.. |
campaigns
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Internal to Public.
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2012-04-19 22:38:00 +00:00 |
aeroplane_idle.dae
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P-51 Mustang
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2011-06-27 00:26:33 +00:00 |
aeroplane.dae
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P-51 Mustang
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2011-06-27 00:26:33 +00:00 |
airtower.dae
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This was SVN commit r9679.
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2011-06-27 03:29:34 +00:00 |
campaign_curtainwall_hele.dae
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Internal to Public.
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2012-04-19 22:38:00 +00:00 |
campaign_curtainwallgates_hele.dae
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Internal to Public.
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2012-04-19 22:38:00 +00:00 |
campaign_curtainwalltowers_hele.dae
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Internal to Public.
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2012-04-19 22:38:00 +00:00 |
celt_barge.dae
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#New Celt Barracks.
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2010-09-30 03:16:15 +00:00 |
celt_barracks.dae
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Garrison flags for Celt Temple and Barracks.
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2011-11-21 03:53:55 +00:00 |
celt_boat_fishing.dae
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Fishing boats fixed. Edited fishing demo map.
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2010-10-17 00:29:52 +00:00 |
celt_broch_top.dae
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Projectile prop point work for Civic Centres and Fortresses.
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2011-08-11 03:48:52 +00:00 |
celt_broch.dae
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Projectile prop point work for Civic Centres and Fortresses.
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2011-08-11 03:48:52 +00:00 |
celt_cc.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
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2012-01-27 05:44:57 +00:00 |
celt_char_a.dae
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Splitting Internal with Public
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2008-09-18 04:38:42 +00:00 |
celt_char_b.dae
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Splitting Internal with Public
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2008-09-18 04:38:42 +00:00 |
celt_civic3.dae
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Projectile prop point work for Civic Centres and Fortresses.
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2011-08-11 03:48:52 +00:00 |
celt_civic_centre_roof.dae
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Lots of art tweaks. Brand new Celtic Civic Centre.
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2010-10-05 08:42:16 +00:00 |
celt_civic_centre.dae
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Fixed up the Celtic Homestead with proper prop points.
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2011-12-28 05:02:39 +00:00 |
celt_corral_base.dae
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#New Celtic Corral and Greek Wall Gate.
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2010-09-25 09:54:09 +00:00 |
celt_corral_mud.dae
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#New Celtic Corral and Greek Wall Gate.
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2010-09-25 09:54:09 +00:00 |
celt_corral_props_1.dae
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#New Celtic Corral and Greek Wall Gate.
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2010-09-25 09:54:09 +00:00 |
celt_corral_props_new.dae
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#New Celtic Corral and Greek Wall Gate.
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2010-09-25 09:54:09 +00:00 |
celt_dock.dae
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This was SVN commit r8266.
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2010-10-04 07:00:44 +00:00 |
celt_farmstead.dae
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#Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building.
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2010-10-01 07:34:29 +00:00 |
celt_fishing_boat_sail.dae
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Celt fishing boat prop fix
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2012-03-17 15:07:13 +00:00 |
celt_fishing_boat.dae
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Celt fishing boat prop fix
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2012-03-17 15:07:13 +00:00 |
celt_fishing_man.dae
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New Celt fishing boat. Hele fishing boat update.
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2011-02-26 22:52:58 +00:00 |
celt_fortress_base.dae
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Projectile prop point work for Civic Centres and Fortresses.
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2011-08-11 03:48:52 +00:00 |
celt_gate.dae
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This was SVN commit r6550.
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2008-12-29 03:48:37 +00:00 |
celt_hc.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
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2012-01-27 05:44:57 +00:00 |
celt_house_a.dae
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Last big construction dust commit.
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2012-02-23 04:39:54 +00:00 |
celt_house_b.dae
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Last big construction dust commit.
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2012-02-23 04:39:54 +00:00 |
celt_house_c.dae
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Last big construction dust commit.
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2012-02-23 04:39:54 +00:00 |
celt_house_d.dae
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Last big construction dust commit.
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2012-02-23 04:39:54 +00:00 |
celt_hut.dae
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#Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building.
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2010-10-01 07:34:29 +00:00 |
celt_kennel_mud.dae
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Tweaks to some maps and entities. Added Celtic dog kennel for testing.
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2010-09-26 01:18:29 +00:00 |
celt_kennel_props_1.dae
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New Celt kennel and tavern.
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2010-09-27 09:05:03 +00:00 |
celt_kennel_props_beef.dae
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New Celt kennel and tavern.
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2010-09-27 09:05:03 +00:00 |
celt_kennel_props_new.dae
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New Celt kennel and tavern.
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2010-09-27 09:05:03 +00:00 |
celt_kennel_struct.dae
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New Celt kennel and tavern.
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2010-09-27 09:05:03 +00:00 |
celt_market1.dae
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#Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects.
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2010-10-19 10:04:33 +00:00 |
celt_market2.dae
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#3rd new Celtic Market. :)
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2011-08-18 00:33:22 +00:00 |
celt_market.dae
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#New Celt Market
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2010-10-03 09:24:26 +00:00 |
celt_mc.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
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2012-01-27 05:44:57 +00:00 |
celt_mer.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
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2012-01-27 05:44:57 +00:00 |
celt_merchant.dae
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Fix to Celt merchant ship prop points
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2012-03-17 15:23:23 +00:00 |
celt_mill.dae
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#Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building.
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2010-10-01 07:34:29 +00:00 |
celt_outpost2.dae
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Last big construction dust commit.
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2012-02-23 04:39:54 +00:00 |
celt_outpost.dae
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Last big construction dust commit.
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2012-02-23 04:39:54 +00:00 |
celt_pc.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
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2012-01-27 05:44:57 +00:00 |
celt_rowboat.dae
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#New Celt ships.
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2010-11-23 02:54:38 +00:00 |
celt_sb_walls.dae
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Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead.
