1c1564daaf
Make profiler JSON output much more concise.
...
Right-align values in in-game profile viewer.
Add alternating row shading in profile viewer, to make it easier to
read.
This was SVN commit r9004.
2011-03-03 01:09:19 +00:00
16a4eb36dd
Various minor optimisations.
...
Enable SpiderMonkey method JIT in Release mode.
Add Engine.ProfileStart/Engine.ProfileStop functions for scripts.
Fix AI to clone initial entity data and shared metadata.
This was SVN commit r9003.
2011-03-03 00:16:14 +00:00
cb0e322a61
# Minor AI fixes.
...
Avoid script errors on Miletus.
Use pre-existing female citizens as workers.
Fix autostart.
This was SVN commit r8999.
2011-02-27 19:20:36 +00:00
b15ea0691f
Attempt to improve AI selection in the game setup screen.
...
This was SVN commit r8998.
2011-02-27 17:58:41 +00:00
18b317bc19
# Improve animal AI, based on patch from Badmadblacksad.
...
Fixes #563 .
This was SVN commit r8995.
2011-02-27 13:34:22 +00:00
83d0492fca
New Celt fishing boat. Hele fishing boat update.
...
This was SVN commit r8993.
2011-02-26 22:52:58 +00:00
4f8dc9c777
Fix script error message when starting Atlas
...
This was SVN commit r8989.
2011-02-26 00:19:02 +00:00
77fe5c9e40
Disable shadows and fancy-water by default on some slower graphics devices.
...
See #623 .
This was SVN commit r8983.
2011-02-25 02:00:57 +00:00
a903b4c9d3
Fix #684 (disable S3TC on R600 drivers).
...
Clean up hwdetect a tiny bit.
This was SVN commit r8982.
2011-02-25 01:31:00 +00:00
0378500bdc
Fix #712 (remove S3TC warning).
...
Add timer to S3TC decoder so it's still easy to determine if it was
used.
This was SVN commit r8981.
2011-02-25 01:28:46 +00:00
f4f36af852
Block new buildings being placed on top of existing not-yet-started foundations. Fixes #740 .
...
This was SVN commit r8980.
2011-02-24 21:49:24 +00:00
798278a6c1
Fix template validation error
...
This was SVN commit r8979.
2011-02-24 21:45:25 +00:00
63f958878d
Fix GUI errors and glitches when placing buildings and not moving the mouse.
...
This was SVN commit r8977.
2011-02-24 02:12:47 +00:00
0be515280b
Memoize some common entity lists in AI scripts.
...
This was SVN commit r8963.
2011-02-21 02:14:45 +00:00
4ba59510b5
Corral with new type of roof.
...
This was SVN commit r8962.
2011-02-20 23:50:52 +00:00
2501b42447
Celt warship and merchant ship updates. New Celt sail textures
...
This was SVN commit r8955.
2011-02-20 14:40:15 +00:00
28354159db
Added eyecandy bridge edges.
...
This was SVN commit r8954.
2011-02-20 12:27:12 +00:00
ffa8bf5ea4
added missing word and reworded some text
...
This was SVN commit r8948.
2011-02-19 21:58:38 +00:00
007985332b
formatted feedback dialog to look a little nicer
...
This was SVN commit r8946.
2011-02-19 21:24:03 +00:00
f3372bf11d
Add some rough performance reporting.
...
Make the profiler converge a bit faster.
This was SVN commit r8939.
2011-02-19 03:14:37 +00:00
a9e920a467
Iberian corral (still needs new footprint)
...
This was SVN commit r8930.
2011-02-17 23:09:04 +00:00
0da7e822ff
# Add opt-in automatic feedback system.
...
Add GL implementation limits to hwdetect.
Make the in-game manual support multiple text files.
Remove unnecessary instruction on how to close the manual window.
Make guitextobject.caption return the original value without stripping
formatting tags.
Remove unused non-VFS support from config system.
Support writing config files back to their original path.
Remove unnecessary user profile directory; use normal config directory.
This was SVN commit r8925.
2011-02-16 20:40:15 +00:00
90c60c6580
Hele fishing boat update
...
This was SVN commit r8921.
2011-02-13 19:02:21 +00:00
6d798804c3
Quieter resource gathering
...
This was SVN commit r8918.
2011-02-13 17:01:22 +00:00
65af9307ea
Change tooltips in commands panel to be bottom-aligned, so they don't obscure the button you're pointing at
...
This was SVN commit r8917.
2011-02-13 12:17:32 +00:00
608c7f0e70
Celt siege ram texture update
...
This was SVN commit r8914.
2011-02-12 00:20:22 +00:00
7476bad7e2
New siege ram sounds added. Celt siege ram files.
...
This was SVN commit r8912.
2011-02-12 00:01:21 +00:00
fb738766ea
Recompute building placement preview every turn, so its colour responds to changes in the environment
...
This was SVN commit r8909.
2011-02-11 11:17:32 +00:00
6cd212a68d
Female acknowledgement sound placeholder
...
This was SVN commit r8908.
2011-02-11 00:40:25 +00:00
ec97d271d6
Added bark sounds to celt war dog
...
This was SVN commit r8905.
2011-02-10 23:24:10 +00:00
a1ef809904
Fix error when returning resources before having ever collected any
...
This was SVN commit r8904.
2011-02-10 23:09:28 +00:00
72f1e46b97
Gathering sounds for Celt and Hele infantry units
...
This was SVN commit r8902.
2011-02-10 20:52:29 +00:00
78e174af7d
Fix auto-gathering after constructing fields.
...
Fix building on top of animal corpses.
Fix builders getting in the way of their own building.
This was SVN commit r8900.
2011-02-10 19:50:08 +00:00
b8925fbbc9
# Support AI construction of buildings.
...
Pass terrain passability data to AI scripts.
Expand pathfinder passability data to 16 bits per tile, to allow more
classes.
Support 16-bit ints in serializer.
Partially support JS typed arrays.
Allow foundations to be placed on top of units (fixes #499 ).
Stop farms and fishes blocking movement (fixes #534 ).
Add obstruction flags to allow finer control over what they block.
Associate entity IDs with obstruction shapes, to allow finding colliding
entities.
Support moving to the edge of a target entity with inactive obstruction.
Support foundation entities in AI.
Support playing as non-hele civs.
This was SVN commit r8899.
2011-02-10 16:06:28 +00:00
556664d477
Animation speed tweaks.
...
This was SVN commit r8898.
2011-02-09 23:26:43 +00:00
ddb7bf21f6
Temp fix to fortress_new projectile attachpoint error
...
This was SVN commit r8897.
2011-02-09 22:36:17 +00:00
c63fb49154
Added resource gathering sounds to celt and hellene females
...
This was SVN commit r8896.
2011-02-09 20:55:35 +00:00
7a38272e55
This was SVN commit r8894.
2011-02-08 21:51:51 +00:00
ae48a18258
This was SVN commit r8893.
2011-02-08 21:51:24 +00:00
57e5bb878a
Initial terrible AI player scripts.
...
This was SVN commit r8891.
2011-02-05 20:35:34 +00:00
ff785853ad
Expand the selection-state box so the text can all fit in.
...
This was SVN commit r8890.
2011-02-05 20:34:11 +00:00
fe21c5e023
# Rewrite fog-of-war rendering.
...
Disable shadows when only 2 TMUs available.
Clean up some other rendering code.
This was SVN commit r8882.
2011-02-03 01:12:24 +00:00
81ac9285b6
This was SVN commit r8880.
2011-01-31 05:25:38 +00:00
0e0f16dedb
Template for super cav swordsmen.
...
This was SVN commit r8879.
2011-01-31 05:08:11 +00:00
1243fbaa8c
Fix accidental line duplication
...
This was SVN commit r8876.
2011-01-29 21:30:23 +00:00
03c75100ab
# Fix terrain blending logic.
...
Add terrain priority rendering mode in Atlas.
Fix terrain painting in Atlas to be less profligate with priority
values.
Support hotloading of blend textures.
Clean up some trivial things.
This was SVN commit r8872.
2011-01-29 16:31:48 +00:00
d0bc4253c9
Add new terrain blend textures.
...
Delete old low-quality ones.
This was SVN commit r8871.
2011-01-29 16:28:41 +00:00
f39f279132
Add AI script code to provide a cleaner API around the engine interface.
...
Handle AIProxy entirely through scripts.
Support structured clones of script values.
Improve performance.
Support multiple script contexts sharing a runtime.
Use a separate context per AI player.
This was SVN commit r8866.
2011-01-15 23:35:20 +00:00
dd501b2a5a
# Add initial basic player AI framework.
...
Support direct access to serializer streams, so serializers can be
nested.
Make component script "this.template" read-only.
Stop globally-subscribed component scripts receiving messages posted to
local components, to reduce out-of-sync risks.
Move pathfinder data out of entity template directory.
Fix GuiInterface deserialization.
This was SVN commit r8865.
2011-01-12 12:29:00 +00:00
1051d10f54
Add "chat" command.
...
Simplify deletion of multiple entities.
Simplify some setTimeouts.
This was SVN commit r8864.
2011-01-12 12:21:41 +00:00
23a3dfe755
Fix typo in error message.
...
This was SVN commit r8863.
