3a2eec841c
Adjusted max gatherers for these trees.
...
This was SVN commit r13688.
2013-08-17 14:26:43 +00:00
998dc21676
Removed old Aegis folder.
...
This was SVN commit r13687.
2013-08-17 14:12:25 +00:00
42d77129cc
rome blacksmith fix
...
This was SVN commit r13686.
2013-08-17 14:07:48 +00:00
9763b9076c
Upgraded roman blacksmith
...
This was SVN commit r13685.
2013-08-17 14:04:08 +00:00
bcf7115b5c
Fix Aegis to work properly for A14, also rename the folder from "qbot-wc" to "aegis" (thus apparent huge number of changes). Adds a "sandbox" difficulty setting that will never attack, collect resources 50% slower, and is pop-capped at 70 for beginners.
...
This was SVN commit r13683.
2013-08-17 13:59:53 +00:00
38b52f9ff0
Fixed a broken texture link.
...
This was SVN commit r13682.
2013-08-17 12:51:11 +00:00
723a3ec8b5
Fixed kart_embassy_italiote.dae
...
This was SVN commit r13681.
2013-08-17 12:41:37 +00:00
2d4c3d72c6
Removed the old dds file from these actors.
...
This was SVN commit r13680.
2013-08-17 12:18:50 +00:00
cdd2c74d44
Superfluous textures deleted.
...
This was SVN commit r13679.
2013-08-17 11:38:49 +00:00
b818a54b06
Tweaked some maps.
...
Updated some "tips" images.
Tweaked civ center radius and town phase radius boost.
Added some clarification language to the Farm Field tooltip.
This was SVN commit r13677.
2013-08-17 10:15:38 +00:00
b5888f4e45
generalise kill vs eject garrisoned entities on death of garrisonHolder
...
This was SVN commit r13676.
2013-08-17 09:26:17 +00:00
d37d3be5d0
Fixes Attack component schema
...
This was SVN commit r13674.
2013-08-17 06:02:31 +00:00
fe0ec1c720
fix coding style for buildingAI. Refs #2010
...
This was SVN commit r13671.
2013-08-16 12:17:18 +00:00
fd2245c53c
Improved building AI. Refs #2010
...
This was SVN commit r13670.
2013-08-16 11:17:36 +00:00
cc0ba8e246
Missing maur blacksmith struct_b
...
This was SVN commit r13669.
2013-08-16 04:50:44 +00:00
81b29bf18d
fix line wrapping when big number of gatherers on one resource
...
This was SVN commit r13667.
2013-08-15 20:00:55 +00:00
6d3901faf7
Added mauryan blacksmith with AO. Updated mauryan struct textures
...
This was SVN commit r13662.
2013-08-15 17:17:25 +00:00
4e709f2c9c
Implement landing and go-around for UnitMotionFlying. Patch by scythetwirler. Fixes #2062 .
...
This was SVN commit r13658.
2013-08-15 03:10:04 +00:00
b6fe589ae3
fix health regeneration for negative values (reported by Mythos_Ruler)
...
This was SVN commit r13657.
2013-08-14 08:33:29 +00:00
2307509088
Remove the old diminishing returns formula (I accidentally left it as a comment). Also, I forgot to credit scythetwirler (who came up with the new formula) in the previous commit.
...
This was SVN commit r13656.
2013-08-14 05:16:09 +00:00
cc02eabdd0
Change the formula for diminishing returns to something less flawed. Also add a lot of comments explaining how it works.
...
This was SVN commit r13655.
2013-08-14 05:14:20 +00:00
598c05e056
clean UnitAI move to attack range code + fix possible bug
...
This was SVN commit r13654.
2013-08-13 15:11:17 +00:00
ba244b509c
Fixed the portrait for this tech.
...
Adjusted water a little bit for these scenarios.
This was SVN commit r13653.
2013-08-13 00:55:47 +00:00
c709105355
Clarifies control group HotKeys
...
This was SVN commit r13652.
2013-08-12 23:50:18 +00:00
6925d493fe
This was SVN commit r13651.
2013-08-12 23:40:24 +00:00
d74ed3f1ae
Increase farming speed by 46% for females and 42% for males. Combined with diminishing returns it was waaay too slow prior to this commit.
...
This was SVN commit r13650.
2013-08-12 23:17:30 +00:00
3d1e693148
Enable diminishing returns for farms.
...
(Yeah yeah, somehow I forgot this when I committed the actual
functionality.)
This was SVN commit r13649.
2013-08-12 23:11:39 +00:00
c44efe6c8c
Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center.
...
Unit tooltips cleaned up a bit. Made to look neater in-game.
This was SVN commit r13648.
2013-08-12 21:53:53 +00:00
1aaca7e6e3
health regeneration
...
This was SVN commit r13647.
2013-08-12 17:45:18 +00:00
1ffb74b336
Adjusts session game speed dropdown, fixes #2046
...
This was SVN commit r13645.
2013-08-11 20:49:41 +00:00
066c542e36
Template tweaks to palace
...
This was SVN commit r13644.
2013-08-11 12:09:10 +00:00
a552a3cb8b
Persian Palace structure
...
This was SVN commit r13643.
2013-08-11 12:02:36 +00:00
b8fb2e1697
Added helle_struct_b parallax/normal map and specular. Applied on greek blacksmith. Improved helle_struct specular map
...
This was SVN commit r13642.
2013-08-11 08:49:15 +00:00
46f091a154
Added the Athenian civ bonus "Silver Owls" which gives them +10% metal gathering rates when upgrading phases.
...
Made "Delian League" (faster building ships) a team bonus. Need some new
code to make it apply to allies too.
Made farming slower.
This was SVN commit r13641.
2013-08-09 22:37:05 +00:00
3f0354943f
Polishing thePolishing the Random Maps: Archipelago, English Channel, Islands, Lake, Lorraine Plain, Migration, Neareastern Badlands, Northern Lights, Oasis, Persian Highlands.
...
This was SVN commit r13640.
2013-08-09 12:30:59 +00:00
c8b8dd24e6
This was SVN commit r13639.
2013-08-09 00:03:51 +00:00
b0ceef39b9
Hellenic building bonus deleted from templates and moved to a tech.
...
Some updated portraits.
This was SVN commit r13638.
2013-08-08 23:55:13 +00:00
dc722d76f3
Fix tests. Refs #1960 .
...
This was SVN commit r13632.
2013-08-06 22:32:46 +00:00
bff070c6cb
Polishing the Random Maps: Gulf of Bothnia, Hyrcanian Shores, Islands, Kerala, Lake, Latium.
...
This was SVN commit r13630.
2013-08-04 12:31:43 +00:00
8c74df2acd
Give an elevation advantage to ranged units. Patch by sanderd17. Fix #1960 .
