be5e4933d8
Added shields to Celt cav skirmisher Advanced and Elite to differentiate from the Basic.
...
Finalized Acropolis II. Please playtest. It's a 1v1 acropolis-style map
with the Mediterranean assets.
This was SVN commit r9479.
2011-05-08 04:19:05 +00:00
ede48a077b
Edited some actors so that the melee sound effect happens at the correct time. I may need to go through all of the melee cavalry unit actors and do this.
...
New Acropolis II map for Alpha 5. Nearly complete. Is already playable.
This was SVN commit r9478.
2011-05-08 03:24:12 +00:00
002c40ede4
Some miscellaneous stuff. Also Fixes #828
...
This was SVN commit r9436.
2011-05-04 21:51:29 +00:00
04f5a34f2d
New Mediterranean stonemine "quarry."
...
This was SVN commit r9407.
2011-05-03 01:25:43 +00:00
548ed2e4eb
Celt wall turret projectile error fix
...
This was SVN commit r9403.
2011-05-02 22:36:26 +00:00
7ac1ca1122
This was SVN commit r9402.
2011-05-02 22:10:33 +00:00
b8595fd196
palisade texture and spike walls added
...
This was SVN commit r9398.
2011-05-02 19:52:33 +00:00
e8e0d0b576
Promotion animation for Iberian units.
...
This was SVN commit r9396.
2011-05-02 19:31:42 +00:00
7499b23991
Units promotion. Closes #697 .
...
This was SVN commit r9391.
2011-05-02 15:03:01 +00:00
884f4bbbf1
Iberian and Hele wall tower garrison flags
...
This was SVN commit r9386.
2011-05-01 21:06:18 +00:00
adc0d79d8b
Fixes ticket #808 .
...
This was SVN commit r9384.
2011-05-01 20:15:59 +00:00
564524df54
This was SVN commit r9382.
2011-05-01 17:07:24 +00:00
f88c61911b
Spring Cleaning.
...
This was SVN commit r9376.
2011-05-01 06:44:00 +00:00
cf78c42761
Move the rest of the helmet assets from Internal to Public (a process I started many moons ago but failed to finish).
...
This was SVN commit r9374.
2011-05-01 01:25:32 +00:00
df6ab6688e
Iberian and Celt civ centre garrison nodes added
...
This was SVN commit r9372.
2011-04-30 22:45:58 +00:00
17ee62bc0b
Iberian and Celt outpost garrison flags
...
This was SVN commit r9341.
2011-04-28 22:51:38 +00:00
f69c013d68
Beginnings of balancing Iberian units.
...
This was SVN commit r9338.
2011-04-28 05:35:52 +00:00
587b41016f
Fixed the scale of the decal.
...
This was SVN commit r9337.
2011-04-28 03:09:03 +00:00
fbfecbf802
fortress_briton garrison flag
...
This was SVN commit r9335.
2011-04-27 22:04:16 +00:00
24a1d91feb
iber_fortress garrison flag added
...
This was SVN commit r9334.
2011-04-27 21:35:29 +00:00
6da0027b32
fortress_gallic garrison flag added
...
This was SVN commit r9332.
2011-04-27 21:02:01 +00:00
88f6633b22
Tweaked the Median Oasis map a bit. Slowed down the slinger projectile a little bit so we can see it in-flight. :)
...
This was SVN commit r9329.
2011-04-27 14:38:02 +00:00
6e2bfa0f07
This was SVN commit r9328.
2011-04-27 12:12:01 +00:00
9759362b62
New celt temple. celt_struct texture changes. Renaming old temples to stone monuments
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This was SVN commit r9326.
2011-04-26 22:40:08 +00:00
baabff617d
Iberian Spearman animation line fixed. It was calling an empty animation line in the actor.
...
This was SVN commit r9324.
2011-04-26 21:55:58 +00:00
3698b9acd4
This was SVN commit r9316.
2011-04-24 05:58:05 +00:00
4f3fe0f64c
Updated some Iberian unit animations.
...
This was SVN commit r9315.
2011-04-24 05:55:29 +00:00
df847cd9c2
Attack animation speeds
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This was SVN commit r9311.
2011-04-23 21:51:51 +00:00
9f7eef5a1c
Lots of Neareastern Badlands stuff.
...
This was SVN commit r9304.
2011-04-23 05:06:25 +00:00
5c768f803d
This was SVN commit r9301.
2011-04-22 19:50:05 +00:00
d9cbf6c9a8
Attempting to implement Blood for killed units. It's not quite working as I hoped.
...
The Roman super unit has the blood attached to his chest prop point.
Problem: The Blood decal gets stretched strangely.
