5870b77865
Sicilia complete.
...
This was SVN commit r9843.
2011-07-16 05:49:35 +00:00
d3da151676
This was SVN commit r9842.
2011-07-16 04:28:49 +00:00
84608d7001
Palisade "forts" now have ranged attack.
...
This was SVN commit r9841.
2011-07-16 04:09:12 +00:00
dcc8042e61
A few updated unit portraits.
...
This was SVN commit r9840.
2011-07-16 03:21:01 +00:00
9118f5cb98
This was SVN commit r9839.
2011-07-16 03:01:18 +00:00
d86bb7cf73
Gallic Fields, final (I think).
...
A few more Pine Tree variants.
This was SVN commit r9838.
2011-07-16 02:57:58 +00:00
5dd08d3cb0
This was SVN commit r9835.
2011-07-15 22:32:00 +00:00
1ebc3333b0
Updated Gallic Fields map with new wooden bridge.
...
Updated Leonidas' running speed.
This was SVN commit r9834.
2011-07-15 22:14:43 +00:00
a3e88e6705
Temperate stone and metal quarries.
...
Tweaked Thracian animations.
Renamed Celtic Fortress to Gallic Fields.
This was SVN commit r9825.
2011-07-15 05:43:28 +00:00
de2f377ee0
Changed Tholos to Prytaneion.
...
Sicilia map, still wip.
This was SVN commit r9824.
2011-07-15 00:01:08 +00:00
486d2854e4
This was SVN commit r9823.
2011-07-14 22:57:48 +00:00
ce7ffb24ff
Celtic Fortress is a wip map.
...
Ship Formations is a mockup showing what I think ship formations should
be.
This was SVN commit r9821.
2011-07-14 20:50:34 +00:00
f02e67d012
Tweaked Loot values to be roughly 10% of the unit cost. Still seems kinda weird to get Food loot from a corpse.
...
Shield fixes and tweaks.
Touch-ups to Siwa Oasis.
This was SVN commit r9817.
2011-07-13 08:31:33 +00:00
5940c64886
All Public scout towers/outposts shoot arrows from the correct spot. :)
...
This was SVN commit r9816.
2011-07-13 03:10:54 +00:00
b08e142193
Graphics optimisations and features from eihrul.
...
Add shadow filtering (PCF) option.
Fix ugly shadow saturation in old lighting mode.
Fix fancy water shader.
Fix camera matrix computation.
Support scissoring of camera frustum.
Optimise vertex skinning.
Inline various matrix functions.
Support filtering of the list of submitted models before a rendering
pass, for more precise culling.
Optimise water renderer (fixes #721 , based on patch by ortalo).
Use scissoring when generating reflection/refraction textures.
Skip reflection/refraction texture generation when no water is visible.
Render alpha-blended objects differently (fixes #434 ).
Reduce shadow swimming effects.
This was SVN commit r9814.
2011-07-12 23:48:05 +00:00
5ada37e8fa
Wooden bridge edge files
...
This was SVN commit r9812.
2011-07-12 23:26:31 +00:00
6e13e0fa49
Update to palisade wall 3D models
...
This was SVN commit r9811.
2011-07-12 23:22:03 +00:00
7a4d86b58f
Javelin Updates.
...
This was SVN commit r9810.
2011-07-12 22:24:52 +00:00
e31e3aa763
Updated Carthaginian scout tower with properly firing projectiles.
...
This was SVN commit r9808.
2011-07-11 23:29:32 +00:00
af57bc2262
Palisade spikes template files
...
This was SVN commit r9807.
2011-07-11 22:51:20 +00:00
e03138ea22
fixed projectiles
...
This was SVN commit r9806.
2011-07-11 22:15:05 +00:00
c8c7799528
Palisades committed. Some need obstruction offset
...
This was SVN commit r9805.
2011-07-11 22:09:57 +00:00
fe878cedc2
Fix promotion element in Carthage units templates
...
This was SVN commit r9804.
2011-07-11 13:28:47 +00:00
9c3b41644a
Stats tweaks.
...
This was SVN commit r9803.
2011-07-11 08:10:27 +00:00
6217522b6f
Add lava terrain set to the terrain tabs.
...
This was SVN commit r9802.
2011-07-11 06:14:55 +00:00
6396ad950a
Updated Demetrius portrait.
...
This was SVN commit r9801.
2011-07-11 05:01:21 +00:00
799bc98d86
Moving more Carthage stuff from Internal to Public.
...
This was SVN commit r9800.
2011-07-11 02:27:06 +00:00
704ce541ba
Move Carthage from Internal to Public.
...
This was SVN commit r9799.
2011-07-11 02:06:48 +00:00
6d95933cd7
This was SVN commit r9798.
2011-07-11 01:51:20 +00:00
21830623d5
Temporary user interface button sounds
...
This was SVN commit r9796.
2011-07-10 14:03:41 +00:00
51c574bcc5
Made the siege tower's status bar bigger.
...
This was SVN commit r9795.
2011-07-10 06:15:58 +00:00
0496007f5e
Added <GenericNames> to some Greek units.
...
This was SVN commit r9794.
2011-07-10 06:01:28 +00:00
73e825f9f7
This was SVN commit r9793.
2011-07-10 05:27:10 +00:00
0fd79bf9cd
Lots of Actor fixes for Carthaginians (animation speeds, props).
...
Lots of entity fixes that include SelectionGroupName and GenericName
tags.
This was SVN commit r9792.
2011-07-10 05:09:24 +00:00
bfef903c94
Adds hotkey for finding idle warriors (comma). See #792 .
...
Updates finding idle units to be more flexible.
Resets finding idle units when unit is deselected.
Adds Warship class to relevant templates.
This was SVN commit r9791.
2011-07-10 02:11:51 +00:00
c964904e1b
Carthaginian units actor fixes.
...
This was SVN commit r9789.
2011-07-09 05:24:33 +00:00
5169a05237
Fixed something in the description.
...
This was SVN commit r9787.
2011-07-09 03:00:34 +00:00
dff4add6a6
Making unfinished Neareastern Badlands map hidden
...
This was SVN commit r9784.
2011-07-07 23:25:53 +00:00
e0eed68835
Sets default single player map to Acropolis II (also moves these constants to the top of gamesetup.js for clarity)
...
This was SVN commit r9783.
2011-07-07 23:16:09 +00:00
1771545a3b
Stop BuildingAI picking up messages for other components' range queries
...
This was SVN commit r9782.
2011-07-07 23:07:36 +00:00
e705e366d6
Fixes missing templates in Peloponnese map
...
