..
athen_barracks.xml
Mythos_Ruler's Christmas update for SVN users!
2013-12-25 15:49:49 +00:00
athen_blacksmith.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
athen_civil_centre.xml
Added the Athenian civ bonus "Silver Owls" which gives them +10% metal gathering rates when upgrading phases.
2013-08-09 22:37:05 +00:00
athen_corral.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
athen_defense_tower.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
athen_dock.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
athen_farmstead.xml
Updated greek farmstead
2013-08-23 12:36:04 +00:00
athen_field.xml
3D farm fields for all factions.
2013-09-22 08:07:29 +00:00
athen_fortress.xml
Fix template typos and inconsistaint whitespace.
2014-01-03 19:55:29 +00:00
athen_gymnasion.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
athen_house.xml
allow garissoning a small number of support units in houses as protection against early raids. Patch and suggestion from dumbo
2014-01-03 13:11:12 +00:00
athen_market.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
athen_outpost.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
athen_prytaneion.xml
Added build limits for Theater, Council Chamber, and Library.
2013-09-21 07:33:22 +00:00
athen_storehouse.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
athen_temple.xml
garrison flag fixing in ptolemaic civic centre, edfu wonder and macedonian temple.
2013-12-09 14:46:35 +00:00
athen_theatron.xml
Added more territory auras.
2014-02-01 12:09:06 +00:00
athen_wall_gate.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
athen_wall_long.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
athen_wall_medium.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
athen_wall_short.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
athen_wall_tower.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
athen_wallset_stone.xml
Palisades for all civs. Tweaked stone walls for errbody too.
2012-05-05 23:15:11 +00:00
athen_wonder.xml
add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
2014-01-08 18:27:58 +00:00
brit_barracks.xml
Mythos_Ruler's Christmas update for SVN users!
2013-12-25 15:49:49 +00:00
brit_blacksmith.xml
For the Celts, moved Blacksmith to the Village Phase. This isn't much of a bonus yet until we get some unique tech trees for the Blacksmith.
2014-01-18 15:04:20 +00:00
brit_civil_centre.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
brit_corral.xml
Britons.
2012-06-09 01:17:27 +00:00
brit_crannog.xml
Fixes crannóc spelling, thanks to GunChleoc
2013-10-07 00:46:58 +00:00
brit_defense_tower.xml
Arrow shooting buildings only increase arrows when ranged infantry are garrisoned inside.
2014-02-17 15:11:47 +00:00
brit_dock.xml
Some more player names for Carthage.
2013-10-06 18:28:10 +00:00
brit_farmstead.xml
Britons.
2012-06-09 01:17:27 +00:00
brit_field.xml
Britons.
2012-06-09 01:17:27 +00:00
brit_fortress.xml
Upgraded britons and gaullic fortresses.
2013-09-13 21:41:24 +00:00
brit_house.xml
Iberian walls for Caspian Sea skirmish map.
2013-11-02 16:54:15 +00:00
brit_kennel.xml
Added more territory auras.
2014-02-01 12:09:06 +00:00
brit_market.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
brit_outpost.xml
Britons.
2012-06-09 01:17:27 +00:00
brit_rotarymill.xml
Gauls get: Tavern and Naked Fanatic.
2013-09-29 14:37:26 +00:00
brit_storehouse.xml
Renames mill to storehouse
2013-06-22 02:28:54 +00:00
brit_temple.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
brit_wall_gate.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
brit_wall_long.xml
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
2012-08-14 07:46:47 +00:00
brit_wall_medium.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
brit_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
brit_wall_tower.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
brit_wallset_stone.xml
Britons.
2012-06-09 01:17:27 +00:00
brit_wonder.xml
Fixed building requirements for Town Phase.
2013-10-19 18:20:25 +00:00
cart_barracks.xml
For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
2013-06-21 00:14:00 +00:00
cart_blacksmith.xml
-Made starting units start at Elite rank (just for fun and testing).
2013-07-28 13:38:04 +00:00
cart_civil_centre.xml
Make batch time factor tech modifiable and a template property.
2012-11-25 02:52:13 +00:00
cart_corral.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
cart_defense_tower.xml
Some more player names for Carthage.
2013-10-06 18:28:10 +00:00
cart_dock.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
cart_embassy_celtic.xml
Mythos_Ruler's Christmas update for SVN users!
