85f303bd1f
This was SVN commit r5293.
2007-08-13 22:00:14 +00:00
8299fe7dca
This was SVN commit r5292.
2007-08-13 04:01:35 +00:00
10d5894f2c
This was SVN commit r5291.
2007-08-11 21:35:41 +00:00
62f240aa80
This was SVN commit r5290.
2007-08-10 23:01:36 +00:00
e6cd1f9cf5
This was SVN commit r5288.
2007-08-09 03:28:00 +00:00
202e864776
This was SVN commit r5287.
2007-08-08 06:04:16 +00:00
3537614b42
This was SVN commit r5286.
2007-08-08 01:44:55 +00:00
1421d6446f
This was SVN commit r5285.
2007-08-07 22:01:35 +00:00
c96937090a
This was SVN commit r5284.
2007-08-06 18:56:27 +00:00
c209abd8a5
This was SVN commit r5283.
2007-08-06 18:55:04 +00:00
1ed0998529
This was SVN commit r5282.
2007-08-06 18:52:48 +00:00
42d1dafe0c
This was SVN commit r5281.
2007-08-05 03:41:32 +00:00
e64d76a2c3
This was SVN commit r5280.
2007-08-05 03:32:08 +00:00
119c5ef0a0
#Persian Archer. :)
...
This was SVN commit r5279.
2007-08-05 03:30:09 +00:00
e16a957b51
This was SVN commit r5278.
2007-08-03 03:10:19 +00:00
10bfb615e9
This was SVN commit r5277.
2007-08-01 23:21:28 +00:00
0b9285d73c
This was SVN commit r5276.
2007-08-01 01:12:25 +00:00
c2d3e1e7cb
This was SVN commit r5275.
2007-07-29 17:56:04 +00:00
d590f3dd98
This was SVN commit r5274.
2007-07-29 13:59:39 +00:00
2bc83d9e5c
This was SVN commit r5271.
2007-07-25 03:50:50 +00:00
131b094d2e
#New animals!
...
This was SVN commit r5270.
2007-07-25 01:53:20 +00:00
0d019535f2
This was SVN commit r5268.
2007-07-19 06:21:08 +00:00
pyrolink
a1bf601c76
Vague documentation of trigger specs, hopefully enough to get started.
...
This was SVN commit r5267.
2007-07-19 05:42:18 +00:00
995acdfc62
This was SVN commit r5266.
2007-07-18 04:50:18 +00:00
b3b5d4d0ad
This was SVN commit r5265.
2007-07-18 04:45:41 +00:00
292034042b
This was SVN commit r5264.
2007-07-18 04:45:33 +00:00
02bcdb5407
# Added field foundation object.
...
This was SVN commit r5263.
2007-07-18 02:54:08 +00:00
87320c2f9e
This was SVN commit r5262.
2007-07-16 02:00:49 +00:00
Alexander
7ced4d27e1
This was SVN commit r5261.
2007-07-16 01:56:08 +00:00
61e58a02b0
This was SVN commit r5260.
2007-07-16 01:46:04 +00:00
08911b3505
This was SVN commit r5259.
2007-07-16 01:44:04 +00:00
630c83f0e7
This was SVN commit r5258.
2007-07-16 01:37:13 +00:00
98675528b2
This was SVN commit r5257.
2007-07-15 19:53:44 +00:00
a357836f2f
This was SVN commit r5256.
2007-07-15 17:49:31 +00:00
12a531fad9
This was SVN commit r5255.
2007-07-15 17:47:07 +00:00
08e03651ad
This was SVN commit r5254.
2007-07-15 17:46:15 +00:00
d86c090c81
This was SVN commit r5253.
2007-07-15 17:42:06 +00:00
Aeros
2a320394cd
This was SVN commit r5252.
2007-07-15 07:32:09 +00:00
fa0e48f3ab
This was SVN commit r5251.
2007-07-15 06:50:55 +00:00
8fd1905202
This was SVN commit r5250.
2007-07-15 06:50:24 +00:00
b33cb95170
This was SVN commit r5249.