This was SVN commit r9781.
2011-07-07 22:54:14 +00:00
db9e05d83e
Bump version number
...
This was SVN commit r9780.
2011-07-07 22:21:34 +00:00
58c33071d6
Disable unnecessary noisy AI greeting message
...
This was SVN commit r9779.
2011-07-07 22:18:55 +00:00
871d321050
Fix undefined property warning
...
This was SVN commit r9778.
2011-07-07 22:14:37 +00:00
b6d04004b6
Avoid errors when using planes in formations, by not allowing them to join formations
...
This was SVN commit r9776.
2011-07-07 17:05:22 +00:00
519b0020ba
Updated text from "Super" to "Champion."
...
This was SVN commit r9775.
2011-07-07 07:56:43 +00:00
bc7991028b
Preliminary Carthaginian stuff. Will move Carthage to Public very soon after Alpha VI release.
...
This was SVN commit r9774.
2011-07-07 06:58:26 +00:00
fed5830189
Updated shield pattern.
...
This was SVN commit r9773.
2011-07-07 06:06:07 +00:00
c1eb1c3b7a
Fixed portrait.
...
This was SVN commit r9771.
2011-07-07 03:54:14 +00:00
65baa6d567
Quick update to Acropolis II
...
This was SVN commit r9770.
2011-07-07 03:18:30 +00:00
df9270a892
Hopefullyfixeslag.
...
This was SVN commit r9765.
2011-07-06 18:04:30 +00:00
1bc2db56ea
Stops unit following when other object selected. Fixes #775
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This was SVN commit r9764.
2011-07-05 21:29:11 +00:00
d2d631d2ed
This was SVN commit r9763.
2011-07-05 06:00:52 +00:00
ba52ff7604
made Triremes and Quinquiremes able to garrison siege engines.
...
Added some sound stuff to all siege weapons.
Tweaked siege tower.
This was SVN commit r9762.
2011-07-05 05:59:28 +00:00
c766f40da3
Changes Cantabrian Highlands random map to temperate biome
...
This was SVN commit r9760.
2011-07-04 23:54:04 +00:00
f8c62201b2
Siege tower update
...
This was SVN commit r9759.
2011-07-04 20:50:52 +00:00
2763c7817d
In theory, should make buildings point in the right direction.
...
This was SVN commit r9758.
2011-07-04 17:40:13 +00:00
fc2b89a780
This was SVN commit r9756.
2011-07-03 23:23:01 +00:00
3c6789747b
This was SVN commit r9755.
2011-07-03 22:32:26 +00:00
9d7a5da65a
#New Thracian unit.
...
Tweaked Acropolis II.
This was SVN commit r9754.
2011-07-03 22:26:12 +00:00
4065cb1cd2
Few minor tweaks.
...
This was SVN commit r9750.
2011-07-03 09:43:31 +00:00
b4d0c09569
Building directions now 100% random. Can set it to a specific angle if we'd prefer, but someone needs to tell me what.
...
This was SVN commit r9749.
2011-07-03 08:46:30 +00:00
c9b2273532
Fixed an error with the Iberian fortress.
...
This was SVN commit r9748.
2011-07-03 07:52:52 +00:00
f138be6565
#New Greek shields patterns.
...
This was SVN commit r9747.
2011-07-03 06:10:02 +00:00
972ca3cd22
Increases unit selection limit to 200 (equal to max population). See #789
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This was SVN commit r9745.
2011-07-02 23:04:59 +00:00
3da5afd8d5
Stop siege tower garrisoning itself inside itself
...
This was SVN commit r9744.
2011-07-02 22:52:17 +00:00
5c4b6e2320
Fixes #878
...
This was SVN commit r9743.
2011-07-02 22:26:51 +00:00
9b601d7ad4
Map updates to fix moved templates.
...
This was SVN commit r9741.
2011-07-02 17:47:23 +00:00
12eb4919be
Stone and Metal added.
...
This was SVN commit r9740.
2011-07-02 17:17:07 +00:00
9a6f90b90d
This was SVN commit r9739.
2011-07-02 16:57:51 +00:00
3756aaef48
This might help speed a fraction.
...
This was SVN commit r9738.
2011-07-02 16:49:26 +00:00
6267a61962
This was SVN commit r9737.
2011-07-02 15:32:16 +00:00
7bba760801
This was SVN commit r9736.
2011-07-02 15:29:20 +00:00
f1eb662cf6
This was SVN commit r9735.
2011-07-02 15:29:08 +00:00
8612600a13
This was SVN commit r9734.
2011-07-02 15:27:35 +00:00
5183a5d4de
Mechanical siege tower update
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This was SVN commit r9733.
2011-07-02 11:56:57 +00:00
4139140916
# Giraffe, giraffe infant, lion, and lioness movement animations by Athos
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This was SVN commit r9732.
2011-07-02 10:37:45 +00:00
f833529e63
skeletons xml update
...
This was SVN commit r9731.
2011-07-02 10:17:10 +00:00
885c220e9f
This was SVN commit r9730.
2011-07-02 06:15:35 +00:00
8da4334a85
Re-skinned Belgian Bog.
...
This was SVN commit r9729.
2011-07-02 02:06:41 +00:00
fa812a5ac5
A bunch of texture additions and changes, mostly to temperate terrains.
...
This was SVN commit r9728.
2011-07-02 02:04:15 +00:00
805dbe7640
Some new Greek shields.
...
This was SVN commit r9727.
2011-07-02 01:46:19 +00:00
4d188452f8
Adds ownership checks to UI selections.
...
Adds ownership and diplomacy checks to Commands.js (fixes #880 ).
Adds control all units setting to Player component (network synced).
Adds helpers for diplomacy checks - use these instead of directly
accessing diplomacy array.
Fixes tests according to these changes.
This was SVN commit r9726.
2011-07-02 00:06:39 +00:00
24f981cb2c
Adds hack for random map data saved as typed arrays (see #658 )
...
This was SVN commit r9725.
2011-06-30 23:09:59 +00:00
3dc70800ee
Changed tooltip to reflect the current uselessness of this structure.
...
This was SVN commit r9724.
2011-06-30 21:56:51 +00:00
c7fd1eaaf2
Tweaking some temperate terrains.
...
This was SVN commit r9723.
2011-06-29 04:49:25 +00:00
834271b878
Some updated maps.
...
This was SVN commit r9722.
2011-06-29 02:49:41 +00:00
996a32125c
Add per-player LOS-reveal flag.
...
Reveal LOS for Gaia and AI players (fixes #879 ).
