759da20346
Some new wood textures.
...
This was SVN commit r8282.
2010-10-05 06:12:13 +00:00
e2bbdd2448
This was SVN commit r8281.
2010-10-05 05:36:07 +00:00
a399c2af03
Round roof for a Celt building.
...
This was SVN commit r8280.
2010-10-05 03:13:47 +00:00
adefbc7b23
This was SVN commit r8279.
2010-10-05 02:29:09 +00:00
9872cb17b8
Deselect units that disappear into fog-of-war.
...
Fixes #596 .
This was SVN commit r8278.
2010-10-05 00:08:05 +00:00
f662e069b1
Tighten schema for ranks, to help detect errors
...
This was SVN commit r8277.
2010-10-05 00:07:15 +00:00
19066998c1
Show rank icon on selected units
...
This was SVN commit r8276.
2010-10-05 00:05:52 +00:00
bf77f61b0f
This was SVN commit r8274.
2010-10-04 17:58:02 +00:00
ab77ec40e4
Fix highlighting of obstructed building placement previews.
...
Prevent building in non-visible areas.
Fixes #594 .
This was SVN commit r8272.
2010-10-04 17:34:33 +00:00
2959cce0e8
Another "campaign" unit for people to play with in Atlas for Alpha II--The Theban Sacred Band.
...
This was SVN commit r8267.
2010-10-04 09:27:50 +00:00
ec681ce8a8
This was SVN commit r8266.
2010-10-04 07:00:44 +00:00
e8314783d9
New Celtic Dock. :) New Celtic waypoint banner.
...
This was SVN commit r8265.
2010-10-04 06:43:20 +00:00
bd17bc349e
This was SVN commit r8264.
2010-10-04 06:36:00 +00:00
f8853fe7b2
Touched up the waypoint textures. Continued work on Arcadia III. Tweak footprints for House and Barracks.
...
This was SVN commit r8263.
2010-10-04 05:23:19 +00:00
deadd4d31e
Footprints.
...
This was SVN commit r8262.
2010-10-04 02:12:09 +00:00
50ed028dcb
New way-point flag, including a new flag for possible faction-specific implementation. Persian and Greek versions complete so far.
...
This was SVN commit r8261.
2010-10-04 01:49:28 +00:00
47c9f8144c
This was SVN commit r8260.
2010-10-04 00:11:07 +00:00
c146fe24ba
sunset sky
...
This was SVN commit r8259.
2010-10-04 00:10:24 +00:00
b8bd93d22b
Deleted the old 'temp' portrait sheets.
...
This was SVN commit r8258.
2010-10-03 23:42:02 +00:00
cc0a680a21
Increase box/column formation switching distance
...
This was SVN commit r8257.
2010-10-03 23:20:21 +00:00
eff766d6b9
Made ESC close out open dialogs rather than offer to close the game
...
Fixed the multiple unit health bar failing to work correctly
Changed multiple selection area to fit layout better.
Organized code
This was SVN commit r8256.
2010-10-03 22:42:15 +00:00
2cc6280d70
Fix OOS
...
This was SVN commit r8255.
2010-10-03 20:12:08 +00:00
59c8ecfa3d
Use voices for infantry/cavalry units.
...
Make arrows quieter.
Handle order-related sounds via the GUI instead of simulation, to make
them player-specific and to reduce latency.
This was SVN commit r8254.
2010-10-03 17:58:49 +00:00
aa32677784
Restore highlighting of units on hover.
...
Optimise overlay code a bit.
This was SVN commit r8253.
2010-10-03 16:48:52 +00:00
a47227daaa
#New Celt Market
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This was SVN commit r8252.
2010-10-03 09:24:26 +00:00
91a644df3c
This was SVN commit r8251.
2010-10-03 02:51:36 +00:00
bf177d6a7d
Messed with the sizes of the Health bars. See what everyone thinks.
...
This was SVN commit r8250.
2010-10-03 01:28:38 +00:00
9a0db9713e
Add resource supply status bars.
...
Change bar size for buildings.
Only highlight one entity on mouse hover, and only if it's not a unit.
Display status bars on foundations.
This was SVN commit r8249.
2010-10-03 00:30:43 +00:00
1d32223e1a
Tweaked the names of these units.
...
This was SVN commit r8248.