2013-12-25 15:49:49 +00:00
cart_embassy_iberian.xml
Mythos_Ruler's Christmas update for SVN users!
2013-12-25 15:49:49 +00:00
cart_embassy_italiote.xml
Mythos_Ruler's Christmas update for SVN users!
2013-12-25 15:49:49 +00:00
cart_embassy.xml
Some more player names for Carthage.
2013-10-06 18:28:10 +00:00
cart_farmstead.xml
A bunch of updated portraits. Thinking of going this color-coded route: Blue for citizen-soldiers. Red for champions and heroes. Maybe green for mercenary soldiers.
2014-01-22 15:42:28 +00:00
cart_field.xml
Carthage building names.
2011-09-08 00:20:00 +00:00
cart_fortress.xml
Technology to unlock female training at the house.
2013-07-02 07:11:01 +00:00
cart_house.xml
allow garissoning a small number of support units in houses as protection against early raids. Patch and suggestion from dumbo
2014-01-03 13:11:12 +00:00
cart_market.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
cart_outpost.xml
Technology to unlock female training at the house.
2013-07-02 07:11:01 +00:00
cart_storehouse.xml
Renames mill to storehouse
2013-06-22 02:28:54 +00:00
cart_super_dock.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
cart_temple.xml
Technology to unlock female training at the house.
2013-07-02 07:11:01 +00:00
cart_wall_gate.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
cart_wall_long.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
cart_wall_medium.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
cart_wall_short.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
cart_wall_tower.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
cart_wall.xml
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
2012-08-14 07:46:47 +00:00
cart_wallset_stone.xml
Wall placement. Closes #786 .
2012-05-05 19:22:22 +00:00
cart_wonder.xml
add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
2014-01-08 18:27:58 +00:00
celt_barracks.xml
Mythos_Ruler's Christmas update for SVN users!
2013-12-25 15:49:49 +00:00
celt_blacksmith.xml
For the Celts, moved Blacksmith to the Village Phase. This isn't much of a bonus yet until we get some unique tech trees for the Blacksmith.
2014-01-18 15:04:20 +00:00
celt_civil_centre.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
celt_corral.xml
This was SVN commit r11595.
2012-04-21 07:19:43 +00:00
celt_defense_tower.xml
upgraded gaul defense towers and celtic storehouse
2013-09-15 21:11:14 +00:00
celt_dock.xml
Some more player names for Carthage.
2013-10-06 18:28:10 +00:00
celt_farmstead.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
celt_field.xml
This was SVN commit r8479.
2010-10-27 10:35:58 +00:00
celt_fortress_b.xml
celtic fortresses actor and barracks actor errors fixing reported by Sanderd
2013-09-14 13:59:43 +00:00
celt_fortress_g.xml
celtic fortresses actor and barracks actor errors fixing reported by Sanderd
2013-09-14 13:59:43 +00:00
celt_house.xml
Iberian walls for Caspian Sea skirmish map.
2013-11-02 16:54:15 +00:00
celt_kennel.xml
define the limit changing elements together with the limits, so they can be queried by the GUI and the AI. Fixes #2187
2013-12-27 10:58:48 +00:00
celt_market.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
celt_outpost.xml
Outpost work.
2012-01-19 21:04:37 +00:00
celt_sb1.xml
'Crop Rotation' tech for the Gallic Rotary Mill.
2013-08-25 17:57:20 +00:00
celt_slope_tower.xml
Renaming the old celt wall files and new templates for them
2012-04-20 22:27:17 +00:00
celt_slope_wall.xml
Renaming the old celt wall files and new templates for them
2012-04-20 22:27:17 +00:00
celt_storehouse.xml
Renames mill to storehouse
2013-06-22 02:28:54 +00:00
celt_temple.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
celt_wall_gate.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
celt_wall_long.xml
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
2012-08-14 07:46:47 +00:00
celt_wall_medium.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
celt_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
celt_wall_tower.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
celt_wall.xml
Celt wall segments
2012-04-17 21:51:43 +00:00
celt_wallset_stone.xml
Wall placement. Closes #786 .
2012-05-05 19:22:22 +00:00
celt_wonder.xml
added wonder placeholders for generic hellenes and celts
2013-12-28 17:13:24 +00:00
gaul_barracks.xml
Mythos_Ruler's Christmas update for SVN users!
