bab593fc6b
#New audio additions, notably resource selections and ship selection and death.
...
This was SVN commit r10962.
2012-01-25 02:51:48 +00:00
9da4f99d1d
Carthaginian bireme rowing animations
...
This was SVN commit r10959.
2012-01-24 00:10:45 +00:00
cdcd259dd9
Tweaking foliage colors.
...
Tweaked outpost/scout towers tips.
Touched up Gambia River and Punjab.
This was SVN commit r10958.
2012-01-23 13:23:51 +00:00
60e6a71870
This was SVN commit r10957.
2012-01-22 23:19:34 +00:00
3b811a930f
Updating the hele trireme's mesh UV mapping
...
This was SVN commit r10956.
2012-01-22 23:12:37 +00:00
69a6015929
Updated Ships Demo map to feature all the latest ships.
...
This was SVN commit r10955.
2012-01-22 23:04:12 +00:00
c089f59b61
hele trireme rowing animations and model updates
...
This was SVN commit r10954.
2012-01-22 22:12:26 +00:00
7f679a7975
# Support separate rotation and scaling for each terrain texture
...
This was SVN commit r10952.
2012-01-22 18:20:33 +00:00
2b96eafdb4
This was SVN commit r10951.
2012-01-22 18:10:34 +00:00
ae6f144eda
More house cleaning.
...
This was SVN commit r10950.
2012-01-22 17:28:03 +00:00
ee0c4db2ac
Cleaning house.
...
This was SVN commit r10949.
2012-01-22 16:03:53 +00:00
1b8d52dd6b
Cleaning out unused PMD mesh files. 272 files, total.
...
This was SVN commit r10948.
2012-01-22 15:22:21 +00:00
d40e4797de
Report timer_Resolution via hwdetect
...
This was SVN commit r10947.
2012-01-22 13:49:09 +00:00
1f9e87c60f
Running animation for sheep created by Zaggy. Movement speed reduced
...
This was SVN commit r10945.
2012-01-22 01:21:56 +00:00
9bc10c2231
hele pentekonter ship rowing animations and model update
...
This was SVN commit r10944.
2012-01-22 00:39:03 +00:00
42fc573b2c
#Updated chicken animations by Zaggy1024
...
This was SVN commit r10943.
2012-01-21 20:04:59 +00:00
8c989cba0f
#Sheep animations by Zaggy1024
...
This was SVN commit r10942.
2012-01-21 19:39:18 +00:00
206d83636d
#Punjab map, still a work in progress.
...
#Tropical grass sprites.
This was SVN commit r10941.
2012-01-21 14:42:32 +00:00
23959ec119
Made the menu background scroll slightly faster.
...
This was SVN commit r10938.
2012-01-20 23:21:27 +00:00
c7baf204e7
Outpost work.
...
This was SVN commit r10937.
2012-01-19 21:04:37 +00:00
2da41a2ac3
#Updated Roman Scout Tower.
...
This was SVN commit r10935.
2012-01-19 13:41:32 +00:00
fbf19649c1
Updating Mediterranean terrains.
...
This was SVN commit r10934.
2012-01-19 01:56:46 +00:00
0831c4497c
Update to camel run animation by Athos
...
This was SVN commit r10933.
2012-01-19 00:05:51 +00:00
dac87093c6
Hero attack balancing.
...
Updated a few terrains.
This was SVN commit r10931.
2012-01-18 22:26:33 +00:00
7a79418d3e
New movement animations for all Persian chariots. Additions to skeletons.xml
...
This was SVN commit r10930.
2012-01-18 22:00:02 +00:00
86e6f378e3
tweaked body textures for roman swordsmen.
...
This was SVN commit r10928.
2012-01-18 18:03:32 +00:00
73143f48fe
Tweaked a couple maps.
...
Made outpost last a little longer.
Adjusted war dog cost again.
This was SVN commit r10927.
2012-01-18 16:00:34 +00:00
b928b334b3
Nerfed the War Dog a bit.
...
Tweaked Gambia River to have tributaries.
This was SVN commit r10925.
2012-01-18 10:41:18 +00:00
14b798c63f
Fix to irregular Blender bone rotations in wheeled vehicles
...
This was SVN commit r10924.
2012-01-18 00:10:31 +00:00
bed2a781c2
Update to Roman siege ram texture and mesh
...
This was SVN commit r10922.
2012-01-17 21:59:59 +00:00
cd940b408c
Gambia River is now more like the random map description.
...
This was SVN commit r10921.
2012-01-17 15:40:32 +00:00
45b628acac
Roman ram template work.
...
This was SVN commit r10920.
2012-01-17 11:08:31 +00:00
52c289dfd5
Roman siege ram with animations
...
This was SVN commit r10919.
2012-01-16 23:46:02 +00:00
126be40e22
Fixed attack errors when there are no targets left
...
This was SVN commit r10918.
2012-01-16 19:42:48 +00:00
b63f8d264a
Fixed attackMoveToLocation apart from when it runs out of targets.
...
Thanks to iap for pointing out a stupid error I had made.
This was SVN commit r10917.
2012-01-16 19:33:28 +00:00
a985b7bb39
#New horse textures for Roman heroes.
...
This was SVN commit r10913.
2012-01-15 20:01:15 +00:00
adfc535a29
Persian Apple Bearer
...
This was SVN commit r10912.
2012-01-15 17:27:34 +00:00
6d3b9c5cf0
This was SVN commit r10911.
2012-01-15 16:14:35 +00:00
bf8f019480
Added Carthaginians to Acropolis III. So now it is Rome vs. Carthage.
...
This was SVN commit r10910.
2012-01-15 15:28:14 +00:00
906e713880
This was SVN commit r10906.
2012-01-13 16:52:08 +00:00
40b9fc8c1e
This was SVN commit r10905.
2012-01-13 09:49:05 +00:00
2b59c16d16
Updated grass terrains.
...
Tweaked maps.
New "outposts" tip.
This was SVN commit r10900.
2012-01-12 10:34:58 +00:00
a4dd25db90
Tweaked outpost entity.
...
This was SVN commit r10899.
2012-01-12 05:54:22 +00:00
bab3fc0849
This was SVN commit r10893.
2012-01-11 13:32:21 +00:00
8c10507112
Fixed roman struct texture.
...
7x7 decal
This was SVN commit r10892.
2012-01-11 13:12:11 +00:00
bf403a0e71
Trophy heads for Gallic champ cav.
...
Names for Cart naval shipyard and Celt fanatic.
Prop points for Roman Fortress.
This was SVN commit r10891.
2012-01-11 12:42:47 +00:00
033881612d
This was SVN commit r10890.
2012-01-09 00:30:49 +00:00
77ead59320
New Roman fortress model and struct_2 texture by Enrique
...
This was SVN commit r10889.
2012-01-08 16:03:42 +00:00
7e48a9863b
Took away the garrison element for the outpost.
...
This was SVN commit r10888.
2012-01-08 12:37:22 +00:00
2da15b6d85
Projectile loaded on roman ballista
...
This was SVN commit r10887.
2012-01-08 10:17:11 +00:00
4a4e266d11
Animated Roman ballista siege weapon with delayed attack sounds.
