74cce87692
Nerfed heroes and Champion Archer.
...
This was SVN commit r13011.
2012-12-22 23:39:18 +00:00
00c1766907
Adds and updates some hotkeys in the game manual
...
This was SVN commit r13009.
2012-12-22 22:00:27 +00:00
0322f2ea59
Hannibal is a bit slower.
...
This was SVN commit r13008.
2012-12-22 21:10:37 +00:00
f19dbcdc7b
Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script.
...
Fix some minor validation errors in some other templates
This was SVN commit r13006.
2012-12-22 01:28:10 +00:00
b27d4c26b0
Work around the sheep bug on Acropolis 7. Refs #1754 , #1793 .
...
This was SVN commit r13005.
2012-12-21 19:11:31 +00:00
9c34b1ffed
Major random map bugfixes:
...
Fixes the chicken problem
There are no more unreachable trees around the map (hopefully)
Fixed the bug that caused edges of the map ruin the layout of painters
(One of the best examples to look is archipelago, before and after this
revision).
Fixed those out of memory errors caused by pathplacer (Mostly noticeable
in alpine valley and corinthian isthmus)
And some other minor tweaks.
Fixes #1577
This was SVN commit r13004.
2012-12-21 09:48:36 +00:00
9a2dfa3fc0
Read default multiplayer server name/IP address from config. Patch by Aurium. Refs #1778 .
...
This was SVN commit r13003.
2012-12-20 21:44:56 +00:00
6ab0ab586a
Gates added for Iberian player on Acropolis 7.
...
This was SVN commit r13002.
2012-12-20 19:31:26 +00:00
573d47d9a9
Disable diplomacy settings when player is defeated. Fixes #1764 .
...
This was SVN commit r13000.
2012-12-19 20:19:54 +00:00
4d6d514029
New icons for dock, mill, stoa, theatron, and monument structures.
...
This was SVN commit r12999.
2012-12-19 19:28:51 +00:00
9665a17f7a
Removes "root" attribute from the Mauryan elephant stables.
...
This was SVN commit r12996.
2012-12-18 18:43:51 +00:00
188a60315b
Update release name.
...
This was SVN commit r12995.
2012-12-14 19:56:58 +00:00
1c97d819d8
Updated some tips images.
...
This was SVN commit r12994.
2012-12-14 19:38:20 +00:00
0da37326d6
Fixes bug that caused training icons for unavailable units to not be greyed out
...
This was SVN commit r12993.
2012-12-14 19:22:08 +00:00
9ca9a88bfa
Beefed up hero health since you can only have one alive at a time.
...
This was SVN commit r12992.
2012-12-14 19:02:45 +00:00
29ac57409e
Adds warning about incorrect use of time warp mode, refs #1409
...
This was SVN commit r12990.
2012-12-14 13:41:25 +00:00
dd69fac774
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
...
Modified several templates to spawn its correct rubble on death.
This was SVN commit r12985.
2012-12-12 19:06:58 +00:00
683ce0a176
Fixing sheep on this map.
...
This was SVN commit r12984.
2012-12-12 19:06:26 +00:00
8eb7ac7094
Adjusting sheep.
...
This was SVN commit r12983.
2012-12-12 18:56:16 +00:00
39910affd0
Changes various urls to point to the new website and fixes some broken forum urls.
...
This was SVN commit r12980.
2012-12-11 23:04:03 +00:00
095566c126
Serialize the armour component so that the temporary invulnerability from promotion is synchronised.
...
This was SVN commit r12978.
2012-12-11 22:01:10 +00:00
ea36dc5b3d
Elephant sounds created by EvanBogunia
...
This was SVN commit r12977.
2012-12-11 00:44:41 +00:00
a3ca29138e
Check for all cases. Really fix #1753 .
...
This was SVN commit r12976.
2012-12-10 23:55:16 +00:00
6fd6295644
Check whether the attack/gather target is visible and if not abort. Fixes #1662 and #1753 .
...
This was SVN commit r12975.
2012-12-10 23:35:09 +00:00
03e10011ad
Balance tweaks to Ram WalkSpeed, House cost, Herd Buildtime, Melee Cavalry, Hannibal
...
This was SVN commit r12974.
2012-12-10 23:17:29 +00:00
d616a86c7a
Fixes unit promotions triggering a selection sound, based on patch by zoot. Fixes #1713
...
This was SVN commit r12973.
2012-12-10 21:35:52 +00:00
47275d9416
Updated some terrains. Adds a 2v2 Median Oasis 5.
...
This was SVN commit r12972.
2012-12-10 02:30:44 +00:00
2779512c6e
Removes user feedback message from main menu. Adds "Report a Bug" button instead, with link to ReportingErrors.
...
Updates URLs to new website play0ad.com
This was SVN commit r12971.
2012-12-10 01:29:02 +00:00
1ed2d70e2d
Added normal and spec maps for these 3 terrains.
...
This was SVN commit r12970.
2012-12-09 23:36:05 +00:00
1cd2c48e0b
Fix entity limits error on ownership change/destruction.
...
This was SVN commit r12969.
2012-12-09 21:40:51 +00:00
d7f418c82c
Updated pers stables portrait.
...
This was SVN commit r12968.
2012-12-09 21:20:06 +00:00
e43d1f35e4
Some map updates.
...
This was SVN commit r12967.
2012-12-09 21:16:41 +00:00
2a3f221d11
Check if cmpFormation is set (which should be as we're a formation member)
...
This was SVN commit r12966.
2012-12-09 17:52:44 +00:00
53397d1b9d
Show hidden AIs when they are used by a map. Fixes #1748 .
...
This was SVN commit r12965.
2012-12-09 14:40:43 +00:00
b3d3d3f5b9
Some texture work on Mediterranean Cove map
...
This was SVN commit r12964.
2012-12-08 23:43:56 +00:00
3d72291d19
Update to user interface background textures
...
This was SVN commit r12963.
2012-12-08 20:32:57 +00:00
032692e14e
Tweaked chariot texture.
...
This was SVN commit r12962.
2012-12-08 20:21:32 +00:00
b2bc5268a7
Mauryan chariot tweaks.
...
This was SVN commit r12961.
2012-12-08 20:04:57 +00:00
2e37bf10bc
Fixes #1700 (Increasing max-health by tech)
...
This was SVN commit r12960.
2012-12-08 19:17:48 +00:00
8cbb7bb674
Maur_champion chariot and hero chariot with animations added
...
This was SVN commit r12959.
2012-12-08 18:26:08 +00:00
de4adca0f0
Heroes only trainable in City Phase.
...
This was SVN commit r12958.
2012-12-08 18:21:11 +00:00
24b6e690b2
Adds "Long Walls" tech for Athenians.
...
Adds "Village Phase" requirement to Palisades templates.
This was SVN commit r12957.
2012-12-08 08:53:34 +00:00
abdfcadbbf
This was SVN commit r12956.
2012-12-07 19:30:31 +00:00
b20e727ca5
This was SVN commit r12955.
2012-12-07 19:05:30 +00:00
d1e22a09d1
Theatron description isn't so chauvinistic in the Hellenic civ descriptions.
...
Changed Athenian her Xenophon (a Laconophile) to Iphicrates (a patriot)
after discussion on the forums.
This was SVN commit r12954.
2012-12-07 19:00:34 +00:00
95f7858a24
Delian League bonus given to the Athenians.
...
This was SVN commit r12953.
2012-12-07 18:39:23 +00:00
875aa1235b
Civ history changes by Jeru.
...
This was SVN commit r12952.
2012-12-07 17:26:36 +00:00
f08eaea533
This was SVN commit r12950.
2012-12-06 22:35:04 +00:00
8c931bfa52
Add animation override to VisualActor to fix carrying resource animations. Patch by Deiz. Fixes #1260 , #1741 .