The Persian super unit has the blood attached to his root prop point.
Problem: 1.) Blood doesn't look in the right spot when the unit's death
animation ends. 2.) The blood actor (decal) is not randomizing as it
should.
This was SVN commit r9297.
2011-04-22 04:10:04 +00:00
04dc0c2d3c
Moved "civs" json files to Public because we are releasing a few of the other civs' units as a teaser.
...
Lots of unit and map tweaks. Names, stats, civs, etc.
Made the civ icons at the top of the screen 96 pixels instead of 64
pixels just to see if people like them. They are easily changed back to
64 pixels if unsatisfactory.
This was SVN commit r9296.
2011-04-22 03:51:18 +00:00
13b62f6613
Iberian javelinist tweaks.
...
This was SVN commit r9295.
2011-04-22 02:28:47 +00:00
dc98a4a06a
This was SVN commit r9294.
2011-04-21 17:27:26 +00:00
bd67ad73e3
Iberian Javelinist named and shields added.
...
This was SVN commit r9293.
2011-04-21 17:07:34 +00:00
0bd1b7edbd
Animation speeds.
...
This was SVN commit r9292.
2011-04-21 14:46:24 +00:00
38e4eda857
Adding building sounds to Celt, Hele, and Iberian units
...
This was SVN commit r9290.
2011-04-20 22:14:02 +00:00
ab32d3000f
This was SVN commit r9280.
2011-04-17 17:45:56 +00:00
ecdffb6fbd
fire arrow
...
This was SVN commit r9278.
2011-04-16 19:32:56 +00:00
82af989a6e
Fire Arrows for a few structures.
...
This was SVN commit r9277.
2011-04-16 19:32:02 +00:00
f2b432cbe5
Iberian ram animations
...
This was SVN commit r9275.
2011-04-16 11:56:52 +00:00
87d97000e3
Some nice updates to the Death Canyon map (I think this should be the next 'default' map for Alpha V).
...
Updated the name for the Roman legions.
Fixed footprint for Iberian Fortress.
This was SVN commit r9274.
2011-04-16 06:32:37 +00:00
de613274f0
Added a (not so) super secret unit for Alpha V. Other stuff.
...
This was SVN commit r9269.
2011-04-16 00:59:45 +00:00
a52638873e
Adjusting some iberian units.
...
This was SVN commit r9267.
2011-04-15 23:35:53 +00:00
098adf47f5
This was SVN commit r9263.
2011-04-15 06:18:37 +00:00
225346ffc9
#Falling leaf particles. New foundation for Greek Temple. Tweaking Gold Mine sparkle.
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This was SVN commit r9260.
2011-04-15 05:05:07 +00:00
e604035c97
Iberian healer update
...
This was SVN commit r9257.
2011-04-15 00:07:49 +00:00
5e5e0354db
This was SVN commit r9256.
2011-04-14 23:48:09 +00:00
cb2e1e8f21
Iberian corral fix
...
This was SVN commit r9254.
2011-04-14 22:35:46 +00:00
76a22a6258
Sparkly metal mines. :)
...
This was SVN commit r9253.
2011-04-14 21:34:00 +00:00
d3c00a4c61
Added arrows to the Iberian Wall Tower.
...
This was SVN commit r9250.
2011-04-14 08:18:48 +00:00
bb81f679de
New Iberian Fortress.
...
This was SVN commit r9249.
2011-04-14 06:24:08 +00:00
67b5bc2df3
Sling projectile colour and size updates
...
This was SVN commit r9244.
2011-04-13 22:24:37 +00:00
22374de942
This was SVN commit r9241.
2011-04-13 21:40:34 +00:00
17d67b87c3
Iberian sling projectiles
...
This was SVN commit r9240.
2011-04-13 20:42:41 +00:00
3f9d67889a
Some fixes to the Iberian Corral.
...
This was SVN commit r9238.
2011-04-13 19:29:10 +00:00
24042bec50
Worked on the siege projectile, (made a separate flaming rock, along with a non-flaming one).
...
This was SVN commit r9237.
2011-04-13 18:56:13 +00:00
a84f58ecb8
Added projectile to Iberian fortress. Fixed icons for Iberian ships.
...
This was SVN commit r9235.
2011-04-12 20:27:49 +00:00
ef125b4d95
Animation speeds.
...
This was SVN commit r9234.
2011-04-12 20:20:02 +00:00
f09af634cb
This was SVN commit r9231.
2011-04-12 18:50:03 +00:00
b330e8ce57
Added flames to the Elite Iberian Javelinist's projectiles. ;) Made a new flame and smoke for it. Tweaked the "original" smoke to emit a little higher above the flame (so the smoke doesn't mask the flame).
