Commit Graph

7954 Commits

Author SHA1 Message Date
4585f7322c Make the tooltips and the required members part of the formation template + fix allowing the wedge formation only for cavalry
This was SVN commit r14542.
2014-01-08 08:02:15 +00:00
bec7cfd520 Another attempt to fix the lobby disconnects.
This was SVN commit r14541.
2014-01-08 04:22:34 +00:00
aadd297cce Implement the ability to switch animations based on the formation position
This was SVN commit r14537.
2014-01-07 20:21:55 +00:00
ff2a7d6bad fix spelling mistakes
This was SVN commit r14536.
2014-01-07 19:43:32 +00:00
b1e0f1b62a Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
This was SVN commit r14534.
2014-01-07 13:33:08 +00:00
94907897a7 Fix tests + fix classes Ashoka. Fixes #2362
This was SVN commit r14533.
2014-01-07 09:23:59 +00:00
8226d75715 Make PickEntitiesAtPoint faster yielding 1-3% overall performance improvement. Fixes #2358. Also removes some trailing whitespace.
This was SVN commit r14532.
2014-01-07 04:05:10 +00:00
baf6925b66 Tactical varfare.
This was SVN commit r14528.
2014-01-06 20:55:22 +00:00
8cc1ddf6de Small code style fix
This was SVN commit r14527.
2014-01-06 20:13:55 +00:00
b4fa090435 fix losRangeQuery broken in e096df0070
This was SVN commit r14526.
2014-01-06 19:35:51 +00:00
3406f2f3e8 Fix code style of files committed too soon in f19a8d6b41
Adds blinking overlay to ther hero icon when he's attacked
Adds a health bar to the hero icon
Fixes #1902
Patch by boeseRaupe

This was SVN commit r14525.
2014-01-06 13:48:17 +00:00
f19a8d6b41 Take the box formation out of the special case formations
This was SVN commit r14524.
2014-01-06 13:32:48 +00:00
5cde6f7046 small rome tower edit
This was SVN commit r14523.
2014-01-06 12:50:50 +00:00
9989359c46 Small code cleanup + fixed default formation orientation
This was SVN commit r14522.
2014-01-06 10:16:28 +00:00
2f077fd9e1 Remove wedge formation from being a special case in the formation code
This was SVN commit r14521.
2014-01-06 09:10:46 +00:00
92ed27e3c5 Treat the flank formation as a regular formation, rather than a special implementation.
This was SVN commit r14518.
2014-01-05 18:50:31 +00:00
f814510b2e revise the chase and flee
This was SVN commit r14517.
2014-01-05 18:29:38 +00:00
b8ee766cd3 Remove some hardcoded formation shapes. Some special formations still have a special treatment though. Also implement speed modifiers for formations, so we can have faster and slower formations.
This was SVN commit r14516.
2014-01-05 17:13:22 +00:00
15ec863aec Substantial speed-up of the foam generation code.
Remove waves for now as they were unsatisfactory.
Removes "shininess" as a water parameter as it was basically useless.
Add a button in Atlas to recompute water parameters so you can now see
fog in Atlas.

Fixes #1743, #1803 (invalid)
Refs #1875, #2114, #48.

This was SVN commit r14514.
2014-01-05 16:15:20 +00:00
d56595c802 Put into alert units trained during an alert, fixes #2342, patch by Itms
This was SVN commit r14513.
2014-01-05 15:12:17 +00:00
d0497c83f1 Split the formation template in different templates. This can be used later to remove hard-coded formation statistics and forms to attributes in those templates
This was SVN commit r14510.
2014-01-05 10:09:42 +00:00
d4f35f1061 Revised roman tower
This was SVN commit r14509.
2014-01-05 02:11:00 +00:00
7d516e7e7a Disables the JS debugger.
It's completely broken since 4b1297b328 and will have to be updated for
the new SpiderMonkey API.
I only uncomment it at the moment because I plan to fix/reimplement it
soon after the upgrade.

Closes #2348
Refs #2241
Refs #1886

This was SVN commit r14506.
2014-01-04 20:47:56 +00:00
da1a2eaba6 This was SVN commit r14505. 2014-01-04 20:42:34 +00:00
d8e839daec Reduced armor for Roman siege walls.
This was SVN commit r14504.
2014-01-04 16:53:01 +00:00
58dd223018 Now really fix the temple aura. See d4b2c1285c
This was SVN commit r14503.
2014-01-04 15:43:05 +00:00
9fb6620edd Use an actual flee order to move animals away from the foundation. Fixes #2347
This was SVN commit r14502.
2014-01-04 15:36:20 +00:00
1e33dd1d5e fix targetPosition != null check
This was SVN commit r14501.
2014-01-04 13:15:44 +00:00
3d5f661447 Fixes assertion failure when opening the ingame manual.
This problem happens because callback functions need to be passed to GUI
pages differently since 4b1297b328.

Refs #2241

This was SVN commit r14499.
2014-01-04 11:48:28 +00:00
4a11b30b39 Fixes assertion failure when clicking the settings button (aiconfig) on the match setup screen.
This problem happens because callback functions need to be passed to GUI
pages differently since 4b1297b328.

Refs #2241

This was SVN commit r14498.
2014-01-04 11:29:35 +00:00
d4b2c1285c add the ability to exclude props from the selection size + add aura visualisation rings again
This was SVN commit r14497.
2014-01-04 10:41:32 +00:00
4b1297b328 Removes g_ScriptingHost and implements global to compartment 1 to 1 relation.
Each GUI Page gets its own compartment and all ScriptInterfaces in the
same thread should now use the same JS Runtime.
This is required for the SpiderMonkey upgrade.
Check the ticket for details.

