6465bd66ff
Fixed a couple of things.
...
This was SVN commit r8135.
2010-09-18 19:35:27 +00:00
19eec7fde2
Made a new "grape vine" object and added it to Arcadia II.xml
...
This was SVN commit r8134.
2010-09-18 19:25:47 +00:00
3c35d5e469
Convert broken unloadable .dds file to .png
...
This was SVN commit r8131.
2010-09-18 18:52:22 +00:00
3a47d3b51b
Fixed Arcadia. I had previously committed a messed up map.
...
This was SVN commit r8129.
2010-09-18 15:06:28 +00:00
cccbf39640
This was SVN commit r8128.
2010-09-18 15:02:30 +00:00
b7357380ae
This was SVN commit r8127.
2010-09-17 23:12:58 +00:00
79915a17a5
An additional Grass color variation, plus playing with the city tile feature.
...
This was SVN commit r8126.
2010-09-17 23:02:39 +00:00
15da9d9602
Arcadia I and II map tweaks.
...
This was SVN commit r8125.
2010-09-17 23:01:26 +00:00
d000411727
This was SVN commit r8114.
2010-09-13 21:12:32 +00:00
474b91fabf
Added description to map and Stone to the center.
...
This was SVN commit r8113.
2010-09-13 19:54:46 +00:00
594cad069f
#Arcadia II is done (might tweak it later). Tweaked the FISH entity. Re-ordered the buildings for the Female Citizen.
...
This was SVN commit r8112.
2010-09-13 19:36:07 +00:00
f5a7e64fda
This was SVN commit r8111.
2010-09-13 05:05:19 +00:00
88307763f6
New "Stoa" object.
...
This was SVN commit r8110.
2010-09-13 05:04:02 +00:00
e9ec4ba1fa
New temple portrait. WIP Arcadia II.
...
This was SVN commit r8109.
2010-09-13 00:10:05 +00:00
1cc4d358d7
Fix #549 (Allow units to be moved by right-clicking on the mini-map), based on patch from Badmadblacksad
...
This was SVN commit r8107.
2010-09-11 19:49:21 +00:00
19ba2927d8
adjusted the Greek wall entity and adjusted my working copy of Arcadia II.
...
This was SVN commit r8106.
2010-09-11 18:01:09 +00:00
7cba57c2dd
PNG of a Greek building texture. You can see the alpha channel was converted to a transparency map for some inexplicable reason.
...
This was SVN commit r8105.
2010-09-11 16:21:39 +00:00
c8eaee35cc
Add initial texture conversion settings.
...
Replace button texture with higher-quality PNG.
This was SVN commit r8102.
2010-09-10 21:05:13 +00:00
933fb2dc9f
new Greek Wall
...
This was SVN commit r8090.
2010-09-08 22:57:46 +00:00
9a337d434b
Fixes button layout in multiplayer setup based on patch by fcxSanya ( Fixes #560 )
...
This was SVN commit r8089.
2010-09-08 21:10:31 +00:00
a901a2a207
Fix #566 (test failure)
...
This was SVN commit r8088.
2010-09-07 09:29:23 +00:00
db47fa94b4
#New Greek Wall Tower by Brightgalrs. Continued work on a new map.
...
This was SVN commit r8087.
2010-09-07 01:56:05 +00:00
fb9ed7d1f9
Removed 50+ pop bonus. Modified the Gold Rush map. Added new Greek map, but it is a work in progress.
...
This was SVN commit r8086.
2010-09-06 18:34:25 +00:00
485548e2af
This was SVN commit r8085.
2010-09-06 05:32:49 +00:00
c6159c98dd
This was SVN commit r8083.
2010-09-06 00:09:33 +00:00
0864ba4fb4
Fixed main menu parchment buttons ( Fixes #561 )
...
Switched placement of load game and cancel buttons
This was SVN commit r8081.
2010-09-05 19:04:55 +00:00
178d45d0e2
Added regular size cancel / close buttons to several menu areas ( Fixes #558 and #560 )
...
Moved main menu buttons to top right
This was SVN commit r8078.
2010-09-04 22:27:24 +00:00
b1e32f9542
Fix tests
...
This was SVN commit r8077.
2010-09-04 21:29:27 +00:00
5068304a73
This was SVN commit r8074.
2010-09-04 16:41:50 +00:00
b2290a22ba
This was SVN commit r8073.
2010-09-04 16:23:44 +00:00
fae4a3da24
Fix #548 (GUI should give feedback when training queue entry is blocked), based on patch from fcxSanya
...
This was SVN commit r8071.
2010-09-04 13:24:52 +00:00
6ceee8a5ec
This was SVN commit r8069.
2010-09-04 04:11:15 +00:00
086d522050
Made structures reference new buildings icon sheet
...
This was SVN commit r8068.
2010-09-04 01:41:10 +00:00
b9e288301b
This was SVN commit r8067.
2010-09-04 01:01:17 +00:00
e89c761cce
This was SVN commit r8066.
2010-09-04 00:44:04 +00:00
ef752ebd53
This was SVN commit r8065.
2010-09-03 22:04:16 +00:00
e88760f7c1
Made comment consistent with changes
...
This was SVN commit r8064.
2010-09-03 20:18:54 +00:00
5cc04d44f8
Fix some script errors
...
This was SVN commit r8062.
2010-09-03 20:04:11 +00:00
7f680afd0a
Fixed unhandled event 'ResourceGather' in the PASSIVE state
...
This was SVN commit r8061.
2010-09-03 19:58:15 +00:00
2b57f4f998
# Initial support for formation movement.
...
Support asynchronous path queries.
Allow escaping when stuck in impassable terrain tiles.
Split Update message in multiple phases, to cope with ordering
requirements.
Support automatic walk/run animation switching.
This was SVN commit r8058.
2010-09-03 09:55:14 +00:00
f80ee08f5f
This was SVN commit r8054.
2010-09-02 19:21:49 +00:00
38f29e055c
#New Greek Scout Tower and textures.
...
This was SVN commit r8053.
2010-09-01 21:32:05 +00:00
bf4ea39457
This was SVN commit r8052.
2010-08-31 01:55:14 +00:00
90e4672c8d
Removed unnecessary null assignment
...
This was SVN commit r8051.
2010-08-30 14:43:26 +00:00
1cbd528b94
This was SVN commit r8050.
2010-08-30 01:45:54 +00:00
f5b32e0ff5
This was SVN commit r8049.
2010-08-30 01:03:54 +00:00
4e3186c8a2
This was SVN commit r8048.
2010-08-30 00:49:14 +00:00
660ce1bcb8
This was SVN commit r8042.
2010-08-29 04:25:13 +00:00
714573c442
Deleting Latium map and will replace with a new one soon.
...
This was SVN commit r8041.
2010-08-29 01:41:58 +00:00
5141a0d3bb
This was SVN commit r8040.
2010-08-29 01:12:23 +00:00
ed0c6c72c8
added auto-smooth group
...
This was SVN commit r8039.
2010-08-28 23:50:07 +00:00
0273df2943
#New texture for Greek military and economic buildings.
...
This was SVN commit r8038.
2010-08-28 22:15:40 +00:00
0a98fbaba2
Cache the Entity States and Templates to increase performance
...
This was SVN commit r8037.
2010-08-28 21:12:52 +00:00
b0ea2c62be
This was SVN commit r8036.
2010-08-28 05:32:36 +00:00
f1c0370e9e
This was SVN commit r8035.
2010-08-26 21:57:52 +00:00
3f5661a90e
Adjusted build times for buildings.
...
This was SVN commit r8034.
2010-08-26 02:51:02 +00:00
f574d32339
#Low-detail 'Gold Rush' map for players who have uncomfortable lag playing other more detailed maps.
...
This was SVN commit r8033.
2010-08-26 02:21:59 +00:00
e2b55d56a6
Tweaked the tooltips again.
