7345d27c84
Summon planes back from the emptyness
...
This was SVN commit r14230.
2013-11-26 15:12:16 +00:00
d6a9489ccb
Ptolemaic walls commit
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This was SVN commit r14227.
2013-11-25 00:34:31 +00:00
2db4f3fe40
A few new portraits from Pureon.
...
This was SVN commit r14226.
2013-11-24 23:53:29 +00:00
ff0eb70f4a
Portrait tweaks for NAF Ele and Tiger.
...
Added tigers to these maps.
This was SVN commit r14225.
2013-11-24 23:19:41 +00:00
b08b478403
tweaked tiger animations ratio
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This was SVN commit r14224.
2013-11-24 23:07:11 +00:00
dc8cea3fa4
New tiger mesh, texture and animations
...
This was SVN commit r14223.
2013-11-24 21:38:36 +00:00
9fc30533d4
This was SVN commit r14222.
2013-11-24 15:29:23 +00:00
7109c34297
Observer Hack attempt.
...
Tweaks to Alpine Valleys and Greek Acropolis.
This was SVN commit r14221.
2013-11-24 15:27:03 +00:00
6a58044cc6
add missing protection to previous fix, fixes #1052
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This was SVN commit r14220.
2013-11-24 10:37:23 +00:00
b7c3efac50
Ptol camel archer a little faster.
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Brand new Alpine Valleys skirm map. My take on it anyway. 1v1.
This was SVN commit r14219.
2013-11-23 21:34:03 +00:00
d930244f02
update RallyPoint targets when renamed, fixes #1052
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This was SVN commit r14218.
2013-11-23 19:32:59 +00:00
26c2ded9c5
New specific name for "Hellenization" = Exellinismós
...
More accurate names for Spartiate and Spartan Woman.
Tweaked some maps.
This was SVN commit r14217.
2013-11-23 15:50:15 +00:00
3d75d4e69c
do not show carrying resources animation in attack-move
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This was SVN commit r14216.
2013-11-22 17:43:26 +00:00
09d5507ecb
clean some useless code
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This was SVN commit r14214.
2013-11-19 21:27:23 +00:00
e8d8673734
let non-fighting units flee when attacked even if the attacker is not visible
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This was SVN commit r14213.
2013-11-19 21:20:25 +00:00
95d5a25be1
Fixed carry_meat animations for mauryan elephant archers and ptolemaic camel rider
...
This was SVN commit r14212.
2013-11-18 03:43:36 +00:00
c1609697d7
camel armature rider fix.
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This was SVN commit r14209.
2013-11-17 22:48:03 +00:00
e397993dae
Deleting a bunch of scenarios.
...
Made peacock easier to hunt.
Fixed elite Ptolemaic slinger promotion.
Reduced the health of basic ranged citizen soldiers slightly.
Updated Deccan Plateau with moar forestry.
Fixed Athenian Marine specific name.
This was SVN commit r14207.
2013-11-17 20:16:57 +00:00
e881099d43
Use functions to change variables. Remove broken branding of cheating player.
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This was SVN commit r14206.
2013-11-17 18:24:09 +00:00
3a24eab0f0
Cache technology modifiers based on original value. Patch from sanderd17 based on work by Spahbod. Fixes #2045 .
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This was SVN commit r14205.
2013-11-17 18:24:04 +00:00
0d876adc13
add some var
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This was SVN commit r14204.
2013-11-17 12:28:26 +00:00
7595ea4534
2 player Badlands skirmish.
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This was SVN commit r14202.
2013-11-17 01:40:39 +00:00
d5e7c1c44a
Fixed Ptolemies and Macedonians death variations in these actors. They were previously throwing an error.
...
Champion spearmen -> 80 metal instead of 80 wood.
This was SVN commit r14201.
2013-11-16 23:30:34 +00:00
451e801f6a
Minor things.
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This was SVN commit r14198.
2013-11-16 18:36:35 +00:00
1f677c17b1
Fixed deccan plateau.
...
This was SVN commit r14197.
2013-11-16 17:37:13 +00:00
30c2abd529
Hannibal now rides an Asian elephant.