2010-10-02 23:54:31 +00:00
21a07af553
Messed with the GUI backgrounds to make them fit better. Starting a new Arcadia III map.
...
This was SVN commit r8247.
2010-10-02 23:46:09 +00:00
f9b5bd37ca
Removed button background from command icons
...
This was SVN commit r8246.
2010-10-02 23:24:13 +00:00
cd12571845
This was SVN commit r8245.
2010-10-02 22:32:39 +00:00
96f417ab3b
Control-group icons.
...
This was SVN commit r8244.
2010-10-02 22:27:51 +00:00
7412e5563a
Switch to column formation when moving longer distances.
...
Increase minimum box formation width to 5.
This was SVN commit r8243.
2010-10-02 19:40:30 +00:00
7ea522a484
# Add on-screen health bars
...
This was SVN commit r8241.
2010-10-02 12:41:29 +00:00
5e9a968bd6
This was SVN commit r8240.
2010-10-02 04:01:25 +00:00
4afcd057f6
Made lower panel sprites same scale
...
Adjusted vertical spacing of player and unit names.
This was SVN commit r8239.
2010-10-02 03:24:12 +00:00
3eb50d0763
command icons moved to a 32x32 cell grid. :)
...
This was SVN commit r8238.
2010-10-02 03:15:27 +00:00
d2f07800ed
Fixed bug where resource bar sometimes covered the health bar
...
This was SVN commit r8237.
2010-10-01 22:29:55 +00:00
8a01e11db7
Health bar shows average for multiple selections
...
Center panel texture shrunk and dark tile texture is tiled over the
panels better
Command icons reference new sheet
This was SVN commit r8236.
2010-10-01 22:18:03 +00:00
fcedcae052
# Add victory/defeat conditions, based on patch from fcxSanya.
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Fixes #565 .
This was SVN commit r8234.
2010-10-01 20:51:21 +00:00
4b3e819b67
Celt scout tower variation.
...
This was SVN commit r8233.
2010-10-01 09:13:34 +00:00
3e03a8ae10
#Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building.
...
This was SVN commit r8232.
2010-10-01 07:34:29 +00:00
607e176b9b
This was SVN commit r8231.
2010-10-01 07:21:15 +00:00
9d923233ac
This was SVN commit r8230.
2010-10-01 07:17:22 +00:00
138a937f6d
This was SVN commit r8229.
2010-10-01 04:43:35 +00:00
3631c12337
This was SVN commit r8228.
2010-10-01 04:37:16 +00:00
71b469c115
New Celtic Outpost.
...
This was SVN commit r8227.
2010-10-01 04:24:39 +00:00
91c5101e48
This was SVN commit r8226.
2010-10-01 04:23:35 +00:00
317abe51d4
Tweaked some templates. New 'heal' cursor for Healers (eventually). New 'command' icons for the GUI.
...
This was SVN commit r8225.
2010-10-01 02:36:08 +00:00
009f0c035d
This was SVN commit r8224.
2010-10-01 01:56:28 +00:00
53abdf4717
Fixed the size of the menu and civ icon sprites
...
This was SVN commit r8223.
2010-10-01 01:13:43 +00:00
f76d3da89a
Redone faction emblems for UI ribbon. 64x64 now.
...
This was SVN commit r8222.
2010-10-01 01:01:11 +00:00
c49489dda5
This was SVN commit r8221.
2010-10-01 00:17:31 +00:00
20a87d1477
Toned down the yellow color of the gold UI borders.
...
This was SVN commit r8220.
2010-09-30 23:57:55 +00:00
b9ec3cbce3
This was SVN commit r8219.
2010-09-30 23:41:03 +00:00
729cf72d2b
More GUI fixes. Specifically, making panel textures size appropriately in different resolutions.
...
Smaller panel image with less dark on the sides.
This was SVN commit r8217.
2010-09-30 23:01:24 +00:00
61fa8d29f6
Some more in-game GUI progress. Multiple selections now look more like the mockup, but all the stats icons and bars still reference the first unit. I will fix that part later.
...
This was SVN commit r8216.
2010-09-30 22:39:45 +00:00
ae2e61f90c
This was SVN commit r8215.
2010-09-30 04:01:22 +00:00
81788eb55d
#New Celt Barracks.
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This was SVN commit r8214.
2010-09-30 03:16:15 +00:00
54142e5ee8
Some more progress towards Michael's GUI design.