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2010-10-17 01:34:15 +00:00 |
celt_siege_ram.dae
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Updated Celt Ram model and new animations for it
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2011-12-09 17:36:56 +00:00 |
celt_skiff.dae
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#New Celt ships.
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2010-11-23 02:54:38 +00:00 |
celt_slope_wall_tower.dae
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Renaming the old celt wall files and new templates for them
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2012-04-20 22:27:17 +00:00 |
celt_slope_wall.dae
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Renaming the old celt wall files and new templates for them
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2012-04-20 22:27:17 +00:00 |
celt_tavern_mud.dae
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New Celt kennel and tavern.
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2010-09-27 09:05:03 +00:00 |
celt_tavern_props_1.dae
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New Celt kennel and tavern.
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2010-09-27 09:05:03 +00:00 |
celt_tavern_props_new.dae
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New Celt kennel and tavern.
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2010-09-27 09:05:03 +00:00 |
celt_tavern_struct.dae
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New Celt kennel and tavern.
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2010-09-27 09:05:03 +00:00 |
celt_tc.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
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2012-01-27 05:44:57 +00:00 |
celt_temple.dae
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Garrison flags for Celt Temple and Barracks.
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2011-11-21 03:53:55 +00:00 |
celt_wall_gate.dae
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Celt Murus Gallicus wall, tower, and gate
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2012-04-01 16:36:38 +00:00 |
celt_wall_long.dae
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Celt wall segments
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2012-04-17 21:51:43 +00:00 |
celt_wall_medium.dae
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Celt wall segments
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2012-04-17 21:51:43 +00:00 |
celt_wall_short.dae
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Celt wall segments
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2012-04-17 21:51:43 +00:00 |
celt_wall_tower.dae
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Celt wall segments
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2012-04-17 21:51:43 +00:00 |
celt_warship.dae
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Celt warship and merchant ship updates. New Celt sail textures
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2011-02-20 14:40:15 +00:00 |
chin_merch.dae
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Internal to Public.
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2012-04-19 22:38:00 +00:00 |
chin_tri.dae
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Internal to Public.
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2012-04-19 22:38:00 +00:00 |
elven_transport.dae
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Elven Ship(under the name noldor_ship_trireme)
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2011-07-23 10:24:36 +00:00 |
field_plot.dae
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This was SVN commit r6823.
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2009-04-15 03:56:50 +00:00 |
fireraiser.dae
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Selection groups for healers.
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2012-04-18 19:53:10 +00:00 |
found_1x1.dae
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Temporary palisade foundations for Alpha 10. (We should probably make better looking ones than these.)
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2012-05-08 19:59:59 +00:00 |
found_1x3.dae
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Temporary palisade foundations for Alpha 10. (We should probably make better looking ones than these.)
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2012-05-08 19:59:59 +00:00 |
found_2x2_a.dae
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This was SVN commit r6904.
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2009-06-12 03:54:58 +00:00 |
found_2x4_a.dae
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New foundation mesh and actor for the Corrals. Tweaked the corral entities for gameplay testing. Tweaked the fauna footprint radius.
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2010-09-29 06:20:21 +00:00 |
found_3x3_a.dae
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Updating the foundation actors and meshes, and dirt decals.
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2011-11-26 05:08:32 +00:00 |
found_3x3_b.dae
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Updating the foundation actors and meshes, and dirt decals.
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2011-11-26 05:08:32 +00:00 |
found_3x3_c.dae
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Updating the foundation actors and meshes, and dirt decals.
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2011-11-26 05:08:32 +00:00 |
found_3x6_a.dae
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Updating the foundation actors and meshes, and dirt decals.
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2011-11-26 05:08:32 +00:00 |
found_4x2_a.dae
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Updating the foundation actors and meshes, and dirt decals.
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2011-11-26 05:08:32 +00:00 |
found_4x2_b.dae
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Updating the foundation actors and meshes, and dirt decals.
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2011-11-26 05:08:32 +00:00 |
found_4x4_a.dae
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Updating the foundation actors and meshes, and dirt decals.
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2011-11-26 05:08:32 +00:00 |
found_4x4_b.dae
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Updating the foundation actors and meshes, and dirt decals.
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2011-11-26 05:08:32 +00:00 |
found_4x6_a.dae
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Updating the foundation actors and meshes, and dirt decals.
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2011-11-26 05:08:32 +00:00 |
found_5x5_a.dae
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Updating the foundation actors and meshes, and dirt decals.
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2011-11-26 05:08:32 +00:00 |
found_5x5_b.dae
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Updating the foundation actors and meshes, and dirt decals.
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2011-11-26 05:08:32 +00:00 |
found_6x4_a.dae
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New foundation for Carth Market.
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2011-08-09 23:05:54 +00:00 |
found_6x4_b.dae
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New foundation for Carth Market.
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2011-08-09 23:05:54 +00:00 |
found_6x6_a.dae
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Updating the foundation actors and meshes, and dirt decals.
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2011-11-26 05:08:32 +00:00 |
found_8x8_a.dae
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Fixed an error in the plumed conical helm.
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2011-11-29 14:47:46 +00:00 |
found_celt_dock.dae
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A couple of dock foundations. Tweaked some Carth dock stuff.
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2011-08-08 02:38:32 +00:00 |
found_dock_4x4.dae
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New foundation for Hellene dock.
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2011-08-15 04:02:01 +00:00 |
found_dock_6x4.dae
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A couple of dock foundations. Tweaked some Carth dock stuff.
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2011-08-08 02:38:32 +00:00 |
found_dock_iber.dae
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Projectile prop point work for Civic Centres and Fortresses.
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2011-08-11 03:48:52 +00:00 |
found_dock_super.dae
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New foundation for Carth Market.
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2011-08-09 23:05:54 +00:00 |
found_theatron.dae
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This was SVN commit r6905.
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2009-06-12 04:38:53 +00:00 |
found_wall_long_a.dae
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This was SVN commit r6904.
