ba19767f7d
This was SVN commit r11130.
2012-02-23 21:45:29 +00:00
ec357cc8a2
Updated healing cursors.
...
This was SVN commit r11129.
2012-02-23 21:40:49 +00:00
c55b631eee
A rank-up icon for testing.
...
This was SVN commit r11128.
2012-02-23 21:10:21 +00:00
0b494d4834
Tweaked date palm leaf colors. tweaked environment for the ships demo map.
...
This was SVN commit r11127.
2012-02-23 08:14:55 +00:00
1b84b7c618
stat tweaks
...
This was SVN commit r11126.
2012-02-23 06:07:49 +00:00
720fed278c
Typo fix
...
This was SVN commit r11125.
2012-02-23 05:21:17 +00:00
0e8d47d35b
#Ishtar Gate.
...
Destruct dust for a few other buildings.
This was SVN commit r11124.
2012-02-23 05:18:33 +00:00
ee8f05554f
Last big construction dust commit.
...
This was SVN commit r11123.
2012-02-23 04:39:54 +00:00
ce478b7ece
Updating ship demo map with new ships
...
This was SVN commit r11122.
2012-02-23 00:21:48 +00:00
23f122988a
Added and fixed some functions in entity.js from RootBot. Fixes #1165 .
...
This was SVN commit r11121.
2012-02-23 00:11:39 +00:00
b87803b8b9
Fixes inconsistent dates and typos in civ data files, based on patches by bird. Fixes #1168 .
...
This was SVN commit r11120.
2012-02-23 00:09:30 +00:00
31c6d681a4
Made fire ship a bit faster. Tweaked burnt wood texture.
...
This was SVN commit r11119.
2012-02-22 21:56:55 +00:00
2a27448b8c
This was SVN commit r11118.
2012-02-22 21:47:33 +00:00
fb15ff0ea1
Iberian fireship updates
...
This was SVN commit r11117.
2012-02-22 21:19:12 +00:00
46b1c53b31
Some interim improvements to the Roman bireme and trireme in case Amish and Emjer don't come through on modeling new ones.
...
This was SVN commit r11116.
2012-02-22 19:54:53 +00:00
b82efa5242
#Iberian Fire Ship.
...
This was SVN commit r11115.
2012-02-22 01:24:49 +00:00
d34abc2abd
Iberian Fireship model and basic template files
...
This was SVN commit r11114.
2012-02-22 00:06:33 +00:00
457961555b
More pierce armour for siege engines.
...
This was SVN commit r11113.
2012-02-21 23:59:56 +00:00
gregory
ce6820698a
This was SVN commit r11110.
2012-02-21 03:54:34 +00:00
0a42dcb01b
"Large" destruction particle emitters and actors for "large" buildings, specifically Civ Centres and Fortresses.
...
This was SVN commit r11108.
2012-02-20 04:57:50 +00:00
6d110048c0
Slightly smaller footprint/obstruction.
...
This was SVN commit r11107.
2012-02-20 00:50:50 +00:00
73d19555fc
More player color for Vesta temple.
...
Altered the footprint and obstruction for the Vesta temple.
This was SVN commit r11105.
2012-02-19 22:58:01 +00:00
4e9e9e8cc0
Added player colour to Vesta temple
...
This was SVN commit r11103.
2012-02-19 18:44:26 +00:00
ec2b42f4a7
Roman Vesta temple
...
This was SVN commit r11102.
2012-02-19 18:07:18 +00:00
a1aea94435
Some footprint resizing.
...
This was SVN commit r11101.
2012-02-19 06:19:28 +00:00
338c66ae66
This was SVN commit r11099.
2012-02-19 02:38:21 +00:00
ccf1b1290f
Added destruction dust to a bunch of structures.
...
Made the Parthenon prettier.
This was SVN commit r11098.
2012-02-19 02:26:47 +00:00
42a407ee23
Fixing typos and updating tooltips to be somewhat more consistent.
...
This was SVN commit r11096.
2012-02-18 20:54:03 +00:00
5a53c29d4f
Fixed player color for this house.
...
This was SVN commit r11095.