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This was SVN commit r14196.
2013-11-16 17:26:30 +00:00
6794bc5258
Made tropic forest floor darker.
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Tweaked Deccan Plateau skirmish map.
Tweaked Sahel skim map.
This was SVN commit r14195.
2013-11-16 17:24:28 +00:00
bde9d19b7a
Adding wbg to more maps.
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This was SVN commit r14194.
2013-11-16 16:11:43 +00:00
d7ef47959d
Sahel random map.
...
This was SVN commit r14193.
2013-11-16 15:17:18 +00:00
7ab15cb721
Building animation for mauryan support elephant
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This was SVN commit r14192.
2013-11-16 15:05:55 +00:00
b8e9f74070
Added animations to gaia asian elephant male.
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Maur support elephant is now asian, it has new texture.
Added normal texture for the skin of all asian elephants. (only armors
before)
This was SVN commit r14191.
2013-11-16 13:03:58 +00:00
19bd71af5d
fixed unecessary prop point
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This was SVN commit r14190.
2013-11-15 23:52:28 +00:00
51b1de2dee
Carthaginian Fortress commit!
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This was SVN commit r14189.
2013-11-15 23:44:02 +00:00
3ab983f8a1
Some "varfare" again plus a call to initMusic because that will be needed for the Spidermonkey upgrade.
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This was SVN commit r14188.
2013-11-15 18:35:19 +00:00
54fcb3b4ca
Updated (and completed) Sahel skirmish map.
...
This was SVN commit r14187.
2013-11-15 16:41:05 +00:00
1cd4e6ffdd
Round footprint for lighthouse.
...
Some spec and normal maps for some shields.
Updated some skirmish maps.
This was SVN commit r14186.
2013-11-15 15:26:57 +00:00
9dbd8dbb26
Fixing the broken water on gulf of bothnia.
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This was SVN commit r14185.
2013-11-15 14:42:18 +00:00
5dc7d8dc9f
missing lighthouse files
...
This was SVN commit r14184.
2013-11-15 13:52:57 +00:00
ca0575e422
Increasing thIncreasing the generation speed of the maps: Phoenician Levant
...
This was SVN commit r14183.
2013-11-15 08:57:32 +00:00
98638a2d2f
Ptolemaic lighthouse and LordGood's new carthaginian defense tower.
...
Fixed ptolemaic fortress garrison flag
This was SVN commit r14182.
2013-11-15 02:52:04 +00:00
d459e97d33
Remove unnecessary Territory element from the fortress and defense tower templates.
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This was SVN commit r14180.
2013-11-14 21:58:49 +00:00
9266d30e17
Build on cf4f7d18a7
based on discussion on IRC. Allow fortresses, towers, and wall towers to attack siege again, but debonus them 0.5x against it. Bonus catapults 1.25x vs fortresses, but reduce their attack vs buildings slightly in order to make them effective against all buildings but slightly better against fortresses' huge HP. They still have far less DPS than rams, even against fortresses, but are more flexible and are ranged. Enforce a minimum distance of 60 between fortresses, meaning that fewer can fire on siege weapons at once, and turtling is slightly less effective in general. Minor stat changes dealing with range of towers, fortresses, and catapults. Increase catapult splash radius and decrease splash damage, to make catapults more effective as semi-static defense against large numbers of infantry.
...
This was SVN commit r14179.
2013-11-14 21:49:02 +00:00
a3a7f1cd22
Adjust siege ram.
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- Decrease attack from 50c with 2x vs buildings (3x vs gates) to 80c
with 1.5x vs gates.
- Increase charge attack from 40c with 2x vs buildings (3x vs gates) to
100c with 1.5x vs gates.
This was SVN commit r14178.
2013-11-14 21:15:51 +00:00
cfba68f8d2
Increase Advanced Siege tech from +3 crush to +5 crush.
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This was SVN commit r14176.
2013-11-14 20:36:05 +00:00
cf4f7d18a7
Buff catapults slightly.
...