Use player_id_t slightly more consistently in interfaces.
This was SVN commit r9720.
2011-06-28 23:24:42 +00:00
d9c944c975
fix one last super_unit - at least given the following search criteria:
...
Find all "super_unit", Match case, Subfolders, Find Results 1,
"0ad\svn\binaries\data", "*.xml;*.xsl;*.xslt;*.xsd;*.dtd"
0ad\svn\binaries\data\mods\public\art\actors\units\celts\boudicca_chariot.xml(16):
<prop actor="units/celts/super_unit_4_d.xml" attachpoint="driver"/>
This was SVN commit r9717.
2011-06-28 19:32:49 +00:00
7ee28348ec
Garrison multiplier for hele siege tower
...
This was SVN commit r9716.
2011-06-28 19:11:46 +00:00
709260e339
Fix occasional script error with planes
...
This was SVN commit r9715.
2011-06-28 18:26:29 +00:00
151539a92b
Fix #882 (test failure)
...
This was SVN commit r9714.
2011-06-28 18:25:38 +00:00
da79f8edbe
Last Champion fix. Or is it? <_<
...
This was SVN commit r9712.
2011-06-28 04:46:44 +00:00
f0c2c15d3f
Champion fix for this unit.
...
This was SVN commit r9711.
2011-06-28 04:42:02 +00:00
7f79dcd379
Champion FIX for maps.
...
This was SVN commit r9710.
2011-06-28 04:28:09 +00:00
91a972238a
Champion FIXES commit.
...
This was SVN commit r9709.
2011-06-28 04:19:01 +00:00
520788cafb
Champions. Commit #3 .
...
This was SVN commit r9708.
2011-06-28 04:02:54 +00:00
ac0576f326
Champions. Commit #2 .
...
This was SVN commit r9707.
2011-06-28 03:56:04 +00:00
75c1ae84d5
This was SVN commit r9706.
2011-06-28 03:30:35 +00:00
d8725c1df7
This was SVN commit r9705.
2011-06-28 03:29:12 +00:00
f3fe7aaa67
Changing nomenclature from "Super Units" to "Champions." Commit Part 1.
...
This was SVN commit r9704.
2011-06-28 03:24:50 +00:00
c2f9496a4f
Temp solution to Ship finished sound.
...
This was SVN commit r9703.
2011-06-28 01:52:40 +00:00
f4e773f7ba
Celt Temple costs Wood, not Stone.
...
Greek Fortress builds the new Greek siege tower.
Females have order acknowledgments. This is a temp solution until we
have dedicated female sounds.
Added verbal acknowledgments to the Priests as well.
Siege Tower stat tweaks.
This was SVN commit r9702.
2011-06-28 01:50:42 +00:00
85e49e9d13
Fixed a team error on the map.
...
This was SVN commit r9701.
2011-06-28 01:30:58 +00:00
7baab8e221
Moved stances and idle worker button to more appropriate locations
...
This was SVN commit r9700.
2011-06-28 01:09:55 +00:00
bdde44d9aa
Balancing war elephants.
...
This was SVN commit r9698.
2011-06-27 22:43:36 +00:00
a7ea5ed3ae
Hele siege tower basic setup
...
This was SVN commit r9697.
2011-06-27 22:43:03 +00:00
20030f1515
This was SVN commit r9696.
2011-06-27 22:41:17 +00:00
d78d4f7169
# Moved Roman and Carthaginian Champion Units to Public.
...
This was SVN commit r9695.
2011-06-27 22:23:03 +00:00
c276a45fae
Tweaked Greek Farmstead and Gymnasion.
...
This was SVN commit r9694.
2011-06-27 21:45:37 +00:00
552d81e1c9
Temple select OGG file update
...
This was SVN commit r9693.
2011-06-27 20:01:44 +00:00
aef4db11c0
Sound effects for wall gate
...
This was SVN commit r9691.
2011-06-27 19:56:29 +00:00
f044c7f6df
This was SVN commit r9690.
2011-06-27 06:55:13 +00:00
c8f63fc366
Updated license wording for CGTextures.
...
This was SVN commit r9689.
2011-06-27 05:47:25 +00:00
0ff7997d9f
Moving the last of the terrains.
...
This was SVN commit r9688.
2011-06-27 05:39:53 +00:00
2c9835cbc4
Moving and deleting terrains.
...
This was SVN commit r9687.
2011-06-27 05:11:17 +00:00
27b68a5a88
Deleting from Internal
...
This was SVN commit r9686.
2011-06-27 04:51:29 +00:00
25bbfb81c4
This was SVN commit r9685.
2011-06-27 04:50:25 +00:00
89d388669d
This was SVN commit r9684.
2011-06-27 04:28:30 +00:00
2e1200fa8c
This was SVN commit r9683.
2011-06-27 04:27:08 +00:00
0503fea0d8
This was SVN commit r9682.
2011-06-27 04:25:11 +00:00
45017504aa
This was SVN commit r9681.
2011-06-27 04:22:18 +00:00
9da83a992e
Renaming and deleting some terrains, preparing to move to Public.
...
This was SVN commit r9680.
2011-06-27 04:17:28 +00:00
b43ca11379
This was SVN commit r9679.
2011-06-27 03:29:34 +00:00
577aaedc7c
Portrait for plane.
...
This was SVN commit r9678.
2011-06-27 00:41:50 +00:00
a47ef2060a
Updated the Plane entity.
...
This was SVN commit r9677.
2011-06-27 00:32:28 +00:00
a64f1356cb
P-51 Mustang
...
This was SVN commit r9676.
2011-06-27 00:26:33 +00:00
ff1277d4d8
Barracks select sound fix
...
This was SVN commit r9675.
2011-06-26 22:46:29 +00:00
421df0a53c
Selection sound effect xml files updated
...
This was SVN commit r9674.
2011-06-26 22:36:18 +00:00
9901f47065
Universal select audio file update
...
This was SVN commit r9671.
2011-06-26 21:06:23 +00:00
cc70aacdb7
Added new building constructed and selected sound effects
...
This was SVN commit r9670.
2011-06-26 21:01:16 +00:00
1f20444e4c
Trigger 'constructed' sound when a building finishes construction
...
This was SVN commit r9669.
2011-06-26 18:27:10 +00:00
df2e499efc
Post code review version - previous commit was pre code review version.
...
This was SVN commit r9666.
2011-06-26 07:47:03 +00:00
2aedf48304
#788 Eliminate delay in path finding (and therefore moving)
...
This was SVN commit r9665.
