Commit Graph

4901 Commits

Author SHA1 Message Date
7dec618898 Some attempts to fix GLES build in smooth LOS and post proc manager.
Replaces glBegin/End with glDrawArrays, GL_QUADS with GL_TRIANGLES, and
replaces glPush/PopAttrib by resetting the viewport manually.
Adjusts GLSL shaders for these changes.

This was SVN commit r14152.
2013-11-12 01:30:17 +00:00
54abce1a3c hellenic walltower rotated 180 to match the droppoint with the wall RMS
This was SVN commit r14147.
2013-11-12 00:05:26 +00:00
df1d5d2260 fix tag 2102648f7c which had unwanted changes
This was SVN commit r14146.
2013-11-11 16:29:44 +00:00
0e74e3a521 Removed Ostorius.
This was SVN commit r14145.
2013-11-11 16:09:00 +00:00
2102648f7c Allows autogarrison of newly trained units, fixes #1044
This was SVN commit r14144.
2013-11-11 15:37:16 +00:00
fad8f7fce0 adds some needed protection
This was SVN commit r14143.
2013-11-11 15:03:22 +00:00
4406be3a69 Fix crash when trying to join the lobby again if the host disconnected in the game setup screen.
This was SVN commit r14137.
2013-11-10 22:42:48 +00:00
f070bf9d1e Prohibit the user from picking the 'system' lobby name, as that's reserved for special messages.
This was SVN commit r14136.
2013-11-10 21:52:38 +00:00
e01445818a Nerf/rebalance siege towers.
- Armor changed from 2h/20p/10c to 5h/20p/2c
- Attack changed from 25p to 10p/5c
- Bonus added: 2x vs structures
- Ranged reduced from 65 to 55
- Elevation bonus of 10 added
- PreferredClasses is now 'Structure'
- Ungarrisoned arrow count decreased to 0 from 2
- Build time increased to 60 from 50
- BuffHeal is now 0 (decreased from 1)
- Health reduced from 800 to 500
- Walking speed reduced to 5 from 6

The idea is for siege towers to be useful for siege, but also for
cleaning out large numbers of units. Previously they were very good at
the latter and useless for the former. They should still be very
powerful units, but not uncounterable and massing siege towers
(previously unbeatable if enough were acquired) should no longer be
feasible.

This was SVN commit r14135.
2013-11-10 20:21:50 +00:00
2811d4c367 Fixed this map.
This was SVN commit r14134.
2013-11-10 19:22:24 +00:00
912e485a64 Elephant changes and tweaks.
This was SVN commit r14133.
2013-11-10 19:08:38 +00:00
85e9a2b0ce Added 3 idle animations and attack, death and walk animations for all asian elephants.
Maurya hero howdah added with normal and specular maps

This was SVN commit r14132.
2013-11-10 17:39:04 +00:00
a2477f9d40 Increasing the generation speed of the maps: Alpine Lakes
This was SVN commit r14131.
2013-11-10 17:29:40 +00:00
59da5fad2a Fix some spidermonkey lobby complaints when run in strict mode.
This was SVN commit r14127.
2013-11-10 04:09:03 +00:00
174f636fd2 Fixes tests
This was SVN commit r14126.
2013-11-10 03:24:29 +00:00
37cedb8133 Make filters work and add a skirmish map filter.
This was SVN commit r14125.
2013-11-10 00:45:19 +00:00
4fb6896fd8 Fix warning when the hosted game is a random rms.
This was SVN commit r14124.
2013-11-09 23:57:31 +00:00
dcb3c0ad7a Increasing the generation speed of the maps: Continent
This was SVN commit r14120.
2013-11-09 16:00:01 +00:00
d3fade285b Basic Nubian archer textures.
Map preview for Corsica and Sardinia.