2011-01-12 12:19:13 +00:00
0e02272fb5
#Added Hotkeys list to in-game manual, with the help of a patch by dustin_ (the hotkeys list is at the bottom of the list, and the most basic shortcuts are listed in both the Basic controls list and the hotkeys list, but I think that minor duplicate information is fine, feel free to edit if you have a better idea)
...
closes #714
This was SVN commit r8859.
2011-01-09 17:53:27 +00:00
aaef1b0d74
Add script for generating mostly-useless component interaction graphs.
...
Fix some components to use more standard syntax.
This was SVN commit r8857.
2011-01-07 20:31:48 +00:00
a0d2d89863
Fixed Cost element in template_unit_mechanical_siege_ballista template
...
This was SVN commit r8855.
2011-01-03 13:42:57 +00:00
9af7747d76
Adding necessary BuildRestrictions/Category element to some templates
...
This was SVN commit r8854.
2011-01-03 13:36:40 +00:00
75136d84d2
This was SVN commit r8853.
2011-01-03 03:10:29 +00:00
a992bd23ca
Better shuttle meat.
...
This was SVN commit r8852.
2011-01-02 13:10:01 +00:00
31effd1cb3
This was SVN commit r8851.
2011-01-02 13:09:19 +00:00
d6f82d6e8f
This was SVN commit r8850.
2011-01-02 12:16:07 +00:00
c627c4abff
This was SVN commit r8849.
2011-01-02 12:15:40 +00:00
e21ca2f64d
Fixed all Iberian actors for new simulation system, added Iberian healer (though currently without art assets).
...
This was SVN commit r8848.
2011-01-02 12:14:59 +00:00
47f9768da8
# New Roman House
...
This was SVN commit r8846.
2010-12-31 12:41:10 +00:00
40933c06e1
Primitive support for gamepad camera movement
...
This was SVN commit r8844.
2010-12-30 19:45:13 +00:00
37c1c2e9b8
One last fix
...
This was SVN commit r8843.
2010-12-28 06:20:20 +00:00
564c54c1cf
Fixed corral
...
This was SVN commit r8842.
2010-12-28 06:12:12 +00:00
1d05ed7c31
Kart corral updates
...
This was SVN commit r8841.
2010-12-27 07:23:01 +00:00
a0add039bd
New carthaginian corral
...
This was SVN commit r8840.
2010-12-27 05:24:28 +00:00
16be9799fb
Edited the about dialog to reflect the present more open development model.
...
This was SVN commit r8839.
2010-12-25 22:30:17 +00:00
95044194be
fixed where the descriptions for both Shift + WheelUp and Shift + WheelDown said the same thing, now it should be correct (please fix it if I made any mistake)
...
This was SVN commit r8838.
2010-12-23 20:48:37 +00:00
e98c18ce04
This was SVN commit r8837.
2010-12-19 17:10:19 +00:00
5e3049f6b2
BuildLimits. Needs some configuration changes to work
...
This was SVN commit r8836.
2010-12-11 23:19:17 +00:00
11b767e235
Stop unit deletion prompt text overlapping the window border
...
This was SVN commit r8832.
2010-12-09 22:15:23 +00:00
89b294d536
Disable compression for more UI textures with noticeable artifacts
...
This was SVN commit r8831.
2010-12-09 22:06:11 +00:00
7a9e12613d
Update release number
...
This was SVN commit r8830.
2010-12-09 18:46:56 +00:00
78f2924f9c
Changed default maps
...
This was SVN commit r8827.
2010-12-09 01:30:51 +00:00
76a67755bc
Garrison flag for wall turret.
...
This was SVN commit r8826.
2010-12-09 00:03:19 +00:00
c7a31987bb
Moar garrison flag work.
...
This was SVN commit r8825.
2010-12-08 23:34:33 +00:00
5cf1995e2c
Fixing up some garrison flag stuff and projectile stuff.
...
This was SVN commit r8824.
2010-12-08 23:10:24 +00:00
0b511e33a7
This was SVN commit r8823.
2010-12-08 21:26:50 +00:00
be4b262919
Removed the dudes from the top of the wall gate. Made a bolt projectile for the Oxybeles.
...
This was SVN commit r8822.
2010-12-08 21:26:08 +00:00
549a4fc51a
Garrisoning bug fixes
...
This was SVN commit r8821.
2010-12-08 20:12:24 +00:00
e486e6fefb
Adjusted health/train time of the Corrals.
...
This was SVN commit r8820.
2010-12-08 19:41:12 +00:00
a80b139a28
Building tooltip tweaks for Alpha III release. These tooltips will be updated as we add more relevant features.
...
This was SVN commit r8819.
2010-12-08 19:29:48 +00:00
2cfd3abf08
This was SVN commit r8818.
2010-12-08 19:16:49 +00:00
e853dd1079
Display "garrisoned" prop on buildings containing units
...
This was SVN commit r8817.
2010-12-08 19:03:57 +00:00
3dc6ddc8de
Garrison unload button.
...
This was SVN commit r8815.
2010-12-08 18:46:59 +00:00
ac3e40fe8f
Disable compression for some loading screen textures, to improve quality
...
This was SVN commit r8812.
2010-12-08 16:23:35 +00:00
f04c2561b7
Various resource shuttling improvements. Fixes #672 .
...
This was SVN commit r8811.
2010-12-08 16:12:04 +00:00
e710fd25b4
Minor tweaks to game setup layout: options are now properly aligned and "locked teams" defaults to yes (which is what they are). Fix team indices on one map.
...
This was SVN commit r8809.
2010-12-08 06:19:34 +00:00
76ac9e7f84
This was SVN commit r8808.
2010-12-06 23:24:07 +00:00
0f30f08da5
This was SVN commit r8807.
2010-12-06 23:22:54 +00:00
b7240dc3fe
This was SVN commit r8806.
2010-12-06 22:50:08 +00:00
1932f695c4
Fixes #699
...
This was SVN commit r8805.
2010-12-06 21:30:56 +00:00
4f67615774
Fixes #701
...
This was SVN commit r8804.
2010-12-06 21:27:35 +00:00
8ddef2fee0
Add fast-forward/rewind commands, to help with testing.
...
This was SVN commit r8803.
2010-12-06 19:58:06 +00:00
c2f4f56ad6
Add the Demo keyword to one last map
...
This was SVN commit r8802.
2010-12-06 04:59:44 +00:00
9714b5dd53
Keyword clean-ups
...
This was SVN commit r8801.
2010-12-06 04:34:26 +00:00
6a20743dc3
Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions.
...
This was SVN commit r8800.
2010-12-06 02:51:21 +00:00
01f699b62d
Too much stuff to itemize. I'm lazy.
...
This was SVN commit r8799.
2010-12-06 02:20:57 +00:00
637b471769
Fixes bug in last change to input.js. Use target HP to determine attack possibility. Thus gaia buildings and animals are attackable, but not trees/mines/etc.
...
This was SVN commit r8798.
2010-12-05 22:00:07 +00:00
f2e1443631
Fix playtest mode in Atlas.
...
This was SVN commit r8797.
2010-12-05 21:09:20 +00:00
4eb9c898ac
Tropic Terrains completely redone.
...
This was SVN commit r8796.
2010-12-05 17:03:01 +00:00
1b9d3fc289
Fix F10 key to open session menu.
...
This was SVN commit r8795.
2010-12-05 16:02:15 +00:00
15a663b91c
New Iberian Walls
...
This was SVN commit r8794.
2010-12-05 13:30:04 +00:00
62dae2279b
Updated the map.
...
This was SVN commit r8793.
2010-12-05 12:10:03 +00:00
67f08751f9
Fixes bug where military units that can't collect resources would show an "attack" icon on hovering a resource - instead they should have a default icon
...
This was SVN commit r8790.
2010-12-05 06:34:57 +00:00
819bacd538
Automatically disable audio on OS X since it's stupid and broken.
...
This was SVN commit r8788.
2010-12-04 19:42:50 +00:00
1de0ce051f
This was SVN commit r8783.
2010-12-04 00:12:51 +00:00
6e37762e3c
fix some more issues with the loading tips
...
This was SVN commit r8781.
2010-12-03 23:52:11 +00:00
83f297182e
Fix tip loading issue with pre-converted textures
...
This was SVN commit r8780.
2010-12-03 23:31:02 +00:00
6662195f66
New desert plants! Updated Death Canyon with the new plants.
...
This was SVN commit r8779.
2010-12-03 21:33:45 +00:00
238925f927
Minor garrisoning related tweaks
...
This was SVN commit r8778.
2010-12-03 20:25:21 +00:00
3b817d2162
Moved the sails from structural/ to props/ (which is what they are).
...
This was SVN commit r8777.
2010-12-03 19:22:56 +00:00
cf2638da09
This was SVN commit r8776.
2010-12-03 14:42:19 +00:00
88a21a6e8a
The Persian trireme was already in the Public mod and properly scaled. Ask next time before committing junk.
...
This was SVN commit r8775.
2010-12-03 02:37:09 +00:00
252d9b831b
Revert bogus config changes
...
This was SVN commit r8774.
2010-12-03 01:21:49 +00:00
c917a2d6a7
This was SVN commit r8773.
2010-12-03 00:42:27 +00:00
c6593fd0ce
This was SVN commit r8772.
