bd2cd235fd
Commit Micket's hawk model/rigging, textures using photos by unarmed, add an entity that moves around the map, change maps to use the entity and not the idle actor. Fixes #1228 , Fixes #1975 .
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This was SVN commit r14443.
2013-12-30 11:10:54 +00:00
91bbc925e2
Completing the playability phase of the Seleucids. Now starts the long road of creating art and balancing and implementing bonuses (hero auras, unique techs, etc.).
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This was SVN commit r14438.
2013-12-30 04:25:33 +00:00
45cfdf47f1
fix carthagian buildings being constructed with garrison flag up. Fixes #2318
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This was SVN commit r14433.
2013-12-29 18:16:31 +00:00
ce7235a6aa
Various art fixes.
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Polynesia map is back to hdr mode.
Improve shark animations, improve crocodile walking animation.
Fix mauryan bamboo bow prop (for some reason it had two models).
This was SVN commit r14423.
2013-12-28 16:34:10 +00:00
0029103153
Ptolemy fishing boat (along with props). fixes #2237
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This was SVN commit r14422.
2013-12-28 15:59:08 +00:00
6accb6faf6
Fixed bell icons.
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Seleucid Military Reforms.
Fixed inheritance for Ptol healers.
This was SVN commit r14416.
2013-12-28 05:32:16 +00:00
b3201acd93
Trimmed the descriptions for most of the random maps, per Josh's request.
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This was SVN commit r14412.
2013-12-28 02:17:08 +00:00
040e15ed51
Change shark model, skeleton, and change its animations. Add a shark entity that will roam the map and can be attacked, but will not attack and yields no food. Change Polynesia demo map to have a shark.
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This was SVN commit r14407.
2013-12-27 10:32:53 +00:00
60bcebf5b6
Fixed crocodile actor.
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This was SVN commit r14400.
2013-12-26 22:45:04 +00:00
e942768b4d
Add textured, normal-mapped, animated Nile crocodile to the game. Need to do a female version, possibly a saltwater croc version for mauryan maps?
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Add crocodile entity, which is about similar to the lion.
Add a (temporary?) crocodile portrait.
It uses the lion sounds which are probably the closest we have right
now.
This was SVN commit r14399.
2013-12-26 22:33:06 +00:00
4658cfa775
Mythos_Ruler's Christmas update for SVN users!
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Includes:
- Unit rank upgrades, based on a patch by Sanderd. Not all civs get all
rank upgrades. For instance, Spartans get the Infantry rank upgrades,
but not the cavalry rank upgrades. Conversely, the Persians get the
cavalry rank upgrades, but not the infantry rank upgrades. Carthaginians
get rank upgrades for their mercenaries, but not their native units.
etc.
- Updated and tweaked many of the skirmish maps. Too many tweaks to
mention. But I did add Iberian circuit walls to many of them! New
"Bactria" Skirmish Map. Will continue to tweak this one to make it more
unique. It's based on modern-day Afghanistan, which the ancients called
"Bactria." A 2nd Ptolemies sandbox demo map.
- Moved the Ptolemaic Lighthouse to Town Phase to have more impact for
the Ptolemy player on maps with water.
- New Thureos shield patterns by Enrique for a NEW unit: Mercenary
Thureos Spearman.
- TECHNOLOGIES: Some techs renamed and tweaked. Plus, a new "Iron Armor"
tech for Heroes. A new "Roman Logistics" tech for the Roman Army Camp
and Siege Walls. A new "Battlefield Medics" tech for the temple that
unlocks (slow) health regeneration for units. The portrait for this tech
is placeholder and needs replaced ASAP.
- Cavalry now have oval selection rings. Eventually I will implement a
selection ring system where the citizen-soldiers and support units have
round rings, while champions have arrows, and heroes have stars. This
helps visually differentiate the roles of these 3 classes of units. Not
yet implemented.
- Vision radius for infantry slightly reduced.
- Fixed sounds for Persian Wonder.
- Fixed footprint sizes for a few buildings and Ptolemaic walls.
- Ptolemies now have the "Military Settlement" system in place. But this
system might go to the Seleucids instead later for historical reasons.
- Cost of fields reduced. Gathering rates for grain reduced.
- Fixed some selection group names for some templates. (Double clicking
didn't select them all as it should have).