Closes #2241
Refs #1886
Refs #1966

This was SVN commit r14496.
2014-01-04 10:14:53 +00:00
743644f5ce Roman tower remake
This was SVN commit r14495.
2014-01-04 04:14:29 +00:00
e096df0070 fix units attacking harmless gaia buildings
This was SVN commit r14494.
2014-01-03 20:24:02 +00:00
28f022993a Fix template typos and inconsistaint whitespace.
This was SVN commit r14492.
2014-01-03 19:55:29 +00:00
e85c3de782 Removed the Cavalry Stables from the Seleucids. Their training buildings started to get unwieldy compared to other civs.
This was SVN commit r14491.
2014-01-03 19:30:25 +00:00
9a41c588fe prevent traders to cycle between two adjacent markets
This was SVN commit r14490.
2014-01-03 14:03:12 +00:00
1eb5d730fc allow garissoning a small number of support units in houses as protection against early raids. Patch and suggestion from dumbo
This was SVN commit r14489.
2014-01-03 13:11:12 +00:00
f634a8db3e fix units fleeing too far
This was SVN commit r14488.
2014-01-03 12:49:04 +00:00
6e4adcba52 add missing rallypoint to garrisonholder wonders
This was SVN commit r14487.
2014-01-03 11:24:23 +00:00
1c3da82869 New Carthaginian wonder commit
This was SVN commit r14486.
2014-01-03 03:17:53 +00:00
f7c1b73a01 Some more tweaks for the Seleucids.
Updated portraits.

This was SVN commit r14485.
2014-01-02 23:24:18 +00:00
66de76e026 fixes #2340, patch by itms
This was SVN commit r14484.
2014-01-02 23:11:18 +00:00
8269f0cfd4 Group units in clusters of separate formations when they're too far apart.
This was SVN commit r14483.
2014-01-02 20:04:50 +00:00
e73738d794 Do not pause multiplayer games if one player opens a dialog. Patch by boeseRaupe. Fixes #2275.
This was SVN commit r14481.
2014-01-02 16:30:24 +00:00
dd86995f77 Fix some newlines.
This was SVN commit r14480.
2014-01-02 16:22:03 +00:00
b3d799d950 Replace inconsistent separators in quotes. Fixes #2247. Patch by boeseRaupe.
This was SVN commit r14479.
2014-01-02 14:46:47 +00:00
7d26f93666 fix animals taken as target in move-attack after 66770feed6, use the same filter as in AttackEntitiesByPreference
This was SVN commit r14478.
2014-01-02 14:17:46 +00:00
5b2cb0e72f small code fix
This was SVN commit r14477.
2014-01-02 08:40:51 +00:00
b1422137e5 Cleanup GUI Checkbox C++ code by removing broken, non-obvious internal text rendering.
This was SVN commit r14476.
2014-01-02 03:28:15 +00:00
d8e8f613cd small code cleanup
This was SVN commit r14475.
2014-01-01 19:56:27 +00:00
59525414ee fix automatically attacking buildings caused by 66770feed6
This was SVN commit r14474.
2014-01-01 19:54:15 +00:00
66770feed6 include gaia range query of UnitAI in general range query. Fixes #2156. Patch by dumbo
This was SVN commit r14473.
2014-01-01 18:59:16 +00:00
05baeae5bd fix units not dropping resources when they are already at the resource dropsite (e.g. fields right next to a farmstead). Fixes #2336
This was SVN commit r14472.
2014-01-01 18:17:47 +00:00
9cf55a5ed0 fix productionQueue failing to produce units while the upgrade tech is running
This was SVN commit r14471.
2014-01-01 16:35:49 +00:00
2197b80747 fix oos problem mentioned by Yves on IRC
This was SVN commit r14470.
2014-01-01 16:15:26 +00:00
3d171b54c9 New ModernTickBox style for the GUI. Replace the use of StoneCrossBox in the lobby GUI with the new style.
This was SVN commit r14469.
2014-01-01 06:15:06 +00:00
1e522f9b2c Fix bug with rating in lobby bot, remove superfluous GUI typedef, and change the lobby chat autocompletion to use tab.
This was SVN commit r14467.
2014-01-01 00:23:18 +00:00
a7cafe75aa "Reveal all player" id back to -1, add some "ensure" to catch invalid player ids and be safer.
This was SVN commit r14465.
2013-12-31 21:30:48 +00:00
fe2a97b0c9 Change some useless std::map into std::vector for LOS. Player "0" now reveals the LOS for all.
This was SVN commit r14463.
2013-12-31 16:38:11 +00:00
d7f18c10de Add visual indicator when unsetting rally-points, closes #2117
This was SVN commit r14462.
2013-12-31 13:21:06 +00:00
75b8952d04 Delete help.txt.
I wanted to update it first for some function names I changed.
Then I noticed that nearly all the functions described there don't exist
anymore or have changed. There are much better descriptions at the
places where the functions are declared/implemented.
We should either do it right (and force everyone to update that file for
every change) or don't to it at all. At this stage of development it
doesn't make sense and when we start documenting all the functions at a
central place, there are better locations than this file.

