6efa2b46ce
Fix uv shield orientation for pikemen.
...
Thread:
https://wildfiregames.com/forum/index.php?/topic/17326-your-screenshots/page/17/#comments
This was SVN commit r22250.
2019-05-04 21:01:13 +00:00
905763004a
Slight cleanup of fogging OnDestroy and some comments
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Following b56f7f39d4
I dwelled in the fogging code. Some confusion could
have been avoided by some comments.
Also early-exit the loop to avoid doing un-necessary js->c++
transitions.
Reviewed By: Itms
Differential Revision: https://code.wildfiregames.com/D1737
This was SVN commit r22247.
2019-05-04 13:49:08 +00:00
wackyserious
e4a5a8f848
New Texture: Persian Units
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Thread:
https://wildfiregames.com/forum/index.php?/topic/23634-task-persian-unit-texture-upgrade/#comments
Reviewed by: LordGood, Wowgetoffyourcellphone and several community
members.
This was SVN commit r22246.
2019-05-04 02:15:27 +00:00
0e3a3257c2
Add special scaffoldings for the wall towers as well. Based on a model by @LordGood .
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This was SVN commit r22245.
2019-05-03 22:28:42 +00:00
b852eeba9c
Add missing file in 7165acf9cc
. It didn't appear as changed in previous commit
...
This was SVN commit r22244.
2019-05-03 22:26:07 +00:00
7165acf9cc
Add an AO map to the propylaea building. Enable special maps for all versions of the building. Add EOL Native to the actors.
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This was SVN commit r22243.
2019-05-03 22:23:57 +00:00
55b3086c03
Add a map to be able to test which foundation fits best an actor.
...
This was SVN commit r22241.
2019-05-01 21:10:28 +00:00
64eb803ee4
Update templates to use the new foundation sizes.
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This was SVN commit r22240.
2019-05-01 21:09:54 +00:00
d52005f990
Unify foundation sizes
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1x1 is now a 1x1 grid unit for the game 2x2m unit in blender , that you
can see using THE Wireframe mode or the special texture in atlas.
Resize and adapt existing foundations accordingly
Unify construction dust, it only appears when building (scaffold
variant)
Add 64 foundations from 2x1 to 9x9 and corresponding dirt decals
Add three new scaffolds based on Lordgood's for walls
Rename props to use lowercase names as per art conventions and update
the maps accordingly.
Use 0x instead of a b c and d as per the art convention.
Add missing materials tags, and only use special textures when necessary
Template update will be done in the following commit.
This was SVN commit r22239.
2019-05-01 21:08:53 +00:00
ae7725b698
Add more animations to the atlas drop down list.
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This was SVN commit r22238.
2019-05-01 20:57:33 +00:00
Alexandermb
f696236cb5
This was SVN commit r22237.
2019-04-29 15:52:03 +00:00
Alexandermb
e084b5239b
New iberian helmets
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Threa:
https://wildfiregames.com/forum/index.php?/topic/24988-task-iberian-units-update/page/4/&tab=comments#comment-372800
Including updated versions of:
* iber_helmet_05
* iber_helmet_06
* iber_helmet_07
* iber_helmet_08
* iber_helmet_09
Updated actors:
*iberians/cavalry_javelinist_a_r.xml
*iberians/cavalry_javelinist_e_r.xml
*iberians/cavalry_javelinist_c_r.xml
*iberians/infantry_spearman_a.xml
*iberians/infantry_swordsman_a.xml
*iberians/infantry_swordsman_c.xml
*iberians/infantry_swordsman_e.xml
*carthaginians/infantry_spearman_e.xml
This was SVN commit r22235.
2019-04-28 15:51:21 +00:00
839f281c98
Don't add the period outside a translated string
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Previoues version reviewed by: bb
Comments by: elexis
Differential Revision: https://code.wildfiregames.com/D1366
This was SVN commit r22234.
2019-04-28 15:26:41 +00:00
34a6f17aa7
Fix forgotten tab in 06fae58904
line 1337.
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Noticed by Polakrity.
This was SVN commit r22230.
2019-04-25 21:06:14 +00:00
6f31daed81
Fix missing spaces and non compliant code with regards to the coding conventions.
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Add a missing semi-colon
For future reference on documenting records using JSDoc see the
differential.
Reviewed by: @elexis
Differential Revision: https://code.wildfiregames.com/D1848
This was SVN commit r22229.
2019-04-25 20:05:53 +00:00
06fae58904
Reload wheel-adjusted batchsize immediately
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Commented by: elexis
Differential Revision: https://code.wildfiregames.com/D1742
This was SVN commit r22227.
2019-04-25 17:19:47 +00:00
bc93f51a1c
Add an experience status bar
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Earlier version reviewed by: bb
Comments by: elexis
Differential Revision: https://code.wildfiregames.com/D1460
This was SVN commit r22226.
2019-04-25 15:58:54 +00:00
wackyserious
fbfefa6063
New Texture: Celtic Druid
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Discussion:
https://wildfiregames.com/forum/index.php?/topic/23002-task-celtic-unit-textures/page/9/
Thread:
https://wildfiregames.com/forum/index.php?/topic/25402-task-celtic-druid-re-texture/
Reviewed by: Stanislas69, Genava55 and Sundiata
This was SVN commit r22223.
