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Commit Graph

15978 Commits

Author SHA1 Message Date
Angen
467541cfad Do not break gui when fallback language is not available in termsdialog.js
L10 falls back to language code, that means if "pt_x" is not available
it falls back to "pt", but we do not provide "pt", same for "en" or
after uninstalling and removing language pack and leaving language
selected.
Adding warning.

Related post:
https://wildfiregames.com/forum/topic/96800-terms-display-error

This was SVN commit r27201.
2022-11-05 08:19:32 +00:00
33dd5d9fbc Wraps vertex attributes in a macro to avoid duplication for different versions.
This was SVN commit r27199.
2022-11-04 23:41:41 +00:00
e2f433db8c Wraps gl_Position in a macro to avoid duplication for different versions.
This was SVN commit r27198.
2022-11-04 22:56:56 +00:00
Angen
cde8b7fae8 Missed file
This was SVN commit r27195.
2022-11-03 17:29:46 +00:00
Angen
b7c0878cef Save configuration once when possible
Differential revision: D4818
Reduce how many times configuration is written into the file pointed out
by @nani and @Freagarach in D4616
Also fix bug in 281bb0b2ec

This was SVN commit r27194.
2022-11-03 16:44:47 +00:00
Angen
281bb0b2ec Remove user.cfg from javascript
remove path from javascript
path is defined by the configuration scope

combine some calls
remove not needed calls

Differential revision: D4616
Accepted by: @Freagarach, @nani
Comments by: @phosit
This was SVN commit r27192.
2022-11-02 07:21:25 +00:00
wackyserious
2b94c6ca27 Han Officer Helmet (New)
This was SVN commit r27191.
2022-11-02 01:54:00 +00:00
8c4df2f729 native
This was SVN commit r27190.
2022-11-01 19:00:09 +00:00
64888e710a [Alpha 27] [Art] Improve the look of a bunch of eyecandy rocks.
This was SVN commit r27189.
2022-11-01 18:48:20 +00:00
Angen
f1874ec196 Add color mixer
Add option to pick colour with sliders

Differential revision: D4597
Comments by: @Stan, @vladislavbelov, @Langbart, @elexis
This was SVN commit r27188.
2022-11-01 11:46:14 +00:00
a6a9355b2c [Alpha 27][Art][Actors][Flora] Improve the grass sprites to use a smoothed mesh model instead of models that aren't smoothed.
Also try to reduce a little of the trans overlap with some of the
textures.

This was SVN commit r27181.
2022-10-28 22:41:49 +00:00
e7d8ed33a6 [A27][Maps] Forgot to set a map preview for zagros_mountains_2p.xml
This was SVN commit r27179.
2022-10-27 03:34:43 +00:00
13aae37a32 [Alpha 27] [Art] Add a missing material.
This was SVN commit r27178.
2022-10-27 03:25:52 +00:00
d3a20238de [Alpha 27] [Maps] [Terrains] Add a new Persia biome terrain set and a newly updated Zagros Mountains skirmish map to showcase it.
Only 4 new textures, as the biome extensively uses the flexibility of
the terrain system to pull assets from other biomes and form a coherent
new biome.

This was SVN commit r27177.
2022-10-27 03:20:22 +00:00
0ede6c550e [A27] Fix 1 terrain, add 1 missing terrain, both for Aegean.
This was SVN commit r27176.
2022-10-26 19:20:05 +00:00
b141204875 Allow to have more than 8 colors in the drop down.
Actual colors will be another commit.
Discussed with: @wowgetoffyourcellphone.

Differential Revision: https://code.wildfiregames.com/D4811
This was SVN commit r27172.
2022-10-24 12:43:30 +00:00
f62e1457de Remove redundant references to deleted .dtd files
We only use relaxng and that confuses other linters like xmllint.