...
This was SVN commit r12949.
2012-12-06 19:46:13 +00:00
11d0b5ffdb
New portrait for anusyia.
...
This was SVN commit r12947.
2012-12-06 10:10:29 +00:00
f528e58983
Macedonian library scroll icon
...
This was SVN commit r12944.
2012-12-04 23:10:36 +00:00
555e54f088
Workaround for game settings window being hidden behind session UI
...
This was SVN commit r12943.
2012-12-04 21:41:30 +00:00
35c8df02c6
Adds support for Pack/Time tech modification
...
This was SVN commit r12942.
2012-12-04 21:13:27 +00:00
f705a2910d
Fixing a bug in wall_builder by FeXoR:
...
This was SVN commit r12939.
2012-12-04 13:07:49 +00:00
610623f010
Fixes small bug introduced by aa68198747
.
...
Clarifies new serialization test options in readme.txt.
This was SVN commit r12938.
2012-12-04 01:48:05 +00:00
aa68198747
Factors out common properties from siege templates, refs #1718 . Simplifies pack-related tooltips.
...
This was SVN commit r12937.
2012-12-04 00:28:28 +00:00
b4b1f521b5
Fixes incorrect siege templates
...
This was SVN commit r12936.
2012-12-03 22:47:10 +00:00
c02fca79c6
Adds garrison auto-packing for siege units, refs #1718
...
This was SVN commit r12935.
2012-12-03 22:00:19 +00:00
6562cbea7e
... Refs #1746 .
...
This was SVN commit r12934.
2012-12-03 21:57:28 +00:00
b06452bf0f
Try to fix some warnings. Refs 1746.
...
This was SVN commit r12933.
2012-12-03 21:53:37 +00:00
53ae87de93
Mauryan elephant stables ui icon
...
This was SVN commit r12932.
2012-12-03 20:56:06 +00:00
ef5cde9f97
Add unit training hotkeys to in game manual.
...
This was SVN commit r12931.
2012-12-03 20:16:47 +00:00
eb4805d73d
Adds command-line and config options for OOS log and serialization test modes: -ooslog and -serializationtest
...
This was SVN commit r12930.
2012-12-03 20:06:58 +00:00
gregory
6f4b1ec5a1
eihrul's shadow filter patch, fixes ticket #1738 .
...
This was SVN commit r12929.
2012-12-03 19:34:43 +00:00
ad3fbc543d
Increases garrison loading range for fortresses and army camp, as workaround for siege engines being larger
...
This was SVN commit r12926.
2012-12-03 05:01:52 +00:00
e91d8a0c47
Toona tree sways now.
...
This was SVN commit r12925.
2012-12-03 00:38:44 +00:00
9bff9b3b6d
Spartan woman defends herself. This is still a work in progress. Not quite right yet.
...
This was SVN commit r12924.
2012-12-03 00:37:58 +00:00
feca7e0be7
Updates Polynesia map as a demo with appropriate description
...
This was SVN commit r12923.
2012-12-03 00:23:43 +00:00
c3c655aaa5
Display time cost for walls. Fixes #1740 .
...
This was SVN commit r12922.
2012-12-02 23:45:34 +00:00
26a22a7bcb
Make hunting units disband earlier.
...
Fix formation disbanding.
This was SVN commit r12921.
2012-12-02 23:11:55 +00:00
37109f5c70
Packed siege unit icons
...
This was SVN commit r12920.
2012-12-02 22:33:40 +00:00
2004fb5e62
Fix error caused by unit dying while attacking.
...
This was SVN commit r12919.
2012-12-02 22:02:36 +00:00
94c7a0dcf6
Tweaking map settings.
...
This was SVN commit r12918.
2012-12-02 21:29:39 +00:00
116c4674b3
Handle undefined team setting properly.
...
This was SVN commit r12916.
2012-12-02 17:29:32 +00:00
5806ed94e1
Fix bug with gather-near-position.
...
Use the max range for attacking.
This was SVN commit r12915.
2012-12-02 17:25:23 +00:00
a4f27dc3e0
Add "score" tab in post-game summary. Patch from EMontana. FIxes #1721 .
...
This was SVN commit r12914.
2012-12-02 15:55:06 +00:00
232dee5a9c
Don't show slaughter attack in tooltips and hide the tutorial AI. Patch from zoot. Fixes #1732
...
This was SVN commit r12913.
2012-12-02 15:22:15 +00:00
5e8993fd8f
Rome rock packed model fix
...
This was SVN commit r12912.
2012-12-02 13:50:05 +00:00
5800be1334
Formation order queueing. Fixes #592 , #593 and #1716 .
...
Allow changing the formation, while under attack. Fixes #1624 . Patch by
Simikolon.
This was SVN commit r12911.
2012-12-02 01:52:27 +00:00
ddd8c36d6f
Fix tests.
...
This was SVN commit r12910.
2012-12-01 23:04:49 +00:00
e7ef4796ee
Group civs in info screen by culture. Fixes #1734 .
...
This was SVN commit r12905.
2012-12-01 00:39:26 +00:00
6fd99e34ce
Implements siege packing. Closes #1718 .
...
Adds templates for packed and unpacked siege units - needs stat
tweaking.
This was SVN commit r12904.
2012-12-01 00:34:03 +00:00
0e7e6e88e0
Added mauryan scout tower with ao
...
This was SVN commit r12901.
2012-11-29 23:49:07 +00:00
3e7e8d1528
Icons for siege packing/unpacking/cancelling
...
This was SVN commit r12900.
2012-11-28 20:46:50 +00:00
ad13ded9a5
Some normal and spec maps for these terrains.
...
This was SVN commit r12898.
2012-11-27 18:59:10 +00:00
fdd2b92723
Simplify formatBatchTrainingString function a bit: remove always true condition/unreachable code. Refs #1432
...
This was SVN commit r12897.
2012-11-27 15:57:45 +00:00
b2efabdf66
This map -> Demo.
...
This was SVN commit r12894.
2012-11-26 01:43:43 +00:00
5142c2e9bd
Added operator infantry unit to the siege scorpio
...
This was SVN commit r12893.
2012-11-25 22:39:12 +00:00
9654715773
Swaying grass. Most noticeable with the tall grass sprites on maps like Punjab.
...
Environmental settings edited on a bunch of maps.
Belgian Bog Night added.
This was SVN commit r12892.
2012-11-25 21:52:39 +00:00
91fbcf7eb6
This was SVN commit r12891.
2012-11-25 21:26:39 +00:00
dc70751fc8
Made this map a "demo" map.
...
This was SVN commit r12890.
2012-11-25 21:13:28 +00:00
1f2047f04e
Consider the unit's build time in the calculation.
...
This was SVN commit r12889.
2012-11-25 21:01:03 +00:00
f6e1e15a5d
Fixed an icon error.
...
This was SVN commit r12888.
2012-11-25 20:36:20 +00:00
f9fce9d43a
This was SVN commit r12887.
2012-11-25 20:33:59 +00:00
0a622c0454
Mausoleum has normal and spec maps.
...
This was SVN commit r12886.
2012-11-25 20:30:12 +00:00
6de4300c01
Packed Roman ballista and Packed Carthaginian rock thrower
...
This was SVN commit r12885.
2012-11-25 19:28:18 +00:00
f456112492
Shadowmapping bugfixes and tweaks.
...
This was SVN commit r12884.
2012-11-25 18:35:59 +00:00
1052cb9ee0
Rename property. Refs #1717 .
...
This was SVN commit r12883.
2012-11-25 16:23:59 +00:00
a6f1620621
Add nop rendering technique to water and waterfall to stop crashes in fixed and arb mode when those are used.
...
This was SVN commit r12882.
2012-11-25 15:26:09 +00:00
cdcd3e504b
Hele siege rock thrower packed and four wheel wagon
...