2013-12-25 15:49:49 +00:00
gaul_blacksmith.xml
For the Celts, moved Blacksmith to the Village Phase. This isn't much of a bonus yet until we get some unique tech trees for the Blacksmith.
2014-01-18 15:04:20 +00:00
gaul_civil_centre.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
gaul_corral.xml
Gauls.
2012-06-09 05:57:28 +00:00
gaul_defense_tower.xml
upgraded gaul defense towers and celtic storehouse
2013-09-15 21:11:14 +00:00
gaul_dock.xml
Some more player names for Carthage.
2013-10-06 18:28:10 +00:00
gaul_farmstead.xml
Added greek, arabic and big tents as eyecandy, they will be used in the ptolemaic mercenary camp.
2014-01-22 22:59:06 +00:00
gaul_field.xml
Gauls.
2012-06-09 05:57:28 +00:00
gaul_fortress.xml
Upgraded britons and gaullic fortresses.
2013-09-13 21:41:24 +00:00
gaul_house.xml
Iberian walls for Caspian Sea skirmish map.
2013-11-02 16:54:15 +00:00
gaul_market.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
gaul_outpost.xml
Fixed Gallic Outpost name. Fixes #2167 .
2013-10-06 06:53:32 +00:00
gaul_rotarymill.xml
'Crop Rotation' tech for the Gallic Rotary Mill.
2013-08-25 17:57:20 +00:00
gaul_storehouse.xml
Renames mill to storehouse
2013-06-22 02:28:54 +00:00
gaul_tavern.xml
A bunch of naming stuff.
2014-01-23 18:32:21 +00:00
gaul_temple.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
gaul_wall_gate.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
gaul_wall_long.xml
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
2012-08-14 07:46:47 +00:00
gaul_wall_medium.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
gaul_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
gaul_wall_tower.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
gaul_wallset_stone.xml
Gauls.
2012-06-09 05:57:28 +00:00
gaul_wonder.xml
Added wonder placeholders for civs without wonder.
2013-12-28 15:21:11 +00:00
hele_barracks.xml
Mythos_Ruler's Christmas update for SVN users!
2013-12-25 15:49:49 +00:00
hele_blacksmith.xml
Siege Workshop for the Macedonians. Needs a new model.
2014-01-18 15:02:16 +00:00
hele_civil_centre.xml
Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script.
2012-12-22 01:28:10 +00:00
hele_corral.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
hele_defense_tower.xml
Some footprint resizing.
2012-02-19 06:19:28 +00:00
hele_dock.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
hele_farmstead.xml
Updated greek farmstead
2013-08-23 12:36:04 +00:00
hele_field.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
hele_fortress.xml
Fix template typos and inconsistaint whitespace.
2014-01-03 19:55:29 +00:00
hele_gymnasion.xml
Rename property. Refs #1717 .
2012-11-25 16:23:59 +00:00
hele_house.xml
allow garissoning a small number of support units in houses as protection against early raids. Patch and suggestion from dumbo
2014-01-03 13:11:12 +00:00
hele_market.xml
More accurate <SpecificNames> for Greek entities.
2011-12-06 10:16:12 +00:00
hele_outpost.xml
Outpost work.
2012-01-19 21:04:37 +00:00
hele_prytaneion.xml
Rename property. Refs #1717 .
2012-11-25 16:23:59 +00:00
hele_storehouse.xml
Renames mill to storehouse
2013-06-22 02:28:54 +00:00
hele_temple.xml
Detect and fix characters missing from fonts
2011-12-31 16:34:42 +00:00
hele_theatron.xml
Added more territory auras.
2014-02-01 12:09:06 +00:00
hele_wall_gate.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
hele_wall_long.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
hele_wall_medium.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
hele_wall_short.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
hele_wall_tower.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
hele_wallset_stone.xml
Palisades for all civs. Tweaked stone walls for errbody too.
2012-05-05 23:15:11 +00:00
hele_wonder.xml
add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
2014-01-08 18:27:58 +00:00
iber_barracks.xml
Mythos_Ruler's Christmas update for SVN users!
2013-12-25 15:49:49 +00:00
iber_blacksmith.xml
This was SVN commit r14664.