...
This was SVN commit r13626.
2013-08-03 19:20:20 +00:00
3b294d3ad4
Revised Persian names.
...
This was SVN commit r13625.
2013-08-03 16:14:17 +00:00
4f7ba84fd6
Modified athens CC to have Ionic columns and AO map.
...
Added normal and spec maps for several greek struct and props textures.
This was SVN commit r13624.
2013-08-02 23:03:55 +00:00
c8830ea769
Specific Name for Mauryan blacksmith.
...
This was SVN commit r13623.
2013-08-01 22:00:20 +00:00
17fd4fab94
Polishing the Random Maps: Fortress, Gear, Guadalquivir River
...
This was SVN commit r13622.
2013-08-01 17:58:51 +00:00
70d072577b
;
...
This was SVN commit r13621.
2013-07-31 22:25:24 +00:00
f6e0c4c5a4
Split up cheats into multiple files. Patch by lsdh/ldsh. Fixes #2019 .
...
Replace buggy hasAllies with the inlined check if we have a team at all.
Fix setting of starting resources (broken in 58fa0c7c58
).
This was SVN commit r13620.
2013-07-31 22:22:12 +00:00
c438a1eb82
Polishing the Random Maps: Alpine Valley, Archipelago, Cantabrian Highlands, Canyon, Continent, Corinthian Isthmus, English Channel
...
This was SVN commit r13619.
2013-07-31 10:05:48 +00:00
f3823847b0
Polishing the Random Maps: Archipelago, Ardennes Forest, Atlas Mountains, Cantabrian Highlands
...
This was SVN commit r13618.
2013-07-30 11:09:40 +00:00
477855fbf5
Polishing the Random Maps: Alpine Valley, Anatolian Plateau, Archipelago
...
This was SVN commit r13617.
2013-07-30 07:56:09 +00:00
344a149a66
Infinite farms with diminishing returns (but no farmland). Refs #1318 .
...
This was SVN commit r13616.
2013-07-30 06:04:53 +00:00
857ae2dd3e
- Fix a bug from 20e7d2224a
where the player ID would always be set to 1.
...
- Make the developer overlay a tad taller.
This was SVN commit r13614.
2013-07-29 20:01:09 +00:00
70e67af87f
Polishing the Random Maps: Alpine Valley
...
This was SVN commit r13613.
2013-07-29 14:22:54 +00:00
4dfe1d6df9
Polishing the Random Maps: Alpine Valley
...
This was SVN commit r13612.
2013-07-29 13:50:20 +00:00
992a8ee0b8
Polishing the Random Maps: Aegean Sea and Alpine Valley
...
This was SVN commit r13611.
2013-07-29 12:52:31 +00:00
629492625f
Some touching up.
...
This was SVN commit r13610.
2013-07-29 12:35:05 +00:00
f3b0417aac
Don't try to interpret Enter as a mouse click in message boxes (makes it really annoying to chat at the end of a game).
...
This was SVN commit r13608.
2013-07-29 05:04:28 +00:00
e3c42a204e
Fixing a bug
...
This was SVN commit r13607.
2013-07-29 04:30:03 +00:00
20e7d2224a
Implement a developer overlay command to change the current player ID (very useful for AI development).
...
This was SVN commit r13606.
2013-07-29 00:53:44 +00:00
53074c7715
Polishing the random maps: Aegean Sea, Alpine Lakes
...
This was SVN commit r13605.
2013-07-28 16:58:09 +00:00
63f766bb2a
Nerfed Hellenization a bit.
...
Changed the portraits of the Cart merc techs.
This was SVN commit r13604.
2013-07-28 16:21:43 +00:00
0774730e2f
-Made starting units start at Elite rank (just for fun and testing).
...
-Some new tech portraits for Divine Offerings and Agoge.
-Fertility Festival technology increased cost.
-New special technology for all Hellenic factions: Hellenization,
researched at the Theatron, increases territory influence for all
buildings +50%. This is a temporary technology until the real
Hellenization effect can be implemented.
-New special technology for the Mauryan and Iberian blacksmiths: Woot
Steel and Toledo Steel respectively.
This was SVN commit r13603.
2013-07-28 13:38:04 +00:00
28db824982
iberian, hellene, roman and celtic blacksmiths with AO maps added.
...
This was SVN commit r13602.
2013-07-28 13:14:42 +00:00
f0310cce58
Reduced Food cost of cavalry from 100 to 80.
...
Reduced Food cost of elephants from 200 to 150.
Reduced Metal cost of elephants from 200 to 150.
Reduced Stone cost of Mauryan elephant stables from 300 to 200.
Reduced Metal cost of Persian chariot archers from 100 to 0.
This was SVN commit r13601.
2013-07-28 10:20:07 +00:00
a146a8ad3b
Fixed some things.
...
This was SVN commit r13600.
2013-07-27 18:52:28 +00:00
fd428cf45b
Fix bug when randomly picking a unit to attack for AI's. Fix from bmwiedemann.
...
This was SVN commit r13599.
2013-07-27 15:08:45 +00:00
0263f17bcc
Polishing the random maps: Aegean Sea
...
This was SVN commit r13598.
2013-07-27 12:13:46 +00:00
a684f7646b
Fixes crash when hotloading main menu while splash screen shown (don't alter GUI page stack in init functions), refs #2042
...
This was SVN commit r13597.
2013-07-26 01:35:01 +00:00
db5c54c7c6
Persian dock update
...
This was SVN commit r13596.
2013-07-25 23:02:51 +00:00
70a3c6c8b4
Supremely blue water on Cycladic Archipelago 2. Enable high graphics and take a look at the depth rendering and specular effect.
...
This was SVN commit r13595.
2013-07-25 17:45:40 +00:00
5bfff54bcb
Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds.
...
This was SVN commit r13594.
2013-07-25 13:57:54 +00:00
e5a9b0eab4
And of course I forgot a file.
...
This was SVN commit r13593.
2013-07-25 08:58:15 +00:00
1f55280fa2
AI-related changes to the AI interface and Command.js, to facilitate debugging of upcoming new version of Aegis.
...
This was SVN commit r13592.
2013-07-25 08:57:07 +00:00
0d8b9b15e1
All animals now visible in Fog of War (FOW). Should help a lot with hunting.
...
Hack armor increased for most buildings.
This was SVN commit r13591.
2013-07-24 18:11:03 +00:00
697b88562c
Game Speeds adjusted.
...
This was SVN commit r13590.
2013-07-24 13:08:45 +00:00
6ed814354e
Fix the fix of the fix. Refs #1914 .
...
This was SVN commit r13589.
2013-07-23 18:48:25 +00:00
9681606d05
Non civ center units that are available at the village phase barracks are now not available until Town phase.