...
This was SVN commit r8213.
2010-09-29 21:55:51 +00:00
0be4b5858f
This was SVN commit r8212.
2010-09-29 11:41:25 +00:00
fadc725c4e
Moar eye candy and an update the Arcadia II.
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This was SVN commit r8211.
2010-09-29 08:56:09 +00:00
f15ed58ffb
#Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it.
...
This was SVN commit r8210.
2010-09-29 08:16:27 +00:00
8f979d3250
New foundation mesh and actor for the Corrals. Tweaked the corral entities for gameplay testing. Tweaked the fauna footprint radius.
...
This was SVN commit r8209.
2010-09-29 06:20:21 +00:00
c9a2a97c25
Deleted cursor DDS files per Philip.
...
This was SVN commit r8208.
2010-09-28 21:20:46 +00:00
8035840fa8
hellenes portrait sheet in PNG
...
This was SVN commit r8207.
2010-09-28 21:07:11 +00:00
41819d3189
Moved notification area to rest on right side of lower panel.
...
(Hide right panel when not used)
This was SVN commit r8206.
2010-09-28 18:31:40 +00:00
4e897394dc
Fixed some overlapping issues
...
Added menu hotkey
This was SVN commit r8205.
2010-09-28 18:15:11 +00:00
b2278e56a6
Fixed menu graphics
...
Misc consistency improvements
Added pause hotkey
This was SVN commit r8204.
2010-09-28 17:40:41 +00:00
ac11a5cf28
Fixed chat dialog graphics
...
This was SVN commit r8203.
2010-09-28 15:53:20 +00:00
93e81319e8
Added civ icon
...
Fixed Settings Dialog graphics
This was SVN commit r8202.
2010-09-28 14:58:14 +00:00
7b419170ad
updated the lion mesh
...
This was SVN commit r8201.
2010-09-28 14:38:59 +00:00
ea7c2e569c
Michael's new GUI layout
...
(I made some changes to some parts which can always be changed back.
It's still a work in progress.)
This was SVN commit r8200.
2010-09-28 14:19:13 +00:00
e981380f33
This was SVN commit r8199.
2010-09-28 09:59:44 +00:00
abb0e3fcd2
Fixed icon.
...
This was SVN commit r8198.
2010-09-28 09:22:39 +00:00
ec36a942e1
Fixed some stone mines from Player 1 to Gaia.
...
This was SVN commit r8197.
2010-09-28 09:04:29 +00:00
ba6d3d3fb7
New cursor. Don't worry, I backed up the old one.
...
This was SVN commit r8196.
2010-09-28 08:06:27 +00:00
e84c79c066
New GUI art assets. Brian please let me (Michael) know if things need changed or if you need more assets.
...
This was SVN commit r8195.
2010-09-28 08:02:06 +00:00
0ef9ec916c
Tweaked foundation sizes.
...
This was SVN commit r8194.
2010-09-27 22:34:38 +00:00
d7801ea211
New Celt kennel and tavern.
...
This was SVN commit r8193.
2010-09-27 09:05:03 +00:00
d59b9c2298
This was SVN commit r8192.
2010-09-27 04:30:31 +00:00
85178ae88d
I made the selection ring for the field a little bigger. Previously it was covered by the wheat objects.
...
This was SVN commit r8191.
2010-09-27 02:48:17 +00:00
82691683cb
Fix #56 (add unit-following camera mode (press 'F')), based on patch from markelov.
...
Remove obsolete IsNewSimulation function.
This was SVN commit r8190.
2010-09-26 23:05:25 +00:00
9bdbc3906f
A remodeled Greek gate. Changed the name of the Greek cavalry swordsman to the more accurate "Hippeus."
...
This was SVN commit r8189.
2010-09-26 09:27:16 +00:00
8c16820d5b
Playing with LOS ranged of towers to make them useful to use.
...
This was SVN commit r8188.
2010-09-26 07:43:06 +00:00
28fe458c51
This was SVN commit r8187.
2010-09-26 07:04:09 +00:00
a4f7b7e530
Added the Spartan phalangite editor unit for Alpha II. Renamed the Greek temple from "Anaktoron" to "Naos" on the advice of a Greek scholar friend.
...
This was SVN commit r8186.
2010-09-26 04:59:50 +00:00
d964683536
This was SVN commit r8185.