2011-06-26 07:03:08 +00:00
5bc125a91f
Changes terrain data returned by CMapGenerator to typed arrays, instead of an array of objects (this greatly reduces the size of the serialized data)
...
This was SVN commit r9664.
2011-06-26 02:56:54 +00:00
d89eafaf83
stances improvement and bugfixing. units now targets buildings last, after workers, and after every other units.
...
This was SVN commit r9663.
2011-06-26 02:03:36 +00:00
95756627ec
New aeroplane stuff.
...
Polishing up the Persian cataphract.
More edits to Peloponnese map.
This was SVN commit r9662.
2011-06-25 20:57:06 +00:00
fed56af8a7
avoid trying to attack (before gathering) for ever an animal which is not visible anymore (bug not yet met because unlikely)
...
This was SVN commit r9661.
2011-06-25 20:56:46 +00:00
c8b0d7c11c
fix a small bug related to units stances and gathering
...
This was SVN commit r9660.
2011-06-25 19:14:08 +00:00
8bdc1b0882
Enforces max population limit, cleans up population variables in Player component. See #862
...
Max population defaults to 200
This was SVN commit r9659.
2011-06-25 00:47:46 +00:00
33e8ac6fa5
Applies Kenny's patch for CInput pasting behavior ( fixes #640 )
...
Simplifies some clipboard hotkeys
This was SVN commit r9658.
2011-06-25 00:04:41 +00:00
92fcb737cd
Attempt minor improvements to stances code (see #865 ).
...
Don't chase units that are no longer visible, beyond where they were
last seen (fixes #595 ).
This was SVN commit r9657.
2011-06-24 12:35:15 +00:00
4e809a02e8
Moving some prop actors over.
...
This was SVN commit r9656.
2011-06-24 05:49:22 +00:00
1bf469755f
This was SVN commit r9655.
2011-06-24 05:19:23 +00:00
99f9d3f159
Bunch of helmet fixes and random other stuff.
...
This was SVN commit r9654.
2011-06-24 05:18:28 +00:00
94460f6994
Moved the rest of the props to Public with MOVE command.
...
Moved Persian Cataphract and War Elephant to Public.
This was SVN commit r9653.
2011-06-24 04:25:02 +00:00
53d1293da9
Added treasures and other stuff to Peloponnese.
...
This was SVN commit r9652.
2011-06-24 03:28:54 +00:00
90a06957e9
This was SVN commit r9651.
2011-06-24 02:49:06 +00:00
1ce1cfea45
Hero Stars
...
This was SVN commit r9650.
2011-06-24 02:45:49 +00:00
bd80c1ea42
Stars for public heroes *(to be replaced with something better in the future).
...
This was SVN commit r9648.
2011-06-23 21:26:59 +00:00
05898c75d1
# Increase maximum camera distance
...
This was SVN commit r9647.
2011-06-23 12:52:43 +00:00
492e49da38
add support for selection and deletion of entire words in text controls (ctrl+backspace/delete/left/right) based on patch by Chakakhan/kenny (thanks!)
...
also refactored wclipboard
closes #511
This was SVN commit r9646.
2011-06-23 10:12:43 +00:00
889f4698f2
Moves population bonus to new line in construction tooltip (based on patch from pejuko). Fixes #873
...
This was SVN commit r9645.
2011-06-22 21:11:37 +00:00
b99b37387b
Updated cliff texture. Updated Peloponnese map.
...
This was SVN commit r9644.
2011-06-22 04:05:42 +00:00
d41e859b67
#Updated Iberian Corral by Zaggy.
...
This was SVN commit r9641.
2011-06-20 05:57:45 +00:00
5005398619
Update to the Peloponnese map. Still incomplete.
...
This was SVN commit r9640.
2011-06-20 05:57:28 +00:00
9b930d9617
Test 'selected' stance icon
...
This was SVN commit r9638.
2011-06-19 19:02:32 +00:00
e01917b961
Entities faces toward themself. fixed.
...
This was SVN commit r9632.
2011-06-17 23:08:46 +00:00
71a6775b92
Stances draft, refs #865
...
This was SVN commit r9631.
2011-06-17 22:13:39 +00:00
032794b7c8
This was SVN commit r9629.
2011-06-16 22:58:14 +00:00
578936d7d0
Moved all the Skies to Public.
...
This was SVN commit r9628.
2011-06-16 22:31:02 +00:00
86505030cb
Made huntable animals easier to kill. We may change this again later, so we can have some hunting techs.
...
This was SVN commit r9627.
2011-06-16 22:21:37 +00:00
0dcaa3d9a1
Greece real-world map. Work-In-Progress.
...
This was SVN commit r9626.
2011-06-16 22:03:26 +00:00
3a9f7b9884
Some terrain texture updates and moves.
...
This was SVN commit r9625.
2011-06-16 21:44:08 +00:00
80391fc30a
Cleaning out bad textures. Preparing to move the rest of the good ones to Public.
...
This was SVN commit r9624.
2011-06-16 21:32:36 +00:00
3be43ede41
Adds rotation to starting camera (currently unused)
...
This was SVN commit r9623.
2011-06-16 21:21:33 +00:00
2fa7c8aeca
Moving terrain assets to Public.
...
This was SVN commit r9622.
2011-06-16 20:12:55 +00:00
3e4d74480d
Adds AI control to Atlas player panel
...
Adds camera control to Atlas player panel
Changes map reader to handle per-player starting camera position. See
#55
Adds entity name filter to Atlas object panel
Fixes bug in Atlas map settings (caused crash when object panel was not
loaded)
This was SVN commit r9617.
2011-06-13 23:32:41 +00:00
7e1cbf6ece
increase length of main menu version number field to accommodate longer version text
...
This was SVN commit r9616.
2011-06-11 14:22:03 +00:00
29edc1b8e9
Delete previous player icon and use Michael's
...
This was SVN commit r9615.
2011-06-10 21:32:09 +00:00
543c02c149
This was SVN commit r9614.
2011-06-10 19:16:04 +00:00
ec1e1a4042
Undo and redo icons for Atlas.
...
This was SVN commit r9613.
2011-06-10 19:00:59 +00:00
b3e7b80b68
New players icon.
...
This was SVN commit r9612.
2011-06-10 18:50:47 +00:00
4a3230a870
This was SVN commit r9610.
2011-06-09 23:52:29 +00:00
2c58b07223
# Add experimental fighter planes.
...
This was SVN commit r9605.
2011-06-09 19:44:40 +00:00
7b8a33f374
Fix tests.
...
This was SVN commit r9603.
