a4dc290c23
Map tweaks.
...
This was SVN commit r10063.
2011-08-22 19:15:55 +00:00
da438151f0
adjust border around pre-release warning text
...
This was SVN commit r10062.
2011-08-22 17:41:46 +00:00
d9c65c82cf
More work on main menu, and added new button style
...
This was SVN commit r10061.
2011-08-22 17:36:53 +00:00
32f68b7a4b
This was SVN commit r10060.
2011-08-22 12:10:22 +00:00
a6f5784c5c
Remove junk characters from beginning of Alpha Warning
...
This was SVN commit r10058.
2011-08-22 04:18:43 +00:00
f2f0263a3d
Made menu panel use a more relative layout to work better with lower resolutions
...
This was SVN commit r10057.
2011-08-22 04:13:05 +00:00
9af4851508
Adds few more animation to Atlas actor viewer (promotion, feeding, garrisoned).
...
This was SVN commit r10056.
2011-08-22 04:11:21 +00:00
4bd86230b1
Old Cart civ centre files renamed
...
This was SVN commit r10055.
2011-08-21 16:10:17 +00:00
b37185f6db
Cart civ centre update
...
This was SVN commit r10054.
2011-08-21 16:06:20 +00:00
1c2472e67a
Lowered TerritoryDecay from 20 to 5 (hps).
...
Disabled territory decay for Docks.
This was SVN commit r10048.
2011-08-21 05:06:05 +00:00
6368331412
Map tweaks.
...
This was SVN commit r10047.
2011-08-21 02:13:34 +00:00
d92e74ee51
This was SVN commit r10046.
2011-08-21 01:02:01 +00:00
36d897c694
# New menu background image
...
This was SVN commit r10042.
2011-08-20 17:17:53 +00:00
d05d410b46
thicker mast
...
This was SVN commit r10041.
2011-08-20 16:17:51 +00:00
82e044c790
This was SVN commit r10040.
2011-08-20 05:59:25 +00:00
947efe70d1
#Greek trireme changes.
...
This was SVN commit r10039.
2011-08-20 05:12:32 +00:00
5d116c2b8f
This was SVN commit r10038.
2011-08-19 14:27:40 +00:00
308cb26dd4
# Health decay for buildings not in a civ center's territory.
...
This was SVN commit r10034.
2011-08-18 20:28:53 +00:00
5c3f3c2e15
This was SVN commit r10032.
2011-08-18 04:05:10 +00:00
a0fb46b5d6
#3rd new Celtic Market. :)
...
#Horse fauna entity.
This was SVN commit r10030.
2011-08-18 00:33:22 +00:00
5a2d7365f9
This was SVN commit r10028.
2011-08-17 21:58:50 +00:00
b12845e6b4
Avoid shaders on GeForce FX, for performance.
...
Update list of Intel device names.
This was SVN commit r10027.
2011-08-17 21:42:32 +00:00
939f056794
Preliminary work on Roman units.
...
This was SVN commit r10023.
2011-08-17 07:23:54 +00:00
7679d1073b
Fixes garrison behavior for ships - they no longer unload units underwater. See #893 .
...
Fixes behavior when ships are destroyed (garrisoned units at the time
will also be killed).
Updates ship templates accordingly.
This was SVN commit r10020.
2011-08-17 01:43:23 +00:00
b40b5b8414
Adjusting territory effects.
...
This was SVN commit r10016.
2011-08-16 05:01:35 +00:00
a13f38c9b4
Moves build limits counter to BuildLimits component, to avoid some weirdness with BuildRestrictions for preview entities (caused some warnings in Atlas).
...
This was SVN commit r10015.
2011-08-16 04:44:15 +00:00
a85c8218e9
Fixes player diplomacy init (again)
...
This was SVN commit r10014.
2011-08-16 04:03:57 +00:00
ec973ee005
This was SVN commit r10013.
2011-08-16 03:42:42 +00:00
cda5dfbf12
New foundation for Hellene dock.
...
Tweaking warship attacks.
This was SVN commit r10010.
2011-08-15 04:02:01 +00:00
ff85950cb7
Disables build restrictions and limits for AIs (until they can be fixed).
...
Simplifies player diplomacy/team setup.
This was SVN commit r10008.
