|
ff2ffa384b
|
Domestic animals should be unable to gather treasure.
This was SVN commit r12564.
|
2012-08-31 08:25:27 +00:00 |
|
|
9fcb7cc738
|
Fixed formations so switching formation in-place doesn't leave entities in FORMATIONMEMBER.WALKING and short walk orders bring units into proper formation.
This was SVN commit r12563.
|
2012-08-31 08:20:36 +00:00 |
|
|
d98c62f00a
|
Show the resource tooltips over the resource counter icons. Fixes #1636.
This was SVN commit r12562.
|
2012-08-30 20:36:40 +00:00 |
|
|
ea11dee4fa
|
Bugfix: made sure LOS is always thresholded to black
This was SVN commit r12561.
|
2012-08-30 20:29:39 +00:00 |
|
|
0b832176d5
|
Replaces grayscale decal texture with RGB, refs #1640
This was SVN commit r12559.
|
2012-08-30 19:21:25 +00:00 |
|
|
df531c90d7
|
Map previews for the height map import maps.
This was SVN commit r12558.
|
2012-08-30 18:24:11 +00:00 |
|
|
5fcbf01fcb
|
Using even stricter GLSL typing to please even more compilers...
This was SVN commit r12557.
|
2012-08-30 14:13:28 +00:00 |
|
|
afe65d7b76
|
Adjusting the scale of Northern Lights preview.
This was SVN commit r12556.
|
2012-08-30 11:21:42 +00:00 |
|
|
221c7dacde
|
Also try to strip the 'resource|' prefix when handling a GatherNearPosition order.
This was SVN commit r12555.
|
2012-08-30 08:18:43 +00:00 |
|
|
8968df0554
|
Only have builders auto-gather if they received a forced order. Patch by picobyte, fixes #1511.
This was SVN commit r12554.
|
2012-08-30 02:23:36 +00:00 |
|
|
a563786b86
|
Only play selection sounds for Gaia entities or entities that the player can control.
This was SVN commit r12553.
|
2012-08-30 02:02:59 +00:00 |
|
|
2850476389
|
Using stricter GLSL typing to please some compilers
This was SVN commit r12552.
|
2012-08-30 00:29:10 +00:00 |
|
|
38c1a4c4a1
|
Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
This was SVN commit r12551.
|
2012-08-29 23:07:53 +00:00 |
|
|
833d79445e
|
Allow immediate re-targeting if an attack target becomes invalid.
This was SVN commit r12549.
|
2012-08-29 21:13:50 +00:00 |
|
|
781ad7d520
|
Don't always call FinishOrder when leaving a formation, as they may be in the idle state.
This was SVN commit r12548.
|
2012-08-29 19:54:29 +00:00 |
|
|
eea0a62b64
|
This was SVN commit r12547.
|
2012-08-29 17:01:41 +00:00 |
|
|
776282b59d
|
Updating random biome system to include autumn textures. adding another theme to "unknown".
This was SVN commit r12546.
|
2012-08-29 16:43:39 +00:00 |
|
|
0d0bc32736
|
Adding "Unknown" random map. Updating "Gulf of Bothnia".
This was SVN commit r12545.
|
2012-08-29 13:00:01 +00:00 |
|
|
95ccd432c8
|
Adding "Unknown" random map
This was SVN commit r12544.
|
2012-08-29 12:59:12 +00:00 |
|
|
08a4b12f01
|
Added resource used counters that track all non-barter spending. Fixes #1605.
This was SVN commit r12543.
|
2012-08-29 05:13:45 +00:00 |
|
|
96ee70b75b
|
Enforce attack/heal repeat delay to prevent units from performing actions too often.
This was SVN commit r12542.
|
2012-08-28 20:02:03 +00:00 |
|
|
dd40cc023e
|
Resource supply corpses won't have UnitAI and should never be in formations.
This was SVN commit r12541.
|
2012-08-27 23:14:10 +00:00 |
|
|
205792ddd3
|
Fix path to user.cfg on unix
This was SVN commit r12540.
|
2012-08-27 20:36:05 +00:00 |
|
|
05525a9c2a
|
Fixed.
This was SVN commit r12539.
|
2012-08-27 17:46:21 +00:00 |
|
|
e15ba08510
|
Added teams to this map.