- Add 'Siege' to the RestrictedClasses of towers, wall towers, and
fortresses. A fortress by itself should not be able to shoot down a
catapult, it should require some defense. This also nerfs building a ton
of towers and fortresses, which was previously very difficult to
penetrate and led to long, boring wars of attrition.
- Increase armor from 2h/10p/5c to 2h/30p/10c (matches siege rams).
- Increase attack from 30h/0p/30c to 0h/20p/35c. Would like to add techs
to increase damage further.
- Reduce splash damage to 0h/15p/30c from 40h/0p/40c.
- Increase maximum range from 68 to 75. May increase this more or add
techs.
Motivation is that siege catapults are relatively weak late-game, as
they have great difficulting penetrating fortified positions, leading to
both sides turtling. Additionally, this makes them roughly as strong as
siege rams, having less damage output than rams but having the ability
to attack from a distance. This balances out the civs without rams and
gives the ones with both rams and catapults an additional choice to
make.
This was SVN commit r14174.
2013-11-14 20:30:00 +00:00
a04cc9f01b
Increasing the generation speed of the maps: Northern Lights, Rhine Marshlands
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This was SVN commit r14173.
2013-11-14 18:58:55 +00:00
8dedf7bc3d
Fixes a graphics issue on Linux (probably a driver bug) by scaling the images from 1x1024 px to 4x1024 px.
...
Fixes #2265
This was SVN commit r14172.
2013-11-14 17:19:49 +00:00
b4174664c6
hellenic walltower door fixed
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This was SVN commit r14171.
2013-11-14 16:26:46 +00:00
0170db4a53
Adding advanced graphical features into random maps. Fixes #2262 .
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This was SVN commit r14170.
2013-11-14 14:33:55 +00:00
11c471273c
Committing the fix for undefined civs in atlas, and the problem with ptolemics in Fortress map by FeXoR. Fixes #2258 .
...
This was SVN commit r14169.
2013-11-14 12:27:56 +00:00
321e61617b
Improve MoveToTarget when the target is moving, fixes #2253
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This was SVN commit r14168.
2013-11-14 07:25:56 +00:00
49721cff33
Increasing the generation speed of the maps: Unknown Land
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This was SVN commit r14162.
2013-11-13 14:30:27 +00:00
62551be685
New Random Map: Mainland. A simple map without any body of water. Also the space between the forests is increased. Optimizing the map for relatively lag-free games.
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This was SVN commit r14161.
2013-11-13 13:36:47 +00:00
0d323c020b
Increasing the generation speed of the maps: Archipelago, Gulf of Bothnia, Lorraine Plain
...
This was SVN commit r14160.
2013-11-13 13:17:22 +00:00
5dac329c78
Increasing the generation speed of the maps: Aegean Sea
...
This was SVN commit r14159.
2013-11-13 10:20:22 +00:00
65bd13ac1e
Increasing the generation speed of the maps: Syria
...
This was SVN commit r14158.
2013-11-13 08:07:05 +00:00
4acbf86ffb
Trying to fix crazy elephant armature
...
This was SVN commit r14157.
2013-11-12 21:30:25 +00:00
2f0d6ee1e8
Upgraded asian elephant animations.
...
This was SVN commit r14156.
2013-11-12 19:13:45 +00:00
17fdb515f4
fix error when selecting multiple elephants
...
This was SVN commit r14155.
2013-11-12 19:03:12 +00:00
7cb4c0dcfc
Partial fix of minimap rendering for GLES.
...
Replaces glBegin/End with glDrawArrays, GL_QUADS with GL_TRIANGLES, and
modifies shaders as needed.
This was SVN commit r14153.
2013-11-12 01:31:52 +00:00
7dec618898
Some attempts to fix GLES build in smooth LOS and post proc manager.
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Replaces glBegin/End with glDrawArrays, GL_QUADS with GL_TRIANGLES, and
replaces glPush/PopAttrib by resetting the viewport manually.
Adjusts GLSL shaders for these changes.
This was SVN commit r14152.
2013-11-12 01:30:17 +00:00
54abce1a3c
hellenic walltower rotated 180 to match the droppoint with the wall RMS
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This was SVN commit r14147.