2010-12-03 00:40:58 +00:00
ef6cba9fe9
This was SVN commit r8771.
2010-12-03 00:40:40 +00:00
e5792285ab
This was SVN commit r8770.
2010-12-02 23:58:00 +00:00
4a66605e49
This was SVN commit r8769.
2010-12-02 23:46:28 +00:00
b0dc3c72c9
This was SVN commit r8768.
2010-12-02 23:45:11 +00:00
8086433e2b
This was SVN commit r8767.
2010-12-02 23:42:59 +00:00
6b0f06f839
This was SVN commit r8766.
2010-12-02 23:42:14 +00:00
88efdd5cbb
This was SVN commit r8765.
2010-12-02 23:29:12 +00:00
a7a858b9c0
This was SVN commit r8764.
2010-12-02 23:28:31 +00:00
11f7296188
Persian Trireme updated (added detail)
...
This was SVN commit r8763.
2010-12-02 21:51:37 +00:00
da3fd69276
Iberian ship textures.
...
This was SVN commit r8762.
2010-12-02 20:08:29 +00:00
a6ca28ccf9
Fix reference to big screenshot key (see #627 ).
...
This was SVN commit r8760.
2010-12-02 17:44:18 +00:00
f9fb602445
Iberian sail.
...
This was SVN commit r8759.
2010-12-01 18:29:24 +00:00
85d093eae1
Made a garrison flag. Added it to the Greek Civic Centre and scout Tower for testing.
...
This was SVN commit r8758.
2010-12-01 10:40:25 +00:00
1a7f927946
This was SVN commit r8757.
2010-12-01 07:33:26 +00:00
c09d6dcb83
Added garrison & repair button on the unit's command panel
...
This was SVN commit r8756.
2010-12-01 03:01:17 +00:00
1a1bed1294
This was SVN commit r8755.
2010-11-30 16:16:53 +00:00
a58e7cfb4c
Fix call to renamed function
...
This was SVN commit r8754.
2010-11-30 15:39:48 +00:00
ab186c2b16
Update UnitMotion logic, to partially simplify it.
...
Do all pathfinding asynchronously.
Recalculate paths when the target has moved.
Fix vertex pathfinder start point heuristic, to avoid finding
zero-length paths.
When units fail to reach a resource to gather, look for another resource
of the same type.
This was SVN commit r8751.
2010-11-30 12:31:54 +00:00
3401672887
Update pathfinding demo map for testing.
...
This was SVN commit r8750.
2010-11-30 12:28:51 +00:00
e509887341
Complain better about invalid player IDs.
...
This was SVN commit r8749.
2010-11-30 12:27:38 +00:00
89b0f3a9d7
New session tooltip styles
...
This was SVN commit r8747.
2010-11-30 04:27:04 +00:00
103aacd035
Misc stuff.
...
This was SVN commit r8746.
2010-11-29 22:00:57 +00:00
f17d318359
Projectile for Celtic warship.
...
This was SVN commit r8745.
2010-11-29 20:19:05 +00:00
6e602c15cd
Renamed tips
...
Shorted Spartan tip text
This was SVN commit r8744.
2010-11-29 19:12:48 +00:00
f60485be02
New Hellenes Mill. Deleted old mill assets.
...
This was SVN commit r8743.
2010-11-29 17:55:22 +00:00
e4694b2d9c
updated meshes
...
This was SVN commit r8742.
2010-11-29 15:01:11 +00:00
693425c716
New Greek corral by Amish.
...
This was SVN commit r8741.
2010-11-29 14:21:19 +00:00
7ee0ba6e07
This was SVN commit r8739.
2010-11-29 12:12:46 +00:00
75d6eec95d
This was SVN commit r8738.
2010-11-29 08:36:35 +00:00
9b9eaed50f
This was SVN commit r8737.
2010-11-29 08:35:40 +00:00
28edb498d3
This was SVN commit r8736.
2010-11-28 19:03:23 +00:00
c922912ac5
Cleaned up loading files
...
Changed single player start game text
This was SVN commit r8735.
2010-11-28 17:27:00 +00:00
e53616f857
Fix non power-of-two middle progress bar section dimensions
...
This was SVN commit r8734.
2010-11-28 16:49:43 +00:00
8019ee8b5f
This was SVN commit r8733.
2010-11-28 16:08:58 +00:00
f06eba3da5
yet another awesome tip. :)
...
This was SVN commit r8732.
2010-11-28 14:35:48 +00:00
9ab58ce6e8
Another great "tip".
...
This was SVN commit r8731.
2010-11-28 14:22:42 +00:00
216eeea5c9
Updated the Celt ship portraits. Made an Iberian fishing boat.
...
This was SVN commit r8730.
2010-11-28 14:10:32 +00:00
31717a71ba
Removed rally command from these buildings, since they neither have garrison capacity nor do they train anything.
...
This was SVN commit r8729.
2010-11-28 13:18:35 +00:00
1ebcd2e7e3
This was SVN commit r8728.
2010-11-28 11:56:15 +00:00
4cd93b6105
This was SVN commit r8727.
2010-11-28 09:17:43 +00:00
1f02df5abc
Moved some things. Deleted other things. Updated a few maps.
...
This was SVN commit r8726.
2010-11-28 09:15:26 +00:00
7819c4707c
Moving a lot of stuff. Deleting duplicate objects.
...
This was SVN commit r8725.
2010-11-28 08:19:41 +00:00
98687bfbf6
Removing duplicate and unnecessary textures.
...
This was SVN commit r8724.
2010-11-28 08:13:25 +00:00
1b0f3498fe
Moved from Internal.
...
This was SVN commit r8723.
2010-11-28 07:54:13 +00:00
94aee121fd
Removing duplicate or unnecessary textures
...
This was SVN commit r8722.
2010-11-28 07:53:16 +00:00
3de4ed7649
Added decals to the Greek buildings.
...
Updated Saharan Oases.
New "underbrush" object.
This was SVN commit r8721.
2010-11-28 06:46:45 +00:00
6ff423e45b
changed tooltip
...
This was SVN commit r8720.
2010-11-28 04:24:25 +00:00
9837f6207f
New session dialog style
...
This was SVN commit r8719.
2010-11-28 01:39:31 +00:00
2640f4c346
Changed victory/defeat dialogs to new session dialog style
...
Changed title of exit game dialog
Only show resources carried when the quantity is greater than 1
This was SVN commit r8718.
2010-11-27 21:58:19 +00:00
e486467430
Changed delete dialog text again (to make for easier translating later)
...
This was SVN commit r8717.
2010-11-27 20:11:42 +00:00
961a50b0a2
Changed delete dialog text
...
This was SVN commit r8716.
2010-11-27 20:03:16 +00:00
0b0cd938d5
Made settings and menu use new dialog
...
Made chat and ESC hotkey interact better with the dialog
Made command icons reference individual icons rather than sheets
Removed menu object cache
This was SVN commit r8715.
2010-11-27 19:46:12 +00:00
bbe49141ec
Lots of building stuff.
...
This was SVN commit r8714.
2010-11-27 17:18:29 +00:00
3c318af2e0
Started work on new dialogs for session GUI style
...
Resized quote area in loading screen
This was SVN commit r8713.
2010-11-27 17:06:32 +00:00
c1cc8d3a19
Updating the Cycladic Archipelago map.
...
This was SVN commit r8712.
2010-11-27 12:37:23 +00:00
6c793d6663
Slightly updated greek building texture.
...
This was SVN commit r8711.
2010-11-27 12:15:42 +00:00
e30698c0c1
New Greek gymnasion by Amish. :)
...
This was SVN commit r8709.
2010-11-27 09:46:51 +00:00
bbd6f50af9
Resize quote area so that long quotes don't get cut off
...
This was SVN commit r8708.
2010-11-27 08:57:09 +00:00
51312f84c4
Add gradient to tip image
...
Resize tip images to fill out rectangle
This was SVN commit r8707.
2010-11-27 08:44:03 +00:00
ed0fe5b47b
Shrink space between tip title and message
...
This was SVN commit r8706.
2010-11-27 08:10:22 +00:00
1197d7872e
Redone tips screenshots. New shadow overlay.
...
This was SVN commit r8705.
2010-11-27 08:02:54 +00:00
9edd94f0fa
Make tip image 512x384 (inside border dimensions)
...
This was SVN commit r8704.
2010-11-27 07:59:13 +00:00
08bfe7b7f9
tweaked image sizes
...
This was SVN commit r8703.
2010-11-27 07:45:27 +00:00
55b6fbc669
4th tip. Made tip images use transparency.
...
This was SVN commit r8702.
2010-11-27 07:00:06 +00:00
8bcf6b782f
tips
...
This was SVN commit r8701.
2010-11-27 06:09:55 +00:00
90b4e85b51
New Chinese ships for a mod some of the guys are working on.
...
This was SVN commit r8700.
2010-11-27 04:56:20 +00:00
db22548ecb
New loading screen style (may need more polishing)
...
This was SVN commit r8699.
2010-11-27 03:07:48 +00:00
6d51c3a751
For Kimball, forever may he reign.
...
This was SVN commit r8698.
2010-11-26 14:13:08 +00:00
ddd2f2a193
Made Units Demo map bigger to accommodate all the entities.