This was SVN commit r14461.
2013-12-31 12:21:56 +00:00
f8ca47913d fix division by zero for zero-time technologies. Fixes #2334
This was SVN commit r14459.
2013-12-31 09:02:58 +00:00
c7ff0bb486 Tweak some lobby login UI bits, rework scrollbar mousewheel handling, add ability to scroll through closed dropdowns with scrollwheel, general C++ GUI cleanup, and fix broken random map script 'Unknown Nomad'.
This was SVN commit r14458.
2013-12-31 04:54:16 +00:00
b3a74e8f72 Add message to help new users register for the lobby.
This was SVN commit r14457.
2013-12-31 01:14:09 +00:00
b2a535d838 Change the lobby registration to the new UI style and try to make it more ergonomic.
This was SVN commit r14455.
2013-12-31 00:01:27 +00:00
1c9965999b Use another muc room for svn/a16.
This was SVN commit r14453.
2013-12-30 19:44:42 +00:00
4776d85301 use UnitMotionFlying for the hawks
This was SVN commit r14451.
2013-12-30 18:03:01 +00:00
298115f4c5 Fix units chasing each other. Fixes #1537
This was SVN commit r14449.
2013-12-30 16:07:19 +00:00
ddee36e0a8 Hide map size for skirmish and scenarios. Refs #2301.
Also fix my previous commit because obviously I had committed the wrong
default value.

This was SVN commit r14448.
2013-12-30 15:59:00 +00:00
08b44fe647 Fix water rendering (transparent objects now appear correctly when underwater/in reflections)
Add a new config option (renderactors) that, if set to false, will
prevent actors from rendering in-game (grass…)

This was SVN commit r14447.
2013-12-30 15:52:42 +00:00
4a15ac406b Move debug function and debug flag to API3 and use them from Aegis.
Remove copyPrototype from Aegis because that function is currently not
used and is already in API3.

Refs #2322

This was SVN commit r14446.
2013-12-30 14:28:30 +00:00
5febe42aa9 Fix [14444]
This was SVN commit r14445.
2013-12-30 12:50:06 +00:00
bc136137fc Make hawks selectable in Atlas and alleviate their tendency to congregate in the upper right corner of maps.
This was SVN commit r14444.
2013-12-30 12:43:57 +00:00
bd2cd235fd Commit Micket's hawk model/rigging, textures using photos by unarmed, add an entity that moves around the map, change maps to use the entity and not the idle actor. Fixes #1228, Fixes #1975.
This was SVN commit r14443.
2013-12-30 11:10:54 +00:00
533f908f15 Some missing changes in #2322.
Refs #2322

This was SVN commit r14442.
2013-12-30 10:25:50 +00:00
3362c591f5 Moves AI players to one global using the module pattern.
This avoids wrapping overhead that would otherwise be required because
multiple globals per compartment aren't supported anymore in newer
versions of SpiderMonkey.

Check the ticket for a detailed explanation.

Closes #2322
Refs #2241
Refs #1886

This was SVN commit r14441.
2013-12-30 10:04:59 +00:00
9a8d5312d4 Removed Civic Center from the Seleucid female. They don't build civic centers (heroes can though). Citizen-Infantry build Military Colonies instead to expand.
This was SVN commit r14440.
2013-12-30 05:47:26 +00:00
3c630c2e63 Fixed Seleucid thureophoros accidentally calling on the Ptolemaic one.
Made the 4th level of armor techs apply to champions instead of all
infantry.

This was SVN commit r14439.
2013-12-30 05:38:24 +00:00
91bbc925e2 Completing the playability phase of the Seleucids. Now starts the long road of creating art and balancing and implementing bonuses (hero auras, unique techs, etc.).
This was SVN commit r14438.
2013-12-30 04:25:33 +00:00
5e23445339 Make ConfigDB properly thread-safe.
Replace CreateValue with SetValueString so we don't pass pointers to
internal
 ConfigDB structures around. Refs #1810.
Remove some splash screen related functions since we can achieve the
same
 with the ConfigDB functions exposed to scripts.

This was SVN commit r14437.
2013-12-29 23:56:18 +00:00
45cfdf47f1 fix carthagian buildings being constructed with garrison flag up. Fixes #2318
This was SVN commit r14433.
2013-12-29 18:16:31 +00:00
517e83b331 New map: Savanna River. Very defensive. Only 1 crossing, unless you cut through the trees around the river.
Tweaked Gambia River for pathing.

Tweaked the obstruction of Farm Fields so that they don't overlap so
much.

Increased build time of Wonders.

This was SVN commit r14431.
2013-12-29 16:36:25 +00:00
2146fa27c8 forgot to rename reference
This was SVN commit r14429.
2013-12-29 12:40:34 +00:00
4158283fd4 Take unit obstruction size into account when checking if in range for garrisoning. Reduce CC loading range in consequence. Fixes #2190 .
This was SVN commit r14428.
2013-12-29 10:17:09 +00:00
10e8fb9105 remove debug message
This was SVN commit r14427.
2013-12-29 10:09:58 +00:00
cd125a94e2 fix tests + code style cleanup
This was SVN commit r14426.
2013-12-29 10:01:39 +00:00
433293c7b2 Spread is now linearly tied to distance to target. Fixes #2093 .
This was SVN commit r14425.
2013-12-29 08:09:44 +00:00
04d0f424df added wonder placeholders for generic hellenes and celts
This was SVN commit r14424.
2013-12-28 17:13:24 +00:00
ce7235a6aa Various art fixes.
Polynesia map is back to hdr mode.
Improve shark animations, improve crocodile walking animation.
Fix mauryan bamboo bow prop (for some reason it had two models).

This was SVN commit r14423.
2013-12-28 16:34:10 +00:00
0029103153 Ptolemy fishing boat (along with props). fixes #2237
This was SVN commit r14422.
2013-12-28 15:59:08 +00:00
15b42f0be5 Added wonder placeholders for civs without wonder.
This was SVN commit r14421.
2013-12-28 15:21:11 +00:00
139a1fd5ca Updated a bunch of civ jsons.
Fixed a few other things.

