e91605150d
This was SVN commit r4981.
2007-04-22 03:33:37 +00:00
1fea26a0e9
# Update to technologies.
...
Made CTechnology inherit from CJSComplex, so that properties such as
resources can be added dynamically instead of being hardcoded in it.
Also removed some excessive debug output from GUI.
This was SVN commit r4980.
2007-04-22 01:09:50 +00:00
1fc080f556
#Tweak to "dudette" hair color.
...
This was SVN commit r4979.
2007-04-21 06:21:08 +00:00
fc9eaeaf2b
This was SVN commit r4978.
2007-04-21 06:20:36 +00:00
70ba997181
#1 New Hoplite texture and 1 new Pez texture.
...
This was SVN commit r4977.
2007-04-21 06:20:21 +00:00
6b38836097
This was SVN commit r4976.
2007-04-21 04:55:24 +00:00
526e799847
This was SVN commit r4975.
2007-04-18 05:55:25 +00:00
Lord Zorinthrox
761fbfd7a8
This was SVN commit r4974.
2007-04-07 01:08:52 +00:00
d3382ee8b2
This was SVN commit r4973.
2007-04-02 01:33:16 +00:00
89ff231faa
#2 new Greek female textures, new Spartan Dokana shield texture, and various actor changes.
...
This was SVN commit r4972.
2007-04-01 02:45:46 +00:00
1e396719d8
#Hellenes Techtree Completed. Awaiting implementation.
...
This was SVN commit r4971.
2007-03-25 04:33:38 +00:00
0f4db02e22
#New texture, actors, and entity for Celt hero Cynvelin. New Roman Triarius texture variation.
...
This was SVN commit r4970.
2007-03-24 21:11:27 +00:00
4e529b7aca
This was SVN commit r4969.
2007-03-24 20:52:25 +00:00
077141cb25
This was SVN commit r4967.
2007-03-22 07:22:43 +00:00
ee4875047b
This was SVN commit r4966.
2007-03-22 07:22:22 +00:00
d2935684ff
Collada: Integrated skeleton XML with game. Added some tests. Fixed memory leak when loading ill-formed XML.
...
Added TestLogger, so tests can check the right log messages were
produced.
This was SVN commit r4960.
2007-03-16 23:32:10 +00:00
29f44d66ed
# Bug fix
...
Fixes problem introduced in 8d0a7170f6
, removes workaround from
faf8358b3c
This was SVN commit r4957.
2007-03-16 10:05:05 +00:00
faf8358b3c
# Bug fixes
...
This was SVN commit r4956.
2007-03-16 02:57:51 +00:00
e0f3507ab1
This was SVN commit r4953.
2007-03-13 05:37:29 +00:00
644793e3a9
This was SVN commit r4952.
2007-03-11 04:49:56 +00:00
1479fba002
#Celt hero Vercingetorix added to the game!
...
This was SVN commit r4951.
2007-03-11 04:07:52 +00:00
393a09bac0
#Celt hero Vercingetorix now added to the game!
...
This was SVN commit r4950.
2007-03-11 03:47:04 +00:00
f0d2c1ccd2
This was SVN commit r4949.
2007-03-10 17:46:17 +00:00
f2060a22bc
#New Greek female and Hetairoi textures. New Persian female texture.
...
This was SVN commit r4948.
2007-03-10 08:27:39 +00:00
81edc8b59f
This was SVN commit r4947.
2007-03-10 06:20:19 +00:00
8eec30c383
Reset resource objects to their original resource values from before the video.
...
This was SVN commit r4945.
2007-03-06 16:29:56 +00:00
Lord Zorinthrox
bb8dab7caa
This was SVN commit r4944.
2007-03-04 17:46:40 +00:00
f891a8a77e
Unit Entity stats for some Hellenes and Romans units. Actor animation speed tweaks.
...
This was SVN commit r4943.
