0ad/binaries/data/mods/public/art/meshes/props
Enrique 0535cab26f Added mauryan healer skin and head.
Added roman army camp rubble with AO
Added AO map and normal map to roman army camp

This was SVN commit r13331.
2013-04-01 00:48:18 +00:00
..
campaigns Internal to Public. 2012-04-19 22:38:00 +00:00
helmet Hero ashoka added. Fixed maiden holding parasol in chariot. 2013-03-17 00:39:43 +00:00
shield Some cool stuff. 2012-04-04 22:32:43 +00:00
special Rome rock packed model fix 2012-12-02 13:50:05 +00:00
amphora_a.dae new vase food.treasure. New vase meshes. A brontoburger slab. 2010-11-13 23:49:50 +00:00
amphora_b.dae new vase food.treasure. New vase meshes. A brontoburger slab. 2010-11-13 23:49:50 +00:00
amphora_c.dae new vase food.treasure. New vase meshes. A brontoburger slab. 2010-11-13 23:49:50 +00:00
amphora_d.dae new vase food.treasure. New vase meshes. A brontoburger slab. 2010-11-13 23:49:50 +00:00
amphora_e.dae new vase food.treasure. New vase meshes. A brontoburger slab. 2010-11-13 23:49:50 +00:00
amphorae_treasure.dae new vase food.treasure. New vase meshes. A brontoburger slab. 2010-11-13 23:49:50 +00:00
apples_fallen_a.dae This was SVN commit r6550. 2008-12-29 03:48:37 +00:00
apples_fallen_b.dae This was SVN commit r6550. 2008-12-29 03:48:37 +00:00
apples_fallen_c.dae This was SVN commit r6550. 2008-12-29 03:48:37 +00:00
arm_left.dae #Persian champion cavalry updates. 2011-11-03 04:48:02 +00:00
arm_right.dae #Persian champion cavalry updates. 2011-11-03 04:48:02 +00:00
ashoka_lion.dae This was SVN commit r12581. 2012-09-01 18:59:19 +00:00
ashoka_pillar_big_base_flowers.dae Added a base with flowers and playercolor to mauryan pillars. 2013-03-18 12:34:55 +00:00
ashoka_pillar_big_base_struct.dae Added a base with flowers and playercolor to mauryan pillars. 2013-03-18 12:34:55 +00:00
ashoka_pillar_big_lions.dae Added a base with flowers and playercolor to mauryan pillars. 2013-03-18 12:34:55 +00:00
ashoka_pillar_big.dae Added a base with flowers and playercolor to mauryan pillars. 2013-03-18 12:34:55 +00:00
ashoka_pillar_chakra.dae Added a base with flowers and playercolor to mauryan pillars. 2013-03-18 12:34:55 +00:00
ashoka_pillar.dae This was SVN commit r12581. 2012-09-01 18:59:19 +00:00
athen_gym_decor.dae Committed updated theatron and updated gymnasion for athenians 2012-08-17 02:17:38 +00:00
athen_gym_propsa.dae Committed updated theatron and updated gymnasion for athenians 2012-08-17 02:17:38 +00:00
athen_gym_shields.dae Committed updated theatron and updated gymnasion for athenians 2012-08-17 02:17:38 +00:00
athen_gym_tileb.dae Committed updated theatron and updated gymnasion for athenians 2012-08-17 02:17:38 +00:00
athen_gym_trees.dae Committed updated theatron and updated gymnasion for athenians 2012-08-17 02:17:38 +00:00
awning_wooden_lg.dae Moving a lot of stuff. Deleting duplicate objects. 2010-11-28 08:19:41 +00:00
awning_wooden_sm.dae Moving a lot of stuff. Deleting duplicate objects. 2010-11-28 08:19:41 +00:00
ax_sagaris_a.dae New "sagaris" battle axe prop. 2011-11-09 07:58:40 +00:00
ax_sagaris_b.dae New "sagaris" battle axe prop. 2011-11-09 07:58:40 +00:00
bench.dae #Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects. 2010-10-19 10:04:33 +00:00
billboard_a.dae A new skybox. 2011-07-16 08:49:49 +00:00
billboard_b.dae A new skybox. 2011-07-16 08:49:49 +00:00
billboard_huge.dae A new skybox. 2011-07-16 08:49:49 +00:00
billboard_panoramic.dae A new skybox. 2011-07-16 08:49:49 +00:00
bow_long_indian_a.dae Lots of Mauryan unit stuff. 2012-07-15 07:09:26 +00:00
broadsword_celt.dae Lots of Mauryan unit stuff. 2012-07-15 07:09:26 +00:00
bull_statue.dae Splitting Internal with Public 2008-09-18 04:38:42 +00:00
cape_hd_cav.dae Cavalry version for the cape. New updated shields for Cart and Samnite units. 2011-07-31 04:41:20 +00:00
cape_hd_hoplite.dae Miscellaneous stuff, like Kart Samnite unit stuff, and brand new capes. 2011-07-31 01:42:41 +00:00
cape_hd_long.dae Miscellaneous stuff, like Kart Samnite unit stuff, and brand new capes. 2011-07-31 01:42:41 +00:00
cape_hd_medium.dae Miscellaneous stuff, like Kart Samnite unit stuff, and brand new capes. 2011-07-31 01:42:41 +00:00
cape_hd_ragged.dae Miscellaneous stuff, like Kart Samnite unit stuff, and brand new capes. 2011-07-31 01:42:41 +00:00
cape_hd_transparent.dae This was SVN commit r9913. 2011-07-24 22:20:30 +00:00
celt_barge_sail.dae #New Celt Barracks. 2010-09-30 03:16:15 +00:00
celt_barracks_color.dae Flipped the Celt Barracks so it points to the "front" where units come out. 2011-05-26 00:44:58 +00:00
celt_barracks_decal.dae #New Celt Barracks. 2010-09-30 03:16:15 +00:00
celt_barracks_props1.dae Flipped the Celt Barracks so it points to the "front" where units come out. 2011-05-26 00:44:58 +00:00
celt_barracks_weapons.dae Flipped the Celt Barracks so it points to the "front" where units come out. 2011-05-26 00:44:58 +00:00
celt_boat_fishing_mast.dae 1. Re-exported the Celt fishing ship (was missing mast). 2010-10-17 20:05:04 +00:00
celt_cav_heads.dae Trophy heads for Gallic champ cav. 2012-01-11 12:42:47 +00:00
celt_cc_entry.dae Lots of art tweaks. Brand new Celtic Civic Centre. 2010-10-05 08:42:16 +00:00
celt_cc_pieces.dae Added custom civic centre rubbles for each faction except Iberians. 2012-11-10 03:50:00 +00:00
celt_cc_props1.dae Lots of art tweaks. Brand new Celtic Civic Centre. 2010-10-05 08:42:16 +00:00
celt_cc_props_new.dae Lots of art tweaks. Brand new Celtic Civic Centre. 2010-10-05 08:42:16 +00:00
celt_cc_rubble.dae Added custom civic centre rubbles for each faction except Iberians. 2012-11-10 03:50:00 +00:00
celt_cc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
celt_civic3_arch.dae Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead. 2010-10-17 01:34:15 +00:00
celt_civic3_props_1.dae Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead. 2010-10-17 01:34:15 +00:00
celt_civic3_props_new.dae Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead. 2010-10-17 01:34:15 +00:00
celt_dock_props_1.dae New Celtic Dock. :) New Celtic waypoint banner. 2010-10-04 06:43:20 +00:00
celt_dock_rubble_struct.dae Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
celt_dock_rubble.dae Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
celt_dock_shields.dae New Celtic Dock. :) New Celtic waypoint banner. 2010-10-04 06:43:20 +00:00
celt_farmstead_hoe.dae #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building. 2010-10-01 07:34:29 +00:00
celt_farmstead_props.dae #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building. 2010-10-01 07:34:29 +00:00
celt_farmstead_shield.dae #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building. 2010-10-01 07:34:29 +00:00
celt_fortress_gravel.dae Re-exported the Gallic Fortress, with new player color tidbits and mesh fixes. Deleted 19 old PMD meshes. 2010-10-15 08:18:31 +00:00
celt_fortress_keep.dae Re-exported the Gallic Fortress, with new player color tidbits and mesh fixes. Deleted 19 old PMD meshes. 2010-10-15 08:18:31 +00:00
celt_fortress_props_1.dae Re-exported the Gallic Fortress, with new player color tidbits and mesh fixes. Deleted 19 old PMD meshes. 2010-10-15 08:18:31 +00:00
celt_fortress_props_new.dae Re-exported the Gallic Fortress, with new player color tidbits and mesh fixes. Deleted 19 old PMD meshes. 2010-10-15 08:18:31 +00:00
celt_fortress_struct.dae Added shader maps to (hopefully) all the Celtic buildings. 2012-09-01 22:53:28 +00:00
celt_fortress_studs.dae Re-exported the Gallic Fortress, with new player color tidbits and mesh fixes. Deleted 19 old PMD meshes. 2010-10-15 08:18:31 +00:00
celt_fortress_weapons.dae Re-exported the Gallic Fortress, with new player color tidbits and mesh fixes. Deleted 19 old PMD meshes. 2010-10-15 08:18:31 +00:00
celt_house_a_door.dae #Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it. 2010-09-29 08:16:27 +00:00
celt_house_a_shields.dae #Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it. 2010-09-29 08:16:27 +00:00
celt_house_b_door.dae #Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it. 2010-09-29 08:16:27 +00:00
celt_house_b_shields2.dae #Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it. 2010-09-29 08:16:27 +00:00
celt_house_b_shields.dae #Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it. 2010-09-29 08:16:27 +00:00
celt_house_c_door.dae #Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it. 2010-09-29 08:16:27 +00:00