2019-04-25 04:55:11 +00:00
wackyserious
b0bab436de
Retexture: Illyrian helmet (Bronze and Gold variants)
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- Reduced probability for gold and other variant.
Reviewed by Stanislas69
This was SVN commit r22222.
2019-04-25 03:38:44 +00:00
wackyserious
d7e10a9617
New Texture: Elite Greek Hoplite (Bronze cuirass, Scale and Lamellar)
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Thread:
https://wildfiregames.com/forum/index.php?/topic/22184-task-hellenic-unit-textures/page/7/#comments
Reviewed by several community and team members.
This was SVN commit r22221.
2019-04-25 02:02:02 +00:00
c6c439a81f
Correct the grammer of 0ed704e791
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Differential Revision: https://code.wildfiregames.com/D1841
This was SVN commit r22220.
2019-04-24 19:15:57 +00:00
a0ec66fc4a
Fix portrait icons of mechanical units broken by d3a73f0611
. Reported by Polakrity.
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This was SVN commit r22209.
2019-04-22 15:53:34 +00:00
d3a73f0611
Rename generic ballista template to boltshooter and onager to stonethrower to avoid ambiguity. Remove template_unit_mechanical.xml and remove '_mechanical' from ship and siege template paths.
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The template tree included 'template_unit_mechanical.xml', which had two
children, '*_ship.xml' and '*_siege.xml'.
This template did little and implied a relevant common ancestor to ship
and siege units. As organic units do not descend from a generic
'Organic', this was not necessary.
This commit removes this template and the '_mechanical' bit from
children templates to simplify.
Additionally, this renames:
- template_unit_mechanical_siege_ballista.xml to
template_unit_siege_boltshooter.xml
- template_unit_mechanical_siege_onager.xml to
template_unit_siege_stonethrower.xml
This helps avoid ambiguity, as our Roman ballista for example throws
stones (even if it is a torsion engine), and 'ballista' refers to a bolt
shooter in Age of Empires 1 (and in AoE 2 for the Elephant Ballista,
confusingly not named a scorpion like other bolt shooters in that game).
Patch By: Nescio
Reviewers: Wraitii
Subscribers: Itms, O14 Maps, wraitii, elexis, Vulcan, Stan
Differential Revision: https://code.wildfiregames.com/D1760
This was SVN commit r22204.
2019-04-21 17:04:15 +00:00
0ed704e791
Communicate field diminishing returns to the player in the fields tooltip
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refs: #4669
Patch By: happyconcepts
Comments By: Nescio
Differential Revision: https://code.wildfiregames.com/D1803
This was SVN commit r22203.
2019-04-21 16:26:39 +00:00
a7c2f40ac5
Bring the palisade templates under their own parent (instead of the stone wall).
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While at it:
- Remove the stone cost/loot from palisades
- Change the gate tooltip to not mention stone walls
- Standartize palisade armour (don't reuse the walls' armour)
- Demand village phase instead of town phase for all palisades
- Remove stone wall classes from palisades
Patch By: Nescio
Differential Revision: https://code.wildfiregames.com/D1796
This was SVN commit r22202.
2019-04-21 14:55:36 +00:00
6225377c4d
Cleanup deprecated SM-specific syntax in ExtractFormations in Commands.js
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This piece of code used Array comprehensions, since deprecated, and
removed in Firefox 58. See
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Array_comprehensions
Patch By: smiley
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D1724
This was SVN commit r22199.
2019-04-20 15:34:40 +00:00
def47cb7ae
Change Run Speed into a Run multiplier.
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This changes running speed into a running multiplier (of walk speed).
The advantage is that it simplifies code since you can setup a default
run multiplier at the template level and it'll work for all subsequent
templates, and technologies cannot forget to change it. It makes
specialised unit templates easier to maintain, too.
Formations have a 100 run multiplier which effectively sets their
maximal walking speed at 100
Reviewed By: bb, O2 JS Simulation
Differential Revision: https://code.wildfiregames.com/D438
This was SVN commit r22197.
2019-04-19 10:04:50 +00:00
46fc204033
Correctly handle receiving 0 damage as not receiving any damage.
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Do not flag a unit as injured when it receives 0 damage.
Do not flag dead units as injured.
Do not mark units as injured when they are full health and killed at one
shot.
Cleanup Reduce, introducing a separate function to handle deaths.
Patch By: Angen
Reviewed By: wraitii
Commented By: Stan
Differential Revision: https://code.wildfiregames.com/D1769
This was SVN commit r22196.
2019-04-19 09:13:31 +00:00
e678f4c151
cattails fix
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This was SVN commit r22194.
2019-04-18 22:18:51 +00:00
3700e039af
Remove useless files that contained placeholder objects (boxes)
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This was SVN commit r22193.
2019-04-18 16:01:04 +00:00
b127cba874
Add missing parenthesis in the Petra diplomacyManager. Else the requested tribute amount would always be wrong.