2010-09-26 01:46:01 +00:00
be92780300
Gave Celtic house a smaller foundation.
...
This was SVN commit r8184.
2010-09-26 01:20:25 +00:00
768f0728da
Tweaks to some maps and entities. Added Celtic dog kennel for testing.
...
This was SVN commit r8183.
2010-09-26 01:18:29 +00:00
7f3a628e0b
Some small aesthetic changes to selection details area
...
This was SVN commit r8182.
2010-09-25 18:19:06 +00:00
fa1dc05de2
New GUI layout
...
Delete confirmation dialog
Resource bar replaces resource quantity/icon
Selected units are grouped by type regardless of rank
Ranked units use the same icon
"Basic" units are now considered to have the rank of "Basic" for
grouping purposes
This was SVN commit r8180.
2010-09-25 15:22:41 +00:00
0974a06321
#New Celtic Corral and Greek Wall Gate.
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This was SVN commit r8179.
2010-09-25 09:54:09 +00:00
12de784e3f
Texture tweaks. Animation tweaks. Building entity tweaks.
...
This was SVN commit r8178.
2010-09-25 05:24:07 +00:00
46de88a518
Texture for the Hellenes wall gate.
...
This was SVN commit r8177.
2010-09-25 05:01:02 +00:00
7313601bcb
This was SVN commit r8176.
2010-09-25 03:43:38 +00:00
87b5602910
This was SVN commit r8175.
2010-09-25 01:13:23 +00:00
75f0fa87c0
Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out.
...
This was SVN commit r8174.
2010-09-25 00:49:28 +00:00
3d58ea8816
Amish's lioness added
...
This was SVN commit r8173.
2010-09-25 00:27:32 +00:00
7531cab8a6
Added lions to the map.
...
This was SVN commit r8168.
2010-09-23 23:34:58 +00:00
4e065b52c2
Change flora entities to axis-aligned obstruction shapes, to improve pathfinder performance
...
This was SVN commit r8167.
2010-09-23 23:29:22 +00:00
1775d7b244
#More eyecandy stuff.
...
This was SVN commit r8166.
2010-09-23 20:38:16 +00:00
94261c036c
#New fauna lion
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This was SVN commit r8165.
2010-09-23 20:13:04 +00:00
d0d879d3f6
Some new fallen columns eye candy.
...
This was SVN commit r8164.
2010-09-23 19:17:15 +00:00
924d1219a7
# Add fog-of-war.
...
Move Vision component to C++, for more efficient FoW processing.
Disable FoW on demo maps.
This was SVN commit r8160.
2010-09-23 12:13:13 +00:00
8886841860
This was SVN commit r8159.
2010-09-22 06:48:14 +00:00
1caa4e7016
new date palm, wall foundations, map tweaks, and celtic longhouse.
...
This was SVN commit r8158.
2010-09-22 06:47:29 +00:00
45bd668934
This was SVN commit r8156.
2010-09-22 06:22:24 +00:00
6f69e02490
This was SVN commit r8155.
2010-09-22 03:55:26 +00:00
ac7a170f95
A wide open Savanna map, called 'Serengeti.' A savanna "city tile" terrain.
...
This was SVN commit r8154.
2010-09-22 03:51:36 +00:00
9ed1b9b773
A water-worn terrain texture for savanna biome.
...
This was SVN commit r8153.
2010-09-22 03:30:23 +00:00
c5610cd111
Added a pebbly, rocky decal beneath the Savanna quarries. Tweaked the Mediterranean metal mine textures.
...
This was SVN commit r8152.
2010-09-22 02:02:34 +00:00
f509de5a45
This was SVN commit r8151.
2010-09-22 00:26:01 +00:00
024a833721
New: Pegasus, freestanding column, edited the maps a bit, testing out an Aphrodite high-poly statue (it needs a proper texture though).
...
This was SVN commit r8150.
2010-09-21 23:11:59 +00:00
97b8db723c
A wing texture for Pegasus.
...
This was SVN commit r8149.
2010-09-21 19:25:04 +00:00
5db5aa6ad9
#New giraffe fauna.
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This was SVN commit r8147.
2010-09-20 16:24:26 +00:00
2897b737fd
This was SVN commit r8146.
2010-09-20 06:19:50 +00:00
76c5874a8c
New Savanna "metal mine" slab entities and textures.