...
This was SVN commit r10886.
2012-01-08 01:59:59 +00:00
62746f1a05
palisade outpost files
...
This was SVN commit r10885.
2012-01-07 20:34:16 +00:00
ea415620b3
Greek shield tweaks.
...
This was SVN commit r10884.
2012-01-07 14:41:24 +00:00
0e66f24e51
Roman cavalry horse textures.
...
This was SVN commit r10883.
2012-01-07 10:34:37 +00:00
bc76b0568e
Fix healing for garrisoned units. Fixes #1098 .
...
This was SVN commit r10882.
2012-01-07 07:13:27 +00:00
add75cffe5
Tweaked textures.
...
This was SVN commit r10881.
2012-01-06 05:42:38 +00:00
38beb81653
#Higher resolution Roman shield textures.
...
#Wolfskin hats for Velites.
This was SVN commit r10880.
2012-01-06 01:37:26 +00:00
2fb0fa36be
New outpost model
...
This was SVN commit r10879.
2012-01-05 23:38:57 +00:00
cf729d7bb1
Added TILE_CENTERED_HEIGHT_MAP flag to the mapgen scripts. This allows easy height based terrain painting if enabled. This is false by default for backwards compatibility.
...
This was SVN commit r10878.
2012-01-05 22:09:53 +00:00
888817441b
wolfskin helmets. wolf textures provided by woxys from deviantart
...
This was SVN commit r10877.
2012-01-05 20:52:35 +00:00
8b61376977
This was SVN commit r10876.
2012-01-05 20:51:42 +00:00
240142346b
Fix unreachable resources on random maps by Spahbod ( fixes #1078 )
...
This was SVN commit r10875.
2012-01-05 14:27:42 +00:00
c2c4e23f27
Updated hotkey list in the in-game manual
...
This was SVN commit r10874.
2012-01-05 13:57:58 +00:00
1730dd6d8d
Add military only drag select (Alt modifier) by gerbilOFdoom. Closes #277
...
This was SVN commit r10873.
2012-01-05 13:31:54 +00:00
c5d62aff98
Fixing the menu backgrounds. Sorry bout that guys.
...
This was SVN commit r10872.
2012-01-05 10:49:44 +00:00
c7b2aae5fb
Beefed up Hero Health.
...
Added a new farm field texture.
This was SVN commit r10871.
2012-01-05 10:32:40 +00:00
83690ccf95
This was SVN commit r10864.
2012-01-04 10:56:18 +00:00
5bc1aef3ec
New "Outpost" class structure for all factions. Can only be built in neutral territory and is very weak. Same function as the "Outpost" in Age of Empires II.
...
Needs a new <BuildRestrictions><Category> added to the scripts.
"Outpost"?
This was SVN commit r10863.
2012-01-04 00:28:54 +00:00
3335bdaf9f
Added treasure collection similar to Marilyn and a performance increase for reassignIdleWorkers.
...
This was SVN commit r10861.
2012-01-03 21:26:37 +00:00
4aed173f02
Blowing snow particle. Map tweaks. Tweaked snowy pine texture.
...
This was SVN commit r10859.
2012-01-03 09:50:42 +00:00
c5cb50421f
This was SVN commit r10857.
2012-01-02 23:22:47 +00:00
dfc254af5b
Added new config file to qbot
...
This was SVN commit r10856.
2012-01-02 23:09:09 +00:00
a4e1f3c292
This was SVN commit r10853.
2012-01-02 21:46:09 +00:00
97c847c4d9
Stuff for Roman Veles--updated textures, new verutum javelins, updated actors. Still need wolfskin hat.
...
Some texture stuff, including updated portraits.
This was SVN commit r10852.
2012-01-02 06:53:18 +00:00
506a4d2647
More changes to Roman ballista
...
This was SVN commit r10851.
2012-01-02 02:28:33 +00:00
a902eca2a2
Tweaking Ballista template.
...
This was SVN commit r10850.
2012-01-02 01:22:43 +00:00
a16b645002
Roman siege ballista templates
...
This was SVN commit r10849.
2012-01-02 00:23:16 +00:00
fc4832c996
A few texture updates.
...
This was SVN commit r10848.
2012-01-01 23:00:55 +00:00
6cafb6caac
Roman Ballista model and texture
...
This was SVN commit r10847.
2012-01-01 19:06:02 +00:00
3cbeb09ae8
Some stats tweaks.
...
This was SVN commit r10844.
2012-01-01 10:27:18 +00:00
55e68afc5d
Some updated portraits.
...
This was SVN commit r10843.
2012-01-01 10:03:57 +00:00
02b7736bce
#Balancing: Added a 2x bonus vs. siege engines for melee cavalry.
...
This was SVN commit r10842.
2012-01-01 06:08:19 +00:00
ccb51cebb7
# Happy new year
...
This was SVN commit r10841.
2012-01-01 00:00:03 +00:00
e1f7d7e599
Detect and fix characters missing from fonts
...
This was SVN commit r10840.
2011-12-31 16:34:42 +00:00
4d41b064a8
This was SVN commit r10839.
2011-12-31 10:26:05 +00:00
f556df8e68
Updated Roman portraits.
...
This was SVN commit r10838.
2011-12-31 07:00:37 +00:00
616ed1e366
A bunch of Roman template and actor stuff.
...
Added siege weapons.
This was SVN commit r10837.
2011-12-31 05:15:57 +00:00
7cefd9a94c
Template work.
...
Converted Ekdromos to swordsman.
This was SVN commit r10836.
2011-12-30 08:19:00 +00:00
dca6d41d45
Added civ support to the attack bonuses and removed unnecessary classes
...
This was SVN commit r10835.
2011-12-29 22:08:59 +00:00
3e28d9124c
Fix filename cases
...
This was SVN commit r10831.
2011-12-29 17:47:31 +00:00
081feaad34
Some name fixes and tweaking a map.
...
This was SVN commit r10828.
2011-12-29 10:23:55 +00:00
4946b079f3
Fixed up the Celtic Homestead with proper prop points.
...
Added some new smoke particles.
This was SVN commit r10817.
2011-12-28 05:02:39 +00:00
1bca9ce693
fixed by zaggy
...
This was SVN commit r10813.
2011-12-25 01:15:05 +00:00
480bda4e99
This was SVN commit r10812.
2011-12-25 00:48:46 +00:00
02bbcd4c34
Fixed some spellings per Infy. Lion riggings needs fixed now though.
...
This was SVN commit r10811.
2011-12-25 00:30:20 +00:00
b5e18a3ff6
#Updated chicken animations by Zaggy.
...
This was SVN commit r10810.
2011-12-24 22:59:34 +00:00
dba2bd2da2
First Roman map.
...
This was SVN commit r10809.
2011-12-24 08:32:06 +00:00
2ad69c8603
This was SVN commit r10808.
2011-12-24 04:37:52 +00:00
8535f33f26
Moving more stuff from Internal to Public.
...
This was SVN commit r10807.
2011-12-24 04:25:02 +00:00
99e4fb4c0e
Moving all Roman materials from Internal to Public.