...
House-trained females take 30 seconds to train now.
This was SVN commit r13588.
2013-07-23 15:39:24 +00:00
efc1a678ed
Change my fix from revision [13586] to use something faster. Still Refs #1914
...
This was SVN commit r13587.
2013-07-23 10:37:43 +00:00
dc3c39fd93
Fix a rare issue where units could get stuck in Individual.Gather.Gathering state forever because of worker limits. Refs #1914 (might even fix it).
...
This was SVN commit r13586.
2013-07-23 09:46:49 +00:00
86a8dd7e6f
Small cleanup.
...
This was SVN commit r13583.
2013-07-21 23:25:15 +00:00
bff7c53a14
Some new hero portraits.
...
This was SVN commit r13582.
2013-07-21 05:53:53 +00:00
3aa9e2f6e0
Technology research time tweaks, and fixes.
...
This was SVN commit r13581.
2013-07-21 02:16:45 +00:00
e0ea53a8ee
Adds saved game descriptions and in-game save dialog, based on patch by Crynux, fixes #2030
...
This was SVN commit r13579.
2013-07-21 00:23:57 +00:00
311403d5ef
Barracks buildable in Village Phase.
...
Fish can now be seen through the fog of war (but not in shroud of
darkness, of course).
This was SVN commit r13578.
2013-07-20 12:01:56 +00:00
9f7a0348bd
New portraiture by LordGood.
...
This was SVN commit r13577.
2013-07-20 07:35:54 +00:00
fc9b19ab47
Pers corral and storehouse updates
...
This was SVN commit r13575.
2013-07-18 22:59:14 +00:00
439603e3fd
Persion civic ao update
...
This was SVN commit r13574.
2013-07-17 23:45:24 +00:00
1a20d47cfb
Updates to the Persian civ centre model
...
This was SVN commit r13573.
2013-07-17 23:26:40 +00:00
1cca648b6d
Persian blacksmith building
...
This was SVN commit r13570.
2013-07-16 21:57:49 +00:00
2ea7fb18ea
Backport c011875c5a
to the older APIs and allow for empty buildable entites token list.
...
This was SVN commit r13569.
2013-07-16 21:22:05 +00:00
da4d1916dc
Implements shared trade gain with allies, patch by mimo, fixes #1691
...
This was SVN commit r13567.
2013-07-16 05:59:48 +00:00
f302faf8e4
Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988 .
...
Sets cavalry and quadrupedal animals to 'pitch' anchoring. Cleans up
mine templates.
This was SVN commit r13565.
2013-07-16 03:46:30 +00:00
9a0ab14cf3
Carthaginian blacksmith building
...
This was SVN commit r13564.
2013-07-16 00:00:57 +00:00
c011875c5a
Fixes an issue with Aegis and the iberians
...
This was SVN commit r13563.
2013-07-15 19:47:59 +00:00
de5b584cbf
Fixes #2037
...
This was SVN commit r13562.
2013-07-15 05:54:46 +00:00
6d284e4e56
Applying stwf's sound attribute to ballista + pers fortress decals added
...
This was SVN commit r13560.
2013-07-14 15:41:49 +00:00
c9193b0302
Fix a few templates and techs.
...
This was SVN commit r13559.
2013-07-14 15:01:22 +00:00
5eb670ef82
Med Cove and Persian sandbox map tweaks
...
This was SVN commit r13558.
2013-07-14 13:58:36 +00:00
595c964d77
Make water specular more visible and fixes a few cases where it would actually hardly appear when it should.
...
Adds the ability to access an element in a dropdown box by typing the
first letters (Refs #1532 ).
This was SVN commit r13556.
2013-07-14 12:17:07 +00:00
071c976693
Sahel. wide open 2v2 scenario.
...
This was SVN commit r13554.
2013-07-13 01:50:46 +00:00
d5897854be
Allow terrain aligned props. Patch by sanderd17. Fixes #2033 .
...
This was SVN commit r13549.
2013-07-11 22:53:31 +00:00
fb0c1e6cc6
Update to the Carthaginian wonder/mausoleum
...
This was SVN commit r13545.
2013-07-09 23:51:23 +00:00
27086be9c3
Split skeleton definitions into multiple files, adds hotloading support for skeleton files. Fixes #190 .
...
This was SVN commit r13544.
2013-07-08 20:25:06 +00:00
041855e547
Allow building walls along the shore. Patch by sanderd17. Fix #1610 .
...
This was SVN commit r13542.
2013-07-07 22:44:47 +00:00
d479f373aa
Display current/max gatherers or builders when a resource or foundation is selected. Based on a patch by mimo. Fix #1871 .
...
This was SVN commit r13541.
2013-07-07 22:13:58 +00:00
ed3afce81e
- Round attack numbers in the GUI. Patch by scythetwirler. Fix #1997 .
...
- Adjust the siege attack tech to add an integer instead of multiply by
a percentage.
- Fix the siege armor tech so the tooltip and the added value match up.
This was SVN commit r13540.
2013-07-07 21:04:36 +00:00
efc6263cc4
Tech icon tweaks
...
This was SVN commit r13538.
2013-07-07 15:55:35 +00:00
41f1485997
Fixing some missing texture links caused by 80b0106502
...
This was SVN commit r13537.
2013-07-07 15:36:27 +00:00
30f8d6dae2
Tweaks to some templates and tech portraits.
...
This was SVN commit r13534.
2013-07-06 03:35:03 +00:00
3824b3f89d
Silver shield tech icon
...
This was SVN commit r13533.
2013-07-05 22:26:34 +00:00
4ab38f81f7
Remove player owned sheep when committing the foundation.
...
This was SVN commit r13531.
2013-07-05 15:33:39 +00:00
453389b53a
Generic shield icons
...
This was SVN commit r13530.
2013-07-04 22:40:02 +00:00
377cae15f8
Technology to unlock female training at the house.
...
Sacred Band infantry is now a spearman instead of pikeman.
This was SVN commit r13528.
2013-07-02 07:11:01 +00:00
cd7b56faa4
Updated the name of "Porus" on Punjab 1.
...
Updated some Blacksmith templates with histories.
Made a new "pikeman" template to use with pike units. Made pikemen have
extra high armor, but pretty low attack. Basically they'd be used as the
ultimate meat-shield.
Cleaned up some stuff.
Made us of Pureon's new technology portraits.
This was SVN commit r13527.
2013-07-02 00:04:05 +00:00
24b6fb7c3e
Clean up cheat handling a bit. Use setter and getter for cheatTimeMultiplier.
...
This was SVN commit r13526.
2013-07-01 23:46:03 +00:00
78d4a24fba
Hero tech icon
...
This was SVN commit r13525.