...
This was SVN commit r8032.
2010-08-26 01:14:14 +00:00
2c5c4bc292
Re-worded the tooltips a little bit.
...
This was SVN commit r8031.
2010-08-24 02:34:04 +00:00
c78dffb19f
Fix tests
...
This was SVN commit r8029.
2010-08-23 17:36:28 +00:00
b9b5f1461a
This was SVN commit r8027.
2010-08-22 19:20:37 +00:00
0e2dd1671c
This was SVN commit r8025.
2010-08-22 18:03:21 +00:00
a9b11b780e
Fix right clicks passing through GUI objects and triggering unit commands.
...
Fix cursor displaying unit commands when over a GUI object.
This was SVN commit r8020.
2010-08-21 23:58:08 +00:00
a41dd1d736
# Add repair command.
...
Fix #537 (Repair functionality for damaged buildings) based on patch
from evans.
Make some unnecessarily optional template elements required.
This was SVN commit r8015.
2010-08-21 21:53:51 +00:00
b38e032c7e
# Population limits.
...
Fix #531 (Enforce Population Limit), based on patch from evans.
Empty training queue and refund resources when buildings are destroyed
or captured.
Specify Cost defaults in XML instead of JS, to simplify some code.
This was SVN commit r8014.
2010-08-21 20:43:55 +00:00
445a300a3a
Rebalanced the gather speeds for Advanced and Elite unit levels. Players will need to research econ techs in order to speed up gathering.
...
This was SVN commit r8012.
2010-08-21 00:55:00 +00:00
92dfdd64cb
#Larger icon sheet for Buildings.
...
This was SVN commit r8011.
2010-08-20 04:40:09 +00:00
aec91893cd
This was SVN commit r8010.
2010-08-20 00:51:28 +00:00
9a316f21e0
This was SVN commit r8009.
2010-08-20 00:27:38 +00:00
4bb65aaf45
This was SVN commit r8008.
2010-08-19 23:33:45 +00:00
aa65eb2008
Fixed empty tooltips from displaying a small, empty square
...
This was SVN commit r8004.
2010-08-19 14:57:51 +00:00
dfa155f6b9
Simplified the main selected unit's icon tooltip
...
This was SVN commit r8003.
2010-08-19 14:09:00 +00:00
5a745eb1c7
This was SVN commit r8002.
2010-08-19 03:55:45 +00:00
09a64be42f
This was SVN commit r8001.
2010-08-18 02:56:24 +00:00
20b2e744ae
This was SVN commit r7999.
2010-08-18 02:22:33 +00:00
65358cb9fe
This was SVN commit r7997.
2010-08-18 02:15:59 +00:00
fe9d2d291e
This was SVN commit r7996.
2010-08-18 01:27:03 +00:00
5ee7f7b178
Reworked selection details and rank code
...
Added rank tag to templates to avoid string parsing
This was SVN commit r7995.
2010-08-17 13:37:46 +00:00
e3b6d47b95
This was SVN commit r7994.
2010-08-17 05:43:26 +00:00
0405ebd7a6
Added a cheeky tooltip to the pyramids.
...
This was SVN commit r7993.
2010-08-17 02:43:17 +00:00
7dd4bdb2ed
This was SVN commit r7992.
2010-08-17 02:26:37 +00:00
723653fdbc
This was SVN commit r7991.
2010-08-17 02:24:47 +00:00
e44c87543f
This was SVN commit r7990.
2010-08-17 01:18:15 +00:00
d9aa52af8e
Edited tooltips.
...
This was SVN commit r7989.
2010-08-17 01:13:29 +00:00
7a2fac889f
Enabled template tooltips
...
This was SVN commit r7988.
2010-08-17 00:55:02 +00:00
f64e4c71cf
This was SVN commit r7987.
2010-08-17 00:13:18 +00:00
03cdd1aa9a
This was SVN commit r7986.
2010-08-17 00:13:03 +00:00
ae4ce3b097
This was SVN commit r7985.
2010-08-17 00:12:39 +00:00
ee642bd030
Animal icons by Mario Machado
...
This was SVN commit r7984.
2010-08-16 15:58:40 +00:00
d401e8a401
This was SVN commit r7982.
2010-08-16 01:28:31 +00:00
c7bcca97cf
This was SVN commit r7981.
2010-08-16 01:23:17 +00:00
fc68300f58
This was SVN commit r7980.
2010-08-16 00:50:45 +00:00
2c65a3d5dd
#New Egyptian Obelisk eye candy by Brightgalrs.
...
This was SVN commit r7979.
2010-08-15 23:24:04 +00:00
1fc3b198ba
This was SVN commit r7978.
2010-08-15 23:22:09 +00:00
0258d6614f
This was SVN commit r7977.
2010-08-15 22:15:19 +00:00
7525aecc17
#Gather food from Apple Trees.
...
This was SVN commit r7976.
2010-08-15 22:04:19 +00:00
57584e80ec
This was SVN commit r7975.
2010-08-15 21:05:06 +00:00
cd76d5c4b7
Gazelle horns.
...
This was SVN commit r7974.
2010-08-15 20:27:21 +00:00
5323ba6299
This was SVN commit r7973.
2010-08-15 19:11:39 +00:00
85774db1c4
#Egyptian Cliff textures.
...
This was SVN commit r7972.
2010-08-15 17:14:40 +00:00
cabd993966
Switch default multiplayer map.
...
Change infantry-train sound to something a bit more appropriate.
This was SVN commit r7967.
2010-08-15 12:22:19 +00:00
f8765d741e
Import files used by Hellenised_Egypt
...
This was SVN commit r7966.
2010-08-15 12:06:46 +00:00
da32e232ba
Added some of Amish's icons to the icon sheets.
...
This was SVN commit r7965.
2010-08-15 05:17:47 +00:00
ea79bd4db4
This was SVN commit r7964.
2010-08-15 05:16:40 +00:00
2af573edbc
This was SVN commit r7960.
2010-08-15 04:16:09 +00:00
6117fbeff7
This was SVN commit r7959.
2010-08-15 04:13:30 +00:00
5b81cc4b99
This was SVN commit r7958.
2010-08-15 04:04:25 +00:00
7a99bab861
Tweaked armor and other stats based upon 2 weeks of play testing.
...
This was SVN commit r7957.
2010-08-15 04:00:46 +00:00
e95b953989
This was SVN commit r7956.
2010-08-15 01:55:28 +00:00
1dedae51f3
This was SVN commit r7955.
2010-08-15 01:54:41 +00:00
9c5fd64d5f
Defocus the chat box when sending an empty message
...
This was SVN commit r7954.
2010-08-15 01:27:52 +00:00
157dbdec62
#New map for Alpha release -- "Hellenised Egypt"
...
This was SVN commit r7953.
2010-08-15 01:11:22 +00:00
8992569c3c
This was SVN commit r7952.
2010-08-15 00:11:43 +00:00
37797d6313
This was SVN commit r7951.
2010-08-15 00:07:24 +00:00
4e1b6d08f4
Fix lithobolos size and projectile.
...
Fix projectiles launching from actors with no ammo prop.
Fix default camera location on maps with no civ centers.
Avoid units getting stuck on the edges of buildings.
This was SVN commit r7950.
2010-08-14 22:11:32 +00:00
a326126d4c
This was SVN commit r7949.
2010-08-14 22:04:24 +00:00
b6cd287878
This was SVN commit r7948.
2010-08-14 21:54:07 +00:00
64daef95df
Fix chat to use GUID instead of host ID.
...
Fix randomly incorrect player names.
Fix script errors when connecting to an invalid IP address.
Adjust the server/client disconnection messages to be a bit more
accurate.
This was SVN commit r7946.
2010-08-14 19:45:22 +00:00
8967395da6
Made chat messages send a GUID rather than a user name
...