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Reviewed by: @bb
Differential Revision: https://code.wildfiregames.com/D1826
This was SVN commit r22192.
2019-04-16 16:39:17 +00:00
2c8efc9751
align the footprint an obstruction size with the model size for the kush range
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This was SVN commit r22191.
2019-04-15 21:46:44 +00:00
536d5e3af4
unparent the range from the barracks, and reduce the duplication in the civs' range templates
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while at it, make the classes consistent and remove the cav from the
range
Patch By: Nescio
Differential Revision: https://code.wildfiregames.com/D1791
This was SVN commit r22190.
2019-04-15 21:39:21 +00:00
a2e522edcb
Move tooltips on gamesetup dropdowns from xml to js, since by current gamestup design that is the way all tooltips are added.
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While add it add some periods
Patch By: Polakrity
Differential Revision: https://code.wildfiregames.com/D594
This was SVN commit r22188.
2019-04-14 20:29:08 +00:00
53bb9fa367
Handle orderone hotkey also for the minimap
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refs D308, 62f07098ea
Patch By: luiko
Comments By: Angen, Stan
Differential Revision: https://code.wildfiregames.com/D1822
This was SVN commit r22187.
2019-04-14 19:29:02 +00:00
wackyserious
9621009360
New Texture: Iberian Units Retexture
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Thread:
https://wildfiregames.com/forum/index.php?/topic/24988-task-iberian-units-update/
Reviewed by Genava55 and other community members
This was SVN commit r22186.
2019-04-14 04:28:18 +00:00
89a8c9ca87
Fix broken test introduced by b1659e7618
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This was SVN commit r22185.
2019-04-13 12:49:33 +00:00
b1659e7618
Move more things in the projectile part of the Attack/Ranged component
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Following D945, I reckon more things should be moved from Attack/Ranged
to Attack/Ranged/Projectile.
In the long run, I think most things should be moved to the Projectile,
which would let us have several projectiles per attack (for example),
make it easier to abstract away from the Melee/Ranged attack types, and
would also be more coherent. This is the first step, as it adds the
Projectile to all templates.
This also makes the launch point a parameter, though I only add "y" as
implementing the rotation is left as an exercise to the reader.
Reviewed By: bb
Differential Revision: https://code.wildfiregames.com/D1171
This was SVN commit r22184.
2019-04-13 09:27:14 +00:00
4a5fb3ba94
Fix issue in 672d587bc0
, detected by the checkrefs.pl script.
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Patch By: Nescio
Reviewed By: Itms
Differential Revision: https://code.wildfiregames.com/D1824
This was SVN commit r22183.
2019-04-13 09:20:29 +00:00
672d587bc0
Add ConquestCritical to structures that want it, instead of removing it from those that don't want it.
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While add it remove conquestCritical from benches/fences/tables/columns
etc.
Patch By: Nescio
Differential Revision: https://code.wildfiregames.com/D1626
This was SVN commit r22182.
2019-04-12 15:05:11 +00:00
c66962a2aa
Reduce duplication in template_structure_military*
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Patch By: Nescio
Differential Revision: https://code.wildfiregames.com/D1793
This was SVN commit r22181.
2019-04-12 14:12:16 +00:00
wackyserious
f472199acb
New Texture: Basic Celtic Infantry (Topless with pants) + Linothorax for Spartan Skiritai
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Thread:
https://wildfiregames.com/forum/index.php?/topic/23002-task-celtic-unit-textures/
Reviewed by Stanislas69 and other community members
This was SVN commit r22177.
2019-04-10 03:54:55 +00:00
wackyserious
1ea60ff35a
New Texture: Greek Psiloi (Elite) and Athenian Epilektoi
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Thread:
https://wildfiregames.com/forum/index.php?/topic/22184-task-hellenic-unit-textures/
Reviewed by Stanislas69 and Wowgetoffyourcellphone
This was SVN commit r22176.
2019-04-10 02:35:15 +00:00
c12b95d6f6
Corrections in game loading quotes.
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Use English names for authors and titles, use American English rather
than British.
Patch By: Nescio
Reviewed By: Itms
Differential Revision: https://code.wildfiregames.com/D1818
This was SVN commit r22174.
2019-04-09 19:54:32 +00:00
96261e3023
fixed anchor points on quarry entities
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This was SVN commit r22172.
2019-04-07 21:33:28 +00:00
9cfbce2879
Quarry stone
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This was SVN commit r22171.
2019-04-07 21:00:50 +00:00
0b1593e268
recieve -> receive
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Reported by Stan in 13288df4f4
This was SVN commit r22169.
2019-04-07 16:06:10 +00:00
493f6061cb
Dead palms and some more stone cliff variation
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This was SVN commit r22168.
2019-04-07 12:31:18 +00:00
13288df4f4
Update the wonder victory timer in case the wonder renames.
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Reviewed By: smiley
Comment By: elexis
Differential Revision: https://code.wildfiregames.com/D1732
This was SVN commit r22165.