...
This was SVN commit r8697.
2010-11-26 10:39:56 +00:00
e5d5a76384
This was SVN commit r8696.
2010-11-26 10:21:59 +00:00
cc3d9de386
New berry bushes. Finished Cycladic Archipelago.
...
This was SVN commit r8695.
2010-11-26 07:08:18 +00:00
5f6dce1b6e
Testing stuff for Bob.
...
This was SVN commit r8694.
2010-11-26 05:52:51 +00:00
710c32b712
New Persian sails.
...
This was SVN commit r8693.
2010-11-26 04:12:15 +00:00
959da16fdf
New texture for the Roman Quinquereme (and remapped mesh). The ekdromos now slings his shield onto his back when he throws his spears.
...
This was SVN commit r8692.
2010-11-26 03:09:23 +00:00
35344e243e
Wrinkles for the Celt sail textures.
...
This was SVN commit r8691.
2010-11-26 00:53:03 +00:00
0d0af824e7
Treasures collected counter for summary screen
...
This was SVN commit r8690.
2010-11-25 18:01:23 +00:00
7820c51673
#New loading screen assets.
...
This was SVN commit r8688.
2010-11-25 06:51:01 +00:00
8fe513aba5
1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing.
...
This was SVN commit r8686.
2010-11-24 06:04:03 +00:00
8148987e59
Added the "cheering" idle animations to the Celt super infantryman so people can see the animations that we could use for capturing buildings and leveling-up.
...
Also added a skull eyecandy object. lol
This was SVN commit r8685.
2010-11-24 03:09:16 +00:00
5672275298
edited starting resources and teams.
...
This was SVN commit r8683.
2010-11-23 04:24:48 +00:00
180ab8a748
#New Celt ships.
...
Some new siege engines. Caution: They need a lot of work.
This was SVN commit r8682.
2010-11-23 02:54:38 +00:00
f378a63d94
Add some tests for UnitAI.
...
Fix said tests for UnitAI.
Hopefully fix #647 too.
Document HFSM interface a bit.
Add Engine.DumpSimState() console command for debugging.
This was SVN commit r8681.
2010-11-22 20:12:04 +00:00
78ae72d87a
Message to let players know formations don't work yet
...
This was SVN commit r8680.
2010-11-22 00:07:38 +00:00
e4d356c3bf
Map exploration counter for summary screen
...
This was SVN commit r8679.
2010-11-21 19:42:26 +00:00
333492b4a9
Add SetInterval to Timer.
...
Add tests for Timer.
This was SVN commit r8678.
2010-11-21 19:27:53 +00:00
fe5c7cb978
Buildings now target units randomly. Firing interval also made random
...
This was SVN commit r8677.
2010-11-21 18:41:13 +00:00
e7b859b8a5
Add allied victory condition to EndGameManager, defaults to true for now because we can't change teams, but later it can be changed during setup
...
This was SVN commit r8674.
2010-11-21 00:35:08 +00:00
e1fa9cd22b
Show resource subtype in GUI if main type is treasure
...
This was SVN commit r8673.
2010-11-20 22:36:04 +00:00
68a63d62c8
Displaying civ icons on summary screen, moving "Civ centres built" and "Enemy civ centres destroyed" to new "Conquest" tab
...
This was SVN commit r8671.
2010-11-20 21:42:54 +00:00
7e41f6d664
Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites.
...
This was SVN commit r8670.
2010-11-20 21:37:31 +00:00
ed5d91e71f
blood
...
This was SVN commit r8668.
2010-11-20 21:09:11 +00:00
35e43e133b
This was SVN commit r8667.
2010-11-20 21:06:28 +00:00
eeb9fc2145
Resized the Persian trireme a little.
...
This was SVN commit r8665.
2010-11-20 19:48:44 +00:00
fee8668887
PMDs can't use 'root' prop point, so I removed the blood prop.
...
This was SVN commit r8664.
2010-11-20 19:48:10 +00:00
c36fc2b8d7
Add script-based system for doing messy stuff based on system configuration.
...
Display warning for certain broken NVIDIA drivers.
This was SVN commit r8663.
2010-11-20 19:46:49 +00:00
2925ab4ce4
Ghosted version labels in session GUI
...
This was SVN commit r8662.
2010-11-20 17:40:54 +00:00
e971c85da5
map tweaks
...
This was SVN commit r8660.
2010-11-20 11:50:06 +00:00
c6491b1916
Added blood to animal deaths. Muahahahahahahaha.
...
This was SVN commit r8659.
2010-11-20 09:31:14 +00:00
17e580ec42
Rate adjustment.
...
This was SVN commit r8658.
2010-11-20 07:09:20 +00:00
ab8bb65611
Adjusting rates
...
This was SVN commit r8655.
2010-11-19 23:07:07 +00:00
a481209669
Updated the ship attacks map with the new ships.
...
This was SVN commit r8654.
2010-11-19 07:07:56 +00:00
d95a87a5c6
New islands man, work in progress.
...
This was SVN commit r8653.
2010-11-19 05:32:25 +00:00
f20a6dcfc8
Fixed bug where players would not initialize resource counts properly from scenario
...
This was SVN commit r8652.
2010-11-19 05:05:45 +00:00
f236fb7bd1
Fixed bug where gaia was not treated as attackable (fences could not be destroyed)
...
This was SVN commit r8651.
2010-11-18 23:25:42 +00:00
21acf61d69
This was SVN commit r8650.
2010-11-18 07:40:57 +00:00
ffd184fdd3
added name and description to map.
...
This was SVN commit r8649.
2010-11-18 07:09:29 +00:00
3d3720026a
Updated Saharan Oases with some more starting treasures, teams, and lower starting resources.
...
This was SVN commit r8648.
2010-11-18 07:01:35 +00:00
aa9788a40e
Fix team index bug in game setup GUI
...
This was SVN commit r8647.
2010-11-18 06:51:10 +00:00
bf295edda6
shooting fortresses
...
This was SVN commit r8646.
2010-11-18 06:16:43 +00:00
d8bc3635a2
Adjusted the desert stone.
...
Adjusted costs and other things for defensive structures.
Continued work on the Saharan Oases map.
This was SVN commit r8645.
2010-11-18 05:53:40 +00:00
12944d1fdc
removed the Corinthian trireme entity (but not the actor).
...
This was SVN commit r8644.
2010-11-18 03:00:04 +00:00
1ea07fad83
Moved basket to the female's back.
...
This was SVN commit r8643.
2010-11-18 02:27:20 +00:00
ee86e13be6
Deleted some overlapping textures. Moved Roman and Persian ships from Internal to Public.
...
This was SVN commit r8641.
2010-11-17 23:51:04 +00:00
23cb21ada4
1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen.
...
This was SVN commit r8640.
2010-11-17 21:30:00 +00:00
f1f1a44031
Made changes to BuildingAI based on Philip's comments
...
This was SVN commit r8639.
2010-11-17 18:25:00 +00:00
222095fa44
Added Building AI, and some small changes to GarrisonHolder
...
This was SVN commit r8636.
2010-11-17 07:30:25 +00:00
bd3bd084c0
Support new SpiderMonkey API.
...
wposix: Define int8_t compatibly with SpiderMonkey.
Remove unused camera, lightenv JS interfaces.
Remove most of vector JS interface.
Remove some of the redundant JS string conversion functions.
Remove unneeded vmem, _lodBias functions.
Clean up some formatting.
This was SVN commit r8629.
2010-11-16 23:00:52 +00:00
9c521ceb3b
Add minimum range to range queries
...
This was SVN commit r8627.
2010-11-16 20:43:15 +00:00
ccca9554c6
#Update for Saharan Oases.
...
This was SVN commit r8626.
2010-11-16 00:36:23 +00:00
b7e4b197f2
Fixed meat gathering props for the Celt spearman.
...
This was SVN commit r8625.
2010-11-15 21:28:45 +00:00
efd0b14029
Make fishing ship not gather treasure
...
This was SVN commit r8624.
2010-11-15 21:25:22 +00:00
11cf570faf
Fixed some ship problems. Edited cavalry.
...
This was SVN commit r8623.
2010-11-15 21:05:42 +00:00
58a95ba95c
fixed meat gathering animation
...
This was SVN commit r8621.
2010-11-15 05:11:39 +00:00
70019ed81c
Made civ centres more expensive.
...
This was SVN commit r8620.
2010-11-15 04:00:55 +00:00
4328476b67
Actors variations for shuttling.
...
This was SVN commit r8619.
2010-11-15 03:48:28 +00:00
d65e47dda0
Properly center loaded resource text
...
Add attack stats to "armour" icon
This was SVN commit r8618.
2010-11-15 03:38:01 +00:00
ce085e7930
Prop point testing for the wall gate.
...
This was SVN commit r8617.
2010-11-15 02:21:27 +00:00
bfbd47ffec
Fix initial unit separation in combat demo map
...
This was SVN commit r8612.
2010-11-15 00:34:34 +00:00
e68900e5c4
New metal and stone shuttling. Test out on 'Resources Demo' map. Use spearman and cavjav.
...
This was SVN commit r8611.
2010-11-15 00:18:03 +00:00
6b444ea23b
Testing a wall gate to see if static prop points will work.