This was SVN commit r12881.
2012-11-25 14:40:23 +00:00
86293398eb
Roman siege scorpio packed donkey
...
This was SVN commit r12880.
2012-11-25 13:58:42 +00:00
2ab8c8b874
Fix technology pair affordable mask.
...
This was SVN commit r12879.
2012-11-25 13:18:01 +00:00
3674524c6c
Carthaginian mausoleum icon
...
This was SVN commit r12878.
2012-11-25 12:36:45 +00:00
5f2d30c7f7
Make batch time factor tech modifiable and a template property.
...
Fix unit test map.
This was SVN commit r12877.
2012-11-25 02:52:13 +00:00
27ae648d9c
Show cost in tooltips for batches. Closes #1717 , patch by zoot.
...
This was SVN commit r12876.
2012-11-24 22:04:29 +00:00
a326aa63a9
Add check to the hotkeys. Fix #1726 .
...
This was SVN commit r12875.
2012-11-24 20:19:13 +00:00
f0493e7060
Spelling fixes. Fixes #1727 , patch by zoot.
...
This was SVN commit r12874.
2012-11-24 19:47:36 +00:00
f96aeb1bd8
2 wheeled wagon and hele spear packed. Wooden wagon texture
...
This was SVN commit r12873.
2012-11-24 17:42:42 +00:00
ed98320acc
Fix non-pch build.
...
This was SVN commit r12872.
2012-11-24 17:15:07 +00:00
b1720ebdbc
This was SVN commit r12871.
2012-11-24 00:51:57 +00:00
250ba9a3ed
Fireflies particle.
...
This was SVN commit r12870.
2012-11-24 00:32:09 +00:00
ea2626106e
This was SVN commit r12869.
2012-11-24 00:29:46 +00:00
21b4f33184
Animated Roman bireme
...
This was SVN commit r12868.
2012-11-24 00:12:29 +00:00
39eba0928b
Carthaginian mausoleum building
...
This was SVN commit r12867.
2012-11-23 22:24:00 +00:00
355bdfb748
Updates the water settings of many scenarios. Most should have been updated now. Refs #1706
...
This was SVN commit r12863.
2012-11-18 15:23:19 +00:00
8c86beb0fa
Made silhouettes display correctly in the fog.
...
This was SVN commit r12862.
2012-11-18 12:34:42 +00:00
89217603a1
Unit training hotkeys from mammadori. Fixes #1226 .
...
This was SVN commit r12861.
2012-11-17 18:27:31 +00:00
9df9d24a26
Fixing the rubble.
...
This was SVN commit r12859.
2012-11-14 18:28:35 +00:00
51f5025b96
Added custom docks rubbles with ao for each civ except Mauryans.
...
Fixed Hellenic dock origin
Added custom decal for celt docks
This was SVN commit r12857.
2012-11-14 04:24:59 +00:00
gregory
7ea7b7cd44
Added peacock two death animations, one for when it's showing off, one for when it's not.
...
This was SVN commit r12856.
2012-11-13 17:08:07 +00:00
89ced839f2
Added "Starting Economy Walkthrough" as a demo map.
...
This was SVN commit r12855.
2012-11-12 22:21:20 +00:00
742b265209
Added a couple moremediterranean dirt textures
...
This was SVN commit r12854.
2012-11-12 20:33:07 +00:00
4006a00012
Added Introductory Tutorial
...
Removed some buggy optimisation from common-api-v2
This was SVN commit r12853.
2012-11-12 19:55:11 +00:00
b3f08869ff
This was SVN commit r12852.
2012-11-12 18:53:08 +00:00
OmriLahav
180a66f9f4
This was SVN commit r12850.
2012-11-12 12:43:19 +00:00
c00cfa2e5d
Roman Bireme fixed.
...
This was SVN commit r12849.
2012-11-12 04:36:37 +00:00
7125e72e52
Add build/research/train time to tooltips.
...
This was SVN commit r12848.
2012-11-11 23:08:44 +00:00
fe45a2b046
Small "time" icon for tooltips. (build time/research time/train time)
...
This was SVN commit r12847.
2012-11-11 21:25:22 +00:00
55be4f8d0e
Made houses construct 20% faster.
...
Made the Mauryan "Warrior" into a siege dude.
Started switching over the Mauryan cav jav to Mauryan textures and
actors.
This was SVN commit r12846.
2012-11-11 21:16:50 +00:00
93b0048576
Replace resource names with icons in tooltips. Based on patch by zoot. Fixes #1675 .
...
This was SVN commit r12845.
2012-11-11 15:35:01 +00:00
beff7a187d
Fixed mauryan civic centre projectile attach point and AO added
...
This was SVN commit r12844.
2012-11-11 04:34:21 +00:00
cd153ad0c8
Mauryan fortress size increased. Added custom iber_civil_centre rubble
...
This was SVN commit r12843.
2012-11-11 03:38:57 +00:00
gregory
ca5a09ff65
Made round roof normal maps more strawish.
...
This was SVN commit r12842.
2012-11-10 20:31:23 +00:00
be0beacd1a
Brit War Dog nerf.
...
This was SVN commit r12841.
2012-11-10 19:14:16 +00:00
3f334bbdb3
This was SVN commit r12840.
2012-11-10 16:44:12 +00:00
33cb23afa5
New random map: "Corinthian Isthmus"
...
This was SVN commit r12839.
2012-11-10 16:35:36 +00:00
d4ea031334
Fix a warning, a bug, and modifies the setting for the Cycladic Archipelagos maps.
...
This was SVN commit r12838.
2012-11-10 07:48:43 +00:00
cd3a727cd4
Added custom civic centre rubbles for each faction except Iberians.
...
This was SVN commit r12837.
2012-11-10 03:50:00 +00:00
4cf5703125
Return back the focus on rally point button mistakenly replaced with an additional delete button in a21e01150a
...
This was SVN commit r12836.
2012-11-09 09:16:20 +00:00
3a02bc296c
Fix setupUnitPanel usage broken in 7e21db08d5
. Refs #1432
...
This was SVN commit r12835.
2012-11-08 03:54:00 +00:00
fa56c11820
Removes JuBot AI which is no longer maintained and has been superseded by qBot. The latest code will remain on Trac for reference.
...
This was SVN commit r12833.
2012-11-07 21:11:50 +00:00
7e21db08d5
Training limits. Limit heroes to one living per player. Allow heroes to be trained again. Closes #1432
...
This was SVN commit r12832.
2012-11-07 17:56:14 +00:00
669b7e6e2c
Fixes #1714 . Also updates the Mediterranean Cove map water settings.
...
This was SVN commit r12831.
2012-11-07 15:40:34 +00:00
c722fbd93f
Change hwdetect to handle slightly more cases with the water detection.
...
Updates a few more maps with new settings.
This was SVN commit r12830.
2012-11-07 10:53:37 +00:00
10752c798d
Prevent attacking yourself (caused by splash damage).
...
This was SVN commit r12829.
2012-11-06 14:58:34 +00:00
d57926fa5b
Adjust diplomacy according to irc discussion. Refs #7 .
...
This was SVN commit r12828.
2012-11-05 20:16:35 +00:00
e969340b6c
Fix diplomacy for atlas.
...
This was SVN commit r12827.
2012-11-05 19:34:21 +00:00
c1da925786
Change some scenario water settings. Refs #1711 .
...
This was SVN commit r12825.
2012-11-05 17:31:28 +00:00
9ebdeff90e
mauryan fortress small fix
...
This was SVN commit r12824.
2012-11-05 16:30:57 +00:00
d52cac9c1a
Mauryan fortress commited, second mauryan texture (maur_struct_b.png) commited.
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This was SVN commit r12823.