This was SVN commit r7943.
2010-08-14 15:34:36 +00:00
50bccd8720
Made notifications visible only to the relevant player
...
This was SVN commit r7942.
2010-08-14 04:34:49 +00:00
5a42689d5e
Fix typo
...
This was SVN commit r7940.
2010-08-13 22:06:19 +00:00
9a1e450031
Added a basic notification system
...
Currently, it only reports insufficient resource notifications
This was SVN commit r7939.
2010-08-13 22:02:27 +00:00
c8f90ce5a2
Refined chat and added chat messages to the console
...
Cleaned up session menu code (cached menu objects)
This was SVN commit r7935.
2010-08-13 16:05:06 +00:00
961d19d037
Try a more readable stroked font.
...
This was SVN commit r7932.
2010-08-13 14:14:27 +00:00
2deac598eb
Remove focus from chat box after sending message
...
This was SVN commit r7931.
2010-08-13 13:50:03 +00:00
6c7b82130c
# Redesigned the camera control system.
...
Add shift+wheel (and Q/E, and ctrl+arrows, and ctrl+WASD) to rotate the
camera.
Restrict the rotation and zoom to narrow ranges. (Constraints can be
disabled in the dev overlay).
Smooth the movement and rotation.
Fix some stupid whitespace.
Fix some const correctness.
This was SVN commit r7930.
2010-08-13 13:26:29 +00:00
a2b2acb522
Remove training speedup hack. Add time discount for batches.
...
This was SVN commit r7928.
2010-08-13 13:14:59 +00:00
2e4be5f781
Made the Hetairoi a little stronger in charge (they are actually beaten by Elite Hypikkoi in basic combat, lol). I also toned down the Cavalry meat gathering bonus.
...
This was SVN commit r7927.
2010-08-12 23:53:36 +00:00
e831cac647
Added "return to menu" button to disconnected screen
...
Show the name of the player that left (if not the host)
This was SVN commit r7926.
2010-08-12 23:15:01 +00:00
f0a0c69770
Removed the connection message
...
Removed the disconnection message's color
This was SVN commit r7925.
2010-08-12 20:15:27 +00:00
859c696afe
Show when a player leaves multiplayer
...
This was SVN commit r7924.
2010-08-12 19:31:17 +00:00
b7d5648cc9
The clear timer line will not be needed all the time, but when a new message removes an older message (only happens when there's not enough room) it needs to disable the timer for that older message
...
This was SVN commit r7923.
2010-08-12 17:50:43 +00:00
3947495db9
Don't need to manually clear timers because this happens automatically when they expire
...
This was SVN commit r7922.
2010-08-12 17:40:30 +00:00
d41d554678
Reworked session code splitting some things out to different files
...
This was SVN commit r7921.
2010-08-12 15:44:03 +00:00
3eb9249a6b
Re-enable cavalry movement sounds
...
This was SVN commit r7920.
2010-08-12 11:00:18 +00:00
19c0e60748
Restore Oasis description
...
This was SVN commit r7919.
2010-08-12 10:57:08 +00:00
c1077e2384
This was SVN commit r7918.
2010-08-12 04:35:08 +00:00
9562dc5abe
This was SVN commit r7917.
2010-08-12 04:17:04 +00:00
2c23b6c3bb
Added golden fleece actor placeholder
...
Change golden fleece resource value from 3000 to 1000
Changed large tree resources from 500 back to 300
This was SVN commit r7916.
2010-08-12 03:33:30 +00:00
d67b7cdc41
This was SVN commit r7915.
2010-08-12 03:16:15 +00:00
d5bd374586
This should finish up multiplayer chat ( #216 )
...
Made chat window look a little better
Fixed issue with autostart
This was SVN commit r7914.
2010-08-12 03:01:33 +00:00
053bc539fc
This was SVN commit r7913.
2010-08-12 03:00:41 +00:00
d9b52e4e78
Re-committing mounted steps with XML
...
This was SVN commit r7912.
2010-08-12 02:50:23 +00:00
05204d481e
This was SVN commit r7911.
2010-08-12 02:45:20 +00:00
4cfca1625d
Added Multi-player chat in menu and hotkey (return key)
...
Made player names match custom names in multi-player
The chat window will still need some more aesthetic work
This was SVN commit r7909.
2010-08-11 22:16:16 +00:00
54d9224918
Add focus() script method to GUI objects.
...
Add basic GUI script timer.
This was SVN commit r7908.
2010-08-11 21:04:09 +00:00
75494ef13c
Fix fence obstruction
...
This was SVN commit r7907.
2010-08-11 13:15:15 +00:00
3fd6159f00
This was SVN commit r7906.
2010-08-11 12:34:25 +00:00
0dc50ea1cd
Fix GUI errors on broken entities with no icons. Delete some bogus icon sheet references.
...
This was SVN commit r7905.
2010-08-11 10:54:08 +00:00
b2c06651d9
Auto-gather from resources owned by the current unit's owner, not just Gaia. Expand the search range.
...
This was SVN commit r7904.
2010-08-11 10:53:53 +00:00
46bf5bc6cb
Switch default single-player map to Arcadia. Fix default multiplayer map.
...
This was SVN commit r7903.
2010-08-11 10:52:15 +00:00
8107cca475
Move fence actor to public
...
This was SVN commit r7902.
2010-08-11 10:51:13 +00:00
df613452c6
Arcadia map for pre-alpha release. Tweaked grass texture.
...
This was SVN commit r7901.
2010-08-11 02:57:33 +00:00
461100b6f8
Try rephrasing the pre-release warning text
...
This was SVN commit r7900.
2010-08-11 01:22:05 +00:00
0e022109c5
Disable broken cavalry movement sounds
...
This was SVN commit r7899.
2010-08-11 01:20:42 +00:00
d46abd9aaf
Use a fixed aspect ratio for the menu screen background and loading screen concept art, to prevent ugly stretching at widescreen resolutions
...
This was SVN commit r7898.
2010-08-10 22:39:00 +00:00
e6c3f1c482
# Use more sound effects
...
This was SVN commit r7891.
2010-08-10 01:25:24 +00:00
9220424275
This was SVN commit r7889.
2010-08-10 00:09:55 +00:00
4030430722
#New 'Arcadia' map for the next pre-Alpha release.
...
This was SVN commit r7888.
2010-08-10 00:08:32 +00:00
e64d115d7c
# Change selection circles to match the player colour
...
This was SVN commit r7880.
2010-08-08 17:28:51 +00:00
dbc178e4dd
Expand some selection circles
...
This was SVN commit r7879.
2010-08-08 17:17:11 +00:00
02d4115d1d
Remove confusing settlements under civ centers in Latium
...
This was SVN commit r7878.
2010-08-08 16:35:08 +00:00
6dfde9daa5
Remove techdemo1 since it's rubbish
...
This was SVN commit r7877.
2010-08-08 16:17:01 +00:00
80f726c36b
Rename maps.
...
This was SVN commit r7875.
2010-08-08 16:13:06 +00:00
b4456315e2
Add descriptions to maps.
...
This was SVN commit r7874.
2010-08-08 16:07:11 +00:00
353032070c
Replace "_" with " " in displayed map names.
...
Hide "_default" map from display.
Default to techdemo-mp map for multiplayer games.
Fix script error when selecting "Unassigned" in single-player setup
screen.
This was SVN commit r7872.
2010-08-08 15:25:16 +00:00
814a8722da
Don't load the Atlas DLL on startup, to improve performance.
...
This was SVN commit r7871.
2010-08-08 15:23:39 +00:00
4e58318ffc
Fix "pre-alpha" reference.
...
This was SVN commit r7870.
2010-08-08 15:23:03 +00:00
95edc4ea4b
Fix player assignments in Mountain Pass map.
...
This was SVN commit r7868.