2007-03-04 00:09:24 +00:00
0234c19748
This was SVN commit r4942.
2007-03-03 20:45:35 +00:00
bc35dbaac6
This was SVN commit r4941.
2007-03-03 20:45:20 +00:00
63c85198c8
This was SVN commit r4940.
2007-03-03 18:20:43 +00:00
49efe728fd
Added binaries and some example data for COLLADA conversion.
...
Added FCollada 3.02 library files (but Collada*.dll is not built by
default since it doesn't work in VS2003 (because the FCollada*.dll files
use the VC80 CRT)).
Changed Premake to use optimize-speed instead of optimize, since the
latter does /Ox (in MSVC) which is kind of unofficially deprecated.
This was SVN commit r4935.
2007-03-01 22:34:38 +00:00
5e9ef3fa03
This was SVN commit r4925.
2007-02-25 00:11:52 +00:00
ed034d7189
This was SVN commit r4924.
2007-02-25 00:10:42 +00:00
9e4be3378b
This was SVN commit r4923.
2007-02-20 07:27:10 +00:00
dbf350b172
This was SVN commit r4922.
2007-02-20 07:02:59 +00:00
7ddf629659
This was SVN commit r4921.
2007-02-20 06:08:30 +00:00
95b3866fc5
This was SVN commit r4920.
2007-02-20 05:51:33 +00:00
5aad92372c
This was SVN commit r4919.
2007-02-18 01:40:01 +00:00
a84e6c062d
This was SVN commit r4918.
2007-02-17 22:50:02 +00:00
9dbe15ad5e
#A host of Greek helmet changes and tweaks.
...
This was SVN commit r4917.
2007-02-17 22:49:07 +00:00
5390df1865
# Final changes to map
...
This was SVN commit r4916.
2007-02-14 15:18:15 +00:00
b0b860a417
Romane Principes now throws his pilum correctly. :)
...
This was SVN commit r4915.
2007-02-13 20:46:18 +00:00
4549e1ef8f
This was SVN commit r4914.
2007-02-13 20:28:14 +00:00
95423934f3
This was SVN commit r4913.
2007-02-13 19:56:31 +00:00
c14975ae77
This was SVN commit r4912.
2007-02-13 19:51:11 +00:00
8097ba50a4
This was SVN commit r4911.
2007-02-13 19:47:40 +00:00
8d63a8a804
This was SVN commit r4910.
2007-02-13 19:47:07 +00:00
672e54caf4
This was SVN commit r4909.
2007-02-13 19:46:46 +00:00
c28354b6c7
This was SVN commit r4908.
2007-02-13 19:22:02 +00:00
5594459d18
This was SVN commit r4907.
2007-02-13 18:40:50 +00:00
e674148250
for michael - a reversed pillum
...
This was SVN commit r4906.
2007-02-13 07:17:56 +00:00
c7bc907bb9
This was SVN commit r4905.
2007-02-13 07:17:19 +00:00
b96b29d2e3
This was SVN commit r4904.
2007-02-13 07:16:51 +00:00
8f796ef73d
# Even more cinematic map updates.
...
This was SVN commit r4903.
2007-02-12 01:27:26 +00:00
b18f582d3e
Small tweaks to cinematic map.
...
This was SVN commit r4900.
2007-02-11 06:17:01 +00:00
a13256208c
This was SVN commit r4899.
2007-02-11 01:26:28 +00:00
15a339736d
This was SVN commit r4898.
2007-02-11 01:26:10 +00:00
ee48a33ec4
# More cinematic map updates.
...
Made female citizen walk to gather berries.
Fixed gather trigger effect.
Made entity collision-detection work a little better if you modify the
map while running the simulation.
This was SVN commit r4897.
2007-02-11 01:19:44 +00:00
3a73f8fd91
This was SVN commit r4894.
2007-02-10 20:58:56 +00:00
49f7f31298
Undid map changes.
...