This was SVN commit r14119.
2013-11-09 14:42:32 +00:00
2d2853dd6f Fix problems with EndGameManager in Atlas by waiting for the first turn
This was SVN commit r14118.
2013-11-09 10:09:28 +00:00
3a278df3f7 Move ship to shoreline when tasking units to garrison inside, fixes #1391
This was SVN commit r14115.
2013-11-08 23:22:59 +00:00
81cf02cc13 Fix building with --without-lobby. Fixes #2249.
This was SVN commit r14113.
2013-11-08 15:28:44 +00:00
0f8d3e23db ;
This was SVN commit r14112.
2013-11-08 15:28:38 +00:00
da6abe630a Fix error message on starting game due to missing global variable.
This was SVN commit r14110.
2013-11-08 09:52:48 +00:00
7547dae0e2 Fixing the revert by the previous commit.
This was SVN commit r14109.
2013-11-08 08:04:35 +00:00
f88b5be079 Increasing the generation speed of the maps: Islands, Lake.
This was SVN commit r14108.
2013-11-08 08:02:32 +00:00
bb28e0eb70 Fix some system message/spam filter bugs in the lobby.
This was SVN commit r14107.
2013-11-08 00:57:58 +00:00
62b92af925 Fix lobby registration errors.
This was SVN commit r14105.
2013-11-07 22:07:26 +00:00
bffe917914 Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby.
This was SVN commit r14098.
2013-11-07 20:07:24 +00:00
fe0510c079 Again increasing the generation speed of Islands random map by using the new chain placer. As a side effect, the map is more beautiful.
This was SVN commit r14095.
2013-11-07 19:02:09 +00:00
3743e58f9a allow enabling the game clock as a persistent setting
This was SVN commit r14092.
2013-11-07 18:06:52 +00:00
6d62b3bf40 Added a new "placer" function for the rmgen library.
This new placer generates terrain features that are less "predictable".
It also increases the map generation time considerably.

Currently it is only implemented on Persian Highlands random map.

This was SVN commit r14091.
2013-11-07 14:50:16 +00:00
b7751a277c Cleanup
This was SVN commit r14090.
2013-11-07 12:38:41 +00:00
5ec4962184 Decreasing the generation time of Islands random map to about 2/3 of the original.
This was SVN commit r14089.
2013-11-07 12:00:04 +00:00
9b98585275 Remember the last market for back-to-order trading, fixes #2248
This was SVN commit r14088.
2013-11-06 21:07:19 +00:00
9ffe235b2f Clean up EndGameManager. Fixes #2130
This was SVN commit r14087.
2013-11-05 19:40:50 +00:00
68fa9f4631 Fix building contstruction, but still don't allow positive regenrate for unhealable entities
This was SVN commit r14086.
2013-11-05 17:45:39 +00:00
24bc451852 Corsica and Sardinia skirmish map. Needs Iberian circuit wall.
This was SVN commit r14085.
2013-11-05 16:12:58 +00:00
8540740b35 disallow healing of unhealable entities via all ways
This was SVN commit r14084.
2013-11-05 07:07:10 +00:00
6fae05b5f6 fix
This was SVN commit r14083.
2013-11-03 17:41:59 +00:00
0362453035 test some components before use, adresses #2206
This was SVN commit r14082.
2013-11-03 17:18:43 +00:00
53a270347a Map preview for Zagros Mtns.
Changed preview for Greek acrpolis.

Fixed quote attribution. Thanks anfialro.

This was SVN commit r14081.
2013-11-03 16:39:28 +00:00
f1100f10c1 Standardized Cav Spearmen animations.
This was SVN commit r14080.
2013-11-03 14:17:33 +00:00
c62cc3ee44 rename technology modifier 'multiplier' to 'multiply' for consistency with auras, and it looks better next to the existing 'add'
This was SVN commit r14079.
2013-11-03 14:09:32 +00:00
e4f2ddb738 Renamed a bunch of maps.
This was SVN commit r14078.
2013-11-03 14:06:49 +00:00
5dc553bf91 More shield changes.
Tweaked number of 5-pop houses on Sicilia skirmish map.