2012-11-05 16:15:15 +00:00
76676b1e38
Fix a non-fatal GL error, fix me forgetting to commit a file, remove the "3D" waviness setting as it was mostly redundant with HQ.
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This was SVN commit r12822.
2012-11-05 12:14:04 +00:00
1e3c885f45
Allow trading with neutral players.
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This was SVN commit r12821.
2012-11-04 23:01:12 +00:00
d8f22c860d
Fix when not using shadows.
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This was SVN commit r12820.
2012-11-04 20:39:01 +00:00
e633196698
Updates the Belgian Bog settings. Changes the water shader to have refraction look more similar between different quality levels.
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This was SVN commit r12818.
2012-11-04 18:07:41 +00:00
ed7c66eb82
Updates the water settings: features can now be enabled individually for more modularity. Fixes a few bugs. Allows it to be run at an acceptable speed in Atlas.
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This was SVN commit r12817.
2012-11-04 15:54:36 +00:00
7848f4edef
Fixes Roman Mars temple by dvangennip, adds garrison prop point and fixes collada warning (unknown polygons set input). Fixes #1708
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This was SVN commit r12816.
2012-11-03 21:08:17 +00:00
1048ab4a1d
Fixed water color in Belgian_Bog_night.xml, fixed normals in maur_long_sword.dae
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This was SVN commit r12815.
2012-11-03 14:00:06 +00:00
b90a4ef776
Fixes some typos in civ json files, patch by grillaz. Fixes #1168
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This was SVN commit r12814.
2012-11-02 23:07:42 +00:00
21e284f8eb
Adds the Belgian Uplands random map, and the Polynesia (Water Demo) demo scenario.
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This was SVN commit r12813.
2012-11-02 21:18:46 +00:00
a0e13d9625
Fix tests. BuildingAI now handles DiplomacyChanged messages.
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This was SVN commit r12812.
2012-11-02 17:20:32 +00:00
d75ae52f56
Particles now correctly update with the fog. Refs #276 .
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This was SVN commit r12811.
2012-11-02 16:31:27 +00:00
9930500661
Diplomacy is now mutual. Refs #7 .
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This was SVN commit r12810.
2012-11-02 13:44:35 +00:00
a3ddd7b1b3
Fix for some problems when using shadows with the superfancywater.
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This was SVN commit r12809.
2012-11-02 13:08:58 +00:00
114593b9ad
Fix the "Advanced water" box from being ticked when then it shouldn't be on loading.
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This was SVN commit r12808.
2012-11-02 09:59:15 +00:00
f63b795906
Fixed Mauryan shields origin and thickness, fixed mauryan club and spiked mace
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This was SVN commit r12807.
2012-11-01 15:31:01 +00:00
cf23990192
Updates random maps with new settings for the new water shader. Type ambiguity tweaks in WaterManager.
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This was SVN commit r12806.
2012-11-01 10:17:54 +00:00
f3984a6c0e
Forgot the waves shader.
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This was SVN commit r12803.
2012-10-31 18:54:10 +00:00
fb035d08e3
fixes #1572 and fixes #932
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Changes the water rendering in game to support higher quality effects
and to look nicer.
This was SVN commit r12802.
2012-10-31 18:42:17 +00:00
97b46d402c
Removing GL3 dependency from GPU skinning code.
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This was SVN commit r12801.
2012-10-30 21:57:00 +00:00
608e01a5b2
Iberian walls and Roman gate use normal/parallax mapping now.
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This was SVN commit r12800.
2012-10-30 18:31:05 +00:00
c5fae74ac7
Normal mapping for Craterus.
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This was SVN commit r12799.
2012-10-30 17:34:40 +00:00
367c67d6ad
GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup.
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This was SVN commit r12795.
2012-10-29 13:20:21 +00:00
ae4b3cc9b6
Fixed player color for Mauryan shields.
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Made a "Boudicca swordswoman" for fun.
This was SVN commit r12794.
2012-10-29 00:46:33 +00:00
0353177a94
This was SVN commit r12793.
2012-10-28 23:19:19 +00:00
37d3adcf23
Females now have an attack animation.
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"Short hair" female head texture, ready for a turban prop.
This was SVN commit r12792.
2012-10-28 22:08:45 +00:00
8f573c9aae
New Mauryan shields.
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New Mauryan weapons.
Mauryan champion infantry is now a mace man.
Resized Mauryan swordsman textures.
This was SVN commit r12791.
2012-10-28 00:34:03 +00:00
22b2343192
Fix name/color in diplomacy messages.
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This was SVN commit r12790.
2012-10-27 23:31:16 +00:00
cb8123ffc9
Maiden Guard Archer, until we can combine them into one unit.
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This was SVN commit r12789.
2012-10-27 22:52:08 +00:00
5d960a136a
Bactrian archer cav.
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Tweaked HQDOF settings.
This was SVN commit r12788.
2012-10-27 22:18:29 +00:00
gregory
cd79b8e57b
Changed DOF size and position.
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This was SVN commit r12787.
2012-10-27 21:26:33 +00:00
5ef6d1f92b
Adds "English Channel" random map.
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This was SVN commit r12786.
2012-10-27 13:03:34 +00:00
gregory
97554bd726
Made sampling code remove blurring from around fully-focused foreground objects and cleaned up some of the code a bit.
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This was SVN commit r12785.
2012-10-26 05:25:50 +00:00
7bd5872dd7
Fixed info in Rome civ json
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This was SVN commit r12784.
2012-10-25 16:28:13 +00:00
749b685c64
Mauryans selectable in random map.
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Fixed animations for Mauryan sword dudes.
Added placeholder Mauryan heroes.
This was SVN commit r12783.
2012-10-25 07:42:31 +00:00
9dc1724e57
Mauryan Maiden Guard.
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This was SVN commit r12782.
2012-10-24 18:32:50 +00:00
ca4dedbc3e
Improve neutral and ally combat handling. Refs #7 .
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This was SVN commit r12780.
2012-10-23 23:13:39 +00:00
c98a97924d
Fix some inconsistent newline characters from 902fc4a541
in unit_commands.js via unix2dos. Refs #1432
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This was SVN commit r12779.
2012-10-23 20:42:03 +00:00
a21e01150a
Basic diplomacy. Refs #7 .
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This was SVN commit r12778.
2012-10-23 16:31:07 +00:00
8208b52faf
Testing new hero selection ring.
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This was SVN commit r12777.
2012-10-21 22:30:04 +00:00
932bb87046
New spec and normal maps for some Mediterranean terrains.
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This was SVN commit r12776.
2012-10-21 22:28:04 +00:00
4a8e14004c
Make markets and traders non conquest critical (from alkazar).
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This was SVN commit r12775.
2012-10-21 20:59:54 +00:00
gregory
9698b67400
Made manual DOF scale with focus.
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This was SVN commit r12774.
2012-10-20 23:39:56 +00:00
347b5e18cf
Aviv's adjustment to the tooltips for trading.
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This was SVN commit r12773.
2012-10-20 21:36:36 +00:00
gregory
753d151959
Added comments listing the changes from the original shader by Martinsh.
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This was SVN commit r12772.
2012-10-18 20:06:25 +00:00
gregory
e963b43dcc
Made bokeh DOF blur stronger, made it use the postproc manager's zNear and zFar values, and moved its settings into its effect XML file.
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This was SVN commit r12771.
2012-10-18 18:52:52 +00:00
0981911542
Test strat map city.
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This was SVN commit r12770.
2012-10-18 18:18:10 +00:00
cc88d057ee
This was SVN commit r12769.
2012-10-18 18:17:56 +00:00
ec8b49e822
Fixing a small bug suggested by FeXoR.
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This was SVN commit r12768.
2012-10-18 18:03:01 +00:00
2cb81bc87a
Adding a new cheat
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This was SVN commit r12766.