...
This was SVN commit r10806.
2011-12-24 04:19:36 +00:00
4d2c87c5a0
This was SVN commit r10805.
2011-12-24 03:59:28 +00:00
8b511dd053
#New ATTACK BONUSES code.
...
This was SVN commit r10804.
2011-12-24 03:49:30 +00:00
779278d376
Added check that a resource is not in enemy territory before trying to gather from it and increased field priority.
...
This was SVN commit r10800.
2011-12-23 10:22:07 +00:00
d4fea62800
Regenerate font textures
...
This was SVN commit r10797.
2011-12-22 22:47:47 +00:00
4e52b2cceb
Removed territory decay.
...
This was SVN commit r10795.
2011-12-22 22:00:07 +00:00
9f9569cdec
Removed territory decay for these structures.
...
This was SVN commit r10794.
2011-12-22 21:59:44 +00:00
8256d00c3c
This was SVN commit r10793.
2011-12-22 17:55:00 +00:00
3bd371ae64
Persian menu-background, updated structure for background functions.
...
This was SVN commit r10792.
2011-12-22 17:54:33 +00:00
3c1dc9ec32
Tidy some whitespace
...
This was SVN commit r10791.
2011-12-22 17:05:34 +00:00
c270f2a375
Made qBot call the deserialize function from BaseAi and then delete the metadata so any future chanegs won't be overidden
...
This was SVN commit r10789.
2011-12-22 16:01:20 +00:00
c472c07e7a
Added override for Deserialize
...
This was SVN commit r10788.
2011-12-22 15:49:23 +00:00
6399ec0cd2
# Partial support for saved games with AI.
...
Support cancelling loads while inside a loader callback.
Fix use of ArchiveReader/Writer since their API changed.
Improve error-detection in deserializer to avoid crashes.
Report deserializer errors to users.
Expand load-error message box to fit message about invalid saved games.
This was SVN commit r10787.
2011-12-22 14:04:32 +00:00
5f0d5e4137
Tidy some whitespace
...
This was SVN commit r10786.
2011-12-22 13:50:11 +00:00
708e192d20
This was SVN commit r10785.
2011-12-22 07:54:11 +00:00
9120046f8e
This was SVN commit r10784.
2011-12-22 07:53:28 +00:00
a8423ac8e8
Adding more checks that the path found is valid to follow, also redisabled the debug messages
...
This was SVN commit r10783.
2011-12-21 15:39:18 +00:00
cb1e8c11a2
Fixed clearTimer() function, made coding style consistent with qBot and removed commented section of code since it would cause a bug if enabled.
...
The commented code would have put a new timer into the id of a limited
repeat timer after it had finished. Then two pieces of code would have
the same id for a timer causing problems.
This was SVN commit r10782.
2011-12-21 12:26:09 +00:00
fe80045024
This was SVN commit r10780.
2011-12-21 05:40:30 +00:00
90acc38ffc
Build-in Timer. now working.
...
This was SVN commit r10779.
2011-12-21 01:59:53 +00:00
12dc33ab5f
Build-in timer class. Not tested, might have bugs.
...
This was SVN commit r10778.
2011-12-21 00:34:17 +00:00
6e974e3a78
Haxamanis
...
This was SVN commit r10777.
2011-12-20 21:40:03 +00:00
2a61188356
Stopped qBot from trying to gather floating treasures
...
This was SVN commit r10776.
2011-12-20 10:23:55 +00:00
eb5b3bba10
Fixes broken UnitAI test.
...
This was SVN commit r10775.
2011-12-19 23:09:38 +00:00
1d8f136e80
whale animation updates
...
This was SVN commit r10774.
2011-12-19 19:43:55 +00:00
436163a60f
Made terrain analysis pick better starting points and increased the distance check in economy to match the changed distance measure using distance to dropsite.
...
Terrain analysis now only picks a start point if it is within a region
of size >10.
The economy code only does a distance check if there are >100 entities
of that resource on the map so rare resources are gathered.
Modified some debug output as well.
This was SVN commit r10773.
2011-12-19 19:41:36 +00:00
e56a0edc2c
This was SVN commit r10772.
2011-12-19 18:20:45 +00:00
51550814ce
new mediterranean fin whale model and animations
...
This was SVN commit r10771.
2011-12-19 15:04:42 +00:00
36f3d2f0de
Disables rally point on corrals, since goats don't respond to orders. Fixes #1049 .
...
This was SVN commit r10769.
2011-12-19 00:34:42 +00:00
4c76547187
This was SVN commit r10768.
2011-12-18 23:19:25 +00:00
79703558b8
This was SVN commit r10767.
2011-12-18 23:11:58 +00:00
500861d42f
Updated the formation buttons.
...
Portrait for Persian fishing boat.
This was SVN commit r10766.
2011-12-18 22:11:52 +00:00
2079339a73
Added more checks in case pathfinding found no routes to a destination
...
This was SVN commit r10765.
2011-12-18 22:05:11 +00:00
40c1c0010f
Added another check for whether a valid path is set in attackMoveToLocation
...
This was SVN commit r10764.
2011-12-18 13:15:15 +00:00
574c4135a3
Tweaked attack code and fixed building liimit checks
...
This was SVN commit r10763.
2011-12-18 13:05:53 +00:00
00e7db4e57
This was SVN commit r10761.
2011-12-18 06:45:06 +00:00
bfca6f0b58
Fixes UnitAI attack test for domestic animals. Fixes #1048 .
...
This was SVN commit r10760.
2011-12-18 05:17:34 +00:00
dda706eeea
Marking naval maps as multiplayer only maps and removing AI defaults from them
...
This was SVN commit r10759.
2011-12-18 01:11:35 +00:00
c3902e7b76
adjustments to some animal movement speeds
...
This was SVN commit r10758.
2011-12-18 00:43:54 +00:00
937efa7245
Smooth fish
...
This was SVN commit r10757.
2011-12-18 00:15:33 +00:00
dd3a9b1915
Some more fish animations
...
This was SVN commit r10756.
2011-12-17 23:40:47 +00:00
c8243a50dc
Large qBot update.
...
Key changes are:
Support for Persians
Revamped defence system supoprting groups of attackers
Dynamic priorities based on enemy strength and number of workers
Better placement of towers and fortresses
Randomised raiding in early game
This was SVN commit r10755.
2011-12-17 21:59:27 +00:00
5ec89d68eb
This was SVN commit r10753.
2011-12-17 20:34:41 +00:00
b9351306b6
Fixed whale hunting thanks to philip.
...
This was SVN commit r10752.
2011-12-17 18:07:36 +00:00
12fa398bc1
Adjusting the fishes.
...
This was SVN commit r10751.
2011-12-17 16:57:24 +00:00
5db77b5dea
Animated fish shoal
...
This was SVN commit r10750.
2011-12-17 16:31:57 +00:00
OmriLahav
0ff9035cfa
This was SVN commit r10747.
2011-12-17 11:14:00 +00:00
c12215d65d
This was SVN commit r10745.
2011-12-17 03:37:10 +00:00
42f0aec84a
Allows setting rally points on resources and buildings. closes #745
...