This was SVN commit r12538.
|
2012-08-27 17:09:09 +00:00 |
|
|
b4ba09c8b3
|
Reduce maximum garrison icons to 12 so stances can be shown for siege rams, etc.
This was SVN commit r12537.
|
2012-08-27 16:56:58 +00:00 |
|
|
9db71f5417
|
Only count civ centres as destroyed if they aren't foundations.
This was SVN commit r12536.
|
2012-08-27 07:16:21 +00:00 |
|
|
6a7e6ca343
|
Clean up entity name formatting; always show generic names in tooltips.
This was SVN commit r12535.
|
2012-08-27 07:07:33 +00:00 |
|
|
126db0097a
|
Generic names should have parens only if a specific name is also present.
This was SVN commit r12534.
|
2012-08-27 06:17:52 +00:00 |
|
|
2de4786240
|
UnitAI's CanGather should always return false if the target isn't a resource.
This was SVN commit r12533.
|
2012-08-27 01:35:53 +00:00 |
|
|
b462f2acfe
|
Show generic names in unit garrison tooltips.
This was SVN commit r12532.
|
2012-08-26 19:58:25 +00:00 |
|
|
2bdb8f75ff
|
Check the length of the unit collection in started attack plans to avoid errors. Fixes #1620
This was SVN commit r12531.
|
2012-08-26 11:25:39 +00:00 |
|
|
576761c05e
|
Never allow entities to set a rally point on themselves.
This was SVN commit r12530.
|
2012-08-26 06:38:29 +00:00 |
|
|
3e40453bd2
|
This was SVN commit r12529.
|
2012-08-26 06:30:44 +00:00 |
|
|
dd2d1eb6ec
|
Added name tooltips to the summary screen civ emblems.
This was SVN commit r12528.
|
2012-08-25 22:05:15 +00:00 |
|
|
c688f64699
|
Increased the verbosity of the FinishOrder error and made it generate a stack trace.
This was SVN commit r12527.
|
2012-08-25 21:55:53 +00:00 |
|
|
cd0802294a
|
Forced chase orders should override stance.
This was SVN commit r12524.
|
2012-08-24 23:32:26 +00:00 |
|
|
1c06a17e87
|
EntityRenamed should be ignored if the old entity doesn't match.
This was SVN commit r12523.
|
2012-08-24 08:22:29 +00:00 |
|
|
d89e64cf49
|
Regular champions take 13 seconds to build, Persian Immortals shouldn't build 2.6x as fast.
This was SVN commit r12522.
|
2012-08-24 07:24:33 +00:00 |
|
|
a4ff4b92b7
|
Include the generic name in the tooltips when selecting multiple units.
This was SVN commit r12521.
|
2012-08-24 07:14:50 +00:00 |
|
gregory
|
870fe14391
|
Updated Roman structure normal and specular maps.
This was SVN commit r12520.
|
2012-08-24 07:08:23 +00:00 |
|
|
9c9cab1f89
|
Add a Foundation element to the Armour templates for structures.
This was SVN commit r12519.
|
2012-08-23 21:22:49 +00:00 |
|
|
9defa4150e
|
Height map test maps.
This was SVN commit r12518.
|
2012-08-23 17:54:08 +00:00 |
|
|
c8d509e574
|
Fixed some templates.
This was SVN commit r12517.
|
2012-08-23 17:38:19 +00:00 |
|
|
8facd45803
|
s/IRC/Chat/, clarified tooltip.
This was SVN commit r12516.
|
2012-08-23 06:59:16 +00:00 |
|
|
5b218ca4b0
|
An extra heightmap and demo map
This was SVN commit r12515.
|
2012-08-23 06:04:23 +00:00 |
|
|
e50bf9e539
|
Sky toggling through config and with Alt+Z
This was SVN commit r12513.
|
2012-08-22 07:32:26 +00:00 |
|
|
95585d1e15
|
Tweaked a few fishing-related templates, removed ugly workaround.
This was SVN commit r12512.
|
2012-08-22 06:53:22 +00:00 |
|
|
d73c589a04
|
Normal maps for decals.
This was SVN commit r12508.
|
2012-08-21 18:13:37 +00:00 |
|
|
7ba2b8947c
|
Attempting to fix a graphical bug affecting ARB mode
This was SVN commit r12507.
|
2012-08-21 18:04:05 +00:00 |
|
|
6cf4efbd01
|
Handle exit and return hotkeys in message boxes. Fixes #1319.
