3d9fe04ab5
Added Egyptian names for Ptolemaic buildings.
...
Deleted a bunch of maps. Added Lorraine Plain skirmish map.
This was SVN commit r14380.
2013-12-18 13:54:30 +00:00
6bc5e3f3a5
Ptolemies corral draft commit
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This was SVN commit r14377.
2013-12-18 05:29:54 +00:00
c8fb750e43
Balance fix for CCs. Decrease build time from 600 to 500 and increase foundation armor from 3h/10p/3c to 5h/15p/3c.
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This was SVN commit r14374.
2013-12-17 21:20:31 +00:00
60bbb50625
Ptolemaic dock draft commit
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This was SVN commit r14369.
2013-12-17 03:17:35 +00:00
8c5f583845
Ptolemaic blacksmith draft commit
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This was SVN commit r14367.
2013-12-16 02:05:43 +00:00
79252043ae
fix the fish gatherer from b91ec9b449
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This was SVN commit r14362.
2013-12-15 17:32:20 +00:00
b91ec9b449
Added new Ptolemies track to the Ptolemies civ json.
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Removed fishing from land units. However, they still try to go fish
after building a dock. Looks like it needs a deeper fix.
Portrait for Ptol camel archer.
This was SVN commit r14361.
2013-12-15 15:33:35 +00:00
bcba922893
fix switching between column and other formations
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This was SVN commit r14358.
2013-12-15 09:51:13 +00:00
b1a73d3c0e
Ptolemaic market draft commit
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This was SVN commit r14351.
2013-12-14 22:14:24 +00:00
44587963e6
Reduced armor for palisade fort.
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Tweaked ptolemies sandbox, Alpine Valleys (removed player command of
some deer), and added a Greek Acropolis "Night" map for fun.
This was SVN commit r14344.
2013-12-13 16:26:26 +00:00
5b9dfaef8f
Tweaked Gallic Fields.
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Made the palisade spikes not lose health when outside territory.
Changed ptol military settlement actor from Athenian barracks to
Macedonian barracks.
Lowered the height of the farm field status bar slightly.
This was SVN commit r14338.
2013-12-13 11:34:19 +00:00
1efd47c1ad
Fix errors when loading a saved game with Aegis by making sure the AI re-inits properly. Still no real saved game support.
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This was SVN commit r14329.
2013-12-11 17:10:14 +00:00
c6cf074e7a
Fix unitAI warning when member left the formation
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This was SVN commit r14327.
2013-12-11 15:17:43 +00:00
c661bb01c3
Temp fix for Nubian archer.
...
This was SVN commit r14324.
2013-12-10 01:27:09 +00:00
f3e53bfb7c
Reduce splash radius of catapults from the rather ridiculous 20m to 10m.
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This was SVN commit r14322.
2013-12-09 19:22:45 +00:00
683349333b
tune the guard behaviour
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This was SVN commit r14321.
2013-12-09 18:15:24 +00:00
a44e88fa42
Check for "Destroy" messages beforehand in the base manager to avoid a rare error.
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This was SVN commit r14320.
2013-12-09 16:35:06 +00:00
ed93cebd28
garrison flag fixing in ptolemaic civic centre, edfu wonder and macedonian temple.
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Centered athenian temple, selection and obstruction adjusted.
This was SVN commit r14319.
2013-12-09 14:46:35 +00:00
c3ef9b3685
Forgot I had renamed a file…
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This was SVN commit r14318.
2013-12-09 14:23:56 +00:00
f9bee5d3ec
Slight de-obfuscation of the AI code.
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This was SVN commit r14317.
2013-12-09 14:20:11 +00:00
208200db28
fix querying unitAI of non-existing members
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This was SVN commit r14312.
2013-12-08 19:57:34 +00:00
36334a6fa7
Fix the AI incorrectly trying to place Civil Centres too close to each other.
...
This was SVN commit r14310.
2013-12-08 16:24:09 +00:00
ad157ad325
fix test broken by #14306
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This was SVN commit r14309.
2013-12-08 13:01:59 +00:00
71d378b7a5
A bunch of stuff.
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This was SVN commit r14308.
2013-12-08 13:01:14 +00:00
332e23ee9c
Edfu temple commit. Needs normal and spec map tweaking (coming soon). Fixes #2220
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This was SVN commit r14307.
2013-12-08 11:21:19 +00:00
e173493621
separate gui entityState in two parts to improve gui timing, adresses #2179
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This was SVN commit r14306.
2013-12-08 10:02:19 +00:00
1f7019f8e6
Might fix an issue on Acropolis where Aegis tried to build a CC too close to his main one.
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This was SVN commit r14305.
2013-12-08 09:07:33 +00:00
f0fe2acdcb
Disables JIT compiling of a loop to work around OOS errors in multiplayer games with AI players.
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Fixes #2000
This was SVN commit r14303.
2013-12-07 11:49:11 +00:00
ca3f697f9d
add iberian monument aura
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This was SVN commit r14301.
2013-12-06 18:14:22 +00:00
783907264f
cache the offset positions for formations, and only recalculate if the rotation towards a new target is big enough
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This was SVN commit r14300.
2013-12-06 10:21:07 +00:00
8d56504778
fix switching between line and column formation
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This was SVN commit r14298.
2013-12-05 20:26:51 +00:00
d3f7da1e27
Let formation attack from the moment the first unit is in range
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This was SVN commit r14297.
2013-12-05 19:26:55 +00:00
2f3ce82dc3
Fix Aegis no longer building dropsites after the skirmish fix.
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This was SVN commit r14295.
2013-12-05 17:34:24 +00:00
7b82fba8d0
remove distance sorting for formation place assignment, as it made the center of the formation run + remove debug warning in AI code
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This was SVN commit r14292.
2013-12-05 12:31:04 +00:00
03d9db0bb7
fix comment
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This was SVN commit r14291.
2013-12-05 10:44:39 +00:00
7a1dbca390
make the movement of formations and ships more natural
...
This was SVN commit r14290.