2010-08-08 15:21:16 +00:00
9765202d16
Move 512x512_desert to non-public, since it has broken textures and isn't useful
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This was SVN commit r7867.
2010-08-08 14:00:15 +00:00
eef74bb784
Right-clicking with buildings selected should always set the rally point, even when clicking on another unit
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This was SVN commit r7866.
2010-08-07 21:27:09 +00:00
0adb57ef98
#Fixed healer duplicate in Greek temple UI queue.
...
This was SVN commit r7865.
2010-08-07 20:14:21 +00:00
d2e6233c44
Fixed HP display issues in GUI
...
This was SVN commit r7864.
2010-08-07 00:21:17 +00:00
ea8e5a7598
Make animals spend more time eating, to save pathfinding costs
...
This was SVN commit r7862.
2010-08-06 22:13:57 +00:00
9d18f59940
Fix tests
...
This was SVN commit r7858.
2010-08-06 12:34:42 +00:00
4f2d9ee128
Fixed bandboxed entity preference code from relying on parsing template names
...
New rules for preferences:
units
defensive
others
This was SVN commit r7857.
2010-08-06 00:29:58 +00:00
07615310f2
# Add rally points for newly-trained units, based on patch from evans.
...
Fixes #521 .
This was SVN commit r7849.
2010-08-05 10:20:47 +00:00
c39c4ac8d3
Ignore recently-deceased units more gracefully in makePrimarySelection
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This was SVN commit r7848.
2010-08-05 10:07:00 +00:00
82b6449f8b
This was SVN commit r7847.
2010-08-05 06:47:14 +00:00
b0141436a5
This was SVN commit r7846.
2010-08-05 05:40:47 +00:00
65bcedb9fc
Load map descriptions from their XML file.
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Add basic hold-fire stance, and use it for some test maps.
Add JSON data container to map XML files, to simplify the interaction
between scripts and maps.
Fix fixed-point printing so it roundtrips safely through map files.
Fix camera startup positions in old-format maps.
This was SVN commit r7844.
2010-08-04 21:15:41 +00:00
a5171d9145
Just display the delete button until the other commands are implemented
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This was SVN commit r7843.
2010-08-03 01:54:16 +00:00
76e6b6dbe3
Made bandboxed selections more intelligent by preferring entities in this order:
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1) units and animals
2) towers
3) buildings that are the same type as the first building
4) non-building entities
This was SVN commit r7840.
2010-08-01 21:50:03 +00:00
41ad5bd965
# Add corpse decay and building collapse.
...
Make 'delete' command kill the unit instead of destroying it.
Make projectiles vanish after a timeout.
Fix projectile landing positions with low framerates.
This was SVN commit r7837.
2010-08-01 17:38:01 +00:00
67e3a95d74
Added Delete Hotkey
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Misc minor changes
This was SVN commit r7835.
2010-08-01 16:25:24 +00:00
aa2d305b6e
Added working delete button
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This was SVN commit r7832.
2010-08-01 05:09:30 +00:00
dd2fcad2a2
Fixed fractional resources showing up in the GUI
...
This was SVN commit r7831.
2010-08-01 00:33:20 +00:00
cad0baed3c
Adjusted gather speeds
...
Rocks have more resources (500 -> 1000)
This was SVN commit r7830.
2010-08-01 00:06:40 +00:00
be59106400
Cleaned up code (slight redesign)
...
Added more wood to trees
Standard trees 100 -> 300
Special trees 300 -> 500
This was SVN commit r7829.
2010-07-31 21:46:25 +00:00
4883ddabc3
# Automatically gather from new resource after exhausting current one.
...
Fix error when gather target dies before the order is processed.
This was SVN commit r7827.
2010-07-31 21:21:42 +00:00
ba591b6d9f
Redesigned the selection GUI
...
No more groups of any kind
Max selection size increased to 32
Single click - deselects all others
Single click with shift key - deselects all that are not the same type
(only for one rank)
This was SVN commit r7826.
2010-07-30 22:19:43 +00:00
22591ae210
Add combat test maps.
...
This was SVN commit r7818.
2010-07-29 20:40:04 +00:00
0cd0a1f584
# Add auto-attacking of nearby enemies.
...
Add general range-detection code.
Avoid unnecessarily computing 3D entity positions.
This was SVN commit r7817.
2010-07-29 20:39:23 +00:00
913404e4b2
Multiply vision ranges by 4 (convert from tiles to metres)
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This was SVN commit r7816.
2010-07-29 20:26:26 +00:00
365c005394
Code cleanup
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This was SVN commit r7815.
2010-07-29 18:22:58 +00:00
ff7ea96189
Code cleanup
...
This was SVN commit r7811.
2010-07-26 03:31:54 +00:00
e416fe18cd
Code cleanup and explicit number conversion
...
This was SVN commit r7802.
2010-07-24 22:09:59 +00:00
bc704b288a
Made Animal AI default to "PASSIVE" if its type was not found
...
Added rudimentary fishing for units and merchant ships
Adjusted resource gather rates
Improved Mountain Pass map
This was SVN commit r7799.
2010-07-24 20:26:25 +00:00
f8275d2ed7
Added "PASSIVE" state to the Animal AI
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This was SVN commit r7790.
2010-07-23 15:25:28 +00:00
2f54e77e29
Updated gather treasure cursor
...
(created by Mario Machado aka mfmachado)
This was SVN commit r7789.
2010-07-22 22:18:49 +00:00
f81e6a2bbd
removed the fence around the walrus (very unnecessary, and quite silly, as well as not having any effect, not sure what to say about the walrus though =) ) as the fence as discovered by Brian wasn't part of the public SVN
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This was SVN commit r7782.
2010-07-21 22:20:53 +00:00
9a6c020fce
Allowed selections with only one group to also show the unit stats area
...
Split unit cycle back to 2 functions
This was SVN commit r7781.
2010-07-21 21:02:21 +00:00
ef0a80623c
Fixed the resource type (wood -> wood.tree)
...
This was SVN commit r7780.
2010-07-21 20:41:35 +00:00
41e1652e10
Using .png for session cursors
...
Added .png version of cursors
Added gather treasure cursor
This was SVN commit r7779.
2010-07-21 20:35:26 +00:00
6af3f28ad4
Converted resources:
...
wood -> wood.tree
stone -> stone.rock
metal -> metal.ore
Added resource: metal.treasure
Renamed cursors and added placeholder treasure cursor
Fixed basic templates and Hellene actors to work with new resources
(need to fix Celt actors)
Fixed some warnings in the session scripts.
Added entity "Golden Fleece" placeholder
This was SVN commit r7778.
2010-07-21 18:51:27 +00:00
602c92beae
GUI support for queued orders
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This was SVN commit r7776.
2010-07-21 17:13:04 +00:00
4e5c5e2d8f
# Rewrite unit AI code.
...
Use HFSM for unit AI.
Support queuing orders.
Automatically attack back when attacked.
Automatically gather from farms after building them.
This was SVN commit r7775.
2010-07-21 16:09:58 +00:00
8a1aa101c1
Slow down animals, so they don't pathfind quite so much.
...
Make farms a better size.
This was SVN commit r7774.
2010-07-21 16:05:48 +00:00
bd2fd6c713
Extend animal AI to all animals.
...
This was SVN commit r7771.
2010-07-20 08:45:09 +00:00
9674c3c0fe
Remove ScriptingHost initialisation code (share with ScriptInterface instead).
...
Fix GUI scripts to avoid strict warnings.
Rejig GUI/SpiderMonkey interface to use less custom code, and to work
with JSOPTION_VAROBJFIX.
Add event name to GUI event handler function names (visible in the
profiler).
This was SVN commit r7769.
2010-07-19 23:01:58 +00:00
544afca570
Delete some old unused GUI scripts
...
This was SVN commit r7767.