2014-01-25 14:45:58 +00:00
iber_civil_centre.xml
Make batch time factor tech modifiable and a template property.
2012-11-25 02:52:13 +00:00
iber_corral.xml
Added Stanislas69 iberian corral with several fixes.
2014-01-25 16:50:21 +00:00
iber_defense_tower.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_dock.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
iber_farmstead.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_field.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_fortress.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
iber_house.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_market.xml
This was SVN commit r14664.
2014-01-25 14:45:58 +00:00
iber_monument.xml
Mythos_Ruler's Christmas update for SVN users!
2013-12-25 15:49:49 +00:00
iber_outpost.xml
Outpost work.
2012-01-19 21:04:37 +00:00
iber_storehouse.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_temple.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_wall_gate.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_wall_long.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_wall_medium.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_wall_short.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_wall_tower.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_wall.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_wallset_stone.xml
Fixed some Greek corral prop problems.
2013-08-25 22:20:09 +00:00
iber_wonder.xml
Added wonder placeholders for civs without wonder.
2013-12-28 15:21:11 +00:00
mace_barracks.xml
Mythos_Ruler's Christmas update for SVN users!
2013-12-25 15:49:49 +00:00
mace_blacksmith.xml
Siege Workshop for the Macedonians. Needs a new model.
2014-01-18 15:02:16 +00:00
mace_civil_centre.xml
Siege Workshop for the Macedonians. Needs a new model.
2014-01-18 15:02:16 +00:00
mace_corral.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
mace_defense_tower.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
mace_dock.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
mace_farmstead.xml
Updated greek farmstead
2013-08-23 12:36:04 +00:00
mace_field.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
mace_fortress.xml
Siege Workshop for the Macedonians. Needs a new model.
2014-01-18 15:02:16 +00:00
mace_house.xml
allow garissoning a small number of support units in houses as protection against early raids. Patch and suggestion from dumbo
2014-01-03 13:11:12 +00:00
mace_library.xml
Added build limits for Theater, Council Chamber, and Library.
2013-09-21 07:33:22 +00:00
mace_market.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
mace_outpost.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
mace_siege_workshop.xml
Siege Workshop for the Macedonians. Needs a new model.
2014-01-18 15:02:16 +00:00
mace_storehouse.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
mace_temple.xml
Upgraded greek temples an assigned one variation per civ.
2013-08-27 23:48:22 +00:00
mace_theatron.xml
Added more territory auras.
2014-02-01 12:09:06 +00:00
mace_wall_gate.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
mace_wall_long.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
mace_wall_medium.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
mace_wall_short.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
mace_wall_tower.xml
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
2013-05-30 00:58:07 +00:00
mace_wallset_stone.xml
Palisades for all civs. Tweaked stone walls for errbody too.
2012-05-05 23:15:11 +00:00
mace_wonder.xml
add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
2014-01-08 18:27:58 +00:00
maur_barracks.xml
New unit for Romans: "Italian Allied Cavalry" which can help counter archers.
2013-10-16 01:04:55 +00:00
maur_blacksmith.xml
All new techs for the blacksmith.
2013-09-15 08:55:28 +00:00
maur_civil_centre.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
maur_corral.xml
Mauryan Corral model
2013-02-14 01:26:19 +00:00
maur_defense_tower.xml
- Fig Tree: Gave it the "berry bush" selection sound to help drive home that it is a fruit-bearing tree.
2012-07-07 21:38:48 +00:00
maur_dock.xml
Fixed Mauryan dock selection square and obstruction size
2013-01-28 13:22:13 +00:00
maur_elephant_stables.xml
Fixed elephant stables class element.
2013-12-27 15:21:15 +00:00
maur_farmstead.xml
Mauryan Farmstead wip
2013-02-10 15:08:12 +00:00
maur_field.xml
3D farm fields for all factions.
2013-09-22 08:07:29 +00:00
maur_fortress.xml
Bloody dead sheep.
2013-05-14 09:48:37 +00:00
maur_house.xml
Adjusted splash damage for onagers. Adjusted stats for Mauryan houses. Added builder support for Mauryan Worker Elephant.
2012-07-03 02:38:24 +00:00
maur_market.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
maur_outpost.xml
Fixed up some Mauryan entities.