2007-07-14 21:22:09 +00:00
93e83546e0
This was SVN commit r5248.
2007-07-14 21:20:51 +00:00
3b270327a2
This was SVN commit r5247.
2007-07-14 21:20:33 +00:00
e105d8bc57
This was SVN commit r5246.
2007-07-14 15:05:42 +00:00
Alexander
226049deed
This was SVN commit r5245.
2007-07-14 06:19:31 +00:00
Alexander
7eaa6d3454
Territorial limits applied
...
This was SVN commit r5244.
2007-07-14 06:15:19 +00:00
2ce74c53b1
This was SVN commit r5243.
2007-07-14 03:27:17 +00:00
cf7959e5a7
This was SVN commit r5242.
2007-07-14 03:11:18 +00:00
b23558c532
This was SVN commit r5241.
2007-07-14 03:09:39 +00:00
6121eec440
This was SVN commit r5240.
2007-07-14 03:00:16 +00:00
4b74496d40
This was SVN commit r5239.
2007-07-14 02:59:14 +00:00
e62da22784
Sort maps ignoring case.
...
This was SVN commit r5236.
2007-07-09 04:07:57 +00:00
260d1b05d1
This was SVN commit r5234.
2007-07-09 03:34:22 +00:00
36d2eccce4
This was SVN commit r5233.
2007-07-09 03:23:44 +00:00
e4931c5c8b
This was SVN commit r5232.
2007-07-09 03:03:35 +00:00
d434806a5c
This was SVN commit r5231.
2007-07-08 03:02:47 +00:00
840d859337
This was SVN commit r5230.
2007-07-08 01:54:11 +00:00
ff7d8aa2d1
This was SVN commit r5229.
2007-07-07 23:43:08 +00:00
cf7f49b517
This was SVN commit r5228.
2007-07-07 23:34:20 +00:00
0a6cb0d55a
This was SVN commit r5227.
2007-07-07 23:31:07 +00:00
dbecaae01a
This was SVN commit r5226.
2007-07-07 23:00:37 +00:00
1b25d94183
This was SVN commit r5223.
2007-07-05 01:11:43 +00:00
66e6722baa
This was SVN commit r5222.
2007-07-05 00:47:24 +00:00
08862db42c
# Fixes to Latium random map.
...
- Replaced calls to Math.max with own function because Math.max wasn't
working properly in latest Spidermonkey (?).
- Fixed some code that could cause weird ridges to appear.
This was SVN commit r5221.
2007-07-04 22:42:53 +00:00
22f11a8ab9
This was SVN commit r5220.
2007-07-01 16:20:11 +00:00
40d8de2a18
This was SVN commit r5219.
2007-07-01 16:19:29 +00:00
Aeros
cc27df18c2
This was SVN commit r5218.
2007-06-30 22:40:59 +00:00
Aeros
f42721dd32
This was SVN commit r5215.
2007-06-30 07:56:57 +00:00
76064f6229
This was SVN commit r5208.
2007-06-18 04:19:15 +00:00
8629d83ce7
#New Pasture terrains for the Temperate biome!
...
This was SVN commit r5207.
2007-06-18 03:42:27 +00:00
028fef4ac8
This was SVN commit r5206.
2007-06-18 03:15:33 +00:00
fc4eefb051
This was SVN commit r5205.
2007-06-17 22:29:43 +00:00
c039e0fce7
This was SVN commit r5204.
2007-06-17 22:09:03 +00:00
a49451fa8c
recompile of aken
...
This was SVN commit r5203.
2007-06-17 10:29:52 +00:00
7d91dec842
This was SVN commit r5201.
2007-06-17 05:13:12 +00:00
a2e365f142
This was SVN commit r5200.
2007-06-17 04:43:57 +00:00
8d323b0675
Fixed crash when exiting Atlas due to adding the same image list as both NORMAL and SMALL.
...
This was SVN commit r5199.
2007-06-17 01:55:23 +00:00
9c0129dba5
This was SVN commit r5198.
2007-06-17 01:50:58 +00:00
e6815a0599
Nicer look for the terrain list.