Used default camera settings more consistently.
This was SVN commit r4892.
2007-02-10 19:37:33 +00:00
925914f686
# Updates to cinematic map.
...
This was SVN commit r4891.
2007-02-10 18:59:52 +00:00
36dbb573ab
Fixing of projectile size, and female gathering animation
...
This was SVN commit r4890.
2007-02-10 18:53:49 +00:00
44be62092c
# Fixed rendering of transparent objects.
...
Made transparency ordering give consistent results if two transparent
models are in the same position.
Removed transparency material from tree trunks, so they won't suffer
from transparency-ordering issues.
This was SVN commit r4889.
2007-02-10 18:26:57 +00:00
41bec4a181
Small cosmetic tweaks to cinematic map.
...
This was SVN commit r4888.
2007-02-10 18:12:05 +00:00
e1ea1d23de
# Animation bug fixes.
...
- Projectile speed and gravity adjusted to get nicer curves.
- Dying units conform to terrain.
- Cavalry melee attack range increased.
This was SVN commit r4887.
2007-02-10 17:39:20 +00:00
d8bc5d4284
fixing the shadow casting for the animals (missing sheep shadow)
...
This was SVN commit r4884.
2007-02-10 16:52:52 +00:00
9e3b554f63
Increased projectile speeds.
...
This was SVN commit r4883.
2007-02-10 06:01:53 +00:00
da476f5ccb
Fixing the loading of the projectile in the actors for the javelinist
...
This was SVN commit r4882.
2007-02-10 05:08:06 +00:00
54f381cc1b
This was SVN commit r4879.
2007-02-09 23:35:50 +00:00
7828d63b32
This was SVN commit r4878.
2007-02-09 23:35:32 +00:00
7c06199d0f
This was SVN commit r4875.
2007-02-08 15:57:27 +00:00
arissa_nightblade
3f8e05e18b
This was SVN commit r4871.
2007-02-07 01:22:14 +00:00
ac7320e6f5
This was SVN commit r4870.
2007-02-06 08:48:38 +00:00
5ddcc62559
This was SVN commit r4869.
2007-02-06 08:29:49 +00:00
328c776e41
Small cinematic-track update
...
This was SVN commit r4868.
2007-02-06 08:26:30 +00:00
be38780e96
This was SVN commit r4867.
2007-02-06 08:25:45 +00:00
77bbcac57c
This was SVN commit r4866.
2007-02-06 08:10:04 +00:00
1a682d2a28
This was SVN commit r4865.
2007-02-06 07:40:00 +00:00
a6aaf05c53
This was SVN commit r4864.
2007-02-06 07:35:58 +00:00
e5b14e8c29
#Committed new basic Roman Principi body texture and actor. Tweaked Advanced Triarius texture to be more historically accurate.
...
This was SVN commit r4863.
2007-02-06 07:01:55 +00:00
9e630818f6
Fixed entity promotion bugs.
...
This was SVN commit r4862.
2007-02-05 15:12:17 +00:00
5ca1c8243b
Added a damage function to quasientities.
...
This was SVN commit r4861.
2007-02-05 02:42:24 +00:00
1e5c701cf3
This was SVN commit r4860.
2007-02-04 23:36:12 +00:00
1d88d1e2c1
This was SVN commit r4859.
2007-02-04 23:35:35 +00:00
221e4c8e23
Map updates
...
This was SVN commit r4856.
2007-02-04 01:28:04 +00:00
6f2fba3c09
This was SVN commit r4855.
2007-02-04 01:23:25 +00:00
e9f758131e
This was SVN commit r4854.
2007-02-04 00:29:45 +00:00
9cc744bf39
This was SVN commit r4853.
2007-02-04 00:29:18 +00:00
6fa1a5bc89
This was SVN commit r4852.
2007-02-04 00:26:01 +00:00
2c237690ac
#Super secret map for not-so-secret February project.
...