...
This was SVN commit r8609.
2010-11-14 22:33:02 +00:00
042972e298
Renamed "session_new" to "session"
...
This was SVN commit r8608.
2010-11-14 20:32:38 +00:00
b0e9f7197b
Once more.
...
This was SVN commit r8607.
2010-11-14 19:57:48 +00:00
577aebe467
This was SVN commit r8606.
2010-11-14 19:27:14 +00:00
51e10e185e
And again.
...
This was SVN commit r8605.
2010-11-14 19:16:37 +00:00
1fde5cd4c7
Again, with feeling.
...
This was SVN commit r8604.
2010-11-14 19:11:24 +00:00
c1c8f64f0d
Move statistics from GuiInterface.GetSimulationState to GuiInterface.GetExtendedSimulationState
...
This was SVN commit r8603.
2010-11-14 19:09:13 +00:00
15327ac40b
Added projectile dummy object to the hele Scout tower for evan.
...
This was SVN commit r8602.
2010-11-14 18:53:36 +00:00
43a4667745
Tweaking treasures. Warships no longer gather treasures. Fishing and Merchant boats have greater capacities.
...
This was SVN commit r8601.
2010-11-14 05:50:30 +00:00
90d7c0a54f
#Another prop for resource shuttling.
...
This was SVN commit r8600.
2010-11-14 04:21:39 +00:00
eab9f540af
Hacked the dock to be a dropsite. Will probably need looked at further by a programmer duder.
...
This was SVN commit r8599.
2010-11-14 02:27:54 +00:00
cbbca4d3da
Basket for shuttling grain.
...
This was SVN commit r8598.
2010-11-14 00:44:23 +00:00
62da7e1b37
The Celtic basic spearman now carries brontosaurus burgers when shuttling meat.
...
This was SVN commit r8597.
2010-11-14 00:10:23 +00:00
acc229f367
new vase food.treasure. New vase meshes. A brontoburger slab.
...
This was SVN commit r8596.
2010-11-13 23:49:50 +00:00
74ed8cf464
Adjusted size of resource icons
...
This was SVN commit r8595.
2010-11-13 22:19:17 +00:00
8798b7671c
Use separate mode when carrying meat.
...
Fix tests.
This was SVN commit r8594.
2010-11-13 21:39:39 +00:00
f4b0b72aa8
Fixed bug introduced by recent change to input.js: diplomacy is properly read to determine enemy players for attacking
...
This was SVN commit r8593.
2010-11-13 20:49:58 +00:00
10820ae3f8
Add a map for some resource testing
...
This was SVN commit r8590.
2010-11-13 19:16:16 +00:00
4100a13e0a
# Add resource shuttling.
...
Add resource-carrying animations/props to an actor for testing.
Warn more quietly about invalid cursor names.
This was SVN commit r8589.
2010-11-13 19:15:29 +00:00
6325a1eafe
Adjusting build times.
...
This was SVN commit r8588.
2010-11-13 06:27:00 +00:00
2b70b43086
Based selection groups off of a new tag which must contain a valid template name.
...
<SelectionGroupName>unit_template_name_b</SelectionGroupName>
This was SVN commit r8587.
2010-11-13 05:35:40 +00:00
af4c2c091d
Removed stone_light. Adjusted the footprint of the field entity.
...
This was SVN commit r8586.
2010-11-13 04:19:09 +00:00
6c7f9f7b8d
#Treasure objects.
...
This was SVN commit r8585.
2010-11-13 03:44:38 +00:00
513ff50926
Food treasures.
...
This was SVN commit r8584.
2010-11-13 02:57:04 +00:00
3cefbbe253
Modified UnitAI to respect diplomatic status of players, allies can no longer be attacked, and fixed some related bugs in player init
...
This was SVN commit r8583.
2010-11-13 02:36:53 +00:00
25cd781641
Support horizontal scroll wheels for camera rotation
...
This was SVN commit r8582.
2010-11-13 01:00:54 +00:00
e1aaedcc32
Alternate Persian emblems.
...
This was SVN commit r8581.
2010-11-13 00:35:18 +00:00
490574bc03
Emblems
...
This was SVN commit r8578.
2010-11-12 23:37:56 +00:00
36d7ef65a6
Treasure/Ruins tweaks and additions.
...
This was SVN commit r8577.
2010-11-12 22:31:19 +00:00
245f29b798
Summary screen. Closes #638 .
...
This was SVN commit r8576.
2010-11-12 22:24:49 +00:00
6c3368886b
Bigger Iberian emblem.
...
This was SVN commit r8575.
2010-11-12 19:05:30 +00:00
ff3c7b46f4
Added food.treasure, wood.treasure, stone.treasure, wood.ruins, stone.ruins
...
Added placeholder cursor for ruins
Added entities for testing these types
This was SVN commit r8574.
2010-11-12 18:58:33 +00:00
52ad8a836d
New idle animation for the Greek archers.
...
Some updated faction emblems.
A new Metal portrait.
This was SVN commit r8573.
2010-11-12 05:33:12 +00:00
75eb6847af
Shield tweaks.
...
This was SVN commit r8572.
2010-11-12 04:34:46 +00:00
f3c5a2383b
#Some cool new treasure objects. Lots of map tweaks as well.
...
Added treasure gathering for ships. It would be cool to have
food.treasure, wood.treasure, and stone.treasure gathering types in
addition to the current metal.treasure.
This was SVN commit r8571.
2010-11-12 03:08:23 +00:00
6cb66b7ef1
Moved from Internal
...
This was SVN commit r8570.
2010-11-12 01:08:53 +00:00
1a1f7caee1
Moved to Public.
...
This was SVN commit r8569.
2010-11-12 01:08:17 +00:00
46bde9969e
Made a "poleis" branch emblem sprite.
...
This was SVN commit r8568.
2010-11-11 19:50:06 +00:00
4dc5766273
New Celt emblem
...
This was SVN commit r8567.
2010-11-11 19:39:48 +00:00
c5f0b5d7be
Hide the lower session panel if nothing is selected
...
This was SVN commit r8566.
2010-11-11 16:00:53 +00:00
8494a5bc4c
Moar tweaking.
...
This was SVN commit r8564.
2010-11-10 02:58:33 +00:00
0036f1ce9c
Map tweaks.
...
This was SVN commit r8563.
2010-11-10 02:48:33 +00:00
f452c79e46
Fixed civ for Hellenic Buildings. Continued work on Belgian Bog.
...
This was SVN commit r8562.
2010-11-09 14:44:03 +00:00
7d26b8eefd
Roman civ sprite
...
This was SVN commit r8561.
2010-11-08 23:52:44 +00:00
c03c2f0168
Fixed hoplite prop switching (heads) when gathering meat.
...
Tweaked maps.
New "Bog" map, w.i.p.
Tweaked ship health.
This was SVN commit r8560.
2010-11-08 23:40:45 +00:00
dde2cd38be
Show Population Cost in unit training buttons
...
Show Population Bonus in unit construction buttons
This was SVN commit r8559.
2010-11-08 23:23:52 +00:00
0517d41275
Removed extraneous cancel button from multiplayer setup dialogs
...
Adjusted the right side of the bottom panel in the session GUI
Renamed "dev console" to "dev overlay" in the chat message to be more
consistent
This was SVN commit r8557.
2010-11-08 14:49:40 +00:00
9c53fda749
Misc. art stuff.
...
This was SVN commit r8552.
2010-11-08 00:36:34 +00:00
85fc7cae52
Cleaning up the props.
...
This was SVN commit r8551.
2010-11-08 00:23:06 +00:00
323cda17c3
cleaning
...
This was SVN commit r8550.
2010-11-07 23:57:04 +00:00
ffa6c14a24
More cleaning.
...
This was SVN commit r8549.
2010-11-07 23:51:46 +00:00
a7059092cb
cleaning
...
This was SVN commit r8548.
2010-11-07 23:40:48 +00:00
dafc0e6dbd
This was SVN commit r8547.
2010-11-07 23:32:02 +00:00
e43eb0c18b
# Various hotkey fixes and cleanups.
...
Support ctrl for removing entities from selection.
Move big screenshot hotkey to shift+F2.
Increase mouse wheel rotation speed.
Fix HotkeyIsPressed when a more specific hotkey was matched instead.
Support multiple hotkeys with the same binding.
Use hotkeys instead of raw key events in GUI.
Delete some obsolete hotkey definitions.
Remove unused broken EntitySelection toggle method.
This was SVN commit r8546.
2010-11-07 20:42:52 +00:00
644b9aedea
# Add double-click and triple-click selection modes, based on patch by Christoph and evans.
...
Fixes #515 .
This was SVN commit r8544.
2010-11-07 00:12:55 +00:00
b4d6ad9f0b
Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units.
...
This was SVN commit r8541.
2010-11-06 18:45:42 +00:00
43665f09c5
Fixed some template stuff.
...
This was SVN commit r8540.
2010-11-06 17:52:30 +00:00
741477926c
Make the minimap fit completely inside the border when in circular mode (to prevent units from sneaking around behind the rim)
...
This was SVN commit r8539.
2010-11-06 02:13:40 +00:00
e7b5f9eeb9
Allow up to 24 construction or training buttons
...