2011-08-15 00:25:22 +00:00
1b8471da1f
Changes shore definition to distance on land (all water included) for better dock placement.
...
Updates build passability classes.
Fixes tile expansion in CheckBuildingPlacement (don't use FromFloat).
Changes dock rotation snapping to search outward.
This was SVN commit r10007.
2011-08-14 23:36:13 +00:00
8e5f87f240
Adjusts random map starting entities to face consistent direction.
...
This was SVN commit r10004.
2011-08-13 00:54:24 +00:00
5288cda0ba
Greek warship sail.
...
This was SVN commit r10003.
2011-08-12 15:19:48 +00:00
ecee073860
#New Greek Trireme
...
This was SVN commit r10002.
2011-08-12 12:08:21 +00:00
9be60bf29d
Unit texture updates. Getting rid of "high" res texture folder.
...
This was SVN commit r10000.
2011-08-11 18:11:39 +00:00
e4c6cd8b85
This was SVN commit r9999.
2011-08-11 17:58:08 +00:00
13705a71e0
cleanup
...
This was SVN commit r9998.
2011-08-11 17:57:37 +00:00
ca0f54f17a
Moving textures.
...
This was SVN commit r9997.
2011-08-11 17:51:45 +00:00
dc909411a8
This was SVN commit r9996.
2011-08-11 17:46:01 +00:00
d724ff2b69
Remove rally point for House (females previous removed)
...
This was SVN commit r9995.
2011-08-11 06:39:06 +00:00
a681ff1189
Projectile prop point work for Civic Centres and Fortresses.
...
New foundation for Iberian Dock.
This was SVN commit r9994.
2011-08-11 03:48:52 +00:00
26e249797f
Removed legacy description.
...
This was SVN commit r9993.
2011-08-11 01:45:36 +00:00
bcebde9c8e
#Unit balancing for Carthaginian unit ranks. Closes #923
...
This was SVN commit r9992.
2011-08-11 01:41:49 +00:00
e51849b29f
Fixes incorrect distance calculation.
...
Improves dock foundation snapping.
This was SVN commit r9991.
2011-08-10 23:57:54 +00:00
19ae44ad17
This was SVN commit r9990.
2011-08-10 23:54:37 +00:00
6d2ff5162e
Made female only trainable from the Civ Centre, then made them train faster. This is a test to see what everybody thinks.
...
This was SVN commit r9986.
2011-08-09 23:10:05 +00:00
5fd0d3b543
New foundation for Carth Market.
...
This was SVN commit r9985.
2011-08-09 23:05:54 +00:00
0adcad8662
Change promoted unit health to the same percent of hitpoints as unit had before promotion. Closes #922 .
...
This was SVN commit r9984.
2011-08-09 18:42:21 +00:00
c513b5e35e
Foundation for the Super Dock. Updated Carthaginians Sandbox demo map.
...
This was SVN commit r9983.
2011-08-09 18:20:31 +00:00
a02eb067f4
Makes Carthaginians selectable in game setup and random maps
...
This was SVN commit r9982.
2011-08-08 20:13:11 +00:00
0952fa879c
This was SVN commit r9981.
2011-08-08 07:13:58 +00:00
511a36e45a
This was SVN commit r9980.
2011-08-08 02:44:41 +00:00
ed3d4c5197
A couple of dock foundations. Tweaked some Carth dock stuff.
...
This was SVN commit r9979.
2011-08-08 02:38:32 +00:00
065e13b4d5
Pikemen walk at 6.0 now.
...
This was SVN commit r9977.
2011-08-07 19:25:59 +00:00
5570126bca
Carthaginian dock and superdock files.
...
This was SVN commit r9976.
2011-08-07 10:46:18 +00:00
336c938296
Beefed walking speeds.
...
This was SVN commit r9974.
2011-08-07 06:17:59 +00:00
633c366847
Roman Arch
...
This was SVN commit r9973.
2011-08-07 03:03:06 +00:00
f378e2e651
Implements building restrictions (by terrain, territory, category, and distance). See #41 . Fixes #804 , #287 .
...
Implements build limits. See #687 .
Implements autorotation for dock placement.
Fixes unit spawning to consider terrain passability. See #893 .
Adds new passability criteria based on distance from shore.
Updates build restrictions on some templates.
Changes unit spawning search to 4 tiles away from foundation.