2011-06-09 17:15:01 +00:00
5132f814e3
Clean up some formatting and comments.
...
This was SVN commit r9602.
2011-06-09 17:01:01 +00:00
902b33a181
Remove redundant code for animal fleeing, and don't omit expected arguments.
...
This was SVN commit r9601.
2011-06-09 16:41:55 +00:00
28d952404e
Improve selection details debug display.
...
This was SVN commit r9600.
2011-06-09 16:40:29 +00:00
8eadd4e25f
#Ship balance.
...
This was SVN commit r9598.
2011-06-09 05:06:34 +00:00
24b0e1cafb
This was SVN commit r9597.
2011-06-08 21:12:57 +00:00
f1c1f400c9
Lots of Helmet stuff.
...
This was SVN commit r9596.
2011-06-08 07:18:52 +00:00
24cca252e3
Ranged units always face their targets when attacking. fixes #831
...
This was SVN commit r9595.
2011-06-06 22:08:26 +00:00
9906a86a2e
Support double-click on unit group buttons. patch by Merolum. fixes #805 .
...
This was SVN commit r9592.
2011-06-06 19:31:34 +00:00
6b0cbd10c3
Finished the new Cycladic Archipelago map.
...
Added promotion animations to some units.
Added triple-click to Hypaspists and Roman Legions.
This was SVN commit r9591.
2011-06-06 00:46:58 +00:00
18dd17ea4a
fixed a Scipio animation problem. Edited some Roman stuff.
...
This was SVN commit r9590.
2011-06-05 23:54:01 +00:00
d0560bd93e
Playtesting a water map, I came to the conclusion that ships took way too long to build.
...
This was SVN commit r9589.
2011-06-05 20:38:01 +00:00
304d4e82f0
(minor) fix an animation event value
...
This was SVN commit r9588.
2011-06-05 20:03:44 +00:00
d892403f90
Adjusted the look of the Persian temple.
...
This was SVN commit r9587.
2011-06-05 05:57:28 +00:00
091cba16c6
Flipped the Iberian Civ Centre so it faces the correct way.
...
This was SVN commit r9585.
2011-06-05 01:52:25 +00:00
916b4b7e92
Pureon's map, with my edits. Now turning it back over to him for his own edits.
...
This was SVN commit r9584.
2011-06-04 04:19:36 +00:00
97528d25f1
This was SVN commit r9583.
2011-06-04 03:14:49 +00:00
8ecf3aa1b5
Bumped up the Wood in trees from 150 to 200.
...
Reoriented the Carthaginian House C to face South East.
Working on a new version of Cycladic Archipelago II.
This was SVN commit r9578.
2011-05-30 01:50:49 +00:00
6bdafee6a0
Update Atlas sidebar buttons slightly
...
This was SVN commit r9569.
2011-05-29 16:36:15 +00:00
a81f180dd6
Remove Atlas UI scripting support
...
This was SVN commit r9567.
2011-05-29 15:43:08 +00:00
f1c4904071
Map tweaks.
...
Rain particle experiment.
This was SVN commit r9564.
2011-05-28 21:21:36 +00:00
ea36fdad2d
New forestfloor texture for Mediterranean biome.
...
This was SVN commit r9563.
2011-05-28 16:56:59 +00:00
bb5a66ac35
Moved Gambia River map to Public.
...
Moved Fog sky to Public.
Made separate fish entities.
This was SVN commit r9562.
2011-05-28 03:16:26 +00:00
0f616d42c6
This was SVN commit r9561.
2011-05-28 03:09:40 +00:00
9b70228997
Updated the terrains of The Massacre of Delphi.
...
New "Gambia River" map using Tropic terrains.
This was SVN commit r9560.
2011-05-28 02:47:17 +00:00
5da713af2f
Removes debugging output from Latium rms
...
This was SVN commit r9555.
2011-05-27 03:55:01 +00:00
1bf2598429
Fixes square maps to behave like circular maps and fit within the circle. Fixes #822
...
This was SVN commit r9554.
2011-05-27 03:04:59 +00:00
293f7cbae0
This was SVN commit r9553.
2011-05-26 03:16:14 +00:00
a3705a7d11
Updated SMOKE particles. They look much much nicer now. Enjoy!
...
This was SVN commit r9552.
2011-05-26 02:27:34 +00:00
2c05745c7d
Flipped the Celt Barracks so it points to the "front" where units come out.
...
This was SVN commit r9551.
2011-05-26 00:44:58 +00:00
ceea205782
This was SVN commit r9549.
2011-05-25 05:45:49 +00:00
d7f4935dce
This was SVN commit r9544.
2011-05-23 01:50:45 +00:00
2239a261ee
Last new Greek house variant.
...
This was SVN commit r9543.
2011-05-23 01:48:22 +00:00
003037e102
Moves "new" terrains elsewhere and reverted the Medit terrains back. I wasn't happy with how the new ones were blending with all the other textures and realized I'd have to redo all the others as well.
...
This was SVN commit r9542.
2011-05-22 01:59:15 +00:00
501f72ec0c
Map updates. Terrain updates.
...
This was SVN commit r9541.
2011-05-21 05:51:28 +00:00
171917d0c6
Terrain updates
...
This was SVN commit r9540.
2011-05-21 02:21:38 +00:00
2c6fc32a57
This was SVN commit r9539.
2011-05-20 19:37:59 +00:00
2f94551716
New Greek house by Privateer! Good work. Test "hero star" for Themistocles.
...
This was SVN commit r9537.
2011-05-20 15:48:12 +00:00
608db46c16
Tweaks to the map
...
This was SVN commit r9535.
2011-05-18 20:17:42 +00:00
069f567f7e
check that enemy units don't leave foundations. based on patch from Stork. fixes #724
...
This was SVN commit r9532.
2011-05-17 20:30:21 +00:00
1fac936d68
fixes a bug related to foundations and animals corpses (previously, when an animal has already been ordered to leave a foundation once, it will not leave the construction site if you place an another building on top of it).
...
This was SVN commit r9531.
2011-05-17 16:26:47 +00:00
ea455fa983
Fixed some issues with Belgian Bog
...
This was SVN commit r9529.
2011-05-16 15:09:06 +00:00
a6d519e70f
Fix #779 differently, to avoid problems with building on top of cheering units
...
This was SVN commit r9528.
2011-05-15 23:51:51 +00:00
fd65a492d9
Add button to promote selected units, for testing
...
This was SVN commit r9527.
2011-05-15 21:53:24 +00:00
b9f04a3d27
Fixes some scenario bugs. Fixes #856 , #857
...