2013-07-01 23:42:51 +00:00
40660606aa
Corinthian crest helmet tech icon
...
This was SVN commit r13524.
2013-07-01 21:46:24 +00:00
9565c60a14
Adds UI sounds for buttons, dropdowns, lists, and checkboxes, fixes #948
...
This was SVN commit r13521.
2013-07-01 04:15:09 +00:00
ef66f73a84
Recalculate trader gain when garrisoned entities change. Patch by mimo. Fixes #2018 .
...
This was SVN commit r13520.
2013-06-30 22:19:41 +00:00
c04f887676
Mauryan civ uses Omri's track. Cart sandbox map update
...
This was SVN commit r13519.
2013-06-30 11:06:35 +00:00
2a2daf84e0
Small boats move around quieter than large ships
...
This was SVN commit r13518.
2013-06-30 10:40:59 +00:00
OmriLahav
d213f2ba91
This was SVN commit r13516.
2013-06-30 09:24:43 +00:00
0933925d49
Adds JS implementations of Math.pow, exp, and log, by sanderd17, refs #1193 .
...
Fixes #1990 (OOS caused by Math.pow).
Adds tests and documentation for Math functions.
This was SVN commit r13515.
2013-06-30 05:16:20 +00:00
c6348538ea
Show combined costs in the gate conversion tooltip. Based on patch by Jgwman. Fixes #1591 .
...
This was SVN commit r13511.
2013-06-29 20:55:53 +00:00
123d08eb82
This was SVN commit r13510.
2013-06-29 04:12:17 +00:00
4c22d4631a
Carthaginians can now only build 1 embassy at a time.
...
Each embassy comes with new technology pairs. Metal Costs vs. Training
Time.
Structure pierce armor adjusted upward.
This was SVN commit r13509.
2013-06-29 02:17:33 +00:00
2b02f983a6
Replace decimal with nonNegativeDecimal. Refs #1633
...
This was SVN commit r13508.
2013-06-29 01:59:46 +00:00
37c8e77d8e
Use floats for health. Fix #1633
...
This was SVN commit r13507.
2013-06-29 00:43:08 +00:00
4b3f4c0a1d
This was SVN commit r13506.
2013-06-27 12:00:23 +00:00
623f5d9a9f
Small garrison code clean-up
...
This was SVN commit r13505.
2013-06-26 19:24:56 +00:00
6cbdc13e08
Clarify usage of CheckPlacement. Check if the losRangeQuery exists before disabling it.
...
This was SVN commit r13504.
2013-06-26 18:41:06 +00:00
5e289f51c2
Make attack type a property of the order.
...
This was SVN commit r13503.
2013-06-26 14:15:03 +00:00
d5e081d55f
Fix inconsitency between AttackEntityInZone and ShouldAbandonChase for units in defensive stance. Patch by mimo. Fixes #1866 .
...
This was SVN commit r13502.
2013-06-26 13:24:03 +00:00
2fcd52b657
Let states execute their leave handlers on OnDestroy. Fixes #1999 . Patch by mimo.
...
This was SVN commit r13501.
2013-06-25 21:49:54 +00:00
4fc15a9b08
Renames mill to storehouse
...
This was SVN commit r13496.
2013-06-22 02:28:54 +00:00
e5c35beefe
Blacksmith smoke.
...
Persian and Carth blacksmith actors.
This was SVN commit r13495.
2013-06-21 00:16:52 +00:00
5f78bb7318
For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
...
Removed the minrange for all ranged units until minimum range bugs are
fixed. To fix it will require a multi-pronged approach that will need
discussed and Trac tickets created.
This was SVN commit r13494.
2013-06-21 00:14:00 +00:00
14990ea390
Fixes another possible NaN when invulnerable units are attacked, refs #1881
...
This was SVN commit r13493.
2013-06-18 20:20:37 +00:00
fca1f4c3a7
Persians and Carthaginians receive blacksmiths.
...
This was SVN commit r13492.
2013-06-18 14:20:15 +00:00
1a5d5eb808
Sets remaining unit trained and building completed sounds to HeardBy owner only, refs #1965
...
This was SVN commit r13490.
2013-06-18 05:06:22 +00:00
95b51188fa
Fixes possible undefined value returned by CmpHealth, leading to a NaN and serialization test failure. Refs #1881
...
This was SVN commit r13488.
2013-06-18 03:26:08 +00:00
00e21a9898
change 'restricted' flag to 'heardby' in SoundGroup xml files
...
This was SVN commit r13487.
2013-06-17 15:46:28 +00:00
f918c9b074
Prevent formation controllers from showing up in range queries. Fixes #1796 .
...
This was SVN commit r13484.
2013-06-16 23:10:01 +00:00
98cac1a10f
Improve ship sinking. Patch by wraitii. Fix #1921
...
This was SVN commit r13478.
2013-06-14 19:19:13 +00:00
9ea830c855
Handle empty token list gracefully.
...
This was SVN commit r13477.
2013-06-14 16:13:59 +00:00
15e75cdfbd
Updated some building tooltips.
...
Removed wall techs from Iberians for balance.
This was SVN commit r13471.
2013-06-11 16:28:42 +00:00
2ed10ec033
Changed names and histories for Roman civ center and market.
...
Fixed elephant heroes.
This was SVN commit r13468.
2013-06-10 15:33:18 +00:00
ada7702bec
add UI sound channel, clean up external interface and javascript calls
...
This was SVN commit r13467.
2013-06-10 13:58:43 +00:00
29549561e1
Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411 .
...
This was SVN commit r13465.
2013-06-09 23:18:21 +00:00
5246e9a576
Update description of ESC key in the manual. Refs #1928 .
...
This was SVN commit r13464.
2013-06-09 20:38:57 +00:00
6f3a0e1378
Implement location hotkeys. Fix #1882 .
...
This was SVN commit r13463.
2013-06-09 20:21:19 +00:00
356adb1216
Nicer looking particles for Roman Temple. Fixes #1498 .
...
More shield and helmet stuff.
This was SVN commit r13462.
2013-06-09 17:28:46 +00:00
80b0106502
Brand new Macedonian/Ptolemaic shield patterns by Enrique.
...
This was SVN commit r13461.
2013-06-09 15:57:29 +00:00
b40a738c87
Adds Omnipresent flag to more alarm sounds
...
This was SVN commit r13460.
2013-06-08 22:46:26 +00:00
d151a6a304
Fixed war elephants. They can attack walls now.
...
This was SVN commit r13459.
2013-06-08 13:42:49 +00:00
8eae65be2b
Fixed elephants. Can now attack walls.
...
This was SVN commit r13458.
2013-06-08 12:51:15 +00:00
633eab6080
Median Oasis 6 & 7.
...
Updated blowing sand texture.