2013-11-12 00:05:26 +00:00
df1d5d2260
fix tag 2102648f7c
which had unwanted changes
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This was SVN commit r14146.
2013-11-11 16:29:44 +00:00
0e74e3a521
Removed Ostorius.
...
This was SVN commit r14145.
2013-11-11 16:09:00 +00:00
2102648f7c
Allows autogarrison of newly trained units, fixes #1044
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This was SVN commit r14144.
2013-11-11 15:37:16 +00:00
fad8f7fce0
adds some needed protection
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This was SVN commit r14143.
2013-11-11 15:03:22 +00:00
4406be3a69
Fix crash when trying to join the lobby again if the host disconnected in the game setup screen.
...
This was SVN commit r14137.
2013-11-10 22:42:48 +00:00
f070bf9d1e
Prohibit the user from picking the 'system' lobby name, as that's reserved for special messages.
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This was SVN commit r14136.
2013-11-10 21:52:38 +00:00
e01445818a
Nerf/rebalance siege towers.
...
- Armor changed from 2h/20p/10c to 5h/20p/2c
- Attack changed from 25p to 10p/5c
- Bonus added: 2x vs structures
- Ranged reduced from 65 to 55
- Elevation bonus of 10 added
- PreferredClasses is now 'Structure'
- Ungarrisoned arrow count decreased to 0 from 2
- Build time increased to 60 from 50
- BuffHeal is now 0 (decreased from 1)
- Health reduced from 800 to 500
- Walking speed reduced to 5 from 6
The idea is for siege towers to be useful for siege, but also for
cleaning out large numbers of units. Previously they were very good at
the latter and useless for the former. They should still be very
powerful units, but not uncounterable and massing siege towers
(previously unbeatable if enough were acquired) should no longer be
feasible.
This was SVN commit r14135.
2013-11-10 20:21:50 +00:00
2811d4c367
Fixed this map.
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This was SVN commit r14134.
2013-11-10 19:22:24 +00:00
912e485a64
Elephant changes and tweaks.
...
This was SVN commit r14133.
2013-11-10 19:08:38 +00:00
85e9a2b0ce
Added 3 idle animations and attack, death and walk animations for all asian elephants.
...
Maurya hero howdah added with normal and specular maps
This was SVN commit r14132.
2013-11-10 17:39:04 +00:00
a2477f9d40
Increasing the generation speed of the maps: Alpine Lakes
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This was SVN commit r14131.
2013-11-10 17:29:40 +00:00
59da5fad2a
Fix some spidermonkey lobby complaints when run in strict mode.
...
This was SVN commit r14127.
2013-11-10 04:09:03 +00:00
174f636fd2
Fixes tests
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This was SVN commit r14126.
2013-11-10 03:24:29 +00:00
37cedb8133
Make filters work and add a skirmish map filter.
...
This was SVN commit r14125.
2013-11-10 00:45:19 +00:00
4fb6896fd8
Fix warning when the hosted game is a random rms.
...
This was SVN commit r14124.
2013-11-09 23:57:31 +00:00
dcb3c0ad7a
Increasing the generation speed of the maps: Continent
...
This was SVN commit r14120.
2013-11-09 16:00:01 +00:00
d3fade285b
Basic Nubian archer textures.
...
Map preview for Corsica and Sardinia.
This was SVN commit r14119.
2013-11-09 14:42:32 +00:00
2d2853dd6f
Fix problems with EndGameManager in Atlas by waiting for the first turn
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This was SVN commit r14118.
2013-11-09 10:09:28 +00:00
3a278df3f7
Move ship to shoreline when tasking units to garrison inside, fixes #1391
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This was SVN commit r14115.
2013-11-08 23:22:59 +00:00
81cf02cc13
Fix building with --without-lobby. Fixes #2249 .
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This was SVN commit r14113.
2013-11-08 15:28:44 +00:00
0f8d3e23db
;
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This was SVN commit r14112.
2013-11-08 15:28:38 +00:00
da6abe630a
Fix error message on starting game due to missing global variable.
...
This was SVN commit r14110.
2013-11-08 09:52:48 +00:00
7547dae0e2
Fixing the revert by the previous commit.
