e30698c0c1
New Greek gymnasion by Amish. :)
...
This was SVN commit r8709.
2010-11-27 09:46:51 +00:00
51312f84c4
Add gradient to tip image
...
Resize tip images to fill out rectangle
This was SVN commit r8707.
2010-11-27 08:44:03 +00:00
1197d7872e
Redone tips screenshots. New shadow overlay.
...
This was SVN commit r8705.
2010-11-27 08:02:54 +00:00
55b6fbc669
4th tip. Made tip images use transparency.
...
This was SVN commit r8702.
2010-11-27 07:00:06 +00:00
8bcf6b782f
tips
...
This was SVN commit r8701.
2010-11-27 06:09:55 +00:00
90b4e85b51
New Chinese ships for a mod some of the guys are working on.
...
This was SVN commit r8700.
2010-11-27 04:56:20 +00:00
db22548ecb
New loading screen style (may need more polishing)
...
This was SVN commit r8699.
2010-11-27 03:07:48 +00:00
e5d5a76384
This was SVN commit r8696.
2010-11-26 10:21:59 +00:00
cc3d9de386
New berry bushes. Finished Cycladic Archipelago.
...
This was SVN commit r8695.
2010-11-26 07:08:18 +00:00
710c32b712
New Persian sails.
...
This was SVN commit r8693.
2010-11-26 04:12:15 +00:00
959da16fdf
New texture for the Roman Quinquereme (and remapped mesh). The ekdromos now slings his shield onto his back when he throws his spears.
...
This was SVN commit r8692.
2010-11-26 03:09:23 +00:00
35344e243e
Wrinkles for the Celt sail textures.
...
This was SVN commit r8691.
2010-11-26 00:53:03 +00:00
7820c51673
#New loading screen assets.
...
This was SVN commit r8688.
2010-11-25 06:51:01 +00:00
8fe513aba5
1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing.
...
This was SVN commit r8686.
2010-11-24 06:04:03 +00:00
8148987e59
Added the "cheering" idle animations to the Celt super infantryman so people can see the animations that we could use for capturing buildings and leveling-up.
...
Also added a skull eyecandy object. lol
This was SVN commit r8685.
2010-11-24 03:09:16 +00:00
180ab8a748
#New Celt ships.
...
Some new siege engines. Caution: They need a lot of work.
This was SVN commit r8682.
2010-11-23 02:54:38 +00:00
ed5d91e71f
blood
...
This was SVN commit r8668.
2010-11-20 21:09:11 +00:00
35e43e133b
This was SVN commit r8667.
2010-11-20 21:06:28 +00:00
eeb9fc2145
Resized the Persian trireme a little.
...
This was SVN commit r8665.
2010-11-20 19:48:44 +00:00
fee8668887
PMDs can't use 'root' prop point, so I removed the blood prop.
...
This was SVN commit r8664.
2010-11-20 19:48:10 +00:00
c6491b1916
Added blood to animal deaths. Muahahahahahahaha.
...
This was SVN commit r8659.
2010-11-20 09:31:14 +00:00
3d3720026a
Updated Saharan Oases with some more starting treasures, teams, and lower starting resources.
...
This was SVN commit r8648.
2010-11-18 07:01:35 +00:00
bf295edda6
shooting fortresses
...
This was SVN commit r8646.
2010-11-18 06:16:43 +00:00
d8bc3635a2
Adjusted the desert stone.
...
Adjusted costs and other things for defensive structures.
Continued work on the Saharan Oases map.
This was SVN commit r8645.
2010-11-18 05:53:40 +00:00
1ea07fad83
Moved basket to the female's back.
...
This was SVN commit r8643.
2010-11-18 02:27:20 +00:00
ee86e13be6
Deleted some overlapping textures. Moved Roman and Persian ships from Internal to Public.
...
This was SVN commit r8641.
2010-11-17 23:51:04 +00:00
23cb21ada4
1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen.
...
This was SVN commit r8640.
2010-11-17 21:30:00 +00:00
222095fa44
Added Building AI, and some small changes to GarrisonHolder
...
This was SVN commit r8636.
2010-11-17 07:30:25 +00:00
b7e4b197f2
Fixed meat gathering props for the Celt spearman.
...
This was SVN commit r8625.
2010-11-15 21:28:45 +00:00
58a95ba95c
fixed meat gathering animation
...
This was SVN commit r8621.
2010-11-15 05:11:39 +00:00
4328476b67
Actors variations for shuttling.
...
This was SVN commit r8619.
2010-11-15 03:48:28 +00:00
ce085e7930
Prop point testing for the wall gate.
...
This was SVN commit r8617.
2010-11-15 02:21:27 +00:00
e68900e5c4
New metal and stone shuttling. Test out on 'Resources Demo' map. Use spearman and cavjav.
...
This was SVN commit r8611.