This was SVN commit r10744.
2011-12-16 16:08:26 +00:00
e62b9b6d8f
Fixed rally point lines being displayed for entities with rally points no longer set. Closes #1043 .
...
This was SVN commit r10743.
2011-12-16 15:14:59 +00:00
78d50b4149
Added check for the existence of a resource somewhere on the map
...
This was SVN commit r10742.
2011-12-16 10:46:20 +00:00
81372522f3
Carthaginian and Persian trader sounds
...
This was SVN commit r10741.
2011-12-15 21:23:59 +00:00
c44964a7f5
Beefed up Iberian scout tower.
...
Enrique's Roman cc changes.
This was SVN commit r10740.
2011-12-15 20:26:58 +00:00
78dfb6e9f9
Fast Oasis map player giraffe fix
...
This was SVN commit r10739.
2011-12-15 11:04:45 +00:00
f45badecf6
Decal stuff.
...
This was SVN commit r10738.
2011-12-15 05:16:47 +00:00
806744cadb
A bunch more garrison flag stuff.
...
This was SVN commit r10737.
2011-12-15 04:24:24 +00:00
f9b2e34017
Moar garrison flag stuff.
...
This was SVN commit r10736.
2011-12-15 03:37:46 +00:00
7cd70f44d5
New garrison flag models UV mapped to new textures
...
This was SVN commit r10735.
2011-12-15 00:46:00 +00:00
0c06150086
updated garrison flag textures.
...
This was SVN commit r10734.
2011-12-14 23:56:56 +00:00
eed68cb924
This was SVN commit r10730.
2011-12-14 20:34:06 +00:00
d6050afc71
This was SVN commit r10729.
2011-12-14 20:32:58 +00:00
8f01e41850
Persian Fishing Ship
...
This was SVN commit r10728.
2011-12-14 20:28:02 +00:00
eaeaff3737
Garrison flags
...
This was SVN commit r10727.
2011-12-14 04:26:31 +00:00
0273398fe8
New Persian trader
...
This was SVN commit r10726.
2011-12-14 00:36:58 +00:00
03e65fe8d8
This was SVN commit r10725.
2011-12-13 23:56:35 +00:00
88da757641
Deleting useless files.
...
This was SVN commit r10724.
2011-12-13 23:31:43 +00:00
6b91c697a0
This was SVN commit r10723.
2011-12-13 21:28:47 +00:00
df7d3afd64
Fixed bug where only a tiny accessible region was being found so qBot didn't build or gather due to the rest of the map being inaccessible.
...
This was SVN commit r10721.
2011-12-12 21:28:14 +00:00
1e46e1a195
This was SVN commit r10720.
2011-12-11 23:15:01 +00:00
aee3c1a572
Change of default AI for random maps
...
This was SVN commit r10719.
2011-12-11 21:30:17 +00:00
f739935e29
Adding garrisoned prop point to Persian barracks
...
This was SVN commit r10718.
2011-12-11 19:38:30 +00:00
e9153d0a66
Animated garrison flag
...
This was SVN commit r10717.
2011-12-11 19:29:55 +00:00
ec315b720b
Updating map files to use the same AI
...
This was SVN commit r10716.
2011-12-11 18:00:02 +00:00
035f398a36
This was SVN commit r10715.
2011-12-11 14:50:20 +00:00
ebf160a531
re-added deleted garrison flags
...
This was SVN commit r10714.
2011-12-11 14:40:14 +00:00
a2296c6000
Cleaning unused waypoint flag files and adding new animations
...
This was SVN commit r10713.
2011-12-11 13:58:37 +00:00
6342cc8a00
This was SVN commit r10711.
2011-12-11 03:36:14 +00:00
e4f69a2ffb
waypoint flag animation example
...
This was SVN commit r10709.
2011-12-10 22:51:03 +00:00
a55633068f
Persian sb2 building model redesign
...
This was SVN commit r10707.
2011-12-10 20:08:24 +00:00
0d58e77a92
Cleaned up Apadana model
...
This was SVN commit r10706.
2011-12-10 18:32:53 +00:00
db864f10c3
Rendering marker lines between buildings and rally points
...
Added command button to focus on rally point
(implements #524 )
This was SVN commit r10704.
2011-12-10 07:07:04 +00:00
8755eb0323
Persian scout tower prop variations
...
This was SVN commit r10702.
2011-12-09 23:54:07 +00:00
504922e280
Iberian Ram animations
...
This was SVN commit r10701.
2011-12-09 20:54:35 +00:00
201055a1aa
Iberian ram actor update
...
This was SVN commit r10700.
2011-12-09 19:06:49 +00:00
527190d0a5
Ram attack and attack order sound files
...
This was SVN commit r10699.
2011-12-09 18:38:35 +00:00
40f4fd1694
Updated Celt Ram model and new animations for it
...
This was SVN commit r10698.
2011-12-09 17:36:56 +00:00
4a6e945c00
New Persian gate structure model
...
This was SVN commit r10697.
2011-12-09 13:06:09 +00:00
e04e19c561
This was SVN commit r10695.
2011-12-09 10:29:37 +00:00
b2e877282a
updated temple model
...
This was SVN commit r10694.
2011-12-09 00:43:20 +00:00
4b8bdc1b7d
New Persian Temple
...
This was SVN commit r10693.
2011-12-09 00:22:36 +00:00
6d7b7839c6
This was SVN commit r10692.
2011-12-08 22:40:30 +00:00
806e431c2e
This was SVN commit r10691.
2011-12-08 22:39:14 +00:00
d010b7019e
Persian Apadana sb1 new model
...
This was SVN commit r10690.
2011-12-08 19:37:47 +00:00
e52d0914ec
This was SVN commit r10689.
2011-12-08 10:51:11 +00:00
d19726a8bf
This was SVN commit r10688.
2011-12-08 08:31:05 +00:00
32703e6f12
garrisoned prop for the hele siege tower
...
This was SVN commit r10687.
2011-12-08 00:31:52 +00:00
dd9ba1e10a
Added check for if a position is defined in qBot. Fixes an unusual error.
...
This was SVN commit r10686.
2011-12-07 21:54:21 +00:00
da540aca77
trader prop model
...
This was SVN commit r10685.
2011-12-07 19:54:14 +00:00
a5c5f47427
Updated Persian chariot animations and models
...
This was SVN commit r10684.
2011-12-07 19:22:11 +00:00
a8b479b804
Persian horse/chariot stuff.
...
This was SVN commit r10683.
2011-12-07 14:56:26 +00:00
ae2725bcc1
Default maps for alpha 8 release
...
This was SVN commit r10682.
2011-12-07 14:27:41 +00:00
7f22118787
Testing some different barter values.
...
This was SVN commit r10681.
2011-12-06 18:25:40 +00:00
8424dfb75d
Oops. Fixed. ;)
...
This was SVN commit r10680.
2011-12-06 10:37:08 +00:00
18e0b374ee
More accurate <SpecificNames> for Greek entities.
...
This was SVN commit r10679.
2011-12-06 10:16:12 +00:00
7d77aa45f5
Persian wall tower prop
...