Patch by: @Langbart
Differential Revision: https://code.wildfiregames.com/D4748
This was SVN commit r27170.
2022-10-23 17:06:51 +00:00
dd15a65fcd Civ backgrounds for minimap
Comments by: @marder, @Freagarach
Differential Revision: https://code.wildfiregames.com/D4271
This was SVN commit r27169.
2022-10-23 16:50:30 +00:00
5d15f50fa7 [Alpha 27][Art][Technologies] Some new technology portraits.
This was SVN commit r27168.
2022-10-23 15:53:43 +00:00
a86ba870b7 [Alpha 27][Art] Choose better foundation actors for a few structures.
This was SVN commit r27166.
2022-10-23 13:03:08 +00:00
dfa8176007 Allow 0.0.0.0 IP in StunClient tests added in 2034136560.
Patch By: kalev
Differential Revision: https://code.wildfiregames.com/D4792
This was SVN commit r27164.
2022-10-22 19:22:38 +00:00
de9021a8fc [Alpha 27] [Art] [Textures] Some new technology portraits by @real_tabasco_sauce
This was SVN commit r27162.
2022-10-22 18:09:19 +00:00
8612fb0f4f Fix 16-bit texture introduced in f841c1fac0
This was SVN commit r27158.
2022-10-17 12:33:36 +00:00
f841c1fac0 [Alpha 27][Maps] Add a new cliff terrain for the Aegean-Anatolian biome and color correct 2 of that biome's grass terrains.
This was SVN commit r27155.
2022-10-13 16:50:53 +00:00
e5bdd589cb [Alpha 27] [Art] [Maps] Add a new "Baltic-Nordic" biome for terrains.
This was SVN commit r27154.
2022-10-13 16:48:38 +00:00
edfd557374 [Alpha 27] [Maps] Use better/new placement obstructors on Cisalpine Winter's frozen lakes.
This was SVN commit r27153.
2022-10-13 15:39:21 +00:00
344ec2c166 Reduces uniforms sizes for the minimap shader.
This was SVN commit r27147.
2022-10-11 22:20:36 +00:00
1cd1715088 Removes unused UV2 from minimap shader and reorders parameters types.
This was SVN commit r27146.
2022-10-11 20:56:00 +00:00
2ca0fd6ffb [Fix] Remove the remnants of the Han rice resource
It is unused at this point and causes their farming upgrades to be
non-functional

Accepted by: @Silier @wowgetoffyourcellphone
Differential revision: https://code.wildfiregames.com/D4791
This was SVN commit r27144.
2022-10-11 15:26:53 +00:00
856e876148 Only have capturing entities contribute to the capture regenrate.
Only entities which have capture attack themselves will contribute to
the regen-rate of a structure.
The `garrisonRegenRate` is now a multiplier how much each unit
contributes their strength.

Quite some gameplay change, but we can experiment with this.

Differential revision: https://code.wildfiregames.com/D4679
Comments by: @chrstgtr, @marder, @wraitii
This was SVN commit r27142.
2022-10-10 05:36:27 +00:00
a315f90980 Implement emergency recognition for PetraAI.
First patch for an emergency mode. This implements a rudimentary
detection strategy.
The current effect is a shout-out for help.

Patch by: @JCWasmx86
Differential revision: https://code.wildfiregames.com/D4645
Refs. #2195

This was SVN commit r27141.
2022-10-10 05:09:23 +00:00
4e52613ca2 [Alpha 27] [Maps] Improve Deccan Plateau skirmish map with new terrains, better lighting, etc.
This was SVN commit r27140.
2022-10-09 23:22:33 +00:00
dffde00e5f Reduces uniforms sizes for the Canvas2D shader.
Differential Revision: https://code.wildfiregames.com/D4796
This was SVN commit r27136.
2022-10-09 10:44:51 +00:00
a0e006dbbe Fix victory conditions loading (fixes Hero Garrison in regicide crashloop).
VictoryConditions.js gamesetting sends multiple updates to 'active' and
'disabled', instead of just one single update at the end. This is
listened to by amongst others the regicide 'hero garrison' setting, thus
`HeroGarrison` is deactivated, and then tries to be reactivated from the
init attributes, and then disabled again later.

This implements a simple fix, VictoryConditions only sends a single
update in FromInitAttributes with the end-state.