2012-10-18 13:13:41 +00:00
742a68d055
Adding Syria random map. Updating the preview of Unknown random maps.
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This was SVN commit r12765.
2012-10-18 06:34:14 +00:00
gregory
2c292798bc
Changed sample count on high-quality DOF to increase performance.
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This was SVN commit r12764.
2012-10-18 01:31:13 +00:00
gregory
43ad3569e1
Added higher-quality DOF postproc filter.
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This was SVN commit r12763.
2012-10-18 01:21:24 +00:00
7fafeec767
Fixes splash screen to display only once at startup. Fixes #1701 .
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Adds some spacing between splash screen icons and text.
This was SVN commit r12762.
2012-10-17 20:33:50 +00:00
8e48beeeef
Added Belgian_Bog_night map
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This was SVN commit r12761.
2012-10-17 16:32:34 +00:00
71b27dd281
Post processing updates to these maps.
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This was SVN commit r12760.
2012-10-16 18:10:20 +00:00
gregory
092498f961
(hopefully) fixed errors with the boar skeleton.
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This was SVN commit r12757.
2012-10-15 19:30:29 +00:00
9177683653
Match setup GUI revamp. Adds pop-cap and starting resource options. Refs #802
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This was SVN commit r12756.
2012-10-15 15:19:24 +00:00
1fb7889539
Postproc manager
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This was SVN commit r12755.
2012-10-15 10:34:23 +00:00
gregory
538286054a
Just some floating barrels.
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This was SVN commit r12754.
2012-10-15 03:38:47 +00:00
cb3e94a746
New wood gathering tech (iron axes) at the Mill, paired with a capacity tech (wheelbarrows).
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New special technologies for the Carthaginian faction: Colonisation
(research at the Civ Centre) and Exploration (research at the Super
Dock).
New special technology for the Macedonians: Hellenistic Metropolis
(research at the Library).
Athenian special tech Iphicratean Reforms now unlocks Cretan archers for
the Athenian Triremes.
Sandbox scenario for Macedonians.
This was SVN commit r12753.
2012-10-15 03:11:17 +00:00
93c21d8965
Reordering these sandbox maps by renaming them.
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This was SVN commit r12752.
2012-10-15 01:54:15 +00:00
b581e54185
This was SVN commit r12751.
2012-10-15 00:59:05 +00:00
51496f1d40
Restructured phase_city techs so that phase_city is auto researched.
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This means that there can be civ specific techs for phase_city, but
phase_city is always researched so can be used as a requirement.
Added phase_city_generic which is the tech which will actually be
researched from the building.
This was SVN commit r12750.
2012-10-14 16:12:22 +00:00
dd462c5b8f
Moved these civ bonus techs to their civ folders.
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This was SVN commit r12749.
2012-10-13 20:51:12 +00:00
57a8fcc724
-Mauryan population cap bonus (+10%)
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-Persian population cap bonus (+10%)
-"Immortals" technology for Persians. Reduces training time for Anusiya
by half. This is their "special" for now, since they are otherwise
unchanged from the default Champion Spearman.
-"Persian Architecture" technology for Persians (removes the inherent
health bonus and makes it a "special tech" instead).
-Added the Spartan City Phase civ bonus. Spartan citizen-soldiers now
promote directly from Basic to Elite after one kill. Pop cap is reduced
by -10% at the City Phase to balance.
-Updated civ JSON files (and their civ profiles on Trac).
-Adds map preview image for Acropolis 7.
This was SVN commit r12748.
2012-10-13 20:38:40 +00:00
7f8adcf8cb
Adding the demo Unknown-Nomad map.
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This was SVN commit r12747.
2012-10-11 15:32:10 +00:00
6fd4a75312
This was SVN commit r12745.
2012-10-08 18:10:29 +00:00
fa6ce56fde
This was SVN commit r12744.
2012-10-08 17:42:47 +00:00
a27ef1c4b4
Adjusted some destruction dust to better hide the building->rubble transition.
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This was SVN commit r12743.
2012-10-08 17:36:57 +00:00
a9417be899
Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles.
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This was SVN commit r12742.
2012-10-08 00:51:24 +00:00
6f4b3b6e5c
This was SVN commit r12741.
2012-10-07 23:10:18 +00:00
3a816f0616
This was SVN commit r12740.
2012-10-07 22:21:20 +00:00
7d0e660fbb
Added Player/MaxPopulation for technologies.
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This was SVN commit r12739.
2012-10-07 22:19:03 +00:00
cc34cf169c
Nerfed stone throwers based on gameplay and discussion with quantumstate. More game testing will be needed.
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Tweaked some rubble stuff.
This was SVN commit r12738.
2012-10-07 21:19:01 +00:00
6a100996bf
Added civ requirement for technologies.
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This was SVN commit r12737.
2012-10-07 20:34:37 +00:00
14d74055ef
Lowered the cost of 5 pop houses after discussion with quantumstate.
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This was SVN commit r12736.
2012-10-07 18:05:36 +00:00
5ce5ef9286
Adds a splashscreen that appears on startup and informs the player about the status of the game (bugs, missing features). The splashscreen can be disabled for future startups by unckecking a checkbox on the splashscreen.
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This was SVN commit r12735.
2012-10-07 12:43:08 +00:00
fc294e5ff9
Added rubble_stone_6x6 and set to CC deaths
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This was SVN commit r12734.
2012-10-06 14:04:18 +00:00
45de2907ea
Added prop points for falmes to rubble_stone_3x3.dae
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This was SVN commit r12733.
2012-10-06 11:21:13 +00:00
06d0c05a31
Spec and Normal maps for Mediterranean grass terrains.
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This was SVN commit r12732.
2012-10-06 06:49:11 +00:00
868c5488b1
Added mountains and mountain passes to Oasis 11.
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This was SVN commit r12731.
2012-10-05 18:09:17 +00:00
35b1a5305d
Enrique's stone rubble mesh and actor for 3x3 footprints (large houses).
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This was SVN commit r12730.
2012-10-05 18:07:30 +00:00
9e328e6b9f
Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory.
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This was SVN commit r12727.
2012-10-03 12:40:01 +00:00
222256bd59
This was SVN commit r12725.
2012-10-01 01:47:01 +00:00
85c8fa9aec
A test normal map for units. Causes error though.
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This was SVN commit r12724.
2012-10-01 00:01:46 +00:00
7c7ab773a7
Normal map for destroyed farm field rubble actor.
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Defense Towers added to Oasis 1 for a little variation.
This was SVN commit r12723.
2012-09-30 02:34:06 +00:00
01e36d1756
Added heroes to Persians Sandbox.xml
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New farm field "rubble" actor. Looks pretty good. May need a normal map
to look excellent.
This was SVN commit r12722.
2012-09-30 00:55:52 +00:00
6820ee1fc3
Spec and normal maps for farm fields.
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This was SVN commit r12721.
2012-09-30 00:05:42 +00:00
c4267fb3f8
This was SVN commit r12720.
2012-09-29 21:45:04 +00:00
439f67b5d8
3x3 Destruction mesh for example purposes. Others will need to make other rubble meshes based on this example.
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Place and "delete/destroy" a Greek house to see in action.
This was SVN commit r12719.
2012-09-29 21:43:55 +00:00
03261b8ade
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
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This was SVN commit r12718.
2012-09-28 22:06:07 +00:00
bf55acadaa
Implements SpawnEntityOnDeath property for entities (i.e. rubble). Fixes #1166 .
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Adds some placeholder rubble entities. They currently reuse foundation
actors until proper rubble models are created.
This was SVN commit r12717.
2012-09-28 22:02:13 +00:00
9fadd9017f
Fixing the name of tamarix tree.
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This was SVN commit r12714.