Add tooltip of generic name back to the unit name
Move civ name to player name tooltip
Make player name colored with the player color again
This was SVN commit r8538.
2010-11-06 01:55:29 +00:00
c1daf9a9bc
This was SVN commit r8537.
2010-11-05 13:22:06 +00:00
4f4c19be85
new portraits
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This was SVN commit r8536.
2010-11-05 13:17:30 +00:00
c2bafa78cb
A bunch of stuff.
...
This was SVN commit r8535.
2010-11-04 23:51:42 +00:00
dbcd004844
Fix player assignments on map change (number of players may decrease, knocking assigned players out of a slot). Fixes #655
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This was SVN commit r8534.
2010-11-04 20:34:29 +00:00
4a9ae1de17
Touched up Hellenised Egypt and Massacre of Delphi. Overhaul and completion of 'Median Oasis.' -- Check it out!
...
This was SVN commit r8533.
2010-11-04 20:30:13 +00:00
31f263d688
This was SVN commit r8532.
2010-11-04 01:07:00 +00:00
b3f2363c2d
Altered the "generic name" of the Cretan Archer from "Infantry Archer" to "Mercenary Infantry Archer" to emphasize the reason they cost only Metal.
...
This was SVN commit r8531.
2010-11-04 01:06:00 +00:00
3ebbd8a9ce
tweaks on these buildings to make them buildable under certain circumstances.
...
This was SVN commit r8530.
2010-11-04 00:53:15 +00:00
0b48fc0484
Added costs to these buildings.
...
This was SVN commit r8529.
2010-11-03 23:42:41 +00:00
818ea52c3b
Delete obsolete non-working i18n code
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This was SVN commit r8527.
2010-11-03 17:52:07 +00:00
81f5e0ac5f
Allow continuing playing when a client leaves a multiplayer game ( fixes #620 ).
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Fix multiplayer autostart.
Make NETTURN_LOG syntax differently ugly.
This was SVN commit r8525.
2010-11-03 00:21:52 +00:00
786279fb95
New minimap circle.
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This was SVN commit r8524.
2010-11-02 17:08:50 +00:00
2186ac8e76
Tweaked blank giant map in Internal folder. Updated a few Mediterranean terrains. A Creative Commons object. A generic Gaia "field" object. Humpback Whale.
...
This was SVN commit r8523.
2010-11-02 16:26:06 +00:00
947ce01f68
Got rid of the whale entities giving an error.
...
This was SVN commit r8522.
2010-11-02 16:21:51 +00:00
1b9f198520
Deleted the whale. It is an interesting experiment whose time has not come yet (needs some new attack code for units and possibly unitAI for attacking units).
...
This was SVN commit r8519.
2010-11-01 16:29:05 +00:00
6351102705
trying to create a 'whale' object that moves around and must be killed first (probably by warships). Then fishing boats can gather from it. I get an error though when I try to place it in Atlas. Can someone take a look at it for me? <3
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This was SVN commit r8518.
2010-11-01 15:22:43 +00:00
5d764f1435
Run network server in a separate thread, to minimise latency.
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Make some parts of logger and console thread-safe.
Simplify console: remove special commands; remove prefix for script
commands.
Remove LOG_ONCE, to simplify logger.
Change some code to use the new logger interface.
Fix OOS when revealing map.
Clean up some formatting.
This was SVN commit r8511.
2010-10-31 22:00:28 +00:00
5b1f0b2b19
Tweaked the map description.
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This was SVN commit r8509.
2010-10-31 18:47:51 +00:00
909d9d84cb
Work in progress--Acropolis 256 Radius map.
...
This was SVN commit r8508.
2010-10-31 18:33:02 +00:00
94a57d141a
This was SVN commit r8507.
2010-10-31 15:17:27 +00:00
491f4592a7
This was SVN commit r8506.
2010-10-31 15:00:28 +00:00
62c90b5dc4
Fix tests
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This was SVN commit r8504.
2010-10-31 00:29:29 +00:00
a952767f48
Changed the disabled state messages for some menu buttons, they were a bit rough for a public release imho
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This was SVN commit r8503.
2010-10-31 00:16:33 +00:00
1840bb3507
Stop units walking outside the edges of circular maps.
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Switch the GUI between square/circular minimap automatically.
This was SVN commit r8500.
2010-10-30 18:25:34 +00:00
21b0504ca5
Adding the missing player_defaults.json for #590
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This was SVN commit r8499.
2010-10-30 18:07:31 +00:00
10c5dbcba4
Fix Atlas and autostart.
...
Fix non-POD in varargs.
Remove misleading max_players config variable (the engine doesn't care
about it, all the limits are hard-coded).
Remove civ-center-based player civ initialisation hack.
Add dummy player_defaults.json.
Clean up formatting a bit.
This was SVN commit r8498.
2010-10-30 13:27:23 +00:00
d6bf303740
Clean up line endings
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This was SVN commit r8497.
2010-10-30 12:22:18 +00:00
5567727bd1
New maps get player data per #590 , and some minor bugfixes
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This was SVN commit r8496.
2010-10-30 05:19:55 +00:00
22672e69d9
Info icons for #590
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This was SVN commit r8495.
2010-10-30 04:17:01 +00:00
9ee44bd9b8
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590 .
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This was SVN commit r8494.
2010-10-30 04:02:42 +00:00
0b978d5e26
hacked in the attack for Persian trireme too.
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This was SVN commit r8493.
2010-10-29 22:20:20 +00:00
fcf9fbf10d
Hacked in some ship ranged attacks to play with.
...
This was SVN commit r8492.
2010-10-29 22:18:25 +00:00
4f452eccde
This was SVN commit r8490.
2010-10-29 20:14:37 +00:00
4b8fcaa135
Garrisoning for ships. This is only temporary for play-testing until final garrisoning code is implemented.
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This was SVN commit r8489.
2010-10-29 20:14:09 +00:00
70cfff0f05
started work on Median Oasis. Fixed the fact that the Celtic special building cost zero (!) resources. A "slight" oversight.
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This was SVN commit r8488.
2010-10-29 16:55:14 +00:00
8f532b81cd
Fixed oasis map AGAIN. Fixed names of some units. Slave template.
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This was SVN commit r8485.
2010-10-28 14:22:27 +00:00
af235da6f4
#Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room.
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This was SVN commit r8483.
2010-10-28 12:22:04 +00:00
12bea99ea1
Fixed some purple blobs.
...
This was SVN commit r8482.
2010-10-28 06:19:50 +00:00
c5b5fa8e6f
Fixed the purple blobs.
...
This was SVN commit r8481.
2010-10-27 20:21:47 +00:00
6576b64ce0
Cleaning up the field entities.
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This was SVN commit r8480.
2010-10-27 11:10:34 +00:00
c6c1b2b549
This was SVN commit r8479.
2010-10-27 10:35:58 +00:00
93cd028616
Moar portrait stuff. Fixed the Persian Super Cavalry to align with the new Persian civ profile. Moved War Elephant to editor object.
...
This was SVN commit r8478.
2010-10-27 08:16:26 +00:00
7120014451
This was SVN commit r8477.
2010-10-27 06:22:29 +00:00
5db9465b25
A bunch of new portraits. The hero portraits are just temp until they are painted.
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This was SVN commit r8476.
2010-10-27 05:49:04 +00:00
45a99a393d
New Greek merchant ship. Model is not final though.
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This was SVN commit r8475.
2010-10-27 02:16:45 +00:00
7d7127a1bb
Scaled down the Roman Quinquereme.
...
This was SVN commit r8474.
2010-10-26 16:21:51 +00:00
728e03cee2
This was SVN commit r8473.
2010-10-26 11:34:34 +00:00
64b9824d5a
tweaks
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This was SVN commit r8472.
2010-10-26 11:31:33 +00:00
f4b27e22b0
A bunch of new portraits. I fixed Waypoint Flag so that it floats on water. Edited Miletus map.
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This was SVN commit r8471.
2010-10-26 09:46:05 +00:00
02aa8499ed
Partial experimental version of circular maps
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This was SVN commit r8470.
2010-10-25 21:59:52 +00:00
09b2a4ade8
#Starting some work on Carthage.
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This was SVN commit r8469.
2010-10-25 17:09:23 +00:00
b053bc846b
Fixed a stat error.
...
This was SVN commit r8468.
2010-10-25 12:18:28 +00:00
cb859d15da
This was SVN commit r8467.
2010-10-25 12:10:11 +00:00
6a024a86b9
Rudimentary ship stats.
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This was SVN commit r8466.
2010-10-25 11:07:29 +00:00
ecf1e0556e
This was SVN commit r8465.
2010-10-25 10:26:58 +00:00
4deaa14456
added descriptions to maps.
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This was SVN commit r8464.
2010-10-25 10:25:55 +00:00
791c4f52fa
Continued unit balancing. Edited actor projectiles animation times, etc.
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This was SVN commit r8462.
2010-10-25 10:01:01 +00:00
504eb3b12b
This was SVN commit r8461.
2010-10-25 04:29:15 +00:00
7492f458e0
Allow garrisoning of siege weapons in the Fortress
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Civil Center can now hold 20 units
Temple can now garrison units (15)
This was SVN commit r8460.