- Fixed/Changed/Added some unit and building names, specifically for the
Ptolemies, but for some others as well.
- Some new temp portraits for Ptolemaic units. Ongoing task.
Lastly, I hope these changes don't break anything. They are heavily
tested on my end, but I can't promise I caught all bugs.
This was SVN commit r14388.
2013-12-25 15:49:49 +00:00
1b17ac50cc
remove the aura visualisation from the actors, as it causes selection problems
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This was SVN commit r14379.
2013-12-18 10:43:32 +00:00
63f2f85b01
make sure the non-garrisoned variant of the persian models is always picked while constructing
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This was SVN commit r14378.
2013-12-18 10:28:32 +00:00
6bc5e3f3a5
Ptolemies corral draft commit
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This was SVN commit r14377.
2013-12-18 05:29:54 +00:00
60bbb50625
Ptolemaic dock draft commit
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This was SVN commit r14369.
2013-12-17 03:17:35 +00:00
8c5f583845
Ptolemaic blacksmith draft commit
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This was SVN commit r14367.
2013-12-16 02:05:43 +00:00
c2c2177be4
forgot the death particles
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This was SVN commit r14353.
2013-12-15 01:10:39 +00:00
b1a73d3c0e
Ptolemaic market draft commit
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This was SVN commit r14351.
2013-12-14 22:14:24 +00:00
b508fe848a
Fixed celtic embassy textures in its actor
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This was SVN commit r14331.
2013-12-12 10:09:14 +00:00
2a824acae6
Made ptolemaic walls thinner. Added door to the gate (no animations yet) fixed some stretched UVs
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This was SVN commit r14326.
2013-12-11 01:53:10 +00:00
ed93cebd28
garrison flag fixing in ptolemaic civic centre, edfu wonder and macedonian temple.
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Centered athenian temple, selection and obstruction adjusted.
This was SVN commit r14319.
2013-12-09 14:46:35 +00:00
9339e658a5
Two new head models for ptolemaic support females. Fixes #2235
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This was SVN commit r14316.
2013-12-09 12:38:46 +00:00
8351e794fa
Added different textures for each ptolemaic camel rank
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This was SVN commit r14315.
2013-12-09 02:01:21 +00:00
332e23ee9c
Edfu temple commit. Needs normal and spec map tweaking (coming soon). Fixes #2220
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This was SVN commit r14307.
2013-12-08 11:21:19 +00:00
a549d5a08b
Fixed aura rays actor
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This was SVN commit r14279.
2013-12-04 00:38:09 +00:00
e268c059e5
Healing aura effect placeholder, applied only in athenian temple
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This was SVN commit r14277.
2013-12-04 00:25:03 +00:00
bddcd57dea
- Fixed a prop typo in the Athenian temple.xml
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- Added the first Egyptian music track to the Ptolemies.
- Adjusted the Sacred Band tip text. New pic coming soon.
- Still trying to figure out what to do with "Wasteland" map.
This was SVN commit r14276.
2013-12-04 00:18:52 +00:00
1d914c4613
testing visualisation of auras (the elephants need to be replaced with some iconic meshes)
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This was SVN commit r14262.
2013-11-30 12:36:48 +00:00
495716b3ed
Reduced the size of a bunch of massive specular maps.
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Tweaked some maps.
A new map called "Wasteland". Don't know what to do with it yet.
Dust storm and other particles changes and tweaks.
Tweaks to some maps.
Spec and Norm maps for the Great Pyramid.
New Mace shield prop textures for buildings.
This was SVN commit r14261.
2013-11-30 07:57:29 +00:00
d8362700f0
4 new Successor/Hellenistic shield designs by Enrique. Each has a bronze, silver, bronze player color, and silver player color variation.
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Added final Seleucid unit, the Thracian Mercenary Swordsman.
Added spec and normal mapping to the Spartiate shields.
New Seleucid emblem.
This was SVN commit r14260.
2013-11-30 02:58:43 +00:00
15d87b9ad1
Garrison and Waypoint flags for Seleucids.
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Cavalry Archer actors for Seleucids.
This was SVN commit r14257.
2013-11-29 22:23:32 +00:00
7ea031964c
A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet.
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Updated the Seleucid civ json.
Tweaked some tooltips to show their unit classes better.
Balancing: Slingers are now 1.5x vs. ranged infantry and 1.25x vs. melee
infantry.