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2009-06-12 03:54:58 +00:00 |
found_wall_med_a.dae
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This was SVN commit r6904.
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2009-06-12 03:54:58 +00:00 |
gravestone.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
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2012-01-27 05:44:57 +00:00 |
hele_bir.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
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2012-01-27 05:44:57 +00:00 |
hele_cc.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
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2012-01-27 05:44:57 +00:00 |
hele_civic_props.dae
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Re-exported Greek Civic Centre to remove some of the vases (seemed cluttered before), and to make player color more prominent. Gave ships farther vision.
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2010-10-24 10:05:28 +00:00 |
hele_civic_round.dae
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Re-exported Greek Civic Centre to remove some of the vases (seemed cluttered before), and to make player color more prominent. Gave ships farther vision.
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2010-10-24 10:05:28 +00:00 |
hele_civic_shields.dae
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Re-exported Greek Civic Centre to remove some of the vases (seemed cluttered before), and to make player color more prominent. Gave ships farther vision.
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2010-10-24 10:05:28 +00:00 |
hele_civic_struct.dae
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Projectile prop point work for Civic Centres and Fortresses.
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2011-08-11 03:48:52 +00:00 |
hele_civic_tiles_long.dae
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Re-exported Greek Civic Centre to remove some of the vases (seemed cluttered before), and to make player color more prominent. Gave ships farther vision.
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2010-10-24 10:05:28 +00:00 |
hele_civic_tiles_short.dae
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Re-exported Greek Civic Centre to remove some of the vases (seemed cluttered before), and to make player color more prominent. Gave ships farther vision.
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2010-10-24 10:05:28 +00:00 |
hele_civic_trees.dae
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Re-exported Greek Civic Centre to remove some of the vases (seemed cluttered before), and to make player color more prominent. Gave ships farther vision.
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2010-10-24 10:05:28 +00:00 |
hele_corral.dae
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Made a garrison flag. Added it to the Greek Civic Centre and scout Tower for testing.
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2010-12-01 10:40:25 +00:00 |
hele_farmstead.dae
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Tweaked Greek Farmstead and Gymnasion.
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2011-06-27 21:45:37 +00:00 |
hele_ff.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
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2012-01-27 05:44:57 +00:00 |
hele_fishing_boat.dae
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New animation for hele fishing boat
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2011-11-07 17:08:48 +00:00 |
hele_fishing_man.dae
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New Celt fishing boat. Hele fishing boat update.
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2011-02-26 22:52:58 +00:00 |
hele_fortress.dae
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Temp fix to fortress_new projectile attachpoint error
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2011-02-09 22:36:17 +00:00 |
hele_gate_door.dae
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New Hele walls
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2012-04-10 23:14:58 +00:00 |
hele_gate.dae
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New Hele walls
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2012-04-10 23:14:58 +00:00 |
hele_gym_a.dae
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#Celt Gate and Greek Gymnasion exported.
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2008-12-28 04:33:45 +00:00 |
hele_gym_b.dae
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#Celt Gate and Greek Gymnasion exported.
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2008-12-28 04:33:45 +00:00 |
hele_gym.dae
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Tweaked Greek Farmstead and Gymnasion.
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2011-06-27 21:45:37 +00:00 |
hele_hc.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
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2012-01-27 05:44:57 +00:00 |
hele_ho_a.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
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2012-01-27 05:44:57 +00:00 |
hele_ho_b.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
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2012-01-27 05:44:57 +00:00 |
hele_ho_c.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
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2012-01-27 05:44:57 +00:00 |
hele_house_a.dae
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Last big construction dust commit.
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2012-02-23 04:39:54 +00:00 |
hele_house_b.dae
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Last big construction dust commit.
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2012-02-23 04:39:54 +00:00 |
hele_house_c.dae
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Last big construction dust commit.
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2012-02-23 04:39:54 +00:00 |
hele_house_d.dae
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Last big construction dust commit.
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2012-02-23 04:39:54 +00:00 |
hele_house_e.dae
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Last big construction dust commit.
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2012-02-23 04:39:54 +00:00 |
hele_kyrenia.dae
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#Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room.
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2010-10-28 12:22:04 +00:00 |
hele_market_props_a.dae
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Greek market by Enrique.
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2012-05-10 20:58:03 +00:00 |
hele_market_struct_b.dae
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Greek market by Enrique.
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2012-05-10 20:58:03 +00:00 |
hele_market_struct.dae
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Greek market by Enrique.
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2012-05-10 20:58:03 +00:00 |
hele_market_tile_c.dae
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Greek market by Enrique.
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2012-05-10 20:58:03 +00:00 |
hele_mc.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
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2012-01-27 05:44:57 +00:00 |
hele_mer.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
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2012-01-27 05:44:57 +00:00 |
hele_mill.dae
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New Hellenes Mill. Deleted old mill assets.
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2010-11-29 17:55:22 +00:00 |
hele_pc.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
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2012-01-27 05:44:57 +00:00 |
hele_Prytaneion_props.dae
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New Prytaneion by Enrique.
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2012-04-20 02:48:27 +00:00 |
hele_Prytaneion_struct.dae
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New Prytaneion by Enrique.
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2012-04-20 02:48:27 +00:00 |
hele_Prytaneion_structB.dae
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New Prytaneion by Enrique.
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2012-04-20 02:48:27 +00:00 |
hele_Prytaneion_tiles.dae
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New Prytaneion by Enrique.
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2012-04-20 02:48:27 +00:00 |
hele_roundtemple_props.dae
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This was SVN commit r11572.
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2012-04-19 21:40:31 +00:00 |
hele_roundtemple_struct.dae
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This was SVN commit r11572.
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2012-04-19 21:40:31 +00:00 |
hele_roundtemple_structB.dae
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This was SVN commit r11572.
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2012-04-19 21:40:31 +00:00 |
hele_sb1.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
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2012-01-27 05:44:57 +00:00 |
hele_sb3.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
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2012-01-27 05:44:57 +00:00 |
hele_sb4.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
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2012-01-27 05:44:57 +00:00 |
hele_scout_tower.dae
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Fixed some garrison flag prop points. Still a lot more to go.