...
This was SVN commit r9229.
2011-04-12 03:49:32 +00:00
7414764298
Added Iberian javelinist. Need a name for him though (and added to the Wiki entry).
...
This was SVN commit r9228.
2011-04-12 03:11:35 +00:00
567d3aafea
Iberian resource gathering sounds and animation speed boost
...
This was SVN commit r9227.
2011-04-11 20:42:03 +00:00
64e72f464f
This was SVN commit r9225.
2011-04-11 00:39:21 +00:00
815a6215e5
This was SVN commit r9208.
2011-04-08 23:45:45 +00:00
2a6cfb36d2
#Decal fixing. :)
...
This was SVN commit r9192.
2011-04-06 22:55:33 +00:00
a751a2d6f6
added particles for all construction actors + changed color of particles to a more dusty tint
...
This was SVN commit r9181.
2011-04-06 11:13:29 +00:00
d03559f2c9
Add dust particles on under-construction buildings, varying based on number of active builders.
...
This was SVN commit r9175.
2011-04-06 00:11:40 +00:00
67433e65eb
Added smoke to the flaming projectile rock. ;)
...
This was SVN commit r9170.
2011-04-05 19:28:26 +00:00
99a1049ef9
added flame particle to hele_litho projectile and removed from female heads
...
This was SVN commit r9166.
2011-04-05 16:50:48 +00:00
c95b88a0c8
New particle textures and campfire.
...
This was SVN commit r9164.
2011-04-05 05:43:32 +00:00
a9531bd88c
Add missing files
...
This was SVN commit r9154.
2011-04-03 19:51:25 +00:00
9e1850bbe5
Set female citizens' heads on fire.
...
This was SVN commit r9152.
2011-04-03 19:16:20 +00:00
6e98a886ed
broken rope bridge eyecandy object added
...
This was SVN commit r9120.
2011-03-26 09:32:03 +00:00
2a822eb4d4
Added Iberian siege ram unit
...
This was SVN commit r9118.
2011-03-25 00:46:02 +00:00
b6cc8e9cf6
The Big Iberian Moveâ„¢.
...
This was SVN commit r9071.
2011-03-17 07:31:58 +00:00
be59aa012d
Iberian shield actors.
...
This was SVN commit r9070.
2011-03-17 06:05:50 +00:00
d3ec3e7c7f
This was SVN commit r9068.
2011-03-17 06:02:34 +00:00
78a54071c4
#Implemented remaining decals.
...
This was SVN commit r9066.
2011-03-15 22:07:22 +00:00
f0f87796f0
Farm field edit for decal
...
This was SVN commit r9060.
2011-03-13 23:56:22 +00:00
28096de106
My first try at making a decal. :)
...
This was SVN commit r9059.
2011-03-13 23:24:40 +00:00
77e2130ff2
Replace some decal meshes with real decals
...
This was SVN commit r9056.
2011-03-13 19:26:01 +00:00
83d0492fca
New Celt fishing boat. Hele fishing boat update.
...
This was SVN commit r8993.
2011-02-26 22:52:58 +00:00
2501b42447
Celt warship and merchant ship updates. New Celt sail textures
...
This was SVN commit r8955.
2011-02-20 14:40:15 +00:00
28354159db
Added eyecandy bridge edges.
...
This was SVN commit r8954.
2011-02-20 12:27:12 +00:00
90c60c6580
Hele fishing boat update
...
This was SVN commit r8921.
2011-02-13 19:02:21 +00:00
7476bad7e2
New siege ram sounds added. Celt siege ram files.
...
This was SVN commit r8912.
2011-02-12 00:01:21 +00:00
72f1e46b97
Gathering sounds for Celt and Hele infantry units
...
This was SVN commit r8902.
2011-02-10 20:52:29 +00:00
556664d477
Animation speed tweaks.
...
This was SVN commit r8898.
2011-02-09 23:26:43 +00:00
c63fb49154
Added resource gathering sounds to celt and hellene females
...
This was SVN commit r8896.
2011-02-09 20:55:35 +00:00
e98c18ce04
This was SVN commit r8837.
2010-12-19 17:10:19 +00:00
76a67755bc
Garrison flag for wall turret.
...
This was SVN commit r8826.
2010-12-09 00:03:19 +00:00
c7a31987bb
Moar garrison flag work.
...
This was SVN commit r8825.
2010-12-08 23:34:33 +00:00
5cf1995e2c
Fixing up some garrison flag stuff and projectile stuff.
...
This was SVN commit r8824.