...
This was SVN commit r14109.
2013-11-08 08:04:35 +00:00
f88b5be079
Increasing the generation speed of the maps: Islands, Lake.
...
This was SVN commit r14108.
2013-11-08 08:02:32 +00:00
bb28e0eb70
Fix some system message/spam filter bugs in the lobby.
...
This was SVN commit r14107.
2013-11-08 00:57:58 +00:00
62b92af925
Fix lobby registration errors.
...
This was SVN commit r14105.
2013-11-07 22:07:26 +00:00
bffe917914
Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby.
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This was SVN commit r14098.
2013-11-07 20:07:24 +00:00
fe0510c079
Again increasing the generation speed of Islands random map by using the new chain placer. As a side effect, the map is more beautiful.
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This was SVN commit r14095.
2013-11-07 19:02:09 +00:00
3743e58f9a
allow enabling the game clock as a persistent setting
...
This was SVN commit r14092.
2013-11-07 18:06:52 +00:00
6d62b3bf40
Added a new "placer" function for the rmgen library.
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This new placer generates terrain features that are less "predictable".
It also increases the map generation time considerably.
Currently it is only implemented on Persian Highlands random map.
This was SVN commit r14091.
2013-11-07 14:50:16 +00:00
b7751a277c
Cleanup
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This was SVN commit r14090.
2013-11-07 12:38:41 +00:00
5ec4962184
Decreasing the generation time of Islands random map to about 2/3 of the original.
...
This was SVN commit r14089.
2013-11-07 12:00:04 +00:00
9b98585275
Remember the last market for back-to-order trading, fixes #2248
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This was SVN commit r14088.
2013-11-06 21:07:19 +00:00
9ffe235b2f
Clean up EndGameManager. Fixes #2130
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This was SVN commit r14087.
2013-11-05 19:40:50 +00:00
68fa9f4631
Fix building contstruction, but still don't allow positive regenrate for unhealable entities
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This was SVN commit r14086.
2013-11-05 17:45:39 +00:00
24bc451852
Corsica and Sardinia skirmish map. Needs Iberian circuit wall.
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This was SVN commit r14085.
2013-11-05 16:12:58 +00:00
8540740b35
disallow healing of unhealable entities via all ways
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This was SVN commit r14084.
2013-11-05 07:07:10 +00:00
6fae05b5f6
fix
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This was SVN commit r14083.
2013-11-03 17:41:59 +00:00
0362453035
test some components before use, adresses #2206
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This was SVN commit r14082.
2013-11-03 17:18:43 +00:00
53a270347a
Map preview for Zagros Mtns.
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Changed preview for Greek acrpolis.
Fixed quote attribution. Thanks anfialro.
This was SVN commit r14081.
2013-11-03 16:39:28 +00:00
f1100f10c1
Standardized Cav Spearmen animations.
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This was SVN commit r14080.
2013-11-03 14:17:33 +00:00
c62cc3ee44
rename technology modifier 'multiplier' to 'multiply' for consistency with auras, and it looks better next to the existing 'add'
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This was SVN commit r14079.
2013-11-03 14:09:32 +00:00
e4f2ddb738
Renamed a bunch of maps.
...
This was SVN commit r14078.
2013-11-03 14:06:49 +00:00
5dc553bf91
More shield changes.
...
Tweaked number of 5-pop houses on Sicilia skirmish map.
New "Sahel" Skirmish map.
This was SVN commit r14077.
2013-11-03 14:01:45 +00:00
34e09220a4
Normal and spec maps for a bunch of shields.
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This was SVN commit r14076.
2013-11-03 13:36:16 +00:00
e0161bd355
small code style fix
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This was SVN commit r14075.
2013-11-03 13:15:44 +00:00
6dca6910c3
Recursively count garrisoned units to avoid overcapacity
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This was SVN commit r14074.
2013-11-03 13:13:30 +00:00
37f5aa5351
Standardized animations for cavalry swordsmen. Will do the same for cavalry spearmen. This is to help the player differentiate the unit types better.
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This was SVN commit r14072.