This was SVN commit r14420.
2013-12-28 15:07:19 +00:00
bf58f04511 add wonder victory condition. Refs #1649
This was SVN commit r14418.
2013-12-28 13:40:39 +00:00
749c4d5270 change the way to manage trade, closes #2311
This was SVN commit r14417.
2013-12-28 10:44:59 +00:00
6accb6faf6 Fixed bell icons.
Seleucid Military Reforms.

Fixed inheritance for Ptol healers.

This was SVN commit r14416.
2013-12-28 05:32:16 +00:00
121345bd6a Name stuff.
This was SVN commit r14413.
2013-12-28 02:35:19 +00:00
b3201acd93 Trimmed the descriptions for most of the random maps, per Josh's request.
This was SVN commit r14412.
2013-12-28 02:17:08 +00:00
5f1714dd83 Seleucids now have what used to be the Ptolemies' Military Settlement system (now called a Military Colony; needs a new model).
Fixed a few other templates.

This was SVN commit r14411.
2013-12-28 00:34:37 +00:00
02d38ceecd Fixed elephant stables class element.
This was SVN commit r14410.
2013-12-27 15:21:15 +00:00
bfa7f60251 add outpost skirmish entity, and apply it to the Gambia River skirmish map
This was SVN commit r14409.
2013-12-27 14:48:24 +00:00
659736301a define the limit changing elements together with the limits, so they can be queried by the GUI and the AI. Fixes #2187
This was SVN commit r14408.
2013-12-27 10:58:48 +00:00
040e15ed51 Change shark model, skeleton, and change its animations. Add a shark entity that will roam the map and can be attacked, but will not attack and yields no food. Change Polynesia demo map to have a shark.
This was SVN commit r14407.
2013-12-27 10:32:53 +00:00
81f901d473 make the elphant stables count as town phase structure. Mentionned by Zeta1127 on the forums
This was SVN commit r14406.
2013-12-27 09:38:44 +00:00
f33d3193ca fix tests (fixes #2326)
+ small code cleanup
+ move guiInterface call to GetEntityState
refs #2154

This was SVN commit r14405.
2013-12-27 08:49:47 +00:00
e4a124e768 WIP: Making the forests in random maps bigger as per people's request.
This was SVN commit r14404.
2013-12-27 08:07:05 +00:00
dca3393195 Fix 'Carrier Pidgons' technology by checking that rawClasses is not NULL before operating on it.
This was SVN commit r14403.
2013-12-27 04:01:03 +00:00
f42bf782bb Bactria map updated.
This was SVN commit r14402.
2013-12-27 00:47:26 +00:00
c9b48c6e53 Updated a couple African maps with the new crocodiles.
This was SVN commit r14401.
2013-12-26 22:55:48 +00:00
60bcebf5b6 Fixed crocodile actor.
This was SVN commit r14400.
2013-12-26 22:45:04 +00:00
e942768b4d Add textured, normal-mapped, animated Nile crocodile to the game. Need to do a female version, possibly a saltwater croc version for mauryan maps?
Add crocodile entity, which is about similar to the lion.
Add a (temporary?) crocodile portrait.
It uses the lion sounds which are probably the closest we have right
now.

This was SVN commit r14399.
2013-12-26 22:33:06 +00:00
ad0d81cb8a Various lobby changes and some optimizations in the lobby bot by scythetwirler.
This was SVN commit r14396.
2013-12-26 19:45:20 +00:00
0780becb8a fix attack-move not working for packed units
This was SVN commit r14395.
2013-12-26 16:09:32 +00:00
e9a269c01c Remove attack from Military Settlement for now.
This was SVN commit r14394.
2013-12-26 16:04:04 +00:00
953e44d9f8 try using footprint instead of obstruction for separation space between formation members + Fix some footprint sizes of siege units
This was SVN commit r14393.
2013-12-26 12:24:52 +00:00
41b3dfc89c Implement town bell
* the icons are temporary, and can be replaced later
* The sounds are created by LAVS, but may also need some polishing, so
the current ones are placeholders too
* The patch code is created by Itms
fixes #2154

This was SVN commit r14392.
2013-12-26 10:43:51 +00:00
1de1e2d5ba Fix typo.
This was SVN commit r14390.
2013-12-26 01:05:35 +00:00
bdeae5d474 Don't send superfluous chat / commands in the lobby, also fix issues with the lobby system messages. Merge from my github branch.
This was SVN commit r14389.
2013-12-25 19:28:53 +00:00
4658cfa775 Mythos_Ruler's Christmas update for SVN users!
Includes:

- Unit rank upgrades, based on a patch by Sanderd. Not all civs get all
rank upgrades. For instance, Spartans get the Infantry rank upgrades,
but not the cavalry rank upgrades. Conversely, the Persians get the
cavalry rank upgrades, but not the infantry rank upgrades. Carthaginians
get rank upgrades for their mercenaries, but not their native units.
etc.

- Updated and tweaked many of the skirmish maps. Too many tweaks to
mention. But I did add Iberian circuit walls to many of them! New
"Bactria" Skirmish Map. Will continue to tweak this one to make it more
unique. It's based on modern-day Afghanistan, which the ancients called
"Bactria." A 2nd Ptolemies sandbox demo map.

- Moved the Ptolemaic Lighthouse to Town Phase to have more impact for
the Ptolemy player on maps with water.

