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Commit Graph

694 Commits

Author SHA1 Message Date
fa5f7e3e1d Made these elephants defensive instead of aggressive. Helps out the AI a bit.
This was SVN commit r11016.
2012-02-04 17:49:58 +00:00
4ee994d1db Fixes typo in theatron construction sound.
This was SVN commit r11011.
2012-02-03 05:00:21 +00:00
38c26c8924 Tweaking pop bonuses. Updated "palisade" portrait. New Oasis VII map.
This was SVN commit r11005.
2012-02-02 22:45:02 +00:00
ef76738dac This was SVN commit r11003. 2012-02-02 01:50:37 +00:00
7f710fbe91 Renamed celt cav spear to celt war dog. Hopefully it doesn't break anything.
This was SVN commit r11002.
2012-02-01 22:34:40 +00:00
91a209d2cc Made temples heal units 2x faster than other buildings.
Reduced pop bonus for Fortresses. I've been finding that Houses can be
skipped altogether if other buildings give too large of a pop bonus.

Reduced gathering rates for a few things.

This was SVN commit r11001.
2012-02-01 19:35:31 +00:00
6545d3bb43 I've noticed that a lot of times it's unnecessary to build houses, so I'm testing out some populationbonus tweaks.
This was SVN commit r10998.
2012-01-31 19:41:42 +00:00
5470d7c233 #Addresses some interim farming balancing issues.
This was SVN commit r10993.
2012-01-30 23:23:31 +00:00
f27d010330 Added "Fortress" sounds to the Roman Army Camp. Fixed the errors with the Roman dock.
This was SVN commit r10973.
2012-01-28 01:00:50 +00:00
a17eccae68 House cleaning.
This was SVN commit r10971.
2012-01-28 00:32:51 +00:00
7ae3d7b092 This was SVN commit r10969. 2012-01-27 21:25:08 +00:00
b37f0f55c9 *TEMPORARY* Roman Army Camp placeholder.
This was SVN commit r10968.
2012-01-27 21:09:00 +00:00
bab593fc6b #New audio additions, notably resource selections and ship selection and death.
This was SVN commit r10962.
2012-01-25 02:51:48 +00:00
ae6f144eda More house cleaning.
This was SVN commit r10950.
2012-01-22 17:28:03 +00:00
1f9e87c60f Running animation for sheep created by Zaggy. Movement speed reduced
This was SVN commit r10945.
2012-01-22 01:21:56 +00:00
c7baf204e7 Outpost work.
This was SVN commit r10937.
2012-01-19 21:04:37 +00:00
dac87093c6 Hero attack balancing.
Updated a few terrains.

This was SVN commit r10931.
2012-01-18 22:26:33 +00:00
73143f48fe Tweaked a couple maps.
Made outpost last a little longer.

Adjusted war dog cost again.

This was SVN commit r10927.
2012-01-18 16:00:34 +00:00
b928b334b3 Nerfed the War Dog a bit.
Tweaked Gambia River to have tributaries.

This was SVN commit r10925.
2012-01-18 10:41:18 +00:00
45b628acac Roman ram template work.
This was SVN commit r10920.
2012-01-17 11:08:31 +00:00
52c289dfd5 Roman siege ram with animations
This was SVN commit r10919.
2012-01-16 23:46:02 +00:00
adfc535a29 Persian Apple Bearer
This was SVN commit r10912.
2012-01-15 17:27:34 +00:00
40b9fc8c1e This was SVN commit r10905. 2012-01-13 09:49:05 +00:00
a4dd25db90 Tweaked outpost entity.
This was SVN commit r10899.
2012-01-12 05:54:22 +00:00
bf403a0e71 Trophy heads for Gallic champ cav.
Names for Cart naval shipyard and Celt fanatic.

Prop points for Roman Fortress.

This was SVN commit r10891.
2012-01-11 12:42:47 +00:00
033881612d This was SVN commit r10890. 2012-01-09 00:30:49 +00:00
7e48a9863b Took away the garrison element for the outpost.
This was SVN commit r10888.
2012-01-08 12:37:22 +00:00
4a4e266d11 Animated Roman ballista siege weapon with delayed attack sounds.
This was SVN commit r10886.
2012-01-08 01:59:59 +00:00
c7b2aae5fb Beefed up Hero Health.
Added a new farm field texture.

This was SVN commit r10871.
2012-01-05 10:32:40 +00:00
83690ccf95 This was SVN commit r10864. 2012-01-04 10:56:18 +00:00
5bc1aef3ec New "Outpost" class structure for all factions. Can only be built in neutral territory and is very weak. Same function as the "Outpost" in Age of Empires II.
Needs a new <BuildRestrictions><Category> added to the scripts.
"Outpost"?

This was SVN commit r10863.
2012-01-04 00:28:54 +00:00
97c847c4d9 Stuff for Roman Veles--updated textures, new verutum javelins, updated actors. Still need wolfskin hat.
Some texture stuff, including updated portraits.

This was SVN commit r10852.
2012-01-02 06:53:18 +00:00
506a4d2647 More changes to Roman ballista
This was SVN commit r10851.
2012-01-02 02:28:33 +00:00
a902eca2a2 Tweaking Ballista template.
This was SVN commit r10850.
2012-01-02 01:22:43 +00:00
a16b645002 Roman siege ballista templates
This was SVN commit r10849.
2012-01-02 00:23:16 +00:00
3cbeb09ae8 Some stats tweaks.
This was SVN commit r10844.
2012-01-01 10:27:18 +00:00
02b7736bce #Balancing: Added a 2x bonus vs. siege engines for melee cavalry.
This was SVN commit r10842.
2012-01-01 06:08:19 +00:00
e1f7d7e599 Detect and fix characters missing from fonts
This was SVN commit r10840.
2011-12-31 16:34:42 +00:00
4d41b064a8 This was SVN commit r10839. 2011-12-31 10:26:05 +00:00
f556df8e68 Updated Roman portraits.
This was SVN commit r10838.
2011-12-31 07:00:37 +00:00
616ed1e366 A bunch of Roman template and actor stuff.
Added siege weapons.

This was SVN commit r10837.
2011-12-31 05:15:57 +00:00
7cefd9a94c Template work.
Converted Ekdromos to swordsman.

This was SVN commit r10836.
2011-12-30 08:19:00 +00:00
dca6d41d45 Added civ support to the attack bonuses and removed unnecessary classes
This was SVN commit r10835.
2011-12-29 22:08:59 +00:00
081feaad34 Some name fixes and tweaking a map.
This was SVN commit r10828.
2011-12-29 10:23:55 +00:00
99e4fb4c0e Moving all Roman materials from Internal to Public.
This was SVN commit r10806.
2011-12-24 04:19:36 +00:00
8b511dd053 #New ATTACK BONUSES code.
This was SVN commit r10804.
2011-12-24 03:49:30 +00:00
4e52b2cceb Removed territory decay.
This was SVN commit r10795.
2011-12-22 22:00:07 +00:00
9f9569cdec Removed territory decay for these structures.
This was SVN commit r10794.
2011-12-22 21:59:44 +00:00
3c1dc9ec32 Tidy some whitespace
This was SVN commit r10791.
2011-12-22 17:05:34 +00:00
9120046f8e This was SVN commit r10784. 2011-12-22 07:53:28 +00:00