This was SVN commit r10677.
2011-12-05 22:49:45 +00:00
5d48c85e7b
New Persian wall, wall tower, and gate placeholder
...
This was SVN commit r10676.
2011-12-05 22:35:11 +00:00
eed62dc17c
Fix to celt homestead projectile error messages
...
This was SVN commit r10675.
2011-12-05 20:08:36 +00:00
3334868f8f
Added Darius to the Palace.
...
This was SVN commit r10674.
2011-12-05 17:16:22 +00:00
cb6f507aeb
#Darius The Great.
...
This was SVN commit r10673.
2011-12-05 17:10:30 +00:00
c5f8fefb96
Oodles of Persian stuff.
...
This was SVN commit r10672.
2011-12-05 16:34:48 +00:00
c1c740d359
#New Persian faction emblem.
...
This was SVN commit r10671.
2011-12-05 00:36:43 +00:00
cc23ea8f04
New Persian Farmstead.
...
Updated Oases maps.
This was SVN commit r10670.
2011-12-04 18:06:22 +00:00
592ae80021
Crown for Xerxes.
...
Pers ram edit.
This was SVN commit r10669.
2011-12-04 04:53:46 +00:00
9d238c3f4c
This was SVN commit r10668.
2011-12-03 15:28:07 +00:00
7805f70b6d
This was SVN commit r10667.
2011-12-03 15:06:50 +00:00
9388a0246c
This was SVN commit r10666.
2011-12-03 15:04:29 +00:00
3de6025d64
Persian stuff.
...
This was SVN commit r10665.
2011-12-03 14:29:22 +00:00
6ea3c49e37
Moved siege ram actor.
...
This was SVN commit r10664.
2011-12-03 13:10:20 +00:00
f4821d9230
# Assyrian Ram
...
This was SVN commit r10663.
2011-12-03 13:00:44 +00:00
fe91f37673
Xerxes work. Not complete yet.
...
This was SVN commit r10662.
2011-12-03 10:00:39 +00:00
6a2cf46a1b
Updates player assignment colors in game setup.
...
This was SVN commit r10660.
2011-12-02 22:26:53 +00:00
855f39f693
New "royal" (i.e. tall) Persian kidaris. Useful for Heroes and high ranking units.
...
This was SVN commit r10659.
2011-12-02 20:30:31 +00:00
ef58da1ba3
#Xerxes starting to take shape.
...
Adjusted some default AIs on a couple maps.
Moved training of Persian heroes to their palace.
This was SVN commit r10658.
2011-12-02 19:10:49 +00:00
1e7298c9b1
This was SVN commit r10657.
2011-12-02 14:53:38 +00:00
45d9ad2d25
This was SVN commit r10656.
2011-12-02 14:52:04 +00:00
218f1af68e
#Cyrus The Great (Kurush II)
...
Persian Healer
Tweaked Acropolis map.
This was SVN commit r10655.
2011-12-02 13:49:57 +00:00
b146f53d7b
This was SVN commit r10654.
2011-12-02 12:44:31 +00:00
8383f35eb8
Added queued as an optional parameter so that AI's can set waypoints
...
This was SVN commit r10653.
2011-12-02 00:25:20 +00:00
6599200a9e
# Added control group and idle unit hotkey's to the in-game manual
...
This was SVN commit r10652.
2011-12-01 23:39:46 +00:00
2d373d5353
Update to some maps.
...
Slightly touched up alpha channel in pers_struct.dds.
Tweaked territory radius for special buildings to look pretty.
Treasure templates.
This was SVN commit r10651.
2011-12-01 12:19:27 +00:00
e5eef18165
#New Persian Treasures.
...
This was SVN commit r10650.
2011-12-01 04:46:38 +00:00
68c88498e7
Fix to SB2
...
This was SVN commit r10649.
2011-11-30 16:19:31 +00:00
405ae7b4fc
Update to Zagros Mountains.xml
...
Persian siege ram placeholder.
This was SVN commit r10648.
2011-11-30 16:14:31 +00:00
afdfd51d31
Moving unused audio files from public to internal
...
This was SVN commit r10645.
2011-11-30 15:23:56 +00:00
0ad19f67cd
#New Persian Markets by Enrique!
...
Updates to Oasis 3, 4, and 5, which add the SB2 as the Persian starting
structure.
This was SVN commit r10644.
2011-11-30 15:01:09 +00:00
1c60aeca3c
Iberian portrait updates
...
This was SVN commit r10643.
2011-11-30 14:10:47 +00:00
81f550fdec
Changed fortress projectiles from flaming to non-flaming.
...
This was SVN commit r10642.
2011-11-30 12:17:33 +00:00
eed06c68a9
Large Persian chariot movement animations
...
This was SVN commit r10641.
2011-11-30 12:07:40 +00:00
759aa6c6bb
Persian medium chariot animations
...
This was SVN commit r10640.
2011-11-30 11:23:06 +00:00
613878da88
Spinning blade animations
...
This was SVN commit r10639.
2011-11-30 10:32:57 +00:00
e60f39f955
Rome civ centre
...
This was SVN commit r10638.
2011-11-30 05:32:53 +00:00
acb01541c3
Animations for the smaller Persian chariot
...
This was SVN commit r10637.
2011-11-29 23:44:34 +00:00
7236073877
# New camel animations by Athos
...
This was SVN commit r10636.
2011-11-29 21:32:02 +00:00
b54ad51054
Fixed an error in the plumed conical helm.
...
Added Amish's bushy Persian hair helmet. ;)
Added Amish's new building portraits to their respective Persian
Buildings.js
Adjusted tooltips on some units.
Added an 8x8 foundation (for the Roman Civic Centre and anything else
that might need it).
This was SVN commit r10630.
2011-11-29 14:47:46 +00:00
2dab7a8180
This was SVN commit r10629.
2011-11-29 09:33:35 +00:00
1dc20b117f
Persian sb2 building placeholder
...
This was SVN commit r10628.
2011-11-29 00:41:07 +00:00
774c9e63e6
Oasis V
...
This was SVN commit r10626.
2011-11-28 13:11:25 +00:00
1941577abb
This was SVN commit r10625.
2011-11-28 03:53:47 +00:00
526e5b4c03
Adjusted obstructions and territory radii of these 5 buildings.
...
This was SVN commit r10624.
2011-11-28 02:14:23 +00:00
5a69860388
Adjusted Persian Civ Centre staircase texture to make usable for Apadana as well.
...
This was SVN commit r10621.
2011-11-27 18:06:18 +00:00
8712008ba8
missing horns
...
This was SVN commit r10619.
2011-11-27 17:30:39 +00:00
1acfcd4cb0
Persian Civ Centre update
...
This was SVN commit r10618.
2011-11-27 17:15:58 +00:00
810f4b264b
new Persian staircase texture.
...
This was SVN commit r10617.
2011-11-27 16:02:10 +00:00
e30b00e5fa
Updates to Persian Civ Centre - prop points, flags, etc.
...
This was SVN commit r10616.
2011-11-27 12:40:53 +00:00
c0d4b9c299
Adds Persians to random maps.
...
This was SVN commit r10615.
