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Commit Graph

715 Commits

Author SHA1 Message Date
e09403c792 This was SVN commit r11086. 2012-02-17 00:37:35 +00:00
gregory
57e656cf23 Added boar animations, changed boar attack range to 2 and fixed unrealistic sheep walk animation
This was SVN commit r11085.
2012-02-16 23:55:46 +00:00
a5c90de5cd Fixed some rally point stuff. Made Roman army camp cost 800 Wood instead of 1000 Wood.
This was SVN commit r11084.
2012-02-16 18:30:33 +00:00
cb2956b485 tweaked Market footprint.
This was SVN commit r11077.
2012-02-15 16:28:13 +00:00
c63d06d59f #New Roman buildings from Enrique.
This was SVN commit r11072.
2012-02-14 07:08:35 +00:00
d9531e59c7 Temporary Roman bireme and trireme. Updated dock template.
This was SVN commit r11071.
2012-02-14 05:27:33 +00:00
f3bde45c7b This was SVN commit r11066. 2012-02-13 22:35:21 +00:00
cba82eec2f Tweaking Barracks actor.
This was SVN commit r11058.
2012-02-13 02:02:46 +00:00
25cd83f2ed This was SVN commit r11057. 2012-02-12 23:51:19 +00:00
75152fc16e This was SVN commit r11047. 2012-02-11 23:29:06 +00:00
425348fa30 Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
This was SVN commit r11046.
2012-02-10 20:42:04 +00:00
33ca04a7a5 #Siege Ram balancing.
This was SVN commit r11042.
2012-02-09 21:08:12 +00:00
659272a29c Fixes Celt war dog's selection group name, and renames icon for consistency.
This was SVN commit r11037.
2012-02-08 03:05:16 +00:00
57d16bb93d Increased pop cost of Rams.
This was SVN commit r11029.
2012-02-05 20:52:05 +00:00
4530c3f31e Some footprint changes.
Female heads stuff.

This was SVN commit r11025.
2012-02-05 03:01:03 +00:00
867df2e6c1 Fixed qbot for the scout tower to defense tower rename and updated the build restriction for the defense tower for consistent naming.
This was SVN commit r11024.
2012-02-04 23:42:55 +00:00
a61a682e2a This was SVN commit r11023. 2012-02-04 23:25:09 +00:00
d739995d78 #New Roman Market
This was SVN commit r11021.
2012-02-04 22:42:47 +00:00
1a016a4727 Scout tower -> Defense tower.
This was SVN commit r11019.
2012-02-04 21:51:06 +00:00
fa0891901b Renaming "Scout" Tower to "Defense" Tower (to help differentiate from the Outpost).
This was SVN commit r11018.
2012-02-04 20:43:22 +00:00
ec98b68b58 This was SVN commit r11017. 2012-02-04 20:16:01 +00:00
fa5f7e3e1d Made these elephants defensive instead of aggressive. Helps out the AI a bit.
This was SVN commit r11016.
2012-02-04 17:49:58 +00:00
4ee994d1db Fixes typo in theatron construction sound.
This was SVN commit r11011.
2012-02-03 05:00:21 +00:00
38c26c8924 Tweaking pop bonuses. Updated "palisade" portrait. New Oasis VII map.
This was SVN commit r11005.
2012-02-02 22:45:02 +00:00
ef76738dac This was SVN commit r11003. 2012-02-02 01:50:37 +00:00
7f710fbe91 Renamed celt cav spear to celt war dog. Hopefully it doesn't break anything.
This was SVN commit r11002.
2012-02-01 22:34:40 +00:00
91a209d2cc Made temples heal units 2x faster than other buildings.
Reduced pop bonus for Fortresses. I've been finding that Houses can be
skipped altogether if other buildings give too large of a pop bonus.

Reduced gathering rates for a few things.

This was SVN commit r11001.
2012-02-01 19:35:31 +00:00
6545d3bb43 I've noticed that a lot of times it's unnecessary to build houses, so I'm testing out some populationbonus tweaks.
This was SVN commit r10998.
2012-01-31 19:41:42 +00:00
5470d7c233 #Addresses some interim farming balancing issues.
This was SVN commit r10993.
2012-01-30 23:23:31 +00:00
f27d010330 Added "Fortress" sounds to the Roman Army Camp. Fixed the errors with the Roman dock.
This was SVN commit r10973.
2012-01-28 01:00:50 +00:00
a17eccae68 House cleaning.
This was SVN commit r10971.
2012-01-28 00:32:51 +00:00
7ae3d7b092 This was SVN commit r10969. 2012-01-27 21:25:08 +00:00
b37f0f55c9 *TEMPORARY* Roman Army Camp placeholder.
This was SVN commit r10968.
2012-01-27 21:09:00 +00:00
bab593fc6b #New audio additions, notably resource selections and ship selection and death.
This was SVN commit r10962.
2012-01-25 02:51:48 +00:00
ae6f144eda More house cleaning.
This was SVN commit r10950.
2012-01-22 17:28:03 +00:00
1f9e87c60f Running animation for sheep created by Zaggy. Movement speed reduced
This was SVN commit r10945.
2012-01-22 01:21:56 +00:00
c7baf204e7 Outpost work.
This was SVN commit r10937.
2012-01-19 21:04:37 +00:00
dac87093c6 Hero attack balancing.
Updated a few terrains.

This was SVN commit r10931.
2012-01-18 22:26:33 +00:00
73143f48fe Tweaked a couple maps.
Made outpost last a little longer.

Adjusted war dog cost again.

This was SVN commit r10927.
2012-01-18 16:00:34 +00:00
b928b334b3 Nerfed the War Dog a bit.
Tweaked Gambia River to have tributaries.

This was SVN commit r10925.
2012-01-18 10:41:18 +00:00
45b628acac Roman ram template work.
This was SVN commit r10920.
2012-01-17 11:08:31 +00:00
52c289dfd5 Roman siege ram with animations
This was SVN commit r10919.
2012-01-16 23:46:02 +00:00
adfc535a29 Persian Apple Bearer
This was SVN commit r10912.
2012-01-15 17:27:34 +00:00
40b9fc8c1e This was SVN commit r10905. 2012-01-13 09:49:05 +00:00
a4dd25db90 Tweaked outpost entity.
This was SVN commit r10899.
2012-01-12 05:54:22 +00:00
bf403a0e71 Trophy heads for Gallic champ cav.
Names for Cart naval shipyard and Celt fanatic.

Prop points for Roman Fortress.

This was SVN commit r10891.
2012-01-11 12:42:47 +00:00
033881612d This was SVN commit r10890. 2012-01-09 00:30:49 +00:00
7e48a9863b Took away the garrison element for the outpost.
This was SVN commit r10888.
2012-01-08 12:37:22 +00:00
4a4e266d11 Animated Roman ballista siege weapon with delayed attack sounds.
This was SVN commit r10886.
2012-01-08 01:59:59 +00:00
c7b2aae5fb Beefed up Hero Health.
Added a new farm field texture.

This was SVN commit r10871.
2012-01-05 10:32:40 +00:00