19e258d36c
Oasis tweaks.
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Oasis III with 2 Carthage players.
Updated animations for Italian swordsman.
New portrait for shipyard.png
#Islands random map script.
This was SVN commit r10216.
2011-09-08 03:35:31 +00:00
06d95fb861
This was SVN commit r10213.
2011-09-08 00:39:57 +00:00
8fa5e80043
Carthage building names.
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This was SVN commit r10212.
2011-09-08 00:20:00 +00:00
b6f1251089
cart mechanical siege ballista xml
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This was SVN commit r10210.
2011-09-07 23:43:24 +00:00
4332f37462
Siege ballista entity setup
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This was SVN commit r10209.
2011-09-07 23:38:44 +00:00
cd3277d101
Maps fix #950 .
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#New units for Carthage.
This was SVN commit r10206.
2011-09-07 23:01:54 +00:00
a088a9e3aa
This was SVN commit r10203.
2011-09-07 21:26:17 +00:00
3f0f1f78fb
Portraits for Carthaginian Bireme and Quinquereme.
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This was SVN commit r10198.
2011-09-07 01:51:09 +00:00
0210288ef1
Sacred Band Cavalry Easter egg unit. Trainable from the Carthaginian Tophet structure.
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This was SVN commit r10191.
2011-09-06 02:15:35 +00:00
33fef3a6fb
This was SVN commit r10174.
2011-09-02 22:51:42 +00:00
832c4d3a57
Added Carthage to Serengeti map. Tweaks to Celt SB and Celtic "Trireme."
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This was SVN commit r10173.
2011-09-02 22:10:47 +00:00
e2ad017092
Carthaginian entity tweaks. Made Super Dock construct biremes and quinqueremes. Adjusted cost and health for embassies. Made the commercial port less expensive.
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This was SVN commit r10161.
2011-09-01 19:30:56 +00:00
48aabdf177
This was SVN commit r10160.
2011-09-01 11:08:46 +00:00
cda3a7eedf
Tweaked ship health and Super Dock health.
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Disabled <TerritoryDecay> for some miscellaneous things.
This was SVN commit r10144.
2011-08-31 01:08:58 +00:00
7429cc2b95
Updated Cart trireme portrait.
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Added Carthaginians to map.
This was SVN commit r10142.
2011-08-30 23:28:49 +00:00
05afd7796c
Improvements to the Cart Wall entities and to the general wall templates.
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Removed pop bonus for embassies.
This was SVN commit r10135.
2011-08-30 00:01:07 +00:00
c1b6b6d76e
This was SVN commit r10128.
2011-08-28 19:50:46 +00:00
ba4de704b0
Carthaginian building updates
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This was SVN commit r10126.
2011-08-28 17:44:35 +00:00
3dc491efb7
Updates to Carthaginian buildings
...
This was SVN commit r10124.
2011-08-28 10:34:39 +00:00
9d25dad969
This was SVN commit r10105.
2011-08-27 13:18:35 +00:00
fcc02d85c4
This was SVN commit r10100.
2011-08-26 22:35:07 +00:00
9090545852
Scenario only embassy simulation template
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This was SVN commit r10094.
2011-08-25 23:43:03 +00:00
f9ef989f6d
Carthage embassy and unit updates.
...
Some Barracks cost updates.
This was SVN commit r10090.
2011-08-24 19:30:06 +00:00
9e487bac30
Carthaginian embassy buildings update
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This was SVN commit r10080.
2011-08-23 21:09:13 +00:00
192107a522
New "standing stone" treasures.
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Updated Gallic Fields with Standing Stone treasures.
Updated Celtic Temple to not use the large celt_struct texture. One more
building to go before we can delete this texture forever.
This was SVN commit r10078.
2011-08-23 06:24:05 +00:00
c84d31e298
Cart tophet extra building.
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Touched up the smoke particle.
Took territory effect away from Super Dock.
Touched up the Cart temple footprint.
This was SVN commit r10069.
2011-08-23 01:44:01 +00:00
1c2472e67a
Lowered TerritoryDecay from 20 to 5 (hps).
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Disabled territory decay for Docks.
This was SVN commit r10048.
2011-08-21 05:06:05 +00:00
308cb26dd4
# Health decay for buildings not in a civ center's territory.
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This was SVN commit r10034.