2013-12-05 10:38:39 +00:00
cf88da5829
improve formations a bit more
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* Take obstruction size into account, so bigger units have more space in
formations
* Minimize the maximum walk distance to get in formation by letting the
units far away from the centre pick their positions first
This was SVN commit r14289.
2013-12-05 10:23:49 +00:00
189ef85538
Fix AI errors on skirmish maps.
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This was SVN commit r14285.
2013-12-04 16:52:44 +00:00
60c986c135
* Add method to rangemanager to query around a position instead of an entity
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* Use that method in the splash damage calculation
Fixes #2285
This was SVN commit r14283.
2013-12-04 15:30:01 +00:00
3afd8e9d9e
better formation place assignments (units run around less)
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This was SVN commit r14281.
2013-12-04 13:14:31 +00:00
a96a333b47
Small cleanup.
...
This was SVN commit r14274.
2013-12-03 01:01:12 +00:00
7c3c78f6c9
make sure target has health before taking damage
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This was SVN commit r14270.
2013-12-01 20:55:54 +00:00
3fea8d7c1e
Some tips tweaks and new tips.
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This was SVN commit r14269.
2013-12-01 18:22:28 +00:00
168f92e1e9
"Equine Transports" tech for the Persians.
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Updated tip images.
This was SVN commit r14268.
2013-12-01 02:49:26 +00:00
c134108154
remove duplicated code
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This was SVN commit r14264.
2013-11-30 18:23:32 +00:00
e88d05e0e4
allow units to guard/escort buildings or units, fixes #2034
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This was SVN commit r14263.
2013-11-30 17:30:08 +00:00
495716b3ed
Reduced the size of a bunch of massive specular maps.
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Tweaked some maps.
A new map called "Wasteland". Don't know what to do with it yet.
Dust storm and other particles changes and tweaks.
Tweaks to some maps.
Spec and Norm maps for the Great Pyramid.
New Mace shield prop textures for buildings.
This was SVN commit r14261.
2013-11-30 07:57:29 +00:00
d8362700f0
4 new Successor/Hellenistic shield designs by Enrique. Each has a bronze, silver, bronze player color, and silver player color variation.
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Added final Seleucid unit, the Thracian Mercenary Swordsman.
Added spec and normal mapping to the Spartiate shields.
New Seleucid emblem.
This was SVN commit r14260.
2013-11-30 02:58:43 +00:00
61c9df2847
Increased ptolemaic barracks size
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This was SVN commit r14259.
2013-11-30 01:34:15 +00:00
44c134e03f
Cavalry Archer templates for Seleucids.
...
This was SVN commit r14258.
2013-11-29 22:24:11 +00:00
2e2b1b04ff
Fix #2285 by using the original design with additional checks.
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This was SVN commit r14256.
2013-11-29 20:34:56 +00:00
5ce3880d53
Some more Seleucid units.
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Tweaked maps.
This was SVN commit r14255.
2013-11-29 19:04:07 +00:00
860875c835
Triage #2285 . Not the most efficiant, but it works.
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This was SVN commit r14254.
2013-11-29 17:46:24 +00:00
25b92ec652
implement spart auras + female boost for males
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This was SVN commit r14253.
2013-11-29 13:06:58 +00:00
d18444344c
implement pers auras
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This was SVN commit r14252.
2013-11-29 12:56:44 +00:00
7bab5421c6
implement mace auras
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This was SVN commit r14251.
2013-11-29 12:47:39 +00:00
bb5515a9ee
implement hele auras + fix vircengetorix (part 2)
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This was SVN commit r14250.
2013-11-29 12:36:18 +00:00
53f376cdc2
implement hele auras + fix vircengetorix
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This was SVN commit r14249.
2013-11-29 12:35:58 +00:00
d672c6cf7d
make loot tech aware + implement celt and gaul hero auras
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This was SVN commit r14247.
2013-11-29 12:13:37 +00:00
ca9944b09c
brit + cart hero auras + small code fixes
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This was SVN commit r14246.
2013-11-29 10:57:44 +00:00
d403545620
implement all athen auras + add missing files from previous commit
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This was SVN commit r14245.
2013-11-29 09:02:41 +00:00
1784e6b9b1
fix some aura typos + implement iphicrates aura
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This was SVN commit r14244.
2013-11-29 08:37:15 +00:00
7ea031964c
A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet.
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Updated the Seleucid civ json.
Tweaked some tooltips to show their unit classes better.
Balancing: Slingers are now 1.5x vs. ranged infantry and 1.25x vs. melee
infantry.
This was SVN commit r14242.
2013-11-29 04:04:10 +00:00
f54fe9a7d2
Fixed persian and carthaginian camel trader prop position.
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Scaled down several AO textures bigger than 1024
Ptolemaic barracks commited
This was SVN commit r14241.
2013-11-29 02:25:47 +00:00
351468dbe5
fix initialisation of developper overlay for saved games
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This was SVN commit r14240.
2013-11-28 18:08:41 +00:00
65f5fffd9e
Partial commit of Seleucid entities and actors.
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Testing cost balance for cav skirms.
Reduce Town Phase cost to 800/800.
A bunch of other minor things.
This was SVN commit r14239.
2013-11-28 15:52:18 +00:00
a6ec62c85d
fix ptol cav archer upgrade. Fixes #2282
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This was SVN commit r14238.
2013-11-28 12:54:28 +00:00
8b0f1c3f1f
cleaning
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This was SVN commit r14234.
2013-11-27 16:30:14 +00:00
43c2219b22
Fix my fix.
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This was SVN commit r14233.
2013-11-26 21:38:48 +00:00
10b9ace654
Add missing line.
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This was SVN commit r14232.
2013-11-26 20:01:09 +00:00
4b7ab63172
Fix #1496 with a revised version of my patch. Also moves damage-related functions from Attack.js to a seperate file in the global namespace.
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This was SVN commit r14231.
2013-11-26 18:33:42 +00:00
7345d27c84
Summon planes back from the emptyness
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This was SVN commit r14230.