- New Thureos shield patterns by Enrique for a NEW unit: Mercenary
Thureos Spearman.

- TECHNOLOGIES: Some techs renamed and tweaked. Plus, a new "Iron Armor"
tech for Heroes. A new "Roman Logistics" tech for the Roman Army Camp
and Siege Walls. A new "Battlefield Medics" tech for the temple that
unlocks (slow) health regeneration for units. The portrait for this tech
is placeholder and needs replaced ASAP.

- Cavalry now have oval selection rings. Eventually I will implement a
selection ring system where the citizen-soldiers and support units have
round rings, while champions have arrows, and heroes have stars. This
helps visually differentiate the roles of these 3 classes of units. Not
yet implemented.

- Vision radius for infantry slightly reduced.

- Fixed sounds for Persian Wonder.

- Fixed footprint sizes for a few buildings and Ptolemaic walls.

- Ptolemies now have the "Military Settlement" system in place. But this
system might go to the Seleucids instead later for historical reasons.

- Cost of fields reduced. Gathering rates for grain reduced.

- Fixed some selection group names for some templates. (Double clicking
didn't select them all as it should have).

- Fixed/Changed/Added some unit and building names, specifically for the
Ptolemies, but for some others as well.

- Some new temp portraits for Ptolemaic units. Ongoing task.

Lastly, I hope these changes don't break anything. They are heavily
tested on my end, but I can't promise I caught all bugs.

This was SVN commit r14388.
2013-12-25 15:49:49 +00:00
40d407e8c6 use ptol fortress in random maps with the wall builder
This was SVN commit r14385.
2013-12-18 18:32:25 +00:00
7f5c2c4b83 enlarge the units demo map, so all units can be checked out again
This was SVN commit r14383.
2013-12-18 15:46:09 +00:00
eb7215ecaf This was SVN commit r14381. 2013-12-18 14:14:37 +00:00
3d9fe04ab5 Added Egyptian names for Ptolemaic buildings.
Deleted a bunch of maps. Added Lorraine Plain skirmish map.

This was SVN commit r14380.
2013-12-18 13:54:30 +00:00
1b17ac50cc remove the aura visualisation from the actors, as it causes selection problems
This was SVN commit r14379.
2013-12-18 10:43:32 +00:00
63f2f85b01 make sure the non-garrisoned variant of the persian models is always picked while constructing
This was SVN commit r14378.
2013-12-18 10:28:32 +00:00
6bc5e3f3a5 Ptolemies corral draft commit
This was SVN commit r14377.
2013-12-18 05:29:54 +00:00
0b80cbe3ec Hide the password field by default on the lobby login box if there is a remembered password. Since we only store hashed passwords, this avoids potential confusing from seeing a password much longer than the user’s in the field.
This was SVN commit r14376.
2013-12-18 00:56:59 +00:00
3c248e7501 Change the "Away" color in the lobby to be much easier to read on the dark background.
This was SVN commit r14375.
2013-12-17 23:58:53 +00:00
c8fb750e43 Balance fix for CCs. Decrease build time from 600 to 500 and increase foundation armor from 3h/10p/3c to 5h/15p/3c.
This was SVN commit r14374.
2013-12-17 21:20:31 +00:00
60bbb50625 Ptolemaic dock draft commit
This was SVN commit r14369.
2013-12-17 03:17:35 +00:00
fa03aadaa5 Updated fixed unit icons
This was SVN commit r14368.
2013-12-16 04:09:35 +00:00
8c5f583845 Ptolemaic blacksmith draft commit
This was SVN commit r14367.
2013-12-16 02:05:43 +00:00
678d338670 Change bot name.
This was SVN commit r14366.
2013-12-15 21:02:58 +00:00
79252043ae fix the fish gatherer from b91ec9b449
This was SVN commit r14362.
2013-12-15 17:32:20 +00:00
b91ec9b449 Added new Ptolemies track to the Ptolemies civ json.
Removed fishing from land units. However, they still try to go fish
after building a dock. Looks like it needs a deeper fix.

Portrait for Ptol camel archer.

This was SVN commit r14361.
2013-12-15 15:33:35 +00:00
OmriLahav
542861ba36 This was SVN commit r14359. 2013-12-15 14:14:22 +00:00
bcba922893 fix switching between column and other formations
This was SVN commit r14358.
2013-12-15 09:51:13 +00:00
c2c2177be4 forgot the death particles
This was SVN commit r14353.
2013-12-15 01:10:39 +00:00
b1a73d3c0e Ptolemaic market draft commit
This was SVN commit r14351.
2013-12-14 22:14:24 +00:00
63622a85d7 Fixed missing elephants in some maps, thanks mimo for catching it.
This was SVN commit r14345.
2013-12-13 19:10:04 +00:00
44587963e6 Reduced armor for palisade fort.
Tweaked ptolemies sandbox, Alpine Valleys (removed player command of
some deer), and added a Greek Acropolis "Night" map for fun.

This was SVN commit r14344.
2013-12-13 16:26:26 +00:00
685d37ddfa New Roman emblem.
This was SVN commit r14342.
2013-12-13 14:18:46 +00:00
fd47e6caee Name.
This was SVN commit r14341.
2013-12-13 13:30:59 +00:00
619c59fd3f Read the default MUC room from the config file and set it to arena15. Fixes #2306.
Change the jid of xpartamupp to WFGbot to make it work on the new
server. Refs #2307.

This was SVN commit r14339.
2013-12-13 12:14:17 +00:00
5b9dfaef8f Tweaked Gallic Fields.
Made the palisade spikes not lose health when outside territory.