2011-08-18 20:28:53 +00:00
a0fb46b5d6
#3rd new Celtic Market. :)
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#Horse fauna entity.
This was SVN commit r10030.
2011-08-18 00:33:22 +00:00
939f056794
Preliminary work on Roman units.
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This was SVN commit r10023.
2011-08-17 07:23:54 +00:00
7679d1073b
Fixes garrison behavior for ships - they no longer unload units underwater. See #893 .
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Fixes behavior when ships are destroyed (garrisoned units at the time
will also be killed).
Updates ship templates accordingly.
This was SVN commit r10020.
2011-08-17 01:43:23 +00:00
b40b5b8414
Adjusting territory effects.
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This was SVN commit r10016.
2011-08-16 05:01:35 +00:00
ec973ee005
This was SVN commit r10013.
2011-08-16 03:42:42 +00:00
cda5dfbf12
New foundation for Hellene dock.
...
Tweaking warship attacks.
This was SVN commit r10010.
2011-08-15 04:02:01 +00:00
d724ff2b69
Remove rally point for House (females previous removed)
...
This was SVN commit r9995.
2011-08-11 06:39:06 +00:00
a681ff1189
Projectile prop point work for Civic Centres and Fortresses.
...
New foundation for Iberian Dock.
This was SVN commit r9994.
2011-08-11 03:48:52 +00:00
26e249797f
Removed legacy description.
...
This was SVN commit r9993.
2011-08-11 01:45:36 +00:00
bcebde9c8e
#Unit balancing for Carthaginian unit ranks. Closes #923
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This was SVN commit r9992.
2011-08-11 01:41:49 +00:00
19ae44ad17
This was SVN commit r9990.
2011-08-10 23:54:37 +00:00
6d2ff5162e
Made female only trainable from the Civ Centre, then made them train faster. This is a test to see what everybody thinks.
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This was SVN commit r9986.
2011-08-09 23:10:05 +00:00
5fd0d3b543
New foundation for Carth Market.
...
This was SVN commit r9985.
2011-08-09 23:05:54 +00:00
c513b5e35e
Foundation for the Super Dock. Updated Carthaginians Sandbox demo map.
...
This was SVN commit r9983.
2011-08-09 18:20:31 +00:00
511a36e45a
This was SVN commit r9980.
2011-08-08 02:44:41 +00:00
ed3d4c5197
A couple of dock foundations. Tweaked some Carth dock stuff.
...
This was SVN commit r9979.
2011-08-08 02:38:32 +00:00
065e13b4d5
Pikemen walk at 6.0 now.
...
This was SVN commit r9977.
2011-08-07 19:25:59 +00:00
5570126bca
Carthaginian dock and superdock files.
...
This was SVN commit r9976.
2011-08-07 10:46:18 +00:00
336c938296
Beefed walking speeds.
...
This was SVN commit r9974.
2011-08-07 06:17:59 +00:00
633c366847
Roman Arch
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This was SVN commit r9973.
2011-08-07 03:03:06 +00:00
f378e2e651
Implements building restrictions (by terrain, territory, category, and distance). See #41 . Fixes #804 , #287 .
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Implements build limits. See #687 .
Implements autorotation for dock placement.
Fixes unit spawning to consider terrain passability. See #893 .
Adds new passability criteria based on distance from shore.
Updates build restrictions on some templates.
Changes unit spawning search to 4 tiles away from foundation.
Changes garrison/training spawn failure to nicer UI notification.
This was SVN commit r9970.
2011-08-06 08:11:05 +00:00
93125e29d4
This was SVN commit r9963.
2011-08-04 19:15:24 +00:00
fad5182d6c
This was SVN commit r9959.
2011-08-04 00:51:33 +00:00
154bee8f5c
More vision adjustments.
...
This was SVN commit r9957.
2011-08-03 22:57:52 +00:00
5d992994d4
Territory demo map.
...
Updated vision ranges and territory ranges for templates.
This was SVN commit r9956.
2011-08-03 01:24:06 +00:00
bd3c395d00
This was SVN commit r9948.
2011-08-01 02:46:29 +00:00
14fbdb9aae
This was SVN commit r9943.
2011-07-31 07:41:34 +00:00
f258ce921d
Territory tweaks for structures. Playtest and see what you think.
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This was SVN commit r9942.