celt_house_c_shield1.dae #Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it. 2010-09-29 08:16:27 +00:00
celt_house_c_shield2.dae #Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it. 2010-09-29 08:16:27 +00:00
celt_house_d_color.dae #New Celt House. 2009-09-11 21:19:38 +00:00
celt_house_d_swrd.dae #New Celt House. 2009-09-11 21:19:38 +00:00
celt_hut_props.dae #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building. 2010-10-01 07:34:29 +00:00
celt_hut_shield.dae #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building. 2010-10-01 07:34:29 +00:00
celt_market1_props_1.dae #Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects. 2010-10-19 10:04:33 +00:00
celt_market1_props_new.dae #Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects. 2010-10-19 10:04:33 +00:00
celt_market1_wood.dae #Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects. 2010-10-19 10:04:33 +00:00
celt_market2_props_1.dae #3rd new Celtic Market. :) 2011-08-18 00:33:22 +00:00
celt_market2_props_new.dae #3rd new Celtic Market. :) 2011-08-18 00:33:22 +00:00
celt_market2_wood.dae #3rd new Celtic Market. :) 2011-08-18 00:33:22 +00:00
celt_market_props_new.dae New Celtic Dock. :) New Celtic waypoint banner. 2010-10-04 06:43:20 +00:00
celt_market_props.dae #New Celt Market 2010-10-03 09:24:26 +00:00
celt_mc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
celt_mer1.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
celt_merchant.dae Celt warship and merchant ship updates. New Celt sail textures 2011-02-20 14:40:15 +00:00
celt_mill_props.dae #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building. 2010-10-01 07:34:29 +00:00
celt_mill_shield.dae #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building. 2010-10-01 07:34:29 +00:00
celt_mill_silo.dae #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building. 2010-10-01 07:34:29 +00:00
celt_outpost2_door.dae 1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen. 2010-11-17 21:30:00 +00:00
celt_outpost2_shields.dae 1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen. 2010-11-17 21:30:00 +00:00
celt_outpost2_windows.dae 1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen. 2010-11-17 21:30:00 +00:00
celt_outpost_door.dae New Celtic Outpost. 2010-10-01 04:24:39 +00:00
celt_outpost_shields.dae New Celtic Outpost. 2010-10-01 04:24:39 +00:00
celt_outpost_windows.dae Added shader maps to (hopefully) all the Celtic buildings. 2012-09-01 22:53:28 +00:00
celt_pc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
celt_sb_donkeys.dae Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead. 2010-10-17 01:34:15 +00:00
celt_sb_mill.dae Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead. 2010-10-17 01:34:15 +00:00
celt_sb_mud.dae Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead. 2010-10-17 01:34:15 +00:00
celt_sb_prop_1.dae Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead. 2010-10-17 01:34:15 +00:00
celt_sb_roof.dae Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead. 2010-10-17 01:34:15 +00:00
celt_sb_shields.dae Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead. 2010-10-17 01:34:15 +00:00
celt_siege_ram_shields.dae New siege ram sounds added. Celt siege ram files. 2011-02-12 00:01:21 +00:00
celt_skiff_sails.dae #New Celt ships. 2010-11-23 02:54:38 +00:00
celt_slope_wall_shields.dae Renaming the old celt wall files and new templates for them 2012-04-20 22:27:17 +00:00
celt_slope_wall_studs.dae Renaming the old celt wall files and new templates for them 2012-04-20 22:27:17 +00:00
celt_slope_wall_tower_props.dae Renaming the old celt wall files and new templates for them 2012-04-20 22:27:17 +00:00
celt_slope_wall_turf.dae Renaming the old celt wall files and new templates for them 2012-04-20 22:27:17 +00:00
celt_st.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
celt_tc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
celt_temple_cauldron.dae New "standing stone" treasures. 2011-08-23 06:24:05 +00:00
celt_temple_color.dae New "standing stone" treasures. 2011-08-23 06:24:05 +00:00
celt_temple_palisade.dae New "standing stone" treasures. 2011-08-23 06:24:05 +00:00
celt_temple_prop_1.dae Added shader maps to (hopefully) all the Celtic buildings. 2012-09-01 22:53:28 +00:00
celt_temple_shields.dae Decal for Celt CC. New Celt Temple. 2010-10-14 19:54:08 +00:00
celt_temple_turf.dae New "standing stone" treasures. 2011-08-23 06:24:05 +00:00
celt_temple_wall.dae New "standing stone" treasures. 2011-08-23 06:24:05 +00:00
celt_temple_wood.dae Decal for Celt CC. New Celt Temple. 2010-10-14 19:54:08 +00:00
celt_warship.dae Celt warship and merchant ship updates. New Celt sail textures 2011-02-20 14:40:15 +00:00
celt_wc1.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
chin_merch_sail.dae Internal to Public. 2012-04-19 22:38:00 +00:00
chin_tri_sail.dae Internal to Public. 2012-04-19 22:38:00 +00:00
collar_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
collar_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
column_doric_top.dae New: Pegasus, freestanding column, edited the maps a bit, testing out an Aphrodite high-poly statue (it needs a proper texture though). 2010-09-21 23:11:59 +00:00
column_doric.dae New: Pegasus, freestanding column, edited the maps a bit, testing out an Aphrodite high-poly statue (it needs a proper texture though). 2010-09-21 23:11:59 +00:00
column_fallen_a.dae #More eyecandy stuff. 2010-09-23 20:38:16 +00:00
column_fallen_b.dae #More eyecandy stuff. 2010-09-23 20:38:16 +00:00
column_fallen_c.dae #More eyecandy stuff. 2010-09-23 20:38:16 +00:00
column_fallen_d.dae #More eyecandy stuff. 2010-09-23 20:38:16 +00:00
column_fallen_e.dae #More eyecandy stuff. 2010-09-23 20:38:16 +00:00
decal_celt_farmstead.dae #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building. 2010-10-01 07:34:29 +00:00
decal_stone_medit_a.dae This was SVN commit r6725. 2009-03-05 20:57:33 +00:00
decal_struct_2x2.dae This was SVN commit r6904. 2009-06-12 03:54:58 +00:00
decal_struct_3x6.dae This was SVN commit r6904. 2009-06-12 03:54:58 +00:00
decal_struct_4x4.dae #More new construction foundations. 2009-06-11 00:39:49 +00:00
decal_struct_5x5.dae #More new construction foundations. 2009-06-11 00:39:49 +00:00
decal_struct_6x6.dae #More new construction foundations. 2009-06-11 00:39:49 +00:00
decal_struct_small.dae #Big update. New cliff objects. Updated 3 dozen entities. New Carthaginian structure updates. Actors galore. 2009-04-30 19:01:19 +00:00
decal_struct_theatron.dae This was SVN commit r6905. 2009-06-12 04:38:53 +00:00
decal_struct_wall_long.dae This was SVN commit r6904. 2009-06-12 03:54:58 +00:00
decal_struct_wall_med.dae This was SVN commit r6904. 2009-06-12 03:54:58 +00:00
deer_antlers.dae Splitting Internal with Public 2008-09-18 04:38:42 +00:00
donkey_pack_01.dae Splitting Internal with Public 2008-09-18 04:38:42 +00:00
dude_head.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
dudette_head.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
elephant_tusk_1.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
eyecandy_iber_rugstand.dae This was SVN commit r8727. 2010-11-28 09:17:43 +00:00
eyecandy_iber_weapons_table_shields.dae This was SVN commit r8727. 2010-11-28 09:17:43 +00:00
eyecandy_iber_weapons_table.dae This was SVN commit r8727. 2010-11-28 09:17:43 +00:00
f_cape_long.dae Splitting Internal with Public 2008-09-18 04:38:42 +00:00
f_cape_medium.dae Splitting Internal with Public 2008-09-18 04:38:42 +00:00
f_cape_short.dae Splitting Internal with Public 2008-09-18 04:38:42 +00:00
fence_stone_a.dae This was SVN commit r8054. 2010-09-02 19:21:49 +00:00
field_grain.dae #Brand new Greek temple meshes by RedFox20. Decal dirt textures. New Greek buildings and prop textures. 2009-05-23 17:25:17 +00:00
found_chains_dock_4x4.dae New foundation for Hellene dock. 2011-08-15 04:02:01 +00:00
found_chains_dock_6x4.dae A couple of dock foundations. Tweaked some Carth dock stuff. 2011-08-08 02:38:32 +00:00
found_chains_dock_super.dae Foundation for the Super Dock. Updated Carthaginians Sandbox demo map. 2011-08-09 18:20:31 +00:00
garrison_flag.dae New garrison flag models UV mapped to new textures 2011-12-15 00:46:00 +00:00
gazelle_horns.dae #Gather food from Apple Trees. 2010-08-15 22:04:19 +00:00
hay_cart_large.dae Moving terrain assets to Public. 2011-06-16 20:12:55 +00:00
hay_cart.dae Moving terrain assets to Public. 2011-06-16 20:12:55 +00:00
head_beard_large.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