2010-12-08 23:10:24 +00:00
be4b262919
Removed the dudes from the top of the wall gate. Made a bolt projectile for the Oxybeles.
...
This was SVN commit r8822.
2010-12-08 21:26:08 +00:00
1932f695c4
Fixes #699
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This was SVN commit r8805.
2010-12-06 21:30:56 +00:00
01f699b62d
Too much stuff to itemize. I'm lazy.
...
This was SVN commit r8799.
2010-12-06 02:20:57 +00:00
15a663b91c
New Iberian Walls
...
This was SVN commit r8794.
2010-12-05 13:30:04 +00:00
6662195f66
New desert plants! Updated Death Canyon with the new plants.
...
This was SVN commit r8779.
2010-12-03 21:33:45 +00:00
3b817d2162
Moved the sails from structural/ to props/ (which is what they are).
...
This was SVN commit r8777.
2010-12-03 19:22:56 +00:00
cf2638da09
This was SVN commit r8776.
2010-12-03 14:42:19 +00:00
c917a2d6a7
This was SVN commit r8773.
2010-12-03 00:42:27 +00:00
88efdd5cbb
This was SVN commit r8765.
2010-12-02 23:29:12 +00:00
a7a858b9c0
This was SVN commit r8764.
2010-12-02 23:28:31 +00:00
85d093eae1
Made a garrison flag. Added it to the Greek Civic Centre and scout Tower for testing.
...
This was SVN commit r8758.
2010-12-01 10:40:25 +00:00
103aacd035
Misc stuff.
...
This was SVN commit r8746.
2010-11-29 22:00:57 +00:00
f17d318359
Projectile for Celtic warship.
...
This was SVN commit r8745.
2010-11-29 20:19:05 +00:00
f60485be02
New Hellenes Mill. Deleted old mill assets.
...
This was SVN commit r8743.
2010-11-29 17:55:22 +00:00
693425c716
New Greek corral by Amish.
...
This was SVN commit r8741.
2010-11-29 14:21:19 +00:00
75d6eec95d
This was SVN commit r8738.
2010-11-29 08:36:35 +00:00
4cd93b6105
This was SVN commit r8727.
2010-11-28 09:17:43 +00:00
1f02df5abc
Moved some things. Deleted other things. Updated a few maps.
...
This was SVN commit r8726.
2010-11-28 09:15:26 +00:00
7819c4707c
Moving a lot of stuff. Deleting duplicate objects.
...
This was SVN commit r8725.
2010-11-28 08:19:41 +00:00
3de4ed7649
Added decals to the Greek buildings.
...
Updated Saharan Oases.
New "underbrush" object.
This was SVN commit r8721.
2010-11-28 06:46:45 +00:00
bbe49141ec
Lots of building stuff.
...
This was SVN commit r8714.
2010-11-27 17:18:29 +00:00
e30698c0c1
New Greek gymnasion by Amish. :)
...
This was SVN commit r8709.
2010-11-27 09:46:51 +00:00
90b4e85b51
New Chinese ships for a mod some of the guys are working on.
...
This was SVN commit r8700.
2010-11-27 04:56:20 +00:00
e5d5a76384
This was SVN commit r8696.
2010-11-26 10:21:59 +00:00
cc3d9de386
New berry bushes. Finished Cycladic Archipelago.
...
This was SVN commit r8695.
2010-11-26 07:08:18 +00:00
710c32b712
New Persian sails.
...
This was SVN commit r8693.
2010-11-26 04:12:15 +00:00
959da16fdf
New texture for the Roman Quinquereme (and remapped mesh). The ekdromos now slings his shield onto his back when he throws his spears.
...
This was SVN commit r8692.
2010-11-26 03:09:23 +00:00
8fe513aba5
1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing.
...
This was SVN commit r8686.
2010-11-24 06:04:03 +00:00
8148987e59
Added the "cheering" idle animations to the Celt super infantryman so people can see the animations that we could use for capturing buildings and leveling-up.
...
Also added a skull eyecandy object. lol
This was SVN commit r8685.
2010-11-24 03:09:16 +00:00
180ab8a748
#New Celt ships.
...
Some new siege engines. Caution: They need a lot of work.
This was SVN commit r8682.
2010-11-23 02:54:38 +00:00
ed5d91e71f
blood
...
This was SVN commit r8668.
2010-11-20 21:09:11 +00:00
35e43e133b
This was SVN commit r8667.
2010-11-20 21:06:28 +00:00
fee8668887
PMDs can't use 'root' prop point, so I removed the blood prop.
...
This was SVN commit r8664.
2010-11-20 19:48:10 +00:00
c6491b1916
Added blood to animal deaths. Muahahahahahahaha.