2012-02-18 19:35:10 +00:00
2873bbd2be
This was SVN commit r11094.
2012-02-18 19:03:28 +00:00
04655c2751
Rome healer texture and portrait.
...
Changed Temple tooltip to let people know it's no longer a "useless"
structure.
Continuing to tweak the destruction dust.
This was SVN commit r11093.
2012-02-18 06:40:13 +00:00
e18e7514ea
Tweaks to the medium destruction particles.
...
This was SVN commit r11092.
2012-02-18 03:42:19 +00:00
11aec4d67f
Tweaking destruction smoke for Barracks test.
...
This was SVN commit r11091.
2012-02-18 01:51:42 +00:00
cf5254b1e6
#Initial test for Destruction Dust.
...
This was SVN commit r11090.
2012-02-18 00:19:41 +00:00
7b0d3aea83
Punjab II map.
...
This was SVN commit r11087.
2012-02-17 05:35:30 +00:00
e09403c792
This was SVN commit r11086.
2012-02-17 00:37:35 +00:00
gregory
57e656cf23
Added boar animations, changed boar attack range to 2 and fixed unrealistic sheep walk animation
...
This was SVN commit r11085.
2012-02-16 23:55:46 +00:00
a5c90de5cd
Fixed some rally point stuff. Made Roman army camp cost 800 Wood instead of 1000 Wood.
...
This was SVN commit r11084.
2012-02-16 18:30:33 +00:00
832a51da80
GLSL text support
...
This was SVN commit r11080.
2012-02-15 21:53:13 +00:00
cb2956b485
tweaked Market footprint.
...
This was SVN commit r11077.
2012-02-15 16:28:13 +00:00
c63d06d59f
#New Roman buildings from Enrique.
...
This was SVN commit r11072.
2012-02-14 07:08:35 +00:00
d9531e59c7
Temporary Roman bireme and trireme. Updated dock template.
...
This was SVN commit r11071.
2012-02-14 05:27:33 +00:00
d368f57a45
Enrique's new Roman dock.
...
This was SVN commit r11070.
2012-02-14 03:09:50 +00:00
11c4f6909c
Added garrison flag and updated Roman barracks model
...
This was SVN commit r11069.
2012-02-14 00:15:01 +00:00
b9e623a6d5
Added some extra garrison related functions. Fixes #1164 .
...
This was SVN commit r11067.
2012-02-13 22:41:15 +00:00
f3bde45c7b
This was SVN commit r11066.
2012-02-13 22:35:21 +00:00
18043d88a5
Fix solid shader for GLSL
...
This was SVN commit r11065.
2012-02-13 21:00:41 +00:00
9972eb8cae
Enough GLES compatibility to reach the menu screen
...
This was SVN commit r11064.
2012-02-13 20:53:24 +00:00
677ccf53e6
Yet more GLES compatibility
...
This was SVN commit r11061.
2012-02-13 16:41:17 +00:00
4bf59b9a7d
More GLES compatibility, mainly around terrain rendering.
...
This was SVN commit r11059.
2012-02-13 14:02:14 +00:00
cba82eec2f
Tweaking Barracks actor.
...
This was SVN commit r11058.
2012-02-13 02:02:46 +00:00
25cd83f2ed
This was SVN commit r11057.
2012-02-12 23:51:19 +00:00
c65395d155
Roman barracks model
...
This was SVN commit r11056.
2012-02-12 23:35:57 +00:00
409f03652e
Fixes animal auto-hunting by removing 10HP limit on possible targets. Units will now look for the same type of animal to hunt (matching templates).
...
This was SVN commit r11055.
2012-02-12 21:18:50 +00:00
7e86d2fa98
This was SVN commit r11052.
2012-02-12 16:09:24 +00:00
db85833655
More GLES compatibility.
...
Move more rendering code to shader API.
This was SVN commit r11050.
2012-02-12 13:20:49 +00:00
1519704cd3
Player color for the Persian Bireme.
...
This was SVN commit r11048.
2012-02-12 03:31:38 +00:00
75152fc16e
This was SVN commit r11047.
2012-02-11 23:29:06 +00:00
425348fa30
Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
...