2011-07-31 04:52:53 +00:00
2ecbfa81c3
Simulation templates sorting. See #801 .
...
This was SVN commit r9936.
2011-07-30 20:09:46 +00:00
22f2878c26
This was SVN commit r9935.
2011-07-30 18:34:08 +00:00
a1f925a378
Fix broken entity reference
...
This was SVN commit r9934.
2011-07-30 16:40:42 +00:00
b63cc7b18d
Delete seemingly bogus file
...
This was SVN commit r9933.
2011-07-30 16:38:32 +00:00
239685d754
#New Carthaginian Merchant Ship
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This was SVN commit r9927.
2011-07-27 15:23:14 +00:00
29a178d9d6
Samnite portraits.
...
This was SVN commit r9925.
2011-07-27 05:06:06 +00:00
8a400f7b97
#Samnites.
...
#Greek shield guides.
This was SVN commit r9924.
2011-07-27 04:48:44 +00:00
b892d35fea
Removes ConquestCritical token from fauna units, so they don't count against victory. Fixes #911 .
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This was SVN commit r9923.
2011-07-26 22:26:49 +00:00
8bc942d271
A bunch of "Samnite" i.e. Italic Cavalry stuff.
...
This was SVN commit r9921.
2011-07-26 06:35:29 +00:00
27e895b1b0
Closed palisade gate
...
This was SVN commit r9920.
2011-07-25 17:53:05 +00:00
2a9e7f9449
Unit actor work. Updated some portraits. Started work on a samnite shield, but the collada files are being goofy (looks like the normals are flipped, but they aren't).
...
This was SVN commit r9919.
2011-07-25 08:56:54 +00:00
3afbab309a
Tweaks to Carth corral.
...
Made the palisade fort shoot from the proper place.
This was SVN commit r9917.
2011-07-25 01:53:18 +00:00
3b70097dbe
New palisade Outpost, Watchtower, and Spike structures
...
This was SVN commit r9915.
2011-07-25 00:10:20 +00:00
c072e8a85d
New Kart corral files
...
This was SVN commit r9910.
2011-07-24 21:42:38 +00:00
955f94976e
# New dynamic territories design
...
This was SVN commit r9906.
2011-07-24 11:42:35 +00:00
51b99950c4
Thespian Melanochitones.
...
This was SVN commit r9903.
2011-07-24 08:52:06 +00:00
17d8807566
Touched up some animal stuff. Added Asian elephant entity.
...
This was SVN commit r9900.
2011-07-23 21:17:16 +00:00
3f950d1774
Elven Ship(under the name noldor_ship_trireme)
...
This was SVN commit r9899.
2011-07-23 10:24:36 +00:00
7ff8b75c89
Tooltip for Carthaginian Temple.
...
This was SVN commit r9892.
2011-07-21 05:35:41 +00:00
f9d7c1246d
# Initial support for territories
...
This was SVN commit r9889.
2011-07-20 19:48:06 +00:00
b2be81c51f
#Mauritanian Archers.
...
This was SVN commit r9881.
2011-07-19 07:59:32 +00:00
8ed6a0b335
This was SVN commit r9879.
2011-07-18 23:07:33 +00:00
65d87eaee7
Fix XML error and probable typo
...
This was SVN commit r9873.
2011-07-18 13:35:29 +00:00
bb3e37725d
#Added ranks to Carthaginian units.
...
#Updated some temperate biome terrain textures.
This was SVN commit r9869.
2011-07-18 06:31:57 +00:00
edb063dbc8
Temporary fishing boat (Greek) and merchant ship (Iberian) for Carthage.
...
Touched up maps.
This was SVN commit r9868.
2011-07-18 03:48:24 +00:00
7c47df6c8e
Touched up Mediterranean Coves map.
...
UI Portrait for Palisades.
This was SVN commit r9866.
2011-07-18 01:18:56 +00:00
68c978ea75
Additional Cretan Date Palms.
...
New and Updated UI Portraits.
This was SVN commit r9865.
2011-07-18 00:31:42 +00:00
37d7769d53
Carthaginian portraits.
...
This was SVN commit r9864.
2011-07-17 20:09:08 +00:00
5eec0485f1
#New Cretan Date Palms.
...
This was SVN commit r9858.
2011-07-17 04:00:12 +00:00
b8819cfe75
Increased walking speed 0.5 for almost all units.
...