...
This was SVN commit r8659.
2010-11-20 09:31:14 +00:00
3d3720026a
Updated Saharan Oases with some more starting treasures, teams, and lower starting resources.
...
This was SVN commit r8648.
2010-11-18 07:01:35 +00:00
bf295edda6
shooting fortresses
...
This was SVN commit r8646.
2010-11-18 06:16:43 +00:00
d8bc3635a2
Adjusted the desert stone.
...
Adjusted costs and other things for defensive structures.
Continued work on the Saharan Oases map.
This was SVN commit r8645.
2010-11-18 05:53:40 +00:00
1ea07fad83
Moved basket to the female's back.
...
This was SVN commit r8643.
2010-11-18 02:27:20 +00:00
ee86e13be6
Deleted some overlapping textures. Moved Roman and Persian ships from Internal to Public.
...
This was SVN commit r8641.
2010-11-17 23:51:04 +00:00
23cb21ada4
1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen.
...
This was SVN commit r8640.
2010-11-17 21:30:00 +00:00
222095fa44
Added Building AI, and some small changes to GarrisonHolder
...
This was SVN commit r8636.
2010-11-17 07:30:25 +00:00
b7e4b197f2
Fixed meat gathering props for the Celt spearman.
...
This was SVN commit r8625.
2010-11-15 21:28:45 +00:00
58a95ba95c
fixed meat gathering animation
...
This was SVN commit r8621.
2010-11-15 05:11:39 +00:00
4328476b67
Actors variations for shuttling.
...
This was SVN commit r8619.
2010-11-15 03:48:28 +00:00
e68900e5c4
New metal and stone shuttling. Test out on 'Resources Demo' map. Use spearman and cavjav.
...
This was SVN commit r8611.
2010-11-15 00:18:03 +00:00
43a4667745
Tweaking treasures. Warships no longer gather treasures. Fishing and Merchant boats have greater capacities.
...
This was SVN commit r8601.
2010-11-14 05:50:30 +00:00
90d7c0a54f
#Another prop for resource shuttling.
...
This was SVN commit r8600.
2010-11-14 04:21:39 +00:00
cbbca4d3da
Basket for shuttling grain.
...
This was SVN commit r8598.
2010-11-14 00:44:23 +00:00
62da7e1b37
The Celtic basic spearman now carries brontosaurus burgers when shuttling meat.
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This was SVN commit r8597.
2010-11-14 00:10:23 +00:00
acc229f367
new vase food.treasure. New vase meshes. A brontoburger slab.
...
This was SVN commit r8596.
2010-11-13 23:49:50 +00:00
8798b7671c
Use separate mode when carrying meat.
...
Fix tests.
This was SVN commit r8594.
2010-11-13 21:39:39 +00:00
4100a13e0a
# Add resource shuttling.
...
Add resource-carrying animations/props to an actor for testing.
Warn more quietly about invalid cursor names.
This was SVN commit r8589.
2010-11-13 19:15:29 +00:00
6c7f9f7b8d
#Treasure objects.
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This was SVN commit r8585.
2010-11-13 03:44:38 +00:00
ff3c7b46f4
Added food.treasure, wood.treasure, stone.treasure, wood.ruins, stone.ruins
...
Added placeholder cursor for ruins
Added entities for testing these types
This was SVN commit r8574.
2010-11-12 18:58:33 +00:00
52ad8a836d
New idle animation for the Greek archers.
...
Some updated faction emblems.
A new Metal portrait.
This was SVN commit r8573.
2010-11-12 05:33:12 +00:00
75eb6847af
Shield tweaks.
...
This was SVN commit r8572.
2010-11-12 04:34:46 +00:00
f3c5a2383b
#Some cool new treasure objects. Lots of map tweaks as well.
...
Added treasure gathering for ships. It would be cool to have
food.treasure, wood.treasure, and stone.treasure gathering types in
addition to the current metal.treasure.
This was SVN commit r8571.
2010-11-12 03:08:23 +00:00
c03c2f0168
Fixed hoplite prop switching (heads) when gathering meat.
...
Tweaked maps.
New "Bog" map, w.i.p.
Tweaked ship health.
This was SVN commit r8560.
2010-11-08 23:40:45 +00:00
9c53fda749
Misc. art stuff.
...
This was SVN commit r8552.
2010-11-08 00:36:34 +00:00
85fc7cae52
Cleaning up the props.
...
This was SVN commit r8551.
2010-11-08 00:23:06 +00:00
c1daf9a9bc
This was SVN commit r8537.
2010-11-05 13:22:06 +00:00
c2bafa78cb
A bunch of stuff.