This was SVN commit r11046.
2012-02-10 20:42:04 +00:00
b2fd7a54f0
Removes hard-coded choices from Identity.js to allow easy modification of civs, classes and formations. Note: incorrect/misspelled choices will no longer be rejected by the parser.
...
This was SVN commit r11043.
2012-02-10 01:59:25 +00:00
33ca04a7a5
#Siege Ram balancing.
...
This was SVN commit r11042.
2012-02-09 21:08:12 +00:00
a3f168b887
Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
...
Specify GLSL version in shader files, for better error detection.
This was SVN commit r11040.
2012-02-09 17:55:25 +00:00
bbded2db91
Another leaf color variation for palm trees.
...
This was SVN commit r11038.
2012-02-08 19:39:56 +00:00
659272a29c
Fixes Celt war dog's selection group name, and renames icon for consistency.
...
This was SVN commit r11037.
2012-02-08 03:05:16 +00:00
5c69809fe0
This was SVN commit r11034.
2012-02-07 00:01:38 +00:00
5ad1664ed6
This was SVN commit r11032.
2012-02-06 16:10:52 +00:00
57d16bb93d
Increased pop cost of Rams.
...
This was SVN commit r11029.
2012-02-05 20:52:05 +00:00
190c6e80c6
Roman helm tweaks.
...
This was SVN commit r11028.
2012-02-05 18:10:56 +00:00
80a2b65911
Roman hero helmet models and textures
...
This was SVN commit r11027.
2012-02-05 13:19:05 +00:00
90fabfc215
Fixed war dog issue.
...
This was SVN commit r11026.
2012-02-05 03:35:44 +00:00
4530c3f31e
Some footprint changes.
...
Female heads stuff.
This was SVN commit r11025.
2012-02-05 03:01:03 +00:00
867df2e6c1
Fixed qbot for the scout tower to defense tower rename and updated the build restriction for the defense tower for consistent naming.
...
This was SVN commit r11024.
2012-02-04 23:42:55 +00:00
a61a682e2a
This was SVN commit r11023.
2012-02-04 23:25:09 +00:00
6a0cb66af0
Tweaked Market.
...
This was SVN commit r11022.
2012-02-04 23:01:42 +00:00
d739995d78
#New Roman Market
...
This was SVN commit r11021.
2012-02-04 22:42:47 +00:00
ffe6d0c6a7
Remapped Roman temple.
...
This was SVN commit r11020.
2012-02-04 22:12:59 +00:00
1a016a4727
Scout tower -> Defense tower.
...
This was SVN commit r11019.
2012-02-04 21:51:06 +00:00
fa0891901b
Renaming "Scout" Tower to "Defense" Tower (to help differentiate from the Outpost).
...
This was SVN commit r11018.
2012-02-04 20:43:22 +00:00
ec98b68b58
This was SVN commit r11017.
2012-02-04 20:16:01 +00:00
fa5f7e3e1d
Made these elephants defensive instead of aggressive. Helps out the AI a bit.
...
This was SVN commit r11016.
2012-02-04 17:49:58 +00:00
5ff1427eb9
Persian trireme movement animations
...
This was SVN commit r11015.
2012-02-04 13:23:29 +00:00
4ee994d1db
Fixes typo in theatron construction sound.
...
This was SVN commit r11011.
2012-02-03 05:00:21 +00:00
0f697afbe3
Persian bireme animations
...
This was SVN commit r11008.
2012-02-03 01:00:51 +00:00
38c26c8924
Tweaking pop bonuses. Updated "palisade" portrait. New Oasis VII map.
...
This was SVN commit r11005.
2012-02-02 22:45:02 +00:00
8389d26c1f
Tweaked portrait
...
This was SVN commit r11004.
2012-02-02 16:35:39 +00:00
ef76738dac
This was SVN commit r11003.
2012-02-02 01:50:37 +00:00
7f710fbe91
Renamed celt cav spear to celt war dog. Hopefully it doesn't break anything.
...
This was SVN commit r11002.
2012-02-01 22:34:40 +00:00
91a209d2cc
Made temples heal units 2x faster than other buildings.