This was SVN commit r13457.
2013-06-06 14:47:50 +00:00
71b25d5bd4
big SoundManager checkin,futureproof javascript interface, isolate external calls to remove OpenAL references
...
This was SVN commit r13455.
2013-06-06 11:13:57 +00:00
5b1f5dd2c1
Display expected trading gain (GainMultiplier = 1) for market foundations when setting rally points. Fixes #1963 .
...
This was SVN commit r13452.
2013-06-05 21:35:31 +00:00
b2f6a1260e
Sets Distanceless flag on most selection sound groups.
...
Adds new sound groups for gates.
This was SVN commit r13451.
2013-06-04 03:17:46 +00:00
43d2c8be8c
Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956 , refs #1929 .
...
Will require sound group XML updates in some cases.
This was SVN commit r13450.
2013-06-03 21:42:48 +00:00
4d5187bf40
Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
...
This was SVN commit r13449.
2013-06-03 02:50:10 +00:00
8026685a06
Don't display the rally point tooltip for trading for enemy markets.
...
This was SVN commit r13448.
2013-06-02 20:17:44 +00:00
2ef6ec3f73
Rounds trader gain to avoid fractions with garrisoned traders in a merchant ship, patch by Markus, fixes #1954
...
This was SVN commit r13447.
2013-06-01 21:28:31 +00:00
eebe7972df
Lighting tweaks to Mauryan emblem
...
This was SVN commit r13446.
2013-06-01 12:09:34 +00:00
5af503405f
last bunch of ogg files not converted from wav correctly
...
This was SVN commit r13445.
2013-06-01 02:56:31 +00:00
b6e0661b8f
New BRASIDAS Spartan hero.
...
"The Agoge" tech for Spartans.
Fixed Leonidas' selection ring.
This was SVN commit r13444.
2013-06-01 02:33:58 +00:00
67b42210aa
mono ogg sounds rendered from original wav files recommitted
...
This was SVN commit r13443.
2013-06-01 02:30:05 +00:00
4882aac409
New techs for Carthage: Mercenary Captains, reduce metal costs for merc units, based on ethnicity.
...
Melee cav more starting pierce armor.
This was SVN commit r13441.
2013-05-31 02:52:06 +00:00
690619ce5e
many fauna sounds in stereo converted to mono so the OpenAL can locate them
...
This was SVN commit r13440.
2013-05-31 02:50:47 +00:00
d3e40792ff
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
...
Fixed health for "Greek" walls.
Adjusted "preferredclasses" stuff on some templates.
This was SVN commit r13438.
2013-05-30 00:58:07 +00:00
085e9c620d
Tweaked armor stats for battering ram and siege tower.
...
Fixed "rollover" tag to "history".
This was SVN commit r13437.
2013-05-29 23:39:13 +00:00
4a8c7e72b5
Lowered crush armor for these buildings.
...
This was SVN commit r13431.
2013-05-27 18:21:57 +00:00
e58fe92892
Tweaked Walls stats and costs.
...
Carthaginians' 'Triple Walls' civ bonus moved from wall templates to
auto-researching (free) tech. It just cleans things up quite a bit.
Changed sound groups for "special buildings."
This was SVN commit r13428.
2013-05-25 23:10:16 +00:00
97b28e7343
Some sound file changes to hopefully add more aural variation.
...
Cavalry blacksmith techs moved from City to Town.
Trying to give the female citizen the order_build soundgroup, but it
doesn't seem to work. The game seems to use order_repair for both
repairing and building. These are two different actions so should
support two different sound groups.
This was SVN commit r13427.
2013-05-25 18:07:29 +00:00
2c52099ddd
Fix previous commit because of course there was test code in there. Make Aegis build more farms because of recent changes.
...
This was SVN commit r13426.
2013-05-25 16:24:05 +00:00
f372f9184c
Fix Aegis breaking the profiler after some time ( Fixes #1945 . Fix typo ( Fixes #1947 ). Patches by Markus.
...
Also one other fix for something attack related (probably, code is old
and I can't recall).
This was SVN commit r13425.
2013-05-25 15:56:11 +00:00
bc8d461b81
Display rally point lines when setting rally points using the minimap. Patch by TrinityDeath. Fixes #1848 .
...
This was SVN commit r13422.
2013-05-23 20:34:15 +00:00
56a4d6417c
Small cleanup.
...
This was SVN commit r13416.
2013-05-21 23:50:42 +00:00
e5523754b3
Check if a building is already at full health when trying to repair it. Fixes #1930 .
...
This was SVN commit r13415.
2013-05-21 23:45:20 +00:00
4356badfa9
Pause production if the producing entity is garrisoned. Fixes #1931 .
...
This was SVN commit r13414.
2013-05-21 23:01:53 +00:00
013fc9558a
Fix typo. Fixes #1935 .
...
This was SVN commit r13412.
2013-05-21 22:11:15 +00:00
346df43a43
Persian Apadana build limit.
...
This was SVN commit r13410.
2013-05-19 08:24:36 +00:00
67d072108b
Bloody dead camel.
...
New wall technologies (research at Wall Tower, since for now techs can't
be researched at wall segments).
Adjusted default BatchTrainModifier from 0.7 to 0.8 in all buildings
since the new training techs were making unit batches train insanely
fast.
Added 'Naval Architects' batch training tech to the Dock (and Carth
Super Dock).
Attempting to add "Apadana" build limit, with no success. Need help
here. I thought BuildRestrictions.js and EntityLimits.js were the files
I needed to change, but it's not working (there should be a build limit
of 1 for the Persian Apadana).
Tweaked the levy techs.
Fixed Hero elephant unit RequiredTechnology.
This was SVN commit r13409.
2013-05-19 08:19:16 +00:00
09108e6a97
Some more vars
...
This was SVN commit r13408.
2013-05-16 16:17:37 +00:00
1ea0bac280
New train time techs. For most factions, you choose either faster training infantry or faster training cavalry (either one unlocks Conscription, which boosts batch training considerably). For Persians, you get to research both at the barracks and stables, which unlocks conscription techs for both buildings. For Persians, I also moved the champion unlock tech to their Palace (Apadana), which now unlocks the "Immortals" technology (the tech that makes the Anusiya train twice as fast).
...
This was SVN commit r13407.
2013-05-15 08:11:20 +00:00
ccb4ecc9f2
Renamed this tech.
...
This was SVN commit r13406.
2013-05-15 04:07:07 +00:00
9ceab639f3
Bloody dead sheep.
...
Unlocking tech for champions.
Champions trainable in barracks (after unlocking tech).
Farm Field yield increased from 2000 food to 5000 food. Max gatherers: 5
per field.
This was SVN commit r13405.