New "Sahel" Skirmish map.

This was SVN commit r14077.
2013-11-03 14:01:45 +00:00
34e09220a4 Normal and spec maps for a bunch of shields.
This was SVN commit r14076.
2013-11-03 13:36:16 +00:00
e0161bd355 small code style fix
This was SVN commit r14075.
2013-11-03 13:15:44 +00:00
6dca6910c3 Recursively count garrisoned units to avoid overcapacity
This was SVN commit r14074.
2013-11-03 13:13:30 +00:00
37f5aa5351 Standardized animations for cavalry swordsmen. Will do the same for cavalry spearmen. This is to help the player differentiate the unit types better.
This was SVN commit r14072.
2013-11-03 10:31:57 +00:00
768c821f13 Acropolis 7 scenario renamed to "Acropolis Night."
Cycladic Archipelago 06 and Deccan Plateau 01 scenarios deleted.

Gambia River skirmish map (still needs 2 out of 3 Iberian wall
circuits).

This was SVN commit r14071.
2013-11-03 10:14:43 +00:00
096fc43f9e Three new skirmish maps. 2 need Iberians walls though.
Deleted a couple of scenarios.

This was SVN commit r14070.
2013-11-03 09:51:16 +00:00
f4bd08427c Trader speed tech!
This was SVN commit r14069.
2013-11-03 05:40:43 +00:00
8aa6485d78 Fix shader errors with OpenGL ES
This was SVN commit r14067.
2013-11-02 22:58:38 +00:00
ba5b572ccc Iberian walls for Caspian Sea skirmish map.
Rubble for these houses.

This was SVN commit r14066.
2013-11-02 16:54:15 +00:00
c1c45bd7c8 Caspian Sea skirmish map.
Clouds.

This was SVN commit r14065.
2013-11-02 15:28:33 +00:00
ce7c97b79f Improve back to work behaviour (queues taken into account), fix #2206, patch from Itms
This was SVN commit r14063.
2013-11-01 22:00:06 +00:00
358e8f5992 Remove ResourceGatherer for animals
This was SVN commit r14062.
2013-10-31 19:37:42 +00:00
552a4527ca Iberian walls for Deccan Plateau skirmish map.
Specific Name for Mauryan maiden guards (Visha Kanya).

Clarified the Iberian json a bit.

Some tooltip tweaking.

This was SVN commit r14060.
2013-10-31 17:21:10 +00:00
543ec3a8c7 Fix launching skirmish maps without selecting a civ
This was SVN commit r14059.
2013-10-30 17:01:11 +00:00
60fb5ed1c3 - Fix garisson and formation aura types
- Implement tech mods for UnitMotion speeds, Fixes #1958, based on patch
by wraitii
- Implement athen_hero_themistocles ship speed aura as a test

This was SVN commit r14058.
2013-10-30 16:12:53 +00:00
11c7c44a0b Fixed typos reported in Transifex by qwertz and Loki.
This was SVN commit r14056.
2013-10-29 23:22:09 +00:00
b67c411b33 Fix typos in template files. Refs #2185.
This was SVN commit r14055.
2013-10-28 20:26:35 +00:00
15f09f7005 Fix typos in civilization files. Refs #2185.
This was SVN commit r14054.
2013-10-28 20:21:27 +00:00
538c250d67 Fix typos in descriptions of random maps. Refs #2185.
This was SVN commit r14053.
2013-10-28 20:19:09 +00:00
dd7445262c Typo: enemey → enemy.
This was SVN commit r14052.
2013-10-28 20:01:51 +00:00
fcde137b30 Viriato.
This was SVN commit r14051.
2013-10-28 14:35:25 +00:00
3173722099 Copy this.entites in GarrisonHolder before passing and modifying it. Patch by mimo. Fixes #2238.
This was SVN commit r14049.
2013-10-27 16:37:51 +00:00
31e79e6709 Reorders the game setup drop list for maps.
This was SVN commit r14048.
2013-10-26 15:20:13 +00:00
30af350e31 New Neareastern Badlands skirmish map and it's awesome with Whizbang Graphics (WBG) enabled.
Tweaked some stuff on a few maps.