2011-11-27 04:06:27 +00:00
e2af05895e
Made Persian CC player color.
...
This was SVN commit r10614.
2011-11-27 02:21:23 +00:00
0afe4b1da8
Fixed some spacing in game setup screen. Found out that StoneScrollBars are broken (work, but don't display actual scrollbar) - using wheatScrollBars for now
...
This was SVN commit r10613.
2011-11-27 01:57:35 +00:00
3a240a5d92
Updated Zagros Mountains.
...
This was SVN commit r10612.
2011-11-27 01:41:37 +00:00
91965928d3
New Persian Civ Centre
...
This was SVN commit r10611.
2011-11-27 01:26:01 +00:00
565e9aa8a7
This was SVN commit r10608.
2011-11-26 12:54:37 +00:00
257a55e5e0
#Bartering resource buttons redone to look better.
...
This was SVN commit r10607.
2011-11-26 11:24:15 +00:00
4e62e0b59c
Updating the foundation actors and meshes, and dirt decals.
...
Added an "embassy" template.
This was SVN commit r10604.
2011-11-26 05:08:32 +00:00
2a44e8202e
Fixes tests after recent GuiInterface and UnitAI changes.
...
This was SVN commit r10603.
2011-11-26 01:58:39 +00:00
2b7657b855
Map tweaks.
...
This was SVN commit r10602.
2011-11-25 23:35:05 +00:00
dfdeb4ec4c
Make Victory / Defeat message more dramatic
...
This was SVN commit r10601.
2011-11-25 21:04:06 +00:00
8b41509b80
Hotfix for broken field selection boxes. Closes #1030 .
...
This was SVN commit r10598.
2011-11-25 17:01:19 +00:00
69d5b07bb4
Rearrange buttons in ingame menu
...
This was SVN commit r10597.
2011-11-25 16:04:30 +00:00
6ab2a62c3f
Dead tree entity.
...
This was SVN commit r10596.
2011-11-25 09:07:34 +00:00
151d6293c2
This was SVN commit r10595.
2011-11-25 08:08:17 +00:00
85186c98b2
Better selection boxes. Closes #914 , #295 , #810 .
...
This was SVN commit r10593.
2011-11-25 06:36:13 +00:00
9e97c73544
This was SVN commit r10592.
2011-11-25 03:25:19 +00:00
f1c227b7da
This was SVN commit r10590.
2011-11-24 23:34:27 +00:00
d417cb6ad1
Updated Zagros Mountains with eye candy.
...
This was SVN commit r10589.
2011-11-24 23:14:49 +00:00
8cbab40137
Barter. Closes #23 .
...
This was SVN commit r10588.
2011-11-24 15:43:32 +00:00
d81516defd
A bunch of "Persia" terrain textures.
...
This was SVN commit r10587.
2011-11-24 10:19:01 +00:00
8caef28726
This was SVN commit r10586.
2011-11-24 03:56:18 +00:00
9489076c51
Fixes logic error in 8d977e4818
.
...
This was SVN commit r10585.
2011-11-24 01:16:30 +00:00
8d977e4818
Allows building in fog of war. Fixes #958 .
...
This was SVN commit r10584.
2011-11-24 00:58:34 +00:00
c311e8abba
Improves Persian support.
...
This was SVN commit r10581.
2011-11-23 19:32:02 +00:00
3e23e2b621
This was SVN commit r10580.
2011-11-23 12:49:59 +00:00
f8303b51c5
Fixes gathering after dropsite construction.
...
This was SVN commit r10579.
2011-11-23 04:59:02 +00:00
b9373a9dd3
Tweaks to Death Canyon II.xml
...
Fixed Persian bireme template.
Added Persian bireme to Persian Dock.
This was SVN commit r10577.
2011-11-23 02:29:29 +00:00
37b8f8b0d0
Fixes missing template errors on combat demo.
...
This was SVN commit r10576.
2011-11-22 23:32:06 +00:00
c48216e055
Persian Bireme
...
This was SVN commit r10575.
2011-11-22 23:11:27 +00:00
ca8e0aa5f5
Reorganized the Sparabara shields a bit.
...
This was SVN commit r10574.
2011-11-22 12:24:29 +00:00
52c01aa311
2nd Kardakes texture.
...
Added War Elephants to Persian Fortress until the Assyrian Siege Ram is
complete.
This was SVN commit r10573.
2011-11-22 11:42:11 +00:00
235a107aa3
Kardakes Skirmisher.
...
This was SVN commit r10572.
2011-11-22 03:44:48 +00:00
3f7f7bf66f
Agrianian Peltasts.
...
New "Taka" shield meshes.
This was SVN commit r10571.
2011-11-22 03:14:27 +00:00
5cc856aedc
Re-enables build restrictions for AIs since they have basic compliance now.
...
Moves target ownership checks from Commands.js to UnitAI.
Adds more robust target checking in UnitAI by calling CanFoo functions
more frequently.
Adds optional debugging mode to Commands.js (useful for AI developers).
This was SVN commit r10570.
2011-11-22 00:16:35 +00:00
e9041a392b
Garrison flags for Celt Temple and Barracks.
...
This was SVN commit r10568.
2011-11-21 03:53:55 +00:00
4de8954798
#Fixed Celt temple prop point.
...
Tweaked some tooltips.
This was SVN commit r10567.
2011-11-21 01:55:44 +00:00
29df8546c0
Updated Persian mill
...
This was SVN commit r10566.
2011-11-20 21:00:29 +00:00
c556926e3a
New Persian Barracks
...
This was SVN commit r10565.
2011-11-20 14:24:52 +00:00
aad5437125
New Persian "taka" shield designs.
...
This was SVN commit r10564.
2011-11-20 05:09:06 +00:00
514b22a89e
Support for Persians, should all work properly. Also makes territory expansion proportionally lower priority.
...
This was SVN commit r10561.
2011-11-19 16:00:54 +00:00
f80f1fb86b
This patch adds territory support for JuBot, which is the main thing to get it up to date for the next alpha. More advanced features are in development but some will probably have to wait until Christmas/Early 2012.
...
This was SVN commit r10560.
2011-11-19 13:44:56 +00:00
20df816fbc
Resource building class
...
This was SVN commit r10559.
2011-11-19 13:42:43 +00:00
7772192a69
Fixed smoke prop points on cart tophet
...
This was SVN commit r10556.
2011-11-18 22:52:15 +00:00
5fe97328a6
Fixed run animation.
...
This was SVN commit r10555.
2011-11-18 22:23:04 +00:00
9dec98e5e0
Actor updates trying to get Persian War elephant to use the running animation, with no success.
...
Entity template updates to tooltips.
This was SVN commit r10554.
2011-11-18 21:27:18 +00:00
fc325991a0
Added visionRange function to read this value from the templates for the AI to use.
...
This was SVN commit r10553.
2011-11-18 21:11:15 +00:00
7a164c6a7b
Map tweaks. New shield texture for Elite Persian spearman. Horse actors for the basic chariot.
...
This was SVN commit r10552.
2011-11-18 07:51:12 +00:00
06bd4352c2
Persian unit updates!
...