2013-05-14 09:48:37 +00:00
de5d4491ab
var-fare
...
This was SVN commit r13404.
2013-05-12 22:28:02 +00:00
f5f0bc701a
Completely changed the "Stockbreeding" tech.
...
Fixed the 'Conscription' tech. It should work as advertised now.
Added some classes to the structures.
Reduced archer bonus vs. cav spears by 50%.
Moves Iphicratean Reforms from the Athenian Trireme to the Athenian
Dock.
This was SVN commit r13403.
2013-05-12 21:30:01 +00:00
2aa3ab8b03
conscription tech fix
...
This was SVN commit r13402.
2013-05-12 16:59:54 +00:00
3bec6ced85
Fix hero button for heroes without attack
...
This was SVN commit r13401.
2013-05-12 16:02:53 +00:00
daf572eb43
Temporary Blacksmith structures for prototyping and playtesting.
...
Lots of new techs. Healing techs. Vision for outpost. "Conscription"
tech boosts batch training speed. Implemented Macedonian "Hellenistic
Metropolis" special tech.
Testing placing Champions in the barracks (unlocked with a tech). Try
this out with the Macedonians.
Reduced archer attack damage. Reduced cost of healer.
Lots of other stuff.
This was SVN commit r13400.
2013-05-12 07:23:05 +00:00
209d8c4fd4
Made death screams slightly quieter. We actually need new male death/battle sounds.
...
This was SVN commit r13399.
2013-05-09 16:36:49 +00:00
eae28bad5a
Gold Oasis 3. Iberians vs. Mauryans.
...
This was SVN commit r13398.
2013-05-06 00:40:40 +00:00
57644fba50
Some art stuff: Scaffolds to other foundations, tweaking some Mauryan animations, new turban for maiden guards, etc.
...
This was SVN commit r13397.
2013-05-05 21:07:40 +00:00
d49cc6fc8b
Some armor changes. Also adds hero training restriction to hero elephant template. Fixes #1927 .
...
This was SVN commit r13396.
2013-05-05 19:25:33 +00:00
47e9431d29
Check if one of the technologies in a pair is already in progress. Fixes #1820 .
...
This was SVN commit r13395.
2013-05-05 13:54:00 +00:00
cb7964a1db
Make some gather techs work.
...
This was SVN commit r13394.
2013-05-05 13:13:38 +00:00
56fa123718
Fix error when constructing with the first selected entity being a building.
...
This was SVN commit r13392.
2013-05-04 21:44:32 +00:00
fc5e2d27c7
Cancel building placement or reset selection on Esc. Patch by Josh. Fixes #1928 .
...
This was SVN commit r13391.
2013-05-04 21:02:11 +00:00
0d09f290d9
Allow setting rally points for foundations. Patch by Josh. Fixes #902 .
...
This was SVN commit r13390.
2013-05-02 20:29:22 +00:00
683f22cdb1
Display entity limits for buildings. Patch by Josh. Fixes #1924 .
...
This was SVN commit r13388.
2013-05-01 19:25:55 +00:00
f42b77919d
Future-proof the code for civ specific non-peace tracks.
...
This was SVN commit r13387.
2013-05-01 16:48:55 +00:00
ac3e9d8bc7
clear peace tracks before reloading music from civ files
...
This was SVN commit r13385.
2013-05-01 01:51:30 +00:00
67ff52a07f
More armor adjustments.
...
This was SVN commit r13384.
2013-04-30 08:36:47 +00:00
181db44ab5
Enforce technology restrictions when training units.
...
This was SVN commit r13383.
2013-04-29 21:51:14 +00:00
35daf00336
Snuck through without armor changes. Fixed now.
...
This was SVN commit r13382.
2013-04-29 18:33:03 +00:00
e0a2e5790d
Exponential Armor patch by Alpha123, with new updated armor values.
...
Needs a ton of testing.
This was SVN commit r13381.
2013-04-29 07:51:51 +00:00
4493f2986f
Wonder support for civs currently with Wonders.
...
This was SVN commit r13380.
2013-04-29 02:46:13 +00:00
0686c6a553
Resetting 'default' maps.
...
This was SVN commit r13379.
2013-04-29 02:36:57 +00:00
5a88f0fce0
Fix entity limits for buildings.
...
This was SVN commit r13378.
2013-04-29 00:36:21 +00:00
f4e0007733
Cavalry are a bit faster.
...
Attempting to add Wonders, but no success (need help). Adding files here
to see if someone can fix what I've started.
This was SVN commit r13377.
2013-04-28 22:51:08 +00:00
4233acfa36
Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support.
...
This was SVN commit r13374.
2013-04-27 12:20:42 +00:00
71486bd57d
SoundManager supports playlists
...
This was SVN commit r13368.
2013-04-24 12:03:42 +00:00
6115c3fc13
Remove some duplication from ProcessCommand.
...
This was SVN commit r13367.
2013-04-22 17:50:25 +00:00
62f24af68d
Some new portraits by LordGood.
...
This was SVN commit r13366.
2013-04-21 18:47:11 +00:00
75f332ce20
Stop hotkey. Patch by alpha123. Fixes #1870 .
...
This was SVN commit r13364.
2013-04-18 19:20:29 +00:00
cd6a76bcaa
Gates now handle allies made using diplomacy.
...
This was SVN commit r13363.
2013-04-18 18:18:34 +00:00
18a2b7d093
Fix roman merchant ship trading distance. Fixes #1874 .
...
This was SVN commit r13362.
2013-04-18 18:18:31 +00:00
dc9889c190
Display number of garrisoned units when trying to garrison. Patch by mimo. Fixes #1915 .
...
This was SVN commit r13361.
2013-04-18 18:18:29 +00:00
a362b41029
Fix grouping of garrisoned units. Patch by mimo. Fixes #1918 .
...
This was SVN commit r13360.
2013-04-18 18:18:24 +00:00
b22320a85f
Fix tests. Refs #1807 .
...
This was SVN commit r13358.
2013-04-14 00:52:00 +00:00
d0a695f7fb
Allow mutual allies to garrison in each others buildings. Patch by mimo. Fixes #1807 .
...
This was SVN commit r13357.
2013-04-14 00:34:14 +00:00
7562c79e89
Change target for all orders on EntityRenamed. Patch by mimo. Fixes #1903 .
...
This was SVN commit r13355.
2013-04-10 22:48:02 +00:00
95a10e7f42
Reduce duplicate GuiInterfaceCalls some more. Patch by sbte. Fixes #1878 .
...
This was SVN commit r13354.
2013-04-10 21:05:46 +00:00
19ce9657bc
This was SVN commit r13351.
2013-04-10 09:11:08 +00:00
3074b930cc
Tech.
...
This was SVN commit r13350.