2012-09-27 08:15:53 +00:00
59f3f1830c
This was SVN commit r12713.
2012-09-27 06:23:53 +00:00
fb6493d33c
This was SVN commit r12712.
2012-09-27 06:23:19 +00:00
a9ae4e2c80
This was SVN commit r12711.
2012-09-27 06:15:28 +00:00
4c8159d47f
Adding cultures to the civs. Fixing the recent problem with random maps.
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This was SVN commit r12710.
2012-09-27 06:12:25 +00:00
e72b603cce
Implements Vision/Range tech modification
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This was SVN commit r12707.
2012-09-24 22:27:32 +00:00
ef81521dc9
Stop a technology from being queued multiple times.
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Also fixed formatting in Attack.js
This was SVN commit r12706.
2012-09-24 20:20:14 +00:00
94f469e705
Added a Slaughter attack type which instantly kills all herdable animals with a melee attack. Fixes #1652 .
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This was SVN commit r12705.
2012-09-24 19:31:31 +00:00
e464332c74
Fixing a bug in "random" map selection.
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This was SVN commit r12704.
2012-09-24 11:13:37 +00:00
4c37e8de95
Adds hotkey for forcing unit attack (useful for destroying enemy farms), based on patch by quonter. Fixes #1489
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This was SVN commit r12703.
2012-09-24 01:14:21 +00:00
de6653e255
Adds max attack range to training tooltip and unit details panel for ranged units.
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Adds attack type to unit details panel. Refs #1657
This was SVN commit r12700.
2012-09-23 20:50:23 +00:00
b8baa54722
Implements Health/Max tech modification
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This was SVN commit r12699.
2012-09-23 19:24:43 +00:00
7064e0673c
Adds TechnologyModification message for newly created entities, so they are notified of previously researched techs (this will streamline implementation of certain techs). Fixes #1410
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This was SVN commit r12698.
2012-09-23 19:19:57 +00:00
8a57ed2e7b
Updated Persian stables portrait.
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This was SVN commit r12696.
2012-09-20 17:43:39 +00:00
4b7ff6f375
Higher health for the Persian gardens.
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This was SVN commit r12695.
2012-09-20 17:19:51 +00:00
d6ffba5e43
Updated Persian sandbox demo map.
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This was SVN commit r12693.
2012-09-20 17:10:42 +00:00
9340e0bf8a
Fixed texture typo.
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This was SVN commit r12692.
2012-09-20 17:04:31 +00:00
7cab4f2bce
Persian gardens template. Some normal and spec maps for Persian structures. Someone else please redo them, as they suck.
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This was SVN commit r12691.
2012-09-19 18:13:11 +00:00
bead0319ab
Fixed gardens_water to no longer cast shadows. Updated gardens_struct and waterfall
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This was SVN commit r12690.
2012-09-18 23:28:58 +00:00
94c15987d6
added prop points to gardens_struct
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This was SVN commit r12689.
2012-09-17 23:49:55 +00:00
811a0aa5a2
Fixed pers_gardens_waterfall.dae
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This was SVN commit r12688.
2012-09-17 22:37:25 +00:00
4b1df39d55
Macedonian Library template.
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This was SVN commit r12687.
2012-09-17 17:51:22 +00:00
bf5b7938f4
First attempt at adding waterfall splashes...
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This was SVN commit r12686.
2012-09-17 12:22:21 +00:00
bdab01b381
Making the "random" option in the map selection dropdown orange. Refs #1668
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This was SVN commit r12685.
2012-09-17 08:24:04 +00:00
91f3463bd3
Adding the "Random" option in map selection. Fixes #1668
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This was SVN commit r12684.
2012-09-17 02:58:47 +00:00
a03ce4d904
Removes skeletal animated pine tree
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This was SVN commit r12683.
2012-09-17 01:05:54 +00:00
b8e0f02b31
Updates remaining actors to new format
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This was SVN commit r12682.
2012-09-17 00:55:45 +00:00
987d677072
Cleaning up some unused/duplicate files
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This was SVN commit r12681.
2012-09-17 00:54:21 +00:00
7153c50d10
Mace_library, spart_sissyton and pers_gardens commited. New waterfall and gardens_turf textures added.
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This was SVN commit r12679.
2012-09-16 18:05:28 +00:00
3dd887a193
Roman army camp icon
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This was SVN commit r12678.
2012-09-16 16:53:52 +00:00
bdde574ade
Wall build orders shouldn't always be queued. Fixes #1673 .
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This was SVN commit r12676.
2012-09-15 05:45:49 +00:00
c4c65c02ac
Need to explicitly return values to silence warnings.
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This was SVN commit r12675.
2012-09-14 20:55:49 +00:00
27c390cdf2
Always abort the FSM transition when failing to enter a state. Fixes #1669 .
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This was SVN commit r12674.
2012-09-14 20:00:03 +00:00
f91111aec8
Load default MP player name from the config.
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This was SVN commit r12673.
2012-09-14 05:38:29 +00:00
8bd54eef71
Handle nested garrison holder death properly.
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This was SVN commit r12672.
2012-09-13 22:47:47 +00:00
f732fd801e
A bunch of stuff.
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This was SVN commit r12670.
2012-09-13 18:22:09 +00:00
710ed7adb6
Some AI name stuffs.
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This was SVN commit r12669.
2012-09-13 17:24:47 +00:00
c78ab91740
This was SVN commit r12668.
2012-09-13 17:13:17 +00:00
064c28408d
Fixing some tooltips from changeset 513876ffd6
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This was SVN commit r12667.
2012-09-13 06:21:01 +00:00
4365cc639d
Default ai player names patch: Codes. Fixes #1582 .
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This was SVN commit r12666.
2012-09-13 06:18:01 +00:00
513876ffd6
Default ai player names patch: Names
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This was SVN commit r12665.
2012-09-13 06:17:03 +00:00
41e5f88aae
Support appending and global selection via the 'find idle' keys.
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This was SVN commit r12664.
2012-09-12 21:37:04 +00:00
958fce0438
Prevent naval gatherers from trying to reach land drop sites.
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This was SVN commit r12663.
2012-09-11 21:03:08 +00:00
7ff34fedc4
Turn formation Gather orders into GatherNearPosition if necessary.
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This was SVN commit r12662.
2012-09-11 00:56:23 +00:00
820d6856ee
Map updates. Made "Reservoir" a demo map.
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This was SVN commit r12661.
2012-09-10 17:21:09 +00:00
34b9bd4bca
Reservoir test map.
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This was SVN commit r12660.
2012-09-09 21:15:54 +00:00
fdc3322eec
New treasure icon
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This was SVN commit r12659.
2012-09-09 20:46:54 +00:00
0784d75dfe
Removed out-of-date, often-forgotten civilization count.
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This was SVN commit r12657.
2012-09-09 18:52:47 +00:00
37cdcdc6fa
Removing use of textureGrad function in shaders, as it requires too new a version of OpenGL.
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This was SVN commit r12656.
2012-09-09 14:53:34 +00:00
25682da568
Improving the layout of "Unknown" random map. Improving the random biome system. Adding "Unknown Land" random map.
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This was SVN commit r12654.
2012-09-09 08:38:36 +00:00
7618625884
Tweaking Persian Highlands random map.
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This was SVN commit r12653.
2012-09-09 07:19:11 +00:00
8e71ae35e7
Fixing the texture parameter of iceberg.
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This was SVN commit r12652.
2012-09-09 04:28:35 +00:00
7d8ef7a2ef
Add support for non-integer GarrisonHolder regen rates; round health up in the GUI. Refs #1633 .
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This was SVN commit r12651.
2012-09-09 00:52:10 +00:00
502311fe5c
Normal and spec maps for Tropic Cliff B.
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This was SVN commit r12650.