...
This was SVN commit r8145.
2010-09-20 04:12:47 +00:00
bc68a32076
Edited Arcadia II; started a new Savanna biome map, called "Sahel Watering Holes."
...
This was SVN commit r8144.
2010-09-20 04:11:06 +00:00
643decf96f
Moved savanna terrains to Public Mod.
...
This was SVN commit r8143.
2010-09-20 02:56:16 +00:00
127a0f3d7d
This was SVN commit r8142.
2010-09-20 02:48:29 +00:00
86b6ccd7e9
Moar savanna terrain stuff
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This was SVN commit r8141.
2010-09-20 02:41:47 +00:00
ce44425289
This was SVN commit r8140.
2010-09-20 02:22:23 +00:00
ae5baaadec
Updating the Savanna terrains.
...
This was SVN commit r8139.
2010-09-20 01:58:59 +00:00
ea80667dfc
#Organizing and revamping some terrain stuff for Alpha II. ;)
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This was SVN commit r8138.
2010-09-20 01:43:03 +00:00
6465bd66ff
Fixed a couple of things.
...
This was SVN commit r8135.
2010-09-18 19:35:27 +00:00
19eec7fde2
Made a new "grape vine" object and added it to Arcadia II.xml
...
This was SVN commit r8134.
2010-09-18 19:25:47 +00:00
3c35d5e469
Convert broken unloadable .dds file to .png
...
This was SVN commit r8131.
2010-09-18 18:52:22 +00:00
3a47d3b51b
Fixed Arcadia. I had previously committed a messed up map.
...
This was SVN commit r8129.
2010-09-18 15:06:28 +00:00
cccbf39640
This was SVN commit r8128.
2010-09-18 15:02:30 +00:00
b7357380ae
This was SVN commit r8127.
2010-09-17 23:12:58 +00:00
79915a17a5
An additional Grass color variation, plus playing with the city tile feature.
...
This was SVN commit r8126.
2010-09-17 23:02:39 +00:00
15da9d9602
Arcadia I and II map tweaks.
...
This was SVN commit r8125.
2010-09-17 23:01:26 +00:00
9faaeeebd4
The map seemed to have a problem with it, so I am remaking it.
...
This was SVN commit r8115.
2010-09-17 06:39:56 +00:00
d000411727
This was SVN commit r8114.
2010-09-13 21:12:32 +00:00
474b91fabf
Added description to map and Stone to the center.
...
This was SVN commit r8113.
2010-09-13 19:54:46 +00:00
594cad069f
#Arcadia II is done (might tweak it later). Tweaked the FISH entity. Re-ordered the buildings for the Female Citizen.
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This was SVN commit r8112.
2010-09-13 19:36:07 +00:00
f5a7e64fda
This was SVN commit r8111.
2010-09-13 05:05:19 +00:00
88307763f6
New "Stoa" object.
...
This was SVN commit r8110.
2010-09-13 05:04:02 +00:00
e9ec4ba1fa
New temple portrait. WIP Arcadia II.
...
This was SVN commit r8109.
2010-09-13 00:10:05 +00:00
1cc4d358d7
Fix #549 (Allow units to be moved by right-clicking on the mini-map), based on patch from Badmadblacksad
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This was SVN commit r8107.
2010-09-11 19:49:21 +00:00
19ba2927d8
adjusted the Greek wall entity and adjusted my working copy of Arcadia II.
...
This was SVN commit r8106.
2010-09-11 18:01:09 +00:00
7cba57c2dd
PNG of a Greek building texture. You can see the alpha channel was converted to a transparency map for some inexplicable reason.
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This was SVN commit r8105.
2010-09-11 16:21:39 +00:00
c8eaee35cc
Add initial texture conversion settings.
...
Replace button texture with higher-quality PNG.
This was SVN commit r8102.
2010-09-10 21:05:13 +00:00
f12fa90e4b
Add data files for texture manager tests.
...
This was SVN commit r8100.
2010-09-10 21:03:15 +00:00
933fb2dc9f
new Greek Wall
...
This was SVN commit r8090.
2010-09-08 22:57:46 +00:00
9a337d434b
Fixes button layout in multiplayer setup based on patch by fcxSanya ( Fixes #560 )
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This was SVN commit r8089.
2010-09-08 21:10:31 +00:00
a901a2a207
Fix #566 (test failure)
...