head_beard_longhair.dae This was SVN commit r11481. 2012-04-11 00:23:30 +00:00
head_beard_small.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
head_beard_wide.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
head_beard.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
head_boudicca.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
head_female_shorthair.dae Females now have an attack animation. 2012-10-28 22:08:45 +00:00
head_goatee.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
head_helmet_face.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
head_hero_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
head_hero_chanakya.dae Added mauryan hero chanakya and mauryan elephants static meshes. 2013-03-14 00:05:46 +00:00
head_iber_healer.dae This was SVN commit r9381. 2011-05-01 17:07:11 +00:00
head_lime.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
head_longhair.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
head_m_ponytail.dae #Mauritanian Archers. 2011-07-19 07:59:32 +00:00
head_pericles.dae Some art assets moved from Internal mod. 2012-04-19 08:28:48 +00:00
hele_bir1.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_bir2.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_bir3.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_cc_rubble_props.dae Added custom civic centre rubbles for each faction except Iberians. 2012-11-10 03:50:00 +00:00
hele_cc_rubble_struct_b.dae Added custom civic centre rubbles for each faction except Iberians. 2012-11-10 03:50:00 +00:00
hele_cc_rubble_struct.dae Added custom civic centre rubbles for each faction except Iberians. 2012-11-10 03:50:00 +00:00
hele_cc_rubble_tile_b.dae Added custom civic centre rubbles for each faction except Iberians. 2012-11-10 03:50:00 +00:00
hele_cc_rubble.dae Added custom civic centre rubbles for each faction except Iberians. 2012-11-10 03:50:00 +00:00
hele_cc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_corral_ceiling.dae updated meshes 2010-11-29 15:01:11 +00:00
hele_corral_decal.dae updated meshes 2010-11-29 15:01:11 +00:00
hele_corral_doors.dae updated meshes 2010-11-29 15:01:11 +00:00
hele_corral_roof.dae Made a garrison flag. Added it to the Greek Civic Centre and scout Tower for testing. 2010-12-01 10:40:25 +00:00
hele_dock_rubble_props.dae Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
hele_dock_rubble_struct_b.dae Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
hele_dock_rubble_struct.dae Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
hele_dock_rubble_tile_c.dae Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
hele_dock_rubble.dae Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
hele_farmstead_hay.dae Tweaked Greek Farmstead and Gymnasion. 2011-06-27 21:45:37 +00:00
hele_farmstead_props.dae Tweaked Greek Farmstead and Gymnasion. 2011-06-27 21:45:37 +00:00
hele_farmstead_roof.dae Tweaked Greek Farmstead and Gymnasion. 2011-06-27 21:45:37 +00:00
hele_farmstead_shield.dae Lots of building stuff. 2010-11-27 17:18:29 +00:00
hele_ff.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_fortress_gate.dae Too much stuff to itemize. I'm lazy. 2010-12-06 02:20:57 +00:00
hele_fortress_props.dae Too much stuff to itemize. I'm lazy. 2010-12-06 02:20:57 +00:00
hele_fortress_shields.dae Too much stuff to itemize. I'm lazy. 2010-12-06 02:20:57 +00:00
hele_fortress_up_gate.dae Fixed GreekFortress. 2012-08-12 02:13:22 +00:00
hele_fortress_up_props.dae Fixed GreekFortress. 2012-08-12 02:13:22 +00:00
hele_fortress_up_shields.dae Fixed GreekFortress. 2012-08-12 02:13:22 +00:00
hele_gym_props.dae Tweaked Greek Farmstead and Gymnasion. 2011-06-27 21:45:37 +00:00
hele_gym_shields.dae Tweaked Greek Farmstead and Gymnasion. 2011-06-27 21:45:37 +00:00
hele_gym_tiles.dae Tweaked Greek Farmstead and Gymnasion. 2011-06-27 21:45:37 +00:00
hele_gym_trees.dae Tweaked Greek Farmstead and Gymnasion. 2011-06-27 21:45:37 +00:00
hele_hc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_ho_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_ho_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_ho_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_house_a_props.dae 1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen. 2010-11-17 21:30:00 +00:00
hele_house_a_shields.dae 1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen. 2010-11-17 21:30:00 +00:00
hele_house_b_gables.dae 1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing. 2010-11-24 06:04:03 +00:00
hele_house_b_props.dae 1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing. 2010-11-24 06:04:03 +00:00
hele_house_b_shields.dae 1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing. 2010-11-24 06:04:03 +00:00
hele_house_c_gables.dae 1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing. 2010-11-24 06:04:03 +00:00
hele_house_c_props.dae 1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing. 2010-11-24 06:04:03 +00:00
hele_house_c_shields.dae 1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing. 2010-11-24 06:04:03 +00:00
hele_house_d_props.dae This was SVN commit r9539. 2011-05-20 19:37:59 +00:00
hele_house_d_shields.dae New Greek house by Privateer! Good work. Test "hero star" for Themistocles. 2011-05-20 15:48:12 +00:00
hele_house_e_props.dae Last new Greek house variant. 2011-05-23 01:48:22 +00:00
hele_house_e_shields.dae Last new Greek house variant. 2011-05-23 01:48:22 +00:00
hele_mc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_mer1.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_mill_blocks.dae New Hellenes Mill. Deleted old mill assets. 2010-11-29 17:55:22 +00:00
hele_mill_props.dae New Hellenes Mill. Deleted old mill assets. 2010-11-29 17:55:22 +00:00
hele_mill_roof.dae New Hellenes Mill. Deleted old mill assets. 2010-11-29 17:55:22 +00:00
hele_mill_wood.dae New Hellenes Mill. Deleted old mill assets. 2010-11-29 17:55:22 +00:00
hele_pc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_pentekonter_sail.dae hele pentekonter ship rowing animations and model update 2012-01-22 00:39:03 +00:00
hele_prop_helm_1.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_prop_shld_1.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_saddle_fl1.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_saddle_fl2.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_saddle_fr1.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_saddle_fr2.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_saddle_h1.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_saddle_h2.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_saddle_rl1.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_saddle_rl2.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_saddle_rr1.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_saddle_rr2.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_sb1.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_sb3.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_sb4.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_scout_tower_f.dae Fixed rotation of hele tower models 2012-08-19 15:34:27 +00:00
hele_scout_tower_p.dae Fixed rotation of hele tower models 2012-08-19 15:34:27 +00:00
hele_sp_p.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_sr_p.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_st.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_stoa2_props_new.dae A new stoa for the Greeks. 2010-10-13 00:40:25 +00:00
hele_stoa2_shields.dae A new stoa for the Greeks. 2010-10-13 00:40:25 +00:00
hele_stoa2_tiles.dae A new stoa for the Greeks. 2010-10-13 00:40:25 +00:00
hele_stoa2_trees.dae A new stoa for the Greeks. 2010-10-13 00:40:25 +00:00
hele_stoa_props_a.dae New "Stoa" object. 2010-09-13 05:04:02 +00:00
hele_stoa_props_b.dae New: Pegasus, freestanding column, edited the maps a bit, testing out an Aphrodite high-poly statue (it needs a proper texture though). 2010-09-21 23:11:59 +00:00
hele_stoa_props_roof.dae New "Stoa" object. 2010-09-13 05:04:02 +00:00
hele_tc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_tri1.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_tri2.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_tri3.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
hele_tric_mast.dae This was SVN commit r8771. 2010-12-03 00:40:40 +00:00
hele_tric_oars.dae This was SVN commit r8771. 2010-12-03 00:40:40 +00:00
hele_trireme_foresail.dae #Greek trireme changes. 2011-08-20 05:12:32 +00:00