This was SVN commit r4851.
2007-02-04 00:17:09 +00:00
662a913f90
This was SVN commit r4849.
2007-02-03 23:15:29 +00:00
b1298a30c1
This was SVN commit r4848.
2007-02-03 18:51:29 +00:00
7f5856e915
New "basic" tunic for the Hellenes.
...
This was SVN commit r4847.
2007-02-03 18:50:49 +00:00
bc4bbb2a6b
Forgot to add the Marcellus-on-horsie actors. Enjoy.
...
This was SVN commit r4846.
2007-02-03 18:49:20 +00:00
8734a6e919
This was SVN commit r4845.
2007-02-03 18:48:34 +00:00
6c103979c4
This was SVN commit r4844.
2007-02-03 18:39:20 +00:00
b74b0ec318
This was SVN commit r4843.
2007-02-03 18:35:12 +00:00
b675eb20de
#All new Celt Heroes added to game (this revision and previous revision)
...
This was SVN commit r4842.
2007-02-03 18:33:09 +00:00
326163dcd3
This was SVN commit r4841.
2007-02-03 18:29:06 +00:00
63af758c4a
This was SVN commit r4840.
2007-02-03 18:28:09 +00:00
c02940c181
This was SVN commit r4839.
2007-02-03 16:26:10 +00:00
0b7542cc6d
#Added Roman cavalry hero of the 2nd Punic War - Marcus Claudius Marcellus "The Sword of Rome."
...
This was SVN commit r4838.
2007-02-03 15:49:08 +00:00
f99658b758
This was SVN commit r4837.
2007-02-03 15:33:01 +00:00
376e7079a2
This was SVN commit r4836.
2007-02-03 15:12:20 +00:00
56af4178f6
Horse texture for Roman Hero Marcellus
...
This was SVN commit r4835.
2007-02-02 17:44:06 +00:00
de0ab4e75c
This was SVN commit r4834.
2007-02-02 17:42:55 +00:00
27e48abb35
Made bushes last slightly longer for cinematic.. though really the units should begin auto-gathering other bushes.
...
This was SVN commit r4833.
2007-02-02 14:58:19 +00:00
892fb6ce9e
# Fixed some script bugs.
...
- Loot script was not properly giving loot.
- Some errors were occuring in the GUI every frame when XML files are
lacking certain traits.
- Fixed time on celt female citizen forage gather animation.
This was SVN commit r4832.
2007-02-02 14:53:16 +00:00
6ae5576d3f
Gathering entities for cinematic map
...
This was SVN commit r4830.
2007-02-02 02:19:08 +00:00
117f3dfe4a
Rough cinematic/triggers in map.
...
Fixed some issues with triggers.
JS command execution in Atlas.
This was SVN commit r4829.
2007-02-02 02:17:15 +00:00
1e195ac519
Changed task unit triggers to use unit ID's properly.
...
This was SVN commit r4823.
2007-01-30 03:50:28 +00:00
465c0a037b
# Fixed some trigger bugs.
...
- Conditions were not properly converted to JavaScript (not read from
the XML file correctly either).
- Added an OrderFromTriggers function so that triggers can give orders
which ignore fog of war.
- Fixed some spelling mistakes in TriggerSpecs.xml (parameter vs.
parameters).
- Moved trigger update to CSimulation update, which is more correct.
This was SVN commit r4821.
2007-01-29 22:21:25 +00:00
248e4ef4dc
This was SVN commit r4819.
2007-01-29 03:57:43 +00:00
ecf6b5c74a
This was SVN commit r4818.
2007-01-29 03:45:32 +00:00
d05a6ca78d
added footstep sfx on grass,gravel,sand,wood,rock with l/r group xml group files
...
This was SVN commit r4809.
2007-01-25 05:20:15 +00:00
5f45e08799
This was SVN commit r4806.
2007-01-21 18:38:11 +00:00
arissa_nightblade
ff52db91fa
Updated Armor values in XML files
...