This was SVN commit r14242.
2013-11-29 04:04:10 +00:00
f54fe9a7d2
Fixed persian and carthaginian camel trader prop position.
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Scaled down several AO textures bigger than 1024
Ptolemaic barracks commited
This was SVN commit r14241.
2013-11-29 02:25:47 +00:00
65f5fffd9e
Partial commit of Seleucid entities and actors.
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Testing cost balance for cav skirms.
Reduce Town Phase cost to 800/800.
A bunch of other minor things.
This was SVN commit r14239.
2013-11-28 15:52:18 +00:00
d6a9489ccb
Ptolemaic walls commit
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This was SVN commit r14227.
2013-11-25 00:34:31 +00:00
b08b478403
tweaked tiger animations ratio
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This was SVN commit r14224.
2013-11-24 23:07:11 +00:00
dc8cea3fa4
New tiger mesh, texture and animations
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This was SVN commit r14223.
2013-11-24 21:38:36 +00:00
26c2ded9c5
New specific name for "Hellenization" = Exellinismós
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More accurate names for Spartiate and Spartan Woman.
Tweaked some maps.
This was SVN commit r14217.
2013-11-23 15:50:15 +00:00
95d5a25be1
Fixed carry_meat animations for mauryan elephant archers and ptolemaic camel rider
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This was SVN commit r14212.
2013-11-18 03:43:36 +00:00
d5e7c1c44a
Fixed Ptolemies and Macedonians death variations in these actors. They were previously throwing an error.
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Champion spearmen -> 80 metal instead of 80 wood.
This was SVN commit r14201.
2013-11-16 23:30:34 +00:00
451e801f6a
Minor things.
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This was SVN commit r14198.
2013-11-16 18:36:35 +00:00
30c2abd529
Hannibal now rides an Asian elephant.
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This was SVN commit r14196.
2013-11-16 17:26:30 +00:00
6794bc5258
Made tropic forest floor darker.
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Tweaked Deccan Plateau skirmish map.
Tweaked Sahel skim map.
This was SVN commit r14195.
2013-11-16 17:24:28 +00:00
7ab15cb721
Building animation for mauryan support elephant
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This was SVN commit r14192.
2013-11-16 15:05:55 +00:00
b8e9f74070
Added animations to gaia asian elephant male.
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Maur support elephant is now asian, it has new texture.
Added normal texture for the skin of all asian elephants. (only armors
before)
This was SVN commit r14191.
2013-11-16 13:03:58 +00:00
19bd71af5d
fixed unecessary prop point
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This was SVN commit r14190.
2013-11-15 23:52:28 +00:00
51b1de2dee
Carthaginian Fortress commit!
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This was SVN commit r14189.
2013-11-15 23:44:02 +00:00
1cd4e6ffdd
Round footprint for lighthouse.
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Some spec and normal maps for some shields.
Updated some skirmish maps.
This was SVN commit r14186.
2013-11-15 15:26:57 +00:00
5dc7d8dc9f
missing lighthouse files
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This was SVN commit r14184.
2013-11-15 13:52:57 +00:00
98638a2d2f
Ptolemaic lighthouse and LordGood's new carthaginian defense tower.
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Fixed ptolemaic fortress garrison flag
This was SVN commit r14182.
2013-11-15 02:52:04 +00:00
2f0d6ee1e8
Upgraded asian elephant animations.
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This was SVN commit r14156.
2013-11-12 19:13:45 +00:00
912e485a64
Elephant changes and tweaks.
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This was SVN commit r14133.
2013-11-10 19:08:38 +00:00
85e9a2b0ce
Added 3 idle animations and attack, death and walk animations for all asian elephants.
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Maurya hero howdah added with normal and specular maps
This was SVN commit r14132.
2013-11-10 17:39:04 +00:00
d3fade285b
Basic Nubian archer textures.
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Map preview for Corsica and Sardinia.
This was SVN commit r14119.
2013-11-09 14:42:32 +00:00
f1100f10c1
Standardized Cav Spearmen animations.
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This was SVN commit r14080.
2013-11-03 14:17:33 +00:00
5dc553bf91
More shield changes.
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Tweaked number of 5-pop houses on Sicilia skirmish map.
New "Sahel" Skirmish map.
This was SVN commit r14077.