2019-04-06 21:58:20 +00:00
99e03b9311
Remove unneeded death sounds from structure templates, as they inherit from template_structure
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Patch By: Nescio
Differential Revision: https://code.wildfiregames.com/D1795
This was SVN commit r22163.
2019-04-06 14:35:39 +00:00
cac81d1e84
Fix berry bushes smoothing groups,
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Reported by: @Angen, @vladislavbelov
This was SVN commit r22160.
2019-04-05 12:11:09 +00:00
9d2adaf514
Add missing berry bush mesh from 114015f4e9
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Noticed by: @vladislavbelov
This was SVN commit r22156.
2019-04-03 06:02:11 +00:00
b3e80c3870
I'm a huge fan of Mediterranean fan palms, which are themselves not very huge, mind you
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This was SVN commit r22153.
2019-04-01 15:15:02 +00:00
114015f4e9
New berry bushes by BigTiger
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Reviewed by: @Stan
Comments by: @borg
Thread:
https://wildfiregames.com/forum/index.php?/topic/25431-task-trees/
This was SVN commit r22151.
2019-04-01 07:19:01 +00:00
390f573bef
Giant reeds, rocks, fruiting date palms, few more date palm variations
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This was SVN commit r22150.
2019-04-01 04:34:20 +00:00
0a1cccc9b9
Improve team bonus descriptions consistency
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Patch By: Nescio
Differential Revision: https://code.wildfiregames.com/D1720
This was SVN commit r22149.
2019-03-31 22:14:01 +00:00
08966f8cde
centre → center
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Patch By: Nescio
Differential Revision: https://code.wildfiregames.com/D1802
This was SVN commit r22148.
2019-03-31 22:12:21 +00:00
47c82fad4e
can be bought → could be bought
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As suggested by Nescio, I’ve actually copied the string from line 66,
which contains
the very same string.
Patch By: Gallaecio
Differential Revision: https://code.wildfiregames.com/D1801
This was SVN commit r22147.
2019-03-31 11:34:00 +00:00
e6193c3f40
Updated date palms
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This was SVN commit r22146.
2019-03-29 22:59:36 +00:00
8ee8faf54b
Palmyra Palms
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This was SVN commit r22142.
2019-03-25 04:58:43 +00:00
fd9e6ebfa7
Doum and Nipa palms, Normal maps and specmaps for the new trees
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This was SVN commit r22141.
2019-03-25 00:11:43 +00:00
f202f22a29
Reword the tooltip of the Disable Treasures option
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Patch By: Gallaecio
Differential Revision: https://code.wildfiregames.com/D1532
This was SVN commit r22140.
2019-03-24 11:33:50 +00:00
29196c3e21
Mangroves
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This was SVN commit r22139.
2019-03-23 21:14:26 +00:00
c158785f13
Remove and Update some outdated tips and refactor tip displaying
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Reviewed by: s0600204, Nescio, Imarok
Patch by: Angen
Refs: #4428
Differential Revision: https://code.wildfiregames.com/D1377
This was SVN commit r22137.
2019-03-20 22:27:54 +00:00
3178973899
Baobab age variants, Bamboos and banyans
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This was SVN commit r22136.
2019-03-20 13:38:31 +00:00
9c5062147a
Add a GetTextSize()
method to GUI objects
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Usage:
let size = Engine.GetGUIObjectByName({gui_object_name}).GetTextSize()
Returns a JS object containing the height and width of the primary text
field within
the object, taking into account new lines, text wrapping, and font
changes.
Unless the object doesn't contain text, in which case the method will
return undefined.
Commented on by: vladislavbelov
Additional code by: elexis
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D844
This was SVN commit r22134.
2019-03-18 22:15:40 +00:00
a65f981545
Rename kush teambonus file to be consistent with the filenames of the other teambonuses
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Change proposed in D1603 by Angen,
Committed seperately by request.
This was SVN commit r22133.
2019-03-18 20:32:49 +00:00
f8a0ea7023
seige to siege
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Patch By: Nescio
Differential Revision: https://code.wildfiregames.com/D1797
This was SVN commit r22132.
2019-03-18 14:55:58 +00:00
cfc4e3ca20
Normal edit modified previous trees, small UV edits on the baobabs
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This was SVN commit r22130.
2019-03-18 04:18:06 +00:00
7aab37e01a
Add "At Least" to the front of the disabledTooltips
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Patch By: Angen
Differential Revision: https://code.wildfiregames.com/D1792
This was SVN commit r22129.
2019-03-17 20:02:01 +00:00
1b656dfb41
rally-point → rally point
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Patch By: Gallaecio
Differential Revision: https://code.wildfiregames.com/D1527
This was SVN commit r22128.
2019-03-17 17:02:23 +00:00
9d28b1945d
Remove quotes made unnecessary by capitalization
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Patch By: Gallaecio
Differential Revision: https://code.wildfiregames.com/D1537
This was SVN commit r22127.
2019-03-17 16:56:19 +00:00
14a8ec3b20
Mirror (flips horizontally) five technology icons to ensure that all melee icons have the same orientation (bottom-left to top-right) and ranged a different one (bottom-right to top-left).
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Patch by: @Nescio
Differential Revision: https://code.wildfiregames.com/D1779
This was SVN commit r22126.
