-11-21 03:53:55 +00:00
celt_wall_med.dae 1. Re-exported the Celt fishing ship (was missing mast). 2010-10-17 20:05:04 +00:00
celt_warship.dae Celt warship and merchant ship updates. New Celt sail textures 2011-02-20 14:40:15 +00:00
celt_wt.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
elven_transport.dae Elven Ship(under the name noldor_ship_trireme) 2011-07-23 10:24:36 +00:00
field_plot.dae This was SVN commit r6823. 2009-04-15 03:56:50 +00:00
fireraiser.dae #New Celt ships. 2010-11-23 02:54:38 +00:00
found_2x2_a.dae This was SVN commit r6904. 2009-06-12 03:54:58 +00:00
found_2x4_a.dae New foundation mesh and actor for the Corrals. Tweaked the corral entities for gameplay testing. Tweaked the fauna footprint radius. 2010-09-29 06:20:21 +00:00
found_3x3_a.dae Updating the foundation actors and meshes, and dirt decals. 2011-11-26 05:08:32 +00:00
found_3x3_b.dae Updating the foundation actors and meshes, and dirt decals. 2011-11-26 05:08:32 +00:00
found_3x3_c.dae Updating the foundation actors and meshes, and dirt decals. 2011-11-26 05:08:32 +00:00
found_3x6_a.dae Updating the foundation actors and meshes, and dirt decals. 2011-11-26 05:08:32 +00:00
found_4x2_a.dae Updating the foundation actors and meshes, and dirt decals. 2011-11-26 05:08:32 +00:00
found_4x2_b.dae Updating the foundation actors and meshes, and dirt decals. 2011-11-26 05:08:32 +00:00
found_4x4_a.dae Updating the foundation actors and meshes, and dirt decals. 2011-11-26 05:08:32 +00:00
found_4x4_b.dae Updating the foundation actors and meshes, and dirt decals. 2011-11-26 05:08:32 +00:00
found_4x6_a.dae Updating the foundation actors and meshes, and dirt decals. 2011-11-26 05:08:32 +00:00
found_5x5_a.dae Updating the foundation actors and meshes, and dirt decals. 2011-11-26 05:08:32 +00:00
found_5x5_b.dae Updating the foundation actors and meshes, and dirt decals. 2011-11-26 05:08:32 +00:00
found_6x4_a.dae New foundation for Carth Market. 2011-08-09 23:05:54 +00:00
found_6x4_b.dae New foundation for Carth Market. 2011-08-09 23:05:54 +00:00
found_6x6_a.dae Updating the foundation actors and meshes, and dirt decals. 2011-11-26 05:08:32 +00:00
found_8x8_a.dae Fixed an error in the plumed conical helm. 2011-11-29 14:47:46 +00:00
found_celt_dock.dae A couple of dock foundations. Tweaked some Carth dock stuff. 2011-08-08 02:38:32 +00:00
found_dock_4x4.dae New foundation for Hellene dock. 2011-08-15 04:02:01 +00:00
found_dock_6x4.dae A couple of dock foundations. Tweaked some Carth dock stuff. 2011-08-08 02:38:32 +00:00
found_dock_iber.dae Projectile prop point work for Civic Centres and Fortresses. 2011-08-11 03:48:52 +00:00
found_dock_super.dae New foundation for Carth Market. 2011-08-09 23:05:54 +00:00
found_theatron.dae This was SVN commit r6905. 2009-06-12 04:38:53 +00:00
found_wall_long_a.dae This was SVN commit r6904. 2009-06-12 03:54:58 +00:00
found_wall_med_a.dae This was SVN commit r6904. 2009-06-12 03:54:58 +00:00
gravestone.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_bir.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_cc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_civic_props.dae Re-exported Greek Civic Centre to remove some of the vases (seemed cluttered before), and to make player color more prominent. Gave ships farther vision. 2010-10-24 10:05:28 +00:00
hele_civic_round.dae Re-exported Greek Civic Centre to remove some of the vases (seemed cluttered before), and to make player color more prominent. Gave ships farther vision. 2010-10-24 10:05:28 +00:00
hele_civic_shields.dae Re-exported Greek Civic Centre to remove some of the vases (seemed cluttered before), and to make player color more prominent. Gave ships farther vision. 2010-10-24 10:05:28 +00:00
hele_civic_struct.dae Projectile prop point work for Civic Centres and Fortresses. 2011-08-11 03:48:52 +00:00