This was SVN commit r4804.
2007-01-21 02:39:54 +00:00
757d3d23f9
This was SVN commit r4803.
2007-01-20 23:49:27 +00:00
5e2c70252f
#New Horse for King Philip
...
This was SVN commit r4802.
2007-01-20 23:43:41 +00:00
2c3c1be393
Fixed a bug with units not dying during playtesting in the scenario editor.
...
This was SVN commit r4801.
2007-01-20 18:35:02 +00:00
2840694629
#updated soundgroups
...
fixed a small formating issue in the xml files, and removed a unused
test file.
This was SVN commit r4797.
2007-01-20 04:20:42 +00:00
22cc0bd595
#Rearranged audio folder and made room for groups.
...
refs #138 moved soundgroup files into audio/groups folder.
This was SVN commit r4795.
2007-01-19 19:49:56 +00:00
5abeaa5558
#Added ambient sound resources.
...
#refs #138 Added new audio/soundscapes/building folder to build and
added new .ogg and .xml files.
This was SVN commit r4794.
2007-01-19 19:34:16 +00:00
ad204e16c9
This was SVN commit r4787.
2007-01-18 07:24:49 +00:00
7e8e268ae1
This was SVN commit r4786.
2007-01-18 07:06:09 +00:00
55e97b12a1
This was SVN commit r4785.
2007-01-18 07:05:52 +00:00
34a51429bd
This was SVN commit r4784.
2007-01-18 07:05:23 +00:00
04c0199303
This was SVN commit r4783.
2007-01-18 07:05:10 +00:00
90c483f3a9
This was SVN commit r4782.
2007-01-18 06:20:54 +00:00
arissa_nightblade
bd2fc4f2f4
Put the Armor Points in the correct spot.
...
This was SVN commit r4778.
2007-01-17 01:27:08 +00:00
pyrolink
31d1e14912
#Cinematic improvements; trigger features
...
-Cinematic rotation shouldn't suck anymore
-Triggers still suck
This was SVN commit r4777.
2007-01-16 23:22:25 +00:00
arissa_nightblade
62ccd531ed
Added Armor and Damage values using the new config system.
...
This was SVN commit r4773.
2007-01-15 21:51:55 +00:00
e505843bb6
Added some example sound definitions in template_unit_infantry.
...
This was SVN commit r4768.
2007-01-13 20:13:05 +00:00
2390a122fe
Forgot to save some files last time..
...
This was SVN commit r4767.
2007-01-13 18:45:09 +00:00
d5e5bb5e09
# Updates to the combat damage system.
...
This was SVN commit r4766.
2007-01-13 18:41:24 +00:00
e0a6c50ce1
fixed a wrong shield
...
This was SVN commit r4760.
2007-01-13 06:55:36 +00:00
68e3f75195
# Six new Celtic heroes
...
Preliminary version, some are missing mounts and some props are yet to
be made
This was SVN commit r4759.
2007-01-13 06:30:36 +00:00
91db07faa2
Handle armour differently: Instead of having a value and percents for each type, just have a different value for each type. This makes it easier to upgrade *one* type of armour at once.
...
This was SVN commit r4758.
2007-01-12 16:18:20 +00:00
5d3f85a7d0
#Committed rough draft of a map for cinematic testing.
...
This was SVN commit r4757.
2007-01-09 17:38:23 +00:00
ecb83f12f4
added mining sounds from kit challis/ browncoat and mining.xml, updated building/ambient with new file paths
...
This was SVN commit r4751.
2007-01-07 07:04:26 +00:00
4877afd443
added audio file folders, building ambiance ogg's and xml's
...
This was SVN commit r4750.
2007-01-07 06:45:54 +00:00
3f8c636531
This was SVN commit r4749.
2007-01-06 23:14:18 +00:00
afe3aa860e
This was SVN commit r4748.