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2011-11-11 02:38:00 +00:00 |
hele_ship_pentekonter.dae
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hele pentekonter ship rowing animations and model update
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2012-01-22 00:39:03 +00:00 |
hele_ship_trireme.dae
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Updating the hele trireme's mesh UV mapping
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2012-01-22 23:12:37 +00:00 |
hele_siege_tower.dae
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garrisoned prop for the hele siege tower
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2011-12-08 00:31:52 +00:00 |
hele_sp_p.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
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2012-01-27 05:44:57 +00:00 |
hele_sp.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
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2012-01-27 05:44:57 +00:00 |
hele_sr_p.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
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2012-01-27 05:44:57 +00:00 |
hele_sr.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
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2012-01-27 05:44:57 +00:00 |
hele_stoa2_base.dae
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A new stoa for the Greeks.
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2010-10-13 00:40:25 +00:00 |
hele_stoa_base.dae
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New "Stoa" object.
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2010-09-13 05:04:02 +00:00 |
hele_tc.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
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2012-01-27 05:44:57 +00:00 |
hele_temple_a_base.dae
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Fixed Greek temple prop point error.
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2012-03-10 01:25:39 +00:00 |
hele_temple_a_props.dae
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#Brand new Greek temple meshes by RedFox20. Decal dirt textures. New Greek buildings and prop textures.
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2009-05-23 17:25:17 +00:00 |
hele_temple_a_struct.dae
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Fixed Greek temple prop point error.
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2012-03-10 01:25:39 +00:00 |
hele_temple_b_base.dae
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Fixed Greek temple prop point error.
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2012-03-10 01:25:39 +00:00 |
hele_temple_b_props.dae
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#Brand new Greek temple meshes by RedFox20. Decal dirt textures. New Greek buildings and prop textures.
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2009-05-23 17:25:17 +00:00 |
hele_temple_b_struct.dae
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This was SVN commit r6881.
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2009-05-24 20:49:21 +00:00 |
hele_temple_c_base.dae
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Fixed Greek temple prop point error.
|
2012-03-10 01:25:39 +00:00 |
hele_temple_c_props.dae
|
This was SVN commit r6881.
|
2009-05-24 20:49:21 +00:00 |
hele_tri.dae
|
Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
|
2012-01-27 05:44:57 +00:00 |
hele_tric.dae
|
This was SVN commit r8772.
|
2010-12-03 00:40:58 +00:00 |
hele_wall_long.dae
|
New Hele walls
|
2012-04-10 23:14:58 +00:00 |
hele_wall_medium.dae
|
New Hele walls
|
2012-04-10 23:14:58 +00:00 |
hele_wall_short.dae
|
New Hele walls
|
2012-04-10 23:14:58 +00:00 |
hele_wall_tower.dae
|
New Hele walls
|
2012-04-10 23:14:58 +00:00 |
helle_barracks_propsa.dae
|
New Greek barracks by Enrique.
|
2012-05-10 01:12:26 +00:00 |
helle_barracks_propsb.dae
|
New Greek barracks by Enrique.
|
2012-05-10 01:12:26 +00:00 |
helle_barracks_struct.dae
|
New Greek barracks by Enrique.
|
2012-05-10 01:12:26 +00:00 |
helle_barracks_structb.dae
|
New Greek barracks by Enrique.
|
2012-05-10 01:12:26 +00:00 |
helle_barracks_tilec.dae
|
New Greek barracks by Enrique.
|
2012-05-10 01:12:26 +00:00 |
iber_barracks.dae
|
Fixed some garrison flag prop points. Still a lot more to go.
|
2011-11-11 02:38:00 +00:00 |
iber_boat_fishing.dae
|
The Big Iberian Moveâ„¢.
|
2011-03-17 07:31:58 +00:00 |
iber_civic_centre.dae
|
Slightly updated Iberian cc meshes.
|
2012-03-20 22:35:28 +00:00 |
iber_corral_02.dae
|
Propped corral and added a variation with the doors closed.
|
2012-03-04 21:26:08 +00:00 |
iber_corral.dae
|
Propped corral and added a variation with the doors closed.
|
2012-03-04 21:26:08 +00:00 |
iber_dock.dae
|
The Big Iberian Moveâ„¢.
|
2011-03-17 07:31:58 +00:00 |
iber_farmstead_b.dae
|
Moving terrain assets to Public.
|
2011-06-16 20:12:55 +00:00 |
iber_farmstead.dae
|
The Big Iberian Moveâ„¢.
|
2011-03-17 07:31:58 +00:00 |
iber_fireship.dae
|
Iberian fireship updates
|
2012-02-22 21:19:12 +00:00 |
iber_fishship.dae
|
Iberian fishing boat fixes
|
2011-04-13 22:01:05 +00:00 |
iber_fortress.dae
|
The new Iberian fortress model
|
2012-04-18 17:55:39 +00:00 |
iber_house_a.dae
|
Last big construction dust commit.
|
2012-02-23 04:39:54 +00:00 |
iber_house_b.dae
|
Last big construction dust commit.
|
2012-02-23 04:39:54 +00:00 |
iber_house_c.dae
|
Last big construction dust commit.
|
2012-02-23 04:39:54 +00:00 |
iber_market.dae
|
The Big Iberian Moveâ„¢.
|
2011-03-17 07:31:58 +00:00 |
iber_merch.dae
|
This was SVN commit r8853.
|
2011-01-03 03:10:29 +00:00 |
iber_mill.dae
|
The Big Iberian Moveâ„¢.
|
2011-03-17 07:31:58 +00:00 |
iber_ram.dae
|
Iberian ram animations
|
2011-04-16 11:56:52 +00:00 |
iber_sb_mon_1.dae
|
iberian special building main model
|
2012-05-04 09:48:26 +00:00 |
iber_scout_tower.dae
|
Fixed some garrison flag prop points. Still a lot more to go.