2012-06-29 23:39:05 +00:00
maur_pillar_ashoka.xml
define the limit changing elements together with the limits, so they can be queried by the GUI and the AI. Fixes #2187
2013-12-27 10:58:48 +00:00
maur_storehouse.xml
Renames mill to storehouse
2013-06-22 02:28:54 +00:00
maur_temple.xml
Temporary Blacksmith structures for prototyping and playtesting.
2013-05-12 07:23:05 +00:00
maur_wall_gate.xml
Animations for Mauryan wall gate
2013-03-10 12:04:56 +00:00
maur_wall_long.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
maur_wall_medium.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
maur_wall_short.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
maur_wall_tower.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
maur_wall.xml
Mauryan walls added with AO. No gate animation yet.
2013-03-07 21:05:33 +00:00
maur_wallset_stone.xml
Mauryan walls added with AO. No gate animation yet.
2013-03-07 21:05:33 +00:00
maur_wonder.xml
Wonder support for civs currently with Wonders.
2013-04-29 02:46:13 +00:00
pers_apadana.xml
Implements resource trickle. Allows decimal player resources. Fixes #2413 .
2014-01-31 12:01:49 +00:00
pers_barracks.xml
New unit for Romans: "Italian Allied Cavalry" which can help counter archers.
2013-10-16 01:04:55 +00:00
pers_blacksmith.xml
All new techs for the blacksmith.
2013-09-15 08:55:28 +00:00
pers_civil_centre.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_corral.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
pers_defense_tower.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_dock.xml
"Equine Transports" tech for the Persians.
2013-12-01 02:49:26 +00:00
pers_farmstead.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_field.xml
3D farm fields for all factions.
2013-09-22 08:07:29 +00:00
pers_fortress.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
pers_house.xml
allow garissoning a small number of support units in houses as protection against early raids. Patch and suggestion from dumbo
2014-01-03 13:11:12 +00:00
pers_ishtar_gate.xml
Gate-related template cleanup and tweaking
2012-07-18 01:10:47 +00:00
pers_market.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
pers_outpost.xml
Some tips tweaks and new tips.
2013-12-01 18:22:28 +00:00
pers_palace.xml
Template tweaks to palace
2013-08-11 12:09:10 +00:00
pers_sb2.xml
Elephant changes and tweaks.
2013-11-10 19:08:38 +00:00
pers_stables.xml
Siege Workshop for the Macedonians. Needs a new model.
2014-01-18 15:02:16 +00:00
pers_storehouse.xml
Renames mill to storehouse
2013-06-22 02:28:54 +00:00
pers_temple.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
pers_wall_gate.xml
-Mauryan population cap bonus (+10%)
2012-10-13 20:38:40 +00:00
pers_wall_long.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_wall_medium.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_wall_short.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_wall_tower.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_wall.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_wallset_stone.xml
Revised Persian names.
2013-08-03 16:14:17 +00:00
pers_wonder.xml
Mythos_Ruler's Christmas update for SVN users!
2013-12-25 15:49:49 +00:00
ptol_barracks.xml
Mythos_Ruler's Christmas update for SVN users!
2013-12-25 15:49:49 +00:00
ptol_blacksmith.xml
Ptolemaic blacksmith draft commit
2013-12-16 02:05:43 +00:00
ptol_civil_centre.xml
Completing the playability phase of the Seleucids. Now starts the long road of creating art and balancing and implementing bonuses (hero auras, unique techs, etc.).
2013-12-30 04:25:33 +00:00
ptol_corral.xml
Added Egyptian names for Ptolemaic buildings.
2013-12-18 13:54:30 +00:00
ptol_defense_tower.xml
Added Egyptian names for Ptolemaic buildings.
2013-12-18 13:54:30 +00:00
ptol_dock.xml
Ptolemaic dock upgrade. Fixes #2217
2014-03-12 18:38:16 +00:00
ptol_farmstead.xml
Added Egyptian names for Ptolemaic buildings.
2013-12-18 13:54:30 +00:00
ptol_field.xml
Ptolemaic entity templates for Enrique.
2013-09-29 03:08:59 +00:00
ptol_fortress.xml
Added Egyptian names for Ptolemaic buildings.
2013-12-18 13:54:30 +00:00
ptol_house.xml
Added Egyptian names for Ptolemaic buildings.
2013-12-18 13:54:30 +00:00
ptol_library.xml
Added Egyptian names for Ptolemaic buildings.