This was SVN commit r9855.
2011-07-17 00:54:39 +00:00
516b5279a9
This was SVN commit r9844.
2011-07-16 06:01:16 +00:00
84608d7001
Palisade "forts" now have ranged attack.
...
This was SVN commit r9841.
2011-07-16 04:09:12 +00:00
a3e88e6705
Temperate stone and metal quarries.
...
Tweaked Thracian animations.
Renamed Celtic Fortress to Gallic Fields.
This was SVN commit r9825.
2011-07-15 05:43:28 +00:00
de2f377ee0
Changed Tholos to Prytaneion.
...
Sicilia map, still wip.
This was SVN commit r9824.
2011-07-15 00:01:08 +00:00
f02e67d012
Tweaked Loot values to be roughly 10% of the unit cost. Still seems kinda weird to get Food loot from a corpse.
...
Shield fixes and tweaks.
Touch-ups to Siwa Oasis.
This was SVN commit r9817.
2011-07-13 08:31:33 +00:00
5940c64886
All Public scout towers/outposts shoot arrows from the correct spot. :)
...
This was SVN commit r9816.
2011-07-13 03:10:54 +00:00
5ada37e8fa
Wooden bridge edge files
...
This was SVN commit r9812.
2011-07-12 23:26:31 +00:00
af57bc2262
Palisade spikes template files
...
This was SVN commit r9807.
2011-07-11 22:51:20 +00:00
c8c7799528
Palisades committed. Some need obstruction offset
...
This was SVN commit r9805.
2011-07-11 22:09:57 +00:00
fe878cedc2
Fix promotion element in Carthage units templates
...
This was SVN commit r9804.
2011-07-11 13:28:47 +00:00
9c3b41644a
Stats tweaks.
...
This was SVN commit r9803.
2011-07-11 08:10:27 +00:00
704ce541ba
Move Carthage from Internal to Public.
...
This was SVN commit r9799.
2011-07-11 02:06:48 +00:00
6d95933cd7
This was SVN commit r9798.
2011-07-11 01:51:20 +00:00
51c574bcc5
Made the siege tower's status bar bigger.
...
This was SVN commit r9795.
2011-07-10 06:15:58 +00:00
0496007f5e
Added <GenericNames> to some Greek units.
...
This was SVN commit r9794.
2011-07-10 06:01:28 +00:00
73e825f9f7
This was SVN commit r9793.
2011-07-10 05:27:10 +00:00
bfef903c94
Adds hotkey for finding idle warriors (comma). See #792 .
...
Updates finding idle units to be more flexible.
Resets finding idle units when unit is deselected.
Adds Warship class to relevant templates.
This was SVN commit r9791.
2011-07-10 02:11:51 +00:00
5169a05237
Fixed something in the description.
...
This was SVN commit r9787.
2011-07-09 03:00:34 +00:00
b6d04004b6
Avoid errors when using planes in formations, by not allowing them to join formations
...
This was SVN commit r9776.
2011-07-07 17:05:22 +00:00
c1eb1c3b7a
Fixed portrait.
...
This was SVN commit r9771.
2011-07-07 03:54:14 +00:00
ba52ff7604
made Triremes and Quinquiremes able to garrison siege engines.
...
Added some sound stuff to all siege weapons.
Tweaked siege tower.
This was SVN commit r9762.
2011-07-05 05:59:28 +00:00
f8c62201b2
Siege tower update
...
This was SVN commit r9759.
2011-07-04 20:50:52 +00:00
3c6789747b
This was SVN commit r9755.
2011-07-03 22:32:26 +00:00
9d7a5da65a
#New Thracian unit.
...
Tweaked Acropolis II.
This was SVN commit r9754.
2011-07-03 22:26:12 +00:00
c9b2273532
Fixed an error with the Iberian fortress.
...
This was SVN commit r9748.
2011-07-03 07:52:52 +00:00
3da5afd8d5
Stop siege tower garrisoning itself inside itself
...
This was SVN commit r9744.
2011-07-02 22:52:17 +00:00
5183a5d4de
Mechanical siege tower update
...
This was SVN commit r9733.
2011-07-02 11:56:57 +00:00
885c220e9f
This was SVN commit r9730.
2011-07-02 06:15:35 +00:00
3dc70800ee
Changed tooltip to reflect the current uselessness of this structure.
...