hele_civic_tiles_long.dae Re-exported Greek Civic Centre to remove some of the vases (seemed cluttered before), and to make player color more prominent. Gave ships farther vision. 2010-10-24 10:05:28 +00:00
hele_civic_tiles_short.dae Re-exported Greek Civic Centre to remove some of the vases (seemed cluttered before), and to make player color more prominent. Gave ships farther vision. 2010-10-24 10:05:28 +00:00
hele_civic_trees.dae Re-exported Greek Civic Centre to remove some of the vases (seemed cluttered before), and to make player color more prominent. Gave ships farther vision. 2010-10-24 10:05:28 +00:00
hele_corral.dae Made a garrison flag. Added it to the Greek Civic Centre and scout Tower for testing. 2010-12-01 10:40:25 +00:00
hele_farmstead.dae Tweaked Greek Farmstead and Gymnasion. 2011-06-27 21:45:37 +00:00
hele_ff.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_fishing_boat.dae New animation for hele fishing boat 2011-11-07 17:08:48 +00:00
hele_fishing_man.dae New Celt fishing boat. Hele fishing boat update. 2011-02-26 22:52:58 +00:00
hele_fortress.dae Temp fix to fortress_new projectile attachpoint error 2011-02-09 22:36:17 +00:00
hele_gate_door.dae A remodeled Greek gate. Changed the name of the Greek cavalry swordsman to the more accurate "Hippeus." 2010-09-26 09:27:16 +00:00
hele_gate_props.dae A remodeled Greek gate. Changed the name of the Greek cavalry swordsman to the more accurate "Hippeus." 2010-09-26 09:27:16 +00:00
hele_gate.dae Prop point testing for the wall gate. 2010-11-15 02:21:27 +00:00
hele_gym_a.dae #Celt Gate and Greek Gymnasion exported. 2008-12-28 04:33:45 +00:00
hele_gym_b.dae #Celt Gate and Greek Gymnasion exported. 2008-12-28 04:33:45 +00:00
hele_gym.dae Tweaked Greek Farmstead and Gymnasion. 2011-06-27 21:45:37 +00:00
hele_hc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_ho_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_ho_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_ho_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_house_a.dae Last big construction dust commit. 2012-02-23 04:39:54 +00:00
hele_house_b.dae Last big construction dust commit. 2012-02-23 04:39:54 +00:00
hele_house_c.dae Last big construction dust commit. 2012-02-23 04:39:54 +00:00
hele_house_d.dae Last big construction dust commit. 2012-02-23 04:39:54 +00:00
hele_house_e.dae Last big construction dust commit. 2012-02-23 04:39:54 +00:00
hele_kyrenia.dae #Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room. 2010-10-28 12:22:04 +00:00
hele_mc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_mer.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_mill.dae New Hellenes Mill. Deleted old mill assets. 2010-11-29 17:55:22 +00:00
hele_pc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_sb1.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_sb3.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_sb4.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_scout_tower.dae Fixed some garrison flag prop points. Still a lot more to go. 2011-11-11 02:38:00 +00:00
hele_ship_pentekonter.dae hele pentekonter ship rowing animations and model update 2012-01-22 00:39:03 +00:00
hele_ship_trireme.dae Updating the hele trireme's mesh UV mapping 2012-01-22 23:12:37 +00:00
hele_siege_tower.dae garrisoned prop for the hele siege tower 2011-12-08 00:31:52 +00:00
hele_sp_p.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_sp.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_sr_p.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_sr.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_stoa2_base.dae A new stoa for the Greeks. 2010-10-13 00:40:25 +00:00
hele_stoa_base.dae New "Stoa" object. 2010-09-13 05:04:02 +00:00
hele_tc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_temple_a_base.dae Fixed Greek temple prop point error. 2012-03-10 01:25:39 +00:00
hele_temple_a_props.dae #Brand new Greek temple meshes by RedFox20. Decal dirt textures. New Greek buildings and prop textures. 2009-05-23 17:25:17 +00:00