2019-03-17 16:53:17 +00:00
d4816df801
Mature and dead Baobab trees
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This was SVN commit r22124.
2019-03-17 15:50:53 +00:00
815b197b16
playername → player name
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Patch By: Gallaecio
Differential Revision: https://code.wildfiregames.com/D1537
This was SVN commit r22123.
2019-03-17 14:15:36 +00:00
04047e4901
Rephrase the description of the wonder victory condition
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Patch By: Gallaecio
Differential Revision: https://code.wildfiregames.com/D1550
This was SVN commit r22122.
2019-03-17 14:13:12 +00:00
91ff208e1d
Do not generate duplicate biome strings for translation
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Patch By: Gallaecio
Differential Revision: https://code.wildfiregames.com/D1579
This was SVN commit r22121.
2019-03-17 14:07:56 +00:00
2af6fa6d20
Change structure_defense to structure_defensive so it is consistent with the other structure types. Nuking the weird defense_defense_tower name while at it
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Patch By: Nescio
Differential Revision: https://code.wildfiregames.com/D1788
This was SVN commit r22120.
2019-03-17 13:05:27 +00:00
edc1b14ba4
Remove a misleading unit_fauna_decorative from the bird template
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Patch By: Nescio
Differential Revision: https://code.wildfiregames.com/D1787
This was SVN commit r22118.
2019-03-16 21:18:01 +00:00
7e2b318a1e
Add particle support to the Actor Editor, fixes #1590 .
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Patch By: shh
Differential Revision: https://code.wildfiregames.com/D1783
This was SVN commit r22117.
2019-03-16 21:16:04 +00:00
d7e88622d8
Nuke the misleading Structure_Defence from the wallset template name
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Patch By: Nescio
Differential Revision: https://code.wildfiregames.com/D1733
This was SVN commit r22116.
2019-03-16 21:03:11 +00:00
0287402eaa
Move the fish template under template_gaia since fish is a resource like trees and mines.
...
Patch By: Nescio
Differential Revision: https://code.wildfiregames.com/D1774
This was SVN commit r22115.
2019-03-16 20:56:53 +00:00
da3212c1ed
Also align the chat, refs 9af3040b34
...
This was SVN commit r22114.
2019-03-16 16:07:39 +00:00
9a73b7485d
Fix a broken early return from a1ddf6114a
...
Reported By: Imarok
This was SVN commit r22113.
2019-03-16 14:39:51 +00:00
702127b8df
Add autostart conquest default description to readme.txt and add endless support for autostart in both readme.txt and GameSetup.cpp
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Reported By: elexis
Fixes: 6d54ab4c1f
, 22903b09a6
This was SVN commit r22112.
2019-03-16 14:20:28 +00:00
9af3040b34
Align the settingspanel with its background, fixing te misalignment itroduced inrP20945 and made visible in 60092048e1
.
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fixes: 60092048e1
Based on Patch by: nani
Differential Revision: https://code.wildfiregames.com/D1755
This was SVN commit r22111.
2019-03-16 14:12:43 +00:00
5f78b3a0a1
Add the gaul assembly to the Sandbox - Gauls map
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This was SVN commit r22109.
2019-03-11 22:54:47 +00:00
62a76eb136
Fix gaul assembly's template. The civ was incorrect and it was missing a specific name and a generic name.
...
Reported by: @Nescio
This was SVN commit r22108.
2019-03-11 22:40:35 +00:00
8e2d11a69d
Black Pines, Cattails, Atlas Cedars, and Saplings
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This was SVN commit r22107.
2019-03-11 13:36:05 +00:00
a36ff2e64e
Add Gaul theatron (Unused for now)
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Reviewed by: @Lordgood @Sundiata @Genava55
Authored by: @Stan
Forum thread:
https://wildfiregames.com/forum/index.php?/topic/25299-committed-gaul-theatron/
This was SVN commit r22105.
2019-03-10 00:03:51 +00:00
9dc6c46ab6
Clean ResourceSupply up.
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Add documentation
Reviewed by: @Imarok
Authored by: @Stan
Differential Revision: https://code.wildfiregames.com/D1771
This was SVN commit r22103.
2019-03-06 16:44:24 +00:00
2dfa48fe1b
Footpaths and papyrus files+actors
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This was SVN commit r22098.
2019-02-25 07:23:06 +00:00
Alexandermb
899b67e664
Reduce Ships Update specular map texture size as conversed with Stan.
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Move rome_civic_center ao from structural folder to AO folder.
Committ Mistletoe headdres for celtic faction's Healer "Druid"
Thread:
https://wildfiregames.com/forum/index.php?/topic/25402-task-celtic-druid-re-texture/&tab=comments#comment-369730
This was SVN commit r22097.
2019-02-25 06:03:07 +00:00
Alexandermb
9f2b761478
Ships update
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Authored by Stan
This was SVN commit r22095.
2019-02-23 21:43:22 +00:00
5a5e498672
Fix a missed file in the previous commit.
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This was SVN commit r22092.