2012-09-08 23:39:47 +00:00
2797cacd21
Ship tech and temple tech tweaks
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This was SVN commit r12648.
2012-09-08 21:50:07 +00:00
5456e75761
New background textures
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This was SVN commit r12647.
2012-09-08 21:44:29 +00:00
8c1b51bdda
Garrison healing tech for temples
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This was SVN commit r12646.
2012-09-08 20:22:31 +00:00
411884f607
Small nerf to all warships. Less attack and range
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This was SVN commit r12645.
2012-09-08 19:48:35 +00:00
ae3c9fb318
Three new technologies for ships
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This was SVN commit r12644.
2012-09-08 19:20:26 +00:00
779a33ee30
Water and waterfall shaders, materials and examples.
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This was SVN commit r12643.
2012-09-08 18:56:13 +00:00
1fec7c382b
Respect the queued flag for garrison orders.
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This was SVN commit r12642.
2012-09-08 16:17:25 +00:00
3c6bce057e
Fixing the buggy passageMaker function. Smoothing the edges of the passes.
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This was SVN commit r12641.
2012-09-08 10:04:20 +00:00
326e4a75d6
Committing FeXoR's new fortress arrangement for Fortress random map. Fixes #1654 .
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This was SVN commit r12640.
2012-09-08 08:20:27 +00:00
ef2c9e338d
LeaveFoundation should put formation members into a discrete state to avoid prematurely disbanding.
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This was SVN commit r12636.
2012-09-04 23:27:06 +00:00
b3d85df2fd
Adds notes about a few currently useless special buildings
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This was SVN commit r12634.
2012-09-04 19:56:27 +00:00
323d7b207e
Completely hide deprecated AIs for now.
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This was SVN commit r12633.
2012-09-04 17:41:46 +00:00
3cdf49c75f
Changing texture for this tree top.
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This was SVN commit r12630.
2012-09-04 16:57:17 +00:00
6adccf3660
Hide unusable AIs from the default match setup drop-down list.
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This was SVN commit r12626.
2012-09-04 07:09:36 +00:00
25f7012f0c
Squished the match setup player display a bit, to better show longer names at low resolutions.
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This was SVN commit r12625.
2012-09-04 07:01:11 +00:00
0a0a49eb09
Explicitly store whether whether a unit is moving, as formation members don't finish moving as normal.
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This was SVN commit r12624.
2012-09-04 03:57:22 +00:00
0eeb187609
Mauryan units can build elephant stables now.
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This was SVN commit r12623.
2012-09-04 00:57:05 +00:00
3efc51b9f2
Clarified Worker Elephant tooltip.
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Increased Worker Elephant builder speed.
This was SVN commit r12622.
2012-09-04 00:37:16 +00:00
88f1145368
Acropolis 1 now uses Aegis Bot.
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This was SVN commit r12621.
2012-09-03 23:56:52 +00:00
bf825ed41f
This was SVN commit r12620.
2012-09-03 23:56:11 +00:00
ca4a5238af
Updated Punjab 1 map.
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This was SVN commit r12619.
2012-09-03 23:54:51 +00:00
becc13cf44
Tweaked color of building decals.
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This was SVN commit r12618.
2012-09-03 23:29:31 +00:00
80e3efda02
Destruction smoke for Rotary Mill.
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This was SVN commit r12617.
2012-09-03 22:37:31 +00:00
gregory
541c77168c
Updated Roman market AO.
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This was SVN commit r12616.
2012-09-03 21:08:08 +00:00
gregory
681713fe98
Re-committed celt_house_b.dae with the correct model.
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This was SVN commit r12615.
2012-09-03 17:11:59 +00:00
gregory
89c87f2af2
This was SVN commit r12614.
2012-09-03 16:43:57 +00:00
gregory
66318d7011
Added/fixed dust prop points on one of the Celtic house variants and one of the defense tower variants.
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This was SVN commit r12612.
2012-09-03 01:51:02 +00:00
a972ba900d
Renamed qBot-experimental to something nicer. Can easily be changed to something else.
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This was SVN commit r12610.
2012-09-02 22:16:41 +00:00
c518ad6834
Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno.
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This was SVN commit r12609.
2012-09-02 21:36:28 +00:00
b9efc49c88
These helmets now use the new specular helmet material. More to come.
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This was SVN commit r12608.
2012-09-02 21:08:43 +00:00
0c2b69cb89
A spec map material for helmets. This makes the specular shinier for helmets that use this material for a more noticeable effect.
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This was SVN commit r12607.
2012-09-02 20:46:17 +00:00
545db71a8c
Adding missing material.
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This was SVN commit r12606.
2012-09-02 20:32:33 +00:00
eedb25fedc
Fixes invalid light model and overbrightness on some demo maps
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This was SVN commit r12605.
2012-09-02 20:23:27 +00:00
8e1a9bf89b
Fixing celt defence tower prop points and adding foundation
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This was SVN commit r12604.
2012-09-02 18:06:49 +00:00
cb83f6955c
Fixing dust prop point errors. Celt house and tower
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This was SVN commit r12602.
2012-09-02 14:55:53 +00:00
fd400f111c
Bugfix: a problematic decal in Hellenic Sandbox, ticket #1632
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This was SVN commit r12601.
2012-09-02 12:11:27 +00:00
6548827ca2
Changed a few more decals
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This was SVN commit r12600.
2012-09-02 09:10:59 +00:00
8a61f207f2
Changed a couple of misnamed materials, which were breaking some decals
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This was SVN commit r12599.
2012-09-02 09:00:27 +00:00
766823f293
Made theatron available to all hellenic factions.
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This was SVN commit r12598.
2012-09-02 05:12:06 +00:00
f48883187d
Spec and Normal maps for Tropical stone quarries and one of the tropical cliff terrains.
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This was SVN commit r12597.
2012-09-02 03:30:14 +00:00
1a3a6a73ac
Made the "default" maps Acropolis 1 (first map alphabetically in the list).
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This was SVN commit r12596.
2012-09-02 03:03:53 +00:00
6e3127cb74
Album image for the game's music.
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This was SVN commit r12595.
2012-09-02 02:55:25 +00:00
18aa6e3320
Tweaked
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This was SVN commit r12592.
2012-09-01 23:42:08 +00:00
gregory
453f4a8aa6
Deleted broken and unused fancy Mars temple.
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This was SVN commit r12590.
2012-09-01 23:23:29 +00:00
gregory
0be2384297
Added shader maps to (hopefully) all the Celtic buildings.
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This was SVN commit r12589.
2012-09-01 22:53:28 +00:00
535065eb5c
Fixed Spartan cc
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This was SVN commit r12585.
2012-09-01 22:02:05 +00:00
a1e21449fb
Fixed Athenian CC, added spartan and macedonian CC
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This was SVN commit r12584.
2012-09-01 21:53:39 +00:00
c185ac89bc
Added teams to this map.
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This was SVN commit r12583.
2012-09-01 20:59:28 +00:00
c5713719a8
Adjusted the Maur CC footprint a bit.
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This was SVN commit r12582.
2012-09-01 20:39:52 +00:00
egbert
4a06158fa5
This was SVN commit r12581.
2012-09-01 18:59:19 +00:00
egbert
9b453f086e
This was SVN commit r12580.
2012-09-01 18:57:30 +00:00
egbert
ecff938a6f
This was SVN commit r12579.
2012-09-01 18:56:13 +00:00
egbert
f59024b491
This was SVN commit r12578.
2012-09-01 18:55:06 +00:00
0cd7da8d0d
A C-style for loop is needed for this to iterate as expected.
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This was SVN commit r12576.
2012-09-01 10:43:05 +00:00
74364a3130
Changing the release name to "Alpha XI Kronos" before someone makes a package.
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This was SVN commit r12575.
2012-09-01 05:45:14 +00:00
9cc8a0a40b
Enable rally points for corrals.