...
This was SVN commit r5197.
2007-06-17 01:38:37 +00:00
d1865a2d85
This was SVN commit r5196.
2007-06-17 00:38:41 +00:00
f6d0781821
This was SVN commit r5195.
2007-06-17 00:37:51 +00:00
07ebef3058
This was SVN commit r5194.
2007-06-17 00:37:32 +00:00
8d8753fc43
This was SVN commit r5193.
2007-06-17 00:28:02 +00:00
c2b6e22993
This was SVN commit r5192.
2007-06-17 00:25:08 +00:00
3d0faf3c74
This was SVN commit r5191.
2007-06-17 00:14:52 +00:00
5535c2aa46
This was SVN commit r5190.
2007-06-17 00:14:08 +00:00
3ab9a0353a
This was SVN commit r5189.
2007-06-17 00:13:19 +00:00
e21e2d10d0
This was SVN commit r5187.
2007-06-17 00:10:48 +00:00
529727d02b
slight improvement to aken: retry mapping if someone has mapped the same page with unexpected cacheable attributes
...
This was SVN commit r5181.
2007-06-15 21:36:55 +00:00
5664f097d9
Profiler: Added malloc-counting to GCC. Fixed counting of unlogged allocations in the root node.
...
GUI: Tried a tiny bit to improve the response to mouse movement.
Atlas: Realised you can do "new XML(...)" to parse XML.
This was SVN commit r5180.
2007-06-15 17:03:26 +00:00
5ef98758b2
Atlas: Fixes for compiler warnings and UI layout issues on Windows. Fixed territory updates when deleting units.
...
This was SVN commit r5176.
2007-06-14 15:42:24 +00:00
047b1ca21d
Atlas: Ported terrain texture selection panel to JS. Removed textual labels on each texture.
...
wxJS: Added incomplete wxNotebook. Added wxWindow.toolTip.
This was SVN commit r5174.
2007-06-14 12:11:22 +00:00
e0884bb539
This was SVN commit r5173.
2007-06-14 05:44:57 +00:00
52aa29681c
Atlas: Partial porting of the Terrain section to JS.
...
Slightly nicer rendering of circular brush previews.
This was SVN commit r5168.
2007-06-12 22:01:25 +00:00
aa5bdfe426
Auto-reloading of Atlas UI scripts
...
This was SVN commit r5165.
2007-06-11 00:06:28 +00:00
3e874c54cf
manual build.
...
aken: add provision for copying physical memory (safer than mapping)
acpi uses that to avoid problems due to nonaligned ACPI tables (bonus:
wastes less memory)
wdbg: remove unnecessary headers
wseh: add comments
wstartup: fix return type (since we're now called by _initterm_e)
This was SVN commit r5159.
2007-06-10 13:25:09 +00:00
4e83672579
# Added scripting support to the scenario editor UI
...
Added modified version of wxJavaScript.
Added Atlas script interface.
Rewrote the Map sidebar in JS.
This was SVN commit r5144.
2007-06-05 18:16:55 +00:00
92578ae553
# Some initial work on networking, fixing session setup, game startup, and command queueing.
...
- Fixed outdated / buggy networking code in the GUI scripts.
- Finished the API to CNetClient so that it's possible to start a CGame
from it.
- Some enhancements for debugging networking: Enabled updates while the
game is minimized/out-of-focus if it's in a network session. Also
reduced the turn length to something slightly more manageable but still
unplayable (1 sec versus 3 sec).
- Fixed a bug where IssueCommand used to access the order it creates
after queueing it, which is bad if the order gets deleted while being
queued (e.g. in CNetClient).
This was SVN commit r5139.
2007-06-04 07:41:05 +00:00
92cd6472da
This was SVN commit r5136.
2007-06-03 22:50:44 +00:00
7c241ed22c
manual build with new atlas overbrightening support.
...
also split aken driver into checked and free versions.
This was SVN commit r5118.
2007-05-29 22:55:23 +00:00
6daf03b353
This was SVN commit r5113.