Differential Revision: https://code.wildfiregames.com/D4793
This was SVN commit r27135.
2022-10-08 12:46:11 +00:00
61019c0e91 Removes unused minimap shader variants.
This was SVN commit r27130.
2022-10-07 22:52:23 +00:00
a6af1515b6 [Alpha 27][Art] Add player color to the Greek sentry tower.
This was SVN commit r27126.
2022-10-05 23:32:24 +00:00
4fe5c8eb66 [Alpha 27][Portraits] Adjust portraits for Skirmish templates
refs 5b76cb5812

This was SVN commit r27125.
2022-10-05 23:03:10 +00:00
d93168fd11 [Alpha 27][Atlas] Obstructor parent template
This was SVN commit r27124.
2022-10-05 22:46:17 +00:00
fcc622c1ab [Alpha 27][Actors] Update the look of the Mediterranean stone quarry.
This was SVN commit r27123.
2022-10-05 02:25:11 +00:00
94f284dfd9 [Alpha 27][GUI][Textures] Add civ-specific Minimap textures for future inclusion in the UI
This was SVN commit r27122.
2022-10-05 02:22:03 +00:00
4fa5bd7ebd [Alpha 7][Art][Textures] Improve the look of the Kush bireme sail texture.
This was SVN commit r27121.
2022-10-05 02:15:20 +00:00
a9fef1932f [Alpha 27][Atlas] New Obstructor objects for Atlas.
Obstructors are useful for Skirmishes and Scenarios. They are only
visible in Atlas, not in-game.

This was SVN commit r27120.
2022-10-05 02:14:25 +00:00
221c478edc [Alpha 27][Art] Begin to add subterranean platforms for structures. This adds one to the Athenian Wonder.
This was SVN commit r27119.
2022-10-05 02:03:42 +00:00
86af95b80b [Alpha 27][Art][Actors][Celts] Reduce the amount of nakedness in Gallic and Brythonic units
This was SVN commit r27118.
2022-10-05 01:57:32 +00:00
2144a6c22b [Alpha 27][Audio] Reduce the volume and normalize the stone selection sound
This was SVN commit r27117.
2022-10-05 01:55:07 +00:00
54e1a66891 [Alpha 27] Add an icon the Arakamani's aura
This was SVN commit r27116.
2022-10-05 01:53:22 +00:00
61ee26bce1 [Alpha 27][Art][Portraits][Templates] Moving portrait textures to their own specific folders
This commit is for the templates

This was SVN commit r27115.
2022-10-05 01:49:40 +00:00
5b76cb5812 [Alpha 27][Art][Textures][Portraits] Move unit portraits to civ-specific folders.
This commit if for art; the next commit is for the templates refs.

This was SVN commit r27114.
2022-10-05 01:45:38 +00:00
95d64869f7 [Alpha 27][Art][Actors] Remove unnecessary decals from some trees; change decals on some structures
This was SVN commit r27113.
2022-10-05 01:40:47 +00:00
3b2126b95f [Alpha 27] [Art] Improved Hellenic structure texture, namely the frieze and pediment
This was SVN commit r27112.
2022-10-05 01:38:14 +00:00
f68528777f Bump version to alpha 27.
Last alpha 26 commit was [[SVN:27104]]

Accepted by: @asterix, @vladislavbelov
Discussed with: @Freagarach, @wraitii, @implodedok, @Itms

Refs: #6625

Differential Revision: https://code.wildfiregames.com/D4789
This was SVN commit r27105.
2022-10-04 17:05:11 +00:00
85854db8d6 Fixes water rendering on map borders.
Tested By:
Differential Revision: https://code.wildfiregames.com/D4716
This was SVN commit r27102.
2022-09-12 21:53:36 +00:00
4c4562699c [Alpha 26] Fix so that swordsman heroes can use the Testudo (if their civ allows it)
This was SVN commit r27095.
2022-09-11 15:58:28 +00:00
a91ff9c7f5 Replaces -1 as stencil mask value in effect XML by a positive mask.
Differential Revision: https://code.wildfiregames.com/D4785
This was SVN commit r27092.
2022-09-10 20:23:28 +00:00
32ccabeba6 Fix ministers being trainable by all civs.
Reported by: @Nobbi
This was SVN commit r27088.
2022-09-04 10:47:21 +00:00
40bb300efd Amend ToU to disallow account sharing.
Reviewers: Stan, Dunedan