2013-04-08 08:27:30 +00:00
789991c5d2
New food gathering tech for village phase.
...
Adjusted some food gather rates.
Adjusted some tech costs.
This was SVN commit r13349.
2013-04-08 07:59:57 +00:00
5429052b06
Lots of normal maps and spec maps. Ongoing project.
...
Added camel death scream (lol) to camel units.
Added sheep sounds to sheep.
Changed over the Mauryan elephant unit actors.
This was SVN commit r13348.
2013-04-07 22:28:36 +00:00
555f06acbe
Fix errors when the hero is garrisoned. Patch by alpha123. Refs #1802 .
...
This was SVN commit r13346.
2013-04-06 19:32:07 +00:00
2af37c3590
Adds player color to rubble entities, thanks to ericb for the patch, fixes #1887
...
This was SVN commit r13344.
2013-04-05 02:52:01 +00:00
7f9b486a48
This was SVN commit r13341.
2013-04-03 23:28:29 +00:00
16de5c75ac
Adds game speed option to match setup, adds in-game control for single player games, fixes #785 .
...
Refactors some GUI utility functions.
This was SVN commit r13340.
2013-04-03 23:24:22 +00:00
62dc594a71
Hero button. Based on patch by Malcom and edits to that by alpha123. Fixes 1802.
...
This was SVN commit r13339.
2013-04-03 17:27:55 +00:00
f2da77ff72
"Oh myyyyy" -- George Takei. Lots of stuff:
...
- Town Phase cost increased to 1000 Food, 1000 Wood (from 500 of each).
This makes Village Phase longer and more interesting. Still need to
test.
- Lots of new normal maps and spec maps (for a bunch of desert terrains
and cretan date palms). This is an ongoing project.
- Fixed some spec maps for being too 'bright.'
- Changed the attack of melee spear units from a combo of pierce and
hack to just hack. Per discussion with Quantumstate. Needs testing.
- Changed the Median Oasis 1 scenario to include Mauryans and
Carthaginians.
This was SVN commit r13338.
2013-04-03 06:48:38 +00:00
f82adf3ef3
Don't call GetSimulationState too often. Patch by sbte. Fixes #1878 .
...
This was SVN commit r13336.
2013-04-02 21:06:20 +00:00
3c693245bd
Portraits for the Mauryan healer and Chanakya.
...
This was SVN commit r13335.
2013-04-02 17:06:15 +00:00
edea5d04e7
Portraits for Mauryan healer and Chanakya.
...
This was SVN commit r13334.
2013-04-02 17:05:51 +00:00
329b3e3d28
Adds notice of saved game issues to Aegis' description
...
This was SVN commit r13332.
2013-04-01 15:03:31 +00:00
0535cab26f
Added mauryan healer skin and head.
...
Added roman army camp rubble with AO
Added AO map and normal map to roman army camp
This was SVN commit r13331.
2013-04-01 00:48:18 +00:00
3b5ab7ab51
Fixes #1884 . Should Fix #1883 .
...
This was SVN commit r13328.
2013-03-30 07:30:54 +00:00
c2ca0209fa
Fixes multiplayer crash when host disconnects while clients are still loading.
...
Improves client disconnect handling slightly.
This was SVN commit r13327.
2013-03-25 05:01:36 +00:00
475c722327
Fix serialization issues with Aegis.
...
This was SVN commit r13326.
2013-03-24 09:10:32 +00:00
6f33003f30
Fixes serialization test failure caused by CmpFoundation's buildMultiplier property sometimes being NaN (which can assume different internal values in Spidermonkey). For now, NaN cannot be reliably serialized. Fixes #1828 , refs #1879
...
This was SVN commit r13322.
2013-03-22 22:23:50 +00:00
0d069954b7
waterfall textures reduced 50%
...
This was SVN commit r13321.
2013-03-22 00:37:33 +00:00
3d94f3a5be
Added 4 geology waterfalls variations.
...
Added water splash particle effect.
This was SVN commit r13320.
2013-03-22 00:24:46 +00:00
4560bb62b0
Updated contributor Paperkat merch ship texture
...
This was SVN commit r13319.
2013-03-19 09:58:06 +00:00
78d1548753
Fixes (un)packing siege units responding to attacks in violent stance, by ignoring attacks while (un)packing. Fixes #1751 , refs #1752
...
This was SVN commit r13318.
2013-03-19 00:53:47 +00:00
807985ac08
Added a base with flowers and playercolor to mauryan pillars.
...
Added contributor Paperkat merchant ship.
This was SVN commit r13317.
2013-03-18 12:34:55 +00:00
e031d71b78
Added chakra wheel to ashoka pillar 4 lions variation-
...
This was SVN commit r13316.
2013-03-18 01:46:44 +00:00
1bcb6140b0
Skirms bonus vs. elephants reduced from 1.5x to 1.25x.
...
Some new elephant templates. Elephant unit entities adjusted.
Spartan female citizen now has a bonus attack vs. siege weapons.
This was SVN commit r13315.
2013-03-18 01:33:20 +00:00
063fa52252
removes chandragupta normal texture line from his actor
...
This was SVN commit r13314.
2013-03-17 23:16:40 +00:00
a7343420f2
Disable fancy water rendering on all Intel devices, since it appears to be very slow.
...
Also recognise Haswell chipsets on Mesa.
This was SVN commit r13313.
2013-03-17 14:27:47 +00:00
cfbde115b8
Maur hero Ashoka skin tone change
...
This was SVN commit r13312.
2013-03-17 12:46:24 +00:00
e367cf0d7e
maur barracks death variation semi-fix
...
This was SVN commit r13311.
2013-03-17 12:34:03 +00:00
6a1a1c16cb
maur market stalls cloth small fix
...
This was SVN commit r13310.
2013-03-17 12:27:15 +00:00
49f52500de
Mauryan ship icons
...
This was SVN commit r13309.
2013-03-17 11:53:09 +00:00
25c800e9c4
Chanakya hero template
...
This was SVN commit r13308.
2013-03-17 10:10:49 +00:00
f8a7692d92
A few final fixes to some AI logic in attack and defense.
...
This was SVN commit r13307.
2013-03-17 08:55:46 +00:00
3f28ade5c6
Hero ashoka added. Fixed maiden holding parasol in chariot.
...
Added hero turban prop
Hero Chanakya now uses elite healer template
This was SVN commit r13306.
2013-03-17 00:39:43 +00:00
9e46759ada
Mauryan actor indent cleanup
...
This was SVN commit r13305.
2013-03-16 16:05:53 +00:00
fc3b5637c8
Ambient occlusion for Mauryan houses
...
This was SVN commit r13304.
2013-03-16 15:53:20 +00:00
03c3b1daa3
Fixes a few changes in my previous commit. Makes "Medium" the default difficulty setting.