This was SVN commit r12503.
|
2012-08-21 06:30:30 +00:00 |
|
danschub
|
19fd2f8b9f
|
Fixed streched UV on Badland's rock.
This was SVN commit r12502.
|
2012-08-21 01:03:41 +00:00 |
|
|
70c317b1b0
|
Hunt all domestic animals, not just very weak animals (<= 10 health).
This was SVN commit r12500.
|
2012-08-20 23:37:19 +00:00 |
|
|
4a2ff9521f
|
Added rounding to armour changes (thanks Deiz)
This was SVN commit r12498.
|
2012-08-20 20:22:48 +00:00 |
|
|
89eef72f20
|
cmpFoundation won't exist when repairing finished buildings.
This was SVN commit r12497.
|
2012-08-20 19:53:08 +00:00 |
|
|
e5df8d17e1
|
Weaken foundation armour to 1/5th of standard.
This was SVN commit r12496.
|
2012-08-20 19:52:26 +00:00 |
|
|
af005b00b2
|
Added AI handling for 'resource|' pseudo-templates.
This was SVN commit r12495.
|
2012-08-20 18:02:56 +00:00 |
|
|
ad63a1e60e
|
Don't sed templates at 5 AM without testing.
This was SVN commit r12494.
|
2012-08-20 16:07:50 +00:00 |
|
|
3cf726ffa8
|
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
This was SVN commit r12493.
|
2012-08-20 08:48:03 +00:00 |
|
|
b624328a89
|
Reverted k776's not-suggestion from ca3886be20 , per k776's suggestion.
This was SVN commit r12492.
|
2012-08-20 08:23:21 +00:00 |
|
|
ca3886be20
|
Made citizen-soldiers build 25% faster than female citizens, per k776's suggestion.
This was SVN commit r12491.
|
2012-08-20 07:48:48 +00:00 |
|
|
4136512a90
|
Scale the build rate as 'builders^0.7' rather than 'builders' (linear).
This was SVN commit r12490.
|
2012-08-20 07:30:50 +00:00 |
|
|
a1d16c2fbd
|
Made ALL cliff terrains triplanar.
This was SVN commit r12489.
|
2012-08-20 03:32:11 +00:00 |
|
|
951e682f27
|
normal and spec mapping for Celtic "henge"
This was SVN commit r12488.
|
2012-08-20 02:39:03 +00:00 |
|
|
cebe8bed64
|
Removed unused 'remain' corpse logic from UnitAI.
This was SVN commit r12487.
|
2012-08-20 01:41:56 +00:00 |
|
|
66012e2e2c
|
Destroy dying 'remain' entities and replace them with visually-identical resources. Fixes #1600.
This was SVN commit r12486.
|
2012-08-20 01:38:39 +00:00 |
|
|
034212a554
|
Made Mace fortress use the new actor and meshes.
This was SVN commit r12485.
|
2012-08-20 01:30:09 +00:00 |
|
|
36f2781a38
|
A better Spartan hoplites tip pic.
This was SVN commit r12484.
|
2012-08-20 00:51:54 +00:00 |
|
|
141dfabf5b
|
Removed stray cd from a template file.
This was SVN commit r12483.
|
2012-08-19 22:05:28 +00:00 |
|
|
edd882492b
|
Fixed syntax error in new technology.
This was SVN commit r12480.
|
2012-08-19 20:20:37 +00:00 |
|
|
1c1486d74a
|
Don't allow people to train heroes because they are not balanced.
This was SVN commit r12479.
|
2012-08-19 20:16:18 +00:00 |
|
|
af59e1d9ca
|
Fixed rotation of hele tower models
This was SVN commit r12476.
|
2012-08-19 15:34:27 +00:00 |
|
|
ca0b3efc3d
|
Carthaginian buildings now showcase AO, spec and normal maps. Room for improvement, but usable.
This was SVN commit r12475.
|
2012-08-19 12:08:27 +00:00 |
|
|
142d6619a8
|
Fixed farmstead AO map and added specularity to the roof tiles.
This was SVN commit r12474.
|
2012-08-19 09:49:10 +00:00 |
|
gregory
|
8300113a3a
|
Fixed some artifacts on the Broch wall.
