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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/templates
2011-11-16 09:01:07 +00:00
..
gaia #Big Persian unit update. Still need a lot of work. 2011-11-07 03:11:18 +00:00
other Fix couple simulation templates. 2011-10-16 17:03:43 +00:00
special Tweak build limits to match what b48c35c512 attempted to set them to 2011-10-23 21:07:27 +00:00
structures #Persian Kardakes hoplite. 2011-11-15 09:26:36 +00:00
units Fixed Advanced Persian Archer's rank. 2011-11-16 09:01:07 +00:00
template_entity_full.xml # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
template_entity_quasi.xml # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
template_gaia_flora_bush_berry.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_flora_bush.xml Adds a new class, ForestPlant 2011-09-30 21:11:50 +00:00
template_gaia_flora_tree.xml This was SVN commit r10356. 2011-10-01 09:31:40 +00:00
template_gaia_flora.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_geo_mineral_slabs.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_geo_mineral.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_geo_rock_slabs.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_geo_rock.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_geo.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_ruins.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_treasure.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_structure_civic_civil_centre.xml projectiles speeds. 2011-10-28 03:23:19 +00:00
template_structure_civic_house.xml Removes ConquestCritical class from certain non unit-producing structures. 2011-10-01 17:29:09 +00:00
template_structure_civic_temple.xml # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
template_structure_civic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_defense_scout_tower.xml projectiles speeds. 2011-10-28 03:23:19 +00:00
template_structure_defense_wall_gate.xml Removes ConquestCritical class from certain non unit-producing structures. 2011-10-01 17:29:09 +00:00
template_structure_defense_wall_tower.xml projectiles speeds. 2011-10-28 03:23:19 +00:00
template_structure_defense_wall.xml Removes ConquestCritical class from certain non unit-producing structures. 2011-10-01 17:29:09 +00:00
template_structure_economic_farmstead.xml Given the new Dropsite classes to mills and farmsteads - they'll need to be added to CCs and Docks at some point, but for the moment I'm dealing with CCs separately and the AI still doesn't build docks so that's lower priority. 2011-11-13 12:16:46 +00:00
template_structure_economic_market.xml Oops. Revert market template changes. 2011-10-01 05:14:36 +00:00
template_structure_economic_mill.xml Given the new Dropsite classes to mills and farmsteads - they'll need to be added to CCs and Docks at some point, but for the moment I'm dealing with CCs separately and the AI still doesn't build docks so that's lower priority. 2011-11-13 12:16:46 +00:00
template_structure_economic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_gaia_settlement.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_structure_military_barracks.xml projectiles speeds. 2011-10-28 03:23:19 +00:00
template_structure_military_dock.xml Lowered TerritoryDecay from 20 to 5 (hps). 2011-08-21 05:06:05 +00:00
template_structure_military_fortress.xml #Changed up the Greek hoplite. 2011-11-15 03:06:14 +00:00
template_structure_military.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_structure_resource_corral.xml Territory demo map. 2011-08-03 01:24:06 +00:00
template_structure_resource_field.xml Fix invalid characters in entity templates. Add script to find unrecognised characters. 2011-11-10 19:31:35 +00:00
template_structure_resource.xml Removes ConquestCritical class from certain non unit-producing structures. 2011-10-01 17:29:09 +00:00
template_structure_special.xml This was SVN commit r10322. 2011-09-26 02:15:19 +00:00
template_structure.xml Lowered TerritoryDecay from 20 to 5 (hps). 2011-08-21 05:06:05 +00:00
template_unit_cavalry_melee_spearman.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_cavalry_melee_swordsman.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_cavalry_melee.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_cavalry_ranged_archer.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_cavalry_ranged_javelinist.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_cavalry_ranged.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_cavalry.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_champion_cavalry_javelinist.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_champion_cavalry_spearman.xml Updated tooltips. 2011-09-13 01:08:50 +00:00
template_unit_champion_cavalry_swordsman.xml #Tweaked unit walking speeds. 2011-11-08 22:14:28 +00:00
template_unit_champion_cavalry.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_champion_infantry_javelinist.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_champion_infantry_pikeman.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_champion_infantry_spearman.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_champion_infantry_swordsman.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_champion_infantry.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_champion_ranged.xml Champion FIXES commit. 2011-06-28 04:19:01 +00:00
template_unit_champion_siege.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_champion.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_breed_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_breed.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_fish.xml Fix XML formatting 2011-11-12 22:26:01 +00:00
template_unit_fauna_herd_domestic.xml Adds new NaturalBehaviour "domestic" to UnitAI, useful for tame animals who should never flee an attacker. Fixes #971. 2011-09-27 18:03:58 +00:00
template_unit_fauna_herd.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_hunt_aggressive.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_hunt_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_skittish.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_violent.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_hunt_whale.xml Fix XML formatting 2011-11-12 22:26:01 +00:00
template_unit_fauna_hunt.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_wild_aggressive.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_wild_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_violent.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_wild.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_hero_cavalry_javelinist.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_hero_cavalry_spearman.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_hero_cavalry_swordsman.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_hero_cavalry.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_hero_infantry_javelinist.xml Unit work. 2011-11-08 19:28:29 +00:00
template_unit_hero_infantry_pikeman.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_hero_infantry_spearman.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_hero_infantry_swordsman.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_hero_infantry.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_hero_ranged.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_hero.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_infantry_melee_spearman.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_infantry_melee_swordsman.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_infantry_melee.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_infantry_ranged_archer.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_infantry_ranged_javelinist.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_infantry_ranged_slinger.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_infantry_ranged.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_infantry.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_mechanical_ship_bireme.xml Tweaked ship health and Super Dock health. 2011-08-31 01:08:58 +00:00
template_unit_mechanical_ship_fishing.xml Preliminary work on Roman units. 2011-08-17 07:23:54 +00:00
template_unit_mechanical_ship_merchant.xml Tweaked ship health and Super Dock health. 2011-08-31 01:08:58 +00:00
template_unit_mechanical_ship_quinquereme.xml Tweaked ship health and Super Dock health. 2011-08-31 01:08:58 +00:00
template_unit_mechanical_ship_trireme.xml Tweaked ship health and Super Dock health. 2011-08-31 01:08:58 +00:00
template_unit_mechanical_ship.xml This was SVN commit r10228. 2011-09-08 09:13:54 +00:00
template_unit_mechanical_siege_ballista.xml Scorpio tweaks 2011-09-10 20:17:24 +00:00
template_unit_mechanical_siege_onager.xml This was SVN commit r10213. 2011-09-08 00:39:57 +00:00
template_unit_mechanical_siege_ram.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_mechanical_siege_tower.xml Beefed walking speeds. 2011-08-07 06:17:59 +00:00
template_unit_mechanical_siege.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_mechanical.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_support_female_citizen.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_support_healer.xml Add 'Not implemented yet' note to healer tooltips. 2011-10-01 05:03:23 +00:00
template_unit_support_slave.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_support_trader.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_support.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00