2013-11-03 14:01:45 +00:00
34e09220a4
Normal and spec maps for a bunch of shields.
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This was SVN commit r14076.
2013-11-03 13:36:16 +00:00
37f5aa5351
Standardized animations for cavalry swordsmen. Will do the same for cavalry spearmen. This is to help the player differentiate the unit types better.
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This was SVN commit r14072.
2013-11-03 10:31:57 +00:00
c1c45bd7c8
Caspian Sea skirmish map.
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Clouds.
This was SVN commit r14065.
2013-11-02 15:28:33 +00:00
fcde137b30
Viriato.
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This was SVN commit r14051.
2013-10-28 14:35:25 +00:00
45d4e92782
Fixed building requirements for Town Phase.
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Changed Brit Wonder to the new Stonehenge model. :)
Trying out some new hunting changes from sanderd. Might just be
temporary. Refs #2092
This was SVN commit r14027.
2013-10-19 18:20:25 +00:00
9802adf92f
celt_stonehenge with normal and spec maps. Fixes #2053
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This was SVN commit r14013.
2013-10-18 14:29:10 +00:00
eb33d0fd61
New unit for Romans: "Italian Allied Cavalry" which can help counter archers.
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Persians and Mauryans still have uber archers, but must first pay for
them by researching "Archery Tradition" at the Barracks for 200F 300W.
This technology adds +10 meters to the range of all bow-using units,
plus makes archer units train faster (but have less health).
This was SVN commit r14007.
2013-10-16 01:04:55 +00:00
40db79df33
greek docks do not show warships in the foundation until construction is finished.
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Different actor variations of the building can be displayed while
construction naming their variation to "scaffold"
This was SVN commit r14004.
2013-10-15 21:24:20 +00:00
57d47f23c9
This was SVN commit r13997.
2013-10-13 18:11:54 +00:00
417e2455a0
Added ptolemaic ptolemaic storehouse and Lordgood's new cart temple and ptolemaic defense tower with little fixes.
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This was SVN commit r13996.
2013-10-13 15:26:43 +00:00
41de5440e0
Added and applied normal and spec maps for ptolemaic struct, paintings and statues, added ptolemaic temple and farmstead. Fixed ptolemaic CC footprint + little fixes
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This was SVN commit r13993.
2013-10-12 21:33:21 +00:00
cd5a2aa527
Ptolemy IV.
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Ptolemaic heroes added to Ptolemaic Fortress.
Seleucid Romanized Infantry Champion.
This was SVN commit r13976.
2013-10-09 13:42:34 +00:00
79af6fb17f
Newly updated Ptolemaic champion cavalry.
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This was SVN commit r13969.
2013-10-07 20:47:06 +00:00
5fc888fdcf
Some more player names for Carthage.
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Player names for Seleucids.
Fixed names for Celtic docks and merchant ships.
Fixed cavalry health for a few units.
Name stuff for ships, specifically Carthage. Fixes #2106 .
Started work on some Ptolemaic units, specifically the Cav Spearman.
Added LordGood's Sacred Band Cavalry portrait.
This was SVN commit r13957.
2013-10-06 18:28:10 +00:00
2283aedc3c
The first Skirmish maps.
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Temporary selection and complete sounds for Theater, Elephant Stables,
Cavalry Stables, Blacksmith, and Wonder. Sounds by LAVS. He is working
on improving them.
This was SVN commit r13941.
2013-10-04 13:17:21 +00:00
b0e2f6b368
Added obelisks to ptol_cc
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This was SVN commit r13935.
2013-10-03 18:41:07 +00:00
398a32a6ff
Added ptolemiac civic centre with ao and custom decal dirt_7x5
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This was SVN commit r13933.
2013-10-03 17:18:57 +00:00
739ed00b5e
Added ptolemaic fortress with ao. Updated ptolemaic struct texture
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This was SVN commit r13932.
2013-10-02 21:29:44 +00:00
e382967e34
Updated a bunch of things.
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New waypoint and garrison flags for Ptolemies. New texture for Ptolemies
woman. Fixed footprint for statues ruin. etc.
This was SVN commit r13931.
2013-10-02 18:51:49 +00:00
60200f8dbb
fixed ptolemaic statues base.
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This was SVN commit r13928.