This was SVN commit r10550.
2011-11-18 01:54:03 +00:00
432a48c849
3rd advanced archer texture.
...
This was SVN commit r10546.
2011-11-17 05:17:31 +00:00
aae10116fe
Persian kidaris hat models and textures
...
This was SVN commit r10545.
2011-11-17 00:25:08 +00:00
56776aa971
Fixed Advanced Persian Archer's rank.
...
This was SVN commit r10543.
2011-11-16 09:01:07 +00:00
c21304900a
Persian stuff.
...
This was SVN commit r10542.
2011-11-16 08:35:52 +00:00
d9339b4497
Kidaris hats.
...
This was SVN commit r10541.
2011-11-16 03:48:02 +00:00
545ad5e8da
#Persian Kardakes hoplite.
...
This was SVN commit r10540.
2011-11-15 09:26:36 +00:00
e21eb8eec4
Prop and animation fixes.
...
This was SVN commit r10539.
2011-11-15 03:38:10 +00:00
afb77be687
#Changed up the Greek hoplite.
...
Tweaked some animation speeds and footprints.
Added a Roman Healer for the Roman Temple.
This was SVN commit r10538.
2011-11-15 03:06:14 +00:00
98b62d9733
New fortresses for the Persians
...
This was SVN commit r10536.
2011-11-14 22:04:27 +00:00
b56692a2c7
#Roman Temple by Enrique.
...
Some stuff.
This was SVN commit r10533.
2011-11-14 04:19:32 +00:00
27847fb078
Fixes BuildLimits init so its data serializes correctly (they should be objects not arrays).
...
This was SVN commit r10532.
2011-11-14 00:02:54 +00:00
5ae93ddae7
Makes AIProxy keep the garrisoned units array up to date. Fixes #1019
...
This was SVN commit r10531.
2011-11-13 23:23:58 +00:00
97d3f1cfc9
Added a squared vector function for A^2 + B^2 without the rooting, in case massively large nos of vector calculations are needed.
...
This was SVN commit r10528.
2011-11-13 15:56:37 +00:00
3a678a0c7c
Fix time elapsed counter briefly showing old value when toggled on
...
This was SVN commit r10527.
2011-11-13 13:23:54 +00:00
c574a85dd3
Given the new Dropsite classes to mills and farmsteads - they'll need to be added to CCs and Docks at some point, but for the moment I'm dealing with CCs separately and the AI still doesn't build docks so that's lower priority.
...
This was SVN commit r10524.
2011-11-13 12:16:46 +00:00
f3c21d070e
Added some new classes, DropsiteFood/Wood/Stone/Metal, to help with building placement.
...
This was SVN commit r10523.
2011-11-13 12:12:33 +00:00
7fcc76b621
Fix XML formatting
...
This was SVN commit r10519.
2011-11-12 22:26:01 +00:00
ff064aca95
Adds useful stats to training and construction tooltips, based on patch from pejuko. Fixes #872 .
...
This was SVN commit r10518.
2011-11-12 22:23:08 +00:00
d267657ffe
Added garrison flag to these two barracks.
...
This was SVN commit r10513.
2011-11-11 02:49:18 +00:00
7dbef7c62e
Fixed some garrison flag prop points. Still a lot more to go.
...
This was SVN commit r10512.
2011-11-11 02:38:00 +00:00
3645620df6
Fixed prop points on Celt tower.
...
Other things.
This was SVN commit r10511.
2011-11-11 02:14:37 +00:00
29d61601f9
Persian cavalry actor work.
...
This was SVN commit r10510.
2011-11-11 02:07:49 +00:00
fdf9b6b802
This was SVN commit r10509.
2011-11-11 01:24:32 +00:00
5a008c6787
Switched Elite Hyrcanian look for the Elite Median look. The Hyrcanians had more Scythian influences than the Medians.
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Added projectiles to Persian CC and Fortress to see if I can get rid of
those error messages in-game.
This was SVN commit r10508.
2011-11-11 01:04:35 +00:00
6be23a5894
Disable shaders on SiS Mirage 3 for compatibility. Fixes #964 .
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This was SVN commit r10507.
2011-11-11 01:03:32 +00:00
0cb7f6ce02
Fixed Persian Stables prop points.
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Added something extra to the actor. :)
This was SVN commit r10506.
2011-11-11 00:14:39 +00:00
91fd644982
New "sunny" sky box.
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This was SVN commit r10505.
2011-11-10 23:59:46 +00:00
d60c87cfa8
Two new sky boxes and an updated Cumulus sky box.
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This was SVN commit r10504.
2011-11-10 22:45:31 +00:00
56d634bf49
Fix invalid characters in entity templates. Add script to find unrecognised characters.
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Fixes #960 .
This was SVN commit r10503.
2011-11-10 19:31:35 +00:00
77f8f95d20
Updated the names of the Persian units and structures. Removed Tachara and replaced with Apadana.
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Took out some random flame and smoke actors from the Median Oasis map.
This was SVN commit r10502.
2011-11-10 00:49:54 +00:00
f2bbc9d4b5
Re-added Median Oasis, as a Greek vs. Persia map.
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This was SVN commit r10501.
2011-11-09 23:58:07 +00:00
694c131a3a
Fix to Persian scout tower mesh. prop points aligned.
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This was SVN commit r10500.
2011-11-09 23:28:51 +00:00
9545f783a1
Removing old cart props and actors
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This was SVN commit r10498.
2011-11-09 23:04:54 +00:00
0514f97508
Fixing projectile and garrison points. Adding foundations.
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This was SVN commit r10497.
2011-11-09 22:52:05 +00:00
8fba3f92b1
Allow better hwdetect debugging
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This was SVN commit r10491.
2011-11-09 11:54:05 +00:00
7b12132650
New "sagaris" battle axe prop.
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Tweaking Persian units.
Added Persians to "Oasis III."
This was SVN commit r10490.
2011-11-09 07:58:40 +00:00
f15360e673
Fixed prop points on Persian chariots.
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This was SVN commit r10489.
2011-11-09 02:46:37 +00:00
8616e89429
Fixed a mistake.
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This was SVN commit r10488.
2011-11-09 02:25:35 +00:00
7e0de56f1a
More work on Persian units.
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Also tweaking walking speeds for other units as I run across them.
This was SVN commit r10487.
2011-11-09 02:23:19 +00:00
feb76f9d08
Moar unit tweaks.
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This was SVN commit r10485.
2011-11-09 00:44:40 +00:00
d9f3e329f0
#Tweaked unit walking speeds.
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This was SVN commit r10482.
2011-11-08 22:14:28 +00:00
9dfe451ea6
skeletons.xml update adding 6 wheel vehicle
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This was SVN commit r10481.
2011-11-08 20:46:03 +00:00
761ad58f1a
Unit work.
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This was SVN commit r10480.
2011-11-08 19:28:29 +00:00
b073473d21
hele siege tower animations
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This was SVN commit r10479.
2011-11-07 19:28:06 +00:00
ff9cc55162
New animation for hele fishing boat
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This was SVN commit r10478.
2011-11-07 17:08:48 +00:00
5adaa6a095
tweak to fishing boat animation speeds
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This was SVN commit r10477.