This was SVN commit r9724.
2011-06-30 21:56:51 +00:00
7ee28348ec
Garrison multiplier for hele siege tower
...
This was SVN commit r9716.
2011-06-28 19:11:46 +00:00
91a972238a
Champion FIXES commit.
...
This was SVN commit r9709.
2011-06-28 04:19:01 +00:00
ac0576f326
Champions. Commit #2 .
...
This was SVN commit r9707.
2011-06-28 03:56:04 +00:00
75c1ae84d5
This was SVN commit r9706.
2011-06-28 03:30:35 +00:00
d8725c1df7
This was SVN commit r9705.
2011-06-28 03:29:12 +00:00
f3fe7aaa67
Changing nomenclature from "Super Units" to "Champions." Commit Part 1.
...
This was SVN commit r9704.
2011-06-28 03:24:50 +00:00
c2f9496a4f
Temp solution to Ship finished sound.
...
This was SVN commit r9703.
2011-06-28 01:52:40 +00:00
f4e773f7ba
Celt Temple costs Wood, not Stone.
...
Greek Fortress builds the new Greek siege tower.
Females have order acknowledgments. This is a temp solution until we
have dedicated female sounds.
Added verbal acknowledgments to the Priests as well.
Siege Tower stat tweaks.
This was SVN commit r9702.
2011-06-28 01:50:42 +00:00
bdde44d9aa
Balancing war elephants.
...
This was SVN commit r9698.
2011-06-27 22:43:36 +00:00
a7ea5ed3ae
Hele siege tower basic setup
...
This was SVN commit r9697.
2011-06-27 22:43:03 +00:00
20030f1515
This was SVN commit r9696.
2011-06-27 22:41:17 +00:00
d78d4f7169
# Moved Roman and Carthaginian Champion Units to Public.
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This was SVN commit r9695.
2011-06-27 22:23:03 +00:00
aef4db11c0
Sound effects for wall gate
...
This was SVN commit r9691.
2011-06-27 19:56:29 +00:00
577aaedc7c
Portrait for plane.
...
This was SVN commit r9678.
2011-06-27 00:41:50 +00:00
a47ef2060a
Updated the Plane entity.
...
This was SVN commit r9677.
2011-06-27 00:32:28 +00:00
a64f1356cb
P-51 Mustang
...
This was SVN commit r9676.
2011-06-27 00:26:33 +00:00
cc70aacdb7
Added new building constructed and selected sound effects
...
This was SVN commit r9670.
2011-06-26 21:01:16 +00:00
95756627ec
New aeroplane stuff.
...
Polishing up the Persian cataphract.
More edits to Peloponnese map.
This was SVN commit r9662.
2011-06-25 20:57:06 +00:00
94460f6994
Moved the rest of the props to Public with MOVE command.
...
Moved Persian Cataphract and War Elephant to Public.
This was SVN commit r9653.
2011-06-24 04:25:02 +00:00
71a6775b92
Stances draft, refs #865
...
This was SVN commit r9631.
2011-06-17 22:13:39 +00:00
86505030cb
Made huntable animals easier to kill. We may change this again later, so we can have some hunting techs.
...
This was SVN commit r9627.
2011-06-16 22:21:37 +00:00
2c58b07223
# Add experimental fighter planes.
...
This was SVN commit r9605.
2011-06-09 19:44:40 +00:00
8eadd4e25f
#Ship balance.
...
This was SVN commit r9598.
2011-06-09 05:06:34 +00:00
6b0cbd10c3
Finished the new Cycladic Archipelago map.
...
Added promotion animations to some units.
Added triple-click to Hypaspists and Roman Legions.
This was SVN commit r9591.
2011-06-06 00:46:58 +00:00
d0560bd93e
Playtesting a water map, I came to the conclusion that ships took way too long to build.
...
This was SVN commit r9589.
2011-06-05 20:38:01 +00:00
8ecf3aa1b5
Bumped up the Wood in trees from 150 to 200.
...
Reoriented the Carthaginian House C to face South East.
Working on a new version of Cycladic Archipelago II.
This was SVN commit r9578.
2011-05-30 01:50:49 +00:00
bb5a66ac35
Moved Gambia River map to Public.
...
Moved Fog sky to Public.
Made separate fish entities.
This was SVN commit r9562.