Changes garrison/training spawn failure to nicer UI notification.
This was SVN commit r9970.
2011-08-06 08:11:05 +00:00
76e6b04c71
Greek Trireme Model
...
This was SVN commit r9969.
2011-08-06 08:04:33 +00:00
c5b512584a
New kart roof tile color.
...
This was SVN commit r9967.
2011-08-05 07:42:48 +00:00
52eabed63d
Resized the carthaginian trade ship. Tweaked its texture color. Added cargo prop.
...
This was SVN commit r9966.
2011-08-05 04:43:54 +00:00
fc5c998dc6
Some updates to Necropolis--trees and such.
...
This was SVN commit r9965.
2011-08-04 22:40:10 +00:00
93125e29d4
This was SVN commit r9963.
2011-08-04 19:15:24 +00:00
fad5182d6c
This was SVN commit r9959.
2011-08-04 00:51:33 +00:00
9ed3b3f801
Tweaks to the skies textures.
...
This was SVN commit r9958.
2011-08-04 00:49:54 +00:00
154bee8f5c
More vision adjustments.
...
This was SVN commit r9957.
2011-08-03 22:57:52 +00:00
5d992994d4
Territory demo map.
...
Updated vision ranges and territory ranges for templates.
This was SVN commit r9956.
2011-08-03 01:24:06 +00:00
acbb59d982
Some texture and actor updates, specifically in regards to capes.
...
This was SVN commit r9953.
2011-08-02 02:14:10 +00:00
7e67e816c9
Add small 'X' exit button to corner
...
This was SVN commit r9949.
2011-08-01 03:30:13 +00:00
bd3c395d00
This was SVN commit r9948.
2011-08-01 02:46:29 +00:00
6bcb3f5695
A very rough attempt at the new main menu style.
...
This was SVN commit r9947.
2011-08-01 00:41:24 +00:00
0401d07659
kart_struct texture update. Updates to civcentre, market, temple models
...
This was SVN commit r9946.
2011-07-31 16:51:51 +00:00
22cf7d4d83
Fix #913 (corrupted map file)
...
This was SVN commit r9945.
2011-07-31 12:19:06 +00:00
14fbdb9aae
This was SVN commit r9943.
2011-07-31 07:41:34 +00:00
f258ce921d
Territory tweaks for structures. Playtest and see what you think.
...
This was SVN commit r9942.
2011-07-31 04:52:53 +00:00
0cf9dbf9c6
Cavalry version for the cape. New updated shields for Cart and Samnite units.
...
This was SVN commit r9941.
2011-07-31 04:41:20 +00:00
f73a44527d
Miscellaneous stuff, like Kart Samnite unit stuff, and brand new capes.
...
This was SVN commit r9940.
2011-07-31 01:42:41 +00:00
328d33b9e9
Simulation templates sorting in internal mod. See #801 .
...
This was SVN commit r9937.
2011-07-30 20:18:21 +00:00
2ecbfa81c3
Simulation templates sorting. See #801 .
...
This was SVN commit r9936.
2011-07-30 20:09:46 +00:00
22f2878c26
This was SVN commit r9935.
2011-07-30 18:34:08 +00:00
a1f925a378
Fix broken entity reference
...
This was SVN commit r9934.
2011-07-30 16:40:42 +00:00
b63cc7b18d
Delete seemingly bogus file
...
This was SVN commit r9933.
2011-07-30 16:38:32 +00:00
4e4a5fd8a6
Increase territory border thickness
...
This was SVN commit r9931.
2011-07-30 12:06:07 +00:00
8fee3d8ef8
# New territory border rendering.
...
Add textured line overlay rendering.
Change terrain height calculations to be triangulation-dependent for
improved accuracy.
Add triangulation-dependent terrain normal function.
Support separate S/T wrap modes for textures.
Rename CVector2D_Maths since it no longer conflicts with simulation
CVector2D.
Coalesce freed chunks in vertex buffers, to avoid excessive
fragmentation.
Add some things to help debug vertex buffer allocation a little.
This was SVN commit r9929.
2011-07-30 00:56:45 +00:00
239685d754
#New Carthaginian Merchant Ship
...
This was SVN commit r9927.
2011-07-27 15:23:14 +00:00
e7677a48e2
1 more Samnite shield texture.
...
This was SVN commit r9926.