2007-01-06 22:15:36 +00:00
b326054fba
This was SVN commit r4747.
2007-01-06 22:11:05 +00:00
ff1f05b4a9
This was SVN commit r4746.
2007-01-06 22:04:07 +00:00
e035d781df
Quintus Fabius Maximus texture, actor, and entity committed to the game. Amazing texture done by Brendan. :)
...
This was SVN commit r4745.
2007-01-06 21:52:50 +00:00
3c8dd6869c
Fixed an upgrade bug.
...
This was SVN commit r4743.
2007-01-06 05:10:48 +00:00
667ae032ef
Fixed a bug in the XML (charge action should be in actions.attack.charge).
...
This was SVN commit r4739.
2007-01-05 21:40:04 +00:00
5aba6861ae
Updated entity script to work with traits.promotion.entity.
...
This was SVN commit r4738.
2007-01-05 19:16:11 +00:00
Elpea
25e0338dad
Added traits.promotion.entity to unit entities that gain ranks, so that we don't have to use file names to find unit's upper ranks.
...
This was SVN commit r4737.
2007-01-05 05:36:16 +00:00
2d1543b93b
Created a sample unit which automatically starts gathering the nearest object, for use in cinematics. Auto-gatherer versions of other units can be created by copying temp_hele_infantry_javelinist_b_gatherer.xml and changing the parent to the appropriate unit.
...
This was SVN commit r4727.
2006-12-31 06:23:33 +00:00
arissa_nightblade
8929e27ace
Revised values for XML files. Updated Excel file.
...
This was SVN commit r4726.
2006-12-29 05:42:23 +00:00
ba666313f1
This was SVN commit r4722.
2006-12-23 20:35:59 +00:00
679d6bd376
This was SVN commit r4721.
2006-12-23 20:19:54 +00:00
805981519e
Fixed unit costs (the tags were in the wrong place). Also set all costs in template_entity_full.xml to 0 so it's less confusing.
...
This was SVN commit r4713.
2006-12-20 17:36:17 +00:00
f6de818ea8
# Added support for automatically loading 3d models in the COLLADA format.
...
* CMeshManager: Changed to check for .pmd and .dae files and convert
and cache as appropriate.
* CModelDef: Fixed misinterpreted doc comments in.
* lib:
* Fixed init/shutdown sequences to support multiple VFS-using tests
correctly.
* Fixed most reported memory leaks from the new leak-reporting test
system.
* Fixed error when trying to dump debug data about fonts after
unloading them.
* Added sphere dae/pmd data for tests.
* Added output buffering to DAE->PMD converter.
* Added precompiled COLLADA converter DLLs.
* Removed old redundant conversion script.
This was SVN commit r4709.
2006-12-20 03:22:24 +00:00
ab12d7303f
Finished move of mods/_tests.
...
This was SVN commit r4708.
2006-12-20 03:12:01 +00:00
8b7d1fcfb3
* Moved command-line options list from system.cfg into readme.txt. Updated the list to reflect reality. Removed -novbo option because you can use the .cfg file instead.
...
* Changed log files to trigger standards mode in Firefox (to be
consistent with other browsers), by making it valid HTML5. Changed the
font and some spacing.
* Made CLogger default to ignoring messages if it hasn't been
initialised yet, instead of crashing.
* Added leak reporting to the unit tests.
* Renamed mods/_tests to mods/_test.xero, since it's only used by
Xeromyces and the other tests use mods/_test.otherstuff instead.
* Fixed Atlas compilation on Windows.
* Moved Atlas's DLL-loading code into a separate class, so it can be
shared.
This was SVN commit r4707.
2006-12-20 03:09:21 +00:00
arissa_nightblade
84260057f9
Upaded Excel file
...
This was SVN commit r4703.
2006-12-17 05:12:08 +00:00
ad060405d6
Added entity graph image created using entgraph.
...