2013-12-18 13:54:30 +00:00
ptol_lighthouse.xml
Mythos_Ruler's Christmas update for SVN users!
2013-12-25 15:49:49 +00:00
ptol_market.xml
Ptolemaic market commit
2014-02-14 17:18:29 +00:00
ptol_mercenary_camp.xml
Ptolemaic mercenary camp commit.
2014-02-17 13:13:25 +00:00
ptol_outpost.xml
Added Egyptian names for Ptolemaic buildings.
2013-12-18 13:54:30 +00:00
ptol_storehouse.xml
Added Egyptian names for Ptolemaic buildings.
2013-12-18 13:54:30 +00:00
ptol_temple.xml
Fixed Ptolemies and Macedonians death variations in these actors. They were previously throwing an error.
2013-11-16 23:30:34 +00:00
ptol_wall_gate.xml
Mythos_Ruler's Christmas update for SVN users!
2013-12-25 15:49:49 +00:00
ptol_wall_long.xml
Mythos_Ruler's Christmas update for SVN users!
2013-12-25 15:49:49 +00:00
ptol_wall_medium.xml
Mythos_Ruler's Christmas update for SVN users!
2013-12-25 15:49:49 +00:00
ptol_wall_short.xml
Mythos_Ruler's Christmas update for SVN users!
2013-12-25 15:49:49 +00:00
ptol_wall_tower.xml
Mythos_Ruler's Christmas update for SVN users!
2013-12-25 15:49:49 +00:00
ptol_wallset_stone.xml
Added Egyptian names for Ptolemaic buildings.
2013-12-18 13:54:30 +00:00
ptol_wonder.xml
add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
2014-01-08 18:27:58 +00:00
rome_arch.xml
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
2012-12-12 19:06:58 +00:00
rome_army_camp.xml
Some naming stuff.
2014-01-19 12:58:18 +00:00
rome_barracks.xml
Some naming stuff.
2014-01-19 12:58:18 +00:00
rome_blacksmith.xml
All new techs for the blacksmith.
2013-09-15 08:55:28 +00:00
rome_civil_centre.xml
Changed names and histories for Roman civ center and market.
2013-06-10 15:33:18 +00:00
rome_corral.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
rome_defense_tower.xml
Some footprint changes.
2012-02-05 03:01:03 +00:00
rome_dock.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
rome_farmstead.xml
A bunch of updated portraits. Thinking of going this color-coded route: Blue for citizen-soldiers. Red for champions and heroes. Maybe green for mercenary soldiers.
2014-01-22 15:42:28 +00:00
rome_field.xml
Moving all Roman materials from Internal to Public.
2011-12-24 04:19:36 +00:00
rome_fortress.xml
Military Engineers, Artillery Instructors, and Metalworker techs
2013-01-16 01:05:26 +00:00
rome_house.xml
allow garissoning a small number of support units in houses as protection against early raids. Patch and suggestion from dumbo
2014-01-03 13:11:12 +00:00
rome_market.xml
Changed names and histories for Roman civ center and market.
2013-06-10 15:33:18 +00:00
rome_outpost.xml
Updated the logo.
2013-09-13 12:07:39 +00:00
rome_siege_wall_gate.xml
Reduced armor for Roman siege walls.
2014-01-04 16:53:01 +00:00
rome_siege_wall_long.xml
Shield tweaking for the Bronze Shield and Gold Shield pikemen.
2014-01-16 23:21:57 +00:00
rome_siege_wall_medium.xml
Shield tweaking for the Bronze Shield and Gold Shield pikemen.
2014-01-16 23:21:57 +00:00
rome_siege_wall_short.xml
Shield tweaking for the Bronze Shield and Gold Shield pikemen.
2014-01-16 23:21:57 +00:00
rome_siege_wall_tower.xml
Shield tweaking for the Bronze Shield and Gold Shield pikemen.
2014-01-16 23:21:57 +00:00
rome_storehouse.xml
Renames mill to storehouse
2013-06-22 02:28:54 +00:00
rome_temple_mars.xml
This was SVN commit r11359.
2012-03-17 22:17:45 +00:00
rome_temple_vesta.xml
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
2012-09-28 22:06:07 +00:00
rome_temple.xml
This was SVN commit r11066.