2013-10-02 13:41:53 +00:00
2e24c9f2b7
ptolemaic houses and statues with ao. Added ptolemaic struct texture and 4 ptolemaic round shields variations
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This was SVN commit r13927.
2013-10-02 12:18:10 +00:00
cbe103bdfe
ptolemaic galatian shields for basic, advanced and elite with specular maps.
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This was SVN commit r13921.
2013-09-30 19:03:09 +00:00
1f032b7c59
Added Lordgood's new britons barracks and defense tower with minimal tweaking
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This was SVN commit r13917.
2013-09-30 08:14:10 +00:00
895f927ff0
Celts corral props missing fix
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This was SVN commit r13895.
2013-09-24 16:26:26 +00:00
e488ed09f5
This was SVN commit r13890.
2013-09-22 11:30:24 +00:00
ae4ccfe050
3D farm fields for all factions.
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Fixed tooltips for a bunch of units.
Increases pierce armor for elephants.
This was SVN commit r13889.
2013-09-22 08:07:29 +00:00
636f09053b
celt tavern update
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This was SVN commit r13885.
2013-09-21 15:24:56 +00:00
bb506fb578
Spec maps and new player color texture for Greek females.
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This was SVN commit r13883.
2013-09-21 12:41:05 +00:00
21639ce5ea
Normal map and Specular map for warship sails.
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Fixed Cav Sword tooltip.
Updated the product logo a little bit.
This was SVN commit r13881.
2013-09-21 11:50:04 +00:00
9d2f59e80a
Tweaking the Athenian field.
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Tweaking 0 A.D. logo.
Fixed tooltip for Slinger.
Fixed name for Carthaginian wonder.
This was SVN commit r13874.
2013-09-21 03:58:54 +00:00
5a8cfb738b
Commited experimental field for athenians (propped farm field)
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This was SVN commit r13872.
2013-09-19 15:29:01 +00:00
4b7c1a915d
Celtic corral upgraded. Added more playercolor to gaullic civic centre.
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This was SVN commit r13871.
2013-09-19 13:58:48 +00:00
16b615db79
Celt walls upgraded
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This was SVN commit r13863.
2013-09-16 12:25:03 +00:00
bb799bdd53
upgraded gaul defense towers and celtic storehouse
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This was SVN commit r13859.
2013-09-15 21:11:14 +00:00
65bddb7fa5
Celtic docks, kennel, farmstead and temple upgrades
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This was SVN commit r13856.
2013-09-15 16:09:23 +00:00
bdeb358c44
Upgraded britons market and added new gaul market
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This was SVN commit r13855.
2013-09-15 14:09:25 +00:00
de68973191
Changed the phase up sound.
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Added a new "tech complete" sound for ALL techs.
Added some new armor techs for infantry and spearmen.
This was SVN commit r13849.
2013-09-15 07:53:01 +00:00
04b4e6af4b
gaul fortress fix
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This was SVN commit r13834.
2013-09-13 21:44:49 +00:00
014acac9ed
Upgraded britons and gaullic fortresses.
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This was SVN commit r13833.
2013-09-13 21:41:24 +00:00
532c9dce3e
brit_civic_centre, celt_barracks and brit_crannog upgrade
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added non-transparency with AO material and non-transparency-parallax-ao
material
This was SVN commit r13832.
2013-09-13 18:46:33 +00:00
5023ff449e
Gaul_civic_centre updated.
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This was SVN commit r13831.
2013-09-13 14:18:27 +00:00
8b9a0e3919
Added gaul houses, fixed brit houses and added a new variation. New effects applied.
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Added Ludo's new stonehenge model.
This was SVN commit r13830.
2013-09-13 13:50:19 +00:00
24ff1371b8
Upgraded greek temples an assigned one variation per civ.
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This was SVN commit r13780.
2013-08-27 23:48:22 +00:00
56d535b7c5
Effects added to hellenic stoas. Only temples to go yay!
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This was SVN commit r13778.
2013-08-27 00:04:05 +00:00
c6d361a76f
added effects and upgraded greek docks for each greek civ
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This was SVN commit r13777.
2013-08-26 23:19:35 +00:00
0b670f88af
Updated spart syssiton, mace lybrary and helenic market with effects and little fixes
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This was SVN commit r13774.
2013-08-26 08:29:18 +00:00
e75765faae
Fixed some Greek corral prop problems.