2019-02-17 20:48:16 +00:00
Alexandermb
35264cba30
Fix double slash on phrygian mask's
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Add helmets to ptol celtic infantry_swordsman_e.xml
This was SVN commit r22091.
2019-02-17 18:05:37 +00:00
Alexandermb
50852f6e46
Assign helmets to celtc infantry.
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This was SVN commit r22090.
2019-02-17 16:34:25 +00:00
3be6a3a5b5
Fix a typo revealed by checkrefs.pl
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See D1381
This was SVN commit r22089.
2019-02-17 16:01:20 +00:00
6fb7479109
Acoustic notification when people join a hosted game
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Patch by Polakrity.
Sound by Samulis.
Reviewed by: Imarok
Fixes : #4101
Differential Revision: https://code.wildfiregames.com/D932
This was SVN commit r22088.
2019-02-15 18:55:38 +00:00
3480608625
Fix two comments by @elexis on 700baef3b4
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This was SVN commit r22084.
2019-02-07 15:51:03 +00:00
ccd88ec5c8
Group civ bonuses into a single folder
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Patch by: @Nescio
Reviewed by: @wraitii , @elexis , @Stan
Differential Revision: https://code.wildfiregames.com/D1472
This was SVN commit r22083.
2019-02-07 15:37:21 +00:00
Alexandermb
25d37cc632
Rome helmets (Also reverting a deleted song in rome civ template):
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Reviewed by Stan
This was SVN commit r22082.
2019-02-06 19:22:29 +00:00
Alexandermb
06e01ef944
Rome Testudo & Anti-Cavalry formations animations:
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Reviewed by Stan
This was SVN commit r22081.
2019-02-06 14:57:43 +00:00
Alexandermb
6ba5307655
Fix a typo in last commit
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This was SVN commit r22080.
2019-02-05 19:18:40 +00:00
Alexandermb
c60b20a17a
Remove old naming schema of Celtic helmets.
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This was SVN commit r22079.
2019-02-05 19:09:04 +00:00
Alexandermb
cdf7d0fc8c
Celtic helmets/celt_alesia_base_01.xml
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Thread:
https://wildfiregames.com/forum/index.php?/topic/24465-committed-celtic-unit-helmets/&page=5
Fix to inconsistencies in celtic helmets pointed by user Genava55
This was SVN commit r22078.
2019-02-05 19:05:19 +00:00
700baef3b4
Health.js cleanup. Fixes Vulkan complaints
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- Var → let
- Simplify some lines
- add break to
Reviewed by: @elexis
Differential Revision: https://code.wildfiregames.com/D1770
This was SVN commit r22075.
2019-01-31 13:34:13 +00:00
040b367bc4
Fix wallsets throwing annoying errors when loaded in Atlas.
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Refs: b05879e151
, 490182ddd0
, #786
This was SVN commit r22070.
2019-01-26 11:10:27 +00:00
5453adf7dd
Improved pig animations and textures.
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Thread:
https://wildfiregames.com/forum/index.php?/topic/21005-committed-pig/
This was SVN commit r22067.
2019-01-24 22:35:36 +00:00
ac1a56e0cc
Fix cell text wrapping inside COList.
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Patch By: gentz
Tested By: vladislavbelov
Commented By: elexis
Differential Revision: https://code.wildfiregames.com/D1717
This was SVN commit r22066.
2019-01-24 20:00:31 +00:00
86cfe554b4
Celtic structures' specific names update
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Thread:
https://wildfiregames.com/forum/index.php?/topic/25268-specific-name-review-structures/&page=2&tab=comments#comment-367917
Patch by: @Nescio
Reviewed by: @Stan , @Genava55
Differential Revision: https://code.wildfiregames.com/D1757
This was SVN commit r22065.
2019-01-23 22:46:57 +00:00
9229ed6c42
Fix a little bug with the boar, remove the old files.
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This was SVN commit r22064.
2019-01-21 22:05:04 +00:00
Alexandermb
74be5f03c8
Hele Phrygian Helmet commit
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Updated sele_hero_seleucus_nikator helmet texture.
Thread:
https://wildfiregames.com/forum/index.php?/topic/25179-task-phrygian-helmet/
Reviewed by Stan
This was SVN commit r22062.
2019-01-19 20:39:24 +00:00
0d00866c8f
Merge entity templates, removing two templates with non descriptive names.
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Patch by: @Nescio
Discussed with: @elexis
Differential Revision: https://code.wildfiregames.com/D1734
This was SVN commit r22061.
2019-01-19 12:47:39 +00:00
14810ca5bf
manual/intro.txt corrections
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Patch by: @Nescio
Differential Revision: https://code.wildfiregames.com/D1744
This was SVN commit r22060.
2019-01-19 12:43:43 +00:00
8bab09d37c
Fix UnitAI infinite loop following a16e7c0a56
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As reported by Angen and Gurken Khan on the forums, there is a crash
following a16e7c0a56
caused by an infinite loop in UnitAI. The reason is
that IDLE.enter can order us to attack, which can fail, switching us
right away back to idle.