This was SVN commit r4700.
2006-12-16 16:23:37 +00:00
53ec2466d9
Fixed some missing parents in entity tree.
...
This was SVN commit r4699.
2006-12-16 16:22:47 +00:00
173c56140c
# Fixed skeletal animation algorithm.
...
* Skinning is done in a way that works when there's more than one bone
influencing a vertex.
* PMDs now store vertexes in world-space instead of bind-space. (The
loader converts the old-version PMDs so they still work.)
* Moved SkinPoint, SkinNormal into CModelDef so it could use them when
loading the old PMDs.
* Made the FastNormals approach non-optional, so the inverse-transpose
bone matrices could be removed. Changed the explanation of why it's a
valid approach.
* Quaternion: Made GetInverse assume that the quaternions have unit
length (which they do when they're representing 3D rotations).
* lib: Added support for DDS files that aren't a multiple of 4x4 (most
useful for 1x1, 2x2, etc that are still powers of two).
* Actor Viewer: Added white terrain texture to the minimal test mod, so
shadows are visible. Changed default so walk/run animations don't move
the unit along the ground.
* Removed some redundant repetition in doc comments.
* Removed some unnecessary #includes.
This was SVN commit r4696.
2006-12-15 16:09:30 +00:00
arissa_nightblade
fc97a81743
This was SVN commit r4695.
2006-12-15 03:31:43 +00:00
arissa_nightblade
bfac9b3e47
This was SVN commit r4694.
2006-12-14 05:51:19 +00:00
arissa_nightblade
966d63107a
# Implemented initial building resource costs.
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Added wood and stone costs to all the structures.
This was SVN commit r4693.
2006-12-14 05:43:23 +00:00
913a4f7784
For consistency, changed traits.extant from an attribute to a stand-alone tag.
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This was SVN commit r4692.
2006-12-13 05:34:47 +00:00
207d54e825
# Added command-line launching of mods.
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Run with "-mod=official" for the default behaviour (same as specifying
nothing), and with "-mod=official -mod=antigravity -mod=starwars" to
load multiple mods (with the later-mentioned ones having a higher
priority than the earlier ones).
Added "_test.minimal" mod which can be used instead of "official" - it
provides just enough for the actor viewer to run, plus one unit skin.
Added test script for the COLLADA converter, which converts the models
and creates some actors in a "_test.collada" mod. Then the actor viewer
can be run with _test.minimal + _test.collada, to see if it's working
correctly.
This was SVN commit r4690.
2006-12-09 15:47:12 +00:00
1480c57446
Linux compatibility in test converter. Fixed O(n^2) bottleneck.
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This was SVN commit r4684.
2006-12-06 17:42:07 +00:00
8fa6b12568
# Initial COLLADA support.
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Just does static geometry at the moment.
This was SVN commit r4680.
2006-12-06 00:06:05 +00:00
christoph
34d62318f5
new cinematics
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This was SVN commit r4679.
2006-12-05 16:09:08 +00:00
184152b8ab
(TortoiseSVN doesn't like deleting directories in partial commits...)
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This was SVN commit r4677.
2006-12-05 02:39:27 +00:00
2c71c22045
# Added basic video recording.
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* Included FFmpeg library for video encoding. (LGPL, dynamically
linked.)
* Added 'record' button to cinematics - plays the selected track at a
fixed framerate, and saves the output to a video file (preferably
MPEG4). Slightly lacking in reliability and features (fixed at 640x480,
no choice of codec, probably crashes horribly if any problems occur
while encoding, etc).
* Moved icon bitmaps out of mods directory. Added 'record' icon.
This was SVN commit r4676.
2006-12-05 02:35:00 +00:00
6ed4ad6519
Added a hotkey to toggle rendering of territory outlines. (Currently "T").
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This was SVN commit r4675.
2006-12-05 02:08:52 +00:00
371cd06fc4
# Updates to cliffs on Latium.
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(Made the top of the cliffs show more easily by adding
half-cliff-half-grass textures there).