2013-11-26 15:12:16 +00:00
d6a9489ccb
Ptolemaic walls commit
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This was SVN commit r14227.
2013-11-25 00:34:31 +00:00
2db4f3fe40
A few new portraits from Pureon.
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This was SVN commit r14226.
2013-11-24 23:53:29 +00:00
6a58044cc6
add missing protection to previous fix, fixes #1052
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This was SVN commit r14220.
2013-11-24 10:37:23 +00:00
b7c3efac50
Ptol camel archer a little faster.
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Brand new Alpine Valleys skirm map. My take on it anyway. 1v1.
This was SVN commit r14219.
2013-11-23 21:34:03 +00:00
d930244f02
update RallyPoint targets when renamed, fixes #1052
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This was SVN commit r14218.
2013-11-23 19:32:59 +00:00
26c2ded9c5
New specific name for "Hellenization" = Exellinismós
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More accurate names for Spartiate and Spartan Woman.
Tweaked some maps.
This was SVN commit r14217.
2013-11-23 15:50:15 +00:00
3d75d4e69c
do not show carrying resources animation in attack-move
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This was SVN commit r14216.
2013-11-22 17:43:26 +00:00
09d5507ecb
clean some useless code
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This was SVN commit r14214.
2013-11-19 21:27:23 +00:00
e8d8673734
let non-fighting units flee when attacked even if the attacker is not visible
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This was SVN commit r14213.
2013-11-19 21:20:25 +00:00
e397993dae
Deleting a bunch of scenarios.
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Made peacock easier to hunt.
Fixed elite Ptolemaic slinger promotion.
Reduced the health of basic ranged citizen soldiers slightly.
Updated Deccan Plateau with moar forestry.
Fixed Athenian Marine specific name.
This was SVN commit r14207.
2013-11-17 20:16:57 +00:00
e881099d43
Use functions to change variables. Remove broken branding of cheating player.
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This was SVN commit r14206.
2013-11-17 18:24:09 +00:00
3a24eab0f0
Cache technology modifiers based on original value. Patch from sanderd17 based on work by Spahbod. Fixes #2045 .
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This was SVN commit r14205.
2013-11-17 18:24:04 +00:00
0d876adc13
add some var
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This was SVN commit r14204.
2013-11-17 12:28:26 +00:00
d5e7c1c44a
Fixed Ptolemies and Macedonians death variations in these actors. They were previously throwing an error.
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Champion spearmen -> 80 metal instead of 80 wood.
This was SVN commit r14201.
2013-11-16 23:30:34 +00:00
1cd4e6ffdd
Round footprint for lighthouse.
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Some spec and normal maps for some shields.
Updated some skirmish maps.
This was SVN commit r14186.
2013-11-15 15:26:57 +00:00
98638a2d2f
Ptolemaic lighthouse and LordGood's new carthaginian defense tower.
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Fixed ptolemaic fortress garrison flag
This was SVN commit r14182.
2013-11-15 02:52:04 +00:00
d459e97d33
Remove unnecessary Territory element from the fortress and defense tower templates.
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This was SVN commit r14180.
2013-11-14 21:58:49 +00:00
9266d30e17
Build on cf4f7d18a7
based on discussion on IRC. Allow fortresses, towers, and wall towers to attack siege again, but debonus them 0.5x against it. Bonus catapults 1.25x vs fortresses, but reduce their attack vs buildings slightly in order to make them effective against all buildings but slightly better against fortresses' huge HP. They still have far less DPS than rams, even against fortresses, but are more flexible and are ranged. Enforce a minimum distance of 60 between fortresses, meaning that fewer can fire on siege weapons at once, and turtling is slightly less effective in general. Minor stat changes dealing with range of towers, fortresses, and catapults. Increase catapult splash radius and decrease splash damage, to make catapults more effective as semi-static defense against large numbers of infantry.
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This was SVN commit r14179.
2013-11-14 21:49:02 +00:00
a3a7f1cd22
Adjust siege ram.
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- Decrease attack from 50c with 2x vs buildings (3x vs gates) to 80c
with 1.5x vs gates.
- Increase charge attack from 40c with 2x vs buildings (3x vs gates) to
100c with 1.5x vs gates.
This was SVN commit r14178.
2013-11-14 21:15:51 +00:00
cfba68f8d2
Increase Advanced Siege tech from +3 crush to +5 crush.
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This was SVN commit r14176.
2013-11-14 20:36:05 +00:00
cf4f7d18a7
Buff catapults slightly.
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- Add 'Siege' to the RestrictedClasses of towers, wall towers, and
fortresses. A fortress by itself should not be able to shoot down a
catapult, it should require some defense. This also nerfs building a ton
of towers and fortresses, which was previously very difficult to
penetrate and led to long, boring wars of attrition.
- Increase armor from 2h/10p/5c to 2h/30p/10c (matches siege rams).
- Increase attack from 30h/0p/30c to 0h/20p/35c. Would like to add techs
to increase damage further.
- Reduce splash damage to 0h/15p/30c from 40h/0p/40c.
- Increase maximum range from 68 to 75. May increase this more or add
techs.
Motivation is that siege catapults are relatively weak late-game, as
they have great difficulting penetrating fortified positions, leading to
both sides turtling. Additionally, this makes them roughly as strong as
siege rams, having less damage output than rams but having the ability
to attack from a distance. This balances out the civs without rams and
gives the ones with both rams and catapults an additional choice to
make.
This was SVN commit r14174.
2013-11-14 20:30:00 +00:00
321e61617b
Improve MoveToTarget when the target is moving, fixes #2253
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This was SVN commit r14168.
2013-11-14 07:25:56 +00:00
17fdb515f4
fix error when selecting multiple elephants
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This was SVN commit r14155.
2013-11-12 19:03:12 +00:00
df1d5d2260
fix tag 2102648f7c
which had unwanted changes
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This was SVN commit r14146.
2013-11-11 16:29:44 +00:00
2102648f7c
Allows autogarrison of newly trained units, fixes #1044
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This was SVN commit r14144.