Changed ptol military settlement actor from Athenian barracks to
Macedonian barracks.

Lowered the height of the farm field status bar slightly.

This was SVN commit r14338.
2013-12-13 11:34:19 +00:00
b508fe848a Fixed celtic embassy textures in its actor
This was SVN commit r14331.
2013-12-12 10:09:14 +00:00
1efd47c1ad Fix errors when loading a saved game with Aegis by making sure the AI re-inits properly. Still no real saved game support.
This was SVN commit r14329.
2013-12-11 17:10:14 +00:00
1c890d64ee Fixed persian gate messed up in previous commit
This was SVN commit r14328.
2013-12-11 15:59:11 +00:00
c6cf074e7a Fix unitAI warning when member left the formation
This was SVN commit r14327.
2013-12-11 15:17:43 +00:00
2a824acae6 Made ptolemaic walls thinner. Added door to the gate (no animations yet) fixed some stretched UVs
This was SVN commit r14326.
2013-12-11 01:53:10 +00:00
c661bb01c3 Temp fix for Nubian archer.
This was SVN commit r14324.
2013-12-10 01:27:09 +00:00
f3e53bfb7c Reduce splash radius of catapults from the rather ridiculous 20m to 10m.
This was SVN commit r14322.
2013-12-09 19:22:45 +00:00
683349333b tune the guard behaviour
This was SVN commit r14321.
2013-12-09 18:15:24 +00:00
a44e88fa42 Check for "Destroy" messages beforehand in the base manager to avoid a rare error.
This was SVN commit r14320.
2013-12-09 16:35:06 +00:00
ed93cebd28 garrison flag fixing in ptolemaic civic centre, edfu wonder and macedonian temple.
Centered athenian temple, selection and obstruction adjusted.

This was SVN commit r14319.
2013-12-09 14:46:35 +00:00
c3ef9b3685 Forgot I had renamed a file…
This was SVN commit r14318.
2013-12-09 14:23:56 +00:00
f9bee5d3ec Slight de-obfuscation of the AI code.
This was SVN commit r14317.
2013-12-09 14:20:11 +00:00
9339e658a5 Two new head models for ptolemaic support females. Fixes #2235
This was SVN commit r14316.
2013-12-09 12:38:46 +00:00
8351e794fa Added different textures for each ptolemaic camel rank
This was SVN commit r14315.
2013-12-09 02:01:21 +00:00
a04dfcf836 Camel rider tweaking
This was SVN commit r14314.
2013-12-09 00:33:33 +00:00
3c70f25ca4 Final edfu temple normal and spec.
Ptolemaic camel rider fix

This was SVN commit r14313.
2013-12-09 00:21:45 +00:00
208200db28 fix querying unitAI of non-existing members
This was SVN commit r14312.
2013-12-08 19:57:34 +00:00
36334a6fa7 Fix the AI incorrectly trying to place Civil Centres too close to each other.
This was SVN commit r14310.
2013-12-08 16:24:09 +00:00
ad157ad325 fix test broken by #14306
This was SVN commit r14309.
2013-12-08 13:01:59 +00:00
71d378b7a5 A bunch of stuff.
This was SVN commit r14308.
2013-12-08 13:01:14 +00:00
332e23ee9c Edfu temple commit. Needs normal and spec map tweaking (coming soon). Fixes #2220
This was SVN commit r14307.
2013-12-08 11:21:19 +00:00
e173493621 separate gui entityState in two parts to improve gui timing, adresses #2179
This was SVN commit r14306.
2013-12-08 10:02:19 +00:00
1f7019f8e6 Might fix an issue on Acropolis where Aegis tried to build a CC too close to his main one.
This was SVN commit r14305.
2013-12-08 09:07:33 +00:00
3182d6c8ee Reverts 4c9cd2921d fundraiser splash screen now that the fundraiser has ended
This was SVN commit r14304.
2013-12-08 01:35:06 +00:00
f0fe2acdcb Disables JIT compiling of a loop to work around OOS errors in multiplayer games with AI players.
Fixes #2000

This was SVN commit r14303.
2013-12-07 11:49:11 +00:00
ca3f697f9d add iberian monument aura
This was SVN commit r14301.
2013-12-06 18:14:22 +00:00
783907264f cache the offset positions for formations, and only recalculate if the rotation towards a new target is big enough
This was SVN commit r14300.
2013-12-06 10:21:07 +00:00
8d56504778 fix switching between line and column formation
This was SVN commit r14298.
2013-12-05 20:26:51 +00:00
d3f7da1e27 Let formation attack from the moment the first unit is in range
This was SVN commit r14297.
2013-12-05 19:26:55 +00:00
9678cf547a cache quantities depending only on the selection, adresses #2179
This was SVN commit r14296.
2013-12-05 18:50:29 +00:00
2f3ce82dc3 Fix Aegis no longer building dropsites after the skirmish fix.
This was SVN commit r14295.
2013-12-05 17:34:24 +00:00
56c805ae93 Texture stuff.
This was SVN commit r14294.
2013-12-05 13:23:22 +00:00
7b82fba8d0 remove distance sorting for formation place assignment, as it made the center of the formation run + remove debug warning in AI code
This was SVN commit r14292.
2013-12-05 12:31:04 +00:00
03d9db0bb7 fix comment
This was SVN commit r14291.
2013-12-05 10:44:39 +00:00
7a1dbca390 make the movement of formations and ships more natural
This was SVN commit r14290.
2013-12-05 10:38:39 +00:00
cf88da5829 improve formations a bit more
* Take obstruction size into account, so bigger units have more space in
formations
* Minimize the maximum walk distance to get in formation by letting the
units far away from the centre pick their positions first