...
This was SVN commit r13303.
2013-03-16 12:55:03 +00:00
77999f6b42
Ashoka pillar variations and footprint fix
...
This was SVN commit r13302.
2013-03-16 11:18:33 +00:00
e78da0b3e4
Mauryan mill ambient occlusion
...
This was SVN commit r13301.
2013-03-16 11:00:24 +00:00
5ba7153541
Placeholder Mauryan merchant ship
...
This was SVN commit r13300.
2013-03-16 10:30:29 +00:00
b0f1afa994
Change Punjab 1 water settings.
...
Fix a little mess-up on my last commit.
This was SVN commit r13299.
2013-03-16 10:16:41 +00:00
d709fe50ed
Clean-up of Aegis scripts. Most deprecated functions have been removed, some comments updated. Also makes resource maps 8-bit to save a little memory.
...
Fix the placement of the "civ info" button to avoid overlapping on
1024*768.
This was SVN commit r13298.
2013-03-16 09:59:43 +00:00
d70db48173
Mauryan ship footprints
...
This was SVN commit r13297.
2013-03-16 09:56:22 +00:00
0fc8dba671
Fixed mauryan market stall color.
...
This was SVN commit r13296.
2013-03-16 01:06:51 +00:00
fd74292f2b
Added specular map for Chanakya hero.
...
Fixed defense tower shields when destroyed.
Added Chandragupta texture with spec.
Fixed wall tower projectile and garrisoned prop-points.
This was SVN commit r13295.
2013-03-16 00:32:04 +00:00
3958c03dbc
Changes default scenarios to Punjab 1
...
This was SVN commit r13294.
2013-03-15 23:06:16 +00:00
4bcbd14f71
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
...
Removes AIs from some demo maps.
This was SVN commit r13293.
2013-03-15 23:02:29 +00:00
4769481796
Makes sure to remove the entity from the Gatherer array of the resource it was gathering from when dying. Fixes #1867 (if all goes well).
...
This was SVN commit r13290.
2013-03-15 18:12:17 +00:00
5af7544918
Bug fixes and small improvements to Aegis. Change the "C" button into a "Settings" button. Fix to -autostart-aidiff.
...
This was SVN commit r13289.
2013-03-15 12:35:16 +00:00
066cfa5893
Improve workers' reactions when they find out that the resource they gathered from is full. Refs #1387
...
This was SVN commit r13288.
2013-03-15 10:26:46 +00:00
d40a66f310
Fix particle to correctly display in the FOW, and to adapt slightly to sunColor settings (both on ARB and GLSL).
...
This was SVN commit r13287.
2013-03-15 10:22:24 +00:00
26cc813cf5
Update for release trailer recording
...
This was SVN commit r13286.
2013-03-14 23:24:53 +00:00
afe87f720a
Mauryan Corral AO
...
This was SVN commit r13285.
2013-03-14 23:13:31 +00:00
c23181a1e0
Make towers weaker by reducing range fro 80 to 70 and decreasing the arrow tech multiplier to 40% more arrows from 100%.
...
This was SVN commit r13284.
2013-03-14 22:57:59 +00:00
9dac1bf89b
Fixed inverted green channel in elephants normal maps (fixed normals)
...
This was SVN commit r13282.
2013-03-14 00:48:31 +00:00
1cf1707ce7
Added mauryan hero chanakya and mauryan elephants static meshes.
...
This was SVN commit r13281.
2013-03-14 00:05:46 +00:00
163fc7cbfd
Mauryan farmstead AO stuff
...
This was SVN commit r13280.
2013-03-13 23:58:38 +00:00
25293ce0cc
Many small bugfixes for AIs. Adds support for difficulty (and along with that, some behind-the-door architecture for a handicap system).
...
Adds -autostart-aidiff to set the difficulty from the command line from
testing.
This was SVN commit r13278.
2013-03-13 20:44:48 +00:00
8ac9f1d8ea
Limit the number of gatherer per resource, as described in #1387 . Based on work by crezax. Fixes #1387
...
This was SVN commit r13277.
2013-03-13 20:10:46 +00:00
844f71681a
Add notification for missing resources when tributing. Patch by alpha123. Fixes #1839 .
...
This was SVN commit r13276.
2013-03-13 18:37:06 +00:00
60a91cb032
fixes death variation for mauryan walls, fortress, defense tower, and temple.
...
This was SVN commit r13272.
2013-03-12 23:06:20 +00:00
2bcb03f049
Fix messages.js for "/team" messages when no teams were set.
...
Change to AI logic, makes Aegis more efficient with a better attack,
eco, and defense. Bugfixes.
This was SVN commit r13271.
2013-03-12 21:58:25 +00:00
e37012a9fd
Added Omri's latest track to the Hellenic civs
...
This was SVN commit r13270.
2013-03-12 21:55:33 +00:00
21f4a94242
New Mauryan emblem
...
This was SVN commit r13269.
2013-03-12 21:48:42 +00:00
3f6702075b
Fix my previous commit where if you had enough units buildings would never construct (rounding issue).
...
This was SVN commit r13268.
2013-03-12 10:07:53 +00:00
791a901df9
Fix a bug with the foundation changes that caused buildings to be built too fast with multiple units.
...
This was SVN commit r13267.
2013-03-12 08:22:45 +00:00
9b1b8cc8fd
A few bugfixes, slight change in logic for smoother play. Makes Aegis gather with cavalry. Allows it to send chat messages to warn about attacks.
...
This was SVN commit r13266.
2013-03-11 19:58:29 +00:00
ca40764dc6
Fixes bug in map reader that caused actor variations to default to seed 0. Fixes #1861 .
...
Fixes maps that were affected by this bug.
This was SVN commit r13264.
2013-03-11 16:42:41 +00:00
dab9175f30
Foundations now require 100% health for construction to be completed. Progress now linked with health. Patch by Malcom. Fixes #1853
...
This was SVN commit r13263.
2013-03-11 15:47:16 +00:00
OmriLahav
c6eea186e8
New Hellenic track - The Hallespont, A13.
...
This was SVN commit r13261.
2013-03-11 12:15:02 +00:00
6431eb63a5
Mauryans now have a cavalry swordsman.
...
This was SVN commit r13260.
2013-03-11 02:29:19 +00:00
ba38a22abe
Renamed some wonder templates. Let us know if it breaks anything.
...
This was SVN commit r13258.
2013-03-11 01:08:48 +00:00
0e6d764162
Mauryan long wall template edit
...
This was SVN commit r13257.
2013-03-11 01:06:45 +00:00
9e511134e6
Updated sandbox with latest Mauryan units
...
This was SVN commit r13256.
2013-03-11 00:48:36 +00:00