2010-07-19 22:55:30 +00:00
0be1713b2b
Made several changes to session GUI (cosmetic).
...
Up/down arrow sprites are usable as regular buttons now.
Selections now group ranked units together as a single group. This
feature can be toggled in the settings window. Depending on feedback, I
will probably choose one method over the other and remove the toggle.
New map - Mountain Pass (8 player)
It will need further polishing.
This was SVN commit r7766.
2010-07-19 21:23:12 +00:00
d9d2c33ec7
Fix tests
...
This was SVN commit r7765.
2010-07-18 16:06:52 +00:00
e19146cf25
# Added AI for chickens.
...
Add scripted HFSM system.
Add very basic animal AI.
Support script-only message types.
Add shift+D hotkey to toggle dev command panel.
This was SVN commit r7763.
2010-07-18 15:19:49 +00:00
5f366d798f
Added female citizens to civil center
...
Removed unneeded reference to portrait sheet for the Celts and Hellenes
advanced and elite units since they already inherit it
This was SVN commit r7762.
2010-07-16 14:22:18 +00:00
ae823038bd
Added <IconSheet></IconSheet> attribute to entities
...
Added icon_sheet attribute to GUI interface
Made session GUI reference template.icon_sheet
This was SVN commit r7761.
2010-07-16 02:45:22 +00:00
1f8459f717
Added new styles
...
Outlined player names to make them stand out more
(Probably will need a new font to get a good effect with the player
names)
This was SVN commit r7760.
2010-07-14 21:54:11 +00:00
d304807ac4
Authentic Greek unit names.
...
This was SVN commit r7752.
2010-07-14 07:57:58 +00:00
0ed5cf0355
This was SVN commit r7751.
2010-07-14 07:44:42 +00:00
90bfa8408e
This was SVN commit r7749.
2010-07-14 04:52:12 +00:00
5a2630be1d
This was SVN commit r7748.
2010-07-14 04:40:37 +00:00
828efdde8f
Tweaked the Hellene animation speeds
...
This was SVN commit r7737.
2010-07-11 20:00:14 +00:00
6b8924324a
# Added one of each civ centre unit for all players to techdemo-mp.xml (Multiplayer testing map)
...
This was SVN commit r7736.
2010-07-11 13:14:45 +00:00
0cb1fbe4d5
Fixed gathering from enemy farms instead of player owned farms
...
This was SVN commit r7735.
2010-07-11 01:25:50 +00:00
c0e915fd5d
# Added more resources to the techdemo-mp.pmp (multiplayer testing map) to make testing more fun (also added some underwater/shoreline texture)
...
This was SVN commit r7734.
2010-07-10 23:35:48 +00:00
27512039a7
Made units attack enemy foundations instead of trying to build them
...
This was SVN commit r7730.
2010-07-10 17:28:32 +00:00
9b88e46fce
Code cleanup
...
This was SVN commit r7727.
2010-07-09 00:19:36 +00:00
c50f2d6d40
If any units in a selection have the ability to perform a task, then that task will be available even if some of the units cannot perform it. Units that cannot, will simply move to the target.
...
This was SVN commit r7726.
2010-07-08 22:47:57 +00:00
778af99416
Fix NaNs when gathering from unsupported resource types.
...
Fall back to walking to the target when unable to perform the specified
command on it.
This was SVN commit r7723.
2010-07-08 20:08:08 +00:00
56e1802b81
Show message box when opening URL, since it might take a while to launch the browser
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This was SVN commit r7721.
2010-07-08 18:46:39 +00:00
4b06ebd52d
Add basic help page into the main menu.
...
Add buttons to open the web site and IRC.
Tentatively allow Atlas to be launched from the menu.
Add some shutdown functions to support relaunching into Atlas without
having to restart the whole process.
This was SVN commit r7714.
2010-07-07 21:47:31 +00:00
db8dda7bda
Used Hele portrait sheet for units that begin with "camp"
...
Made button layout ever so slightly more efficient
Fixed some more Hellene animation speeds
This was SVN commit r7713.
2010-07-07 13:28:37 +00:00
7a58980ad6
Remove unneeded genericity
...
This was SVN commit r7712.
2010-07-07 10:47:20 +00:00
6bd38c1e5d
Report errors when hosting/joining fails
...
This was SVN commit r7709.
2010-07-06 20:51:45 +00:00
5d5cb02b21
Disable visible logging of network messages
...
This was SVN commit r7708.
2010-07-06 20:31:05 +00:00
dc5a78af30
Fix simulation test
...
This was SVN commit r7707.
2010-07-06 20:30:22 +00:00
31699e830d
Handle disconnections better.
...
Remove local sessions (just use ENet for everything instead) because
they add far too much complexity.
Fix memory leaks.
This was SVN commit r7706.
2010-07-06 19:54:17 +00:00
1bfb913a69
Fixed attempt to perform a string operation on a template instead of the template name
...
Worked on Hellene actor animation speeds
(They will still need some more tweaking)
This was SVN commit r7702.
2010-07-06 01:23:50 +00:00
5be1052ad0
Fixed a GUI selection display bug where the final element of a large selection was wrapping around and replacing the first selection group.
...
Added and removed some utility functions in session.js
This was SVN commit r7701.
2010-07-05 23:04:38 +00:00
669b230522
Re-enabled "remove from training queue" buttons since they work now
...
This was SVN commit r7697.
2010-07-05 16:56:30 +00:00
5d224bbeb6
Added tooltip to rank icon
...
Some code cleanup / rework
Minor fixes
This was SVN commit r7696.
2010-07-05 16:50:06 +00:00
dff694f0f0
Fix units spawning on top of each other.
...
Add type-safety to prevent that kind of bug happening again.
This was SVN commit r7691.
2010-07-04 17:19:38 +00:00
d764473844
Fixed resource quantities not showing for player owned units
...
This was SVN commit r7685.
2010-07-04 03:49:58 +00:00
22d7f871ed
Entities that have 0 resources remaining are now removed
...
This was SVN commit r7684.
2010-07-04 02:36:30 +00:00
3af3cbe99a
Fixed the GUI selection issue where killed units were not being removed from the selection or the selection display
...
This was SVN commit r7683.
2010-07-04 01:03:14 +00:00
065f0deea3
Added third row of buttons to layout
...
This was SVN commit r7679.
2010-07-03 16:51:20 +00:00
d98b0c21b4
Fix references to nonexistent celt_fortress
...
This was SVN commit r7678.
2010-07-03 15:51:32 +00:00
e23d4d232a
Added rank icon
...
Removed displayed rank name (functions still available)
Fixed error with color name
This was SVN commit r7675.
2010-07-03 15:06:31 +00:00
9332a20998
Add map for multiplayer testing
...
This was SVN commit r7674.
2010-07-03 14:55:32 +00:00
5bc3c4b751
Fix inheritance of construction/training lists.
...
This was SVN commit r7667.
2010-07-03 01:23:23 +00:00
be2e1b158a
Made player colors work for player names
...
Used civ name for the player name's tooltip
Created some additional utility functions
(finishing previous commit that was interrupted due to
some files being out of date)
This was SVN commit r7665.
2010-07-02 21:42:17 +00:00
051aa70940
Basic disconnection handling.
...
Pre-game chat.
Fix dynamic updates of focused input controls.
Allow scrollable texts to automatically scroll to the bottom.
Force usernames to be unique.
This was SVN commit r7664.
2010-07-02 21:28:48 +00:00
0d58a10604
Changed player 1 to "hele" to match units on Latium map
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This was SVN commit r7663.
2010-07-02 03:10:14 +00:00
98a7d67b43
Player name now references actual player name (almost)
...
Added civ name to tooltip of player name
Player colors hacked in (to at least look consistent)
Made icons reference proper portrait sheets
This was SVN commit r7662.