Accepted By: Stan
Differential Revision: https://code.wildfiregames.com/D4783
This was SVN commit r27087.
2022-09-03 17:08:21 +00:00
6acc4b4a5b Don't mix locally installed python libs when building
Patch by: @baco
Differential Revision: https://code.wildfiregames.com/D4776
This was SVN commit r27084.
2022-09-01 20:49:16 +00:00
8eae4979c3 [Alpha 26] Fixes additional unit actors, for Roman Testudo and Anti-Cav idle animations, as well as an oversight with Athenian hero Pericles.
Fixes #6614

This was SVN commit r27080.
2022-09-01 19:27:00 +00:00
c938113609 [A26] Fix Hoplite and Pikeman actors for Phalanx and Syntagma idle animations. Add syntagma variants for Han halbs, for edge cases.
Differential revision: https://code.wildfiregames.com/D4780
This was SVN commit r27079.
2022-09-01 16:32:18 +00:00
e799ee7088 Switch names between ministry and civil_centre.xml reported by @AIEND.
https://wildfiregames.com/forum/topic/83323-balancing-the-han/page/6/#comment-517225

This was SVN commit r27075.
2022-08-27 11:57:08 +00:00
d1586e0edf Fix perioikoi hoplites not assuming the idle phalanx stance as the champions and heroes do.
This was SVN commit r27071.
2022-08-24 12:29:29 +00:00
6eb58a1248 Fix incorrect civilization being set in the spartan sandbox. Introduced in afde89eb33
This was SVN commit r27070.
2022-08-24 12:21:34 +00:00
acb939e7bc Don't wait for observers by default and let them lag as much as needed.
Discussed with: @alre, @wraitii, @real_tabasco_sauce, @chrstgtr, @Sevda
Thread:
https://wildfiregames.com/forum/topic/18003-suggestions-for-0-ad/page/157/#comment-516302

This was SVN commit r27069.
2022-08-24 12:08:46 +00:00
03e3f0f1f1 [Maps] Enable Napata citizen cavalry on Jebel barkal again
Oversight in daaa87b48c , noticed by @Freagarach

This was SVN commit r27066.
2022-08-21 08:03:24 +00:00
fbded636a2 [Gameplay] - Small nerf to CS crossbows
patch by: @real_tabasco_sauce
accepted by: @wowgetoffyourcellphone
Differential Revision: https://code.wildfiregames.com/D4754
This was SVN commit r27061.
2022-08-18 18:24:51 +00:00
14b8fb3b3b Add small flower borders to the han civic center to make its footprint more obvious.
Thread:
https://wildfiregames.com/forum/topic/86856-very-strange-field-sticking-near-han-city-center-by-ctrl/

This was SVN commit r27060.
2022-08-17 09:39:54 +00:00
8c497bea0d Fix an edge case when you would delete the last savegame and thus, the metadata would be undefined.
Introduced in a8c6d7a82b
Thread:
https://wildfiregames.com/forum/topic/89261-a-new-series-of-bugs/#comment-514015

This was SVN commit r27053.
2022-08-14 15:10:38 +00:00
daaa87b48c [Maps] Fix Jebel barkal after 01fd2564e5
since only infantry can garrision in stables now.

Reported by: Gurken Kahn
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/16/#comment-514594

Troubleshooting by @lyv

This was SVN commit r27052.
2022-08-14 15:05:48 +00:00
fc374d3718 Fix Athenian Gymnasion counting as a City Phase building, when it's actually a Town Phase building. Maybe we should add that class automatically at some point.
Reported by: Player of 0AD
Thread:
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/?do=findComment&comment=514655

This was SVN commit r27051.
2022-08-14 10:37:43 +00:00
5cdb9f6244 Recenter Han emblem logo slightly and fix the name.
Noticed by: @vladislavbelov
This was SVN commit r27050.
2022-08-14 10:29:45 +00:00
291182683d Adds explicit z value for main menu buttons to workaround low resolutions to be able to exit.
Reviewed By: marder, Stan
Differential Revision: https://code.wildfiregames.com/D4757
This was SVN commit r27049.
2022-08-13 11:22:33 +00:00
c9f7bf35ac Add in 92a96785a4 removed Han swordsman templates back in under a different name
So people can use them in atlas
Request by @wowgetoffyourcellphone

This was SVN commit r27048.
2022-08-13 09:19:27 +00:00
92a96785a4 [Gameplay] Enable other civ's to train champions in Han barracks and stables
Reported by Player of 0AD:
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/16/#comment-514122

Note that this also deletes the Han swordsman templates, as they are
unused right now.