2011-05-28 03:16:26 +00:00
ceea205782
This was SVN commit r9549.
2011-05-25 05:45:49 +00:00
2dff290c28
Fix entity validation errors
...
This was SVN commit r9515.
2011-05-14 19:15:43 +00:00
6b499bdc8a
Armour for Persian cataphract.
...
This was SVN commit r9503.
2011-05-12 05:10:56 +00:00
fc9a9789e0
Extra starting resources for Median Oasis.
...
Added XP value to mechanical units.
This was SVN commit r9502.
2011-05-12 03:59:01 +00:00
cda5c5f5c9
Promotion stuff.
...
This was SVN commit r9497.
2011-05-09 07:32:57 +00:00
aad79f54d1
This was SVN commit r9496.
2011-05-09 07:26:03 +00:00
14ecca8052
Lots of work on Temperate and Tropical biome terrains.
...
This was SVN commit r9495.
2011-05-09 06:37:17 +00:00
4ca43e453e
Made aggressive animals a little more formidable. Previously they only has 1H1P attack.
...
This was SVN commit r9487.
2011-05-08 16:12:47 +00:00
cb612b17b5
Rebalancing some armour stats.
...
This was SVN commit r9459.
2011-05-06 16:46:08 +00:00
26de01cdd1
Adjusts unit selection behavior to account for ranks. Triple-click now selects units regardless of their rank.
...
Adds modifier hotkey to select units offscreen.
Fixes #826 .
This was SVN commit r9443.
2011-05-05 01:27:49 +00:00
db0a2f8cef
Made promotions a little easier for this release so it is more obvious for end users who install the Alpha.
...
This was SVN commit r9439.
2011-05-04 22:36:31 +00:00
04f5a34f2d
New Mediterranean stonemine "quarry."
...
This was SVN commit r9407.
2011-05-03 01:25:43 +00:00
8ec73ac5d1
Tinkering with XP/promotions
...
This was SVN commit r9400.
2011-05-02 21:46:29 +00:00
ed105d3ad1
Disable promotion component for elite Iberian units.
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This was SVN commit r9397.
2011-05-02 19:44:16 +00:00
7499b23991
Units promotion. Closes #697 .
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This was SVN commit r9391.
2011-05-02 15:03:01 +00:00
e8a2ed69f7
Selection sounds added to siege ballista and onager
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This was SVN commit r9390.
2011-05-02 14:48:02 +00:00
e297dac1a5
Initial structure destruction sound effects added.
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This was SVN commit r9387.
2011-05-01 22:10:40 +00:00
bfd6614b55
# Add support for many formation shapes, based on patch from Badmadblacksad.
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See #13 .
This was SVN commit r9385.
2011-05-01 20:40:53 +00:00
adc0d79d8b
Fixes ticket #808 .
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This was SVN commit r9384.
2011-05-01 20:15:59 +00:00
7ed6a164ba
Idle worker button now cycles through Worker, Trade, and CitizenSoldier classes in that order (then by increasing entity ID). Fixes #209 .
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This was SVN commit r9349.
2011-04-29 18:09:07 +00:00
d2e06ecdbb
Fix some obstruction shapes.
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Fixes #808 .
This was SVN commit r9348.
2011-04-29 17:51:27 +00:00
5f634930e2
This was SVN commit r9343.
2011-04-29 03:04:52 +00:00
affea0f2ce
#Updated Iberian unit stats and balance.
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This was SVN commit r9342.
2011-04-29 02:33:11 +00:00
f69c013d68
Beginnings of balancing Iberian units.
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This was SVN commit r9338.
2011-04-28 05:35:52 +00:00
88f6633b22
Tweaked the Median Oasis map a bit. Slowed down the slinger projectile a little bit so we can see it in-flight. :)
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This was SVN commit r9329.
2011-04-27 14:38:02 +00:00
6e2bfa0f07
This was SVN commit r9328.
2011-04-27 12:12:01 +00:00
9759362b62
New celt temple. celt_struct texture changes. Renaming old temples to stone monuments
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This was SVN commit r9326.
2011-04-26 22:40:08 +00:00
6468bfa2c4
Name fix.
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This was SVN commit r9317.
2011-04-24 16:52:02 +00:00
84b17115a2
Matching the Iberian names with the Design Document.
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This was SVN commit r9312.
2011-04-23 22:26:55 +00:00
f0286a72e3
Ram tweaks.