This was SVN commit r9526.
2011-05-15 20:43:34 +00:00
d5d5fd3b7d
units are not stuck on construction sites anymore. fixes #779
...
This was SVN commit r9525.
2011-05-15 20:30:54 +00:00
87a44a6b38
This was SVN commit r9522.
2011-05-15 18:17:41 +00:00
0eae00d75d
Moved Rome struct texture from Internal to Public (so OSers can work on Roman buildings if they want). Updated a terrain.
...
This was SVN commit r9521.
2011-05-15 17:17:21 +00:00
886bc301d9
This was SVN commit r9518.
2011-05-14 23:26:37 +00:00
65b75fbb7f
Small fix, it now shuffles troops round the CC every minute or so to avoid issues with gatherers not being able to get in. Crappy way of doing it, but should solve the problem 90+% of the time.
...
This was SVN commit r9517.
2011-05-14 20:31:33 +00:00
2dff290c28
Fix entity validation errors
...
This was SVN commit r9515.
2011-05-14 19:15:43 +00:00
edd8ef2bf2
Fix units in formation blocking construction and not moving out of the way (see #779 ).
...
Make non-movement-blocking buildings (e.g. farms) not require units to
move out of the way.
This was SVN commit r9510.
2011-05-13 20:32:41 +00:00
03b87f9a8d
Fix typo
...
This was SVN commit r9508.
2011-05-13 19:32:19 +00:00
123c00763a
Use JuBot by default.
...
Fixes #774 .
This was SVN commit r9507.
2011-05-12 23:55:35 +00:00
ff7cc75055
Fixes garrisoning bug (units don't have to approach buildings in order to garrison)
...
This was SVN commit r9505.
2011-05-12 21:48:59 +00:00
ba66de2143
Fix #835 more comprehensively (the same bug affects other actions performed on nearby targets while moving)
...
This was SVN commit r9504.
2011-05-12 21:27:15 +00:00
6b499bdc8a
Armour for Persian cataphract.
...
This was SVN commit r9503.
2011-05-12 05:10:56 +00:00
fc9a9789e0
Extra starting resources for Median Oasis.
...
Added XP value to mechanical units.
This was SVN commit r9502.
2011-05-12 03:59:01 +00:00
8a434aae1b
Ensure units don't move while gathering. fixes #835
...
This was SVN commit r9501.
2011-05-11 19:34:39 +00:00
b96a3f74c2
This was SVN commit r9500.
2011-05-11 17:05:21 +00:00
afd8a79f9c
fix #842
...
This was SVN commit r9499.
2011-05-11 16:10:40 +00:00
025a00340e
Fixes garrisoned units being found as idle (even if they are, we can't select them, so skip them instead). Fixes #844 .
...
Garrisoned units now remain in the GARRISONED state until explicitly
ungarrisoned
This was SVN commit r9498.
2011-05-11 04:05:05 +00:00
cda5c5f5c9
Promotion stuff.
...
This was SVN commit r9497.
2011-05-09 07:32:57 +00:00
aad79f54d1
This was SVN commit r9496.
2011-05-09 07:26:03 +00:00
14ecca8052
Lots of work on Temperate and Tropical biome terrains.
...
This was SVN commit r9495.
2011-05-09 06:37:17 +00:00
1420a229ff
Fix various position-related errors with garrisoned units.
...
Fix some formatting consistency.
This was SVN commit r9494.
2011-05-09 02:02:00 +00:00
33a2a50d2c
This was SVN commit r9493.
2011-05-09 01:45:47 +00:00
84817e1a6f
Updated some cavalry attack event times.
...
This was SVN commit r9492.
2011-05-09 01:22:44 +00:00
834b3fc134
This was SVN commit r9491.
2011-05-08 22:56:00 +00:00
2eeaf9f5af
Deleting broken audio files (to be replaced next)
...
This was SVN commit r9490.
2011-05-08 22:53:57 +00:00
cf80b9bb97
Fixed a bunch of trees being Player 1
...
This was SVN commit r9488.
2011-05-08 16:16:27 +00:00
4ca43e453e
Made aggressive animals a little more formidable. Previously they only has 1H1P attack.
...
This was SVN commit r9487.
2011-05-08 16:12:47 +00:00
8be54aac90
This was SVN commit r9486.
2011-05-08 15:23:34 +00:00
OmriLahav
2ed0c665b6
Updated Ogg file size.
...
This was SVN commit r9483.
2011-05-08 08:10:05 +00:00
343101588b
This was SVN commit r9482.
2011-05-08 05:23:26 +00:00
821556c50e
This was SVN commit r9481.
2011-05-08 04:27:12 +00:00
a0de656c60
Updated description.
...
This was SVN commit r9480.
2011-05-08 04:22:36 +00:00
be5e4933d8
Added shields to Celt cav skirmisher Advanced and Elite to differentiate from the Basic.
...
Finalized Acropolis II. Please playtest. It's a 1v1 acropolis-style map
with the Mediterranean assets.
This was SVN commit r9479.
2011-05-08 04:19:05 +00:00
ede48a077b
Edited some actors so that the melee sound effect happens at the correct time. I may need to go through all of the melee cavalry unit actors and do this.
...
New Acropolis II map for Alpha 5. Nearly complete. Is already playable.
This was SVN commit r9478.
2011-05-08 03:24:12 +00:00
9837e23808
Changed release name
...
This was SVN commit r9474.
2011-05-07 15:23:11 +00:00
1a17fde105
Change health bar tooltip from hitpoints to health
...
This was SVN commit r9473.
2011-05-07 02:57:23 +00:00
0fc0335285
Tweaks resources in all random maps.
...
Updates progress steps for random maps.
Latium is not circular, so explicitly set that.
Fixes some weirdness with Atlas random map generation.
This was SVN commit r9470.
2011-05-06 23:50:30 +00:00
f6ffe7f121
Fix triple-click's accepted inter-click timing to match double-click's
...
This was SVN commit r9468.
2011-05-06 22:24:03 +00:00
c1ed608291
Modified starting resources.
...
This was SVN commit r9464.
2011-05-06 19:35:34 +00:00
05cf7d0249
Added a new "bridge" across the center and some eye candy stuff. :)
...
This was SVN commit r9463.
2011-05-06 19:10:37 +00:00
e7e2e03bb9
Changed tooltip to read "Experience" instead of simply "XP." This is to help spell it out better for the players who may not be familiar with our internal nomenclature.
...
This was SVN commit r9461.