hele_trireme_mainsail.dae #Greek trireme changes. 2011-08-20 05:12:32 +00:00
hele_trireme_shroud.dae This was SVN commit r10236. 2011-09-09 09:25:24 +00:00
hele_wall_tower_props.dae New Hele walls 2012-04-10 23:14:58 +00:00
hele_well_props.dae This was SVN commit r11572. 2012-04-19 21:40:31 +00:00
hele_well_struct.dae This was SVN commit r11572. 2012-04-19 21:40:31 +00:00
hele_well_structb.dae This was SVN commit r11572. 2012-04-19 21:40:31 +00:00
hele_wg.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
helle_docks_fishboat.dae Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
helle_docks_pentekonter.dae Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
helle_docks_props.dae Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
helle_docks_tiles.dae Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
horse_back_blanket.dae Persian horse/chariot stuff. 2011-12-07 14:56:26 +00:00
horse_chest_colorband.dae Persian unit tweaks. 2011-11-07 00:44:38 +00:00
horse_peytral_large.dae Persian horse/chariot stuff. 2011-12-07 14:56:26 +00:00
howdah_hannibal.dae #Hannibal updated. 2011-07-22 21:48:35 +00:00
iber_barracks_a.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_boat_trisail.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_bull_statue.dae iberian special building models 2012-05-04 09:47:38 +00:00
iber_cc_pieces.dae Mauryan fortress size increased. Added custom iber_civil_centre rubble 2012-11-11 03:38:57 +00:00
iber_cc_rubble.dae Mauryan fortress size increased. Added custom iber_civil_centre rubble 2012-11-11 03:38:57 +00:00
iber_civic_centre.dae Slightly updated Iberian cc meshes. 2012-03-20 22:35:28 +00:00
iber_dock_boat.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_dock_rubble_boat.dae Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
iber_dock_rubble_struct.dae Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
iber_dock_rubble.dae Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
iber_farmstead_b_hay.dae Moving terrain assets to Public. 2011-06-16 20:12:55 +00:00
iber_farmstead_hay.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_fc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
iber_fireship_wood.dae Iberian fireship updates 2012-02-22 21:19:12 +00:00
iber_fishship_sail.dae Iberian fishing boat fixes 2011-04-13 22:01:05 +00:00
iber_fortress_props.dae adjusted prop positions for the new Iberian fortress 2012-04-18 17:53:38 +00:00
iber_fortress_propsvar.dae adjusted prop positions for the new Iberian fortress 2012-04-18 17:54:03 +00:00
iber_gate_door_1.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_gate_door_2.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_gate_door.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_hc_fancy.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
iber_house_a_1.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_house_a_2.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_house_b_1.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_house_b_2.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_house_c_1.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_house_c_2.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_lion_statue_small.dae iberian special building models 2012-05-04 09:47:38 +00:00
iber_market_props_01.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_market_props_02.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_mc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
iber_merch_sail.dae This was SVN commit r8853. 2011-01-03 03:10:29 +00:00
iber_mill_a.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_mill_b.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_sb_props_a.dae iberian special building models 2012-05-04 09:47:38 +00:00
iber_sb_props_b.dae iberian special building models 2012-05-04 09:47:38 +00:00
iber_scout_tower_b.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_scout_tower.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iber_tc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
iber_wall_gate_shields_a.dae Iberian wall segments. New design and models 2012-04-04 23:14:00 +00:00
iber_wall_gate_shields_b.dae Iberian wall segments. New design and models 2012-04-04 23:14:00 +00:00
iber_wall_tower_shields_a.dae Iberian wall segments. New design and models 2012-04-04 23:14:00 +00:00
iber_wall_tower_shields_b.dae Iberian wall segments. New design and models 2012-04-04 23:14:00 +00:00
iber_wallgate_shields.dae The Big Iberian Moveâ„¢. 2011-03-17 07:31:58 +00:00
iceberg_a.dae This was SVN commit r12222. 2012-07-29 17:53:06 +00:00
iceberg_b.dae This was SVN commit r12222. 2012-07-29 17:53:06 +00:00
jav_loaded_iron.dae Javelin Updates. 2011-07-12 22:24:52 +00:00
jav_loaded.dae Javelin Updates. 2011-07-12 22:24:52 +00:00
javelin_ammo2.dae Javelin Updates. 2011-07-12 22:24:52 +00:00
javelin_ammo.dae Javelin Updates. 2011-07-12 22:24:52 +00:00
kart_barracks_props_a.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_barracks_props_weap.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_bireme_sail.dae Shields for Amish's bireme. 2011-09-26 04:03:43 +00:00
kart_bireme_shields_2.dae Shields for Amish's bireme. 2011-09-26 04:03:43 +00:00
kart_bireme_shields_3.dae Shields for Amish's bireme. 2011-09-26 04:03:43 +00:00
kart_bireme_shields.dae Shields for Amish's bireme. 2011-09-26 04:03:43 +00:00
kart_bireme_shrouds.dae Shields for Amish's bireme. 2011-09-26 04:03:43 +00:00
kart_camel_prop1.dae trader prop model 2011-12-07 19:54:14 +00:00
kart_cc_pieces.dae Added custom civic centre rubbles for each faction except Iberians. 2012-11-10 03:50:00 +00:00
kart_cc_rubble.dae Added custom civic centre rubbles for each faction except Iberians. 2012-11-10 03:50:00 +00:00
kart_civiccentre_palms.dae Cart civ centre update 2011-08-21 16:06:20 +00:00
kart_corral_fence.dae Tweaks to Carth corral. 2011-07-25 01:53:18 +00:00
kart_corral_mud.dae New Kart corral files 2011-07-24 21:42:38 +00:00
kart_dock_a.dae A couple of dock foundations. Tweaked some Carth dock stuff. 2011-08-08 02:38:32 +00:00
kart_dock_rubble_props.dae Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
kart_dock_rubble_struct.dae Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
kart_dock_rubble.dae Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
kart_embassy_celtic_props.dae Updates to Carthaginian buildings 2011-08-28 10:34:39 +00:00
kart_embassy_iber_props.dae Props for the Iberian embassy. 2011-08-30 05:11:22 +00:00
kart_farmstead_a_1.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_farmstead_b.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_farmstead_c_1.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_fc_hay.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
kart_ff.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
kart_fortress_doors_closed.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_fortress_doors_open.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_fortress_shields_b.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_fortress_shields.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_fortress_weapons_b.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_fortress_weapons.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_fortress_windows.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_governmentcentre_1.dae Old Cart civ centre files renamed 2011-08-21 16:10:17 +00:00
kart_governmentcentre_a.dae Old Cart civ centre files renamed 2011-08-21 16:10:17 +00:00
kart_governmentcentre_b.dae Old Cart civ centre files renamed 2011-08-21 16:10:17 +00:00
kart_hc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
kart_house_a_1.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_house_b_1.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_house_b_2.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_house_c_1.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_market_a.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_market_b.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_merchant_ship_cargo.dae Resized the carthaginian trade ship. Tweaked its texture color. Added cargo prop. 2011-08-05 04:43:54 +00:00
kart_merchant_ship_sail.dae Resized the carthaginian trade ship. Tweaked its texture color. Added cargo prop. 2011-08-05 04:43:54 +00:00
kart_mill_a.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_mill_b.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_quin_foresail.dae This was SVN commit r10227. 2011-09-08 07:26:20 +00:00