2013-11-11 15:37:16 +00:00
fad8f7fce0
adds some needed protection
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This was SVN commit r14143.
2013-11-11 15:03:22 +00:00
e01445818a
Nerf/rebalance siege towers.
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- Armor changed from 2h/20p/10c to 5h/20p/2c
- Attack changed from 25p to 10p/5c
- Bonus added: 2x vs structures
- Ranged reduced from 65 to 55
- Elevation bonus of 10 added
- PreferredClasses is now 'Structure'
- Ungarrisoned arrow count decreased to 0 from 2
- Build time increased to 60 from 50
- BuffHeal is now 0 (decreased from 1)
- Health reduced from 800 to 500
- Walking speed reduced to 5 from 6
The idea is for siege towers to be useful for siege, but also for
cleaning out large numbers of units. Previously they were very good at
the latter and useless for the former. They should still be very
powerful units, but not uncounterable and massing siege towers
(previously unbeatable if enough were acquired) should no longer be
feasible.
This was SVN commit r14135.
2013-11-10 20:21:50 +00:00
912e485a64
Elephant changes and tweaks.
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This was SVN commit r14133.
2013-11-10 19:08:38 +00:00
174f636fd2
Fixes tests
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This was SVN commit r14126.
2013-11-10 03:24:29 +00:00
d3fade285b
Basic Nubian archer textures.
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Map preview for Corsica and Sardinia.
This was SVN commit r14119.
2013-11-09 14:42:32 +00:00
2d2853dd6f
Fix problems with EndGameManager in Atlas by waiting for the first turn
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This was SVN commit r14118.
2013-11-09 10:09:28 +00:00
3a278df3f7
Move ship to shoreline when tasking units to garrison inside, fixes #1391
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This was SVN commit r14115.
2013-11-08 23:22:59 +00:00
9b98585275
Remember the last market for back-to-order trading, fixes #2248
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This was SVN commit r14088.
2013-11-06 21:07:19 +00:00
9ffe235b2f
Clean up EndGameManager. Fixes #2130
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This was SVN commit r14087.
2013-11-05 19:40:50 +00:00
68fa9f4631
Fix building contstruction, but still don't allow positive regenrate for unhealable entities
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This was SVN commit r14086.
2013-11-05 17:45:39 +00:00
8540740b35
disallow healing of unhealable entities via all ways
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This was SVN commit r14084.
2013-11-05 07:07:10 +00:00
0362453035
test some components before use, adresses #2206
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This was SVN commit r14082.
2013-11-03 17:18:43 +00:00
c62cc3ee44
rename technology modifier 'multiplier' to 'multiply' for consistency with auras, and it looks better next to the existing 'add'
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This was SVN commit r14079.
2013-11-03 14:09:32 +00:00
e0161bd355
small code style fix
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This was SVN commit r14075.
2013-11-03 13:15:44 +00:00
6dca6910c3
Recursively count garrisoned units to avoid overcapacity
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This was SVN commit r14074.
2013-11-03 13:13:30 +00:00
096fc43f9e
Three new skirmish maps. 2 need Iberians walls though.
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Deleted a couple of scenarios.
This was SVN commit r14070.
2013-11-03 09:51:16 +00:00
f4bd08427c
Trader speed tech!
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This was SVN commit r14069.
2013-11-03 05:40:43 +00:00
ba5b572ccc
Iberian walls for Caspian Sea skirmish map.
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Rubble for these houses.
This was SVN commit r14066.
2013-11-02 16:54:15 +00:00
c1c45bd7c8
Caspian Sea skirmish map.
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Clouds.
This was SVN commit r14065.
2013-11-02 15:28:33 +00:00
ce7c97b79f
Improve back to work behaviour (queues taken into account), fix #2206 , patch from Itms
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This was SVN commit r14063.
2013-11-01 22:00:06 +00:00
358e8f5992
Remove ResourceGatherer for animals
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This was SVN commit r14062.
2013-10-31 19:37:42 +00:00
552a4527ca
Iberian walls for Deccan Plateau skirmish map.
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Specific Name for Mauryan maiden guards (Visha Kanya).
Clarified the Iberian json a bit.
Some tooltip tweaking.
This was SVN commit r14060.
2013-10-31 17:21:10 +00:00
60fb5ed1c3
- Fix garisson and formation aura types
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- Implement tech mods for UnitMotion speeds, Fixes #1958 , based on patch
by wraitii
- Implement athen_hero_themistocles ship speed aura as a test
This was SVN commit r14058.
2013-10-30 16:12:53 +00:00
11c7c44a0b
Fixed typos reported in Transifex by qwertz and Loki.
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This was SVN commit r14056.
2013-10-29 23:22:09 +00:00
b67c411b33
Fix typos in template files. Refs #2185 .
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This was SVN commit r14055.
2013-10-28 20:26:35 +00:00
dd7445262c
Typo: enemey → enemy.
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This was SVN commit r14052.
2013-10-28 20:01:51 +00:00
fcde137b30
Viriato.
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This was SVN commit r14051.
2013-10-28 14:35:25 +00:00
3173722099
Copy this.entites in GarrisonHolder before passing and modifying it. Patch by mimo. Fixes #2238 .
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This was SVN commit r14049.
2013-10-27 16:37:51 +00:00
30af350e31
New Neareastern Badlands skirmish map and it's awesome with Whizbang Graphics (WBG) enabled.
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Tweaked some stuff on a few maps.
Fixed Iberian Walls for Nile River skirmish.
Changed names for Ptolemaic warships.
A couple of technology portraits for Advanced and Elite upgrades (these
techs are not implemented, but planned).
This was SVN commit r14047.
2013-10-26 15:10:15 +00:00
a45b074b07
Renamed the Arabian Oasis maps to Libyan Oasis, because the Egyptian eye candy assets insinuate the Libyan Desert instead of the Arabian Desert.
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Changed Nile River maps to "naval" maps because the AI gets stuck trying
to cross the river.
Renamed the "ptol" statue ruins to "egyptian" statue ruins. Makes them
more generically "Egyptian".