2011-05-06 18:29:01 +00:00
15e4500a01
Fix tests
...
This was SVN commit r9460.
2011-05-06 17:04:32 +00:00
cb612b17b5
Rebalancing some armour stats.
...
This was SVN commit r9459.
2011-05-06 16:46:08 +00:00
6f3761a73a
shrink displayed rank icons to actual resolution of 16x16
...
This was SVN commit r9457.
2011-05-06 02:19:36 +00:00
022950a540
Documents AI autostart option in readme
...
This was SVN commit r9455.
2011-05-05 22:10:09 +00:00
5ed18a103d
Tweaked the colors a bit.
...
This was SVN commit r9449.
2011-05-05 16:54:04 +00:00
508f56d2dd
Fixes bug in triple-click unit selection for units without a SelectionGroupName defined. In this case, triple-click will behave the same as double-click.
...
This was SVN commit r9444.
2011-05-05 02:06:53 +00:00
26de01cdd1
Adjusts unit selection behavior to account for ranks. Triple-click now selects units regardless of their rank.
...
Adds modifier hotkey to select units offscreen.
Fixes #826 .
This was SVN commit r9443.
2011-05-05 01:27:49 +00:00
f423e269e2
shrunk rank icons
...
This was SVN commit r9442.
2011-05-05 00:19:48 +00:00
141cc51573
reference new rank icons
...
This was SVN commit r9441.
2011-05-05 00:10:43 +00:00
99e45311ab
Possible new rank insignia.
...
This was SVN commit r9440.
2011-05-04 23:15:03 +00:00
db0a2f8cef
Made promotions a little easier for this release so it is more obvious for end users who install the Alpha.
...
This was SVN commit r9439.
2011-05-04 22:36:31 +00:00
3bffcff90d
update experience bar tooltip text and style
...
This was SVN commit r9438.
2011-05-04 22:20:49 +00:00
002c40ede4
Some miscellaneous stuff. Also Fixes #828
...
This was SVN commit r9436.
2011-05-04 21:51:29 +00:00
fffcdbbf21
Balances random map resources.
...
Attempts to avoid "invalid argument" errors in typed arrays by forcing
them to integer (see #658 ).
Removes script preloading from map generator (VFS is thread-safe now)
Removes thread checking from ScriptInterface file loading functions.
Adjusts starting entities in civ data.
This was SVN commit r9435.
2011-05-04 21:24:25 +00:00
d6b073df22
Fix typo
...
This was SVN commit r9434.
2011-05-04 20:49:17 +00:00
1ba34b973f
clean up
...
This was SVN commit r9430.
2011-05-04 19:36:29 +00:00
dd264f46cf
make music civ specific
...
This was SVN commit r9429.
2011-05-04 19:31:01 +00:00
OmriLahav
da40ea8e2c
First 3 completed score pieces from Omri: Celts Peace 1, Hellens Peace 1 and Iberians Peace 1 - 04.05.11.
...
This was SVN commit r9428.
2011-05-04 15:39:33 +00:00
6c3b41db3f
New minimap buttons ready for implementation.
...
This was SVN commit r9422.
2011-05-04 05:55:53 +00:00
16a654ccae
Fix script tests.
...
Fixes #827 .
This was SVN commit r9416.
2011-05-03 23:16:16 +00:00
1a6e75de4e
updated alpha version name - fixes #816
...
This was SVN commit r9415.
2011-05-03 20:22:42 +00:00
b26d543da1
Fixes #821
...
This was SVN commit r9414.
2011-05-03 19:44:08 +00:00
114ca8e4ce
Changed map lighting.
...
This was SVN commit r9409.
2011-05-03 01:44:59 +00:00
0734122a9d
Added some stone quarries to the map.
...
This was SVN commit r9408.
2011-05-03 01:39:45 +00:00
04f5a34f2d
New Mediterranean stonemine "quarry."
...
This was SVN commit r9407.
2011-05-03 01:25:43 +00:00
ae0ac056b3
Changed lighting.
...
This was SVN commit r9406.
2011-05-03 01:14:01 +00:00
0a4a7683b9
Deleted some random particles hanging around.
...
This was SVN commit r9404.
2011-05-02 23:40:15 +00:00
548ed2e4eb
Celt wall turret projectile error fix
...
This was SVN commit r9403.
2011-05-02 22:36:26 +00:00
7ac1ca1122
This was SVN commit r9402.
2011-05-02 22:10:33 +00:00
aa38415b3f
Changes default scenario to Death Canyon. Fixes #820 .
...
This was SVN commit r9401.
2011-05-02 21:52:14 +00:00
8ec73ac5d1
Tinkering with XP/promotions
...
This was SVN commit r9400.
2011-05-02 21:46:29 +00:00
b4889d5346
Fixes broken team init (based on patch by Stork). Fixes #814 .
...
This was SVN commit r9399.
2011-05-02 20:34:48 +00:00
b8595fd196
palisade texture and spike walls added
...
This was SVN commit r9398.
2011-05-02 19:52:33 +00:00
ed105d3ad1
Disable promotion component for elite Iberian units.
...
This was SVN commit r9397.
2011-05-02 19:44:16 +00:00
e8e0d0b576
Promotion animation for Iberian units.
...
This was SVN commit r9396.
2011-05-02 19:31:42 +00:00
a523dc48ac
Add missing file for units promotion.
...
This was SVN commit r9395.
2011-05-02 17:42:48 +00:00
e2f006e1a5
Changes Atlas keyword list to checkboxes, which properly reflect a scenario's keywords.
...
This was SVN commit r9394.
2011-05-02 16:29:53 +00:00
0b996bbe75
Prevent selecting unusable civs in random map setup. Fixes #813 .
...
This was SVN commit r9392.
2011-05-02 15:26:38 +00:00
7499b23991
Units promotion. Closes #697 .
...
This was SVN commit r9391.
2011-05-02 15:03:01 +00:00
e8a2ed69f7
Selection sounds added to siege ballista and onager
...
This was SVN commit r9390.
2011-05-02 14:48:02 +00:00
c02818ceea
Tweaks random map appearance and resource placement.
...
Cleans up rmgen library.
Fixes bug in bound checking for circular maps.
This was SVN commit r9388.
2011-05-01 22:29:58 +00:00
e297dac1a5
Initial structure destruction sound effects added.
...
This was SVN commit r9387.
2011-05-01 22:10:40 +00:00
884f4bbbf1
Iberian and Hele wall tower garrison flags
...
This was SVN commit r9386.
2011-05-01 21:06:18 +00:00
bfd6614b55
# Add support for many formation shapes, based on patch from Badmadblacksad.
...