...
This was SVN commit r8535.
2010-11-04 23:51:42 +00:00
2186ac8e76
Tweaked blank giant map in Internal folder. Updated a few Mediterranean terrains. A Creative Commons object. A generic Gaia "field" object. Humpback Whale.
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This was SVN commit r8523.
2010-11-02 16:26:06 +00:00
491f4592a7
This was SVN commit r8506.
2010-10-31 15:00:28 +00:00
fcf9fbf10d
Hacked in some ship ranged attacks to play with.
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This was SVN commit r8492.
2010-10-29 22:18:25 +00:00
af235da6f4
#Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room.
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This was SVN commit r8483.
2010-10-28 12:22:04 +00:00
6576b64ce0
Cleaning up the field entities.
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This was SVN commit r8480.
2010-10-27 11:10:34 +00:00
5db9465b25
A bunch of new portraits. The hero portraits are just temp until they are painted.
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This was SVN commit r8476.
2010-10-27 05:49:04 +00:00
45a99a393d
New Greek merchant ship. Model is not final though.
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This was SVN commit r8475.
2010-10-27 02:16:45 +00:00
7d7127a1bb
Scaled down the Roman Quinquereme.
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This was SVN commit r8474.
2010-10-26 16:21:51 +00:00
f4b27e22b0
A bunch of new portraits. I fixed Waypoint Flag so that it floats on water. Edited Miletus map.
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This was SVN commit r8471.
2010-10-26 09:46:05 +00:00
09b2a4ade8
#Starting some work on Carthage.
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This was SVN commit r8469.
2010-10-25 17:09:23 +00:00
791c4f52fa
Continued unit balancing. Edited actor projectiles animation times, etc.
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This was SVN commit r8462.
2010-10-25 10:01:01 +00:00
b680e95e25
New epic Greek temple, primarily for eye candy. UV mapped by Amish.
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This was SVN commit r8459.
2010-10-25 04:10:25 +00:00
dcd7211d34
Re-exported Greek Civic Centre to remove some of the vases (seemed cluttered before), and to make player color more prominent. Gave ships farther vision.
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This was SVN commit r8455.
2010-10-24 10:05:28 +00:00
c15d777762
#Editing stats for Super Cavalry and special Roman units.
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This was SVN commit r8435.
2010-10-22 04:02:48 +00:00
d6720e00a4
Tweaked animation speeds for new Roman units.
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This was SVN commit r8423.
2010-10-21 09:15:40 +00:00
aade0de3b4
This was SVN commit r8420.
2010-10-21 09:00:30 +00:00
5e84f57a04
Moved 3 special Roman units from Internal to Public (hopefully this will quell the calls for more Roman material for a while). Made 2 new Super Unit templates for ease of balancing (more of these later, and more on this later).
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This was SVN commit r8419.
2010-10-21 08:56:42 +00:00
a99005976d
Messing with stats. Made a roof tile texture for the giant Greek temple that will soon be coming.
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This was SVN commit r8416.
2010-10-20 09:07:44 +00:00
4256055f58
#Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects.
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This was SVN commit r8414.
2010-10-19 10:04:33 +00:00
2a9cbe9a19
1. Re-exported the Celt fishing ship (was missing mast).
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2. Re-exported Celt Wall (it was originally exported off-center). Added
some player color fiddly bits.
3. Fixed wall Foundation Actors.
4. Enabled building of fishing boats from docks
(template_structure_military_dock).
5. Nerfed javelinist and archer attack.
This was SVN commit r8408.
2010-10-17 20:05:04 +00:00
7839fe4c2b
Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead.
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This was SVN commit r8390.
2010-10-17 01:34:15 +00:00
9ccff5d5d6
Fishing boats fixed. Edited fishing demo map.
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This was SVN commit r8389.
2010-10-17 00:29:52 +00:00
ae7af8ed4d
New Greek fishing boat. There seems to be a problem with the entity though.
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This was SVN commit r8388.
2010-10-17 00:07:44 +00:00
76e96a83c5
A new Combat Demo iteration. Tweaked Boudicca's hair color. lol
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This was SVN commit r8386.
2010-10-16 23:13:51 +00:00
86f0e0ba32
Re-exported the Gallic Fortress, with new player color tidbits and mesh fixes. Deleted 19 old PMD meshes.
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This was SVN commit r8365.
2010-10-15 08:18:31 +00:00
71108ff458
#New Camel fauna.
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This was SVN commit r8363.
2010-10-15 06:19:06 +00:00
7bbc19c791
testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map.
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This was SVN commit r8360.
2010-10-15 04:29:08 +00:00
87782e3242
This was SVN commit r8359.