This was SVN commit r8088.
2010-09-07 09:29:23 +00:00
db47fa94b4
#New Greek Wall Tower by Brightgalrs. Continued work on a new map.
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This was SVN commit r8087.
2010-09-07 01:56:05 +00:00
fb9ed7d1f9
Removed 50+ pop bonus. Modified the Gold Rush map. Added new Greek map, but it is a work in progress.
...
This was SVN commit r8086.
2010-09-06 18:34:25 +00:00
485548e2af
This was SVN commit r8085.
2010-09-06 05:32:49 +00:00
71ba55c3ba
This was SVN commit r8084.
2010-09-06 00:11:44 +00:00
c6159c98dd
This was SVN commit r8083.
2010-09-06 00:09:33 +00:00
0864ba4fb4
Fixed main menu parchment buttons ( Fixes #561 )
...
Switched placement of load game and cancel buttons
This was SVN commit r8081.
2010-09-05 19:04:55 +00:00
178d45d0e2
Added regular size cancel / close buttons to several menu areas ( Fixes #558 and #560 )
...
Moved main menu buttons to top right
This was SVN commit r8078.
2010-09-04 22:27:24 +00:00
b1e32f9542
Fix tests
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This was SVN commit r8077.
2010-09-04 21:29:27 +00:00
5068304a73
This was SVN commit r8074.
2010-09-04 16:41:50 +00:00
b2290a22ba
This was SVN commit r8073.
2010-09-04 16:23:44 +00:00
fae4a3da24
Fix #548 (GUI should give feedback when training queue entry is blocked), based on patch from fcxSanya
...
This was SVN commit r8071.
2010-09-04 13:24:52 +00:00
6ceee8a5ec
This was SVN commit r8069.
2010-09-04 04:11:15 +00:00
086d522050
Made structures reference new buildings icon sheet
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This was SVN commit r8068.
2010-09-04 01:41:10 +00:00
b9e288301b
This was SVN commit r8067.
2010-09-04 01:01:17 +00:00
e89c761cce
This was SVN commit r8066.
2010-09-04 00:44:04 +00:00
ef752ebd53
This was SVN commit r8065.
2010-09-03 22:04:16 +00:00
e88760f7c1
Made comment consistent with changes
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This was SVN commit r8064.
2010-09-03 20:18:54 +00:00
5cc04d44f8
Fix some script errors
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This was SVN commit r8062.
2010-09-03 20:04:11 +00:00
7f680afd0a
Fixed unhandled event 'ResourceGather' in the PASSIVE state
...
This was SVN commit r8061.
2010-09-03 19:58:15 +00:00
2b57f4f998
# Initial support for formation movement.
...
Support asynchronous path queries.
Allow escaping when stuck in impassable terrain tiles.
Split Update message in multiple phases, to cope with ordering
requirements.
Support automatic walk/run animation switching.
This was SVN commit r8058.
2010-09-03 09:55:14 +00:00
f80ee08f5f
This was SVN commit r8054.
2010-09-02 19:21:49 +00:00
38f29e055c
#New Greek Scout Tower and textures.
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This was SVN commit r8053.
2010-09-01 21:32:05 +00:00
bf4ea39457
This was SVN commit r8052.
2010-08-31 01:55:14 +00:00
90e4672c8d
Removed unnecessary null assignment
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This was SVN commit r8051.
2010-08-30 14:43:26 +00:00
1cbd528b94
This was SVN commit r8050.
2010-08-30 01:45:54 +00:00
f5b32e0ff5
This was SVN commit r8049.
2010-08-30 01:03:54 +00:00
4e3186c8a2
This was SVN commit r8048.
2010-08-30 00:49:14 +00:00
660ce1bcb8
This was SVN commit r8042.
2010-08-29 04:25:13 +00:00
714573c442
Deleting Latium map and will replace with a new one soon.
...
This was SVN commit r8041.
2010-08-29 01:41:58 +00:00
5141a0d3bb
This was SVN commit r8040.
2010-08-29 01:12:23 +00:00
ed0c6c72c8
added auto-smooth group
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This was SVN commit r8039.
2010-08-28 23:50:07 +00:00
0273df2943
#New texture for Greek military and economic buildings.
...
This was SVN commit r8038.