FinishOrder's behaviour allows us to have IDLE as a default state and
lets us not lose a turn when becoming idle, so to keep this behaviour
explicitely check that we are not already in IDLE before switching
states.
Reported by: Angen, Gurken Khan
Commented by: elexis, Itms
Differential Revision: https://code.wildfiregames.com/D1743
This was SVN commit r22059.
2019-01-19 07:44:40 +00:00
Alexandermb
3e66aa093b
Resize celtic/hellenic helmet textures from 512 to 256.
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Tweaks to some celtic helmets actors.
Invert battersea shield Mesh for proper AO as mentioned by Wow
Approved by Stan
This was SVN commit r22058.
2019-01-18 18:41:35 +00:00
79a41098c3
Update AI difficulty level description.
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Reviewed by: Stan, Imarok
Differential Revision: https://code.wildfiregames.com/D1749
This was SVN commit r22056.
2019-01-17 23:02:11 +00:00
2b3c829e74
Update Kushite stable, range, workshop, and elephant stable's specific names.
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Patch by: @Nescio
Names by: @Sundiata
Differential Revision: https://code.wildfiregames.com/D1750
This was SVN commit r22055.
2019-01-15 20:35:49 +00:00
c7485492c5
Use setStringTags in credits.js
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As pointed out by elexis in D1695:
> "font=" strings are superseded by setStringTags()
So while we're doing work in that file, let's fix that.
This was SVN commit r22046.
2019-01-10 16:49:36 +00:00
3e1361e5a5
Show translations of the labels of the tab-buttons in the credits gui page.
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Mistake introduced in bcf2c75513
, made apparent in 19a218cd48
, and not
caught in 4223fad060
.
Reported by: thekolian1996 (forums)
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D1695
This was SVN commit r22045.
2019-01-10 16:20:29 +00:00
fef1b4122c
New historically accurate library icon. Move the old one to old public.
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Forum Thread:
https://wildfiregames.com/forum/index.php?/topic/25203-library-icon-wrong/
Portrait made by: Me, @sundiata, @vladislavbelov , Anaxandridas ho
Skandiates
This was SVN commit r22043.
2019-01-08 00:06:00 +00:00
9376609ee8
Remove hardcoded SkyBox sizes and use the infinity sky. No we render
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the skybox at the current camera location, so that the skybox appears
indefinitely far away. Refs #3458 .
Reviewed By: wraitii
Tested By: elexis, Stan
Differential Revision: https://code.wildfiregames.com/D1683
This was SVN commit r22039.
2019-01-06 21:55:30 +00:00
2d56e62e11
Refactor build information getters and remove the useless code.
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Reviewed By: elexis, Stan
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D1348
This was SVN commit r22035.
2019-01-06 14:32:54 +00:00
a1c3629874
Templates for domestic horse and camel
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Add two templates for mapmakers that don't want horses and camels
roaming around. Will be useful for scenarios.
Patch by: @Nescio
Differential Revision: https://code.wildfiregames.com/D1524
This was SVN commit r22031.
2019-01-05 21:53:15 +00:00
7b50eac868
Fix missing assignment from a1ddf6114a
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Patch By: OptimusShepard
Reported By: OptimusShepard
Comments By: elexis
Differential Revision: https://code.wildfiregames.com/D1656
This was SVN commit r22030.
2019-01-05 20:46:42 +00:00
f21d79640c
Remove excess argument from shift call
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Fixes #5345
Author: FeXoR
Reviewed by: elexis, smiley
Differential Revision: https://code.wildfiregames.com/D1675
This was SVN commit r22028.
2019-01-05 16:54:37 +00:00
241bdba34a
Remove unnecessary gaia from other/ structures
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Patch by: @Nescio
Differential Revision: https://code.wildfiregames.com/D1728
This was SVN commit r22026.
2019-01-05 15:38:25 +00:00
bd189de430
Move the old fox texture to the old public mod in the animal and do the same for the boar
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This was SVN commit r22025.
2019-01-05 14:38:27 +00:00
155ffb24bb
Move the old boar texture to the old public folder.
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This was SVN commit r22024.
2019-01-05 14:34:33 +00:00
a16e7c0a56
Always leave/reenter the top-most FSM state when SetNextState is called with the current FSM state.
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When SetNextState is called with the current state, it will leave and
re-enter so that any relevant cleanup will get called and things work as
expected.
It will prevent possibly awkward code issues in UnitAI, which already
called SetNextStateAlwaysEntering in a number of places to work around
them.
This should most likely have been the default behaviour in the first
place.
Reviewed By: Itms
Differential Revision: https://code.wildfiregames.com/D1488
This was SVN commit r22023.
2019-01-05 09:01:51 +00:00
060eb35bb8
Improve fishing net description
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Patch By: Gallaecio
Proposed By: Itms
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D1549
This was SVN commit r22020.
2019-01-04 20:51:41 +00:00
b3487dfb60
Handle entity renames in regicide
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This allows heroes to be upgraded
Patch By: smiley
Comments By: elexis
Differential Revision: https://code.wildfiregames.com/D1694
This was SVN commit r22019.