2007-05-29 03:49:48 +00:00
238252ec53
#Skins for Ekdromos detailed.
...
This was SVN commit r5112.
2007-05-29 03:08:41 +00:00
7fe6c3d77f
add detours library for API hooking.
...
(update aken driver while at it)
This was SVN commit r5107.
2007-05-28 15:01:29 +00:00
843d849931
This was SVN commit r5103.
2007-05-28 02:37:38 +00:00
3386154fe3
This was SVN commit r5087.
2007-05-23 06:13:28 +00:00
d088e0840a
kernel-mode portion of HPET driver (checked builds for xp64 and xp)
...
This was SVN commit r5083.
2007-05-21 19:14:44 +00:00
2e5c530c03
Modified semantics of HEntity's validity check to count handles to units that are destroyed but not deleted as still valid handles. This fixes some previous code that assumed these semantics, such as code for dealing with exhausted gather targets. It looks like the meaning was changed long ago when the entity flags were added. Also added an IsAlive method in HEntity for the old check, in case any code needs to be switched over to that.
...
Also removed some debug output from entity_functions.js.
This was SVN commit r5074.
2007-05-16 06:58:49 +00:00
dcf253714f
debug CRT from vc8sp1
...
This was SVN commit r5073.
2007-05-15 13:10:12 +00:00
86e6b780ea
This was SVN commit r5071.
2007-05-14 00:34:18 +00:00
0e0b995c4f
#New more accurate Philip of Macedon armor texture. :)
...
This was SVN commit r5070.
2007-05-13 20:21:28 +00:00
91e3cc4c0a
This was SVN commit r5069.
2007-05-13 20:20:05 +00:00
bd2af78d4f
hopefully final fix for vc8sp1 breakage
...
(we have no idea why the config file's resourceId must be 2, but filemon
shows this file is called for)
This was SVN commit r5067.
2007-05-13 02:01:08 +00:00
695ba038f1
attempt to resolve SxS versioning issue with vc80sp1
...
This was SVN commit r5066.
2007-05-12 19:00:31 +00:00
addf1aba46
CRT files from VC8SP1 as a further fix to michael's bug report
...
This was SVN commit r5064.
2007-05-11 20:10:17 +00:00
0804cf5248
when building with atlas, VC8 embeds a dependency on comctl into the manifest => add that manifest to our app dir
...
This was SVN commit r5063.
2007-05-11 16:51:11 +00:00
25b63097cc
This was SVN commit r5021.
2007-05-03 05:33:34 +00:00
b86ea0a1b5
#Scipio Africanus has made an appearance! ;)
...
This was SVN commit r5013.
2007-05-01 05:48:07 +00:00
585673201b
This was SVN commit r5007.
2007-04-30 04:32:58 +00:00
9d21b350e1
This was SVN commit r5006.
2007-04-30 03:55:49 +00:00
41834c4013
This was SVN commit r5005.
2007-04-30 00:37:42 +00:00
pyrolink
684dbbe9ba
#Preliminary end game conditions; cinematic and trigger fixes
...
Cinematic editor is less clumsy. Forward and backward buttons now move
the camera to the next and previous nodes.
This was SVN commit r5000.
2007-04-27 03:05:26 +00:00
e8071fa058
Added fancywater line in config file (but it's false).
...
This was SVN commit r4990.
2007-04-24 16:29:38 +00:00
9b05bc2187
#Grass for the Temperate biome.
...
This was SVN commit r4989.
2007-04-24 15:37:45 +00:00
b631b9bbf0
Made the default map be latium_generated, for tutorial.
...
This was SVN commit r4988.
2007-04-24 15:02:51 +00:00
triumvir
21862a79ba
Resaved all the maps creating errors because of an outdated format
...
This was SVN commit r4985.
2007-04-22 22:47:05 +00:00
853f13bf03
This was SVN commit r4983.
2007-04-22 03:45:49 +00:00
6368342d27
This was SVN commit r4982.
2007-04-22 03:35:02 +00:00
e91605150d
This was SVN commit r4981.
2007-04-22 03:33:37 +00:00
1fea26a0e9
# Update to technologies.
...