2011-07-27 05:32:40 +00:00
29a178d9d6
Samnite portraits.
...
This was SVN commit r9925.
2011-07-27 05:06:06 +00:00
8a400f7b97
#Samnites.
...
#Greek shield guides.
This was SVN commit r9924.
2011-07-27 04:48:44 +00:00
b892d35fea
Removes ConquestCritical token from fauna units, so they don't count against victory. Fixes #911 .
...
This was SVN commit r9923.
2011-07-26 22:26:49 +00:00
f32beb879b
Kart wall and tower testing
...
This was SVN commit r9922.
2011-07-26 20:13:30 +00:00
8bc942d271
A bunch of "Samnite" i.e. Italic Cavalry stuff.
...
This was SVN commit r9921.
2011-07-26 06:35:29 +00:00
27e895b1b0
Closed palisade gate
...
This was SVN commit r9920.
2011-07-25 17:53:05 +00:00
2a9e7f9449
Unit actor work. Updated some portraits. Started work on a samnite shield, but the collada files are being goofy (looks like the normals are flipped, but they aren't).
...
This was SVN commit r9919.
2011-07-25 08:56:54 +00:00
3afbab309a
Tweaks to Carth corral.
...
Made the palisade fort shoot from the proper place.
This was SVN commit r9917.
2011-07-25 01:53:18 +00:00
713197b98d
This was SVN commit r9916.
2011-07-25 00:53:20 +00:00
3b70097dbe
New palisade Outpost, Watchtower, and Spike structures
...
This was SVN commit r9915.
2011-07-25 00:10:20 +00:00
cbbc4e148b
Updates to some of the palisade models
...
This was SVN commit r9914.
2011-07-25 00:00:41 +00:00
5516f11fc2
This was SVN commit r9913.
2011-07-24 22:20:30 +00:00
3d9d6bd3dc
Greek wall tower shoots from the proper place now.
...
Tweaks to the black capes.
This was SVN commit r9912.
2011-07-24 22:19:19 +00:00
c072e8a85d
New Kart corral files
...
This was SVN commit r9910.
2011-07-24 21:42:38 +00:00
f0fe1b0b28
Fixes rmgen to use GetCivData and handle invalid/unfinished civs.
...
This was SVN commit r9909.
2011-07-24 20:04:04 +00:00
955f94976e
# New dynamic territories design
...
This was SVN commit r9906.
2011-07-24 11:42:35 +00:00
2612cd511d
This was SVN commit r9904.
2011-07-24 09:18:42 +00:00
51b99950c4
Thespian Melanochitones.
...
This was SVN commit r9903.
2011-07-24 08:52:06 +00:00
18f6d55dc0
#Italic Cavalry stuff.
...
This was SVN commit r9902.
2011-07-24 05:45:58 +00:00
813fed5b9e
Adds GetCivData to map generator API (to replace the hardcoded starting entities in rmgen).
...
Adds some starting entities to unfinished civs.
This was SVN commit r9901.
2011-07-24 03:28:18 +00:00
17d8807566
Touched up some animal stuff. Added Asian elephant entity.
...
This was SVN commit r9900.
2011-07-23 21:17:16 +00:00
3f950d1774
Elven Ship(under the name noldor_ship_trireme)
...
This was SVN commit r9899.
2011-07-23 10:24:36 +00:00
44742dd78d
#Hannibal updated.
...
This was SVN commit r9898.
2011-07-22 21:48:35 +00:00
cdd10cf8d2
#New Carthaginian shields.
...
This was SVN commit r9894.
2011-07-22 06:07:11 +00:00
a32dff97b5
Sail textures.
...
This was SVN commit r9893.
2011-07-21 23:19:03 +00:00
7ff8b75c89
Tooltip for Carthaginian Temple.
...
This was SVN commit r9892.
2011-07-21 05:35:41 +00:00
f9d7c1246d
# Initial support for territories
...
This was SVN commit r9889.
2011-07-20 19:48:06 +00:00
cdbd347466
Fix inconsistent function prototype ( fixes #897 )
...
This was SVN commit r9888.
2011-07-20 19:44:31 +00:00
83f7639ac9
Removes hacks for typed array initialization
...
This was SVN commit r9882.
2011-07-19 08:52:17 +00:00
b2be81c51f
#Mauritanian Archers.