kart_quin_mainsail.dae This was SVN commit r10227. 2011-09-08 07:26:20 +00:00
kart_quin_shroud.dae This was SVN commit r10236. 2011-09-09 09:25:24 +00:00
kart_st_a.dae Fixing projectile and garrison points. Adding foundations. 2011-11-09 22:52:05 +00:00
kart_st_b.dae Fixing projectile and garrison points. Adding foundations. 2011-11-09 22:52:05 +00:00
kart_temple_big.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_tophet_palm.dae Cart tophet extra building. 2011-08-23 01:44:01 +00:00
kart_trireme_frontsail.dae This was SVN commit r10105. 2011-08-27 13:18:35 +00:00
kart_trireme_mainsail.dae This was SVN commit r10105. 2011-08-27 13:18:35 +00:00
kart_trireme_shrouds.dae This was SVN commit r10271. 2011-09-13 08:32:34 +00:00
kart_trireme_tent.dae This was SVN commit r10105. 2011-08-27 13:18:35 +00:00
kart_wall_gate_doors_closed.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
kart_wall_gate_doors_open.dae Moving more Carthage stuff from Internal to Public. 2011-07-11 02:27:06 +00:00
knife.dae Females now have an attack animation. 2012-10-28 22:08:45 +00:00
kyrenia_cargo.dae #Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room. 2010-10-28 12:22:04 +00:00
kyrenia_sail.dae #Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room. 2010-10-28 12:22:04 +00:00
kyrenia_shield.dae #Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room. 2010-10-28 12:22:04 +00:00
m_backpack.dae Splitting Internal with Public 2008-09-18 04:38:42 +00:00
m_cape_long.dae Splitting Internal with Public 2008-09-18 04:38:42 +00:00
m_cape_medium.dae Splitting Internal with Public 2008-09-18 04:38:42 +00:00
m_cape_short.dae Splitting Internal with Public 2008-09-18 04:38:42 +00:00
m_h_beard.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
m_staff.dae Splitting Internal with Public 2008-09-18 04:38:42 +00:00
maur_2h_axe.dae New Mauryan shields. 2012-10-28 00:34:03 +00:00
maur_bamboo_bow_large.dae New Mauryan shields. 2012-10-28 00:34:03 +00:00
maur_bamboo_bow.dae New Mauryan shields. 2012-10-28 00:34:03 +00:00
maur_barracks_a_struct_b.dae Mauryan barracks re-centered and ao maps fixed 2013-01-03 22:11:14 +00:00
maur_barracks_b_struct_b.dae Mauryan barracks re-centered and ao maps fixed 2013-01-03 22:11:14 +00:00
maur_cc_lions.dae New Mauryan civic centre with ao added 2013-01-05 21:15:28 +00:00
maur_cc_pieces.dae Added custom civic centre rubbles for each faction except Iberians. 2012-11-10 03:50:00 +00:00
maur_cc_pillar.dae New Mauryan civic centre with ao added 2013-01-05 21:15:28 +00:00
maur_cc_plants.dae New Mauryan civic centre with ao added 2013-01-05 21:15:28 +00:00
maur_cc_rubble.dae Added custom civic centre rubbles for each faction except Iberians. 2012-11-10 03:50:00 +00:00
maur_cc_struct_b.dae New Mauryan civic centre with ao added 2013-01-05 21:15:28 +00:00
maur_club.dae Fixed Mauryan shields origin and thickness, fixed mauryan club and spiked mace 2012-11-01 15:31:01 +00:00
maur_fort_shields_bell_straight.dae Mauryan fortress size increased. Added custom iber_civil_centre rubble 2012-11-11 03:38:57 +00:00
maur_fort_shields_bell.dae Mauryan fortress size increased. Added custom iber_civil_centre rubble 2012-11-11 03:38:57 +00:00
maur_fort_shields_curved.dae Mauryan fortress size increased. Added custom iber_civil_centre rubble 2012-11-11 03:38:57 +00:00
maur_fort_shields_small.dae Mauryan fortress size increased. Added custom iber_civil_centre rubble 2012-11-11 03:38:57 +00:00
maur_fort_shields_straight.dae Mauryan fortress size increased. Added custom iber_civil_centre rubble 2012-11-11 03:38:57 +00:00
maur_fort_shields_tall_round.dae Mauryan fortress size increased. Added custom iber_civil_centre rubble 2012-11-11 03:38:57 +00:00
maur_fort_struct_b.dae Mauryan fortress size increased. Added custom iber_civil_centre rubble 2012-11-11 03:38:57 +00:00
maur_fort_weapons.dae Mauryan fortress size increased. Added custom iber_civil_centre rubble 2012-11-11 03:38:57 +00:00
maur_long_sword.dae Fixed water color in Belgian_Bog_night.xml, fixed normals in maur_long_sword.dae 2012-11-03 14:00:06 +00:00
maur_mace_gada.dae New Mauryan shields. 2012-10-28 00:34:03 +00:00
maur_mill_props.dae Mauryan mill model 2013-01-15 00:39:59 +00:00
maur_scout_tower_shields_bell_straight.dae Added mauryan scout tower with ao 2012-11-29 23:49:07 +00:00
maur_scout_tower_shields_bell.dae Added mauryan scout tower with ao 2012-11-29 23:49:07 +00:00
maur_scout_tower_shields_curved.dae Added mauryan scout tower with ao 2012-11-29 23:49:07 +00:00
maur_scout_tower_shields_straight.dae Added mauryan scout tower with ao 2012-11-29 23:49:07 +00:00
maur_scout_tower_shields_tall_round.dae Added mauryan scout tower with ao 2012-11-29 23:49:07 +00:00
maur_scout_tower_struct_b.dae Added mauryan scout tower with ao 2012-11-29 23:49:07 +00:00
maur_shield_bell_straight.dae Fixed Mauryan shields origin and thickness, fixed mauryan club and spiked mace 2012-11-01 15:31:01 +00:00
maur_shield_bell.dae Fixed Mauryan shields origin and thickness, fixed mauryan club and spiked mace 2012-11-01 15:31:01 +00:00
maur_shield_curved.dae Fixed Mauryan shields origin and thickness, fixed mauryan club and spiked mace 2012-11-01 15:31:01 +00:00
maur_shield_small.dae Fixed Mauryan shields origin and thickness, fixed mauryan club and spiked mace 2012-11-01 15:31:01 +00:00
maur_shield_straight.dae Fixed Mauryan shields origin and thickness, fixed mauryan club and spiked mace 2012-11-01 15:31:01 +00:00
maur_shield_tall_round.dae Fixed Mauryan shields origin and thickness, fixed mauryan club and spiked mace 2012-11-01 15:31:01 +00:00
maur_spiked_mace.dae Fixed Mauryan shields origin and thickness, fixed mauryan club and spiked mace 2012-11-01 15:31:01 +00:00
maur_support_turret.dae Fixed african elephant UVs, added turret to temporary mauryan support elephant. 2013-01-22 18:52:18 +00:00
obelisk_a.dae #New Egyptian Obelisk eye candy by Brightgalrs. 2010-08-15 23:24:04 +00:00
onager_projectile.dae This was SVN commit r7949. 2010-08-14 22:04:24 +00:00
palisade_angle_spike.dae New palisade Outpost, Watchtower, and Spike structures 2011-07-25 00:10:20 +00:00
palisade_rocks_curve.dae Updates to some of the palisade models 2011-07-25 00:00:41 +00:00
palisade_rocks_end.dae Updates to some of the palisade models 2011-07-25 00:00:41 +00:00
palisade_rocks_fort.dae Tweaks to Carth corral. 2011-07-25 01:53:18 +00:00
palisade_rocks_gate.dae Skeletal setup for animated opening and closing gates 2012-07-11 15:36:00 +00:00
palisade_rocks_long.dae Palisade wall models optimised 2012-04-11 22:12:45 +00:00
palisade_rocks_medium.dae Palisade wall models optimised 2012-04-11 22:12:45 +00:00
palisade_rocks_outpost_banners.dae Outpost work. 2012-01-19 21:04:37 +00:00
palisade_rocks_outpost.dae Giving all faction outposts projectile and garrison nodes 2012-04-29 19:06:53 +00:00
palisade_rocks_short.dae Palisade wall models optimised 2012-04-11 22:12:45 +00:00
palisade_rocks_straight.dae Updates to some of the palisade models 2011-07-25 00:00:41 +00:00
palisade_rocks_tower.dae Palisade wall models optimised 2012-04-11 22:12:45 +00:00
palisade_rocks_watchtower.dae New palisade Outpost, Watchtower, and Spike structures 2011-07-25 00:10:20 +00:00
palisade_small_spikes.dae palisade texture and spike walls added 2011-05-02 19:52:33 +00:00
palisade_tall_spikes.dae palisade texture and spike walls added 2011-05-02 19:52:33 +00:00
parasol.dae Hero ashoka added. Fixed maiden holding parasol in chariot. 2013-03-17 00:39:43 +00:00
parth_antefixes.dae Added destruction dust to a bunch of structures. 2012-02-19 02:26:47 +00:00
parth_props.dae Added destruction dust to a bunch of structures. 2012-02-19 02:26:47 +00:00
parth_roof.dae Added destruction dust to a bunch of structures. 2012-02-19 02:26:47 +00:00
parth_steps.dae Added destruction dust to a bunch of structures. 2012-02-19 02:26:47 +00:00
parth_walls.dae Added destruction dust to a bunch of structures. 2012-02-19 02:26:47 +00:00