Made CTechnology inherit from CJSComplex, so that properties such as
resources can be added dynamically instead of being hardcoded in it.
Also removed some excessive debug output from GUI.
This was SVN commit r4980.
2007-04-22 01:09:50 +00:00
1fc080f556
#Tweak to "dudette" hair color.
...
This was SVN commit r4979.
2007-04-21 06:21:08 +00:00
fc9eaeaf2b
This was SVN commit r4978.
2007-04-21 06:20:36 +00:00
70ba997181
#1 New Hoplite texture and 1 new Pez texture.
...
This was SVN commit r4977.
2007-04-21 06:20:21 +00:00
6b38836097
This was SVN commit r4976.
2007-04-21 04:55:24 +00:00
526e799847
This was SVN commit r4975.
2007-04-18 05:55:25 +00:00
Lord Zorinthrox
761fbfd7a8
This was SVN commit r4974.
2007-04-07 01:08:52 +00:00
d3382ee8b2
This was SVN commit r4973.
2007-04-02 01:33:16 +00:00
89ff231faa
#2 new Greek female textures, new Spartan Dokana shield texture, and various actor changes.
...
This was SVN commit r4972.
2007-04-01 02:45:46 +00:00
1e396719d8
#Hellenes Techtree Completed. Awaiting implementation.
...
This was SVN commit r4971.
2007-03-25 04:33:38 +00:00
0f4db02e22
#New texture, actors, and entity for Celt hero Cynvelin. New Roman Triarius texture variation.
...
This was SVN commit r4970.
2007-03-24 21:11:27 +00:00
4e529b7aca
This was SVN commit r4969.
2007-03-24 20:52:25 +00:00
077141cb25
This was SVN commit r4967.
2007-03-22 07:22:43 +00:00
ee4875047b
This was SVN commit r4966.
2007-03-22 07:22:22 +00:00
d2935684ff
Collada: Integrated skeleton XML with game. Added some tests. Fixed memory leak when loading ill-formed XML.
...
Added TestLogger, so tests can check the right log messages were
produced.
This was SVN commit r4960.
2007-03-16 23:32:10 +00:00
29f44d66ed
# Bug fix
...
Fixes problem introduced in 8d0a7170f6
, removes workaround from
faf8358b3c
This was SVN commit r4957.
2007-03-16 10:05:05 +00:00
faf8358b3c
# Bug fixes
...
This was SVN commit r4956.
2007-03-16 02:57:51 +00:00
e0f3507ab1
This was SVN commit r4953.
2007-03-13 05:37:29 +00:00
644793e3a9
This was SVN commit r4952.
2007-03-11 04:49:56 +00:00
1479fba002
#Celt hero Vercingetorix added to the game!
...
This was SVN commit r4951.
2007-03-11 04:07:52 +00:00
393a09bac0
#Celt hero Vercingetorix now added to the game!
...
This was SVN commit r4950.
2007-03-11 03:47:04 +00:00
f0d2c1ccd2
This was SVN commit r4949.
2007-03-10 17:46:17 +00:00
f2060a22bc
#New Greek female and Hetairoi textures. New Persian female texture.
...
This was SVN commit r4948.
2007-03-10 08:27:39 +00:00
81edc8b59f
This was SVN commit r4947.
2007-03-10 06:20:19 +00:00
8eec30c383
Reset resource objects to their original resource values from before the video.
...
This was SVN commit r4945.
2007-03-06 16:29:56 +00:00
Lord Zorinthrox
bb8dab7caa
This was SVN commit r4944.
2007-03-04 17:46:40 +00:00
f891a8a77e
Unit Entity stats for some Hellenes and Romans units. Actor animation speed tweaks.
...
This was SVN commit r4943.
2007-03-04 00:09:24 +00:00
0234c19748
This was SVN commit r4942.
2007-03-03 20:45:35 +00:00
bc35dbaac6
This was SVN commit r4941.
2007-03-03 20:45:20 +00:00
63c85198c8
This was SVN commit r4940.