2019-01-04 20:09:28 +00:00
7cc45c40a5
Clarify the purpose of the Replay button in the summary
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Reviewed by: ffffffff, elexis
Differential Revision: https://code.wildfiregames.com/D1485
This was SVN commit r22015.
2019-01-03 13:22:27 +00:00
24f0cc7695
Fix inconsistencies between specific name and generic name
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Patch by: Nescio
Differential Revision: https://code.wildfiregames.com/D1523
This was SVN commit r22014.
2019-01-03 11:03:28 +00:00
38da2f88bc
Rename the Viking longboat into longship, and fix the form of the specific name of the Roman bireme.
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Based on patch by: Phormio
Differential Revision: https://code.wildfiregames.com/D507
This was SVN commit r22011.
2019-01-02 23:34:51 +00:00
aa40c57d85
Fix mesh leftovers. There were a few logs under the ground.
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Add a projectile prop, and a garrisoned prop if someone wants to use it
for garrisoning.
Set the EOL to Native
Reported by: @vladislavbelov
This was SVN commit r22008.
2019-01-02 21:06:06 +00:00
807468482a
Correct Mauryans into Mauryas.
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The name of the faction is the dynasty name "Maurya". The plural should
be "Maurya" as well, but "Mauryas" is commonly accepted and less likely
to confuse people. On the other hand, "Mauryan" is the adjective, and
cannot get a plural mark in English.
All instances of "Mauryans" were removed, including in file names and
paths.
Patch By: Nescio
Differential Revision: https://code.wildfiregames.com/D1342
This was SVN commit r22005.
2019-01-02 14:56:31 +00:00
24a523504a
Clean up and fix height of water vertex shader.
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Reviewed By: wraitii
Tested By: Stan, aeonios
Differential Revision: https://code.wildfiregames.com/D1402
This was SVN commit r22004.
2019-01-02 14:53:42 +00:00
d91702a16b
Fix missing refs in sound files.
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Reported by: A script and Fork AD
Path by: Fork AD
Differential Revision: https://code.wildfiregames.com/D1725
This was SVN commit r22001.
2019-01-01 20:26:40 +00:00
85cc5776f3
Remove a useless file introduced in 9a4fcd55a8
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Reexport it using the 0AD Skeleton Generator:
https://github.com/StanleySweet/0AD-Skeleton-Generator
Reported by: Angen
This was SVN commit r22000.
2019-01-01 18:49:15 +00:00
8835a11ec7
Add a donkey fauna template, to be able to place it in Atlas
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- Use the rotary mill icon (copy it)
- Fix the walking speed.
- Add a material.
This was SVN commit r21999.
2019-01-01 16:09:39 +00:00
wackyserious
429dfac82f
New Texture: Ptolemaic Royal Agema and Royal Companion
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Thread:
https://wildfiregames.com/forum/index.php?/topic/22184-task-hellenic-unit-textures/&do=findComment&comment=350382
Reviewed by Stanislas69, Wowgetoffyourcellhpone and Prodigal Son
This was SVN commit r21997.
2019-01-01 00:31:45 +00:00
wackyserious
7ec4978eb5
Actor file cleanup: celt/cavalry_sworsman_e_r.xml
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Reported and reviewed by Stanislas69
This was SVN commit r21996.
2018-12-31 16:54:18 +00:00
wackyserious
6d88146d87
New Texture: Celtic Elite Units
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Thread:
https://wildfiregames.com/forum/index.php?/topic/23002-task-celtic-unit-textures/&do=findComment&comment=366615
Reviewed by Lordgood and Genava55
This was SVN commit r21995.
2018-12-31 14:18:07 +00:00
wackyserious
b275380bec
New Texture: Hellenistic Military Settlers
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Thread:
https://wildfiregames.com/forum/index.php?/topic/22184-task-hellenic-unit-textures/&do=findComment&comment=344057
Reviewed by Stanislas69 and the forum community.
This was SVN commit r21993.
2018-12-31 01:40:43 +00:00
a180a47e9e
manual/intro.txt corrections
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Patch by: @Nescio
Differential Revision: https://code.wildfiregames.com/D1719
This was SVN commit r21992.
2018-12-30 16:00:13 +00:00
wackyserious
892154db2f
Celtic Unit Texture Update
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Thread:
https://wildfiregames.com/forum/index.php?/topic/23002-task-celtic-unit-textures/
Reviewed by Stanislas69 and other community members
-Rework on the previous textures from Delenda Est
-New female textures
-New cape textures
This was SVN commit r21991.
2018-12-30 07:58:58 +00:00
41267c9f96
Improve the description of the Teacher aura
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Patch by: @Gallaecio
Reported by: GunChleoc
Accepteby by: @bb
Differential Revision: https://code.wildfiregames.com/D1580
This was SVN commit r21990.
2018-12-29 21:24:34 +00:00
d56ef7b4b3
Reword the description of the Temple at Naqa aura
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Patch by: @Gallaecio
Reported by: Zephyros256 and GunChleoc
Accepted by: bb
Differential Revision: https://code.wildfiregames.com/D1533
This was SVN commit r21989.
2018-12-29 18:28:50 +00:00