2010-10-25 04:21:18 +00:00
b680e95e25
New epic Greek temple, primarily for eye candy. UV mapped by Amish.
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This was SVN commit r8459.
2010-10-25 04:10:25 +00:00
6373c2cfcb
Made GUI always visible
...
Adjusted size of icon buttons in the session GUI
Allowed support units to garrison in watch towers
This was SVN commit r8458.
2010-10-24 23:40:09 +00:00
b100ba5a08
Show a 1 when only a single unit remains garrisoned (re-fixes #610 )
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This was SVN commit r8457.
2010-10-24 18:01:11 +00:00
2b2cac2a8d
Fix tests
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This was SVN commit r8456.
2010-10-24 12:37:55 +00:00
dcd7211d34
Re-exported Greek Civic Centre to remove some of the vases (seemed cluttered before), and to make player color more prominent. Gave ships farther vision.
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This was SVN commit r8455.
2010-10-24 10:05:28 +00:00
ec27e78e60
Clear out the displayed garrison quantity number if no units are garrisoned
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This was SVN commit r8454.
2010-10-24 01:32:35 +00:00
3521c8f51e
Made garrisoning based on the quantity of units, not the population cost of those units.
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This was SVN commit r8453.
2010-10-24 01:14:34 +00:00
7f52ca875b
Made Celtic heroes inherit from a specific type of hero, instead of a generic hero
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This was SVN commit r8452.
2010-10-23 22:53:33 +00:00
0aaddf62aa
Garrisoning for buildings based on patch by Evans ( fixes #610 )
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This was SVN commit r8451.
2010-10-23 22:43:15 +00:00
6d0e59c0a3
Fixed ownership of some trees.
...
This was SVN commit r8447.
2010-10-23 08:31:00 +00:00
a6925ded91
Moar animal portraits. Stock or CC where possible.
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This was SVN commit r8446.
2010-10-23 07:58:33 +00:00
eb2e2c4244
Some updated portraits.
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This was SVN commit r8445.
2010-10-23 07:49:31 +00:00
f6154b0d89
Temp portraits for public Roman units.
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This was SVN commit r8443.
2010-10-23 01:28:35 +00:00
cf2ce4870e
This was SVN commit r8442.
2010-10-23 01:13:56 +00:00
9de72d1d19
Fix internal icons too
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This was SVN commit r8441.
2010-10-22 23:28:57 +00:00
24fb9cd313
Split unit icon sheets into individual textures, for easier editing
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This was SVN commit r8440.
2010-10-22 23:27:42 +00:00
e8000c7a90
This was SVN commit r8439.
2010-10-22 10:52:35 +00:00
9227eeb5ec
Block wall texture for giant Greek temple.
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This was SVN commit r8438.
2010-10-22 10:10:43 +00:00
8ddb6f98a4
This was SVN commit r8437.
2010-10-22 10:06:10 +00:00
4a9292b2e3
This was SVN commit r8436.
2010-10-22 04:27:25 +00:00
c15d777762
#Editing stats for Super Cavalry and special Roman units.
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This was SVN commit r8435.
2010-10-22 04:02:48 +00:00
eba84f32f6
Updating Super Infantry templates.
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This was SVN commit r8434.
2010-10-22 02:32:03 +00:00
48121bcef6
Icon portraits at 128x128 please.
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This was SVN commit r8432.
2010-10-21 23:09:44 +00:00
55741aed44
This was SVN commit r8427.
2010-10-21 15:11:26 +00:00
06b3457c5f
This was SVN commit r8426.
2010-10-21 10:24:25 +00:00
faacb80004
This was SVN commit r8425.
2010-10-21 10:20:56 +00:00
c78c16d607
two new portrait icons
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This was SVN commit r8424.
2010-10-21 10:12:17 +00:00
d6720e00a4
Tweaked animation speeds for new Roman units.
...
This was SVN commit r8423.
2010-10-21 09:15:40 +00:00
fdb002a334
This was SVN commit r8422.
2010-10-21 09:04:06 +00:00
aade0de3b4
This was SVN commit r8420.
2010-10-21 09:00:30 +00:00
5e84f57a04
Moved 3 special Roman units from Internal to Public (hopefully this will quell the calls for more Roman material for a while). Made 2 new Super Unit templates for ease of balancing (more of these later, and more on this later).
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This was SVN commit r8419.
2010-10-21 08:56:42 +00:00
2cd62a04d2
This was SVN commit r8418.
2010-10-21 08:24:00 +00:00
c34aa82c5d
This was SVN commit r8417.
2010-10-21 08:23:31 +00:00
a99005976d
Messing with stats. Made a roof tile texture for the giant Greek temple that will soon be coming.
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This was SVN commit r8416.
2010-10-20 09:07:44 +00:00
ceb5dd1dfd
Wood texture looks less like chocolate cake.
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This was SVN commit r8415.
2010-10-20 00:26:56 +00:00
4256055f58
#Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects.
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This was SVN commit r8414.
2010-10-19 10:04:33 +00:00
c5045ecfa7
This was SVN commit r8413.
2010-10-17 21:27:24 +00:00
38e2ebfee7
Give female citizens enough attack to get a chicken in one hit
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This was SVN commit r8412.
2010-10-17 20:51:45 +00:00
0e09f952a0
chickens are now skittish. ;)
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This was SVN commit r8411.
2010-10-17 20:36:24 +00:00
a0b1b5c4e1
chicken health reduced.
...
This was SVN commit r8410.
2010-10-17 20:33:15 +00:00
add040f7e1
Hide city phase indicator
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This was SVN commit r8409.
2010-10-17 20:13:02 +00:00
2a9cbe9a19
1. Re-exported the Celt fishing ship (was missing mast).
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2. Re-exported Celt Wall (it was originally exported off-center). Added
some player color fiddly bits.
3. Fixed wall Foundation Actors.
4. Enabled building of fishing boats from docks
(template_structure_military_dock).
5. Nerfed javelinist and archer attack.
This was SVN commit r8408.
2010-10-17 20:05:04 +00:00
937769035a
Only show formation icons for units
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This was SVN commit r8407.
2010-10-17 20:01:18 +00:00
43f2be44ba
label
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This was SVN commit r8405.
2010-10-17 18:57:51 +00:00
eca237647e
Play victory/defeat music at appropriate times.
...
Stop ambient sounds when returning to main menu.
This was SVN commit r8404.
2010-10-17 18:30:36 +00:00
7b7e98ea7b
Delete obsolete version of GUI files
...
This was SVN commit r8403.
2010-10-17 18:28:53 +00:00
c486e5cde0
Add victory/defeat music files
...
This was SVN commit r8402.
2010-10-17 18:28:23 +00:00
7fbc3c42b3
This was SVN commit r8398.
2010-10-17 03:04:02 +00:00
fffece9128
map tweaks.
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This was SVN commit r8397.
2010-10-17 02:40:51 +00:00
0a756380bf
This was SVN commit r8396.
2010-10-17 02:37:31 +00:00
c2918cdf32
Fixes health bar not showing when multiple units that have health are selected
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This was SVN commit r8395.
2010-10-17 02:34:07 +00:00
b5313de1c7
Fixed infinitely tall health bar when selecting multiple trees, rocks, or other things without health
...
This was SVN commit r8394.
2010-10-17 02:26:20 +00:00
ecdb5740fe
Temporarily using the old Celt Market actor until a new market is made.
...
This was SVN commit r8393.
2010-10-17 02:02:16 +00:00
b22e72d1d8
This was SVN commit r8392.
2010-10-17 01:50:05 +00:00
5617480db2
Renamed some objects.
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This was SVN commit r8391.
2010-10-17 01:47:09 +00:00
7839fe4c2b
Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead.
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This was SVN commit r8390.
2010-10-17 01:34:15 +00:00
9ccff5d5d6
Fishing boats fixed. Edited fishing demo map.
...
This was SVN commit r8389.
2010-10-17 00:29:52 +00:00
ae7af8ed4d
New Greek fishing boat. There seems to be a problem with the entity though.
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This was SVN commit r8388.
2010-10-17 00:07:44 +00:00
46efdbbb45
Made roadway wider on Massacre map. Tweaked forces on Combat_Demo map.
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This was SVN commit r8387.
2010-10-16 23:36:47 +00:00
76e96a83c5
A new Combat Demo iteration. Tweaked Boudicca's hair color. lol
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This was SVN commit r8386.
2010-10-16 23:13:51 +00:00
556a40ff08
Fix JSON parse error in maps
...
This was SVN commit r8385.
2010-10-16 23:07:40 +00:00
1e53fa2e27
deleted the Mountain pass map.
...
This was SVN commit r8383.
2010-10-16 22:31:22 +00:00
5ca46883e6
Limit training queue size
...
(Fixes #613 )
This was SVN commit r8382.
2010-10-16 21:53:50 +00:00
1f4eb955ee
Make fields and fences brown on the minimap
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This was SVN commit r8381.
2010-10-16 21:03:58 +00:00
2188fd6507
Hunting added for females (they needed an attack value). Their hunting and unit behavior will need some work. Maybe for Alpha IV or something. Added treasure gathering to all units, specifically so that Heroes could gather treasures.
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This was SVN commit r8380.
2010-10-16 20:59:37 +00:00
f3afa9c005
Improve obstruction shapes of some wall-related objects
...
