9536dbb898
Roman quinquereme ship animations
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This was SVN commit r12035.
2012-06-28 21:10:59 +00:00
c7d90ec644
Mauryan structure actor files
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This was SVN commit r12010.
2012-06-24 13:16:21 +00:00
aec44da406
Bunch of different stuff.
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This was SVN commit r11914.
2012-05-25 21:36:07 +00:00
1004864733
Siege ram for the Macedonians
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This was SVN commit r11910.
2012-05-24 21:44:28 +00:00
c8d404eb25
Fixed errors when Celt walls die.
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This was SVN commit r11904.
2012-05-23 20:31:11 +00:00
0ce770f227
Disables Roman Quinquereme no sail variation.
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This was SVN commit r11903.
2012-05-23 20:12:48 +00:00
4cf3467819
New siege ram for the Spartans
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This was SVN commit r11890.
2012-05-20 11:32:35 +00:00
d5e3e975c8
This was SVN commit r11888.
2012-05-20 00:26:18 +00:00
97bf4df2a6
Some Athenian shields for their buildings.
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This was SVN commit r11881.
2012-05-19 04:46:50 +00:00
0cef14be54
Removed these wall entities, which were throwing errors.
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This was SVN commit r11848.
2012-05-12 05:47:04 +00:00
13d8caa0f2
Spartan shield stuff.
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This was SVN commit r11847.
2012-05-12 05:28:46 +00:00
3d685a2c91
New shield prop textures for Macedonians.
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This was SVN commit r11846.
2012-05-12 05:20:18 +00:00
a8528f74c6
Greek market by Enrique.
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This was SVN commit r11823.
2012-05-10 20:58:03 +00:00
cb3d71f43a
New Greek barracks by Enrique.
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This was SVN commit r11810.
2012-05-10 01:12:26 +00:00
32a01c2ed8
Temporary palisade foundations for Alpha 10. (We should probably make better looking ones than these.)
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This was SVN commit r11794.
2012-05-08 19:59:59 +00:00
egbert
f2f434ded4
This was SVN commit r11747.
2012-05-04 10:10:42 +00:00
egbert
99d8d03988
iberian special building actor
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This was SVN commit r11743.
2012-05-04 09:46:11 +00:00
c640415f0c
Giving all faction outposts projectile and garrison nodes
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This was SVN commit r11698.
2012-04-29 19:06:53 +00:00
10687410cd
Enrique's new Roman siege walls. :)
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This was SVN commit r11696.
2012-04-29 18:28:37 +00:00
a6ceceb79c
Renaming the old celt wall files and new templates for them
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This was SVN commit r11591.
2012-04-20 22:27:17 +00:00
a99e1236be
New Prytaneion by Enrique.
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This was SVN commit r11577.
2012-04-20 02:48:27 +00:00
7d47407c70
Carthaginian wall segments
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This was SVN commit r11574.
2012-04-20 00:08:31 +00:00
9a58afcb62
Internal to Public.
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This was SVN commit r11573.
2012-04-19 22:38:00 +00:00
b535c76ca1
This was SVN commit r11572.
2012-04-19 21:40:31 +00:00
4a54b29250
Moving some minor stuff from Internal to Public mod.
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This was SVN commit r11566.
2012-04-19 08:21:13 +00:00
egbert
3ffeb1eee5
adjusted dirt decal reference from size 4x4 to 6x6.
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This was SVN commit r11548.
2012-04-18 17:52:32 +00:00
f004b0cd94
Roman wall segments - long, medium, and short. Gate needs work
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This was SVN commit r11517.
2012-04-15 18:28:09 +00:00
43a30fcddd
Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway
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This was SVN commit r11497.
2012-04-14 17:21:20 +00:00
78105070a9
Convert actor line endings from CRLF to LF for consistency
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This was SVN commit r11496.
2012-04-14 16:43:00 +00:00
368dda421a
New Hele walls
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This was SVN commit r11479.
2012-04-10 23:14:58 +00:00
9796fbf59b
Eggbird's new Iberian Temple.
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This was SVN commit r11472.
2012-04-10 18:27:25 +00:00
3db7f32d17
Specular for a few more things.
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This was SVN commit r11462.
2012-04-09 00:37:50 +00:00
ba296eb7d9
Iberian wall segments. New design and models
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This was SVN commit r11434.
2012-04-04 23:14:00 +00:00
25762f1f0d
Persian wall segments
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This was SVN commit r11417.
2012-04-01 18:57:05 +00:00
bf70e99b00
Celt Murus Gallicus wall, tower, and gate
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This was SVN commit r11416.
2012-04-01 16:36:38 +00:00
f0897e05cd
New Roman Merchant ship by Kenobi and Enrique.
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This was SVN commit r11406.
2012-03-27 18:31:47 +00:00
65c39cb74e
This was SVN commit r11383.
2012-03-21 05:33:58 +00:00
97479830e9
New Iberian civic centre.
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Made Indibil a cavalry dude.
Tweaked Army Camp entity.
This was SVN commit r11378.
2012-03-20 19:00:11 +00:00
dc920f3c50
This was SVN commit r11357.
2012-03-17 22:14:38 +00:00
78840ad7b4
Roman Temple of Mars, and sword rack. :)
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This was SVN commit r11356.
2012-03-17 22:06:35 +00:00
f71cdd90a3
This was SVN commit r11355.
2012-03-17 17:41:33 +00:00
c70cbe1e00
Made it so that there isn't a huge puff of smoke when the Celt Temple and Roman Army Camp are selected for construction.
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This was SVN commit r11341.
2012-03-15 07:33:30 +00:00
095f7a2381
#New Roman army camp.
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This was SVN commit r11333.
2012-03-14 02:19:46 +00:00
b6cd9a47a5
Fixed Greek temple prop point error.
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Also: Re-added the B and C variants, by working around the root node
problem with smoke. Added 'smoke' prop nodes to the A, B, &C base meshes
so that the prop meshes for these variants can continue to use the
'root' node.
Fixed some Player 1 color issues in a few maps. More to come.
This was SVN commit r11293.
2012-03-10 01:25:39 +00:00
d3d866ed28
Roman trireme animations
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This was SVN commit r11270.
2012-03-07 22:03:45 +00:00
89e36154bc
Made Oasis IX more challenging. Added destruction dust to the Greek theatron.
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This was SVN commit r11244.
2012-03-05 04:17:30 +00:00
gregory
24f0e123cb
Propped corral and added a variation with the doors closed.
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This was SVN commit r11240.
2012-03-04 21:26:08 +00:00
e73d70b371
This was SVN commit r11193.
2012-02-28 09:07:17 +00:00
f52bf1e5fd
Roman walls
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This was SVN commit r11188.
2012-02-27 23:09:17 +00:00
f8d335ce85
#Roman Trireme
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This was SVN commit r11170.
2012-02-26 04:52:26 +00:00