hele_temple_a_struct.dae Fixed Greek temple prop point error. 2012-03-10 01:25:39 +00:00
hele_temple_b_base.dae Fixed Greek temple prop point error. 2012-03-10 01:25:39 +00:00
hele_temple_b_props.dae #Brand new Greek temple meshes by RedFox20. Decal dirt textures. New Greek buildings and prop textures. 2009-05-23 17:25:17 +00:00
hele_temple_b_struct.dae This was SVN commit r6881. 2009-05-24 20:49:21 +00:00
hele_temple_c_base.dae Fixed Greek temple prop point error. 2012-03-10 01:25:39 +00:00
hele_temple_c_props.dae This was SVN commit r6881. 2009-05-24 20:49:21 +00:00
hele_tri.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_tric.dae This was SVN commit r8772. 2010-12-03 00:40:58 +00:00
hele_wall_med.dae new Greek Wall 2010-09-08 22:57:46 +00:00
hele_wall_tower.dae Fixed some garrison flag prop points. Still a lot more to go. 2011-11-11 02:38:00 +00:00
hele_wc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
iber_barracks.dae Fixed some garrison flag prop points. Still a lot more to go. 2011-11-11 02:38:00 +00:00
iber_boat_fishing.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_civic_centre.dae Slightly updated Iberian cc meshes. 2012-03-20 22:35:28 +00:00
iber_corral_02.dae Propped corral and added a variation with the doors closed. 2012-03-04 21:26:08 +00:00
iber_corral.dae Propped corral and added a variation with the doors closed. 2012-03-04 21:26:08 +00:00
iber_dock.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_farmstead_b.dae Moving terrain assets to Public. 2011-06-16 20:12:55 +00:00
iber_farmstead.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_fireship.dae Iberian fireship updates 2012-02-22 21:19:12 +00:00
iber_fishship.dae Iberian fishing boat fixes 2011-04-13 22:01:05 +00:00
iber_fortress.dae Projectile prop point work for Civic Centres and Fortresses. 2011-08-11 03:48:52 +00:00
iber_house_a.dae Last big construction dust commit. 2012-02-23 04:39:54 +00:00
iber_house_b.dae Last big construction dust commit. 2012-02-23 04:39:54 +00:00
iber_house_c.dae Last big construction dust commit. 2012-02-23 04:39:54 +00:00
iber_market.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_merch.dae This was SVN commit r8853. 2011-01-03 03:10:29 +00:00
iber_mill.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_ram.dae Iberian ram animations 2011-04-16 11:56:52 +00:00
iber_sb_mon_1.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_scout_tower.dae Fixed some garrison flag prop points. Still a lot more to go. 2011-11-11 02:38:00 +00:00
iber_siege_ram.dae Iberian Ram animations 2011-12-09 20:54:35 +00:00
iber_temple.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_wall_gate_new.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_wall_gate.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_wall_long.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_wall_med.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_wall_short.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_wall_tower.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_wall_turret.dae Iberian and Hele wall tower garrison flags 2011-05-01 21:06:18 +00:00
iber_wall.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
kart_ballista.dae Kart ballista shifted root, smoothed some faces, uv edits 2011-09-10 09:34:50 +00:00
kart_barracks.dae Fixed some garrison flag prop points. Still a lot more to go. 2011-11-11 02:38:00 +00:00
kart_bireme.dae Carthaginian bireme rowing animations 2012-01-24 00:10:45 +00:00
kart_civiccentre.dae Fixing projectile and garrison points. Adding foundations. 2011-11-09 22:52:05 +00:00
kart_corral.dae Tweaks to Carth corral. 2011-07-25 01:53:18 +00:00
kart_dock.dae A couple of dock foundations. Tweaked some Carth dock stuff. 2011-08-08 02:38:32 +00:00
kart_embassy_celtic.dae Updates to Carthaginian buildings 2011-08-28 10:34:39 +00:00
kart_embassy_iberian.dae Props for the Iberian embassy. 2011-08-30 05:11:22 +00:00