Ensured siege engines can only be built in City Phase.
This was SVN commit r14044.
2013-10-26 10:31:52 +00:00
64dc783a18
Simplified the Spartan population penalty.
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Changed costs on a few units.
New tooltips and hero auras for Carthaginian heroes Hannibal, Hamilcar,
and Maharbal. (see: wiki civ profile)
Fixed specificname for some Carthaginian units.
Added a field entity for "skirmish" maps.
This was SVN commit r14043.
2013-10-26 09:40:21 +00:00
10ddc2aed6
Fixed starting unit for Ptolemies.
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Nile River skirmish map (still needs Iberian walls for 2 of the
players).
New map preview for Arabian Oasis.
Moved Civic Center back to Town Phase, but made it take twice as long to
build.
Fixed elephant template.
Fixed up Persian Highlands skirmish map based on some notes from
Alpha123.
This was SVN commit r14040.
2013-10-25 08:02:55 +00:00
15f565f316
Corinthian Isthmus and Persian Highlands skirmish maps (wip).
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This was SVN commit r14030.
2013-10-19 20:54:41 +00:00
742c489353
Fix typos, remove BOMs and add newlines before EOF. Refs #2185 . Patch by Gallaecio.
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This was SVN commit r14029.
2013-10-19 20:13:48 +00:00
45d4e92782
Fixed building requirements for Town Phase.
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Changed Brit Wonder to the new Stonehenge model. :)
Trying out some new hunting changes from sanderd. Might just be
temporary. Refs #2092
This was SVN commit r14027.
2013-10-19 18:20:25 +00:00
c0b628bcac
Fix some typos. Patches by Swyter (Spanish translator). Fixes #2210 , #2211 .
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This was SVN commit r14022.
2013-10-18 20:33:08 +00:00
f3968c0d4c
fix some flaws in the preferred classes. Patch by Jammus, Fixes #1985
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This was SVN commit r14011.
2013-10-16 19:08:01 +00:00
e6d9094c98
Remove InitSavedGame, but keep the rallypoint problem it solved. Fixes #1762 , Patch by mimo.
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This was SVN commit r14010.
2013-10-16 17:58:12 +00:00
eb33d0fd61
New unit for Romans: "Italian Allied Cavalry" which can help counter archers.
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Persians and Mauryans still have uber archers, but must first pay for
them by researching "Archery Tradition" at the Barracks for 200F 300W.
This technology adds +10 meters to the range of all bow-using units,
plus makes archer units train faster (but have less health).
This was SVN commit r14007.
2013-10-16 01:04:55 +00:00
8456d50015
Found a couple more. (removing stonewall attack restriction).
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This was SVN commit r14006.
2013-10-15 22:43:59 +00:00
8053cbd474
Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out.
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This was SVN commit r14005.
2013-10-15 22:43:06 +00:00
40db79df33
greek docks do not show warships in the foundation until construction is finished.
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Different actor variations of the building can be displayed while
construction naming their variation to "scaffold"
This was SVN commit r14004.
2013-10-15 21:24:20 +00:00
2bbbcff811
fix tests, breaking caused by renaming files.
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This was SVN commit r14003.
2013-10-15 16:10:06 +00:00
5f5eedc513
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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This was SVN commit r14001.
2013-10-15 10:05:08 +00:00
a4ce8dac34
fix technologies broken by 379a7b208f
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This was SVN commit r14000.
2013-10-14 20:36:57 +00:00
379a7b208f
Implement the js side of auras. Refs #2048 . Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
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This was SVN commit r13998.
2013-10-14 15:51:21 +00:00
57d47f23c9
This was SVN commit r13997.
2013-10-13 18:11:54 +00:00
417e2455a0
Added ptolemaic ptolemaic storehouse and Lordgood's new cart temple and ptolemaic defense tower with little fixes.
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This was SVN commit r13996.
2013-10-13 15:26:43 +00:00
41de5440e0
Added and applied normal and spec maps for ptolemaic struct, paintings and statues, added ptolemaic temple and farmstead. Fixed ptolemaic CC footprint + little fixes
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This was SVN commit r13993.
2013-10-12 21:33:21 +00:00
9b8667a9aa
Really add special starting unit.
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This was SVN commit r13991.
2013-10-11 23:37:04 +00:00
4f03550adf
Create a special starting unit entity for skimish maps.
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This was SVN commit r13990.
2013-10-11 23:36:02 +00:00
c5669e2c4e
Add a back to work button. Patch by Itms. Fixes #799
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This was SVN commit r13987.
2013-10-11 19:11:07 +00:00
c7e3c1499f
Fixed typo.
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This was SVN commit r13977.
2013-10-09 20:07:36 +00:00
cd5a2aa527
Ptolemy IV.
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Ptolemaic heroes added to Ptolemaic Fortress.
Seleucid Romanized Infantry Champion.
This was SVN commit r13976.
2013-10-09 13:42:34 +00:00
5c3ff86219
add different skirmish structures + skirmish demo map containing all skirmish templates so far
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This was SVN commit r13975.
2013-10-08 18:02:35 +00:00
f3d83e0616
add skirmish defense tower and houses
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This was SVN commit r13974.
2013-10-08 09:13:55 +00:00
79af6fb17f
Newly updated Ptolemaic champion cavalry.
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This was SVN commit r13969.
2013-10-07 20:47:06 +00:00
d3e0fb4f84
Fixes crannóc spelling, thanks to GunChleoc
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This was SVN commit r13966.
2013-10-07 00:46:58 +00:00
1408a0be83
This was SVN commit r13965.
2013-10-06 23:29:03 +00:00
74216a5825
Reverts field limits from f4abcd2ef9
until we can fix AI and UI problems, refs #2187
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This was SVN commit r13964.
2013-10-06 23:25:55 +00:00
6d67957db2
Prevents buildings from getting attack-move orders and implements attack-move rally points, patch by mimo. Fixes #2171
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This was SVN commit r13963.
2013-10-06 22:50:30 +00:00
35fa527814
Adds attacking player's name to attack notification messages.