2010-11-15 00:18:03 +00:00
6b444ea23b
Testing a wall gate to see if static prop points will work.
...
This was SVN commit r8609.
2010-11-14 22:33:02 +00:00
b0e9f7197b
Once more.
...
This was SVN commit r8607.
2010-11-14 19:57:48 +00:00
577aebe467
This was SVN commit r8606.
2010-11-14 19:27:14 +00:00
51e10e185e
And again.
...
This was SVN commit r8605.
2010-11-14 19:16:37 +00:00
1fde5cd4c7
Again, with feeling.
...
This was SVN commit r8604.
2010-11-14 19:11:24 +00:00
15327ac40b
Added projectile dummy object to the hele Scout tower for evan.
...
This was SVN commit r8602.
2010-11-14 18:53:36 +00:00
43a4667745
Tweaking treasures. Warships no longer gather treasures. Fishing and Merchant boats have greater capacities.
...
This was SVN commit r8601.
2010-11-14 05:50:30 +00:00
90d7c0a54f
#Another prop for resource shuttling.
...
This was SVN commit r8600.
2010-11-14 04:21:39 +00:00
cbbca4d3da
Basket for shuttling grain.
...
This was SVN commit r8598.
2010-11-14 00:44:23 +00:00
62da7e1b37
The Celtic basic spearman now carries brontosaurus burgers when shuttling meat.
...
This was SVN commit r8597.
2010-11-14 00:10:23 +00:00
acc229f367
new vase food.treasure. New vase meshes. A brontoburger slab.
...
This was SVN commit r8596.
2010-11-13 23:49:50 +00:00
8798b7671c
Use separate mode when carrying meat.
...
Fix tests.
This was SVN commit r8594.
2010-11-13 21:39:39 +00:00
4100a13e0a
# Add resource shuttling.
...
Add resource-carrying animations/props to an actor for testing.
Warn more quietly about invalid cursor names.
This was SVN commit r8589.
2010-11-13 19:15:29 +00:00
6c7f9f7b8d
#Treasure objects.
...
This was SVN commit r8585.
2010-11-13 03:44:38 +00:00
e1aaedcc32
Alternate Persian emblems.
...
This was SVN commit r8581.
2010-11-13 00:35:18 +00:00
490574bc03
Emblems
...
This was SVN commit r8578.
2010-11-12 23:37:56 +00:00
36d7ef65a6
Treasure/Ruins tweaks and additions.
...
This was SVN commit r8577.
2010-11-12 22:31:19 +00:00
6c3368886b
Bigger Iberian emblem.
...
This was SVN commit r8575.
2010-11-12 19:05:30 +00:00
ff3c7b46f4
Added food.treasure, wood.treasure, stone.treasure, wood.ruins, stone.ruins
...
Added placeholder cursor for ruins
Added entities for testing these types
This was SVN commit r8574.
2010-11-12 18:58:33 +00:00
52ad8a836d
New idle animation for the Greek archers.
...
Some updated faction emblems.
A new Metal portrait.
This was SVN commit r8573.
2010-11-12 05:33:12 +00:00
75eb6847af
Shield tweaks.
...
This was SVN commit r8572.
2010-11-12 04:34:46 +00:00
f3c5a2383b
#Some cool new treasure objects. Lots of map tweaks as well.
...
Added treasure gathering for ships. It would be cool to have
food.treasure, wood.treasure, and stone.treasure gathering types in
addition to the current metal.treasure.
This was SVN commit r8571.
2010-11-12 03:08:23 +00:00
6cb66b7ef1
Moved from Internal
...
This was SVN commit r8570.
2010-11-12 01:08:53 +00:00
4dc5766273
New Celt emblem
...
This was SVN commit r8567.
2010-11-11 19:39:48 +00:00
c03c2f0168
Fixed hoplite prop switching (heads) when gathering meat.
...
Tweaked maps.
New "Bog" map, w.i.p.
Tweaked ship health.
This was SVN commit r8560.
2010-11-08 23:40:45 +00:00
9c53fda749
Misc. art stuff.
...
This was SVN commit r8552.
2010-11-08 00:36:34 +00:00
85fc7cae52
Cleaning up the props.
...
This was SVN commit r8551.
2010-11-08 00:23:06 +00:00
ffa6c14a24
More cleaning.
...
This was SVN commit r8549.
2010-11-07 23:51:46 +00:00
a7059092cb
cleaning
...
This was SVN commit r8548.
2010-11-07 23:40:48 +00:00
dafc0e6dbd
This was SVN commit r8547.
2010-11-07 23:32:02 +00:00
c1daf9a9bc
This was SVN commit r8537.
2010-11-05 13:22:06 +00:00
4f4c19be85
new portraits
...
This was SVN commit r8536.
2010-11-05 13:17:30 +00:00
c2bafa78cb
A bunch of stuff.