|
2011-11-11 02:38:00 +00:00 |
iber_siege_ram.dae
|
Iberian Ram animations
|
2011-12-09 20:54:35 +00:00 |
iber_temple.dae
|
Eggbird's new Iberian Temple.
|
2012-04-10 18:27:25 +00:00 |
iber_wall_gate.dae
|
Iberian wall model updates
|
2012-04-07 10:36:32 +00:00 |
iber_wall_long.dae
|
Iberian wall model updates
|
2012-04-07 10:36:32 +00:00 |
iber_wall_medium.dae
|
Iberian wall model updates
|
2012-04-07 10:36:32 +00:00 |
iber_wall_short.dae
|
Iberian wall model updates
|
2012-04-07 10:36:32 +00:00 |
iber_wall_tower.dae
|
Adjusting the Iberian wall tower's windows
|
2012-04-09 19:23:48 +00:00 |
kart_ballista.dae
|
Kart ballista shifted root, smoothed some faces, uv edits
|
2011-09-10 09:34:50 +00:00 |
kart_barracks.dae
|
Fixed some garrison flag prop points. Still a lot more to go.
|
2011-11-11 02:38:00 +00:00 |
kart_bireme.dae
|
Carthaginian bireme rowing animations
|
2012-01-24 00:10:45 +00:00 |
kart_civiccentre.dae
|
Fixing projectile and garrison points. Adding foundations.
|
2011-11-09 22:52:05 +00:00 |
kart_corral.dae
|
Tweaks to Carth corral.
|
2011-07-25 01:53:18 +00:00 |
kart_dock.dae
|
A couple of dock foundations. Tweaked some Carth dock stuff.
|
2011-08-08 02:38:32 +00:00 |
kart_embassy_celtic.dae
|
Updates to Carthaginian buildings
|
2011-08-28 10:34:39 +00:00 |
kart_embassy_iberian.dae
|
Props for the Iberian embassy.
|
2011-08-30 05:11:22 +00:00 |
kart_embassy_italiote.dae
|
Update to Italian embassy building
|
2011-08-30 20:14:18 +00:00 |
kart_embassy.dae
|
Updates to Carthaginian building models
|
2011-08-29 20:07:26 +00:00 |
kart_farmstead.dae
|
Moving more Carthage stuff from Internal to Public.
|
2011-07-11 02:27:06 +00:00 |
kart_fortress.dae
|
Projectile prop point work for Civic Centres and Fortresses.
|
2011-08-11 03:48:52 +00:00 |
kart_governmentcentre.dae
|
Old Cart civ centre files renamed
|
2011-08-21 16:10:17 +00:00 |
kart_hc.dae
|
Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
|
2012-01-27 05:44:57 +00:00 |
kart_house_a.dae
|
Last big construction dust commit.
|
2012-02-23 04:39:54 +00:00 |
kart_house_b.dae
|
Last big construction dust commit.
|
2012-02-23 04:39:54 +00:00 |
kart_house_c.dae
|
Last big construction dust commit.
|
2012-02-23 04:39:54 +00:00 |
kart_market.dae
|
kart_struct texture update. Updates to civcentre, market, temple models
|
2011-07-31 16:51:51 +00:00 |
kart_merchant_ship.dae
|
This was SVN commit r10185.
|
2011-09-05 04:24:26 +00:00 |
kart_mill.dae
|
Moving more Carthage stuff from Internal to Public.
|
2011-07-11 02:27:06 +00:00 |
kart_scout_tower.dae
|
Fixing projectile and garrison points. Adding foundations.
|
2011-11-09 22:52:05 +00:00 |
kart_ship_quinquereme.dae
|
Carthaginian quinquereme movement animations
|
2012-01-25 22:54:20 +00:00 |
kart_ship_trireme.dae
|
Carthaginian trireme animations
|
2012-01-25 21:46:24 +00:00 |
kart_superdock.dae
|
Updates to cart civ centre and superdock meshes
|
2011-08-27 11:01:09 +00:00 |
kart_temple_big.dae
|
kart_struct texture update. Updates to civcentre, market, temple models
|
2011-07-31 16:51:51 +00:00 |
kart_tophet.dae
|
Fixed smoke prop points on cart tophet
|
2011-11-18 22:52:15 +00:00 |
kart_tri.dae
|
Moving more Carthage stuff from Internal to Public.
|
2011-07-11 02:27:06 +00:00 |
kart_wall_gate.dae
|
cart long wall gate upgrade mesh and actor
|
2011-09-04 12:35:47 +00:00 |
kart_wall_long.dae
|
Carthaginian wall segments
|
2012-04-20 00:08:31 +00:00 |
kart_wall_medium.dae
|
Carthaginian wall segments
|
2012-04-20 00:08:31 +00:00 |
kart_wall_short.dae
|
Carthaginian wall segments
|
2012-04-20 00:08:31 +00:00 |
kart_wall_tower.dae
|
Carthaginian wall segments
|
2012-04-20 00:08:31 +00:00 |
mace_siege_ram.dae
|
Siege ram for the Macedonians
|
2012-05-24 21:44:28 +00:00 |
maur_barracks.dae
|
Placeholder structure models for Mauryans
|
2012-06-24 12:44:18 +00:00 |
maur_civic_centre.dae
|
Placeholder structure models for Mauryans
|
2012-06-24 12:44:18 +00:00 |
maur_corral.dae
|
Placeholder structure models for Mauryans
|
2012-06-24 12:44:18 +00:00 |
maur_dock.dae
|
Placeholder structure models for Mauryans
|
2012-06-24 12:44:18 +00:00 |
maur_farmstead.dae
|
Placeholder structure models for Mauryans
|
2012-06-24 12:44:18 +00:00 |
maur_fortress.dae
|
Placeholder structure models for Mauryans
|
2012-06-24 12:44:18 +00:00 |
maur_house_a.dae
|
Placeholder structure models for Mauryans
|
2012-06-24 12:44:18 +00:00 |
maur_house_b.dae
|
Placeholder structure models for Mauryans
|
2012-06-24 12:44:18 +00:00 |
maur_house_c.dae
|
Placeholder structure models for Mauryans
|
2012-06-24 12:44:18 +00:00 |
maur_market.dae
|
Placeholder structure models for Mauryans
|
2012-06-24 12:44:18 +00:00 |
maur_mill.dae
|
Placeholder structure models for Mauryans
|
2012-06-24 12:44:18 +00:00 |
maur_scout_tower.dae
|
Placeholder structure models for Mauryans
|
2012-06-24 12:44:18 +00:00 |
maur_temple.dae
|
Placeholder structure models for Mauryans
|
2012-06-24 12:44:18 +00:00 |
parth_struct.dae
|
Added destruction dust to a bunch of structures.