This was SVN commit r12473.
|
2012-08-19 07:36:48 +00:00 |
|
gregory
|
1b9b7dc390
|
Added normal mapping to the Broch.
This was SVN commit r12471.
|
2012-08-19 04:13:43 +00:00 |
|
danschub
|
7a32e9d868
|
Small Badland rocks committed.
This was SVN commit r12470.
|
2012-08-19 02:12:46 +00:00 |
|
danschub
|
689a15d784
|
Committed Temperate_Small_stonemine.
This was SVN commit r12469.
|
2012-08-19 01:47:57 +00:00 |
|
|
9216dc3924
|
Have toggleChat (enter by default) send a chat message if the input isn't empty.
This was SVN commit r12468.
|
2012-08-19 00:28:46 +00:00 |
|
|
c32d3ece44
|
Remove focus when closing the chat window via the escape key.
This was SVN commit r12467.
|
2012-08-18 21:35:52 +00:00 |
|
|
0f94813aa9
|
Export stop.png in GIMP to fix strange crash
This was SVN commit r12466.
|
2012-08-18 21:07:21 +00:00 |
|
|
0dfdf868b2
|
Set ownership to Gaia when units that remain on death are killed. Refs #1600.
This was SVN commit r12465.
|
2012-08-18 20:33:44 +00:00 |
|
|
9519635869
|
0-population units (e.g. sheep) should never have production blocked.
This was SVN commit r12463.
|
2012-08-18 18:44:20 +00:00 |
|
|
77f26c454a
|
Have UnitAI respect the LeaveFoundation order unless in combat. Fixes #1406.
This was SVN commit r12462.
|
2012-08-18 08:13:47 +00:00 |
|
|
a08d55e603
|
Added AO, norm and spec maps for all Iberian buildings except the walls and the dock(couldn't find the AO texture from myconid's git trunk) and to a couple of Carthaginian buildings too.
This was SVN commit r12461.
|
2012-08-18 05:40:23 +00:00 |
|
|
bbed3ca69a
|
Made player slot reassignment in the game setup screen swap slot contents instead of leaving the old slot empty.
This was SVN commit r12457.
|
2012-08-17 21:22:07 +00:00 |
|
|
592478eb67
|
Another height map demo map and image.
This was SVN commit r12454.
|
2012-08-17 18:26:03 +00:00 |
|
|
a6230497ba
|
Committed updated theatron and updated gymnasion for athenians
This was SVN commit r12453.
|
2012-08-17 02:17:38 +00:00 |
|
danschub
|
55dc7cc553
|
This was SVN commit r12452.
|
2012-08-17 01:28:26 +00:00 |
|
danschub
|
a18dd1a36d
|
Fixed Spec for the Temperate Rock Formation. Added parallax mapping for terrain's decals. Added missing AO for scandiv rock.
This was SVN commit r12451.
|
2012-08-16 23:18:21 +00:00 |
|
gregory
|
791b6fa741
|
Partially fixed artifacts on the wood pile on the Roman mill.
This was SVN commit r12447.
|
2012-08-16 03:58:27 +00:00 |
|
|
065a3e093b
|
Fixes incorrect test for command debugging
This was SVN commit r12446.
|
2012-08-16 02:29:08 +00:00 |
|
|
de38f9ef9a
|
Prevent domestic animals from being manually deleted (killed). Patch by yakca. Fixes #1525.
This was SVN commit r12445.
|
2012-08-16 02:08:56 +00:00 |
|
|
78e9fecf92
|
Added support for ungarrisoning units by template name and for ungarrisoning from multiple entities at once. Fixes #910.
This was SVN commit r12443.
|
2012-08-16 01:15:04 +00:00 |
|
danschub
|
b03df364ea
|
Fixed VHQ Parallax for the new rocks.
This was SVN commit r12442.
|
2012-08-16 00:46:43 +00:00 |
|
danschub
|
b54a7486da
|
Added Parallax VHQ for the new rocks
This was SVN commit r12441.
|
2012-08-16 00:31:42 +00:00 |
|
|
3653fe5d3a
|
Added support for putting technologies in folders. Fixes #1462.
This was SVN commit r12440.
|
2012-08-15 22:25:25 +00:00 |
|
|
765d02716a
|
Updated Mauryan isw textures.
