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b0ceae0393
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don't need this anymore
This was SVN commit r2355.
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2005-05-28 00:04:08 +00:00 |
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7c8acca15e
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Some speed tweaks for the unit animations performed by Jason (I'm just lending him a fast, stable connection :p).
This was SVN commit r2354.
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2005-05-27 21:33:22 +00:00 |
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MarkT
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d6c4bf3302
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Changes to actor speed specifications.
This was SVN commit r2350.
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2005-05-27 00:38:30 +00:00 |
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db592f08f6
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animation fixes
This was SVN commit r2349.
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2005-05-26 21:44:31 +00:00 |
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5e76795afe
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attack events added
This was SVN commit r2341.
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2005-05-23 04:35:58 +00:00 |
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e0045b2d53
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Attack1 and Attack2 => Attack
This was SVN commit r2332.
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2005-05-22 11:24:33 +00:00 |
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9de76bea4c
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oops still not fixed, but this works (should have tested)
This was SVN commit r2312.
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2005-05-14 23:29:59 +00:00 |
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8060249f1d
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colo(u)r fixes for the mastiff
This was SVN commit r2311.
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2005-05-14 23:02:49 +00:00 |
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b73d445510
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fixed archer attack animations
This was SVN commit r2310.
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2005-05-14 06:41:50 +00:00 |
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07d9a32e54
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Greek Stuff
This was SVN commit r2304.
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2005-05-13 11:46:45 +00:00 |
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Aeros
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07835e70e5
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complete bush set for the Temperate and Mediterreanean biomes.
This was SVN commit r2294.
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2005-05-12 09:10:53 +00:00 |
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122b3aeb86
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update of some art stuff for projectile testing
This was SVN commit r2284.
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2005-05-11 05:58:34 +00:00 |
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5cd7997d16
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ah ha, found out why the elite shield was flickering - fixed
This was SVN commit r2278.
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2005-05-11 04:25:55 +00:00 |
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MarkT
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86dc351205
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Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
This was SVN commit r2266.
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2005-05-10 07:13:25 +00:00 |
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f6e864c9f6
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Greek stuff
This was SVN commit r2253.
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2005-05-12 17:20:17 +00:00 |
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7d6c2f08a4
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Made the Hellenic CS units use their new shields. Which I probably should have done earlier.
This was SVN commit r2211.
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2005-05-02 16:05:57 +00:00 |
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MarkT
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db168702df
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Jason's animation events. Also reworked entity-types system.
This was SVN commit r2209.
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2005-05-01 19:09:13 +00:00 |
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32e3ff0921
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Round ones too.
This was SVN commit r2208.
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2005-05-01 16:26:30 +00:00 |
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c540b11748
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Hellenes pelta shield actors requested by Jason.
This was SVN commit r2207.
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2005-05-01 16:22:22 +00:00 |
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c51619264c
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The entity that has all the new tweaks we discussed during the meeting - it will break untill the code is updated
This was SVN commit r2204.
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2005-05-01 10:51:45 +00:00 |
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8698663367
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arrow test stuff
This was SVN commit r2203.
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2005-05-01 00:42:16 +00:00 |
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7b9ba0c16d
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Stuff for milestone 7 on my todo list
This was SVN commit r2194.
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2005-04-29 12:47:10 +00:00 |
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780b6e266b
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Changed actor colour syntax. Made the Actor Editor edit colours.
This was SVN commit r2189.
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2005-04-28 20:44:22 +00:00 |
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2022cf3cc3
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The mastiff
This was SVN commit r2187.
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2005-04-28 09:18:41 +00:00 |
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a238d018b1
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celt shield updates (split into ranks for CS units)
This was SVN commit r2180.
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2005-04-27 12:41:53 +00:00 |
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f31e9d1781
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Few celt tweaks
This was SVN commit r2179.
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2005-04-27 12:40:58 +00:00 |
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d1aa159215
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Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors.
This was SVN commit r2169.
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2005-04-26 12:19:55 +00:00 |
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5d04d2f9cc
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Cleaned up the weapons
This was SVN commit r2168.
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2005-04-29 13:30:19 +00:00 |
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4be2ac7839
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An assortment of celtic unit updates - biggest is probably the lime head update and completion of the celt jav unit line
This was SVN commit r2162.
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2005-04-23 12:12:46 +00:00 |
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7f40968760
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Updated some stuff. Basic texture for the swordsman, elite javalinist. Got some ideas for making the spearman a bit different than the swordsman. Fixed some entities that I think I broke a few weeks ago by pointing to the wrong actors.
This was SVN commit r2153.
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2005-04-20 11:37:37 +00:00 |
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59d58c5e75
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Helmmet goods
This was SVN commit r2148.
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2005-04-29 13:28:36 +00:00 |
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3b120b0791
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pre-emptive fix for missing props for these 2 roman buildings
This was SVN commit r2138.
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2005-04-16 03:00:18 +00:00 |
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7e98c8e961
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clean out the foriage folder - utilizing the randomization - remove broken items (ivy)
Will probably break some props - especially for the propped roman
buidings
This was SVN commit r2137.
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2005-04-29 13:27:12 +00:00 |
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f99a36fa43
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optimizing gaia objects for resources
This was SVN commit r2135.
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2005-04-29 13:26:44 +00:00 |
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e12eca6f5d
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updated sheild textures, colored horses, celt_csw_e.xml update
This was SVN commit r2133.
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2005-04-15 12:26:25 +00:00 |
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f62b590487
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remapped weapon textures and interal colors for the celt head.
This was SVN commit r2130.
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2005-04-29 13:26:06 +00:00 |
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4fe29b1092
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Another elite celt texture, player color fix, uploaded forgetten lime texture. blah blah blah
This was SVN commit r2124.
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2005-04-10 12:45:05 +00:00 |
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1bcb4f0b3b
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oh... just some celtic stuff
This was SVN commit r2118.
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2005-04-08 11:10:03 +00:00 |
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39acd670d6
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oops, forgot the player color material
This was SVN commit r2111.
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2005-04-05 12:09:32 +00:00 |
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6049be83b1
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First Official Unit - Celtic Infantry Elite Swordsman
Includes files for Philip to test with for player and internal color
This was SVN commit r2110.
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2005-04-05 11:54:13 +00:00 |
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b5947a513e
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This was SVN commit r2107.
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2005-04-02 02:26:39 +00:00 |
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Aeros
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46124ab495
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2 dead trees
This was SVN commit r2105.
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2005-04-01 05:43:55 +00:00 |
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5fe6d8295f
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Iberian temple rock color change
This was SVN commit r2102.
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2005-03-31 12:26:33 +00:00 |
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b153439061
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Some updated actors
This was SVN commit r2086.
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2005-03-30 10:22:17 +00:00 |
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7a31f202c0
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Commited the house files for the random houses
This was SVN commit r2072.
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2005-03-28 05:54:59 +00:00 |
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6b10c4f52d
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Random house test for Stuart to experiment with
This was SVN commit r2060.
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2005-03-27 07:01:39 +00:00 |
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ae71a6ba16
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Iberian Structures!
This was SVN commit r2051.
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2005-03-26 06:37:43 +00:00 |
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2073733761
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Fixed support for extra-new actor format. Updated binaries.
This was SVN commit r2050.
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2005-03-26 00:22:42 +00:00 |
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c11465cfbf
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Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
This was SVN commit r2049.
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2005-03-25 23:04:36 +00:00 |
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Aeros
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0e77c4eaba
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This was SVN commit r2041.
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2005-03-23 04:20:21 +00:00 |
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