Fixed Iberian Walls for Nile River skirmish.

Changed names for Ptolemaic warships.

A couple of technology portraits for Advanced and Elite upgrades (these
techs are not implemented, but planned).

This was SVN commit r14047.
2013-10-26 15:10:15 +00:00
OmriLahav
597da2ff9d Alpha 14 remake
This was SVN commit r14045.
2013-10-26 11:10:21 +00:00
a45b074b07 Renamed the Arabian Oasis maps to Libyan Oasis, because the Egyptian eye candy assets insinuate the Libyan Desert instead of the Arabian Desert.
Changed Nile River maps to "naval" maps because the AI gets stuck trying
to cross the river.

Renamed the "ptol" statue ruins to "egyptian" statue ruins. Makes them
more generically "Egyptian".

Ensured siege engines can only be built in City Phase.

This was SVN commit r14044.
2013-10-26 10:31:52 +00:00
64dc783a18 Simplified the Spartan population penalty.
Changed costs on a few units.

New tooltips and hero auras for Carthaginian heroes Hannibal, Hamilcar,
and Maharbal. (see: wiki civ profile)

Fixed specificname for some Carthaginian units.

Added a field entity for "skirmish" maps.

This was SVN commit r14043.
2013-10-26 09:40:21 +00:00
fe6d508a82 Punjab skirmish map.
Some map tweaks.

This was SVN commit r14042.
2013-10-26 03:07:03 +00:00
1ee4c52779 All 4 players on Nile River skirmish map now have Iberian walls.
This was SVN commit r14041.
2013-10-25 09:00:46 +00:00
10ddc2aed6 Fixed starting unit for Ptolemies.
Nile River skirmish map (still needs Iberian walls for 2 of the
players).

New map preview for Arabian Oasis.

Moved Civic Center back to Town Phase, but made it take twice as long to
build.

Fixed elephant template.

Fixed up Persian Highlands skirmish map based on some notes from
Alpha123.

This was SVN commit r14040.
2013-10-25 08:02:55 +00:00
OmriLahav
14166af0ac This was SVN commit r14038. 2013-10-24 09:46:26 +00:00
4e86b00a05 Remove inconsistencies in the manual. Refs #2185.
Fix player name.
Make log messages when saving games use quotes around paths.

This was SVN commit r14037.
2013-10-23 22:18:40 +00:00
2117f77812 Fixed some resource placement.
This was SVN commit r14033.
2013-10-20 01:18:59 +00:00
50a2bddf77 Fixed some goats.
This was SVN commit r14032.
2013-10-20 01:10:02 +00:00
34d927f25c These two skirmish maps are now complete with walls for Iberians.
This was SVN commit r14031.
2013-10-19 23:52:28 +00:00
15f565f316 Corinthian Isthmus and Persian Highlands skirmish maps (wip).
This was SVN commit r14030.
2013-10-19 20:54:41 +00:00
742c489353 Fix typos, remove BOMs and add newlines before EOF. Refs #2185. Patch by Gallaecio.
This was SVN commit r14029.
2013-10-19 20:13:48 +00:00
71a41ba401 Line endings. Refs #2185.
This was SVN commit r14028.
2013-10-19 20:07:20 +00:00
45d4e92782 Fixed building requirements for Town Phase.
Changed Brit Wonder to the new Stonehenge model. :)

Trying out some new hunting changes from sanderd. Might just be
temporary. Refs #2092

This was SVN commit r14027.
2013-10-19 18:20:25 +00:00
c0b628bcac Fix some typos. Patches by Swyter (Spanish translator). Fixes #2210, #2211.
This was SVN commit r14022.
2013-10-18 20:33:08 +00:00
5778484a77 Refactor text renderer
Replace unifont with CFont and CFontManager, since the h_mgr interface
was
needlessly inconvenient.