2010-08-28 22:15:40 +00:00
0a98fbaba2
Cache the Entity States and Templates to increase performance
...
This was SVN commit r8037.
2010-08-28 21:12:52 +00:00
b0ea2c62be
This was SVN commit r8036.
2010-08-28 05:32:36 +00:00
f1c0370e9e
This was SVN commit r8035.
2010-08-26 21:57:52 +00:00
3f5661a90e
Adjusted build times for buildings.
...
This was SVN commit r8034.
2010-08-26 02:51:02 +00:00
f574d32339
#Low-detail 'Gold Rush' map for players who have uncomfortable lag playing other more detailed maps.
...
This was SVN commit r8033.
2010-08-26 02:21:59 +00:00
e2b55d56a6
Tweaked the tooltips again.
...
This was SVN commit r8032.
2010-08-26 01:14:14 +00:00
2c5c4bc292
Re-worded the tooltips a little bit.
...
This was SVN commit r8031.
2010-08-24 02:34:04 +00:00
c78dffb19f
Fix tests
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This was SVN commit r8029.
2010-08-23 17:36:28 +00:00
b9b5f1461a
This was SVN commit r8027.
2010-08-22 19:20:37 +00:00
0e2dd1671c
This was SVN commit r8025.
2010-08-22 18:03:21 +00:00
a9b11b780e
Fix right clicks passing through GUI objects and triggering unit commands.
...
Fix cursor displaying unit commands when over a GUI object.
This was SVN commit r8020.
2010-08-21 23:58:08 +00:00
a41dd1d736
# Add repair command.
...
Fix #537 (Repair functionality for damaged buildings) based on patch
from evans.
Make some unnecessarily optional template elements required.
This was SVN commit r8015.
2010-08-21 21:53:51 +00:00
b38e032c7e
# Population limits.
...
Fix #531 (Enforce Population Limit), based on patch from evans.
Empty training queue and refund resources when buildings are destroyed
or captured.
Specify Cost defaults in XML instead of JS, to simplify some code.
This was SVN commit r8014.
2010-08-21 20:43:55 +00:00
445a300a3a
Rebalanced the gather speeds for Advanced and Elite unit levels. Players will need to research econ techs in order to speed up gathering.
...
This was SVN commit r8012.
2010-08-21 00:55:00 +00:00
92dfdd64cb
#Larger icon sheet for Buildings.
...
This was SVN commit r8011.
2010-08-20 04:40:09 +00:00
aec91893cd
This was SVN commit r8010.
2010-08-20 00:51:28 +00:00
9a316f21e0
This was SVN commit r8009.
2010-08-20 00:27:38 +00:00
4bb65aaf45
This was SVN commit r8008.
2010-08-19 23:33:45 +00:00
aa65eb2008
Fixed empty tooltips from displaying a small, empty square
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This was SVN commit r8004.
2010-08-19 14:57:51 +00:00
dfa155f6b9
Simplified the main selected unit's icon tooltip
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This was SVN commit r8003.
2010-08-19 14:09:00 +00:00
5a745eb1c7
This was SVN commit r8002.
2010-08-19 03:55:45 +00:00
09a64be42f
This was SVN commit r8001.
2010-08-18 02:56:24 +00:00
ad841c3e02
This was SVN commit r8000.
2010-08-18 02:47:38 +00:00
20b2e744ae
This was SVN commit r7999.
2010-08-18 02:22:33 +00:00
be6fe81ad1
This was SVN commit r7998.
2010-08-18 02:19:26 +00:00
65358cb9fe
This was SVN commit r7997.
2010-08-18 02:15:59 +00:00
fe9d2d291e
This was SVN commit r7996.
2010-08-18 01:27:03 +00:00
5ee7f7b178
Reworked selection details and rank code
...
Added rank tag to templates to avoid string parsing
This was SVN commit r7995.
2010-08-17 13:37:46 +00:00
e3b6d47b95
This was SVN commit r7994.
2010-08-17 05:43:26 +00:00
0405ebd7a6
Added a cheeky tooltip to the pyramids.
...
This was SVN commit r7993.
2010-08-17 02:43:17 +00:00
7dd4bdb2ed
This was SVN commit r7992.
2010-08-17 02:26:37 +00:00
723653fdbc
This was SVN commit r7991.
2010-08-17 02:24:47 +00:00
e44c87543f
This was SVN commit r7990.