See #13 .
This was SVN commit r9385.
2011-05-01 20:40:53 +00:00
adc0d79d8b
Fixes ticket #808 .
...
This was SVN commit r9384.
2011-05-01 20:15:59 +00:00
1008d60bc3
Deleted some JPEGS out of the props folder.
...
This was SVN commit r9383.
2011-05-01 17:11:02 +00:00
564524df54
This was SVN commit r9382.
2011-05-01 17:07:24 +00:00
4112523878
This was SVN commit r9381.
2011-05-01 17:07:11 +00:00
b34259449f
This was SVN commit r9380.
2011-05-01 17:06:47 +00:00
126c2276cd
This was SVN commit r9379.
2011-05-01 15:03:51 +00:00
02ed11ac54
Removes references to Testbot, replaces with JuBot.
...
This was SVN commit r9378.
2011-05-01 15:02:33 +00:00
f88c61911b
Spring Cleaning.
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This was SVN commit r9376.
2011-05-01 06:44:00 +00:00
c108a13505
This was SVN commit r9375.
2011-05-01 05:24:38 +00:00
cf78c42761
Move the rest of the helmet assets from Internal to Public (a process I started many moons ago but failed to finish).
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This was SVN commit r9374.
2011-05-01 01:25:32 +00:00
7087281573
A few updated terrains and I added another ramp to each side of the Death Canyon plateaus.
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This was SVN commit r9373.
2011-05-01 00:27:12 +00:00
df6ab6688e
Iberian and Celt civ centre garrison nodes added
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This was SVN commit r9372.
2011-04-30 22:45:58 +00:00
9a125ac5a1
Fix typo
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This was SVN commit r9367.
2011-04-30 15:27:27 +00:00
1dcbb02958
This fixes the error messages at game start, makes a few final weaks to training queues, and changes the first base strategy to a small raid rather than the huge 3-prong assault.
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This was SVN commit r9359.
2011-04-30 11:26:32 +00:00
0b46d58ae8
A couple updated desert terrains. Updated Necropolis map.
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This was SVN commit r9357.
2011-04-30 07:39:41 +00:00
7ed6a164ba
Idle worker button now cycles through Worker, Trade, and CitizenSoldier classes in that order (then by increasing entity ID). Fixes #209 .
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This was SVN commit r9349.
2011-04-29 18:09:07 +00:00
d2e06ecdbb
Fix some obstruction shapes.
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Fixes #808 .
This was SVN commit r9348.
2011-04-29 17:51:27 +00:00
cb380a9b1c
Simplify profile report code. Bump version number to make it easily distinguishable.
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This was SVN commit r9347.
2011-04-29 17:32:35 +00:00
8af82baf67
# Minor particle system fixes.
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Support emitters that are fully running as soon as the game starts.
Fix particle clumping when moving from off-screen to on-screen, by
computing updates more incrementally.
Fix overzealous culling of models with particle emitters.
Add particles to renderer stats.
This was SVN commit r9345.
2011-04-29 12:26:31 +00:00
96eb76f860
This was SVN commit r9344.
2011-04-29 03:11:02 +00:00
5f634930e2
This was SVN commit r9343.
2011-04-29 03:04:52 +00:00
affea0f2ce
#Updated Iberian unit stats and balance.
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This was SVN commit r9342.
2011-04-29 02:33:11 +00:00
17ee62bc0b
Iberian and Celt outpost garrison flags
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This was SVN commit r9341.
2011-04-28 22:51:38 +00:00
f69c013d68
Beginnings of balancing Iberian units.
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This was SVN commit r9338.
2011-04-28 05:35:52 +00:00
587b41016f
Fixed the scale of the decal.
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This was SVN commit r9337.
2011-04-28 03:09:03 +00:00
fb411d3f39
Fixes slightly broken game attributes and setup.
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Includes random map size and seed in reportPerformance. Fixes #793 .
Fixes loading screen to use actual map names.
This was SVN commit r9336.
2011-04-28 01:21:02 +00:00
fbfecbf802
fortress_briton garrison flag
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This was SVN commit r9335.
2011-04-27 22:04:16 +00:00
24a1d91feb
iber_fortress garrison flag added
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This was SVN commit r9334.
2011-04-27 21:35:29 +00:00
6da0027b32
fortress_gallic garrison flag added
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This was SVN commit r9332.
2011-04-27 21:02:01 +00:00
e9e0f0035f
This was SVN commit r9330.
2011-04-27 17:07:52 +00:00
88f6633b22
Tweaked the Median Oasis map a bit. Slowed down the slinger projectile a little bit so we can see it in-flight. :)
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This was SVN commit r9329.
2011-04-27 14:38:02 +00:00
6e2bfa0f07
This was SVN commit r9328.
2011-04-27 12:12:01 +00:00
9759362b62
New celt temple. celt_struct texture changes. Renaming old temples to stone monuments
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This was SVN commit r9326.
2011-04-26 22:40:08 +00:00
51c7a6d193
This was SVN commit r9325.
2011-04-26 22:03:21 +00:00
baabff617d
Iberian Spearman animation line fixed. It was calling an empty animation line in the actor.
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This was SVN commit r9324.
2011-04-26 21:55:58 +00:00
7a0b545286
New Acropolis map called "Necropolis."
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This was SVN commit r9323.
2011-04-26 21:48:50 +00:00
8e20c00dd3
# Add numbered unit selection groups, based on patch from Badmadblacksad.
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Fixes #773 .
This was SVN commit r9322.
2011-04-26 18:19:16 +00:00
0a66f8a188
Larger siege texture.
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This was SVN commit r9321.
2011-04-25 07:07:25 +00:00
b3ec9b35a5
#3 new Loading Tips.
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This was SVN commit r9320.
2011-04-25 02:19:28 +00:00
1272587a3e
#5 new Loading Tips.
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Map tweaks and updates.
This was SVN commit r9319.
2011-04-25 01:04:51 +00:00
0a1313a9ff
#New tips images.
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This was SVN commit r9318.
2011-04-24 18:49:54 +00:00
6468bfa2c4
Name fix.
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This was SVN commit r9317.
2011-04-24 16:52:02 +00:00
3698b9acd4
This was SVN commit r9316.
2011-04-24 05:58:05 +00:00
4f3fe0f64c
Updated some Iberian unit animations.
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This was SVN commit r9315.
2011-04-24 05:55:29 +00:00
a39da292fe
This was SVN commit r9314.
2011-04-24 05:31:08 +00:00