kart_embassy_italiote.dae Update to Italian embassy building 2011-08-30 20:14:18 +00:00
kart_embassy.dae Updates to Carthaginian building models 2011-08-29 20:07:26 +00:00
kart_farmstead.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_fortress.dae Projectile prop point work for Civic Centres and Fortresses. 2011-08-11 03:48:52 +00:00
kart_governmentcentre.dae Old Cart civ centre files renamed 2011-08-21 16:10:17 +00:00
kart_hc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
kart_house_a.dae Last big construction dust commit. 2012-02-23 04:39:54 +00:00
kart_house_b.dae Last big construction dust commit. 2012-02-23 04:39:54 +00:00
kart_house_c.dae Last big construction dust commit. 2012-02-23 04:39:54 +00:00
kart_market.dae kart_struct texture update. Updates to civcentre, market, temple models 2011-07-31 16:51:51 +00:00
kart_merchant_ship.dae This was SVN commit r10185. 2011-09-05 04:24:26 +00:00
kart_mill.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_scout_tower.dae Fixing projectile and garrison points. Adding foundations. 2011-11-09 22:52:05 +00:00
kart_ship_quinquereme.dae Carthaginian quinquereme movement animations 2012-01-25 22:54:20 +00:00
kart_ship_trireme.dae Carthaginian trireme animations 2012-01-25 21:46:24 +00:00
kart_superdock.dae Updates to cart civ centre and superdock meshes 2011-08-27 11:01:09 +00:00
kart_temple_big.dae kart_struct texture update. Updates to civcentre, market, temple models 2011-07-31 16:51:51 +00:00
kart_tophet.dae Fixed smoke prop points on cart tophet 2011-11-18 22:52:15 +00:00
kart_tri.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_wall_gate.dae cart long wall gate upgrade mesh and actor 2011-09-04 12:35:47 +00:00
kart_wall_long.dae Updates to Carthaginian building models 2011-08-29 20:07:26 +00:00
kart_wall_medium.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_wall_short.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_wall_tower_a.dae Fixing projectile and garrison points. Adding foundations. 2011-11-09 22:52:05 +00:00
parth_struct.dae Added destruction dust to a bunch of structures. 2012-02-19 02:26:47 +00:00
pers_barracks.dae Adding garrisoned prop point to Persian barracks 2011-12-11 19:38:30 +00:00
pers_bir.dae Persian bireme animations 2012-02-03 01:00:51 +00:00
pers_chariot_a.dae Updated Persian chariot animations and models 2011-12-07 19:22:11 +00:00
pers_chariot_b.dae Updated Persian chariot animations and models 2011-12-07 19:22:11 +00:00
pers_chariot_e.dae Updated Persian chariot animations and models 2011-12-07 19:22:11 +00:00
pers_civic.dae This was SVN commit r10625. 2011-11-28 03:53:47 +00:00
pers_corral.dae Persian Corral building 2011-10-08 14:38:02 +00:00
pers_dock.dae Larger dock for the Persians 2011-10-27 22:23:56 +00:00
pers_farmstead.dae Decal stuff. 2011-12-15 05:16:47 +00:00
pers_fishship.dae Persian Fishing Ship 2011-12-14 20:28:02 +00:00
pers_fortress_b.dae "Large" destruction particle emitters and actors for "large" buildings, specifically Civ Centres and Fortresses. 2012-02-20 04:57:50 +00:00
pers_fortress.dae "Large" destruction particle emitters and actors for "large" buildings, specifically Civ Centres and Fortresses. 2012-02-20 04:57:50 +00:00
pers_house_a.dae New Persian houses 2011-10-08 14:20:20 +00:00
pers_house_b.dae New Persian houses 2011-10-08 14:20:20 +00:00
pers_house_c.dae New Persian houses 2011-10-08 14:20:20 +00:00
pers_house_d.dae New Persian houses 2011-10-08 14:20:20 +00:00
pers_ishtar.dae #Ishtar Gate. 2012-02-23 05:18:33 +00:00
pers_market_a.dae #New Persian Markets by Enrique! 2011-11-30 15:01:09 +00:00
pers_market_b.dae #New Persian Markets by Enrique! 2011-11-30 15:01:09 +00:00
pers_market.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_merc.dae This was SVN commit r10341. 2011-09-28 23:43:26 +00:00
pers_mill.dae Updated Persian mill 2011-11-20 21:00:29 +00:00
pers_sb2.dae Persian sb2 building model redesign 2011-12-10 20:08:24 +00:00