Load the font textures through CTextureManager, to support dynamic
reloading (e.g. when resetting GL state - see #741).

Add CFontMetrics as a convenient wrapper for code that just wants to
measure text.

Fixes #1117.

This was SVN commit r14016.
2013-10-18 15:53:07 +00:00
9802adf92f celt_stonehenge with normal and spec maps. Fixes #2053
This was SVN commit r14013.
2013-10-18 14:29:10 +00:00
f3968c0d4c fix some flaws in the preferred classes. Patch by Jammus, Fixes #1985
This was SVN commit r14011.
2013-10-16 19:08:01 +00:00
e6d9094c98 Remove InitSavedGame, but keep the rallypoint problem it solved. Fixes #1762, Patch by mimo.
This was SVN commit r14010.
2013-10-16 17:58:12 +00:00
OmriLahav
6c3c6cfd3a This was SVN commit r14009. 2013-10-16 14:08:47 +00:00
eb33d0fd61 New unit for Romans: "Italian Allied Cavalry" which can help counter archers.
Persians and Mauryans still have uber archers, but must first pay for
them by researching "Archery Tradition" at the Barracks for 200F 300W.
This technology adds +10 meters to the range of all bow-using units,
plus makes archer units train faster (but have less health).

This was SVN commit r14007.
2013-10-16 01:04:55 +00:00
8456d50015 Found a couple more. (removing stonewall attack restriction).
This was SVN commit r14006.
2013-10-15 22:43:59 +00:00
8053cbd474 Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out.
This was SVN commit r14005.
2013-10-15 22:43:06 +00:00
40db79df33 greek docks do not show warships in the foundation until construction is finished.
Different actor variations of the building can be displayed while
construction naming their variation to "scaffold"

This was SVN commit r14004.
2013-10-15 21:24:20 +00:00
2bbbcff811 fix tests, breaking caused by renaming files.
This was SVN commit r14003.
2013-10-15 16:10:06 +00:00
5f5eedc513 Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
This was SVN commit r14001.
2013-10-15 10:05:08 +00:00
a4ce8dac34 fix technologies broken by 379a7b208f
This was SVN commit r14000.
2013-10-14 20:36:57 +00:00
379a7b208f Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
This was SVN commit r13998.
2013-10-14 15:51:21 +00:00
57d47f23c9 This was SVN commit r13997. 2013-10-13 18:11:54 +00:00
417e2455a0 Added ptolemaic ptolemaic storehouse and Lordgood's new cart temple and ptolemaic defense tower with little fixes.
This was SVN commit r13996.
2013-10-13 15:26:43 +00:00
41de5440e0 Added and applied normal and spec maps for ptolemaic struct, paintings and statues, added ptolemaic temple and farmstead. Fixed ptolemaic CC footprint + little fixes
This was SVN commit r13993.
2013-10-12 21:33:21 +00:00
7335c32c7e Some updated sounds from LAVS.
This was SVN commit r13992.
2013-10-12 01:27:10 +00:00
9b8667a9aa Really add special starting unit.
This was SVN commit r13991.
2013-10-11 23:37:04 +00:00
4f03550adf Create a special starting unit entity for skimish maps.
This was SVN commit r13990.
2013-10-11 23:36:02 +00:00
396bd844dd Remove duplication between getActionInfo and determineAction. Allow setting rally points if not all selected buildings can do so. Patch by mimo. Fixes #2189.
This was SVN commit r13989.
2013-10-11 22:43:22 +00:00
801cac87dd Properly queue rally points when setting them via the minimap. Patch by mimo. Fixes #2203.
This was SVN commit r13988.
2013-10-11 21:50:45 +00:00
c5669e2c4e Add a back to work button. Patch by Itms. Fixes #799
This was SVN commit r13987.
2013-10-11 19:11:07 +00:00
OmriLahav
7791c4c61d This was SVN commit r13985. 2013-10-11 11:01:55 +00:00
OmriLahav
f22e47a743 This was SVN commit r13984. 2013-10-11 11:01:06 +00:00
644135b9f3 Fixes variable name conflict in session UI, patch by Itms, fixes #2199
This was SVN commit r13982.
2013-10-11 00:22:27 +00:00
f5eeed9cf7 Clears selections when loading saved game, patch by RefinedCode (fixes buggy selection behavior when using quicksave/quickload), fixes #2178
This was SVN commit r13981.
2013-10-10 23:58:29 +00:00
f6c9db33d6 Focus on the building a hero is garrisoned in when the hero button is double-clicked. Patch by mimo. Fixes #2131
This was SVN commit r13978.
2013-10-10 21:23:19 +00:00
c7e3c1499f Fixed typo.
This was SVN commit r13977.
2013-10-09 20:07:36 +00:00
cd5a2aa527 Ptolemy IV.
Ptolemaic heroes added to Ptolemaic Fortress.