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Fixed Storehouses tip.
Fixed the names for ALL Iberian units and buildings.
Added a build restriction for the Iberian Monument.
This was SVN commit r13769.
2013-08-25 22:20:09 +00:00
acf899bb47
Fixed some Corral errors.
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Fixed some Persian building stuff.
This was SVN commit r13764.
2013-08-25 17:36:34 +00:00
292ce925c6
Cast Shadow flag enabled on this actor.
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This was SVN commit r13763.
2013-08-25 11:04:14 +00:00
2c66383461
Added effects to athen_prytaneion
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This was SVN commit r13762.
2013-08-25 10:24:34 +00:00
589e8d2ae8
Updated and added effects to greek gymnasion, storehouse, corral and epic temple (athenian wonder parthenon)
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This was SVN commit r13760.
2013-08-25 01:02:22 +00:00
ced59bcfa1
Updated hellenic defense tower with new effects.
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This was SVN commit r13745.
2013-08-24 00:19:52 +00:00
1544bad62a
Updated greek theatron for all greek civs. (AO + normal + spec)
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This was SVN commit r13743.
2013-08-23 18:05:56 +00:00
efda9d5e33
Updated greek farmstead
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This was SVN commit r13742.
2013-08-23 12:36:04 +00:00
5050dcf261
Upgraded and cleaned up hellenic fortress. Shield props now displays depending on faction. (AO + normal + spec)
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This was SVN commit r13739.
2013-08-22 14:56:11 +00:00
3174d16256
Updated greek civs barracks, added ao, spec and normals
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This was SVN commit r13735.
2013-08-21 22:58:31 +00:00
3843ae6bb0
Greek houses upgrade. (eyecandy, ao, normal, spec)
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This was SVN commit r13723.
2013-08-20 16:41:10 +00:00
4d9b81f40e
This was SVN commit r13712.
2013-08-19 18:09:09 +00:00
63a0b4ae98
projectile point for mauryan elephant archer
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This was SVN commit r13705.
2013-08-18 20:42:42 +00:00
2637540ce2
Spart CC centre upgrade with doric capitels +AO and effects
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This was SVN commit r13704.
2013-08-18 18:02:18 +00:00
791d392797
Fixes and improves terrain scanning of checkrefs.pl.
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Removes some useless old actors.
This was SVN commit r13695.
2013-08-18 01:57:37 +00:00
90b75c95ea
Macedonians CC upgraded with corinthian capitel + AO and normals
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This was SVN commit r13691.
2013-08-17 18:32:41 +00:00
38b52f9ff0
Fixed a broken texture link.
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This was SVN commit r13682.
2013-08-17 12:51:11 +00:00
723a3ec8b5
Fixed kart_embassy_italiote.dae
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This was SVN commit r13681.
2013-08-17 12:41:37 +00:00
2d4c3d72c6
Removed the old dds file from these actors.
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This was SVN commit r13680.
2013-08-17 12:18:50 +00:00
6d3901faf7
Added mauryan blacksmith with AO. Updated mauryan struct textures
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This was SVN commit r13662.
2013-08-15 17:17:25 +00:00
a552a3cb8b
Persian Palace structure
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This was SVN commit r13643.
2013-08-11 12:02:36 +00:00
b8fb2e1697
Added helle_struct_b parallax/normal map and specular. Applied on greek blacksmith. Improved helle_struct specular map
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This was SVN commit r13642.
2013-08-11 08:49:15 +00:00
b0ceef39b9
Hellenic building bonus deleted from templates and moved to a tech.
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Some updated portraits.
This was SVN commit r13638.
2013-08-08 23:55:13 +00:00
4f7ba84fd6
Modified athens CC to have Ionic columns and AO map.
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Added normal and spec maps for several greek struct and props textures.
This was SVN commit r13624.
2013-08-02 23:03:55 +00:00
28db824982
iberian, hellene, roman and celtic blacksmiths with AO maps added.
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This was SVN commit r13602.
2013-07-28 13:14:42 +00:00
a146a8ad3b
Fixed some things.
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This was SVN commit r13600.
2013-07-27 18:52:28 +00:00
db5c54c7c6
Persian dock update
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This was SVN commit r13596.
2013-07-25 23:02:51 +00:00
5bfff54bcb
Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds.
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This was SVN commit r13594.
