95e0763ac9
Seleucid temple commit! Minor edits to Sele_struct_2 texture file.
...
This was SVN commit r16096.
2015-01-01 16:28:32 +00:00
f984ba40ee
Seleucid house commit
...
This was SVN commit r16091.
2014-12-31 07:27:07 +00:00
8608b0fe89
Seleucid Tower and textures
...
This was SVN commit r16078.
2014-12-29 12:29:41 +00:00
ec9e0dfeed
Add missing file in 286112e0aa
.
...
Refs: #2937 .
This was SVN commit r16065.
2014-12-25 14:22:15 +00:00
286112e0aa
Fixes #2937 . Thanks to Lion_Kanzen and Pureon for making icons.
...
This was SVN commit r16064.
2014-12-25 05:12:39 +00:00
b05879e151
Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility.
...
Refs #2913
This was SVN commit r16022.
2014-12-05 18:33:59 +00:00
4931652263
Non-fighting ships should not be agressive by default
...
This was SVN commit r16017.
2014-12-01 20:58:46 +00:00
87d5d37488
Some source string fixes.
...
This was SVN commit r16002.
2014-11-22 22:21:54 +00:00
b5c8646cea
Fix actors not retained in FoW after d07d1a17f3
.
...
Refs #2913 .
This was SVN commit r15939.
2014-11-08 18:14:45 +00:00
518d2d0c2a
Translation fixes.
...
This was SVN commit r15927.
2014-11-05 00:22:11 +00:00
d07d1a17f3
Add a new Visibility component that will eventually allow scripted components and mods to influence an entity's visibility.
...
This first commit only refactors code and does not add any new feature.
Refs #2913 (see this ticket for more information about the change)
This was SVN commit r15925.
2014-11-04 20:53:25 +00:00
620399270d
various small petra tunings
...
This was SVN commit r15880.
2014-10-17 17:15:06 +00:00
a29e233fdf
Remove another leftover "Counter" string, see also d3351a645f
.
...
Patch by thamlett, fixes #2830
This was SVN commit r15879.
2014-10-17 14:19:32 +00:00
d3351a645f
Remove some "Counters/Countered by" tooltips as the hard counters system has been disabled.
...
Patch by thamlett, fixes #2830
This was SVN commit r15867.
2014-10-14 20:37:15 +00:00
4ef63e8673
Change tooltips with incorrect garrison count. Patch by thamlett. Fixes #2748 .
...
This was SVN commit r15860.
2014-10-12 23:15:28 +00:00
2af4272c07
allow war dogs to garrison in ships
...
This was SVN commit r15840.
2014-10-05 19:25:27 +00:00
90c0957cef
Fixes cavalry upgrade inconsistencies.
...
This was SVN commit r15837.
2014-10-04 14:13:14 +00:00
8a3435915b
Slightly buffs swordsmen and fixes a couple inconsistencies.
...
This was SVN commit r15835.
2014-10-04 05:31:29 +00:00
54bc1c7173
Fixes #2831 . Patch by prodigalson.
...
This was SVN commit r15834.
2014-10-04 05:17:36 +00:00
e07305fd9f
Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0.
...
This was SVN commit r15817.
2014-09-27 22:01:50 +00:00
a815ca0de9
Nerfs sele hero aura, transitions a tech, and fix spaces.
...
This was SVN commit r15798.
2014-09-25 00:53:48 +00:00
55b12857b3
Buffs ranged units slightly as massing melee units was slightly overpowered.
...
This was SVN commit r15764.
2014-09-19 03:39:24 +00:00
b5f32e720f
Rename the Briton hero Cynvelin to Cunobelin, which is a more common appellation, and is coherent with the historical data of the game. Also fix some typos by this mean.
...
Fixes #2639
This was SVN commit r15759.
2014-09-16 09:13:26 +00:00
fe381158fb
fix ptol_trader camel sounds, patch by thamlett
...
This was SVN commit r15744.
2014-09-13 17:54:40 +00:00
dd6b6779af
trained animals in corral should not respond to alert, adresses #2792
...
This was SVN commit r15736.
2014-09-12 22:01:21 +00:00
7b3476e104
fix #2783
...
This was SVN commit r15720.
2014-09-08 20:37:04 +00:00
13b229d503
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
...
This was SVN commit r15713.