...
Reduced pop bonus for Fortresses. I've been finding that Houses can be
skipped altogether if other buildings give too large of a pop bonus.
Reduced gathering rates for a few things.
This was SVN commit r11001.
2012-02-01 19:35:31 +00:00
5919a62564
Rounds applied damages to the nearest integer.
...
This was SVN commit r11000.
2012-02-01 04:11:47 +00:00
075951881d
This was SVN commit r10999.
2012-01-31 19:55:33 +00:00
6545d3bb43
I've noticed that a lot of times it's unnecessary to build houses, so I'm testing out some populationbonus tweaks.
...
This was SVN commit r10998.
2012-01-31 19:41:42 +00:00
c1a66d380c
This was SVN commit r10997.
2012-01-31 05:55:09 +00:00
b1283c657f
Fixes a few more broken actor references.
...
This was SVN commit r10996.
2012-01-31 03:31:55 +00:00
6f105130ba
New Roman houses
...
This was SVN commit r10995.
2012-01-31 00:52:41 +00:00
5470d7c233
#Addresses some interim farming balancing issues.
...
This was SVN commit r10993.
2012-01-30 23:23:31 +00:00
cc5a0fba4e
Use shader API for GUI text.
...
Flip GUI quads so we don't have to disable back-face culling.
This was SVN commit r10989.
2012-01-30 00:27:23 +00:00
4ab9df2a31
Fix qBot's errors when it have no CC at the start of a game. Fixes 1084.
...
This was SVN commit r10987.
2012-01-29 22:11:47 +00:00
8324a8981d
Simplify GLSL program files.
...
Move water shaders to new shader system.
This was SVN commit r10982.
2012-01-29 12:04:39 +00:00
debc4138d1
Some "Red" Savanna terrains.
...
This was SVN commit r10979.
2012-01-29 01:50:27 +00:00
adbd7633dd
# Initial GLSL rendering support
...
This was SVN commit r10978.
2012-01-29 01:22:22 +00:00
d9840c83c3
Modifying the 3ds max biped formatting
...
This was SVN commit r10976.
2012-01-29 00:23:20 +00:00
f27d010330
Added "Fortress" sounds to the Roman Army Camp. Fixed the errors with the Roman dock.
...
This was SVN commit r10973.
2012-01-28 01:00:50 +00:00
47fb1dc377
Removed old ugly Roman arch.
...
This was SVN commit r10972.
2012-01-28 00:47:07 +00:00
a17eccae68
House cleaning.
...
This was SVN commit r10971.
2012-01-28 00:32:51 +00:00
6480ea0c2d
Cleans up a few broken references. Converts remaining known static PMDs to DAEs.
...
This was SVN commit r10970.
2012-01-27 23:49:37 +00:00
7ae3d7b092
This was SVN commit r10969.
2012-01-27 21:25:08 +00:00
b37f0f55c9
*TEMPORARY* Roman Army Camp placeholder.
...
This was SVN commit r10968.
2012-01-27 21:09:00 +00:00
257736abeb
New Roman mill model
...
This was SVN commit r10967.
2012-01-27 20:43:35 +00:00
901d507687
HistoryGuy's requested Oasis match up.
...
This was SVN commit r10966.
2012-01-27 20:19:17 +00:00
15c50dd2ed
Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
...
This was SVN commit r10965.
2012-01-27 05:44:57 +00:00
73e33d2719
Carthaginian quinquereme movement animations
...
This was SVN commit r10964.
2012-01-25 22:54:20 +00:00
acc78e7e79
Carthaginian trireme animations
...
This was SVN commit r10963.
2012-01-25 21:46:24 +00:00
bab593fc6b
#New audio additions, notably resource selections and ship selection and death.
...
This was SVN commit r10962.
2012-01-25 02:51:48 +00:00
9da4f99d1d
Carthaginian bireme rowing animations
...
This was SVN commit r10959.
2012-01-24 00:10:45 +00:00
cdcd259dd9
Tweaking foliage colors.
...
Tweaked outpost/scout towers tips.
Touched up Gambia River and Punjab.