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Cleans up some duplicate username/color code in messages.js
This was SVN commit r13962.
2013-10-06 22:07:55 +00:00
4cfee05c31
New skirmish templates for Brit war dog and Maur Worker Elephant. Added to current Skirmish maps.
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This was SVN commit r13959.
2013-10-06 20:23:21 +00:00
efc84a9cce
Adjusting time costs for these Ptol buildings.
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This was SVN commit r13958.
2013-10-06 19:13:20 +00:00
5fc888fdcf
Some more player names for Carthage.
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Player names for Seleucids.
Fixed names for Celtic docks and merchant ships.
Fixed cavalry health for a few units.
Name stuff for ships, specifically Carthage. Fixes #2106 .
Started work on some Ptolemaic units, specifically the Cav Spearman.
Added LordGood's Sacred Band Cavalry portrait.
This was SVN commit r13957.
2013-10-06 18:28:10 +00:00
b9b923be11
Fixes #2149
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This was SVN commit r13956.
2013-10-06 14:58:26 +00:00
14b51afc39
Fixes #2152
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This was SVN commit r13955.
2013-10-06 06:57:50 +00:00
f4e4247f06
Fixed Gallic Outpost name. Fixes #2167 .
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Fix Ptol civ center footprint.
This was SVN commit r13954.
2013-10-06 06:53:32 +00:00
754e794f9b
Implements attack notifications based on patch by madmax and zoot, fixes #1719
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This was SVN commit r13951.
2013-10-06 04:49:38 +00:00
2418ae190d
Fixes some erroneous documentation in EntityLimits.
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Removes previously implemented LimitsPerCivCentre from AI states.
Removes hardcoded categories from TrainingRestrictions
This was SVN commit r13950.
2013-10-06 03:13:46 +00:00
c21953b434
Added some Iberian walls to a couple of skirmish maps.
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Rethought the naming scheme of the skirmish maps.
This was SVN commit r13949.
2013-10-05 21:58:42 +00:00
fecfda29f6
Remove civ code hardcoding from SkirmishReplacer component. Refs #1198 .
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This was SVN commit r13947.
2013-10-05 17:54:41 +00:00
76d9893123
New skirmish maps.
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Fixed some things.
This was SVN commit r13942.
2013-10-04 18:11:13 +00:00
2283aedc3c
The first Skirmish maps.
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Temporary selection and complete sounds for Theater, Elephant Stables,
Cavalry Stables, Blacksmith, and Wonder. Sounds by LAVS. He is working
on improving them.
This was SVN commit r13941.
2013-10-04 13:17:21 +00:00
939898c47d
Nerf Iberian champion cavalry a bit.
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This was SVN commit r13940.
2013-10-04 04:01:58 +00:00
7901ed51d4
Implements skirmish maps, based on patch by sanderd17, fixes #1198 . Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
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Implements custom, VFS-based map load/save dialogs for Atlas (replaces
broken native file dialogs), fixes #631 , #889 .
Fixes map loading/saving to handle arbitrary subdirectories for better
organization.
Adds default settings to Atlas player panel, fixes #1872 . Each setting
now has a checkbox to choose whether it should be saved with the map
(avoids writing lots of useless default data for each map).
Adds map preview setting to Atlas, refs #1745 .
Cleans up and simplifies some duplicate code.
Fixes optional serialization performance test.
This was SVN commit r13938.
2013-10-04 02:29:16 +00:00
5c35690309
Fixes broken statue ruins template and replaces old statue treasures with ruins
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This was SVN commit r13937.
2013-10-04 01:15:16 +00:00
b0e2f6b368
Added obelisks to ptol_cc
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This was SVN commit r13935.
2013-10-03 18:41:07 +00:00
398a32a6ff
Added ptolemiac civic centre with ao and custom decal dirt_7x5
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This was SVN commit r13933.
2013-10-03 17:18:57 +00:00
739ed00b5e
Added ptolemaic fortress with ao. Updated ptolemaic struct texture
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This was SVN commit r13932.
2013-10-02 21:29:44 +00:00
e382967e34
Updated a bunch of things.
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New waypoint and garrison flags for Ptolemies. New texture for Ptolemies
woman. Fixed footprint for statues ruin. etc.
This was SVN commit r13931.
2013-10-02 18:51:49 +00:00
bb78b4c931
Replacing these statue "treasures" with "ruins." Instead of getting the resources immediately, ruins allow the player to "mine" the resources at a fast rate.
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This was SVN commit r13930.
2013-10-02 16:54:13 +00:00
2e24c9f2b7
ptolemaic houses and statues with ao. Added ptolemaic struct texture and 4 ptolemaic round shields variations
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This was SVN commit r13927.
2013-10-02 12:18:10 +00:00
9f5635085e
Fix #1833 : animals spin around needlessly while roaming.
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Patch from mimo.
This was SVN commit r13924.
2013-09-30 23:52:22 +00:00
cbe103bdfe
ptolemaic galatian shields for basic, advanced and elite with specular maps.
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This was SVN commit r13921.
2013-09-30 19:03:09 +00:00
1f032b7c59
Added Lordgood's new britons barracks and defense tower with minimal tweaking
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This was SVN commit r13917.
2013-09-30 08:14:10 +00:00
2ea0620abb
Reduce the health drain of the Nubian Archer.
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Fixed the Lighthouse to not have the Library special tech.
Ptol Military Settlement has better sounds and a different portrait.
Increased defense tower limit since they now have a min distance limit.
Tweaked Ptolemies demo map.
This was SVN commit r13913.
2013-09-29 16:29:38 +00:00
f4abcd2ef9
Gauls get: Tavern and Naked Fanatic.
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Britons get: Rotary Mill.
So, now all Celts get Rotary Mill, but also a unique unit-producing
building.
Britons now have a better demo "sandbox" map.
Ptolemies now play like they are intended. Just need tons of new
artwork. ;) Try them out on the demo map: Sandbox - The Ptolemaic
Egyptians.