...
This was SVN commit r9881.
2011-07-19 07:59:32 +00:00
0b5e959a31
Some updates to Oasis II map.
...
This was SVN commit r9880.
2011-07-18 23:29:15 +00:00
8ed6a0b335
This was SVN commit r9879.
2011-07-18 23:07:33 +00:00
65d87eaee7
Fix XML error and probable typo
...
This was SVN commit r9873.
2011-07-18 13:35:29 +00:00
bb3e37725d
#Added ranks to Carthaginian units.
...
#Updated some temperate biome terrain textures.
This was SVN commit r9869.
2011-07-18 06:31:57 +00:00
edb063dbc8
Temporary fishing boat (Greek) and merchant ship (Iberian) for Carthage.
...
Touched up maps.
This was SVN commit r9868.
2011-07-18 03:48:24 +00:00
af5fad90fa
UI Portraits for fauna.
...
This was SVN commit r9867.
2011-07-18 02:01:33 +00:00
7c47df6c8e
Touched up Mediterranean Coves map.
...
UI Portrait for Palisades.
This was SVN commit r9866.
2011-07-18 01:18:56 +00:00
68c978ea75
Additional Cretan Date Palms.
...
New and Updated UI Portraits.
This was SVN commit r9865.
2011-07-18 00:31:42 +00:00
37d7769d53
Carthaginian portraits.
...
This was SVN commit r9864.
2011-07-17 20:09:08 +00:00
d20582e1dc
Slight color correction.
...
This was SVN commit r9860.
2011-07-17 04:55:25 +00:00
426bd5561d
Added some Cretan Date Palms.
...
This was SVN commit r9859.
2011-07-17 04:38:13 +00:00
5eec0485f1
#New Cretan Date Palms.
...
This was SVN commit r9858.
2011-07-17 04:00:12 +00:00
7d0b5e2b39
This was SVN commit r9856.
2011-07-17 00:54:57 +00:00
b8819cfe75
Increased walking speed 0.5 for almost all units.
...
This was SVN commit r9855.
2011-07-17 00:54:39 +00:00
4ca278c48f
A new skybox.
...
Moved billboards from Internal to Public.
Gave the Persian trireme 3 banks of oars for testing.
This was SVN commit r9845.
2011-07-16 08:49:49 +00:00
516b5279a9
This was SVN commit r9844.
2011-07-16 06:01:16 +00:00
5870b77865
Sicilia complete.
...
This was SVN commit r9843.
2011-07-16 05:49:35 +00:00
d3da151676
This was SVN commit r9842.
2011-07-16 04:28:49 +00:00
84608d7001
Palisade "forts" now have ranged attack.
...
This was SVN commit r9841.
2011-07-16 04:09:12 +00:00
dcc8042e61
A few updated unit portraits.
...
This was SVN commit r9840.
2011-07-16 03:21:01 +00:00
9118f5cb98
This was SVN commit r9839.
2011-07-16 03:01:18 +00:00
d86bb7cf73
Gallic Fields, final (I think).
...
A few more Pine Tree variants.
This was SVN commit r9838.
2011-07-16 02:57:58 +00:00
5dd08d3cb0
This was SVN commit r9835.
2011-07-15 22:32:00 +00:00
1ebc3333b0
Updated Gallic Fields map with new wooden bridge.
...
Updated Leonidas' running speed.
This was SVN commit r9834.
2011-07-15 22:14:43 +00:00
a3e88e6705
Temperate stone and metal quarries.
...
Tweaked Thracian animations.
Renamed Celtic Fortress to Gallic Fields.
This was SVN commit r9825.
2011-07-15 05:43:28 +00:00
de2f377ee0
Changed Tholos to Prytaneion.
...
Sicilia map, still wip.
This was SVN commit r9824.
2011-07-15 00:01:08 +00:00
486d2854e4
This was SVN commit r9823.
2011-07-14 22:57:48 +00:00
ce7ffb24ff
Celtic Fortress is a wip map.
...
Ship Formations is a mockup showing what I think ship formations should
be.
This was SVN commit r9821.
2011-07-14 20:50:34 +00:00
f02e67d012
Tweaked Loot values to be roughly 10% of the unit cost. Still seems kinda weird to get Food loot from a corpse.
...
Shield fixes and tweaks.