|
2012-02-19 02:26:47 +00:00 |
pers_barracks.dae
|
Adding garrisoned prop point to Persian barracks
|
2011-12-11 19:38:30 +00:00 |
pers_bir.dae
|
Persian bireme animations
|
2012-02-03 01:00:51 +00:00 |
pers_chariot_a.dae
|
Updated Persian chariot animations and models
|
2011-12-07 19:22:11 +00:00 |
pers_chariot_b.dae
|
Updated Persian chariot animations and models
|
2011-12-07 19:22:11 +00:00 |
pers_chariot_e.dae
|
Updated Persian chariot animations and models
|
2011-12-07 19:22:11 +00:00 |
pers_civic.dae
|
This was SVN commit r10625.
|
2011-11-28 03:53:47 +00:00 |
pers_corral.dae
|
Persian Corral building
|
2011-10-08 14:38:02 +00:00 |
pers_dock.dae
|
Larger dock for the Persians
|
2011-10-27 22:23:56 +00:00 |
pers_farmstead.dae
|
Decal stuff.
|
2011-12-15 05:16:47 +00:00 |
pers_fishship.dae
|
Persian Fishing Ship
|
2011-12-14 20:28:02 +00:00 |
pers_fortress_b.dae
|
"Large" destruction particle emitters and actors for "large" buildings, specifically Civ Centres and Fortresses.
|
2012-02-20 04:57:50 +00:00 |
pers_fortress.dae
|
"Large" destruction particle emitters and actors for "large" buildings, specifically Civ Centres and Fortresses.
|
2012-02-20 04:57:50 +00:00 |
pers_house_a.dae
|
New Persian houses
|
2011-10-08 14:20:20 +00:00 |
pers_house_b.dae
|
New Persian houses
|
2011-10-08 14:20:20 +00:00 |
pers_house_c.dae
|
New Persian houses
|
2011-10-08 14:20:20 +00:00 |
pers_house_d.dae
|
New Persian houses
|
2011-10-08 14:20:20 +00:00 |
pers_ishtar.dae
|
#Ishtar Gate.
|
2012-02-23 05:18:33 +00:00 |
pers_market_a.dae
|
#New Persian Markets by Enrique!
|
2011-11-30 15:01:09 +00:00 |
pers_market_b.dae
|
#New Persian Markets by Enrique!
|
2011-11-30 15:01:09 +00:00 |
pers_market.dae
|
#Moving new Alpha 8 faction from Internal to Public.
|
2011-09-18 04:30:03 +00:00 |
pers_merc.dae
|
This was SVN commit r10341.
|
2011-09-28 23:43:26 +00:00 |
pers_mill.dae
|
Updated Persian mill
|
2011-11-20 21:00:29 +00:00 |
pers_sb2.dae
|
Persian sb2 building model redesign
|
2011-12-10 20:08:24 +00:00 |
pers_sb_1_new.dae
|
A bunch more garrison flag stuff.
|
2011-12-15 04:24:24 +00:00 |
pers_sb_1.dae
|
#Moving new Alpha 8 faction from Internal to Public.
|
2011-09-18 04:30:03 +00:00 |
pers_scout_tower_a.dae
|
Persian scout tower prop variations
|
2011-12-09 23:54:07 +00:00 |
pers_scout_tower_b.dae
|
Persian scout tower prop variations
|
2011-12-09 23:54:07 +00:00 |
pers_siege_ram.dae
|
This was SVN commit r10668.
|
2011-12-03 15:28:07 +00:00 |
pers_stables.dae
|
A bunch more garrison flag stuff.
|
2011-12-15 04:24:24 +00:00 |
pers_temple_1.dae
|
A bunch more garrison flag stuff.
|
2011-12-15 04:24:24 +00:00 |
pers_tri.dae
|
Persian trireme movement animations
|
2012-02-04 13:23:29 +00:00 |
pers_wall_gate.dae
|
Persian wall segments
|
2012-04-01 18:57:05 +00:00 |
pers_wall_long.dae
|
Persian wall segments
|
2012-04-01 18:57:05 +00:00 |
pers_wall_medium.dae
|
Persian wall segments
|
2012-04-01 18:57:05 +00:00 |
pers_wall_short.dae
|
Persian wall segments
|
2012-04-01 18:57:05 +00:00 |
pers_wall_tower.dae
|
Persian wall segments
|
2012-04-01 18:57:05 +00:00 |
pers_wall.dae
|
New Persian wall, wall tower, and gate placeholder
|
2011-12-05 22:35:11 +00:00 |
plot.dae
|
Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
|
2012-01-27 05:44:57 +00:00 |
propylaea.dae
|
This was SVN commit r8738.
|
2010-11-29 08:36:35 +00:00 |
roman_cc.dae
|
#New ATTACK BONUSES code.