2007-03-03 18:20:43 +00:00
49efe728fd
Added binaries and some example data for COLLADA conversion.
...
Added FCollada 3.02 library files (but Collada*.dll is not built by
default since it doesn't work in VS2003 (because the FCollada*.dll files
use the VC80 CRT)).
Changed Premake to use optimize-speed instead of optimize, since the
latter does /Ox (in MSVC) which is kind of unofficially deprecated.
This was SVN commit r4935.
2007-03-01 22:34:38 +00:00
5e9ef3fa03
This was SVN commit r4925.
2007-02-25 00:11:52 +00:00
ed034d7189
This was SVN commit r4924.
2007-02-25 00:10:42 +00:00
9e4be3378b
This was SVN commit r4923.
2007-02-20 07:27:10 +00:00
dbf350b172
This was SVN commit r4922.
2007-02-20 07:02:59 +00:00
7ddf629659
This was SVN commit r4921.
2007-02-20 06:08:30 +00:00
95b3866fc5
This was SVN commit r4920.
2007-02-20 05:51:33 +00:00
5aad92372c
This was SVN commit r4919.
2007-02-18 01:40:01 +00:00
a84e6c062d
This was SVN commit r4918.
2007-02-17 22:50:02 +00:00
9dbe15ad5e
#A host of Greek helmet changes and tweaks.
...
This was SVN commit r4917.
2007-02-17 22:49:07 +00:00
5390df1865
# Final changes to map
...
This was SVN commit r4916.
2007-02-14 15:18:15 +00:00
b0b860a417
Romane Principes now throws his pilum correctly. :)
...
This was SVN commit r4915.
2007-02-13 20:46:18 +00:00
4549e1ef8f
This was SVN commit r4914.
2007-02-13 20:28:14 +00:00
95423934f3
This was SVN commit r4913.
2007-02-13 19:56:31 +00:00
c14975ae77
This was SVN commit r4912.
2007-02-13 19:51:11 +00:00
8097ba50a4
This was SVN commit r4911.
2007-02-13 19:47:40 +00:00
8d63a8a804
This was SVN commit r4910.
2007-02-13 19:47:07 +00:00
672e54caf4
This was SVN commit r4909.
2007-02-13 19:46:46 +00:00
c28354b6c7
This was SVN commit r4908.
2007-02-13 19:22:02 +00:00
5594459d18
This was SVN commit r4907.
2007-02-13 18:40:50 +00:00
e674148250
for michael - a reversed pillum
...
This was SVN commit r4906.
2007-02-13 07:17:56 +00:00
c7bc907bb9
This was SVN commit r4905.
2007-02-13 07:17:19 +00:00
b96b29d2e3
This was SVN commit r4904.
2007-02-13 07:16:51 +00:00
8f796ef73d
# Even more cinematic map updates.
...
This was SVN commit r4903.
2007-02-12 01:27:26 +00:00
b18f582d3e
Small tweaks to cinematic map.
...
This was SVN commit r4900.
2007-02-11 06:17:01 +00:00
a13256208c
This was SVN commit r4899.
2007-02-11 01:26:28 +00:00
15a339736d
This was SVN commit r4898.
2007-02-11 01:26:10 +00:00
ee48a33ec4
# More cinematic map updates.
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Made female citizen walk to gather berries.
Fixed gather trigger effect.
Made entity collision-detection work a little better if you modify the
map while running the simulation.
This was SVN commit r4897.
2007-02-11 01:19:44 +00:00
3a73f8fd91
This was SVN commit r4894.
2007-02-10 20:58:56 +00:00
49f7f31298
Undid map changes.
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Used default camera settings more consistently.
This was SVN commit r4892.
2007-02-10 19:37:33 +00:00
925914f686
# Updates to cinematic map.
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This was SVN commit r4891.
2007-02-10 18:59:52 +00:00
36dbb573ab
Fixing of projectile size, and female gathering animation
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This was SVN commit r4890.
2007-02-10 18:53:49 +00:00
44be62092c
# Fixed rendering of transparent objects.
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Made transparency ordering give consistent results if two transparent
models are in the same position.