2010-10-15 03:42:13 +00:00
8edd28c43c
Decal for Celt CC. New Celt Temple.
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This was SVN commit r8355.
2010-10-14 19:54:08 +00:00
fa9d51cbb1
This was SVN commit r8349.
2010-10-13 21:27:55 +00:00
2559496fdf
A new stoa for the Greeks.
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This was SVN commit r8341.
2010-10-13 00:40:25 +00:00
9e71973135
This was SVN commit r8339.
2010-10-12 06:11:19 +00:00
4af13e4ce1
This was SVN commit r8330.
2010-10-11 15:27:39 +00:00
0b418f887b
This was SVN commit r8325.
2010-10-10 17:40:33 +00:00
3b38240d4f
Make hoplites gather food from dead animals like other units do (instead of stabbing at them with spears).
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This was SVN commit r8320.
2010-10-10 06:06:14 +00:00
43b110a43b
Final 3 waypoint flags.
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This was SVN commit r8308.
2010-10-08 04:54:23 +00:00
9faedfbc90
Lots of art tweaks. Brand new Celtic Civic Centre.
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This was SVN commit r8283.
2010-10-05 08:42:16 +00:00
adefbc7b23
This was SVN commit r8279.
2010-10-05 02:29:09 +00:00
2959cce0e8
Another "campaign" unit for people to play with in Atlas for Alpha II--The Theban Sacred Band.
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This was SVN commit r8267.
2010-10-04 09:27:50 +00:00
ec681ce8a8
This was SVN commit r8266.
2010-10-04 07:00:44 +00:00
e8314783d9
New Celtic Dock. :) New Celtic waypoint banner.
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This was SVN commit r8265.
2010-10-04 06:43:20 +00:00
50ed028dcb
New way-point flag, including a new flag for possible faction-specific implementation. Persian and Greek versions complete so far.
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This was SVN commit r8261.
2010-10-04 01:49:28 +00:00
a47227daaa
#New Celt Market
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This was SVN commit r8252.
2010-10-03 09:24:26 +00:00
4b3e819b67
Celt scout tower variation.
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This was SVN commit r8233.
2010-10-01 09:13:34 +00:00
3e03a8ae10
#Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building.
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This was SVN commit r8232.
2010-10-01 07:34:29 +00:00
71b469c115
New Celtic Outpost.
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This was SVN commit r8227.
2010-10-01 04:24:39 +00:00
81788eb55d
#New Celt Barracks.
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This was SVN commit r8214.
2010-09-30 03:16:15 +00:00
fadc725c4e
Moar eye candy and an update the Arcadia II.
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This was SVN commit r8211.
2010-09-29 08:56:09 +00:00
f15ed58ffb
#Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it.
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This was SVN commit r8210.
2010-09-29 08:16:27 +00:00
8f979d3250
New foundation mesh and actor for the Corrals. Tweaked the corral entities for gameplay testing. Tweaked the fauna footprint radius.
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This was SVN commit r8209.
2010-09-29 06:20:21 +00:00
e981380f33
This was SVN commit r8199.
2010-09-28 09:59:44 +00:00
e84c79c066
New GUI art assets. Brian please let me (Michael) know if things need changed or if you need more assets.
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This was SVN commit r8195.
2010-09-28 08:02:06 +00:00
d7801ea211
New Celt kennel and tavern.
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This was SVN commit r8193.
2010-09-27 09:05:03 +00:00
28fe458c51
This was SVN commit r8187.
2010-09-26 07:04:09 +00:00
768f0728da
Tweaks to some maps and entities. Added Celtic dog kennel for testing.
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This was SVN commit r8183.
2010-09-26 01:18:29 +00:00
0974a06321
#New Celtic Corral and Greek Wall Gate.
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This was SVN commit r8179.
2010-09-25 09:54:09 +00:00
12de784e3f
Texture tweaks. Animation tweaks. Building entity tweaks.
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This was SVN commit r8178.
2010-09-25 05:24:07 +00:00
75f0fa87c0
Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out.
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This was SVN commit r8174.
2010-09-25 00:49:28 +00:00
3d58ea8816
Amish's lioness added
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This was SVN commit r8173.
2010-09-25 00:27:32 +00:00
1775d7b244
#More eyecandy stuff.
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This was SVN commit r8166.
2010-09-23 20:38:16 +00:00
94261c036c
#New fauna lion
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This was SVN commit r8165.
2010-09-23 20:13:04 +00:00
d0d879d3f6
Some new fallen columns eye candy.
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This was SVN commit r8164.
2010-09-23 19:17:15 +00:00
1caa4e7016
new date palm, wall foundations, map tweaks, and celtic longhouse.