pers_alt_build_01_big.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_alt_build_01_prop.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_alt_build_01.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_alt_build_02_prop.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_alt_build_02.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_alt_build_03_prop.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_alt_build_03.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_alt_build_04.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_alt_build_05_baskets_a.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_alt_build_05_baskets_b.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_alt_build_05_prop.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_alt_build_05.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_barracks_props_a.dae New Persian Barracks 2011-11-20 14:24:52 +00:00
pers_barracks_props_b.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_bir_fence.dae Persian Bireme 2011-11-22 23:11:27 +00:00
pers_bir_mast.dae Persian Bireme 2011-11-22 23:11:27 +00:00
pers_bir_oars.dae Persian Bireme 2011-11-22 23:11:27 +00:00
pers_camel_prop1.dae New Persian trader 2011-12-14 00:36:58 +00:00
pers_cav_lance.dae #Persian champion cavalry updates. 2011-11-03 04:48:02 +00:00
pers_cc_pieces.dae Added custom civic centre rubbles for each faction except Iberians. 2012-11-10 03:50:00 +00:00
pers_cc_props_a.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_cc_props_b.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_cc_rubble.dae Added custom civic centre rubbles for each faction except Iberians. 2012-11-10 03:50:00 +00:00
pers_chariot_e_emblem.dae Persian texture updates and chariot updates. 2011-10-11 12:56:58 +00:00
pers_chariot_hero_emblem.dae Oodles of Persian stuff. 2011-12-05 16:34:48 +00:00
pers_civic_props_a.dae This was SVN commit r10625. 2011-11-28 03:53:47 +00:00
pers_civic_props_b.dae This was SVN commit r10625. 2011-11-28 03:53:47 +00:00
pers_dock_rubble_struct.dae Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
pers_dock_rubble.dae Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
pers_fc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
pers_fishship_sail.dae Persian Fishing Ship 2011-12-14 20:28:02 +00:00
pers_fortress_b_props.dae New fortresses for the Persians 2011-11-14 22:04:27 +00:00
pers_fortress_b.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_fortress_eagles.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_fortress_props.dae New fortresses for the Persians 2011-11-14 22:04:27 +00:00
pers_market_props_a.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_merc_sail.dae This was SVN commit r10341. 2011-09-28 23:43:26 +00:00
pers_mill_1.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_mill_2.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
pers_quiver_back.dae This was SVN commit r8738. 2010-11-29 08:36:35 +00:00
pers_quiver_hip.dae #Mauritanian Archers. 2011-07-19 07:59:32 +00:00
pers_sb1_props.dae Persian Apadana sb1 new model 2011-12-08 19:37:47 +00:00
pers_temple_lions.dae New Persian Temple 2011-12-09 00:22:36 +00:00
pers_tri_mast.dae This was SVN commit r10141. 2011-08-30 23:23:51 +00:00
pers_tri_oars.dae This was SVN commit r10141. 2011-08-30 23:23:51 +00:00
pers_wall_tower_prop.dae Persian wall tower prop 2011-12-05 22:49:45 +00:00
pers_wall_tower.dae #Moving new Alpha 8 faction from Internal to Public. 2011-09-18 04:30:03 +00:00
poly.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
produce_bins_a.dae New Iberian Walls 2010-12-05 13:30:04 +00:00
produce_bins_b.dae New Iberian Walls 2010-12-05 13:30:04 +00:00
projectile-bolt.dae Removed the dudes from the top of the wall gate. Made a bolt projectile for the Oxybeles. 2010-12-08 21:26:08 +00:00
prop_mallet.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
propylaea_floortiles.dae This was SVN commit r8738. 2010-11-29 08:36:35 +00:00
propylaea_props.dae This was SVN commit r8738. 2010-11-29 08:36:35 +00:00
propylaea_rooftiles.dae This was SVN commit r8738. 2010-11-29 08:36:35 +00:00
propylaea_walls.dae This was SVN commit r8738. 2010-11-29 08:36:35 +00:00
pyramid_a.dae This was SVN commit r7980. 2010-08-16 00:50:45 +00:00
pyramid_small.dae This was SVN commit r7980. 2010-08-16 00:50:45 +00:00
quiver_back.dae Lots of Mauryan unit stuff. 2012-07-15 07:09:26 +00:00
quiver_bamboo_1.dae Lots of Mauryan unit stuff. 2012-07-15 07:09:26 +00:00
quiver_hip.dae #Mauritanian Archers. 2011-07-19 07:59:32 +00:00
rhomphaia_a.dae This was SVN commit r9756. 2011-07-03 23:23:01 +00:00
rhomphaia_b.dae This was SVN commit r9756. 2011-07-03 23:23:01 +00:00
roman_cc_transp.dae This was SVN commit r10745. 2011-12-17 03:37:10 +00:00
rome_alt_10.dae This was SVN commit r10808. 2011-12-24 04:37:52 +00:00
rome_alt_arch_lg.dae Spring Cleaning. 2011-05-01 06:44:00 +00:00
rome_alt_arch_short.dae Spring Cleaning. 2011-05-01 06:44:00 +00:00
rome_alt_arch_sm.dae Spring Cleaning. 2011-05-01 06:44:00 +00:00
rome_barracks_shields_1.dae This was SVN commit r10808. 2011-12-24 04:37:52 +00:00
rome_barracks_shields_2.dae This was SVN commit r10808. 2011-12-24 04:37:52 +00:00
rome_bireme_eaglebanner.dae This was SVN commit r12852. 2012-11-12 18:53:08 +00:00
rome_bireme_foresail.dae This was SVN commit r12852. 2012-11-12 18:53:08 +00:00
rome_bireme_mainsail.dae This was SVN commit r12852. 2012-11-12 18:53:08 +00:00
rome_bireme_shields.dae This was SVN commit r12852. 2012-11-12 18:53:08 +00:00
rome_bireme_shrouds.dae This was SVN commit r12852. 2012-11-12 18:53:08 +00:00
rome_camp_struct2_trans.dae Added mauryan healer skin and head. 2013-04-01 00:48:18 +00:00
rome_camp_struct2.dae Added mauryan healer skin and head. 2013-04-01 00:48:18 +00:00
rome_camp_tentflaps.dae Added mauryan healer skin and head. 2013-04-01 00:48:18 +00:00
rome_camp_tents.dae Added mauryan healer skin and head. 2013-04-01 00:48:18 +00:00
rome_camp_turf.dae Added mauryan healer skin and head. 2013-04-01 00:48:18 +00:00
rome_cc_pieces.dae Added custom civic centre rubbles for each faction except Iberians. 2012-11-10 03:50:00 +00:00
rome_cc_rubble_statues.dae Added custom civic centre rubbles for each faction except Iberians. 2012-11-10 03:50:00 +00:00
rome_cc_rubble.dae Added custom civic centre rubbles for each faction except Iberians. 2012-11-10 03:50:00 +00:00
rome_cc_statues.dae #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
rome_cc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
rome_corral_plants.dae #New Roman buildings from Enrique. 2012-02-14 07:08:35 +00:00
rome_corral_wood.dae This was SVN commit r12405. 2012-08-13 17:41:48 +00:00
rome_dock_1.dae Fixed material levels of quality more. 2012-08-13 21:39:45 +00:00
rome_dock_rubble_struct2.dae Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
rome_dock_rubble.dae Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
rome_farmstead_plants.dae #New Roman buildings from Enrique. 2012-02-14 07:08:35 +00:00
rome_farmstead_wood.dae #New Roman buildings from Enrique. 2012-02-14 07:08:35 +00:00
rome_fc_hay.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
rome_fc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
rome_fortress_transp.dae New Roman fortress model and struct_2 texture by Enrique 2012-01-08 16:03:42 +00:00
rome_hc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
rome_market_nature.dae Tweaked Market. 2012-02-04 23:01:42 +00:00
rome_mill_props_1.dae This was SVN commit r10808. 2011-12-24 04:37:52 +00:00
rome_mill_props_2.dae This was SVN commit r10808. 2011-12-24 04:37:52 +00:00
rome_qui_mast.dae This was SVN commit r11888. 2012-05-20 00:26:18 +00:00
rome_qui_props.dae This was SVN commit r11888. 2012-05-20 00:26:18 +00:00
rome_s2.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
rome_sb_rubble_palisade.dae Added mauryan healer skin and head. 2013-04-01 00:48:18 +00:00
rome_sb_rubble_struct_2.dae Added mauryan healer skin and head. 2013-04-01 00:48:18 +00:00
rome_sb_rubble_tents.dae Added mauryan healer skin and head. 2013-04-01 00:48:18 +00:00
rome_sb_rubble_turf.dae Added mauryan healer skin and head. 2013-04-01 00:48:18 +00:00
rome_st_shields_1.dae This was SVN commit r10808. 2011-12-24 04:37:52 +00:00
rome_st_shields_2.dae This was SVN commit r10808. 2011-12-24 04:37:52 +00:00
rome_st_shields_3.dae This was SVN commit r10808. 2011-12-24 04:37:52 +00:00
rome_statue_1.dae #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
rome_statue_2.dae #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
rome_statue_3.dae #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
rome_statue_4.dae #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
rome_statue_5.dae #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
rome_tc.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
rome_temple_ashes_01.dae Added the forgotten ashes DAEs. 2012-02-25 09:00:44 +00:00