Touch-ups to Siwa Oasis.
This was SVN commit r9817.
2011-07-13 08:31:33 +00:00
5940c64886
All Public scout towers/outposts shoot arrows from the correct spot. :)
...
This was SVN commit r9816.
2011-07-13 03:10:54 +00:00
b08e142193
Graphics optimisations and features from eihrul.
...
Add shadow filtering (PCF) option.
Fix ugly shadow saturation in old lighting mode.
Fix fancy water shader.
Fix camera matrix computation.
Support scissoring of camera frustum.
Optimise vertex skinning.
Inline various matrix functions.
Support filtering of the list of submitted models before a rendering
pass, for more precise culling.
Optimise water renderer (fixes #721 , based on patch by ortalo).
Use scissoring when generating reflection/refraction textures.
Skip reflection/refraction texture generation when no water is visible.
Render alpha-blended objects differently (fixes #434 ).
Reduce shadow swimming effects.
This was SVN commit r9814.
2011-07-12 23:48:05 +00:00
5ada37e8fa
Wooden bridge edge files
...
This was SVN commit r9812.
2011-07-12 23:26:31 +00:00
6e13e0fa49
Update to palisade wall 3D models
...
This was SVN commit r9811.
2011-07-12 23:22:03 +00:00
7a4d86b58f
Javelin Updates.
...
This was SVN commit r9810.
2011-07-12 22:24:52 +00:00
e31e3aa763
Updated Carthaginian scout tower with properly firing projectiles.
...
This was SVN commit r9808.
2011-07-11 23:29:32 +00:00
af57bc2262
Palisade spikes template files
...
This was SVN commit r9807.
2011-07-11 22:51:20 +00:00
e03138ea22
fixed projectiles
...
This was SVN commit r9806.
2011-07-11 22:15:05 +00:00
c8c7799528
Palisades committed. Some need obstruction offset
...
This was SVN commit r9805.
2011-07-11 22:09:57 +00:00
fe878cedc2
Fix promotion element in Carthage units templates
...
This was SVN commit r9804.
2011-07-11 13:28:47 +00:00
9c3b41644a
Stats tweaks.
...
This was SVN commit r9803.
2011-07-11 08:10:27 +00:00
6217522b6f
Add lava terrain set to the terrain tabs.
...
This was SVN commit r9802.
2011-07-11 06:14:55 +00:00
6396ad950a
Updated Demetrius portrait.
...
This was SVN commit r9801.
2011-07-11 05:01:21 +00:00
799bc98d86
Moving more Carthage stuff from Internal to Public.
...
This was SVN commit r9800.
2011-07-11 02:27:06 +00:00
704ce541ba
Move Carthage from Internal to Public.
...
This was SVN commit r9799.
2011-07-11 02:06:48 +00:00
6d95933cd7
This was SVN commit r9798.
2011-07-11 01:51:20 +00:00
21830623d5
Temporary user interface button sounds
...
This was SVN commit r9796.
2011-07-10 14:03:41 +00:00
51c574bcc5
Made the siege tower's status bar bigger.
...
This was SVN commit r9795.
2011-07-10 06:15:58 +00:00
0496007f5e
Added <GenericNames> to some Greek units.
...
This was SVN commit r9794.
2011-07-10 06:01:28 +00:00
73e825f9f7
This was SVN commit r9793.
2011-07-10 05:27:10 +00:00
0fd79bf9cd
Lots of Actor fixes for Carthaginians (animation speeds, props).
...
Lots of entity fixes that include SelectionGroupName and GenericName
tags.
This was SVN commit r9792.
2011-07-10 05:09:24 +00:00
bfef903c94
Adds hotkey for finding idle warriors (comma). See #792 .
...
Updates finding idle units to be more flexible.
Resets finding idle units when unit is deselected.
Adds Warship class to relevant templates.
This was SVN commit r9791.
2011-07-10 02:11:51 +00:00
c964904e1b
Carthaginian units actor fixes.
...
This was SVN commit r9789.
2011-07-09 05:24:33 +00:00
5169a05237
Fixed something in the description.
...
This was SVN commit r9787.
2011-07-09 03:00:34 +00:00
dff4add6a6
Making unfinished Neareastern Badlands map hidden
...
This was SVN commit r9784.