This was SVN commit r10958.
2012-01-23 13:23:51 +00:00
60e6a71870
This was SVN commit r10957.
2012-01-22 23:19:34 +00:00
3b811a930f
Updating the hele trireme's mesh UV mapping
...
This was SVN commit r10956.
2012-01-22 23:12:37 +00:00
69a6015929
Updated Ships Demo map to feature all the latest ships.
...
This was SVN commit r10955.
2012-01-22 23:04:12 +00:00
c089f59b61
hele trireme rowing animations and model updates
...
This was SVN commit r10954.
2012-01-22 22:12:26 +00:00
7f679a7975
# Support separate rotation and scaling for each terrain texture
...
This was SVN commit r10952.
2012-01-22 18:20:33 +00:00
2b96eafdb4
This was SVN commit r10951.
2012-01-22 18:10:34 +00:00
ae6f144eda
More house cleaning.
...
This was SVN commit r10950.
2012-01-22 17:28:03 +00:00
ee0c4db2ac
Cleaning house.
...
This was SVN commit r10949.
2012-01-22 16:03:53 +00:00
1b8d52dd6b
Cleaning out unused PMD mesh files. 272 files, total.
...
This was SVN commit r10948.
2012-01-22 15:22:21 +00:00
d40e4797de
Report timer_Resolution via hwdetect
...
This was SVN commit r10947.
2012-01-22 13:49:09 +00:00
1f9e87c60f
Running animation for sheep created by Zaggy. Movement speed reduced
...
This was SVN commit r10945.
2012-01-22 01:21:56 +00:00
9bc10c2231
hele pentekonter ship rowing animations and model update
...
This was SVN commit r10944.
2012-01-22 00:39:03 +00:00
42fc573b2c
#Updated chicken animations by Zaggy1024
...
This was SVN commit r10943.
2012-01-21 20:04:59 +00:00
8c989cba0f
#Sheep animations by Zaggy1024
...
This was SVN commit r10942.
2012-01-21 19:39:18 +00:00
206d83636d
#Punjab map, still a work in progress.
...
#Tropical grass sprites.
This was SVN commit r10941.
2012-01-21 14:42:32 +00:00
23959ec119
Made the menu background scroll slightly faster.
...
This was SVN commit r10938.
2012-01-20 23:21:27 +00:00
c7baf204e7
Outpost work.
...
This was SVN commit r10937.
2012-01-19 21:04:37 +00:00
2da41a2ac3
#Updated Roman Scout Tower.
...
This was SVN commit r10935.
2012-01-19 13:41:32 +00:00
fbf19649c1
Updating Mediterranean terrains.
...
This was SVN commit r10934.
2012-01-19 01:56:46 +00:00
0831c4497c
Update to camel run animation by Athos
...
This was SVN commit r10933.
2012-01-19 00:05:51 +00:00
dac87093c6
Hero attack balancing.
...
Updated a few terrains.
This was SVN commit r10931.
2012-01-18 22:26:33 +00:00
7a79418d3e
New movement animations for all Persian chariots. Additions to skeletons.xml
...
This was SVN commit r10930.
2012-01-18 22:00:02 +00:00
86e6f378e3
tweaked body textures for roman swordsmen.
...
This was SVN commit r10928.
2012-01-18 18:03:32 +00:00
73143f48fe
Tweaked a couple maps.
...
Made outpost last a little longer.
Adjusted war dog cost again.
This was SVN commit r10927.
2012-01-18 16:00:34 +00:00
b928b334b3
Nerfed the War Dog a bit.
...
Tweaked Gambia River to have tributaries.
This was SVN commit r10925.
2012-01-18 10:41:18 +00:00
14b798c63f
Fix to irregular Blender bone rotations in wheeled vehicles
...
This was SVN commit r10924.
2012-01-18 00:10:31 +00:00
bed2a781c2
Update to Roman siege ram texture and mesh
...
This was SVN commit r10922.
2012-01-17 21:59:59 +00:00
cd940b408c
Gambia River is now more like the random map description.
...
This was SVN commit r10921.
2012-01-17 15:40:32 +00:00
45b628acac
Roman ram template work.