2013-07-25 13:57:54 +00:00
0d8b9b15e1
All animals now visible in Fog of War (FOW). Should help a lot with hunting.
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Hack armor increased for most buildings.
This was SVN commit r13591.
2013-07-24 18:11:03 +00:00
fc9b19ab47
Pers corral and storehouse updates
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This was SVN commit r13575.
2013-07-18 22:59:14 +00:00
1a20d47cfb
Updates to the Persian civ centre model
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This was SVN commit r13573.
2013-07-17 23:26:40 +00:00
1cca648b6d
Persian blacksmith building
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This was SVN commit r13570.
2013-07-16 21:57:49 +00:00
9a0ab14cf3
Carthaginian blacksmith building
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This was SVN commit r13564.
2013-07-16 00:00:57 +00:00
6d284e4e56
Applying stwf's sound attribute to ballista + pers fortress decals added
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This was SVN commit r13560.
2013-07-14 15:41:49 +00:00
d5897854be
Allow terrain aligned props. Patch by sanderd17. Fixes #2033 .
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This was SVN commit r13549.
2013-07-11 22:53:31 +00:00
fb0c1e6cc6
Update to the Carthaginian wonder/mausoleum
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This was SVN commit r13545.
2013-07-09 23:51:23 +00:00
41f1485997
Fixing some missing texture links caused by 80b0106502
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This was SVN commit r13537.
2013-07-07 15:36:27 +00:00
377cae15f8
Technology to unlock female training at the house.
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Sacred Band infantry is now a spearman instead of pikeman.
This was SVN commit r13528.
2013-07-02 07:11:01 +00:00
4c22d4631a
Carthaginians can now only build 1 embassy at a time.
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Each embassy comes with new technology pairs. Metal Costs vs. Training
Time.
Structure pierce armor adjusted upward.
This was SVN commit r13509.
2013-06-29 02:17:33 +00:00
4b3f4c0a1d
This was SVN commit r13506.
2013-06-27 12:00:23 +00:00
4fc15a9b08
Renames mill to storehouse
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This was SVN commit r13496.
2013-06-22 02:28:54 +00:00
e5c35beefe
Blacksmith smoke.
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Persian and Carth blacksmith actors.
This was SVN commit r13495.
2013-06-21 00:16:52 +00:00
356adb1216
Nicer looking particles for Roman Temple. Fixes #1498 .
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More shield and helmet stuff.
This was SVN commit r13462.
2013-06-09 17:28:46 +00:00
4d5187bf40
Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
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This was SVN commit r13449.
2013-06-03 02:50:10 +00:00
b6e0661b8f
New BRASIDAS Spartan hero.
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"The Agoge" tech for Spartans.
Fixed Leonidas' selection ring.
This was SVN commit r13444.
2013-06-01 02:33:58 +00:00
67d072108b
Bloody dead camel.
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New wall technologies (research at Wall Tower, since for now techs can't
be researched at wall segments).
Adjusted default BatchTrainModifier from 0.7 to 0.8 in all buildings
since the new training techs were making unit batches train insanely
fast.
Added 'Naval Architects' batch training tech to the Dock (and Carth
Super Dock).
Attempting to add "Apadana" build limit, with no success. Need help
here. I thought BuildRestrictions.js and EntityLimits.js were the files
I needed to change, but it's not working (there should be a build limit
of 1 for the Persian Apadana).
Tweaked the levy techs.
Fixed Hero elephant unit RequiredTechnology.
This was SVN commit r13409.
2013-05-19 08:19:16 +00:00
9ceab639f3
Bloody dead sheep.
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Unlocking tech for champions.
Champions trainable in barracks (after unlocking tech).
Farm Field yield increased from 2000 food to 5000 food. Max gatherers: 5
per field.
This was SVN commit r13405.
2013-05-14 09:48:37 +00:00
daf572eb43
Temporary Blacksmith structures for prototyping and playtesting.
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Lots of new techs. Healing techs. Vision for outpost. "Conscription"
tech boosts batch training speed. Implemented Macedonian "Hellenistic
Metropolis" special tech.
Testing placing Champions in the barracks (unlocked with a tech). Try
this out with the Macedonians.
Reduced archer attack damage. Reduced cost of healer.
Lots of other stuff.
This was SVN commit r13400.
2013-05-12 07:23:05 +00:00