pers_sb_1_new.dae A bunch more garrison flag stuff. 2011-12-15 04:24:24 +00:00
pers_sb_1.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_scout_tower_a.dae Persian scout tower prop variations 2011-12-09 23:54:07 +00:00
pers_scout_tower_b.dae Persian scout tower prop variations 2011-12-09 23:54:07 +00:00
pers_siege_ram.dae This was SVN commit r10668. 2011-12-03 15:28:07 +00:00
pers_stables.dae A bunch more garrison flag stuff. 2011-12-15 04:24:24 +00:00
pers_temple_1.dae A bunch more garrison flag stuff. 2011-12-15 04:24:24 +00:00
pers_tri.dae Persian trireme movement animations 2012-02-04 13:23:29 +00:00
pers_wall_gate.dae New Persian gate structure model 2011-12-09 13:06:09 +00:00
pers_wall_tower.dae New Persian wall, wall tower, and gate placeholder 2011-12-05 22:35:11 +00:00
pers_wall.dae New Persian wall, wall tower, and gate placeholder 2011-12-05 22:35:11 +00:00
plot.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
propylaea.dae This was SVN commit r8738. 2010-11-29 08:36:35 +00:00
roman_cc.dae #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
roman_house_a.dae New Roman houses 2012-01-31 00:52:41 +00:00
roman_house_b.dae New Roman houses 2012-01-31 00:52:41 +00:00
roman_house_c.dae New Roman houses 2012-01-31 00:52:41 +00:00
roman_house_d.dae Fixed player color for this house. 2012-02-18 19:35:10 +00:00
rome_alt_01_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
rome_alt_01_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
rome_alt_01.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
rome_alt_02_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
rome_alt_02.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
rome_alt_03_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
rome_alt_03.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
rome_alt_04_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
rome_alt_04.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
rome_alt_05_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
rome_alt_05.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
rome_alt_06_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
rome_alt_06.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
rome_alt_07_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
rome_alt_07.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
rome_alt_08_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
rome_alt_08.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
rome_alt_09_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
rome_alt_09.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
rome_arch.dae Roman Arch 2011-08-07 03:03:06 +00:00
rome_armycamp.dae *TEMPORARY* Roman Army Camp placeholder. 2012-01-27 21:09:00 +00:00
rome_ballista.dae Projectile loaded on roman ballista 2012-01-08 10:17:11 +00:00
rome_barracks.dae Added garrison flag and updated Roman barracks model 2012-02-14 00:15:01 +00:00
rome_camp_palisade.dae #New Roman army camp. 2012-03-14 02:19:46 +00:00
rome_cc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
rome_civic_center.dae Moving all Roman materials from Internal to Public. 2011-12-24 04:19:36 +00:00
rome_civic_house1.dae Moving all Roman materials from Internal to Public. 2011-12-24 04:19:36 +00:00
rome_civic_house.dae Moving all Roman materials from Internal to Public. 2011-12-24 04:19:36 +00:00
rome_corral.dae #New Roman buildings from Enrique. 2012-02-14 07:08:35 +00:00
rome_dock.dae Enrique's new Roman dock. 2012-02-14 03:09:50 +00:00
rome_fc.dae #New Roman buildings from Enrique. 2012-02-14 07:08:35 +00:00
rome_fortress.dae Trophy heads for Gallic champ cav. 2012-01-11 12:42:47 +00:00
rome_hc1.dae Remapped Roman temple. 2012-02-04 22:12:59 +00:00
rome_hc.dae #Roman Temple by Enrique. 2011-11-14 04:19:32 +00:00
rome_market_struct1_tran.dae Tweaked Market. 2012-02-04 23:01:42 +00:00
rome_market_struct1.dae Tweaked Market. 2012-02-04 23:01:42 +00:00