Some highlights: Their Nubian Archers train very fast, but have a finite
life. The Lighthouse can be built on the shoreline (but looks like a
library). Their Military Settlement works as intended (can be built in
neutral territory, but min distance of 80 meters).
Testing out: Farm field limits (+8 per Farmstead, +2 per civ center).
This was SVN commit r13909.
2013-09-29 14:37:26 +00:00
d663dae2d8
New version of Aegis. Huge rewrite for WIP naval support (still very, very buggy at this point.) Features a few bugfixes and might be more efficient than the former version.
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NEEDS TESTING.
This was SVN commit r13907.
2013-09-29 13:32:52 +00:00
08f431fa0d
Ptolemaic entity templates for Enrique.
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This was SVN commit r13905.
2013-09-29 03:08:59 +00:00
e370af8d4e
Fix rally point rendering on saved games. Fixes #1762 . Patch by mimo
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This was SVN commit r13897.
2013-09-24 20:27:18 +00:00
59c8e9e6dc
Big gameplay experiment: Moved Civic Centers from Town Phase to City Phase to see what it does to multiplayer match ups.
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New "sandbox" demo map for the Gauls.
Renamed "Night's Watch" to "Sentries."
This was SVN commit r13894.
2013-09-24 15:55:35 +00:00
e488ed09f5
This was SVN commit r13890.
2013-09-22 11:30:24 +00:00
ae4ccfe050
3D farm fields for all factions.
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Fixed tooltips for a bunch of units.
Increases pierce armor for elephants.
This was SVN commit r13889.
2013-09-22 08:07:29 +00:00
5afb18dda4
fix units ejecting on destroying structure
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This was SVN commit r13887.
2013-09-21 19:41:13 +00:00
4f6ddfe894
fix theatron build limit
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This was SVN commit r13886.
2013-09-21 19:05:59 +00:00
21639ce5ea
Normal map and Specular map for warship sails.
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Fixed Cav Sword tooltip.
Updated the product logo a little bit.
This was SVN commit r13881.
2013-09-21 11:50:04 +00:00
c0b84fb41f
Added build limits for Theater, Council Chamber, and Library.
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Added Ptolemies civ json file. I am getting a javascript error in-game
though. Need help trouble shooting it.
This was SVN commit r13876.
2013-09-21 07:33:22 +00:00
9d2f59e80a
Tweaking the Athenian field.
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Tweaking 0 A.D. logo.
Fixed tooltip for Slinger.
Fixed name for Carthaginian wonder.
This was SVN commit r13874.
2013-09-21 03:58:54 +00:00
5a8cfb738b
Commited experimental field for athenians (propped farm field)
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This was SVN commit r13872.
2013-09-19 15:29:01 +00:00
bb799bdd53
upgraded gaul defense towers and celtic storehouse
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This was SVN commit r13859.
2013-09-15 21:11:14 +00:00
9eedd22b9a
fix garrisoned units count for some special cases. Refs #2096 . Patch by mimo
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This was SVN commit r13857.
2013-09-15 16:47:40 +00:00
bdeb358c44
Upgraded britons market and added new gaul market
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This was SVN commit r13855.
2013-09-15 14:09:25 +00:00
6644f224cd
remove warn messages. Now really fixes #2102
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This was SVN commit r13853.
2013-09-15 09:33:45 +00:00
b16b52492d
change build distance restrictions to work with classes. Fixes #2012 .
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This was SVN commit r13852.
2013-09-15 09:29:16 +00:00
3016765766
All new techs for the blacksmith.
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This was SVN commit r13851.
2013-09-15 08:55:28 +00:00
f213761912
let entities change entity limits. Fixes #2076
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This was SVN commit r13850.
2013-09-15 08:19:50 +00:00
de68973191
Changed the phase up sound.
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Added a new "tech complete" sound for ALL techs.
Added some new armor techs for infantry and spearmen.
This was SVN commit r13849.
2013-09-15 07:53:01 +00:00
466900b898
Minor template stuff.
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This was SVN commit r13848.
2013-09-15 05:55:16 +00:00
db39fd059c
Some tooltip tweaks.
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Further attempts to balance archers. (ongoing)
This was SVN commit r13847.
2013-09-15 04:57:58 +00:00
08849ae6f6
Balance changes after playtesting with Alpha123.
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This was SVN commit r13846.
2013-09-15 00:28:07 +00:00
4f138eaa12
Made the time icon slightly smaller.
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Archers have less attack and cost slightly more.
Defense Towers now have a minimum build distance and are weaker.
This was SVN commit r13845.
2013-09-14 23:19:36 +00:00
729e744c2f
Removes yucky hard-coded categories from BuildRestrictions
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This was SVN commit r13844.
2013-09-14 22:31:41 +00:00
a9cb79b108
celtic fortresses actor and barracks actor errors fixing reported by Sanderd
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This was SVN commit r13842.
2013-09-14 13:59:43 +00:00
014acac9ed
Upgraded britons and gaullic fortresses.
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This was SVN commit r13833.
2013-09-13 21:41:24 +00:00
532c9dce3e
brit_civic_centre, celt_barracks and brit_crannog upgrade
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added non-transparency with AO material and non-transparency-parallax-ao
material
This was SVN commit r13832.
2013-09-13 18:46:33 +00:00
5023ff449e
Gaul_civic_centre updated.
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This was SVN commit r13831.
2013-09-13 14:18:27 +00:00
8b9a0e3919
Added gaul houses, fixed brit houses and added a new variation. New effects applied.
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Added Ludo's new stonehenge model.
This was SVN commit r13830.
2013-09-13 13:50:19 +00:00
77ca745637
Updated the logo.
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Updated some Roman words.
This was SVN commit r13829.
2013-09-13 12:07:39 +00:00
176cc55547
Fixing some Roman names. Thanks Robbob (on the forum).
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Added Organic "preferredClass" to Fortresses, Wall Towers, and Defense
Towers, so that they prefer to shoot at enemy units rather than enemy
structures.
This was SVN commit r13827.