2010-08-17 01:18:15 +00:00
d9aa52af8e
Edited tooltips.
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This was SVN commit r7989.
2010-08-17 01:13:29 +00:00
7a2fac889f
Enabled template tooltips
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This was SVN commit r7988.
2010-08-17 00:55:02 +00:00
f64e4c71cf
This was SVN commit r7987.
2010-08-17 00:13:18 +00:00
03cdd1aa9a
This was SVN commit r7986.
2010-08-17 00:13:03 +00:00
ae4ce3b097
This was SVN commit r7985.
2010-08-17 00:12:39 +00:00
ee642bd030
Animal icons by Mario Machado
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This was SVN commit r7984.
2010-08-16 15:58:40 +00:00
d401e8a401
This was SVN commit r7982.
2010-08-16 01:28:31 +00:00
c7bcca97cf
This was SVN commit r7981.
2010-08-16 01:23:17 +00:00
fc68300f58
This was SVN commit r7980.
2010-08-16 00:50:45 +00:00
2c65a3d5dd
#New Egyptian Obelisk eye candy by Brightgalrs.
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This was SVN commit r7979.
2010-08-15 23:24:04 +00:00
1fc3b198ba
This was SVN commit r7978.
2010-08-15 23:22:09 +00:00
0258d6614f
This was SVN commit r7977.
2010-08-15 22:15:19 +00:00
7525aecc17
#Gather food from Apple Trees.
...
This was SVN commit r7976.
2010-08-15 22:04:19 +00:00
57584e80ec
This was SVN commit r7975.
2010-08-15 21:05:06 +00:00
cd76d5c4b7
Gazelle horns.
...
This was SVN commit r7974.
2010-08-15 20:27:21 +00:00
5323ba6299
This was SVN commit r7973.
2010-08-15 19:11:39 +00:00
85774db1c4
#Egyptian Cliff textures.
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This was SVN commit r7972.
2010-08-15 17:14:40 +00:00
cabd993966
Switch default multiplayer map.
...
Change infantry-train sound to something a bit more appropriate.
This was SVN commit r7967.
2010-08-15 12:22:19 +00:00
f8765d741e
Import files used by Hellenised_Egypt
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This was SVN commit r7966.
2010-08-15 12:06:46 +00:00
da32e232ba
Added some of Amish's icons to the icon sheets.
...
This was SVN commit r7965.
2010-08-15 05:17:47 +00:00
ea79bd4db4
This was SVN commit r7964.
2010-08-15 05:16:40 +00:00
eb18aed95a
This was SVN commit r7963.
2010-08-15 04:29:28 +00:00
7016fa7015
Cleaning house
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This was SVN commit r7962.
2010-08-15 04:27:16 +00:00
03b12d81c3
This was SVN commit r7961.
2010-08-15 04:22:01 +00:00
2af573edbc
This was SVN commit r7960.
2010-08-15 04:16:09 +00:00
6117fbeff7
This was SVN commit r7959.
2010-08-15 04:13:30 +00:00
5b81cc4b99
This was SVN commit r7958.
2010-08-15 04:04:25 +00:00
7a99bab861
Tweaked armor and other stats based upon 2 weeks of play testing.
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This was SVN commit r7957.
2010-08-15 04:00:46 +00:00
e95b953989
This was SVN commit r7956.
2010-08-15 01:55:28 +00:00
1dedae51f3
This was SVN commit r7955.
2010-08-15 01:54:41 +00:00
9c5fd64d5f
Defocus the chat box when sending an empty message
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This was SVN commit r7954.
2010-08-15 01:27:52 +00:00
157dbdec62
#New map for Alpha release -- "Hellenised Egypt"
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This was SVN commit r7953.
2010-08-15 01:11:22 +00:00
8992569c3c
This was SVN commit r7952.
2010-08-15 00:11:43 +00:00
37797d6313
This was SVN commit r7951.
2010-08-15 00:07:24 +00:00
4e1b6d08f4
Fix lithobolos size and projectile.
...
Fix projectiles launching from actors with no ammo prop.
Fix default camera location on maps with no civ centers.
Avoid units getting stuck on the edges of buildings.
This was SVN commit r7950.
2010-08-14 22:11:32 +00:00
a326126d4c
This was SVN commit r7949.
2010-08-14 22:04:24 +00:00