|
2011-12-24 03:49:30 +00:00 |
roman_house_a.dae
|
New Roman houses
|
2012-01-31 00:52:41 +00:00 |
roman_house_b.dae
|
New Roman houses
|
2012-01-31 00:52:41 +00:00 |
roman_house_c.dae
|
New Roman houses
|
2012-01-31 00:52:41 +00:00 |
roman_house_d.dae
|
Fixed player color for this house.
|
2012-02-18 19:35:10 +00:00 |
rome_alt_01_a.dae
|
Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
|
2012-01-27 05:44:57 +00:00 |
rome_alt_01_b.dae
|
Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
|
2012-01-27 05:44:57 +00:00 |
rome_alt_01.dae
|
Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
|
2012-01-27 05:44:57 +00:00 |
rome_alt_02_a.dae
|
Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
|
2012-01-27 05:44:57 +00:00 |
rome_alt_02.dae
|
Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
|
2012-01-27 05:44:57 +00:00 |
rome_alt_03_a.dae
|
Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
|
2012-01-27 05:44:57 +00:00 |
rome_alt_03.dae
|
Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
|
2012-01-27 05:44:57 +00:00 |
rome_alt_04_a.dae
|
Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
|
2012-01-27 05:44:57 +00:00 |
rome_alt_04.dae
|
Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
|
2012-01-27 05:44:57 +00:00 |
rome_alt_05_a.dae
|
Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
|
2012-01-27 05:44:57 +00:00 |
rome_alt_05.dae
|
Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
|
2012-01-27 05:44:57 +00:00 |
rome_alt_06_a.dae
|
Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
|
2012-01-27 05:44:57 +00:00 |
rome_alt_06.dae
|
Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
|
2012-01-27 05:44:57 +00:00 |
rome_alt_07_a.dae
|
Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
|
2012-01-27 05:44:57 +00:00 |
rome_alt_07.dae
|
Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
|
2012-01-27 05:44:57 +00:00 |
rome_alt_08_a.dae
|
Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
|
2012-01-27 05:44:57 +00:00 |
rome_alt_08.dae
|
Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
|
2012-01-27 05:44:57 +00:00 |
rome_alt_09_a.dae
|
Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
|
2012-01-27 05:44:57 +00:00 |
rome_alt_09.dae
|
Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
|
2012-01-27 05:44:57 +00:00 |
rome_arch.dae
|
Roman Arch
|
2011-08-07 03:03:06 +00:00 |
rome_armycamp.dae
|
*TEMPORARY* Roman Army Camp placeholder.
|
2012-01-27 21:09:00 +00:00 |
rome_ballista.dae
|
Projectile loaded on roman ballista
|
2012-01-08 10:17:11 +00:00 |
rome_barracks.dae
|
Added garrison flag and updated Roman barracks model
|
2012-02-14 00:15:01 +00:00 |
rome_camp_palisade.dae
|
#New Roman army camp.
|
2012-03-14 02:19:46 +00:00 |
rome_cc.dae
|
Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
|
2012-01-27 05:44:57 +00:00 |
rome_civic_center.dae
|
Moving all Roman materials from Internal to Public.
|
2011-12-24 04:19:36 +00:00 |
rome_civic_house1.dae
|
Moving all Roman materials from Internal to Public.
|
2011-12-24 04:19:36 +00:00 |
rome_civic_house.dae
|
Moving all Roman materials from Internal to Public.
|
2011-12-24 04:19:36 +00:00 |
rome_corral.dae
|
#New Roman buildings from Enrique.
|
2012-02-14 07:08:35 +00:00 |
rome_dock.dae
|
Enrique's new Roman dock.
|
2012-02-14 03:09:50 +00:00 |
rome_fc.dae
|
#New Roman buildings from Enrique.
|
2012-02-14 07:08:35 +00:00 |
rome_fortress.dae
|
Trophy heads for Gallic champ cav.
|
2012-01-11 12:42:47 +00:00 |
rome_hc1.dae
|
Remapped Roman temple.
|
2012-02-04 22:12:59 +00:00 |
rome_hc.dae
|
#Roman Temple by Enrique.
|
2011-11-14 04:19:32 +00:00 |
rome_market_struct1_tran.dae
|
Tweaked Market.
|
2012-02-04 23:01:42 +00:00 |
rome_market_struct1.dae
|
Tweaked Market.
|
2012-02-04 23:01:42 +00:00 |
rome_market_struct2.dae
|
Tweaked Market.
|
2012-02-04 23:01:42 +00:00 |
rome_mc2.dae
|
Moving all Roman materials from Internal to Public.
|
2011-12-24 04:19:36 +00:00 |
rome_merch_ship_sails.dae
|
New Roman Merchant ship by Kenobi and Enrique.
|
2012-03-27 18:31:47 +00:00 |
rome_merch_ship_shrouds.dae
|
New Roman Merchant ship by Kenobi and Enrique.
|
2012-03-27 18:31:47 +00:00 |
rome_merch_ship.dae
|
New Roman Merchant ship by Kenobi and Enrique.
|
2012-03-27 18:31:47 +00:00 |
rome_mill.dae
|
New Roman mill model
|
2012-01-27 20:43:35 +00:00 |
rome_qui.dae
|
This was SVN commit r11888.
|
2012-05-20 00:26:18 +00:00 |
rome_ram.dae
|
Update to Roman siege ram texture and mesh
|
2012-01-17 21:59:59 +00:00 |
rome_s2.dae
|
Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
|
2012-01-27 05:44:57 +00:00 |
rome_scout_tower.dae
|
#Updated Roman Scout Tower.
|
2012-01-19 13:41:32 +00:00 |
rome_siege_gate_door.dae
|
Moving all Roman materials from Internal to Public.
|
2011-12-24 04:19:36 +00:00 |
rome_siege_gate.dae
|
Moving all Roman materials from Internal to Public.
|
2011-12-24 04:19:36 +00:00 |
rome_siege_scorpio.dae
|
Moved Roman Scorpion to Public as an Alpha 7 Easter Egg.
|
2011-09-10 19:38:29 +00:00 |
rome_siege_tower.dae
|
Moving all Roman materials from Internal to Public.
|
2011-12-24 04:19:36 +00:00 |
rome_siege_wall.dae
|
Moving all Roman materials from Internal to Public.
|
2011-12-24 04:19:36 +00:00 |
rome_sp_forumbuilding_1.dae
|
Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
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2012-01-27 05:44:57 +00:00 |
rome_sp_pantheon.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
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2012-01-27 05:44:57 +00:00 |
rome_tc.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
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2012-01-27 05:44:57 +00:00 |
rome_temple_2.dae
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Moving all Roman materials from Internal to Public.