2010-07-02 02:50:45 +00:00
0002a5befe
Extended access to existing player attributes
...
(this goes with previous commit - forgot to include it)
This was SVN commit r7661.
2010-07-02 02:46:32 +00:00
913c1b1946
Added getter methods for some existing attributes
...
This was SVN commit r7660.
2010-07-02 02:44:25 +00:00
8f48d0f007
Moved menu code out into:
...
menu.js
Moved selection details and unit commands code out into:
selection_details.js
unit_commands.js
Deleted some unused sprites
This was SVN commit r7659.
2010-07-01 20:31:47 +00:00
6d625fdc55
Added resource quantities to GUI for resource entities
...
Some code cleanup
This was SVN commit r7657.
2010-07-01 20:06:23 +00:00
5fec6c40dd
Set svn:eol-style native
...
This was SVN commit r7655.
2010-07-01 16:58:44 +00:00
1c0536bf08
# Refactored the networking code, and redesigned the game setup screen.
...
Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.
This was SVN commit r7653.
2010-06-30 21:41:04 +00:00
303a3ff437
Fix line endings
...
This was SVN commit r7652.
2010-06-30 21:34:44 +00:00
1f7bb6c1fc
Applied new theme (thinWheatWindow)
...
Added bronze rectangles behind resources
Made queue panel resize if needed
This was SVN commit r7646.
2010-06-29 15:54:53 +00:00
26bdae945b
New style: thinWheatWindow
...
(same as wheatWindow, but thinner borders)
This was SVN commit r7645.
2010-06-29 15:51:11 +00:00
f21f8485e8
Added MAX_SELECTION_SIZE (24) to bandboxed selections
...
Cleaned up button layout code
This was SVN commit r7644.
2010-06-28 12:30:59 +00:00
21b1f1c965
Cut off panel on right side at 1024 for wide resolutions
...
Larger selection icons (Max of 16 now instead of 18)
This was SVN commit r7643.
2010-06-28 00:31:24 +00:00
e15f6120b1
Fixed minimap (z-value was making it unclickable)
...
Made stamina bar visible for player owned units only
This was SVN commit r7642.
2010-06-27 21:45:07 +00:00
08710e4dd6
New GUI design - marble edges instead of bronze edges
...
Overall layout changes (lower panel is shorter)
Moved presetting of shadows and fancy water into
session.xml from session.js using action on="Load"
This was SVN commit r7640.
2010-06-27 18:45:39 +00:00
a947ab5582
Fixed alignment issue with the left and right sides of the right marble border in the wheatWindowSand sprite
...
This was SVN commit r7639.
2010-06-27 18:40:44 +00:00
b80a3bece3
This was SVN commit r7638.
2010-06-27 18:28:16 +00:00
786bd5d11a
New basic GUI designed roughly off of AoE3 - ALPHA 1
...
Features:
-Basic menu and settings dialog
-New look for panel
-Multiple unit selections are now visible in GUI
This was SVN commit r7635.
2010-06-26 18:10:03 +00:00
f1d23f203e
Clone the current session GUI files
...
This was SVN commit r7634.
2010-06-26 17:11:04 +00:00
2c160e5bd8
Delete script scheduler, since it causes GC crashes and isn't used for anything important and could be implemented in pure JS instead.
...
This was SVN commit r7622.
2010-06-07 18:41:03 +00:00
5c9d0c17e2
Change default building placement angle by 45 degrees
...
This was SVN commit r7621.
2010-06-07 18:14:18 +00:00
37798136c2
Actor animation tweaks for Greek archers.
...
This was SVN commit r7618.
2010-06-07 02:43:09 +00:00
95fd92ad3a
This was SVN commit r7616.
2010-06-06 23:43:59 +00:00
f7d50b3f17
Try to fix animation speeds for a couple of units
...
This was SVN commit r7614.
2010-06-06 20:49:41 +00:00
72f0638a4b
Delete obsolete entity template files
...
This was SVN commit r7613.
2010-06-06 20:38:44 +00:00
23c92b7fe3
Fix actor viewer animation offsetting.
...
Fix attack animation drifts.
This was SVN commit r7612.
2010-06-05 22:23:28 +00:00
7dca91f26b
# Various changes to the text rendering system.
...
Rewrite font builder tool to be much simpler and to support more text
effects.
Change GUI to use new set of fonts.
Switch font textures from TGA to PNG so they're easier for the font
builder to create.
Support RGBA font textures (for e.g. stroked text).
Greatly improve text rendering performance by using vertex arrays.
Fix rendering code leaving vertex buffers bound.
Add 'clip' property to GUI text objects, to disable clipping when
rendering.
Delete part of unused console function registration system.
This was SVN commit r7595.
2010-05-30 13:42:56 +00:00
e6cab58194
Add map for testing terrain passability and movement costs
...
This was SVN commit r7591.
2010-05-27 23:32:59 +00:00
11a20e1bcf
# Handle terrain passability and movement costs in pathfinder.
...
Simplify terrain code (remove Handle indirection).
Delete unused terrain properties.
This was SVN commit r7590.
2010-05-27 23:31:03 +00:00
5c3a59234c
Fix OOS errors when placing buildings.
...
Allow script components to supply custom serialization objects.
This was SVN commit r7571.
2010-05-22 23:02:07 +00:00
739b25dc22
Fix script error when audio is disabled
...
This was SVN commit r7567.
2010-05-22 14:29:55 +00:00
ab7c9a9879
Generic ambience
...
This was SVN commit r7560.
2010-05-21 15:15:34 +00:00
4f13623099
Implementation of basic ambient sounds
...
This was SVN commit r7559.
2010-05-21 15:13:35 +00:00
6e6ae573e4
Delete old session GUI files.
...
This was SVN commit r7558.
2010-05-20 20:17:46 +00:00
c684c211a2
# Basic experimental multiplayer integration with new simulation system.
...
Add new turn manager that should be more correct and potentially more
efficient.
Remove evil CNetServer/CNetClient multiple inheritance of CTurnManager.
Add multiplayer autostart.
Various minor cleanups.
This was SVN commit r7551.
2010-05-20 00:59:01 +00:00
8c1a3f7c8a
Protect against missing globals when loading GUI in unusual ways
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This was SVN commit r7550.
2010-05-20 00:57:03 +00:00
cdcee291cf
Convert all remaining entity template data to new file format.
...
Add dummy component implementations for new data.
Partly support multiple weapons for a single unit.
This was SVN commit r7547.
2010-05-15 21:07:52 +00:00
91522c6f58
This was SVN commit r7539.
2010-05-12 04:42:32 +00:00
ecccf4c0d7
Added <soundgroup> for cavalry steps XML and added Run to infnatry
...
This was SVN commit r7534.
2010-05-10 00:17:24 +00:00
86d117d623
Introduced a infantry "run" XML file
...
This was SVN commit r7533.
2010-05-10 00:15:29 +00:00
afe29fdadf
Fix errors and inconsistencies in entity template XML files
...
This was SVN commit r7532.
2010-05-09 21:46:41 +00:00
c0a0e0bdbd
Make the session GUI slightly more resilient to broken data files
...
This was SVN commit r7531.
2010-05-09 21:43:24 +00:00
549ff09c8b
Added XML for generic animal death and fixed horse death xml
...
This was SVN commit r7529.
2010-05-09 18:34:40 +00:00
8defd5aaa3
Fix footstep sounds
...
This was SVN commit r7528.
2010-05-09 14:45:19 +00:00
037770a2a3
Fix use of 'undefined' sound group on death.
...
Warn about implicit script/native type conversions.
This was SVN commit r7527.
2010-05-09 13:56:06 +00:00
4daf1ea92c
Adjusted the levels so this was a little more present in the overall mix
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This was SVN commit r7526.
2010-05-09 01:46:46 +00:00
a9ae34e864
Fixed mounted folder structure to reflect the other entities and added mounted deaths with xml
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This was SVN commit r7525.