2012-02-13 22:35:21 +00:00
rome_tent.xml
add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
2014-01-08 18:27:58 +00:00
rome_wall_gate.xml
Gate-related template cleanup and tweaking
2012-07-18 01:10:47 +00:00
rome_wall_long.xml
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
2012-08-14 07:46:47 +00:00
rome_wall_medium.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
rome_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
rome_wall_tower.xml
Wall placement. Closes #786 .
2012-05-05 19:22:22 +00:00
rome_wall.xml
Roman wall segments - long, medium, and short. Gate needs work
2012-04-15 18:28:09 +00:00
rome_wallset_siege.xml
Palisades for all civs. Tweaked stone walls for errbody too.
2012-05-05 23:15:11 +00:00
rome_wallset_stone.xml
Wall placement. Closes #786 .
2012-05-05 19:22:22 +00:00
rome_wonder.xml
add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
2014-01-08 18:27:58 +00:00
sele_barracks.xml
Shield tweaking for the Bronze Shield and Gold Shield pikemen.
2014-01-16 23:21:57 +00:00
sele_blacksmith.xml
Siege Workshop for the Macedonians. Needs a new model.
2014-01-18 15:02:16 +00:00
sele_civil_centre.xml
Completing the playability phase of the Seleucids. Now starts the long road of creating art and balancing and implementing bonuses (hero auras, unique techs, etc.).
2013-12-30 04:25:33 +00:00
sele_corral.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_defense_tower.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_dock.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_farmstead.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_field.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_fortress.xml
Shield tweaking for the Bronze Shield and Gold Shield pikemen.
2014-01-16 23:21:57 +00:00
sele_house.xml
allow garissoning a small number of support units in houses as protection against early raids. Patch and suggestion from dumbo
2014-01-03 13:11:12 +00:00
sele_library.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_market.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_military_colony.xml
Military Colony's territory weight reduced.
2014-03-17 00:10:13 +00:00
sele_outpost.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_storehouse.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_temple.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_wall_gate.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_wall_long.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_wall_medium.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_wall_short.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_wall_tower.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_wallset_stone.xml
Partial commit of Seleucid entities and actors.
2013-11-28 15:52:18 +00:00
sele_wonder.xml
A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet.
2013-11-29 04:04:10 +00:00
spart_barracks.xml
Cavalry Spearmen for Sparta. Gives them a melee cavalry for proper anti-siege.
2014-01-22 16:34:00 +00:00
spart_blacksmith.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
spart_civil_centre.xml
Simplified the Spartan population penalty.
2013-10-26 09:40:21 +00:00
spart_corral.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
spart_defense_tower.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
spart_dock.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
spart_farmstead.xml
Updated greek farmstead
2013-08-23 12:36:04 +00:00
spart_field.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
spart_fortress.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
spart_gerousia.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
spart_house.xml
allow garissoning a small number of support units in houses as protection against early raids. Patch and suggestion from dumbo
2014-01-03 13:11:12 +00:00
spart_market.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
spart_outpost.xml
Structures from Internal to Public. Thanks Leper.
2012-04-19 18:43:39 +00:00
spart_storehouse.xml
Hellenic building bonus deleted from templates and moved to a tech.
2013-08-08 23:55:13 +00:00
spart_syssiton.xml
This was SVN commit r13790.
2013-09-01 04:22:28 +00:00
spart_temple.xml
Upgraded greek temples an assigned one variation per civ.
2013-08-27 23:48:22 +00:00
spart_theatron.xml
Added more territory auras.
2014-02-01 12:09:06 +00:00
spart_wall_gate.xml
Gate-related template cleanup and tweaking
2012-07-18 01:10:47 +00:00
spart_wall_long.xml
Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619
2012-07-18 03:56:18 +00:00
spart_wall_medium.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
spart_wall_short.xml
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
2012-08-20 08:48:03 +00:00
spart_wall_tower.xml
Palisades for all civs. Tweaked stone walls for errbody too.
2012-05-05 23:15:11 +00:00
spart_wallset_stone.xml
Palisades for all civs. Tweaked stone walls for errbody too.
2012-05-05 23:15:11 +00:00
spart_wonder.xml
add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
2014-01-08 18:27:58 +00:00
theb_theatron.xml
Added more territory auras.
2014-02-01 12:09:06 +00:00