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2011-12-24 04:19:36 +00:00 |
rome_temple_big.dae
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Minor changes.
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2012-03-18 14:47:13 +00:00 |
rome_trireme.dae
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Roman trireme animations
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2012-03-07 22:03:45 +00:00 |
rome_vesta.dae
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More player color for Vesta temple.
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2012-02-19 22:58:01 +00:00 |
rome_wall_gate.dae
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Roman wall gate model updated
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2012-04-20 21:25:34 +00:00 |
rome_wall_long.dae
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Roman wall segments - long, medium, and short. Gate needs work
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2012-04-15 18:28:09 +00:00 |
rome_wall_medium.dae
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Roman wall segments - long, medium, and short. Gate needs work
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2012-04-15 18:28:09 +00:00 |
rome_wall_short.dae
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Roman wall segments - long, medium, and short. Gate needs work
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2012-04-15 18:28:09 +00:00 |
rome_wall_tower.dae
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Update to Roman wall tower
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2012-03-07 20:17:18 +00:00 |
sambuca.dae
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#New Celt ships.
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2010-11-23 02:54:38 +00:00 |
settlement_1.dae
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This was SVN commit r6457.
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2008-11-02 21:21:50 +00:00 |
siege_gate_banner.dae
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Enrique's new Roman siege walls. :)
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2012-04-29 18:28:37 +00:00 |
siege_gate_turf.dae
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Enrique's new Roman siege walls. :)
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2012-04-29 18:28:37 +00:00 |
siege_gate_wood.dae
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Enrique's new Roman siege walls. :)
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2012-04-29 18:28:37 +00:00 |
siege_large_banner.dae
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Enrique's new Roman siege walls. :)
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2012-04-29 18:28:37 +00:00 |
siege_large_turf.dae
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Enrique's new Roman siege walls. :)
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2012-04-29 18:28:37 +00:00 |
siege_large_wood.dae
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Enrique's new Roman siege walls. :)
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2012-04-29 18:28:37 +00:00 |
siege_medium_banner.dae
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Enrique's new Roman siege walls. :)
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2012-04-29 18:28:37 +00:00 |
siege_medium_turf.dae
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Enrique's new Roman siege walls. :)
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2012-04-29 18:28:37 +00:00 |
siege_medium_wood.dae
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Enrique's new Roman siege walls. :)
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2012-04-29 18:28:37 +00:00 |
siege_small_turf.dae
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Enrique's new Roman siege walls. :)
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2012-04-29 18:28:37 +00:00 |
siege_small_wood.dae
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Enrique's new Roman siege walls. :)
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2012-04-29 18:28:37 +00:00 |
siege_tower.dae
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#New Celt ships.
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2010-11-23 02:54:38 +00:00 |
siege_walltwr_banner.dae
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Enrique's new Roman siege walls. :)
|
2012-04-29 18:28:37 +00:00 |
siege_walltwr_turf.dae
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Enrique's new Roman siege walls. :)
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2012-04-29 18:28:37 +00:00 |
siege_walltwr_wood.dae
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Enrique's new Roman siege walls. :)
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2012-04-29 18:28:37 +00:00 |
spart_siege_ram.dae
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New siege ram for the Spartans
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2012-05-20 11:32:35 +00:00 |
stone_monument.dae
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New celt temple. celt_struct texture changes. Renaming old temples to stone monuments
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2011-04-26 22:40:08 +00:00 |
viking_longboat.dae
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This was SVN commit r10288.
|
2011-09-16 12:20:18 +00:00 |
wonder_colosseum_details.dae
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Moving all Roman materials from Internal to Public.
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2011-12-24 04:19:36 +00:00 |
wonder_colosseum_interior.dae
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Moving all Roman materials from Internal to Public.
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2011-12-24 04:19:36 +00:00 |
wonder_colosseum_main.dae
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Moving all Roman materials from Internal to Public.
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2011-12-24 04:19:36 +00:00 |
wonder_colosseum_roof.dae
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Moving all Roman materials from Internal to Public.
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2011-12-24 04:19:36 +00:00 |
wrld_bld_f1x1.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
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2012-01-27 05:44:57 +00:00 |
wrld_bld_f2x2.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
|
2012-01-27 05:44:57 +00:00 |
wrld_bld_f3x3.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
|
2012-01-27 05:44:57 +00:00 |
wrld_bld_f4x4.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
|
2012-01-27 05:44:57 +00:00 |
wrld_bld_f5x5.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
|
2012-01-27 05:44:57 +00:00 |
wrld_scaf_1x1_t.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
|
2012-01-27 05:44:57 +00:00 |
wrld_scaf_1x1.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
|
2012-01-27 05:44:57 +00:00 |
wrld_scaf_2x2.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
|
2012-01-27 05:44:57 +00:00 |
wrld_scaf_3x3_t.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
|
2012-01-27 05:44:57 +00:00 |
wrld_scaf_3x3.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
|
2012-01-27 05:44:57 +00:00 |
wrld_scaf_4x4_t.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
|
2012-01-27 05:44:57 +00:00 |
wrld_scaf_4x4.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
|
2012-01-27 05:44:57 +00:00 |
wrld_scaf_5x5_t.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
|
2012-01-27 05:44:57 +00:00 |
wrld_scaf_5x5.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
|
2012-01-27 05:44:57 +00:00 |
wrld_settlement_he_a.dae
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
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2012-01-27 05:44:57 +00:00 |