This was SVN commit r14289.
2013-12-05 10:23:49 +00:00
189ef85538 Fix AI errors on skirmish maps.
This was SVN commit r14285.
2013-12-04 16:52:44 +00:00
60c986c135 * Add method to rangemanager to query around a position instead of an entity
* Use that method in the splash damage calculation
Fixes #2285

This was SVN commit r14283.
2013-12-04 15:30:01 +00:00
367614343b add two files that were deleted by accident in 3afd8e9d9e
This was SVN commit r14282.
2013-12-04 13:15:43 +00:00
3afd8e9d9e better formation place assignments (units run around less)
This was SVN commit r14281.
2013-12-04 13:14:31 +00:00
3c6045308a Fixing some cursor issues.
This was SVN commit r14280.
2013-12-04 01:56:40 +00:00
a549d5a08b Fixed aura rays actor
This was SVN commit r14279.
2013-12-04 00:38:09 +00:00
cd32fafd63 Fixed shader in aura material
This was SVN commit r14278.
2013-12-04 00:35:05 +00:00
e268c059e5 Healing aura effect placeholder, applied only in athenian temple
This was SVN commit r14277.
2013-12-04 00:25:03 +00:00
bddcd57dea - Fixed a prop typo in the Athenian temple.xml
- Added the first Egyptian music track to the Ptolemies.

- Adjusted the Sacred Band tip text. New pic coming soon.

- Still trying to figure out what to do with "Wasteland" map.

This was SVN commit r14276.
2013-12-04 00:18:52 +00:00
a96a333b47 Small cleanup.
This was SVN commit r14274.
2013-12-03 01:01:12 +00:00
OmriLahav
f09d56fb28 This was SVN commit r14271. 2013-12-02 20:46:25 +00:00
7c3c78f6c9 make sure target has health before taking damage
This was SVN commit r14270.
2013-12-01 20:55:54 +00:00
3fea8d7c1e Some tips tweaks and new tips.
This was SVN commit r14269.
2013-12-01 18:22:28 +00:00
168f92e1e9 "Equine Transports" tech for the Persians.
Updated tip images.

This was SVN commit r14268.
2013-12-01 02:49:26 +00:00
d2fccef696 New 4-player skirmish map for Scythetwirler: Watering Holes.
This was SVN commit r14267.
2013-11-30 22:49:54 +00:00
cb7a4fe39c Minor things.
This was SVN commit r14266.
2013-11-30 21:53:56 +00:00
c134108154 remove duplicated code
This was SVN commit r14264.
2013-11-30 18:23:32 +00:00
e88d05e0e4 allow units to guard/escort buildings or units, fixes #2034
This was SVN commit r14263.
2013-11-30 17:30:08 +00:00
1d914c4613 testing visualisation of auras (the elephants need to be replaced with some iconic meshes)
This was SVN commit r14262.
2013-11-30 12:36:48 +00:00
495716b3ed Reduced the size of a bunch of massive specular maps.
Tweaked some maps.

A new map called "Wasteland". Don't know what to do with it yet.

Dust storm and other particles changes and tweaks.

Tweaks to some maps.

Spec and Norm maps for the Great Pyramid.

New Mace shield prop textures for buildings.

This was SVN commit r14261.
2013-11-30 07:57:29 +00:00
d8362700f0 4 new Successor/Hellenistic shield designs by Enrique. Each has a bronze, silver, bronze player color, and silver player color variation.
Added final Seleucid unit, the Thracian Mercenary Swordsman.

Added spec and normal mapping to the Spartiate shields.

New Seleucid emblem.

This was SVN commit r14260.
2013-11-30 02:58:43 +00:00
61c9df2847 Increased ptolemaic barracks size
This was SVN commit r14259.
2013-11-30 01:34:15 +00:00
44c134e03f Cavalry Archer templates for Seleucids.
This was SVN commit r14258.
2013-11-29 22:24:11 +00:00
15d87b9ad1 Garrison and Waypoint flags for Seleucids.
Cavalry Archer actors for Seleucids.

This was SVN commit r14257.
2013-11-29 22:23:32 +00:00
2e2b1b04ff Fix #2285 by using the original design with additional checks.
This was SVN commit r14256.
2013-11-29 20:34:56 +00:00
5ce3880d53 Some more Seleucid units.
Tweaked maps.

This was SVN commit r14255.
2013-11-29 19:04:07 +00:00
860875c835 Triage #2285. Not the most efficiant, but it works.
This was SVN commit r14254.
2013-11-29 17:46:24 +00:00
25b92ec652 implement spart auras + female boost for males
This was SVN commit r14253.
2013-11-29 13:06:58 +00:00
d18444344c implement pers auras
This was SVN commit r14252.
2013-11-29 12:56:44 +00:00
7bab5421c6 implement mace auras
This was SVN commit r14251.
2013-11-29 12:47:39 +00:00
bb5515a9ee implement hele auras + fix vircengetorix (part 2)
This was SVN commit r14250.
2013-11-29 12:36:18 +00:00
53f376cdc2 implement hele auras + fix vircengetorix
This was SVN commit r14249.
2013-11-29 12:35:58 +00:00
b0f00d4836 Improved Ptolemaic flag emblem with retouched LionKranzen's eagle
This was SVN commit r14248.
2013-11-29 12:16:15 +00:00
d672c6cf7d make loot tech aware + implement celt and gaul hero auras
This was SVN commit r14247.
2013-11-29 12:13:37 +00:00
ca9944b09c brit + cart hero auras + small code fixes
This was SVN commit r14246.
2013-11-29 10:57:44 +00:00
d403545620 implement all athen auras + add missing files from previous commit
This was SVN commit r14245.
2013-11-29 09:02:41 +00:00
1784e6b9b1 fix some aura typos + implement iphicrates aura
This was SVN commit r14244.
2013-11-29 08:37:15 +00:00
6c81f23cc8 This was SVN commit r14243. 2013-11-29 04:10:57 +00:00
7ea031964c A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet.
Updated the Seleucid civ json.