2011-11-07 16:23:49 +00:00
768baee2ca
Added 2nd Cart peace tune to the roster.
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This was SVN commit r10476.
2011-11-07 08:17:20 +00:00
89be61033f
This was SVN commit r10475.
2011-11-07 08:04:03 +00:00
9f9834cac4
This was SVN commit r10474.
2011-11-07 08:03:13 +00:00
2bdf5d0440
#Big Persian unit update. Still need a lot of work.
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This was SVN commit r10473.
2011-11-07 03:11:18 +00:00
26501fd8c2
Persian unit tweaks.
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This was SVN commit r10472.
2011-11-07 00:44:38 +00:00
05c42846ec
#Persian champion cavalry updates.
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This was SVN commit r10462.
2011-11-03 04:48:02 +00:00
50d2379709
This was SVN commit r10461.
2011-11-03 01:58:56 +00:00
8f2048db49
Animated hele fishing boat.
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This was SVN commit r10460.
2011-11-03 01:10:25 +00:00
e33ef0cb73
Iberian Ram animation fix to wheels
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This was SVN commit r10459.
2011-11-03 00:06:12 +00:00
d1515214ab
Persian scout tower
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This was SVN commit r10458.
2011-10-31 00:35:59 +00:00
cf7aab4425
Avoid errors on loading screen when there are no saved games
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This was SVN commit r10455.
2011-10-30 00:37:00 +00:00
7064565ff6
# Allow saving and loading single-player games.
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Support writing zip files based on in-memory data.
Fix menu sliding animations to be framerate independent.
This was SVN commit r10454.
2011-10-30 00:07:28 +00:00
b454ccca79
Fix GUI issues when reconnecting to multiplayer games
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This was SVN commit r10452.
2011-10-29 14:53:13 +00:00
0a676171a5
This was SVN commit r10451.
2011-10-28 23:18:07 +00:00
7edf74c594
some small updates
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This was SVN commit r10450.
2011-10-28 23:12:47 +00:00
69feade908
projectiles speeds.
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Added pers trireme to pers dock.
This was SVN commit r10445.
2011-10-28 03:23:19 +00:00
9be68c42e1
Larger dock for the Persians
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This was SVN commit r10444.
2011-10-27 22:23:56 +00:00
2fa8124c61
Added variations to Persian stable horses
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This was SVN commit r10439.
2011-10-27 19:50:08 +00:00
530d5216bf
Fix OOS error after saving/loading
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This was SVN commit r10438.
2011-10-27 17:38:44 +00:00
28d7f52578
Updates to Persian Stables
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This was SVN commit r10431.
2011-10-26 23:09:28 +00:00
a3c03815c0
Experimental quicksave/quickload feature
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This was SVN commit r10427.
2011-10-24 14:55:45 +00:00
79faed2ee2
Added 'Naval Maps' scenario filter
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This was SVN commit r10424.
2011-10-23 22:42:50 +00:00
336552e5fd
Tweak build limits to match what b48c35c512
attempted to set them to
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This was SVN commit r10423.
2011-10-23 21:07:27 +00:00
3efb3949d3
Clean up unused argument
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This was SVN commit r10422.
2011-10-23 21:00:59 +00:00
83955072b6
Fix typos
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This was SVN commit r10420.
2011-10-23 12:26:47 +00:00
017e8d66eb
Fixes GUIInterface tests.
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This was SVN commit r10418.
2011-10-22 00:10:17 +00:00
5acf38c095
Randomizes player starting positions on random maps.
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This was SVN commit r10417.
2011-10-21 01:15:02 +00:00
887b6633c2
Adds per-player BuildLimits data to GUIInterface.
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Adds BuildLimits accessors to GameState for JuBot and Testbot.
This was SVN commit r10415.
2011-10-20 23:35:52 +00:00
a41b0e30fe
Changes AI entity destroy events to maintain some data about the entity, based on patch by quantumstate. Fixes #983 .
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This was SVN commit r10413.
2011-10-18 22:51:04 +00:00
686ffa9758
Fixes error in AI entity. Fixes #991 .
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This was SVN commit r10412.
2011-10-16 17:21:37 +00:00
f3e081a122
Fix couple simulation templates.
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This was SVN commit r10411.
2011-10-16 17:03:43 +00:00
1c081135ad
Adds territory map to AI GameState, based on patch from quantumstate. Fixes #969 .
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Updates testbot and Jubot to support basic build restrictions.
This was SVN commit r10408.
2011-10-16 02:55:58 +00:00
c73c0870f1
Adds attackTimes to AI entity templates. Fixes #991 .
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This was SVN commit r10407.
2011-10-15 23:38:58 +00:00
20047ffe76
Remove old duplicate directory.
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This was SVN commit r10406.
2011-10-15 23:26:15 +00:00
581b4f7997
This was SVN commit r10403.
2011-10-14 05:32:11 +00:00
d9820fb0cb
Add optional time elapsed counter to session screen.
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This was SVN commit r10402.
2011-10-13 23:20:34 +00:00
3e71b3e864
Removing old Persian files
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This was SVN commit r10401.
2011-10-13 20:17:09 +00:00
9a7f09abe2
New Persian dock
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This was SVN commit r10400.
2011-10-13 20:14:50 +00:00
9fdcc7a2fa
A couple of updated maps.
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This was SVN commit r10398.
2011-10-13 13:25:18 +00:00
9bb22c91a1
A package of chariot updates.
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This was SVN commit r10397.
2011-10-12 11:59:43 +00:00
d8e49c4ca8
Chariot portrait.
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This was SVN commit r10396.
2011-10-12 08:13:09 +00:00
22d169f3c6
A bunch of Persian chariot stuff.
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This was SVN commit r10395.
2011-10-12 07:16:55 +00:00
2a39ba2f91
Changes new AI GameState functions to accept Entity objects instead of raw entities.
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This was SVN commit r10394.
2011-10-12 00:33:07 +00:00
b28ae93dc8
Adds armour and attack strengths to AI entity template, based on patch by infyquest. Fixes #991 .
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This was SVN commit r10393.
2011-10-11 20:02:21 +00:00
81abd0342f
Made Greek prodromoi use knives to gather meats. Balanced hyps and thors.
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This was SVN commit r10392.
2011-10-11 15:16:30 +00:00
c83a79f239
This was SVN commit r10391.
2011-10-11 15:12:07 +00:00
c1cd29f2f4
Tweaks to thorakites and thureophoros.
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This was SVN commit r10390.
2011-10-11 14:28:54 +00:00
baf8028e4c
This was SVN commit r10389.
2011-10-11 14:20:51 +00:00
d05592e77f
#Miscellaneous units. Thanks SMST!
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This was SVN commit r10388.
2011-10-11 14:05:14 +00:00
956e6b5f77
Persian texture updates and chariot updates.
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This was SVN commit r10387.
2011-10-11 12:56:58 +00:00
6c6c374a11
This was SVN commit r10383.
2011-10-09 21:50:58 +00:00
470bff16c7
This was SVN commit r10382.
2011-10-09 21:34:43 +00:00