This was SVN commit r27046.
2022-08-11 20:31:05 +00:00
4f3adf7fa6 Fix mipmap issue with the camel rein. Use a very light texture as most details are not really visible.
Fixes #6556
Reported by: @Langbart
This was SVN commit r27045.
2022-08-11 17:46:35 +00:00
3eea53ae66 [Gameplay] Make fences capturable
Request by Gurken Khan
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/16/#comment-513790

And I agree, it is annoying thay you can't just delete them once their
on your territory.

This was SVN commit r27043.
2022-08-10 22:16:38 +00:00
a80ce526b7 [Fix] Patch globalscripts technology template helper after 8d80a2186e and the ProductionQueue split
Patch by @s0600204.

This lets all technologies show up correctly in-game and in the
structure tree again.

accepted by: @marder @Freagarach
Fixes: #6587

Differential Revision: https://code.wildfiregames.com/D4755
This was SVN commit r27042.
2022-08-10 21:49:15 +00:00
d1c9e96f87 [Gameplay] Disable training han crossbow cavalry in other civ's barracks
Request by Player of 0AD:
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/15/#comment-513182

This was SVN commit r27040.
2022-08-08 21:32:56 +00:00
f8ff908d73 [maps] Adjust playerPlacementRiver to group teams on the same side in most cases
Brute forcing the right arrangement, which is unnecessary but accepted
since it has only a negligible performance impact overall.

accepted by: @lyv @andy5995
Fixes: #6390

Differential revision: https://code.wildfiregames.com/D4747
This was SVN commit r27039.
2022-08-08 20:52:05 +00:00
5afbdc6a09 [Gameplay] Disable training persian champions in other civ's barracks
Request by Player of 0AD:
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/15/#comment-513143

This was SVN commit r27038.
2022-08-08 20:41:17 +00:00
10f2ad4463 [Gameplay] Disable loot for trainable animals
Request by Player of 0AD:
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/15/#comment-513143

This was SVN commit r27037.
2022-08-08 18:16:58 +00:00
f843cf726d Cavalry vision range 92 m -> 80 m.
Patch by: @real_tabasco_sauce
Differential revision: https://code.wildfiregames.com/D4744
Comments by: @asterix, @borg-, @breakfastburrito_007, @chrstgtr,
@marder, @wowgetoffyourcellphone

This was SVN commit r27036.
2022-08-08 07:23:00 +00:00
96d33e02e4 Revert 774e8060d9.
Issue found:
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/?do=findComment&comment=513199.
The issue introduced is significantly worse than the stuff it fixed.

This was SVN commit r27034.
2022-08-08 07:14:18 +00:00
0a54a4e2a5 [Alpha 26] [Fix] Restore the Kushite fisherman actor
Reported by @CovenantKillerJ here:
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/?do=findComment&comment=512741

This was SVN commit r27029.
2022-08-04 15:36:13 +00:00
5cd08feba6 Fix issues with the sandbox_han.xml map in 08156e73fc.
Noticed by: @Langbart
This was SVN commit r27028.
2022-08-03 15:55:52 +00:00
5e824698e9 Fix false positive missing file in checkrefs.py in 22168569c6 (Game ignores double extensions)
Noticed by @Langbart

This was SVN commit r27027.
2022-08-03 15:43:07 +00:00
1e46b6f7e7 Fix material not using spectex in b8131a0f09
Noticed by @Langbart

This was SVN commit r27026.
2022-08-03 15:41:43 +00:00
d6d137bf5d [Fix] Adjust position of ice house and ministry in the building panel
accepted by: @asterix @Langbart
Fixes: #6502