2010-05-09 01:38:33 +00:00
328f711dc4
Added "gathering.xml" which now references to audio/resource/farming/ in order to share hoeing sounds for the alpha release
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This was SVN commit r7524.
2010-05-09 01:23:26 +00:00
1738da1c3e
Add 'pause' command back into new session GUI
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This was SVN commit r7523.
2010-05-09 01:13:56 +00:00
145a4b65aa
Fixed walking sound to match animation and to fix a phase issue when multiple instances are played at the same time
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This was SVN commit r7522.
2010-05-09 01:12:43 +00:00
549ec9d561
Fix units attacking rocks and trees instead of gathering resources from them
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This was SVN commit r7520.
2010-05-09 00:44:33 +00:00
c75029b6ab
Allow shift+click for multiple building placement
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This was SVN commit r7519.
2010-05-09 00:25:03 +00:00
3c75dba1b8
Clean up some svn:executable flags
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This was SVN commit r7518.
2010-05-08 23:17:08 +00:00
b821f7a289
Add hotkey "M" to toggle in-game music
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This was SVN commit r7515.
2010-05-08 17:51:01 +00:00
e73a3cff78
Add some robustness against broken data
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This was SVN commit r7505.
2010-05-07 15:56:24 +00:00
c34392053f
# Add a demo map with all units on it.
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Support XML-only maps with simple flat terrain.
This was SVN commit r7501.
2010-05-03 19:13:58 +00:00
d485ecafdc
Optimise pathfinder tile storage a bit (improves speed by maybe 10%).
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Increase the maximum search tile limit (reduces worst-case speed by
lots).
This was SVN commit r7495.
2010-05-02 20:14:09 +00:00
e140aa7baf
Avoid running the old simulation code in the background when it's not needed.
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Optimise GUI updates to only occur when necessary.
Switch to more peaceful music after starting the game.
This was SVN commit r7492.
2010-05-01 16:20:58 +00:00
1b51cf7ad5
Fix obstruction shapes for some buildings
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This was SVN commit r7487.
2010-05-01 09:44:28 +00:00
d0bcb06d1c
Add a map for testing pathfinding.
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This was SVN commit r7485.
2010-04-29 23:36:43 +00:00
cfae58928f
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
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Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.
This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
08720c9a58
Convert minimap data in entity templates
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This was SVN commit r7481.
2010-04-23 18:37:37 +00:00
f4ad5906c9
# Display units on the minimap
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This was SVN commit r7480.
2010-04-23 18:36:48 +00:00
dd809f83e8
# Add documentation of the entity template XML file format.
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Simplify the format a bit.
Use less <interleave> in the RNG so that error reports become
understandable.
Fixes #491 .
This was SVN commit r7478.
2010-04-23 16:09:03 +00:00
116645ff74
Update the entity templates to a slightly cleaner format
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This was SVN commit r7477.
2010-04-23 16:07:45 +00:00
08db7ebe13
# Support training units in buildings.
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Includes basic batch training (see #298 ).
This was SVN commit r7469.
2010-04-19 19:47:23 +00:00
45368671c4
Convert training queue data in entity templates.
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This was SVN commit r7468.
2010-04-19 19:45:31 +00:00
17c9478229
Add some training buildings to the test map.
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This was SVN commit r7467.
2010-04-19 19:44:35 +00:00
fb72b3c63b
# Add a map for testing projectiles
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This was SVN commit r7462.
2010-04-17 11:32:15 +00:00
abaea508ac
# Fix startup warning in scenario editor
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This was SVN commit r7461.
2010-04-17 11:29:34 +00:00
4570a6af72
Import quiver prop since it's needed for archers
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This was SVN commit r7459.
2010-04-16 19:26:55 +00:00
40688ec5df
# Initial support for automatic validation of entity template XML.
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Add RelaxNG schemas for all current components.
Add -dumpSchema command-line option to dump the combined entity schema.
Add a Perl script to validate entity templates against the schema.
See #413 .
This was SVN commit r7452.
2010-04-09 19:02:39 +00:00
336817a849
Update entity template conversion to be more correct and consistent
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This was SVN commit r7451.
2010-04-09 18:48:11 +00:00
252d427f10
Fix consistency problems in old entity templates
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This was SVN commit r7450.
2010-04-09 18:46:25 +00:00
8a278ea5a8
This was SVN commit r7446.
2010-04-06 23:29:34 +00:00
4c0d47707b
# Fix animation syncing.
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Make animations trigger sound effects.
Adjust attack animation timings to match simulation.
Simplify the animation speed settings.
This was SVN commit r7438.
2010-04-05 23:09:34 +00:00
cfca28cab0
# Initial audio integration with new simulation system.
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Support sound group playback from simulation scripts. See #486 .
Update some sound group files to sound better for rough testing.
Clean up CSoundGroup a tiny bit.
This was SVN commit r7437.
2010-04-04 21:24:39 +00:00
7275071785
Convert sound data in entity templates
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This was SVN commit r7436.
2010-04-04 21:12:21 +00:00
7a14a3ee90
Sync new entity definitions with old
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This was SVN commit r7435.
2010-04-04 20:53:43 +00:00
bddb73af13
# Make pop bonuses increase the pop limit, not decrease
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This was SVN commit r7434.
2010-04-04 20:52:21 +00:00
992d0b04c1
First batch of fixed Stereo > Mono
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This was SVN commit r7433.
2010-04-03 23:21:44 +00:00
62a0129aba
oops, this is the actual file
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This was SVN commit r7432.
2010-04-03 19:58:50 +00:00
e41d4500ef
XML to boot
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This was SVN commit r7431.
2010-04-03 19:54:47 +00:00
ffba5a6ecc
Something for Philip :-)
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This was SVN commit r7430.
2010-04-03 19:53:56 +00:00
0d6882dad2
# Fix the actor viewer in Atlas.
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Delete the old standalone actor viewer.
Import some terrain textures that are useful for tools.
Fixes #483 .
This was SVN commit r7428.
2010-04-03 11:07:42 +00:00
01df384cf1
gate, siege and destro sounds. Added proper folder for gate
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This was SVN commit r7426.
2010-04-02 19:12:42 +00:00
da468976bf
poor animals :-(
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This was SVN commit r7425.
2010-04-02 19:04:28 +00:00
7cbfc08190
More (appropriate) arrow impact on wood.
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This was SVN commit r7424.
2010-04-02 19:02:46 +00:00
7a7b6e1dbb
Arrow impact on metal By Goblor
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This was SVN commit r7423.
2010-04-02 18:18:47 +00:00
90d5ba7552
Remove the useless profile option on the menu. Disable the currently-non-working multiplayer and history buttons.
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This was SVN commit r7415.
2010-03-30 21:15:15 +00:00
89cce1b3ac
# Switch to new simulation system by default
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This was SVN commit r7401.
2010-03-26 16:10:42 +00:00
f0c633785a
# GUI tweaks.
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Add an obvious pre-release warning to the menu.
Report the build's svn_revision on the menu.
Fix exiting from sim2 session.
Make the in-game dev options a bit prettier.
This was SVN commit r7400.
2010-03-26 13:21:09 +00:00
e6da57c7c5
Rename music files. Set svn:mime-type.
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This was SVN commit r7392.
2010-03-24 09:59:26 +00:00
ad5dfd2a37
Replacement music files *Lower VBRs
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This was SVN commit r7391.
2010-03-24 03:19:31 +00:00
00e18e4ea8
Report S3TC non-support with an in-game GUI message box.
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Fixes #313 .
This was SVN commit r7390.
2010-03-23 22:45:07 +00:00
600ab80a79
Remove unnecessarily large music files
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This was SVN commit r7389.
2010-03-23 21:34:05 +00:00
0d92be3408
Music
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This was SVN commit r7388.