rome_market_struct2.dae Tweaked Market. 2012-02-04 23:01:42 +00:00
rome_mc2.dae Moving all Roman materials from Internal to Public. 2011-12-24 04:19:36 +00:00
rome_merch_ship_sails.dae New Roman Merchant ship by Kenobi and Enrique. 2012-03-27 18:31:47 +00:00
rome_merch_ship_shrouds.dae New Roman Merchant ship by Kenobi and Enrique. 2012-03-27 18:31:47 +00:00
rome_merch_ship.dae New Roman Merchant ship by Kenobi and Enrique. 2012-03-27 18:31:47 +00:00
rome_mill.dae New Roman mill model 2012-01-27 20:43:35 +00:00
rome_qui.dae Deleted some overlapping textures. Moved Roman and Persian ships from Internal to Public. 2010-11-17 23:51:04 +00:00
rome_ram.dae Update to Roman siege ram texture and mesh 2012-01-17 21:59:59 +00:00
rome_s2.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
rome_scout_tower.dae #Updated Roman Scout Tower. 2012-01-19 13:41:32 +00:00
rome_siege_gate_door.dae Moving all Roman materials from Internal to Public. 2011-12-24 04:19:36 +00:00
rome_siege_gate.dae Moving all Roman materials from Internal to Public. 2011-12-24 04:19:36 +00:00
rome_siege_scorpio.dae Moved Roman Scorpion to Public as an Alpha 7 Easter Egg. 2011-09-10 19:38:29 +00:00
rome_siege_tower.dae Moving all Roman materials from Internal to Public. 2011-12-24 04:19:36 +00:00
rome_siege_wall.dae Moving all Roman materials from Internal to Public. 2011-12-24 04:19:36 +00:00
rome_sp_forumbuilding_1.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
rome_sp_pantheon.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
rome_tc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
rome_temple_2.dae Moving all Roman materials from Internal to Public. 2011-12-24 04:19:36 +00:00
rome_temple_big.dae Minor changes. 2012-03-18 14:47:13 +00:00
rome_trireme.dae Roman trireme animations 2012-03-07 22:03:45 +00:00
rome_vesta.dae More player color for Vesta temple. 2012-02-19 22:58:01 +00:00
rome_wall_gate.dae Roman gate and wall update 2012-03-04 13:30:16 +00:00
rome_wall_long.dae Roman gate and wall update 2012-03-04 13:30:16 +00:00
rome_wall_tower.dae Update to Roman wall tower 2012-03-07 20:17:18 +00:00
sambuca.dae #New Celt ships. 2010-11-23 02:54:38 +00:00
settlement_1.dae This was SVN commit r6457. 2008-11-02 21:21:50 +00:00
siege_tower.dae #New Celt ships. 2010-11-23 02:54:38 +00:00
stone_monument.dae New celt temple. celt_struct texture changes. Renaming old temples to stone monuments 2011-04-26 22:40:08 +00:00
viking_longboat.dae This was SVN commit r10288. 2011-09-16 12:20:18 +00:00
wonder_colosseum_details.dae Moving all Roman materials from Internal to Public. 2011-12-24 04:19:36 +00:00
wonder_colosseum_interior.dae Moving all Roman materials from Internal to Public. 2011-12-24 04:19:36 +00:00
wonder_colosseum_main.dae Moving all Roman materials from Internal to Public. 2011-12-24 04:19:36 +00:00
wonder_colosseum_roof.dae Moving all Roman materials from Internal to Public. 2011-12-24 04:19:36 +00:00
wrld_bld_f1x1.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_bld_f2x2.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_bld_f3x3.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_bld_f4x4.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_bld_f5x5.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_scaf_1x1_t.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_scaf_1x1.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_scaf_2x2.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_scaf_3x3_t.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_scaf_3x3.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_scaf_4x4_t.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_scaf_4x4.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_scaf_5x5_t.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_scaf_5x5.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_settlement_he_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00