Removed transparency material from tree trunks, so they won't suffer
from transparency-ordering issues.
This was SVN commit r4889.
2007-02-10 18:26:57 +00:00
41bec4a181
Small cosmetic tweaks to cinematic map.
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This was SVN commit r4888.
2007-02-10 18:12:05 +00:00
e1ea1d23de
# Animation bug fixes.
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- Projectile speed and gravity adjusted to get nicer curves.
- Dying units conform to terrain.
- Cavalry melee attack range increased.
This was SVN commit r4887.
2007-02-10 17:39:20 +00:00
d8bc5d4284
fixing the shadow casting for the animals (missing sheep shadow)
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This was SVN commit r4884.
2007-02-10 16:52:52 +00:00
9e3b554f63
Increased projectile speeds.
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This was SVN commit r4883.
2007-02-10 06:01:53 +00:00
da476f5ccb
Fixing the loading of the projectile in the actors for the javelinist
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This was SVN commit r4882.
2007-02-10 05:08:06 +00:00
54f381cc1b
This was SVN commit r4879.
2007-02-09 23:35:50 +00:00
7828d63b32
This was SVN commit r4878.
2007-02-09 23:35:32 +00:00
7c06199d0f
This was SVN commit r4875.
2007-02-08 15:57:27 +00:00
arissa_nightblade
3f8e05e18b
This was SVN commit r4871.
2007-02-07 01:22:14 +00:00
ac7320e6f5
This was SVN commit r4870.
2007-02-06 08:48:38 +00:00
5ddcc62559
This was SVN commit r4869.
2007-02-06 08:29:49 +00:00
328c776e41
Small cinematic-track update
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This was SVN commit r4868.
2007-02-06 08:26:30 +00:00
be38780e96
This was SVN commit r4867.
2007-02-06 08:25:45 +00:00
77bbcac57c
This was SVN commit r4866.
2007-02-06 08:10:04 +00:00
1a682d2a28
This was SVN commit r4865.
2007-02-06 07:40:00 +00:00
a6aaf05c53
This was SVN commit r4864.
2007-02-06 07:35:58 +00:00
e5b14e8c29
#Committed new basic Roman Principi body texture and actor. Tweaked Advanced Triarius texture to be more historically accurate.
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This was SVN commit r4863.
2007-02-06 07:01:55 +00:00
9e630818f6
Fixed entity promotion bugs.
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This was SVN commit r4862.
2007-02-05 15:12:17 +00:00
5ca1c8243b
Added a damage function to quasientities.
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This was SVN commit r4861.
2007-02-05 02:42:24 +00:00
1e5c701cf3
This was SVN commit r4860.
2007-02-04 23:36:12 +00:00
1d88d1e2c1
This was SVN commit r4859.
2007-02-04 23:35:35 +00:00
221e4c8e23
Map updates
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This was SVN commit r4856.
2007-02-04 01:28:04 +00:00
6f2fba3c09
This was SVN commit r4855.
2007-02-04 01:23:25 +00:00
e9f758131e
This was SVN commit r4854.
2007-02-04 00:29:45 +00:00
9cc744bf39
This was SVN commit r4853.
2007-02-04 00:29:18 +00:00
6fa1a5bc89
This was SVN commit r4852.
2007-02-04 00:26:01 +00:00
2c237690ac
#Super secret map for not-so-secret February project.
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This was SVN commit r4851.
2007-02-04 00:17:09 +00:00
662a913f90
This was SVN commit r4849.
2007-02-03 23:15:29 +00:00
b1298a30c1
This was SVN commit r4848.
2007-02-03 18:51:29 +00:00
7f5856e915
New "basic" tunic for the Hellenes.
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This was SVN commit r4847.
2007-02-03 18:50:49 +00:00
bc4bbb2a6b
Forgot to add the Marcellus-on-horsie actors. Enjoy.
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This was SVN commit r4846.
2007-02-03 18:49:20 +00:00
8734a6e919
This was SVN commit r4845.
2007-02-03 18:48:34 +00:00
6c103979c4
This was SVN commit r4844.