2010-03-22 15:01:19 +00:00
a5b8ec6028
Add obstruction debug mode, with GUI toggle.
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Make pathfinder debug mode off by default, with GUI toggle.
This was SVN commit r7377.
2010-03-20 19:18:01 +00:00
08487ce246
# Improve support for building placement (rotation, collision detection) in new simulation system
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This was SVN commit r7362.
2010-03-17 23:16:04 +00:00
5293aee71d
#Hypaspist modification.
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This was SVN commit r7354.
2010-03-13 19:21:09 +00:00
aca1074188
Load build speeds and foundation actors from entity template files
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This was SVN commit r7353.
2010-03-12 22:28:51 +00:00
9213ee8c27
# Construct buildings from foundations.
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Display construction costs in tooltips.
Stop buildings leaving corpses.
Add debug info option to GUI.
This was SVN commit r7352.
2010-03-12 21:41:40 +00:00
bf31596486
Fix cursor and GUI-object interaction in bandbox selections
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This was SVN commit r7350.
2010-03-12 20:39:52 +00:00
06928f7694
# Basic bandbox selection of units in new simulation system
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This was SVN commit r7349.
2010-03-11 20:01:16 +00:00
86205b4d8e
# Basic projectile attacks in new simulation system
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This was SVN commit r7347.
2010-03-07 21:38:39 +00:00
36e90e71f2
Convert ranged attack data in entity templates
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This was SVN commit r7346.
2010-03-07 20:22:15 +00:00
a8d810b4b3
Add a switch to allow the user to control all player's units, for easier testing
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This was SVN commit r7345.
2010-03-07 20:21:17 +00:00
1712b2cdb1
# Support death in new simulation system
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This was SVN commit r7344.
2010-03-07 20:14:30 +00:00
c8c10a4871
# Extensions and cleanups to session GUI files.
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Add various GUI pieces (exit button, resource counts, unit details).
Clean up implementation of button panels.
Split some content out of 'common' and into page-specific files.
Delete some obsolete content.
This was SVN commit r7337.
2010-02-28 21:45:09 +00:00
96bb3afaaf
Support disabling of inherited components in entity templates
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Allow units to walk through farms
This was SVN commit r7323.
2010-02-12 22:48:16 +00:00
f8aca33a14
# Support resource gathering in new simulation system
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This was SVN commit r7322.
2010-02-12 22:46:53 +00:00
321cc8ae8f
Convert resource data in entity templates
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This was SVN commit r7321.
2010-02-12 22:46:07 +00:00
60a9e63c71
# Improved unit animation in new simulation system
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Tried to make the motion/AI/animation state transitions saner
Added smoothed rotation of moving units
Slightly more informative error reporting
This was SVN commit r7319.
2010-02-10 19:28:46 +00:00
06b0ea0a26
Fix breakage from accidental removal of global variable
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This was SVN commit r7314.
2010-02-07 20:16:17 +00:00
d609a9f81c
# Basic animation support in new simulation system.
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Movement speed.
Improved accuracy of walking.
This was SVN commit r7313.
2010-02-07 20:06:16 +00:00
ea4c22fc0e
Convert walking speed data in entity templates
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This was SVN commit r7312.
2010-02-07 19:54:58 +00:00
b25076ed4d
Min/max range support in pathfinder
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This was SVN commit r7311.
2010-02-06 20:58:48 +00:00
b21e798243
# Primitive melee combat support in new simulation system
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This was SVN commit r7309.
2010-02-05 22:00:39 +00:00
c50fe9b8c0
Convert health, armour, attack data in entity templates
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This was SVN commit r7308.
2010-02-05 21:45:31 +00:00
a0ae9062d3
Convert footprint data in entity templates
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This was SVN commit r7292.
2010-01-29 21:07:15 +00:00
92df4d1793
Default to disabled-LOS mode with new simulation system
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This was SVN commit r7291.
2010-01-29 21:04:23 +00:00
3c2e80c698
Disable the default slide-down-hills behaviour
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This was SVN commit r7290.
2010-01-27 19:34:58 +00:00
c399dc277e
# Rough first version of GUI redesign
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Minor GUI engine cleanups
This was SVN commit r7289.
2010-01-27 19:20:34 +00:00
f011f0a3ce
Expose entity template data to GUI
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This was SVN commit r7287.
2010-01-25 23:43:58 +00:00
3f1dfce41b
Simplify GUI/simulation interface
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This was SVN commit r7286.
2010-01-25 22:31:43 +00:00
953fb41c82
# Basic in-game building placement with new simulation system
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This was SVN commit r7285.
2010-01-24 17:24:35 +00:00
0d9c9d646b
Updated entity template conversion script, to convert population costs and names and civs
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This was SVN commit r7284.
2010-01-24 17:20:23 +00:00
4fed9b8242
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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Merge from 22b478ffed8d.
Pure scripted interface definitions.
Entity creation from scripts.
Improved messaging system.
Messages on entity deletion.
Basic player entities.
Player ownership.
Bug fixes.
This was SVN commit r7281.
2010-01-22 20:03:14 +00:00
2794795024
Fix old entity scripts with new GUI system
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This was SVN commit r7277.
2010-01-15 16:47:08 +00:00
7c2e9027c2
# Rewrite of the game's simulation system
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Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)
This was SVN commit r7259.
2010-01-09 19:20:14 +00:00
5a53b3183a
Remove old debug statement
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This was SVN commit r7238.
2009-12-31 16:47:02 +00:00
8d94e1f0e3
Fix (but not perfectly) the functions for entity scripts to display messages in the GUI
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This was SVN commit r7233.
2009-12-30 12:53:59 +00:00
3d2b3b44ec
wildebeest
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This was SVN commit r7232.
2009-12-30 07:08:26 +00:00
ceb8cb2738
This was SVN commit r7225.
2009-12-24 05:32:44 +00:00
f60a92ed2f
This was SVN commit r7220.
2009-12-07 13:34:33 +00:00
f0d9806b3f
# Restructured GUI implementation
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CGUI now represents a single 'page'. CGUIManager maintains multiple
pages and switches between them.
Split the XML files into pregame, loading, session and messagebox pages.
Added hotloading of GUI pages.
Minor GUI cleanups.
(Merge from hg 81862d33780c)
This was SVN commit r7214.
2009-12-03 20:17:22 +00:00
74df8c7105
* Modification to deer_mesh.dae
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This was SVN commit r7205.
2009-11-18 00:57:41 +00:00
85179afa0d
This was SVN commit r7154.
2009-10-12 11:40:36 +00:00
b343249fcc
add missing terrains.xml
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avoid data-dependent bug (null pointer when no terrain properties
loaded)
fixes #307
thanks go to BadassTester and Heron!
This was SVN commit r7153.
2009-10-11 21:27:35 +00:00
610842c9dd
#New Celt House.
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This was SVN commit r7142.
2009-09-11 21:19:38 +00:00
b0ba529cee
This was SVN commit r7139.
2009-09-09 21:09:38 +00:00
7d27f159e0
This was SVN commit r7134.
2009-09-07 22:19:02 +00:00
4f8371988e
#[Public] Big Desert terrain update.
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This was SVN commit r7132.
2009-09-07 02:44:56 +00:00
739fcd8921
#(Public) New fauna: Zebra.
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This was SVN commit r7131.
2009-09-04 05:00:34 +00:00
32dc4fd2f0
This was SVN commit r7129.
2009-08-27 20:54:09 +00:00
ad34a6c849
#(Public) New "Badlands" test map for the Open Sourcers.
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This was SVN commit r7128.
2009-08-27 06:32:49 +00:00
51e95a99d8
This was SVN commit r7127.
2009-08-27 06:32:01 +00:00
17ea25b20e
This was SVN commit r7126.
2009-08-26 22:45:36 +00:00