2014-09-07 21:47:26 +00:00
da2050793d
Fix some greek unit names. Patch by pstumpf2. Fixes #2746 .
...
This was SVN commit r15666.
2014-08-24 07:04:39 +00:00
d9fcebd433
Revert Surprise commits by Mythos_Ruler, 4f7549b4f8
and 40365ee815
following team decision. They will be put in a separate git branch. This is done to avoid conflict with scythetwirler's balance branch and potential other work in that area.
...
This was SVN commit r15655.
2014-08-18 10:35:30 +00:00
cb1612ad8a
Iberian wonder
...
This was SVN commit r15650.
2014-08-17 13:19:27 +00:00
4f7549b4f8
fix'd attack elements in these templates
...
This was SVN commit r15647.
2014-08-16 02:32:58 +00:00
40365ee815
Surprise.
...
100% brand new rebalance for every unit in the game, after lengthy
discussion with Enrique.
Some updated portraits.
A couple new tips.
Stan's "cataphract" mask and helmet (the helmet needs a texture).
This was SVN commit r15644.
2014-08-15 23:10:44 +00:00
fef9b87381
Ptolemy I hero for ptolemaics by stanislas69
...
This was SVN commit r15640.
2014-08-15 12:04:52 +00:00
302b67049c
Gaul farmstead reshape (smaller) by stanislas69
...
This was SVN commit r15639.
2014-08-15 11:49:23 +00:00
f7e591c9f2
Hide changes to buildings in the fog-of-war.
...
To achieve this, mirage entities are created per player, to replace the
real entities when these ones fall into the fog-of-war. These mirage
entities are created on-the-fly, and destroyed when they get back in
sight.
This depends heavily on the VisibilityChanged message added in
2174eaaeee
.
As a temporary adjustment, territories do not explore the map anymore
when their borders change. See #2709 .
Fixes #599
This was SVN commit r15612.
2014-08-04 22:49:19 +00:00
f8cbef8379
fix previous commit
...
This was SVN commit r15554.
2014-07-24 21:05:16 +00:00
c5929ca7d5
make tooltip agree with buildrestrictions
...
This was SVN commit r15553.
2014-07-24 20:59:25 +00:00
2eb12c13ec
give war ships at dock for carthage, for better balance of naval maps
...
This was SVN commit r15551.
2014-07-23 17:18:22 +00:00
c339928c6f
Disallow placing some special entities in Atlas. Fixes #1696 . Patch by trompetin17
...
This was SVN commit r15467.
2014-06-30 10:20:20 +00:00
d90020e88e
This was SVN commit r15462.
2014-06-28 11:01:59 +00:00
ed1fb3058f
Small audio folder restructure and further deletes
...
This was SVN commit r15434.
2014-06-23 23:22:53 +00:00
9f47ed536d
Add engine support to triggers + a component to provide an easy interface and to be extended by triggers. Thanks to SpahBod for the biggest part of the code, and Yves for the review.
...
This was SVN commit r15421.
2014-06-23 13:42:59 +00:00
09637ea0cf
Fix selection issue with mace champ cav.
...
This was SVN commit r15414.
2014-06-22 21:45:00 +00:00
e042fa8768
Make trigger points templates
...
This was SVN commit r15361.
2014-06-15 11:25:25 +00:00
2766ae7eb5
Marker objects for Atlas
...
This was SVN commit r15356.
2014-06-14 18:44:18 +00:00
6d0df59697
Fix theatrons
...
This was SVN commit r15326.
2014-06-10 14:27:43 +00:00
60212b0418
Fix Iberian monument.
...
This was SVN commit r15322.
2014-06-10 13:18:33 +00:00
1d7001c8cd
Fix walls + remove debug warning
...
This was SVN commit r15319.
2014-06-09 17:51:23 +00:00
2fb0262142
Futher clean up heroes tooltips + move auras to the templates. Hope they have a bigger chance of staying consistent now.
...
This was SVN commit r15318.
2014-06-09 17:35:37 +00:00
3a2670f7fa
Take aura descriptions out of tooltip, let auras be defined in the entity template rather than in JSON files, as they can't be reused anyway. Fix tooltips and auras for all heroes from athen to gaul.
...
This was SVN commit r15317.
2014-06-09 14:15:05 +00:00