Seleucid Romanized Infantry Champion.

This was SVN commit r13976.
2013-10-09 13:42:34 +00:00
5c3ff86219 add different skirmish structures + skirmish demo map containing all skirmish templates so far
This was SVN commit r13975.
2013-10-08 18:02:35 +00:00
f3d83e0616 add skirmish defense tower and houses
This was SVN commit r13974.
2013-10-08 09:13:55 +00:00
79af6fb17f Newly updated Ptolemaic champion cavalry.
This was SVN commit r13969.
2013-10-07 20:47:06 +00:00
d3e0fb4f84 Fixes crannóc spelling, thanks to GunChleoc
This was SVN commit r13966.
2013-10-07 00:46:58 +00:00
1408a0be83 This was SVN commit r13965. 2013-10-06 23:29:03 +00:00
74216a5825 Reverts field limits from f4abcd2ef9 until we can fix AI and UI problems, refs #2187
This was SVN commit r13964.
2013-10-06 23:25:55 +00:00
6d67957db2 Prevents buildings from getting attack-move orders and implements attack-move rally points, patch by mimo. Fixes #2171
This was SVN commit r13963.
2013-10-06 22:50:30 +00:00
35fa527814 Adds attacking player's name to attack notification messages.
Cleans up some duplicate username/color code in messages.js

This was SVN commit r13962.
2013-10-06 22:07:55 +00:00
573215dad8 Fixed the player names on this map.
This was SVN commit r13960.
2013-10-06 20:51:30 +00:00
4cfee05c31 New skirmish templates for Brit war dog and Maur Worker Elephant. Added to current Skirmish maps.
This was SVN commit r13959.
2013-10-06 20:23:21 +00:00
efc84a9cce Adjusting time costs for these Ptol buildings.
This was SVN commit r13958.
2013-10-06 19:13:20 +00:00
5fc888fdcf Some more player names for Carthage.
Player names for Seleucids.

Fixed names for Celtic docks and merchant ships.

Fixed cavalry health for a few units.

Name stuff for ships, specifically Carthage. Fixes #2106.

Started work on some Ptolemaic units, specifically the Cav Spearman.

Added LordGood's Sacred Band Cavalry portrait.

This was SVN commit r13957.
2013-10-06 18:28:10 +00:00
b9b923be11 Fixes #2149
This was SVN commit r13956.
2013-10-06 14:58:26 +00:00
14b51afc39 Fixes #2152
This was SVN commit r13955.
2013-10-06 06:57:50 +00:00
f4e4247f06 Fixed Gallic Outpost name. Fixes #2167.
Fix Ptol civ center footprint.