2011-07-07 23:25:53 +00:00
e0eed68835
Sets default single player map to Acropolis II (also moves these constants to the top of gamesetup.js for clarity)
...
This was SVN commit r9783.
2011-07-07 23:16:09 +00:00
1771545a3b
Stop BuildingAI picking up messages for other components' range queries
...
This was SVN commit r9782.
2011-07-07 23:07:36 +00:00
e705e366d6
Fixes missing templates in Peloponnese map
...
This was SVN commit r9781.
2011-07-07 22:54:14 +00:00
db9e05d83e
Bump version number
...
This was SVN commit r9780.
2011-07-07 22:21:34 +00:00
58c33071d6
Disable unnecessary noisy AI greeting message
...
This was SVN commit r9779.
2011-07-07 22:18:55 +00:00
871d321050
Fix undefined property warning
...
This was SVN commit r9778.
2011-07-07 22:14:37 +00:00
b6d04004b6
Avoid errors when using planes in formations, by not allowing them to join formations
...
This was SVN commit r9776.
2011-07-07 17:05:22 +00:00
519b0020ba
Updated text from "Super" to "Champion."
...
This was SVN commit r9775.
2011-07-07 07:56:43 +00:00
bc7991028b
Preliminary Carthaginian stuff. Will move Carthage to Public very soon after Alpha VI release.
...
This was SVN commit r9774.
2011-07-07 06:58:26 +00:00
fed5830189
Updated shield pattern.
...
This was SVN commit r9773.
2011-07-07 06:06:07 +00:00
c1eb1c3b7a
Fixed portrait.
...
This was SVN commit r9771.
2011-07-07 03:54:14 +00:00
65baa6d567
Quick update to Acropolis II
...
This was SVN commit r9770.
2011-07-07 03:18:30 +00:00
df9270a892
Hopefullyfixeslag.
...
This was SVN commit r9765.
2011-07-06 18:04:30 +00:00
1bc2db56ea
Stops unit following when other object selected. Fixes #775
...
This was SVN commit r9764.
2011-07-05 21:29:11 +00:00
d2d631d2ed
This was SVN commit r9763.
2011-07-05 06:00:52 +00:00
ba52ff7604
made Triremes and Quinquiremes able to garrison siege engines.
...
Added some sound stuff to all siege weapons.
Tweaked siege tower.
This was SVN commit r9762.
2011-07-05 05:59:28 +00:00
c766f40da3
Changes Cantabrian Highlands random map to temperate biome
...
This was SVN commit r9760.
2011-07-04 23:54:04 +00:00
f8c62201b2
Siege tower update
...
This was SVN commit r9759.
2011-07-04 20:50:52 +00:00
2763c7817d
In theory, should make buildings point in the right direction.
...
This was SVN commit r9758.
2011-07-04 17:40:13 +00:00
fc2b89a780
This was SVN commit r9756.
2011-07-03 23:23:01 +00:00
3c6789747b
This was SVN commit r9755.
2011-07-03 22:32:26 +00:00
9d7a5da65a
#New Thracian unit.
...
Tweaked Acropolis II.
This was SVN commit r9754.
2011-07-03 22:26:12 +00:00
4065cb1cd2
Few minor tweaks.
...
This was SVN commit r9750.
2011-07-03 09:43:31 +00:00
b4d0c09569
Building directions now 100% random. Can set it to a specific angle if we'd prefer, but someone needs to tell me what.
...
This was SVN commit r9749.
2011-07-03 08:46:30 +00:00
c9b2273532
Fixed an error with the Iberian fortress.
...
This was SVN commit r9748.
2011-07-03 07:52:52 +00:00
f138be6565
#New Greek shields patterns.
...
This was SVN commit r9747.
2011-07-03 06:10:02 +00:00
972ca3cd22
Increases unit selection limit to 200 (equal to max population). See #789
...
This was SVN commit r9745.
2011-07-02 23:04:59 +00:00
3da5afd8d5
Stop siege tower garrisoning itself inside itself
...
This was SVN commit r9744.
2011-07-02 22:52:17 +00:00
5c4b6e2320
Fixes #878
...
This was SVN commit r9743.
2011-07-02 22:26:51 +00:00
9b601d7ad4
Map updates to fix moved templates.
...
This was SVN commit r9741.
2011-07-02 17:47:23 +00:00