2007-02-03 18:39:20 +00:00
b74b0ec318
This was SVN commit r4843.
2007-02-03 18:35:12 +00:00
b675eb20de
#All new Celt Heroes added to game (this revision and previous revision)
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This was SVN commit r4842.
2007-02-03 18:33:09 +00:00
326163dcd3
This was SVN commit r4841.
2007-02-03 18:29:06 +00:00
63af758c4a
This was SVN commit r4840.
2007-02-03 18:28:09 +00:00
c02940c181
This was SVN commit r4839.
2007-02-03 16:26:10 +00:00
0b7542cc6d
#Added Roman cavalry hero of the 2nd Punic War - Marcus Claudius Marcellus "The Sword of Rome."
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This was SVN commit r4838.
2007-02-03 15:49:08 +00:00
f99658b758
This was SVN commit r4837.
2007-02-03 15:33:01 +00:00
376e7079a2
This was SVN commit r4836.
2007-02-03 15:12:20 +00:00
56af4178f6
Horse texture for Roman Hero Marcellus
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This was SVN commit r4835.
2007-02-02 17:44:06 +00:00
de0ab4e75c
This was SVN commit r4834.
2007-02-02 17:42:55 +00:00
27e48abb35
Made bushes last slightly longer for cinematic.. though really the units should begin auto-gathering other bushes.
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This was SVN commit r4833.
2007-02-02 14:58:19 +00:00
892fb6ce9e
# Fixed some script bugs.
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- Loot script was not properly giving loot.
- Some errors were occuring in the GUI every frame when XML files are
lacking certain traits.
- Fixed time on celt female citizen forage gather animation.
This was SVN commit r4832.
2007-02-02 14:53:16 +00:00
6ae5576d3f
Gathering entities for cinematic map
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This was SVN commit r4830.
2007-02-02 02:19:08 +00:00
117f3dfe4a
Rough cinematic/triggers in map.
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Fixed some issues with triggers.
JS command execution in Atlas.
This was SVN commit r4829.
2007-02-02 02:17:15 +00:00
1e195ac519
Changed task unit triggers to use unit ID's properly.
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This was SVN commit r4823.
2007-01-30 03:50:28 +00:00
465c0a037b
# Fixed some trigger bugs.
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- Conditions were not properly converted to JavaScript (not read from
the XML file correctly either).
- Added an OrderFromTriggers function so that triggers can give orders
which ignore fog of war.
- Fixed some spelling mistakes in TriggerSpecs.xml (parameter vs.
parameters).
- Moved trigger update to CSimulation update, which is more correct.
This was SVN commit r4821.
2007-01-29 22:21:25 +00:00
248e4ef4dc
This was SVN commit r4819.
2007-01-29 03:57:43 +00:00
ecf6b5c74a
This was SVN commit r4818.
2007-01-29 03:45:32 +00:00
d05a6ca78d
added footstep sfx on grass,gravel,sand,wood,rock with l/r group xml group files
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This was SVN commit r4809.
2007-01-25 05:20:15 +00:00
5f45e08799
This was SVN commit r4806.
2007-01-21 18:38:11 +00:00
arissa_nightblade
ff52db91fa
Updated Armor values in XML files
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This was SVN commit r4804.
2007-01-21 02:39:54 +00:00
757d3d23f9
This was SVN commit r4803.
2007-01-20 23:49:27 +00:00
5e2c70252f
#New Horse for King Philip
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This was SVN commit r4802.
2007-01-20 23:43:41 +00:00
2c3c1be393
Fixed a bug with units not dying during playtesting in the scenario editor.
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This was SVN commit r4801.
2007-01-20 18:35:02 +00:00
2840694629
#updated soundgroups
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fixed a small formating issue in the xml files, and removed a unused
test file.
This was SVN commit r4797.
2007-01-20 04:20:42 +00:00
22cc0bd595
#Rearranged audio folder and made room for groups.
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refs #138 moved soundgroup files into audio/groups folder.
This was SVN commit r4795.
2007-01-19 19:49:56 +00:00