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This was SVN commit r8158.
2010-09-22 06:47:29 +00:00
45bd668934
This was SVN commit r8156.
2010-09-22 06:22:24 +00:00
c5610cd111
Added a pebbly, rocky decal beneath the Savanna quarries. Tweaked the Mediterranean metal mine textures.
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This was SVN commit r8152.
2010-09-22 02:02:34 +00:00
024a833721
New: Pegasus, freestanding column, edited the maps a bit, testing out an Aphrodite high-poly statue (it needs a proper texture though).
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This was SVN commit r8150.
2010-09-21 23:11:59 +00:00
5db5aa6ad9
#New giraffe fauna.
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This was SVN commit r8147.
2010-09-20 16:24:26 +00:00
2897b737fd
This was SVN commit r8146.
2010-09-20 06:19:50 +00:00
76c5874a8c
New Savanna "metal mine" slab entities and textures.
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This was SVN commit r8145.
2010-09-20 04:12:47 +00:00
19eec7fde2
Made a new "grape vine" object and added it to Arcadia II.xml
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This was SVN commit r8134.
2010-09-18 19:25:47 +00:00
88307763f6
New "Stoa" object.
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This was SVN commit r8110.
2010-09-13 05:04:02 +00:00
933fb2dc9f
new Greek Wall
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This was SVN commit r8090.
2010-09-08 22:57:46 +00:00
db47fa94b4
#New Greek Wall Tower by Brightgalrs. Continued work on a new map.
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This was SVN commit r8087.
2010-09-07 01:56:05 +00:00
6ceee8a5ec
This was SVN commit r8069.
2010-09-04 04:11:15 +00:00
f80ee08f5f
This was SVN commit r8054.
2010-09-02 19:21:49 +00:00
38f29e055c
#New Greek Scout Tower and textures.
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This was SVN commit r8053.
2010-09-01 21:32:05 +00:00
f5b32e0ff5
This was SVN commit r8049.
2010-08-30 01:03:54 +00:00
5141a0d3bb
This was SVN commit r8040.
2010-08-29 01:12:23 +00:00
b0ea2c62be
This was SVN commit r8036.
2010-08-28 05:32:36 +00:00
03cdd1aa9a
This was SVN commit r7986.
2010-08-17 00:13:03 +00:00
fc68300f58
This was SVN commit r7980.
2010-08-16 00:50:45 +00:00
2c65a3d5dd
#New Egyptian Obelisk eye candy by Brightgalrs.
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This was SVN commit r7979.
2010-08-15 23:24:04 +00:00
7525aecc17
#Gather food from Apple Trees.
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This was SVN commit r7976.
2010-08-15 22:04:19 +00:00
57584e80ec
This was SVN commit r7975.
2010-08-15 21:05:06 +00:00
cd76d5c4b7
Gazelle horns.
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This was SVN commit r7974.
2010-08-15 20:27:21 +00:00
f8765d741e
Import files used by Hellenised_Egypt
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This was SVN commit r7966.
2010-08-15 12:06:46 +00:00
da32e232ba
Added some of Amish's icons to the icon sheets.
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This was SVN commit r7965.
2010-08-15 05:17:47 +00:00
5b81cc4b99
This was SVN commit r7958.
2010-08-15 04:04:25 +00:00
4e1b6d08f4
Fix lithobolos size and projectile.
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Fix projectiles launching from actors with no ammo prop.
Fix default camera location on maps with no civ centers.
Avoid units getting stuck on the edges of buildings.
This was SVN commit r7950.
2010-08-14 22:11:32 +00:00
d41d554678
Reworked session code splitting some things out to different files
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This was SVN commit r7921.
2010-08-12 15:44:03 +00:00
c1077e2384
This was SVN commit r7918.
2010-08-12 04:35:08 +00:00
2c23b6c3bb
Added golden fleece actor placeholder
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Change golden fleece resource value from 3000 to 1000
Changed large tree resources from 500 back to 300
This was SVN commit r7916.
2010-08-12 03:33:30 +00:00
8107cca475
Move fence actor to public
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This was SVN commit r7902.
2010-08-11 10:51:13 +00:00
6af3f28ad4
Converted resources:
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wood -> wood.tree
stone -> stone.rock
metal -> metal.ore
Added resource: metal.treasure
Renamed cursors and added placeholder treasure cursor
Fixed basic templates and Hellene actors to work with new resources
(need to fix Celt actors)
Fixed some warnings in the session scripts.
Added entity "Golden Fleece" placeholder
This was SVN commit r7778.
2010-07-21 18:51:27 +00:00