This was SVN commit r12439.
|
2012-08-15 18:22:28 +00:00 |
|
|
ee83c07184
|
This was SVN commit r12437.
|
2012-08-15 13:14:37 +00:00 |
|
|
8256f691f4
|
Optimizations, and made qBot-xp destroy walls when Iberians (but not towers).
This was SVN commit r12436.
|
2012-08-15 09:06:45 +00:00 |
|
|
3e29520326
|
Mauryan Swordsman body textures
This was SVN commit r12435.
|
2012-08-15 06:44:58 +00:00 |
|
gregory
|
56c15ae427
|
Updated Roman normal maps.
This was SVN commit r12434.
|
2012-08-15 03:22:01 +00:00 |
|
|
851786b01a
|
Band-aid fix for corpses responding to the stop order.
This was SVN commit r12433.
|
2012-08-15 02:51:48 +00:00 |
|
|
aa86664d8f
|
Make sure to initialize the entity collection's cached length before modifying the actual object. Fixes #1535.
This was SVN commit r12432.
|
2012-08-15 01:31:53 +00:00 |
|
|
af62b5ad8a
|
Adds <Distanceless> flag to a bunch of voice sound groups
This was SVN commit r12430.
|
2012-08-15 01:04:54 +00:00 |
|
gregory
|
e3b8d9c38c
|
Deleted AO textures that didn't get deleted by Gen.Kenobi.
This was SVN commit r12429.
|
2012-08-15 00:49:17 +00:00 |
|
|
011ba8255e
|
New sound system implementation by stwf, refs #1223, #961.
Enables audio on OS X, refs #685, #931.
Fixes music not playing after a game, refs #946.
This was SVN commit r12428.
|
2012-08-15 00:10:44 +00:00 |
|
danschub
|
2c260660e6
|
Created AO folder for
This was SVN commit r12427.
|
2012-08-15 00:02:58 +00:00 |
|
gregory
|
a6945413c3
|
Added AO to rome_temple and rome_temple_mars.
This was SVN commit r12426.
|
2012-08-14 21:11:06 +00:00 |
|
|
ba253d34d4
|
Normals and Specs for Persian city tile terrain.
This was SVN commit r12425.
|
2012-08-14 18:01:40 +00:00 |
|
|
927592aca9
|
This was SVN commit r12424.
|
2012-08-14 17:47:13 +00:00 |
|
|
0c56dfe272
|
Forgot to add the new short, medium wall templates.
This was SVN commit r12423.
|
2012-08-14 17:10:55 +00:00 |
|
|
e83bebe02e
|
Remove entities from selection groups when they become hidden. Fixes #1373.
This was SVN commit r12422.
|
2012-08-14 14:02:52 +00:00 |
|
|
d90e53d0a5
|
Show cost ranges in the wall construction tooltip, if possible.
This was SVN commit r12421.
|
2012-08-14 07:51:50 +00:00 |
|
|
981db4c005
|
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
This was SVN commit r12420.
|
2012-08-14 07:46:47 +00:00 |
|
gregory
|
6031b0785f
|
Organized materials XML a bit.
This was SVN commit r12418.
|
2012-08-14 02:31:11 +00:00 |
|
danschub
|
2d505a5015
|
Added new Pointy_StoneMines_Badlands by Gen.Kenobi. It has AO, normal and SpecMaps. Need to fix AO and Spec and add new shaders to desert_decals.
This was SVN commit r12417.
|
2012-08-14 02:22:37 +00:00 |
|
gregory
|
5366dd8388
|
Added VHQ (very high-quality) parallax to materials that were missing it.
This was SVN commit r12416.
|
2012-08-14 02:04:59 +00:00 |
|
|
4138a78c7f
|
Fixes infinite recursion error in UnitAI when hunting an animal with a unit that's standing ground
This was SVN commit r12415.
|
2012-08-14 00:44:36 +00:00 |
|
gregory
|
a71d77b03e
|
Fixed material levels of quality more.
Added AO to dock prop.
This was SVN commit r12414.
|
2012-08-13 21:39:45 +00:00 |
|
|
7d86fc4c31
|
Gate conversion now maintains wall HP percentage instead of magically restoring to full health
This was SVN commit r12413.
|
2012-08-13 21:37:40 +00:00 |
|
gregory
|
93a3f77aaa
|
Fixed basic_trans levels of quality.