This was SVN commit r13954.
2013-10-06 06:53:32 +00:00
754e794f9b Implements attack notifications based on patch by madmax and zoot, fixes #1719
This was SVN commit r13951.
2013-10-06 04:49:38 +00:00
2418ae190d Fixes some erroneous documentation in EntityLimits.
Removes previously implemented LimitsPerCivCentre from AI states.
Removes hardcoded categories from TrainingRestrictions

This was SVN commit r13950.
2013-10-06 03:13:46 +00:00
c21953b434 Added some Iberian walls to a couple of skirmish maps.
Rethought the naming scheme of the skirmish maps.

This was SVN commit r13949.
2013-10-05 21:58:42 +00:00
a1ceda4012 Polishing the Random Maps: The last batch...
This was SVN commit r13948.
2013-10-05 18:29:44 +00:00
fecfda29f6 Remove civ code hardcoding from SkirmishReplacer component. Refs #1198.
This was SVN commit r13947.
2013-10-05 17:54:41 +00:00
433b29d6dc Fix description of Belgian Bog skirmish map.
This was SVN commit r13943.
2013-10-04 23:14:52 +00:00
76d9893123 New skirmish maps.
Fixed some things.

This was SVN commit r13942.
2013-10-04 18:11:13 +00:00
2283aedc3c The first Skirmish maps.
Temporary selection and complete sounds for Theater, Elephant Stables,
Cavalry Stables, Blacksmith, and Wonder. Sounds by LAVS. He is working
on improving them.

This was SVN commit r13941.
2013-10-04 13:17:21 +00:00
939898c47d Nerf Iberian champion cavalry a bit.
This was SVN commit r13940.
2013-10-04 04:01:58 +00:00
7901ed51d4 Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
Implements custom, VFS-based map load/save dialogs for Atlas (replaces
broken native file dialogs), fixes #631, #889.
Fixes map loading/saving to handle arbitrary subdirectories for better
organization.
Adds default settings to Atlas player panel, fixes #1872. Each setting
now has a checkbox to choose whether it should be saved with the map
(avoids writing lots of useless default data for each map).
Adds map preview setting to Atlas, refs #1745.
Cleans up and simplifies some duplicate code.
Fixes optional serialization performance test.

This was SVN commit r13938.
2013-10-04 02:29:16 +00:00
5c35690309 Fixes broken statue ruins template and replaces old statue treasures with ruins
This was SVN commit r13937.
2013-10-04 01:15:16 +00:00
b0e2f6b368 Added obelisks to ptol_cc
This was SVN commit r13935.
2013-10-03 18:41:07 +00:00
398a32a6ff Added ptolemiac civic centre with ao and custom decal dirt_7x5
This was SVN commit r13933.
2013-10-03 17:18:57 +00:00
739ed00b5e Added ptolemaic fortress with ao. Updated ptolemaic struct texture
This was SVN commit r13932.
2013-10-02 21:29:44 +00:00
e382967e34 Updated a bunch of things.
New waypoint and garrison flags for Ptolemies. New texture for Ptolemies
woman. Fixed footprint for statues ruin. etc.

This was SVN commit r13931.
2013-10-02 18:51:49 +00:00
bb78b4c931 Replacing these statue "treasures" with "ruins." Instead of getting the resources immediately, ruins allow the player to "mine" the resources at a fast rate.
This was SVN commit r13930.
2013-10-02 16:54:13 +00:00
e0d50b6137 added seleucid thureos texture by request
This was SVN commit r13929.
2013-10-02 14:53:59 +00:00
60200f8dbb fixed ptolemaic statues base.
This was SVN commit r13928.
2013-10-02 13:41:53 +00:00
2e24c9f2b7 ptolemaic houses and statues with ao. Added ptolemaic struct texture and 4 ptolemaic round shields variations
This was SVN commit r13927.
2013-10-02 12:18:10 +00:00
26af70ec7b Fixed ptolemaic thureos mesh shape
This was SVN commit r13926.
2013-10-01 15:15:39 +00:00