Tweaked some tooltips to show their unit classes better.

Balancing: Slingers are now 1.5x vs. ranged infantry and 1.25x vs. melee
infantry.

This was SVN commit r14242.
2013-11-29 04:04:10 +00:00
f54fe9a7d2 Fixed persian and carthaginian camel trader prop position.
Scaled down several AO textures bigger than 1024
Ptolemaic barracks commited

This was SVN commit r14241.
2013-11-29 02:25:47 +00:00
351468dbe5 fix initialisation of developper overlay for saved games
This was SVN commit r14240.
2013-11-28 18:08:41 +00:00
65f5fffd9e Partial commit of Seleucid entities and actors.
Testing cost balance for cav skirms.

Reduce Town Phase cost to 800/800.

A bunch of other minor things.

This was SVN commit r14239.
2013-11-28 15:52:18 +00:00
a6ec62c85d fix ptol cav archer upgrade. Fixes #2282
This was SVN commit r14238.
2013-11-28 12:54:28 +00:00
64c9f84f10 Tweaked Alpine Valleys.
This was SVN commit r14237.
2013-11-28 01:30:18 +00:00
8b0f1c3f1f cleaning
This was SVN commit r14234.
2013-11-27 16:30:14 +00:00
43c2219b22 Fix my fix.
This was SVN commit r14233.
2013-11-26 21:38:48 +00:00
10b9ace654 Add missing line.
This was SVN commit r14232.
2013-11-26 20:01:09 +00:00
4b7ab63172 Fix #1496 with a revised version of my patch. Also moves damage-related functions from Attack.js to a seperate file in the global namespace.
This was SVN commit r14231.
2013-11-26 18:33:42 +00:00
7345d27c84 Summon planes back from the emptyness
This was SVN commit r14230.
2013-11-26 15:12:16 +00:00
d6a9489ccb Ptolemaic walls commit
This was SVN commit r14227.
2013-11-25 00:34:31 +00:00
2db4f3fe40 A few new portraits from Pureon.
This was SVN commit r14226.
2013-11-24 23:53:29 +00:00
ff0eb70f4a Portrait tweaks for NAF Ele and Tiger.
Added tigers to these maps.

This was SVN commit r14225.
2013-11-24 23:19:41 +00:00
b08b478403 tweaked tiger animations ratio
This was SVN commit r14224.
2013-11-24 23:07:11 +00:00
dc8cea3fa4 New tiger mesh, texture and animations
This was SVN commit r14223.
2013-11-24 21:38:36 +00:00
9fc30533d4 This was SVN commit r14222. 2013-11-24 15:29:23 +00:00
7109c34297 Observer Hack attempt.
Tweaks to Alpine Valleys and Greek Acropolis.

This was SVN commit r14221.
2013-11-24 15:27:03 +00:00
6a58044cc6 add missing protection to previous fix, fixes #1052
This was SVN commit r14220.
2013-11-24 10:37:23 +00:00
b7c3efac50 Ptol camel archer a little faster.
Brand new Alpine Valleys skirm map. My take on it anyway. 1v1.

This was SVN commit r14219.
2013-11-23 21:34:03 +00:00
d930244f02 update RallyPoint targets when renamed, fixes #1052
This was SVN commit r14218.
2013-11-23 19:32:59 +00:00
26c2ded9c5 New specific name for "Hellenization" = Exellinismós
More accurate names for Spartiate and Spartan Woman.

Tweaked some maps.

This was SVN commit r14217.
2013-11-23 15:50:15 +00:00
3d75d4e69c do not show carrying resources animation in attack-move
This was SVN commit r14216.
2013-11-22 17:43:26 +00:00
09d5507ecb clean some useless code
This was SVN commit r14214.
2013-11-19 21:27:23 +00:00
e8d8673734 let non-fighting units flee when attacked even if the attacker is not visible
This was SVN commit r14213.
2013-11-19 21:20:25 +00:00
95d5a25be1 Fixed carry_meat animations for mauryan elephant archers and ptolemaic camel rider
This was SVN commit r14212.
2013-11-18 03:43:36 +00:00
c1609697d7 camel armature rider fix.
This was SVN commit r14209.
2013-11-17 22:48:03 +00:00
e397993dae Deleting a bunch of scenarios.
Made peacock easier to hunt.

Fixed elite Ptolemaic slinger promotion.

Reduced the health of basic ranged citizen soldiers slightly.

Updated Deccan Plateau with moar forestry.

Fixed Athenian Marine specific name.

This was SVN commit r14207.
2013-11-17 20:16:57 +00:00
e881099d43 Use functions to change variables. Remove broken branding of cheating player.
This was SVN commit r14206.
2013-11-17 18:24:09 +00:00
3a24eab0f0 Cache technology modifiers based on original value. Patch from sanderd17 based on work by Spahbod. Fixes #2045.
This was SVN commit r14205.
2013-11-17 18:24:04 +00:00
0d876adc13 add some var
This was SVN commit r14204.
2013-11-17 12:28:26 +00:00