2013-11-03 10:31:57 +00:00
768c821f13
Acropolis 7 scenario renamed to "Acropolis Night."
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Cycladic Archipelago 06 and Deccan Plateau 01 scenarios deleted.
Gambia River skirmish map (still needs 2 out of 3 Iberian wall
circuits).
This was SVN commit r14071.
2013-11-03 10:14:43 +00:00
096fc43f9e
Three new skirmish maps. 2 need Iberians walls though.
...
Deleted a couple of scenarios.
This was SVN commit r14070.
2013-11-03 09:51:16 +00:00
f4bd08427c
Trader speed tech!
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This was SVN commit r14069.
2013-11-03 05:40:43 +00:00
8aa6485d78
Fix shader errors with OpenGL ES
...
This was SVN commit r14067.
2013-11-02 22:58:38 +00:00
ba5b572ccc
Iberian walls for Caspian Sea skirmish map.
...
Rubble for these houses.
This was SVN commit r14066.
2013-11-02 16:54:15 +00:00
c1c45bd7c8
Caspian Sea skirmish map.
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Clouds.
This was SVN commit r14065.
2013-11-02 15:28:33 +00:00
ce7c97b79f
Improve back to work behaviour (queues taken into account), fix #2206 , patch from Itms
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This was SVN commit r14063.
2013-11-01 22:00:06 +00:00
358e8f5992
Remove ResourceGatherer for animals
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This was SVN commit r14062.
2013-10-31 19:37:42 +00:00
552a4527ca
Iberian walls for Deccan Plateau skirmish map.
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Specific Name for Mauryan maiden guards (Visha Kanya).
Clarified the Iberian json a bit.
Some tooltip tweaking.
This was SVN commit r14060.
2013-10-31 17:21:10 +00:00
543ec3a8c7
Fix launching skirmish maps without selecting a civ
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This was SVN commit r14059.
2013-10-30 17:01:11 +00:00
60fb5ed1c3
- Fix garisson and formation aura types
...
- Implement tech mods for UnitMotion speeds, Fixes #1958 , based on patch
by wraitii
- Implement athen_hero_themistocles ship speed aura as a test
This was SVN commit r14058.
2013-10-30 16:12:53 +00:00
11c7c44a0b
Fixed typos reported in Transifex by qwertz and Loki.
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This was SVN commit r14056.
2013-10-29 23:22:09 +00:00
b67c411b33
Fix typos in template files. Refs #2185 .
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This was SVN commit r14055.
2013-10-28 20:26:35 +00:00
15f09f7005
Fix typos in civilization files. Refs #2185 .
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This was SVN commit r14054.
2013-10-28 20:21:27 +00:00
538c250d67
Fix typos in descriptions of random maps. Refs #2185 .
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This was SVN commit r14053.
2013-10-28 20:19:09 +00:00
dd7445262c
Typo: enemey → enemy.
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This was SVN commit r14052.
2013-10-28 20:01:51 +00:00
fcde137b30
Viriato.
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This was SVN commit r14051.
2013-10-28 14:35:25 +00:00
3173722099
Copy this.entites in GarrisonHolder before passing and modifying it. Patch by mimo. Fixes #2238 .
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This was SVN commit r14049.
2013-10-27 16:37:51 +00:00
31e79e6709
Reorders the game setup drop list for maps.
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This was SVN commit r14048.
2013-10-26 15:20:13 +00:00
30af350e31
New Neareastern Badlands skirmish map and it's awesome with Whizbang Graphics (WBG) enabled.
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Tweaked some stuff on a few maps.
Fixed Iberian Walls for Nile River skirmish.
Changed names for Ptolemaic warships.
A couple of technology portraits for Advanced and Elite upgrades (these
techs are not implemented, but planned).
This was SVN commit r14047.
2013-10-26 15:10:15 +00:00
OmriLahav
597da2ff9d
Alpha 14 remake
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This was SVN commit r14045.
2013-10-26 11:10:21 +00:00
a45b074b07
Renamed the Arabian Oasis maps to Libyan Oasis, because the Egyptian eye candy assets insinuate the Libyan Desert instead of the Arabian Desert.