This was SVN commit r8379.
2010-10-16 20:50:51 +00:00
f4df65d7f1
Change default maps to newer ones
...
This was SVN commit r8378.
2010-10-16 20:49:29 +00:00
468816aaea
Show chat message when the developer console is opened or closed. (For SHIFT-D hotkey)
...
This was SVN commit r8377.
2010-10-16 19:57:26 +00:00
86cb0db407
Fix chat input not getting cleared when ESC is pressed
...
Allow chat messages to be sent internally (bypass chat input box)
Show chat message when the developer console is opened or closed.
(moved dev console back to the right side)
This was SVN commit r8376.
2010-10-16 19:49:48 +00:00
db2b7ed62b
This was SVN commit r8374.
2010-10-16 03:08:27 +00:00
6ebd688589
Added descriptions to some maps.
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This was SVN commit r8373.
2010-10-16 02:28:44 +00:00
ee8d49200a
Fix formation movement loop when switching from column
...
This was SVN commit r8369.
2010-10-15 19:25:17 +00:00
eec07b3f85
Fix missing main menu music when S3TC warning is displayed, by removing archive builder from GUI startup.
...
This was SVN commit r8368.
2010-10-15 14:10:36 +00:00
835609df20
Change S3TC warning yet again, to point to a web page with more information. Also stop hard-coding the message.
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This was SVN commit r8367.
2010-10-15 12:29:20 +00:00
fbe809287c
This was SVN commit r8366.
2010-10-15 08:53:00 +00:00
86f0e0ba32
Re-exported the Gallic Fortress, with new player color tidbits and mesh fixes. Deleted 19 old PMD meshes.
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This was SVN commit r8365.
2010-10-15 08:18:31 +00:00
5efa4ac15a
This was SVN commit r8364.
2010-10-15 06:20:26 +00:00
71108ff458
#New Camel fauna.
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This was SVN commit r8363.
2010-10-15 06:19:06 +00:00
8191e8d1dc
This was SVN commit r8362.
2010-10-15 04:38:05 +00:00
c6f50be71b
This was SVN commit r8361.
2010-10-15 04:37:42 +00:00
7bbc19c791
testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map.
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This was SVN commit r8360.
2010-10-15 04:29:08 +00:00
87782e3242
This was SVN commit r8359.
2010-10-15 03:42:13 +00:00
659515f89d
Cleaning
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This was SVN commit r8358.
2010-10-15 03:40:04 +00:00
5040068948
This was SVN commit r8357.
2010-10-15 01:35:30 +00:00
a1a7264aec
Set force_s3tc_enable automatically for greater chance of compressed texture support on Linux (see #575 ).
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This was SVN commit r8356.
2010-10-15 00:06:48 +00:00
8edd28c43c
Decal for Celt CC. New Celt Temple.
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This was SVN commit r8355.
2010-10-14 19:54:08 +00:00
3cedddf60d
Disable rank icons
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This was SVN commit r8354.
2010-10-14 16:25:00 +00:00
3fce7d86f3
Temporarily re-enable fake formations in GUI
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This was SVN commit r8350.
2010-10-13 21:40:56 +00:00
fa9d51cbb1
This was SVN commit r8349.
2010-10-13 21:27:55 +00:00
0c61f34db1
Reference group count by name instead of templateName
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This was SVN commit r8347.
2010-10-13 20:16:03 +00:00
bd3ffd2c6a
Reworked EntityGroups
...
Moved selection size check into selection.js
This was SVN commit r8346.
2010-10-13 19:48:13 +00:00
888afbccb5
Made the war dog 1 pop. Fixed an attack range thing where the dog was unable to attack or hunt.
...
This was SVN commit r8345.
2010-10-13 19:28:52 +00:00
c1967848d2
# Fix units killing their own farms
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This was SVN commit r8343.
2010-10-13 15:14:15 +00:00
8abfa5ec89
slight color tweak
...
This was SVN commit r8342.
2010-10-13 07:50:50 +00:00
2559496fdf
A new stoa for the Greeks.
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This was SVN commit r8341.
2010-10-13 00:40:25 +00:00
f41434e3f6
This was SVN commit r8340.
2010-10-13 00:39:04 +00:00
9e71973135
This was SVN commit r8339.
2010-10-12 06:11:19 +00:00
be6aab1f93
Added description to Macedonia map. Completely changed the Gold Rush map. It will be a lot cooler. Will complete it before the weekend.
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This was SVN commit r8338.
2010-10-12 05:23:10 +00:00
78c0312542
edited some Health for animals. (Elephants needed Health boost)
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This was SVN commit r8337.
2010-10-12 04:46:48 +00:00
1013082de6
Footprint and Status bar height tweaks.
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This was SVN commit r8336.
2010-10-12 04:41:34 +00:00
c99357c880
Tweaked cavalry footprints/obstruction to be consistent.
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This was SVN commit r8335.
2010-10-12 04:11:12 +00:00
d08f6b7c46
This was SVN commit r8334.
2010-10-12 01:52:56 +00:00
e82ed0f7ae
Beginning to add new single icons to the game. :)
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This was SVN commit r8333.
2010-10-12 01:46:29 +00:00
9909675b68
Made EntityGroups more efficient
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"Ability to add units to or remove from an already selected group of
units" based on patch by k776 (modified to avoid going over the max
selection size)
(Fixes #602 )
This was SVN commit r8332.
2010-10-11 17:24:06 +00:00
1cdc8d1726
Warn about some obsolete documentation
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This was SVN commit r8331.
2010-10-11 17:03:58 +00:00
4af13e4ce1
This was SVN commit r8330.
2010-10-11 15:27:39 +00:00
a37399b33b
Fixed a few stats.
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This was SVN commit r8328.
2010-10-10 22:17:49 +00:00
0b51957faf
This was SVN commit r8327.
2010-10-10 21:27:43 +00:00
0b418f887b
This was SVN commit r8325.
2010-10-10 17:40:33 +00:00
40eabf0441
This was SVN commit r8324.
2010-10-10 16:07:40 +00:00
96162bf2b4
This was SVN commit r8323.
2010-10-10 15:12:44 +00:00
3b38240d4f
Make hoplites gather food from dead animals like other units do (instead of stabbing at them with spears).
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This was SVN commit r8320.
2010-10-10 06:06:14 +00:00
2399c283ce
Removed unnecessary health component from fish which made fishing impossible
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This was SVN commit r8318.
2010-10-09 19:39:20 +00:00
184779e00e
# Add "[", "]" keys to rotate buildings during placement, based on patch from k776.
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Fixes #588 .
This was SVN commit r8314.
2010-10-09 13:53:17 +00:00
db9a2eecee
Adjusted resource value of the Metal Mines.
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This was SVN commit r8312.
2010-10-08 21:45:00 +00:00
b62b316c56
Delete obsolete scripts
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This was SVN commit r8311.
2010-10-08 16:58:06 +00:00
43b110a43b
Final 3 waypoint flags.
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This was SVN commit r8308.
2010-10-08 04:54:23 +00:00
3f7941d5c2
Hide the health bar when a unit containing resources is killed
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This was SVN commit r8307.
2010-10-07 22:41:48 +00:00
5eedb07297
Fix selection of loading screen textures with pre-converted texture cache
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This was SVN commit r8305.
2010-10-07 19:56:13 +00:00
ff983a7114
Remove obsolete file
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This was SVN commit r8301.
2010-10-07 18:40:30 +00:00
0c170e2e01
Add test for NVTT bug
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This was SVN commit r8300.
2010-10-07 10:56:38 +00:00
7ebf258033
Fix tests
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This was SVN commit r8299.
2010-10-07 10:35:45 +00:00
368b07b04e
# Add hunting (animals get killed before gathering meat from them)
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This was SVN commit r8296.
2010-10-06 21:37:55 +00:00
69b2581ff0
Preparation for garrison code
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This was SVN commit r8295.
2010-10-06 18:55:46 +00:00
1784c67c8b
Changed background icon for total unit count
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This was SVN commit r8294.
2010-10-06 05:25:30 +00:00
a4fad2a549
This was SVN commit r8293.
2010-10-06 05:17:12 +00:00
ca223eeb5b
Made multiple unit selection health bar vertical again
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Increased unit selection icons to 16
Added total unit count
This was SVN commit r8292.
2010-10-06 04:19:25 +00:00
ff8477c339
Made unit selection icons the same size as the formation icons
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This was SVN commit r8291.
2010-10-05 22:44:32 +00:00
f05e403ee5
This was SVN commit r8290.
2010-10-05 17:44:51 +00:00
22920d34d9
This was SVN commit r8289.
2010-10-05 17:44:14 +00:00
5e197be0b4
This was SVN commit r8287.
2010-10-05 10:09:16 +00:00
3092691690
This was SVN commit r8286.
2010-10-05 09:13:40 +00:00
0baa84f6ab
texture for Celt temple
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This was SVN commit r8285.
2010-10-05 09:10:37 +00:00
e9d3bf05a8
This was SVN commit r8284.
2010-10-05 09:08:40 +00:00
9faedfbc90
Lots of art tweaks. Brand new Celtic Civic Centre.
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This was SVN commit r8283.
2010-10-05 08:42:16 +00:00