Differential Revision: https://code.wildfiregames.com/D4746
This was SVN commit r27025.
2022-08-01 18:56:10 +00:00
a50d582c5f [Fix] Add missing loot to the Han minister
reported on the forums by Gurken Khan:
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/14/#comment-511954

This was SVN commit r27023.
2022-07-31 21:05:16 +00:00
6a48b023ad [Alpha 26] [Fix] [Persians] Remove the "City" class from the Persian Ice House.
Reported by @Gurken Khan:
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/?do=findComment&comment=511945

This was SVN commit r27022.
2022-07-31 20:55:39 +00:00
d76daebb03 [Gameplay] Rebalancing of the Gaul fanatic
patch by : @borg-
accepted by: @chrstgtr @real_tabasco_sauce
Differential revision: https://code.wildfiregames.com/D4722
This was SVN commit r27021.
2022-07-31 11:12:46 +00:00
b9e119e85e Add more world population options.
Requested by: @Edwarf
Accepted by: @Freagarach
Differential Revision: https://code.wildfiregames.com/D4742
This was SVN commit r27020.
2022-07-29 19:50:23 +00:00
b3d8b77173 [A26][Fix][Han] Add turret points to the Han wall gate.
Reported here by @0ad is the best rts game:
https://wildfiregames.com/forum/topic/87305-a26-hans-gate-cannot-be-garrisoned/

This was SVN commit r27018.
2022-07-26 14:16:29 +00:00
fbc9e19544 New icon for the han champion_infantry_crossbowman
Fixes #6591
Refs 08156e73fc

This was SVN commit r27013.
2022-07-18 12:06:43 +00:00
b8131a0f09 Use the new crossbow for han champion units.
This was SVN commit r27012.
2022-07-18 12:05:22 +00:00
22168569c6 New crossbow model for the han champion units.
Refs 08156e73fc

This was SVN commit r27011.
2022-07-18 12:04:43 +00:00
08156e73fc [Gameplay] Han unit roster restructure and other balancing adjustments
After feedback on the first RC's :
https://wildfiregames.com/forum/topic/83323-balancing-the-han/
This version of the roster seems to have a minimal concensus.
This removes some units from the very big roster of the Han,
restructures it and changes the cavalry crossbow champion for an
infantry one due to histrorical issues.
It furthermore reverts the changes to the champion infantry crossbow
template introduced in 9411d8c98e as that nerf wasn't necesarry.
This means that the Han and the Macedonians now have a champion crossbow
unit with the same stats.

Also:

Fixes #6560 by only keeping the "academy" templates, so that the Han can
now only train champions from the academy. Therefore, this reverts parts
of c4bdbe4dd9 and all of 2c9a6704e0.

Discussion with : @borg- @real_tabasco_sauce @wowgetoffyourcellphone
AIEND @Stan and other people on the forums and the Diff.

Differential revision: https://code.wildfiregames.com/D4713
This was SVN commit r27009.
2022-07-17 09:20:52 +00:00
fd08ab051f Fix other civs being able to upgrade Han CC to Court.
This ensures the `{civ}` and `{native}` tags are (properly) supported
for upgrades and uses it for the Han CC.

Reported on the forums
(https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/10/#comment-508908)
by @Gurken Khan.
Differential revision: https://code.wildfiregames.com/D4733
Comments by: @Stan, @wowgetoffyourcellphone
This was SVN commit r27008.
2022-07-15 17:16:00 +00:00
2ccf42a244 Add an order sound for the Maurya elephant.
Reported by: @GurkenKhan
Thread:
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/?do=findComment&comment=508534

This was SVN commit r27006.
2022-07-12 08:19:14 +00:00
ba9cd30c9b Add missing garrison flag for the maurya houses.
Reported by: @GurkenKhan
Thread:
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/?do=findComment&comment=508540
Refs #4581, #6160

This was SVN commit r27005.
2022-07-12 08:09:25 +00:00
3f243b7b50 Fix d1538f7fbd.
Where I forgot to remove the other members when disbanding a formation.

Reported by: @wowgetoffyourcellphone
This was SVN commit r27000.
2022-07-04 05:06:59 +00:00