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Changed Nile River maps to "naval" maps because the AI gets stuck trying
to cross the river.
Renamed the "ptol" statue ruins to "egyptian" statue ruins. Makes them
more generically "Egyptian".
Ensured siege engines can only be built in City Phase.
This was SVN commit r14044.
2013-10-26 10:31:52 +00:00
64dc783a18
Simplified the Spartan population penalty.
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Changed costs on a few units.
New tooltips and hero auras for Carthaginian heroes Hannibal, Hamilcar,
and Maharbal. (see: wiki civ profile)
Fixed specificname for some Carthaginian units.
Added a field entity for "skirmish" maps.
This was SVN commit r14043.
2013-10-26 09:40:21 +00:00
fe6d508a82
Punjab skirmish map.
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Some map tweaks.
This was SVN commit r14042.
2013-10-26 03:07:03 +00:00
1ee4c52779
All 4 players on Nile River skirmish map now have Iberian walls.
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This was SVN commit r14041.
2013-10-25 09:00:46 +00:00
10ddc2aed6
Fixed starting unit for Ptolemies.
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Nile River skirmish map (still needs Iberian walls for 2 of the
players).
New map preview for Arabian Oasis.
Moved Civic Center back to Town Phase, but made it take twice as long to
build.
Fixed elephant template.
Fixed up Persian Highlands skirmish map based on some notes from
Alpha123.
This was SVN commit r14040.
2013-10-25 08:02:55 +00:00
OmriLahav
14166af0ac
This was SVN commit r14038.
2013-10-24 09:46:26 +00:00
4e86b00a05
Remove inconsistencies in the manual. Refs #2185 .
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Fix player name.
Make log messages when saving games use quotes around paths.
This was SVN commit r14037.
2013-10-23 22:18:40 +00:00
2117f77812
Fixed some resource placement.
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This was SVN commit r14033.
2013-10-20 01:18:59 +00:00
50a2bddf77
Fixed some goats.
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This was SVN commit r14032.
2013-10-20 01:10:02 +00:00
34d927f25c
These two skirmish maps are now complete with walls for Iberians.
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This was SVN commit r14031.
2013-10-19 23:52:28 +00:00
15f565f316
Corinthian Isthmus and Persian Highlands skirmish maps (wip).
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This was SVN commit r14030.
2013-10-19 20:54:41 +00:00
742c489353
Fix typos, remove BOMs and add newlines before EOF. Refs #2185 . Patch by Gallaecio.
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This was SVN commit r14029.
2013-10-19 20:13:48 +00:00
71a41ba401
Line endings. Refs #2185 .
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This was SVN commit r14028.
2013-10-19 20:07:20 +00:00
45d4e92782
Fixed building requirements for Town Phase.
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Changed Brit Wonder to the new Stonehenge model. :)
Trying out some new hunting changes from sanderd. Might just be
temporary. Refs #2092
This was SVN commit r14027.
2013-10-19 18:20:25 +00:00
c0b628bcac
Fix some typos. Patches by Swyter (Spanish translator). Fixes #2210 , #2211 .
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This was SVN commit r14022.
2013-10-18 20:33:08 +00:00
5778484a77
Refactor text renderer
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Replace unifont with CFont and CFontManager, since the h_mgr interface
was
needlessly inconvenient.
Load the font textures through CTextureManager, to support dynamic
reloading (e.g. when resetting GL state - see #741 ).
Add CFontMetrics as a convenient wrapper for code that just wants to
measure text.
Fixes #1117 .
This was SVN commit r14016.
2013-10-18 15:53:07 +00:00
9802adf92f
celt_stonehenge with normal and spec maps. Fixes #2053
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This was SVN commit r14013.
2013-10-18 14:29:10 +00:00
f3968c0d4c
fix some flaws in the preferred classes. Patch by Jammus, Fixes #1985
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This was SVN commit r14011.
2013-10-16 19:08:01 +00:00
e6d9094c98
Remove InitSavedGame, but keep the rallypoint problem it solved. Fixes #1762 , Patch by mimo.
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This was SVN commit r14010.
2013-10-16 17:58:12 +00:00