...
This was SVN commit r10920.
2012-01-17 11:08:31 +00:00
52c289dfd5
Roman siege ram with animations
...
This was SVN commit r10919.
2012-01-16 23:46:02 +00:00
126be40e22
Fixed attack errors when there are no targets left
...
This was SVN commit r10918.
2012-01-16 19:42:48 +00:00
b63f8d264a
Fixed attackMoveToLocation apart from when it runs out of targets.
...
Thanks to iap for pointing out a stupid error I had made.
This was SVN commit r10917.
2012-01-16 19:33:28 +00:00
a985b7bb39
#New horse textures for Roman heroes.
...
This was SVN commit r10913.
2012-01-15 20:01:15 +00:00
adfc535a29
Persian Apple Bearer
...
This was SVN commit r10912.
2012-01-15 17:27:34 +00:00
6d3b9c5cf0
This was SVN commit r10911.
2012-01-15 16:14:35 +00:00
bf8f019480
Added Carthaginians to Acropolis III. So now it is Rome vs. Carthage.
...
This was SVN commit r10910.
2012-01-15 15:28:14 +00:00
906e713880
This was SVN commit r10906.
2012-01-13 16:52:08 +00:00
40b9fc8c1e
This was SVN commit r10905.
2012-01-13 09:49:05 +00:00
2b59c16d16
Updated grass terrains.
...
Tweaked maps.
New "outposts" tip.
This was SVN commit r10900.
2012-01-12 10:34:58 +00:00
a4dd25db90
Tweaked outpost entity.
...
This was SVN commit r10899.
2012-01-12 05:54:22 +00:00
bab3fc0849
This was SVN commit r10893.
2012-01-11 13:32:21 +00:00
8c10507112
Fixed roman struct texture.
...
7x7 decal
This was SVN commit r10892.
2012-01-11 13:12:11 +00:00
bf403a0e71
Trophy heads for Gallic champ cav.
...
Names for Cart naval shipyard and Celt fanatic.
Prop points for Roman Fortress.
This was SVN commit r10891.
2012-01-11 12:42:47 +00:00
033881612d
This was SVN commit r10890.
2012-01-09 00:30:49 +00:00
77ead59320
New Roman fortress model and struct_2 texture by Enrique
...
This was SVN commit r10889.
2012-01-08 16:03:42 +00:00
7e48a9863b
Took away the garrison element for the outpost.
...
This was SVN commit r10888.
2012-01-08 12:37:22 +00:00
2da15b6d85
Projectile loaded on roman ballista
...
This was SVN commit r10887.
2012-01-08 10:17:11 +00:00
4a4e266d11
Animated Roman ballista siege weapon with delayed attack sounds.
...
This was SVN commit r10886.
2012-01-08 01:59:59 +00:00
62746f1a05
palisade outpost files
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This was SVN commit r10885.
2012-01-07 20:34:16 +00:00
ea415620b3
Greek shield tweaks.
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This was SVN commit r10884.
2012-01-07 14:41:24 +00:00
0e66f24e51
Roman cavalry horse textures.
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This was SVN commit r10883.
2012-01-07 10:34:37 +00:00
bc76b0568e
Fix healing for garrisoned units. Fixes #1098 .
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This was SVN commit r10882.
2012-01-07 07:13:27 +00:00
add75cffe5
Tweaked textures.
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This was SVN commit r10881.
2012-01-06 05:42:38 +00:00
38beb81653
#Higher resolution Roman shield textures.
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#Wolfskin hats for Velites.
This was SVN commit r10880.
2012-01-06 01:37:26 +00:00
2fb0fa36be
New outpost model
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This was SVN commit r10879.
2012-01-05 23:38:57 +00:00
cf729d7bb1
Added TILE_CENTERED_HEIGHT_MAP flag to the mapgen scripts. This allows easy height based terrain painting if enabled. This is false by default for backwards compatibility.
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This was SVN commit r10878.
2012-01-05 22:09:53 +00:00
888817441b
wolfskin helmets. wolf textures provided by woxys from deviantart
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This was SVN commit r10877.