rome_temple_ashes_02.dae Added the forgotten ashes DAEs. 2012-02-25 09:00:44 +00:00
rome_temple_big_statues.dae Added AO to rome_temple and rome_temple_mars. 2012-08-14 21:11:06 +00:00
rome_tent_a_flaps.dae Roman army tents. Try out Oasis IX. :) 2012-03-17 02:42:02 +00:00
rome_tent_a_props.dae Roman army tents. Try out Oasis IX. :) 2012-03-17 02:42:02 +00:00
rome_tent_a.dae Roman army tents. Try out Oasis IX. :) 2012-03-17 02:42:02 +00:00
rome_tent_b_flaps.dae Roman army tents. Try out Oasis IX. :) 2012-03-17 02:42:02 +00:00
rome_tent_b_props.dae Roman army tents. Try out Oasis IX. :) 2012-03-17 02:42:02 +00:00
rome_tent_b.dae Roman army tents. Try out Oasis IX. :) 2012-03-17 02:42:02 +00:00
rome_tent_c_flaps.dae Roman army tents. Try out Oasis IX. :) 2012-03-17 02:42:02 +00:00
rome_tent_c_props.dae Roman army tents. Try out Oasis IX. :) 2012-03-17 02:42:02 +00:00
rome_tent_c.dae Roman army tents. Try out Oasis IX. :) 2012-03-17 02:42:02 +00:00
rome_trireme_banner_trans.dae This was SVN commit r11248. 2012-03-05 12:40:17 +00:00
rome_trireme_foresail.dae This was SVN commit r11248. 2012-03-05 12:40:17 +00:00
rome_trireme_mainsail.dae This was SVN commit r11248. 2012-03-05 12:40:17 +00:00
rome_trireme_shields.dae This was SVN commit r11248. 2012-03-05 12:40:17 +00:00
rome_trireme_shroud.dae This was SVN commit r11248. 2012-03-05 12:40:17 +00:00
rubble_stone_2x2.dae Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles. 2012-10-08 00:51:24 +00:00
rubble_stone_3x3.dae Added prop points for falmes to rubble_stone_3x3.dae 2012-10-06 11:21:13 +00:00
rubble_stone_4x2.dae Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
rubble_stone_4x4.dae Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
rubble_stone_4x6.dae Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
rubble_stone_5x5.dae Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
rubble_stone_6x4.dae Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
rubble_stone_6x6.dae Added rubble_stone_6x6 and set to CC deaths 2012-10-06 14:04:18 +00:00
rubble_stone_wall_long.dae This was SVN commit r12741. 2012-10-07 23:10:18 +00:00
rubble_stone_wall_medium.dae This was SVN commit r12741. 2012-10-07 23:10:18 +00:00
rubble_stone_wall_short.dae This was SVN commit r12741. 2012-10-07 23:10:18 +00:00
rubble_stone_wall_tower.dae This was SVN commit r12741. 2012-10-07 23:10:18 +00:00
rubble_wood_3x3.dae 3x3 Destruction mesh for example purposes. Others will need to make other rubble meshes based on this example. 2012-09-29 21:43:55 +00:00
sarissa_a.dae #New spears. 2009-03-07 06:00:48 +00:00
sarissa_b.dae #New spears. 2009-03-07 06:00:48 +00:00
scaf_3x3.dae Adds building previews that rise during construction, fixes #1174, refs #21. 2013-02-03 02:08:20 +00:00
scaf_4x4.dae Adds building previews that rise during construction, fixes #1174, refs #21. 2013-02-03 02:08:20 +00:00
scaffold_small.dae Added scaffold_small.dae prop 2012-08-05 16:27:38 +00:00
scaffold.dae Scaffold test object by Enrique. Looks nice. No errors. Possible prototype for some kind of construction scaffolding for buildings. 2012-07-31 17:35:50 +00:00
shared_corral_fence.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
shared_field_grain.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
shared_orchard_branches.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
shared_orchard_trunk.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
shared_plot_boundry.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
skeleton_1.dae Fix to skeleton unit crash in Atlas 2011-10-02 18:39:44 +00:00
skeleton_2.dae Fix to skeleton unit crash in Atlas 2011-10-02 18:39:44 +00:00
sling_projectile.dae Sling projectile colour and size updates 2011-04-13 22:24:37 +00:00
spear_bamboo_blood.dae Lots of Mauryan unit stuff. 2012-07-15 07:09:26 +00:00
spear_bamboo.dae Lots of Mauryan unit stuff. 2012-07-15 07:09:26 +00:00
spear_hoplite.dae #New spears. 2009-03-07 06:00:48 +00:00
spear_lance.dae #New spears. 2009-03-07 06:00:48 +00:00
standingstone_a.dae New "standing stone" treasures. 2011-08-23 06:24:05 +00:00
standingstone_b.dae New "standing stone" treasures. 2011-08-23 06:24:05 +00:00
standingstone_c.dae New "standing stone" treasures. 2011-08-23 06:24:05 +00:00
standingstone_d.dae New "standing stone" treasures. 2011-08-23 06:24:05 +00:00
standingstone_e.dae New "standing stone" treasures. 2011-08-23 06:24:05 +00:00
statue_aphrodite_huge.dae New: Pegasus, freestanding column, edited the maps a bit, testing out an Aphrodite high-poly statue (it needs a proper texture though). 2010-09-21 23:11:59 +00:00
statue_aphrodite_small.dae New: Pegasus, freestanding column, edited the maps a bit, testing out an Aphrodite high-poly statue (it needs a proper texture though). 2010-09-21 23:11:59 +00:00
stone_pile.dae #Treasure objects. 2010-11-13 03:44:38 +00:00
stupa_gate.dae This was SVN commit r12581. 2012-09-01 18:59:19 +00:00
sword_rack.dae Roman Temple of Mars, and sword rack. :) 2012-03-17 22:06:35 +00:00
sword_spartan_1.dae Unit actor work. Updated some portraits. Started work on a samnite shield, but the collada files are being goofy (looks like the normals are flipped, but they aren't). 2011-07-25 08:56:54 +00:00
sword_thracian_a.dae This was SVN commit r9756. 2011-07-03 23:23:01 +00:00
sword_thracian_b.dae This was SVN commit r9756. 2011-07-03 23:23:01 +00:00
table_rect.dae #Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects. 2010-10-19 10:04:33 +00:00
table_square.dae #Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects. 2010-10-19 10:04:33 +00:00
temple_foundation.dae #Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it. 2010-09-29 08:16:27 +00:00
temple_unfinished_columns.dae Moar eye candy and an update the Arcadia II. 2010-09-29 08:56:09 +00:00
temple_unfinished.dae Moar eye candy and an update the Arcadia II. 2010-09-29 08:56:09 +00:00
tool_axe.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
tool_basket.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
tool_hoe2.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
tool_hoe.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
tool_mallet.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
tool_pick.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
tool_pitchfork.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
tool_scythe.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
tool_shovel_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
tool_shovel_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
tool_spade.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
trans.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
treasure_pers_1.dae #New Persian Treasures. 2011-12-01 04:46:38 +00:00
treasure_pers_2.dae #New Persian Treasures. 2011-12-01 04:46:38 +00:00
treasure_pers_3.dae #New Persian Treasures. 2011-12-01 04:46:38 +00:00
treasure_pers_4.dae #New Persian Treasures. 2011-12-01 04:46:38 +00:00
underbrush_plane_large.dae Added decals to the Greek buildings. 2010-11-28 06:46:45 +00:00
verutum2.dae Stuff for Roman Veles--updated textures, new verutum javelins, updated actors. Still need wolfskin hat. 2012-01-02 06:53:18 +00:00
verutum_loaded.dae Stuff for Roman Veles--updated textures, new verutum javelins, updated actors. Still need wolfskin hat. 2012-01-02 06:53:18 +00:00
verutum.dae Stuff for Roman Veles--updated textures, new verutum javelins, updated actors. Still need wolfskin hat. 2012-01-02 06:53:18 +00:00
viking_lb_sail.dae This was SVN commit r10288. 2011-09-16 12:20:18 +00:00
water_wave_a.dae #Italic Cavalry stuff. 2011-07-24 05:45:58 +00:00
waypoint_flag.dae Cleaning unused waypoint flag files and adding new animations 2011-12-11 13:58:37 +00:00
weap_akin_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_arrow_back.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_arrow_front.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_axe_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_axe_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_axe_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_axe_d.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_bow_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_bow_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_bow_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_bow_d.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_bow_e.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_bow_f.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_bow_g.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_bow_h.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_bow_i.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_csword_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_csword_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_csword_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_falcata_a.dae Minor tweaks. New thracian peltast portrait. 2012-04-02 17:15:11 +00:00