This was SVN commit r4674.
2006-12-04 20:09:31 +00:00
84dc3f1b3c
# Removed DTD from old map XML files
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(because it's not used any more)
This was SVN commit r4672.
2006-12-03 13:47:12 +00:00
4b6a2296c4
This was SVN commit r4671.
2006-12-02 17:40:54 +00:00
42803552bf
This was SVN commit r4667.
2006-12-01 15:54:32 +00:00
Dnas
9d19c484b2
Texture and actor files for King Philip.
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Hopefully I didn't do anything stupid. (Revert and fix and stuff if so,
I guess.)
This was SVN commit r4666.
2006-12-01 00:00:49 +00:00
828c8581ac
Fixed beaches on Latium to look right on fancy water too (moved the sand-wet higher up).
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This was SVN commit r4664.
2006-11-28 22:46:48 +00:00
086aa6e251
Updated Latium script with more eyecandy (including fixing a bug that was causing straggler trees not to show up).
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This was SVN commit r4663.
2006-11-28 22:19:29 +00:00
18c9e53263
Some tweaks to the Latium map and to the lighting on rmgen.
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This was SVN commit r4662.
2006-11-28 21:54:21 +00:00
14556e6a30
# Finished Latium random map.
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This was SVN commit r4661.
2006-11-28 19:21:42 +00:00
ff736fb72a
- Exposed placeTerrain function in rmgen.
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- Started on Latium map.
This was SVN commit r4660.
2006-11-28 00:35:39 +00:00
60befbd1cf
# Updates to random map generator.
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- Added a direct addToClass/removeFromClass API for use in noise-based
maps.
- Raised the sea level in the game world so water can be deeper, and set
it to 0 in script coordinates.
- Moved some class-related utility functions to rmlibrary.js.
- Modified sample maps in light of these changes.
- Committed noise class which I forgot last time.
This was SVN commit r4659.
2006-11-27 00:20:58 +00:00
aa405024f2
should be a macedonian not a greek
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This was SVN commit r4658.
2006-11-25 22:00:04 +00:00
f99743cd20
# King Philip's new helmet mesh
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This was SVN commit r4657.
2006-11-25 21:35:57 +00:00
4f28e19204
# Began work on sample map using noise.
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Also updated cantabrian_generated with better lighting settings.
This was SVN commit r4656.
2006-11-25 18:52:10 +00:00
c92fc57a50
Added data files for test cases
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This was SVN commit r4653.
2006-11-25 13:49:13 +00:00
7a8f5b51ef
Added a temp trigger.png icon to make Atlas not warn about it missing.
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This was SVN commit r4650.
2006-11-24 21:49:20 +00:00
pyrolink
0d0a767fa2
#Trigger framework, terrain flattening on building placement
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This was SVN commit r4648.
2006-11-24 19:45:04 +00:00
591f1f1232
#Corrected Unit Portraits for Hellenes Units.
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This was SVN commit r4638.
2006-11-12 01:42:27 +00:00
7bf195ba0f
#Fixed the icon specifications for the Celts
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This was SVN commit r4637.
2006-11-12 01:09:44 +00:00
53c2563048
This was SVN commit r4636.
2006-11-12 01:05:57 +00:00
2a47d4b2e2
This was SVN commit r4634.
2006-11-10 00:01:37 +00:00
6f48a0cc68
This was SVN commit r4633.
2006-11-09 23:56:18 +00:00
27a72f8816
This was SVN commit r4632.
2006-11-09 23:47:18 +00:00
b3a5240f0c
This was SVN commit r4631.
2006-11-09 23:41:42 +00:00
9d9fc6864e
This was SVN commit r4630.
2006-11-09 23:33:17 +00:00
ab28241b95
This was SVN commit r4629.
2006-11-09 20:30:55 +00:00