...
This was SVN commit r8535.
2010-11-04 23:51:42 +00:00
786279fb95
New minimap circle.
...
This was SVN commit r8524.
2010-11-02 17:08:50 +00:00
2186ac8e76
Tweaked blank giant map in Internal folder. Updated a few Mediterranean terrains. A Creative Commons object. A generic Gaia "field" object. Humpback Whale.
...
This was SVN commit r8523.
2010-11-02 16:26:06 +00:00
491f4592a7
This was SVN commit r8506.
2010-10-31 15:00:28 +00:00
22672e69d9
Info icons for #590
...
This was SVN commit r8495.
2010-10-30 04:17:01 +00:00
fcf9fbf10d
Hacked in some ship ranged attacks to play with.
...
This was SVN commit r8492.
2010-10-29 22:18:25 +00:00
af235da6f4
#Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room.
...
This was SVN commit r8483.
2010-10-28 12:22:04 +00:00
6576b64ce0
Cleaning up the field entities.
...
This was SVN commit r8480.
2010-10-27 11:10:34 +00:00
93cd028616
Moar portrait stuff. Fixed the Persian Super Cavalry to align with the new Persian civ profile. Moved War Elephant to editor object.
...
This was SVN commit r8478.
2010-10-27 08:16:26 +00:00
5db9465b25
A bunch of new portraits. The hero portraits are just temp until they are painted.
...
This was SVN commit r8476.
2010-10-27 05:49:04 +00:00
45a99a393d
New Greek merchant ship. Model is not final though.
...
This was SVN commit r8475.
2010-10-27 02:16:45 +00:00
7d7127a1bb
Scaled down the Roman Quinquereme.
...
This was SVN commit r8474.
2010-10-26 16:21:51 +00:00
f4b27e22b0
A bunch of new portraits. I fixed Waypoint Flag so that it floats on water. Edited Miletus map.
...
This was SVN commit r8471.
2010-10-26 09:46:05 +00:00
02aa8499ed
Partial experimental version of circular maps
...
This was SVN commit r8470.
2010-10-25 21:59:52 +00:00
09b2a4ade8
#Starting some work on Carthage.
...
This was SVN commit r8469.
2010-10-25 17:09:23 +00:00
cb859d15da
This was SVN commit r8467.
2010-10-25 12:10:11 +00:00
791c4f52fa
Continued unit balancing. Edited actor projectiles animation times, etc.
...
This was SVN commit r8462.
2010-10-25 10:01:01 +00:00
b680e95e25
New epic Greek temple, primarily for eye candy. UV mapped by Amish.
...
This was SVN commit r8459.
2010-10-25 04:10:25 +00:00
dcd7211d34
Re-exported Greek Civic Centre to remove some of the vases (seemed cluttered before), and to make player color more prominent. Gave ships farther vision.
...
This was SVN commit r8455.
2010-10-24 10:05:28 +00:00
a6925ded91
Moar animal portraits. Stock or CC where possible.
...
This was SVN commit r8446.
2010-10-23 07:58:33 +00:00
eb2e2c4244
Some updated portraits.
...
This was SVN commit r8445.
2010-10-23 07:49:31 +00:00
f6154b0d89
Temp portraits for public Roman units.
...
This was SVN commit r8443.
2010-10-23 01:28:35 +00:00
cf2ce4870e
This was SVN commit r8442.
2010-10-23 01:13:56 +00:00
24fb9cd313
Split unit icon sheets into individual textures, for easier editing
...
This was SVN commit r8440.
2010-10-22 23:27:42 +00:00
e8000c7a90
This was SVN commit r8439.
2010-10-22 10:52:35 +00:00
9227eeb5ec
Block wall texture for giant Greek temple.
...
This was SVN commit r8438.
2010-10-22 10:10:43 +00:00
8ddb6f98a4
This was SVN commit r8437.
2010-10-22 10:06:10 +00:00
c15d777762
#Editing stats for Super Cavalry and special Roman units.
...
This was SVN commit r8435.
2010-10-22 04:02:48 +00:00
48121bcef6
Icon portraits at 128x128 please.
...
This was SVN commit r8432.
2010-10-21 23:09:44 +00:00
55741aed44
This was SVN commit r8427.
2010-10-21 15:11:26 +00:00
06b3457c5f
This was SVN commit r8426.
2010-10-21 10:24:25 +00:00
faacb80004
This was SVN commit r8425.
2010-10-21 10:20:56 +00:00
c78c16d607
two new portrait icons
...
This was SVN commit r8424.
2010-10-21 10:12:17 +00:00
d6720e00a4
Tweaked animation speeds for new Roman units.
...
This was SVN commit r8423.
2010-10-21 09:15:40 +00:00
aade0de3b4
This was SVN commit r8420.
2010-10-21 09:00:30 +00:00