2012-01-05 20:52:35 +00:00
8b61376977
This was SVN commit r10876.
2012-01-05 20:51:42 +00:00
240142346b
Fix unreachable resources on random maps by Spahbod ( fixes #1078 )
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This was SVN commit r10875.
2012-01-05 14:27:42 +00:00
c2c4e23f27
Updated hotkey list in the in-game manual
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This was SVN commit r10874.
2012-01-05 13:57:58 +00:00
1730dd6d8d
Add military only drag select (Alt modifier) by gerbilOFdoom. Closes #277
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This was SVN commit r10873.
2012-01-05 13:31:54 +00:00
c5d62aff98
Fixing the menu backgrounds. Sorry bout that guys.
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This was SVN commit r10872.
2012-01-05 10:49:44 +00:00
c7b2aae5fb
Beefed up Hero Health.
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Added a new farm field texture.
This was SVN commit r10871.
2012-01-05 10:32:40 +00:00
83690ccf95
This was SVN commit r10864.
2012-01-04 10:56:18 +00:00
5bc1aef3ec
New "Outpost" class structure for all factions. Can only be built in neutral territory and is very weak. Same function as the "Outpost" in Age of Empires II.
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Needs a new <BuildRestrictions><Category> added to the scripts.
"Outpost"?
This was SVN commit r10863.
2012-01-04 00:28:54 +00:00
3335bdaf9f
Added treasure collection similar to Marilyn and a performance increase for reassignIdleWorkers.
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This was SVN commit r10861.
2012-01-03 21:26:37 +00:00
4aed173f02
Blowing snow particle. Map tweaks. Tweaked snowy pine texture.
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This was SVN commit r10859.
2012-01-03 09:50:42 +00:00
c5cb50421f
This was SVN commit r10857.
2012-01-02 23:22:47 +00:00
dfc254af5b
Added new config file to qbot
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This was SVN commit r10856.
2012-01-02 23:09:09 +00:00
a4e1f3c292
This was SVN commit r10853.
2012-01-02 21:46:09 +00:00
97c847c4d9
Stuff for Roman Veles--updated textures, new verutum javelins, updated actors. Still need wolfskin hat.
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Some texture stuff, including updated portraits.
This was SVN commit r10852.
2012-01-02 06:53:18 +00:00
506a4d2647
More changes to Roman ballista
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This was SVN commit r10851.
2012-01-02 02:28:33 +00:00
a902eca2a2
Tweaking Ballista template.
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This was SVN commit r10850.
2012-01-02 01:22:43 +00:00
a16b645002
Roman siege ballista templates
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This was SVN commit r10849.
2012-01-02 00:23:16 +00:00
fc4832c996
A few texture updates.
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This was SVN commit r10848.
2012-01-01 23:00:55 +00:00
6cafb6caac
Roman Ballista model and texture
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This was SVN commit r10847.
2012-01-01 19:06:02 +00:00
3cbeb09ae8
Some stats tweaks.
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This was SVN commit r10844.
2012-01-01 10:27:18 +00:00
55e68afc5d
Some updated portraits.
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This was SVN commit r10843.
2012-01-01 10:03:57 +00:00
02b7736bce
#Balancing: Added a 2x bonus vs. siege engines for melee cavalry.
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This was SVN commit r10842.
2012-01-01 06:08:19 +00:00
ccb51cebb7
# Happy new year
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This was SVN commit r10841.
2012-01-01 00:00:03 +00:00
e1f7d7e599
Detect and fix characters missing from fonts
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This was SVN commit r10840.
2011-12-31 16:34:42 +00:00
4d41b064a8
This was SVN commit r10839.
2011-12-31 10:26:05 +00:00
f556df8e68
Updated Roman portraits.
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This was SVN commit r10838.
2011-12-31 07:00:37 +00:00
616ed1e366
A bunch of Roman template and actor stuff.
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Added siege weapons.
This was SVN commit r10837.
2011-12-31 05:15:57 +00:00
7cefd9a94c
Template work.
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Converted Ekdromos to swordsman.
This was SVN commit r10836.
2011-12-30 08:19:00 +00:00