weap_falcata_b.dae Minor tweaks. New thracian peltast portrait. 2012-04-02 17:15:11 +00:00
weap_falcata_c.dae Minor tweaks. New thracian peltast portrait. 2012-04-02 17:15:11 +00:00
weap_falcata_d.dae Minor tweaks. New thracian peltast portrait. 2012-04-02 17:15:11 +00:00
weap_falcata_e.dae Minor tweaks. New thracian peltast portrait. 2012-04-02 17:15:11 +00:00
weap_falcata_f.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_gladus_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_gladus_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_gladus_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_gladus_d.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_gladus_e.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_gladus_f.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_gladus_g.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_gladus_h.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_jav_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_jav_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_jav_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_jav_d.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_jav_e.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_jav_f.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_jav_g.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_jav_projectile.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_pillum_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_pillum_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_pillum_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_pillum_d.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_pillum_rev.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_sling_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_sling_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_spear_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_spear_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_spear_ball_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_spear_ball_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_spear_ball_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_spear_ball_d.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_spear_ball_e.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_spear_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_spear_d.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_spear_e.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_spear_long_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_spear_long_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_spear_long_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_spear_long_d.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_spear_long_e.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_spear_rev.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_xiphos_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_xiphos_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_xiphos_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_xiphos_d.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_xiphos_e.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
weap_xiphos_f.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wood_pile.dae #Treasure objects. 2010-11-13 03:44:38 +00:00
wrld_anvil.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_barrel_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_basket_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_basket_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_basket_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_basket_d.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_basket_e.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_block_1_pile_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_block_1_pile_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_block_1.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_const_fence_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_const_fence_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_const_fence_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_const_post_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_const_post_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_const_post_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_cornerpost_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_cornerpost_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_cornerpost_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_crate_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_cypress_la.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_cypress_potted_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_cypress_potted_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_cypress_row_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_cypress_sm.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_dummy_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_handcart_broken.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_handcart.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_hay_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_hay_la.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_hay_sm.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_megalith_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_megalith_b_1.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_megalith_b_2.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_megalith_b_3.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_megalith_b_4.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_producebin_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_producebin_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_producebin_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_producebin_d.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_sack_rough.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_sack.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_table_long.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_table_short.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_tartan_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_tartan_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_tartan_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_vase_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_vase_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_vase_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_vase_d.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_vase_e.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_vase_f.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_waterbin_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_well_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_well_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_well_water.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_well_woodbit.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_wheel_laying.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_wood_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_wood_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_wood_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_wood_d.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_wood_pile_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_wood_pile_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_wood_pile_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_wood_sm_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_wood_sm_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_wood_sm_c.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_wood_sm_pile_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_wood_sm_pile_b.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
wrld_woodcord_a.dae Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00