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This was SVN commit r12573.
2012-08-31 19:52:58 +00:00
166afff098
Fixed zoot's shimmering rock problem
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This was SVN commit r12571.
2012-08-31 19:46:40 +00:00
0340cc2baa
Shade and show an insufficient resources tooltip for unaffordable walls. Fixes #1641 .
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This was SVN commit r12569.
2012-08-31 19:20:16 +00:00
2ed11f6a84
Trying to clean up the old specularity code
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This was SVN commit r12568.
2012-08-31 19:12:42 +00:00
7ce09c315b
Athenian cc by Enrique (still needs projectile prop point).
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Spec and Normal maps for Roman siege wall. Siege wall gate still needs
it, but currently there is a bug with using the new materials on
animated structures.
This was SVN commit r12567.
2012-08-31 19:10:35 +00:00
89c8bccbde
Sound system patch by stwf:
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Fixes sound system to work with archives (use VFS files instead of
POSIX), fixes #1604 .
Improves error handling and logging, refs #1594 .
Allows sound to be disabled with -nosound/-quickstart runtime options or
--without-audio build option, fixes #1609 , #1614 .
Experimentally increases default buffer size to help prevent sound
stoppages.
This was SVN commit r12566.
2012-08-31 19:08:41 +00:00
e8758b8bf1
Making sure LOS really is black after Reveal Map option is used...
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This was SVN commit r12565.
2012-08-31 18:33:03 +00:00
ff2ffa384b
Domestic animals should be unable to gather treasure.
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This was SVN commit r12564.
2012-08-31 08:25:27 +00:00
9fcb7cc738
Fixed formations so switching formation in-place doesn't leave entities in FORMATIONMEMBER.WALKING and short walk orders bring units into proper formation.
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This was SVN commit r12563.
2012-08-31 08:20:36 +00:00
d98c62f00a
Show the resource tooltips over the resource counter icons. Fixes #1636 .
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This was SVN commit r12562.
2012-08-30 20:36:40 +00:00
ea11dee4fa
Bugfix: made sure LOS is always thresholded to black
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This was SVN commit r12561.
2012-08-30 20:29:39 +00:00
0b832176d5
Replaces grayscale decal texture with RGB, refs #1640
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This was SVN commit r12559.
2012-08-30 19:21:25 +00:00
df531c90d7
Map previews for the height map import maps.
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This was SVN commit r12558.
2012-08-30 18:24:11 +00:00
5fcbf01fcb
Using even stricter GLSL typing to please even more compilers...
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This was SVN commit r12557.
2012-08-30 14:13:28 +00:00
afe65d7b76
Adjusting the scale of Northern Lights preview.
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This was SVN commit r12556.
2012-08-30 11:21:42 +00:00
221c7dacde
Also try to strip the 'resource|' prefix when handling a GatherNearPosition order.
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This was SVN commit r12555.
2012-08-30 08:18:43 +00:00
8968df0554
Only have builders auto-gather if they received a forced order. Patch by picobyte, fixes #1511 .
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This was SVN commit r12554.
2012-08-30 02:23:36 +00:00
a563786b86
Only play selection sounds for Gaia entities or entities that the player can control.
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This was SVN commit r12553.
2012-08-30 02:02:59 +00:00
2850476389
Using stricter GLSL typing to please some compilers
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This was SVN commit r12552.
2012-08-30 00:29:10 +00:00
38c1a4c4a1
Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
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This was SVN commit r12551.
2012-08-29 23:07:53 +00:00
833d79445e
Allow immediate re-targeting if an attack target becomes invalid.
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This was SVN commit r12549.
2012-08-29 21:13:50 +00:00
781ad7d520
Don't always call FinishOrder when leaving a formation, as they may be in the idle state.
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This was SVN commit r12548.
2012-08-29 19:54:29 +00:00
eea0a62b64
This was SVN commit r12547.
2012-08-29 17:01:41 +00:00
776282b59d
Updating random biome system to include autumn textures. adding another theme to "unknown".
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This was SVN commit r12546.
2012-08-29 16:43:39 +00:00
0d0bc32736
Adding "Unknown" random map. Updating "Gulf of Bothnia".
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This was SVN commit r12545.
2012-08-29 13:00:01 +00:00
95ccd432c8
Adding "Unknown" random map
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This was SVN commit r12544.
2012-08-29 12:59:12 +00:00
08a4b12f01
Added resource used counters that track all non-barter spending. Fixes #1605 .
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This was SVN commit r12543.
2012-08-29 05:13:45 +00:00
96ee70b75b
Enforce attack/heal repeat delay to prevent units from performing actions too often.
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This was SVN commit r12542.
2012-08-28 20:02:03 +00:00
dd40cc023e
Resource supply corpses won't have UnitAI and should never be in formations.
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This was SVN commit r12541.
2012-08-27 23:14:10 +00:00
205792ddd3
Fix path to user.cfg on unix
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This was SVN commit r12540.
2012-08-27 20:36:05 +00:00
05525a9c2a
Fixed.
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This was SVN commit r12539.
2012-08-27 17:46:21 +00:00
e15ba08510
Added teams to this map.
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This was SVN commit r12538.
2012-08-27 17:09:09 +00:00
b4ba09c8b3
Reduce maximum garrison icons to 12 so stances can be shown for siege rams, etc.
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This was SVN commit r12537.
2012-08-27 16:56:58 +00:00
9db71f5417
Only count civ centres as destroyed if they aren't foundations.
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This was SVN commit r12536.
2012-08-27 07:16:21 +00:00
6a7e6ca343
Clean up entity name formatting; always show generic names in tooltips.
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This was SVN commit r12535.
2012-08-27 07:07:33 +00:00
126db0097a
Generic names should have parens only if a specific name is also present.
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This was SVN commit r12534.
2012-08-27 06:17:52 +00:00
2de4786240
UnitAI's CanGather should always return false if the target isn't a resource.
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This was SVN commit r12533.
2012-08-27 01:35:53 +00:00
b462f2acfe
Show generic names in unit garrison tooltips.
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This was SVN commit r12532.
2012-08-26 19:58:25 +00:00
2bdb8f75ff
Check the length of the unit collection in started attack plans to avoid errors. Fixes #1620
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This was SVN commit r12531.
2012-08-26 11:25:39 +00:00
576761c05e
Never allow entities to set a rally point on themselves.
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This was SVN commit r12530.
2012-08-26 06:38:29 +00:00
3e40453bd2
This was SVN commit r12529.
2012-08-26 06:30:44 +00:00
dd2d1eb6ec
Added name tooltips to the summary screen civ emblems.
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This was SVN commit r12528.
2012-08-25 22:05:15 +00:00
c688f64699
Increased the verbosity of the FinishOrder error and made it generate a stack trace.
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This was SVN commit r12527.
2012-08-25 21:55:53 +00:00
cd0802294a
Forced chase orders should override stance.
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This was SVN commit r12524.
2012-08-24 23:32:26 +00:00
1c06a17e87
EntityRenamed should be ignored if the old entity doesn't match.
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This was SVN commit r12523.
2012-08-24 08:22:29 +00:00
d89e64cf49
Regular champions take 13 seconds to build, Persian Immortals shouldn't build 2.6x as fast.
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This was SVN commit r12522.
2012-08-24 07:24:33 +00:00
a4ff4b92b7
Include the generic name in the tooltips when selecting multiple units.
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This was SVN commit r12521.
2012-08-24 07:14:50 +00:00
gregory
870fe14391
Updated Roman structure normal and specular maps.
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This was SVN commit r12520.
2012-08-24 07:08:23 +00:00
9c9cab1f89
Add a Foundation element to the Armour templates for structures.
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This was SVN commit r12519.
2012-08-23 21:22:49 +00:00