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This was SVN commit r9307.
2011-04-23 15:59:59 +00:00
775b6589c0
This was SVN commit r9306.
2011-04-23 15:56:44 +00:00
9f7eef5a1c
Lots of Neareastern Badlands stuff.
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This was SVN commit r9304.
2011-04-23 05:06:25 +00:00
04dc0c2d3c
Moved "civs" json files to Public because we are releasing a few of the other civs' units as a teaser.
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Lots of unit and map tweaks. Names, stats, civs, etc.
Made the civ icons at the top of the screen 96 pixels instead of 64
pixels just to see if people like them. They are easily changed back to
64 pixels if unsatisfactory.
This was SVN commit r9296.
2011-04-22 03:51:18 +00:00
13b62f6613
Iberian javelinist tweaks.
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This was SVN commit r9295.
2011-04-22 02:28:47 +00:00
bd67ad73e3
Iberian Javelinist named and shields added.
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This was SVN commit r9293.
2011-04-21 17:07:34 +00:00
82af989a6e
Fire Arrows for a few structures.
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This was SVN commit r9277.
2011-04-16 19:32:02 +00:00
87d97000e3
Some nice updates to the Death Canyon map (I think this should be the next 'default' map for Alpha V).
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Updated the name for the Roman legions.
Fixed footprint for Iberian Fortress.
This was SVN commit r9274.
2011-04-16 06:32:37 +00:00
de613274f0
Added a (not so) super secret unit for Alpha V. Other stuff.
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This was SVN commit r9269.
2011-04-16 00:59:45 +00:00
a52638873e
Adjusting some iberian units.
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This was SVN commit r9267.
2011-04-15 23:35:53 +00:00
225346ffc9
#Falling leaf particles. New foundation for Greek Temple. Tweaking Gold Mine sparkle.
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This was SVN commit r9260.
2011-04-15 05:05:07 +00:00
cb2e1e8f21
Iberian corral fix
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This was SVN commit r9254.
2011-04-14 22:35:46 +00:00
3b8e216622
Beginning stages of balancing Iberian units.
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This was SVN commit r9246.
2011-04-13 23:26:34 +00:00
22374de942
This was SVN commit r9241.
2011-04-13 21:40:34 +00:00
22313c1356
Corral footprint.
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This was SVN commit r9239.
2011-04-13 19:33:18 +00:00
3f9d67889a
Some fixes to the Iberian Corral.
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This was SVN commit r9238.
2011-04-13 19:29:10 +00:00
a84f58ecb8
Added projectile to Iberian fortress. Fixed icons for Iberian ships.
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This was SVN commit r9235.
2011-04-12 20:27:49 +00:00
7414764298
Added Iberian javelinist. Need a name for him though (and added to the Wiki entry).
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This was SVN commit r9228.
2011-04-12 03:11:35 +00:00
ebc31bfc43
Name updates.
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This was SVN commit r9221.
2011-04-10 05:36:29 +00:00
ee3190e0e9
Fixed some Iberian Monument issues.
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This was SVN commit r9217.
2011-04-09 07:05:54 +00:00
98458988bd
name change
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This was SVN commit r9202.
2011-04-07 20:25:31 +00:00
c754c63376
Greek naming tweaks.
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This was SVN commit r9198.
2011-04-07 17:29:02 +00:00
8e0bfdfc33
Make actor entities stay visible in FoW.
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This was SVN commit r9184.
2011-04-06 21:01:50 +00:00
a122f55bde
Avoid hardcoding the actor entity template details.
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This was SVN commit r9183.
2011-04-06 21:01:00 +00:00
e08c5e22a0
Added unit icon to Iberian siege ram
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This was SVN commit r9119.
2011-03-25 01:00:16 +00:00
2a822eb4d4
Added Iberian siege ram unit
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This was SVN commit r9118.
2011-03-25 00:46:02 +00:00
1da78409f9
New icon for celtic kennel
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This was SVN commit r9089.
2011-03-21 11:57:49 +00:00
d805e764c5
# Render unit silhouettes when behind buildings.
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Fixes #144 .
Start using stencil buffer.
Simplify materials a little.
This was SVN commit r9076.
2011-03-18 16:57:54 +00:00
875fce5e63
This was SVN commit r9073.
2011-03-17 07:52:01 +00:00