2013-09-12 13:53:00 +00:00
87753bf3fd
forgot to commit extra change for 508cc0d4c7
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This was SVN commit r13824.
2013-09-11 18:59:51 +00:00
508cc0d4c7
Add preferred classes to BuildingAI. Patch by jammus. Fixes #1985
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This was SVN commit r13823.
2013-09-11 17:50:49 +00:00
43df87e56f
This was SVN commit r13822.
2013-09-10 22:05:12 +00:00
c3f7a929e0
better garrison flag handling. Refs #2096 .
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This was SVN commit r13815.
2013-09-09 18:27:20 +00:00
e7ccc28cbc
Enable sound notifications with technology upgrades. Based on patch by mpmoreti. Fixes #2021
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This was SVN commit r13814.
2013-09-09 12:50:05 +00:00
a406863e0e
fix bridge edge obstruction size and rotation of hele bridge edge
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This was SVN commit r13813.
2013-09-09 12:11:34 +00:00
f051426a76
fix garrisonHolder flags when units are ejected
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This was SVN commit r13812.
2013-09-08 19:51:16 +00:00
08514f68be
small clean up of GarrisonHolder code
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This was SVN commit r13811.
2013-09-08 18:46:29 +00:00
d1a376fd06
fix ejection of garrisoned units on resign. Fix ejection or killing on ownership and deplomacy changes. Patch by mimo. Fixes #2096
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This was SVN commit r13810.
2013-09-08 16:02:41 +00:00
bc40534777
fix spread technology modifications. Fixes #2110
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This was SVN commit r13809.
2013-09-08 15:20:54 +00:00
f588181004
use better technology script in guiInterface
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This was SVN commit r13805.
2013-09-07 15:23:03 +00:00
24a4ceb89a
fix carthagian technology. Fixes #2107
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This was SVN commit r13804.
2013-09-07 09:26:56 +00:00
819a1e7823
Save initial herd position and update the last known position of the hunted animal when hunting. Patch by mimo. Fixes #2047 .
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This was SVN commit r13803.
2013-09-06 19:47:48 +00:00
63f28f1a43
Increased build limit of Embassies to 2. This means you can build 2 of the same entity or 2 different out of the 3 available.
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This was SVN commit r13801.
2013-09-06 19:26:49 +00:00
a7132dc66a
Updated Macedonians sandbox demo map.
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Fixed Carthaginians special tech "Colonization."
Fixed Carthage json file.
This was SVN commit r13797.
2013-09-02 16:26:19 +00:00
6070cd01fa
Reduced "grazing" time for whales.
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This was SVN commit r13793.
2013-09-01 22:06:23 +00:00
3774b2051d
This was SVN commit r13790.
2013-09-01 04:22:28 +00:00
4dd1397e15
Mauryans and Britons now start with a cav skirm in addition to their special starting unit (Worker Elephant and War Dog respectively).
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Fixed a unit availability thing for Macedonians.
This was SVN commit r13788.
2013-08-31 19:27:37 +00:00
0bd22649f0
Tweaked Army Camp tip text.
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Adjusted max gatherers for pyramid ruins.
New 'Blacksmith' loading tip.
This was SVN commit r13786.
2013-08-31 12:26:17 +00:00
66ab19086a
Updated Stoa tip image.
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Updated Persian Architecture tip text.
Adjusted upward the number of max gatherers for small mines and the
unfinished Greek temple ruin.
Tweaked Cycladic Archipelago 6 (fixed fish and treasure positions).
Tweaked Gold Oasis 1 (made it possible to build a civic center in the
middle of the "Gold Patches."
Adjusted the Spartan House history entry, based on text by contributor
Thorfinn the Shallow Minded.
This was SVN commit r13785.
2013-08-30 22:35:15 +00:00
de85408e3b
Fix fishing boats not being able to gather from whales. Reported on the forums by Gildas.
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This was SVN commit r13782.
2013-08-29 11:26:02 +00:00
24ff1371b8
Upgraded greek temples an assigned one variation per civ.
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This was SVN commit r13780.
2013-08-27 23:48:22 +00:00
c6d361a76f
added effects and upgraded greek docks for each greek civ
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This was SVN commit r13777.
2013-08-26 23:19:35 +00:00
89e69af987
let maurian elephant corpse sink fast, temporary fix until there is a real corpse
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This was SVN commit r13776.
2013-08-26 17:42:09 +00:00
b10a01645f
Revert f5ab6255d0
. I accidentally somehow committed my whole working tree on this computer....
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This was SVN commit r13772.
2013-08-26 04:15:36 +00:00
f5ab6255d0
General scrollbar improvements. Patch by Josh. Fixes #2080 .
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- Don't show the scrollbar when the contents aren't overflowing the
visible area.
- Fix bugs in minimum bar sizing.
- Add capability to set a maximum bar size.
- Correct outdated/incorrect comments.
This was SVN commit r13771.
2013-08-26 03:06:08 +00:00
2dc0c40ff0
Fix some errors.
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This was SVN commit r13770.
2013-08-26 01:26:35 +00:00
e75765faae
Fixed some Greek corral prop problems.
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Fixed Storehouses tip.
Fixed the names for ALL Iberian units and buildings.
Added a build restriction for the Iberian Monument.
This was SVN commit r13769.
2013-08-25 22:20:09 +00:00
ff6b3e5725
Properly fix #2079 .
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This was SVN commit r13768.
2013-08-25 22:05:41 +00:00
7a96a3161b
fix whale altitude (no floating whales). See aa95f3420d
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This was SVN commit r13767.
2013-08-25 18:59:36 +00:00
035d33dc33
'Crop Rotation' tech for the Gallic Rotary Mill.
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This was SVN commit r13766.
2013-08-25 17:57:20 +00:00
acf899bb47
Fixed some Corral errors.
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Fixed some Persian building stuff.
This was SVN commit r13764.
2013-08-25 17:36:34 +00:00
52f947fd77
Check that we still have build orders for our attack plan. Temporarily fixes #2082 for A14.
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This was SVN commit r13761.
2013-08-25 08:20:40 +00:00