This was SVN commit r12412.
|
2012-08-13 20:17:29 +00:00 |
|
gregory
|
02f2c082cb
|
This was SVN commit r12409.
|
2012-08-13 18:00:15 +00:00 |
|
gregory
|
d6792c4e1b
|
This was SVN commit r12408.
|
2012-08-13 17:54:39 +00:00 |
|
gregory
|
f000fc6bbd
|
This was SVN commit r12407.
|
2012-08-13 17:50:54 +00:00 |
|
gregory
|
b42708a3f1
|
This was SVN commit r12406.
|
2012-08-13 17:45:48 +00:00 |
|
gregory
|
1129c2be0e
|
This was SVN commit r12405.
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2012-08-13 17:41:48 +00:00 |
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902fc4a541
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Show a red overlay over training/construction... icons that cannot be afforded.
This was SVN commit r12404.
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2012-08-13 16:47:10 +00:00 |
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OmriLahav
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9e35243976
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This was SVN commit r12402.
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2012-08-13 14:25:37 +00:00 |
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9e9e1e3b78
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Optimize enemy watchers usage. This should avoid massive lag later in the game.
This was SVN commit r12401.
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2012-08-13 08:06:20 +00:00 |
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gregory
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1f17407161
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This was SVN commit r12400.
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2012-08-13 05:11:12 +00:00 |
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gregory
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dac4ae2716
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More AO! ...and an updating rome_struct_2_norm.png.
This was SVN commit r12399.
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2012-08-13 03:09:20 +00:00 |
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8c97458de7
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Prevent healers from healing themselves.
This was SVN commit r12398.
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2012-08-13 02:56:51 +00:00 |
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gregory
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61cf6a6040
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This was SVN commit r12397.
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2012-08-13 00:03:18 +00:00 |
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cbddd53e47
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Avoid an edge case when buildings are destroyed while researching, leaving techs stuck. Refs #1521.
This was SVN commit r12396.
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2012-08-12 23:40:04 +00:00 |
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b1090d1a12
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Use a linear interpolation to find the point where the parallax ray intersects the surface more accurately.
This was SVN commit r12394.
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2012-08-12 14:50:56 +00:00 |
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3b704b12a9
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Summary screen: separate barter info for each resource
This was SVN commit r12393.
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2012-08-12 09:12:06 +00:00 |
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3acc855a2d
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Renamed /restrictteam to /team, added /enemy, /msg, /all. Fixes #1583.
This was SVN commit r12392.
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2012-08-12 06:48:49 +00:00 |
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gregory
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6f9a44d220
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Removed shaders from Roman wall gate so it won't give errors.
This was SVN commit r12391.
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2012-08-12 05:36:59 +00:00 |
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gregory
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a6909b677a
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Deleted unused material file.
This was SVN commit r12390.
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2012-08-12 05:29:41 +00:00 |
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gregory
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2534b26b16
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Added AO to Roman market.
This was SVN commit r12389.
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2012-08-12 05:00:59 +00:00 |
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gregory
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40886d1b24
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This was SVN commit r12388.
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2012-08-12 04:51:50 +00:00 |
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gregory
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d9531b78f9
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This was SVN commit r12387.
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2012-08-12 04:49:00 +00:00 |
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gregory
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740322c88d
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Renamed the Roman structure texture normal map.
This was SVN commit r12386.
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2012-08-12 04:42:59 +00:00 |
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gregory
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a02d32a7d1
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More AO.
This was SVN commit r12385.
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2012-08-12 03:49:27 +00:00 |
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danschub
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913770347b
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Resized decals for the new Stonemine
This was SVN commit r12384.
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2012-08-12 03:04:46 +00:00 |
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danschub
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90521c49ff
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Extended Rock_Scandiv.
This was SVN commit r12383.
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2012-08-12 02:56:17 +00:00 |
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6f80824c48
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This was SVN commit r12382.
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2012-08-12 02:55:50 +00:00 |
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ab19bc233a
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Height Map import demo.
This was SVN commit r12381.
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2012-08-12 02:55:28 +00:00 |
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danschub
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b89d23d325
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Added Smoothed stone mine :)
This was SVN commit r12380.
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2012-08-12 02:33:40 +00:00 |
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